Zendikar Resurgent

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Zendikar Resurgent

Enchantment

Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green and colourless.)

Whenever you cast a creature spell, draw a card.

Zendikar Resurgent Discussion

Combat_Tortoise on Trostani Tokens

6 days ago

You might need more card advantage/draw. You have a good amount of search, but it is hard to rely only on Greater Good and Zendikar Resurgent for great card advantage. Probably only get to use those when you are already in a good position in a match.

Elemental Bond Beast Whisperer Lifecrafter's Bestiary Return of the Wildspeaker Even Elvish Visionary could do very well on mimic vat for temporary repeatable card draw.

If you include Archangel of Thune then think about Spike Feeder as well. Might as well go infinite.

For dech tech, I would suggest: Spore Frog Seht's Tiger Voice of Resurgence Noble Purpose Skullwinder Caustic Caterpillar Thrashing Brontodon Emergence Zone Thunderfoot Baloth Dosan the Falling Leaf

Vimozahr on Atraxa Infect

1 week ago

Hi firesparker, Infect is more difficult in Multiplayer Games. I played a Atraxa Build with Infect for 2 Mounths. Your biggest Problem are your Opponents and there know what you play.

I try to give your my suggestion.

Play more Creatures for Utility like Odric, Lunarch Marshal / Shalai, Voice of Plenty maybe its help when he enable flying/hexproof each other Creature and you.

Craterhoof Behemoth Value Finisher if you had this Budget.

Grafted Exoskeleton also good, but expensive (CMC)

Skithiryx, the Blight Dragon Must have.

Spike Weaver & Teferi's Protection good for your Protection.

Mostly important is your Manabase and Mana-Rocks.

You will play fast as possible. Cut Lands that enters tapped.

Use Rocks like Fellwar Stone , Arcane Signet also Creatures like Birds of Paradise , or Utopia Sprawl

Play Atraxa just you can protect her. Abuse her Lifelink every Combat and cut Cards like Fog ...

Your opponents do not want to attack you if Atraxa is online -> Deathtouch.

Cards like Spark Double or Altered Ego can be very good. Copy Atraxa for Poliferate or an Infect Creature.

You need Zendikar Resurgent ? I think no, also replace it with Mirari's Wake but its better to take more Ramp with Rocks.

Maybe you need more Carddraw, Topdeck-Control:

Brainstorm > Ponder

Consecrated Sphinx

Phyrexian Arena

Rhystic Study

Sensei's Divining Top

Sylvan Library

Windfall

Mirri's Guile

If you build more around +1/+1 Counters with Master Biomancer -> Herald of Secret Streams

BUT, i think your Build is also good with more focus on poliferate.

Greez Vimozahr

Tenshi41 on +1/+1 and Exile

1 week ago

Well first things first... your at 99 cards, you need one more.

I would also recommend more land ramp; land ramp is greens most powerful aspect. Cards like Cultivate , Explosive Vegetation , Kodama's Reach and Rampant Growth will help you cast your bigger stuff.

I would also recommend more ways to draw cards, it will help with boardwipes and late game allowing you to cast multiple spells per turn. Cards like Phyrexian Arena , Armorcraft Judge , Zendikar Resurgent , Guardian Project will help you fill your hand.

Overall you have a nice creature base and you have a clear main theme, but you have a few sub theme that limit the deck.

CavemanlyMan on Every tribal possible. Literally every tribal

1 week ago

Hey, this is absolutely amazing, and I am so jealous I didn't think of this sooner. I love tribal decks, and this would be the ultimate one. You just use all the best cards from all the best tribals, it's that simple. Also, not saying you have to, but naming wizard for morophon is clearly the best option.

Some suggestions for cards: Door of Destinies , maybe a sliver or an ally (detracts from flavor), Descendants' Path

Lands that care about creature types: Eldrazi Temple , Primal Beyond , Elephant Graveyard , Seraph Sanctuary , Swarmyard , Ally Encampment , Cavern of Souls , Haven of the Spirit Dragon , Unclaimed Territory , Sliver Hive

Card draw for casting creatures (draws a lot of cards (possibly entire deck if you have judah out): Guardian Project , The Great Henge , Beast Whisperer , Primordial Sage , Zendikar Resurgent , Soul of the Harvest

I will most likely have more ideas, and will post them soon, but one of my classes is starting now.

Zerraphon on Holy of holies

1 month ago

So now I'm going to organize this post is from different types of cards and alternatives and/or strictly better cards that have the same Converted mana cost!

Let's start with enchantments! It seems like your all over the place, which is fine, but you have aura enchantments and land enchantments. which seems a little weird to me! Normally you want to either go a route for your deck, and this seems unorganized, so let us fix that! Serra Aviary is a bad card, cause it also gives opponents fliers +1/+1, we don't want this. So id suggest either going with some like Citadel Siege cause sure, it won't buff all creatures, and it'll give a boost to one creature you want per turn, or it can be used defensively which is always a plus! I'd also suggest going Dictate of Heliod cause it gives an extra +1/+1 for one extra mana, AND IT HAS FLASH! For cards that are better for the 4 cmc are Light from Within , Force of Virtue , Marshal's Anthem .

