Zendikar Resurgent

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Zendikar Resurgent


Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green and colourless.)

Whenever you cast a creature spell, draw a card.

seshiro_of_the_orochi on

3 months ago

This looks like a great starting point for a Goreclaw deck! Depending on what you wanna do with it, it could easily become a creature storm deck. Looking at what you have here, my suggestions are these:

1: Add in some mana doublers. I really like Zendikar Resurgent for it's potential to survive a boardwipe.

2: Rishkar's Expertise is a powerhouse draw spell you should try to include.

3: With only one nonbasic, Primal Order is an unexpected way to deal quite a lot of damage.

Enjoy the teddy deck!

seshiro_of_the_orochi on Green Hardcore

3 months ago

Great deck, I love me some stompy!

From experience with my Goreclaw deck (Her Royal Fluffness), I massively suggest considering Zendikar Resurgent. What it does on face-value is obviously powerful, but it does something else that isn't all that obvious: If you get hit by a boardwipe, it will usually stay on the field, providing a lot of utility in your process of rebuilding.

seshiro_of_the_orochi on Fuck Around And Find Out

1 year ago

Cuts are always the hardest part. Looking at the list, how about this:

Out: Rootless Yew

In: Fierce Empath

They are similar and can hit similar targets. But Empath costs 3 mana, which feels better for a tutor. I'd imagine Yew being weird in situations were you want to use the creature you tutored for then and there.

Out: Grunn, the Lonely King

In: Impervious Greatwurm

Grunn is big and can be even bigger if kicked. But that'd be 9 mana for a 10/10 you'd have to attack alone with for it to be a 20/20. It has great synergy with your commander, but I'd argue Greatwurm takes a very similar place, can join other attackers in their attack and still is a 16/16 with indestructible. And it will be cheaper than Grunn or sometimes even "free".

Out: Rhonas the Indomitable

In: Zendikar Resurgent

Rhonas is fine with lots of fighting and will propably be online most of the time, but then again, besides the few fighting effects you have, it doesn't seem to have too much purpose in here. It would survive a wipe so rebuilding would go faster if you get a second creature meeting his criteria. As I said, Zendikar Resurgent helps with that as well, and it even helps you with drawing cards.

Funnily enough, I really can't figure out a cut for Terror. I considered Imperial Recruiter, but that has like ten great targets. I considered Stonebrow, because the slight buff won't matter that much, so he's pretty win more. But then again, the synergy with your commander and the other trample tribal cards is simply spicy. Can't really find something else here.

It's great I could help you. I have this Goreclaw, Terror of Qal Sisma deck named Her Royal Fluffness that I'd really like to hear your thoughts on. Mind to have a look?

May the big green be with you ;D

seshiro_of_the_orochi on Fuck Around And Find Out

1 year ago

Now this is a big pile of beef. Fine choice of creatures! Besides all the obvious bangers, I really like Ormos, Archive Keeper in here.

I have tried to find at least some powerful and/or useful cards you don't already have in here. It was pretty hard I tell you, but I found some:

Terror of the Peaks would obviously be very powerful. The price tag is stupid, though.

Fierce Empath is a great tutor for such a deck.

Impervious Greatwurm is insane with a commander that gives trample.

Nyxbloom Ancient and its little sister Zendikar Resurgent could be good, as well. I especially like Zendikar Resurgent in decks like these. You will get into situations where a boardwipe simply annihilates you, and the enchantment will at least survive some wipes. This makes surviving and rebuilding way easier.

KibaAlpha on Dance Beneath the Moon

1 year ago

Given your CMDR isn't human and will likely grow large Return of the Wildspeaker comes to mind. With your life gain I'm a little surprised to not see Sylvan Library or Aetherflux Reservoir.

Other card draw suggestions, Wedding Ring, Dawn of Hope and Archivist of Oghma.

I would consider replacing Zendikar Resurgent with Doubling Cube.

