Zendikar Resurgent

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Zendikar Resurgent

Enchantment

Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green and colourless.)

Whenever you cast a creature spell, draw a card.

StarRushford on Zimone, Mytery unraveler

1 week ago

Probably more bounce lands. Arid Archway Coral Atoll Guildless Commons Jungle Basin are the ones you could run.

Also, Avenger of Zendikar, Druid Class, Khalni Heart Expedition, and maybe Zendikar Resurgent. Engulf the Shore for a boardwipe. Fecund Greenshell is a good buff card in a Landfall deck. Life and Limb Natural Affinity and Rude Awakening can be close a game.

KongMing on Imoti Cascade V3

1 month ago

Thanks for calling on me! I'll give you a little pile of recommendations here, take in mind your pod, budget, and playstyle as you consider these.

On finishing out the game at Haste speed, Concordant Crossroads is a reliable way to do that in Green. The downside is you might Cascade into it and give your opponents Haste and make it targetable before you've reached critical mass. Crashing Drawbridge is a more one-sided creature version of this - nice Haste enabler but has some definite downsides, it's very vulnerable to removal being an Artifact Creature, and it has summoning sickness itself.

Brinelin, the Moon Kraken could be useful for removing problematic blockers or combo pieces, to clear the way for you to get more damage in sooner. Repeatible removal like this can also be very demoralizing for opponents.

Also, this deck might have a use for the spell Time Stop, to end a problematic opponent's turn on their upkeep while ramping or generating a body that you can swing with on your next turn. Pretty good deal.

Have you thought about adding Krosan Drover for ramp? It would reduce the value of ~14 cards. There's also Thryx, the Sudden Storm. Might even want to consider Zendikar Resurgent for ramp and card replacement. Thunderous Snapper and Up the Beanstalk also give great card replacement, especially if you Cascade into a MC>4 spell.

Thunderfoot Baloth will allow you to finish out the game faster with its Trample and +2/+2 anthem effects. Craterhoof Behemoth is another example of this. In this deck, Shark Typhoon will generate big evasive bodies that can rack up damage fast.

Once you get some Cascade online, the card Selective Memory could be used to thin your deck of the nonland cards you don't need, so your Cascades are always hitting big stuff (or whatever you need in that game at that moment.)

A huge gas piece you are missing here is Scroll Rack. You can use this card to literally stack your deck with the cards you want to Cascade into, in order. So if you're going to cast an 8-drop from hand, use Scroll Rack to put your 7- and 6-drops down in that order, get two free and predictable casts.

Speaking of explosive Cascades, have you considered Jadzi, Oracle of Arcavios  Flip? She and Imoti could have some pretty devastating chains. If you ignore all my other suggestions and add only one card, make it Scroll Rack - if you add a second, make it Jadzi.

seshiro_of_the_orochi on

8 months ago

This looks like a great starting point for a Goreclaw deck! Depending on what you wanna do with it, it could easily become a creature storm deck. Looking at what you have here, my suggestions are these:

1: Add in some mana doublers. I really like Zendikar Resurgent for it's potential to survive a boardwipe.

2: Rishkar's Expertise is a powerhouse draw spell you should try to include.

3: With only one nonbasic, Primal Order is an unexpected way to deal quite a lot of damage.

Enjoy the teddy deck!

seshiro_of_the_orochi on Green Hardcore

8 months ago

Great deck, I love me some stompy!

From experience with my Goreclaw deck (Her Royal Fluffness), I massively suggest considering Zendikar Resurgent. What it does on face-value is obviously powerful, but it does something else that isn't all that obvious: If you get hit by a boardwipe, it will usually stay on the field, providing a lot of utility in your process of rebuilding.

seshiro_of_the_orochi on Fuck Around And Find Out

1 year ago

Cuts are always the hardest part. Looking at the list, how about this:


Out: Rootless Yew

In: Fierce Empath

They are similar and can hit similar targets. But Empath costs 3 mana, which feels better for a tutor. I'd imagine Yew being weird in situations were you want to use the creature you tutored for then and there.


Out: Grunn, the Lonely King

In: Impervious Greatwurm

Grunn is big and can be even bigger if kicked. But that'd be 9 mana for a 10/10 you'd have to attack alone with for it to be a 20/20. It has great synergy with your commander, but I'd argue Greatwurm takes a very similar place, can join other attackers in their attack and still is a 16/16 with indestructible. And it will be cheaper than Grunn or sometimes even "free".


Out: Rhonas the Indomitable

In: Zendikar Resurgent

Rhonas is fine with lots of fighting and will propably be online most of the time, but then again, besides the few fighting effects you have, it doesn't seem to have too much purpose in here. It would survive a wipe so rebuilding would go faster if you get a second creature meeting his criteria. As I said, Zendikar Resurgent helps with that as well, and it even helps you with drawing cards.


Funnily enough, I really can't figure out a cut for Terror. I considered Imperial Recruiter, but that has like ten great targets. I considered Stonebrow, because the slight buff won't matter that much, so he's pretty win more. But then again, the synergy with your commander and the other trample tribal cards is simply spicy. Can't really find something else here.


It's great I could help you. I have this Goreclaw, Terror of Qal Sisma deck named Her Royal Fluffness that I'd really like to hear your thoughts on. Mind to have a look?

May the big green be with you ;D

seshiro_of_the_orochi on Fuck Around And Find Out

1 year ago

Now this is a big pile of beef. Fine choice of creatures! Besides all the obvious bangers, I really like Ormos, Archive Keeper in here.

I have tried to find at least some powerful and/or useful cards you don't already have in here. It was pretty hard I tell you, but I found some:

Terror of the Peaks would obviously be very powerful. The price tag is stupid, though.

Fierce Empath is a great tutor for such a deck.

Impervious Greatwurm is insane with a commander that gives trample.

Nyxbloom Ancient and its little sister Zendikar Resurgent could be good, as well. I especially like Zendikar Resurgent in decks like these. You will get into situations where a boardwipe simply annihilates you, and the enchantment will at least survive some wipes. This makes surviving and rebuilding way easier.

KibaAlpha on Dance Beneath the Moon

1 year ago

Given your CMDR isn't human and will likely grow large Return of the Wildspeaker comes to mind. With your life gain I'm a little surprised to not see Sylvan Library or Aetherflux Reservoir.

Other card draw suggestions, Wedding Ring, Dawn of Hope and Archivist of Oghma.

I would consider replacing Zendikar Resurgent with Doubling Cube.

NV_1980 on Ursa Major *PRIMER*

1 year ago

Hi seshiro_of_the_orochi,

Thanks a lot for paying my deck a visit and of course your advice. I've been looking for a Defiler of Vigor for the deck, I should have made mention of that fact in the description somewhere. Thanks for reminding me :) It's been a pain to find one. None of the good single-card vendors in my country has a spare at the moment but I'm keeping a lookout for one.

Zendikar Resurgent has been in previous versions of this deck but felt a bit like overkill because it already has a lot of non-creature ramping sources and even more draw-resources. But maybe I'll run it again in a game one of these days, see if it makes more of a difference during recoveries.

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