Also if you want anthem's like that there are some better than 4 cmc! such as Honor the Pure, Spear of Heliod , Glorious Anthem , Always Watching , Radiant Destiny

For ramp, I like the inclusion of Zendikar Resurgent but Mirari's Wake should be an auto-include 100%!

If you're looking for removal enchantments for commanders or problem creatures cards like Darksteel Mutation and Song of the Dryads , Imprisoned in the Moon are WAY better than Illusory Wrappings

For protection cards or cards that accumulate value, instead of Angelic Renewal and Angelic Accord , cards which can be good, but you don't have a whole lof of life gain or recursion to run these two! So I'd suggest cards like Sigil of the New Dawn , Kindred Boon , Privileged Position and Asceticism are 100% more effective in protecting your creatures or giving good value.

Speaking of value, enchantments you should look to include are: Sylvan Library fantastic enchantment. Rhystic Study and Land Tax are all good cards you should look at!

Now that we got enchantments out of the way! lets work on these instants! I love some of these instants, Absorb is a fun card that I'm 100% gonna get, same with Archmage's Charm ! Disdainful Stroke , Essence Scatter (and the like), Commencement of Festivities and Guardian Angel are all weaker versions of cards like Mana Drain and Counterspell which I'd upgrade with. I'd also suggest getting some artifact/enchantment removal such as Krosan Grip one of the best in this as it has split second, another card I highly recommend is Bant Charm one of the most versatile instant printed in these colors. some other instants i enjoy and have seen good results with are Teferi's Protection , Plasm Capture / Mana Drain , Render Silent , Arcane Denial , Dawn Charm and Heroic Intervention . Those are just some of my recommendations! I may have some more but You'd really need to let me know what direction you want to go!!

For sorceries, you're in gosh darn green! WHERE ARE THE RAMP SPELLS?!!??!!? Add Farseek , and since we have big fatty CMC angels, Recross the Paths puts in some work! Kodama's Reach and Explosive Vegetation are better than cards like Rampant Growth because 1) it gives card advantage (2 lands for 1 card) and 2) gives us more mana to work with during the late game! (this is when angel decks typically win). other ramp spells I use are Cultivate and Traverse the Outlands .

I've noticed this deck does not have a SINGLE BOARD WIPE, as big as our angels are for the CMC, we won't be able to cast them until later, board wipes are essential to have especially since you aren't running any pillow forts kind of cards, I HIGHLY recommend adding some, cards that I've always had in my white decks are Austere Command , Rout , Supreme Verdict , Cleansing Nova , Descend upon the Sinful , Planar Cleansing and Mass Calcify . Some other sources that are more focused with tribal is Harsh Mercy sure each player gets to pick a creature type, but that typically is one creature for them, and of course we'll pick angels, so we get the upper-hand in this!

We need some card draw, and this is important as I don't see any in this deck and that is a HUGE mistake. Think about adding cards like Rishkar's Expertise , Praetor's Counsel , Blue Sun's Zenith , Sphinx's Revelation , Finale of Revelation just to name a few that come to mind.

For Lands, these look just.....fine albeit slow, but not quite optimized. I totally understand how people on a budget don't run cards like Misty Rainforest and the like. But as a 3 color deck, I suggest adding in cards like Temple of Enlightenment and Temple of Plenty at least you'll get value from them coming in tapped. Other cards I'd suggest are Krosan Verge , Prairie Stream , Flooded Grove , Wooded Bastion , Seaside Citadel , Path of Ancestry , Forbidden Orchard (cause what is a 1/1 to our angels? PFFT) other lands that give some utility in a pinch are: Scattered Groves and Irrigated Farmland ! other good cards are Glacial Fortress (and it's kin), Hinterland Harbor and Temple Garden !

For Artifacts, I see the signets, I don't typically run the Sol Ring and X signets just cause I like my land ramp better and won't get destroyed with target removal or artifact/enchantment wipes. but as a 3 color deck, you 100% NEED Chromatic Lantern basically makes all your mana problems go away, just tap lands for whatever color you need! If you're trying to go for some voltronish cards, I'd suggest going like Darksteel Plate , which basically secures that you keep whatever creature you want alive for the rest of the game (unless they exile it with a spell somehow). Godsend is also a good card as people won't want to block because it exiles shit, which is GREAT, let me tell you how many times people didn't block because they wanted to keep their creature(s).
For tribal support cards, there is a very small pool to chose from, So you might want to grab a Vanquisher's Banner , Herald's Horn , Urza's Incubator , Door of Destinies , Coat of Arms , Stoneforge Masterwork and Cryptic Gateway are some cards to look at!

Ok, lets finally get this creature situation fixed! first of, YOU'RE AN ANGEL DECK WITHOUT ITS PRIME GURL!?! WHERE IS MY Avacyn, Angel of Hope ?!?!?!??!!?!?!? I'm disappointed!!!! But for real, add her.