NV_1980 on Ursa Major *PRIMER*

1 year ago

Hi seshiro_of_the_orochi,

Thanks a lot for paying my deck a visit and of course your advice. I've been looking for a Defiler of Vigor for the deck, I should have made mention of that fact in the description somewhere. Thanks for reminding me :) It's been a pain to find one. None of the good single-card vendors in my country has a spare at the moment but I'm keeping a lookout for one.

Zendikar Resurgent has been in previous versions of this deck but felt a bit like overkill because it already has a lot of non-creature ramping sources and even more draw-resources. But maybe I'll run it again in a game one of these days, see if it makes more of a difference during recoveries.

seshiro_of_the_orochi on Ursa Major *PRIMER*

1 year ago

Looking at the budgets of both of our decks, yours is stupidly more expensive, and I see where the money went. This is pretty powerful. I still have some suggestions for your:

While I don't play it myself, Defiler of Vigor is bonkers powerful. You should give it a test run. It's similar to Goreclaw in what it does: It ramps and it grows your creatures.

The big weakness of our fluffy friend are well-timed boardwipes. A lot of the mana comes from creature sources, so at the correct moment, a wipe can spell defeat for us. You obviously have Heroic Intervention, but another way to recover from a wipe more eayily is Zendikar Resurgent. It'll survive most wipes, so rebuilding becomes easy with it. It's expensive with seven mana, but then again, Goreclaw casts 8-drops when other decks are still ramping. Seven mana are fine.

Spirits on

1 year ago

Hey Zorke,

Ok based on your comment about the combo, I'm basing these recommendations on a:

Tuned tier - Power level 5 (6 usually has a combo) - Win before Turn 14 - "Upgraded Precon". Visual Guide to Power Levels in EDH.

-- Land Base -- Prioritize untapped, Mana colors, Target 33: +Shivan Reef -Island +Yavimaya Coast -Forest +City of Brass -Aether Hub +Mana Confluence -Mountain Valley +Riverglide Pathway  Flip -Simic Growth Chamber +Rootbound Crag -Mountain +Hinterland Harbor -Forest +Sulfur Falls -Mountain +Rejuvenating Springs -Path of Ancestry +Training Center -Rogue's Passage +Spire Garden -Ancient Ziggurat +Boseiju, Who Endures -Island

--Ramp-- Creature preferred +Birds of Paradise -Thought Vessel +Three Visits -Heraldic Banner +The Great Henge -Gilded Lotus (Also important for draw) +Farseek -Harvest Season

--Morph-- +Kadena's Silencer -Stuffy Doll +Icefeather Aven -Keep Safe (Morph flavor) +Echo Tracer -Omnath, Locus of Mana (Morph flavor) +Mistfire Weaver -Forsaken Monument (Morph flavor) +Jeering Instigator -Shaleskin Plower (Morph flavor less salt)

--Draw-- +Fathom Seer -Zendikar Resurgent +Temur Ascendancy -Tomb of the Spirit Dragon +Tishana, Voice of Thunder -Ashcloud Phoenix +Guardian Project -Tidespout Tyrant +Toski, Bearer of Secrets -Fabricate +Garruk's Uprising -Creeping Renaissance

--Offense other than Animar-- +Garruk's Horde -Forest +Artisan of Kozilek -Island +Bane of Bala Ged -Trophy Mage (Pulls 1 unneeded artifact!) +Shrieking Drake -Temur Sabertooth (Non-Infinite Ancestral Statue) +Decimator of the Provinces -Temur War Shaman

--Control-- +Beast Within -Fog

I've left out some salty card for this power level: Cyclonic Rift Ancestral Statue Craterhoof Behemoth Rhystic Study Mystic Remora Dockside Extortionist

Special mention (would need to playtest): Secret Plans (Draw) Solemn Simulacrum (Ramp & Draw) Mulldrifter (Draw) Trail of Mystery (Ramp) Rhythm of the Wild (Don't think you'll see heavy counterspell in power 5)

Could go more less if needed Theres other stuff I didn't suggest because of the morph theme, like Cloud of Faeries, Hullbreaker Horror, Fierce Empath etc.

Hopefully you find some useful ideas here.

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