Other cards considering should be Metallic Mimic (if you're going for a 1/1 counter theme.) Solemn Simulacrum should go in here, he's just too good not to have here! Rhonas the Indomitable is a great mana sink, and if you really need to give trample to your creatures, Nylea, God of the Hunt is also a good alternative. Resplendent Angel is a great 3 cmc angel, don't underestimate this gurl! Sephara, Sky's Blade is also a great (shittier) version of our gurl Avacyn, Angel of Hope but still a good effect none-the-less! Iridescent Angel , for a 7 mana angel, I was hesitant at running her in my jenara deck, but has proved to be SO GOSHDARN STRONG! Can literally take ANY damage from ANYTHING (don't mention the Eldrazi to this gurl) but it has soaked up a lot of damage over my games. Archangel of Tithes is a great 4 cmc angel that gives taxes for attacking and defending! great include! Angel of Invention a fabulous card, especially if you have something that gives +1/+1 counters, say a Bow of Nylea , is a great addition to our squad! Angel of Serenity is a good card here as well! great recursion for this deck! since we're in bant, Stoic Angel is also a good include! Akroma, Angel of Wrath can't go wrong with an 8/8 creature with so many keywords and protection(s)!

Also, there is ONE card that is SO GOSHDARN UNDERRATED AND NEVER PLAYED and has literally been the BIGGEST beater I've EVER seen is non-other than Selfless Squire . THIS GURL...Where are my words for this card. It's a fog effect but you get a MASSIVE creature that has to be answered or your opponent die! I've had people swing at me for 20+ damage, not worried because of Selfless Squire and she becomes a huge creature, give her trample and/or indestructible, good game! This gurl is so badass she can oftentimes beat an ELDRAZI TITAN 1v1 (in terms of power/toughness). Best and most fun card I'VE EVER PLAYED IN A CREATURE! 50/10 would recommend!

Heavenly_Fae on The Ur-Dragon's Dragons

1 month ago

Hi multimedia,

Thank you for all of your suggestions.

Let me explain why I run some of the cards you consider cutting (Even though you're probably right and I will probably try it like you made it) The main reason why I am playing so many tapped fetches and tapped lands is to make the deck slower intentionally. It makes my opponents in my play group see me as "less of a threat". I don't mind playing slower so my end game can be more explosive. I was also playing these slow fetches and dual lands to have more mana with Prismatic Geoscope though I believe that you already saw irdue to the fact that you would consider cutting it. I usually fetch two basics when I know I don't need the duals for now making me able to fetch check duals and have them enter untapped.

I play Chromium, the Mutable because my meta has some heavy counter/control decks out there, so it helps to have him sometimes.

Regarding tutors like Eladamri's Call I tend to not run many, if not any tutor, in my decks. Maybe I'm not smart, but I like to play the top for my deck. Luck of the draw I guess. I do understand why you would want to tutor some of those dragons though.

I do need to ask why you would cut Zendikar Resurgent though. It seems great in my opinion, more mana to cast my big creatures and card draw on the top of that sounds great. I might be wrong thought.

All of your other suggestion are fair and I see why you would make the changes. I will try the deck with your changes on some nondescript application. If you have anything else for the deck, I would love to hear it!

Metachemist on Xenagos, God of Raves

1 month ago

Further suggestions, on the backs of the two creatures I suggested to you I would cut Garruk's Horde and Ruric Thar, the Unbowed both are high CMC and I think you have other creatures you would rather play for those costs and get more bang for your buck.

On the side of Ramping out, let's talk a couple of options. Grand Warlord Radha could serve you well as you're going to want to be swinging a lot with several creatures. Radha would allow you to generate more mana for doing so and allow you to summon in back up during Main Phase 2 to shore up your defenses.

A Chromatic Lantern might seem decadent or too much for a dual colored deck but let's think of it this way, it's a three cmc mana rock that taps for any color AND color fixes all of your lands the moment it hits the field, that's almost always a good deal.

Talisman of Impulse and Farseek are both great options at only 2 CMC a piece which means we are potentially ramping on Turn 1 AND 2 which is huge. On a related note I would cut Tempt with Discovery as not only is it 4 CMC but in my experience, good players will always choose to let it whiff. OR even worse they will go fetch Ghost Quarter or Strip Mine and blow up anything cool you happen to go get for yourself.

Finally on the high CMC side for Ramp there is Caged Sun and Zendikar Resurgent The Sun is normally limited to mono colored decks but you are currently leaning so heavily into green I don't think you'd ever mind extra green mana at your disposal. Resurgent nets you all important card draw as Gruul has a bad habit of going Hellbent in a hurry.

Speaking of drawing cards let's talk Lifecrafter's Bestiary and Drumhunter both of which fairly easily allow you extra card draw and/or filtration just about every single turn.

Finally on a note of just damn good cards Eternal Witness and Warstorm Surge are never bad ideas for a deck of this style.

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Zendikar Resurgent occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

Green: 0.62%