|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Magic Origins (ORI)||Rare|
|Magic 2015 (M15)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
Combos Browse all
: Add to your mana pool.
: Add or to your mana pool. Shivan Reef deals 1 damage to you.
|Have (5)||Nemesis , Bluboltar , pskinn01 , Pumpkinking913 , rockleemyhero|
|Want (5)||qpm5 , Blazetempest11 , UberAmericana01 , SBasilk , ViviKin|
Shivan Reef Discussion
4 days ago
From what you've described, there are a few options for decks you could build- the great thing is that you don't have to commit too much to any one of them, by carefully picking non-budget cards that support the playstyle you want, while remembering that you can just change everything else.
Yes, miracle cards should always be cheated in and are build-around. Its absolutely not for everyone.
Bitterblossom is a spectacular card, but most of the matchups blue/red has cheaper/more effective options for- spending on sorting out mana with Shivan Reef / Spirebluff Canal will win you more games.
If you want to run bitterblossom, look at running primarily Black so that you can focus your most expensive cards into one colour, letting you run several decks based on that 'core'. I love black for Inquisition of Kozilek and Fatal Push - a solid removal/hand disruption suite can make almost any deck work, giving you immense freedom in the other slots. That said, it makes for slower games- not commander slow, but still grindy. Red/black has aggro options, but its basically either burn or non-budget.
Remember that if you have a solid manabase, you can run most budget decks in those colours so you arent always bringing the same thing to the table. Delver/Prowess aggro, wizards, Storm, Pili-Pala combo/control, izzet control, Metallurgic Summonings control etc. Blue red also has a lot of interaction without getting grindy, which mostly makes for great gameplay.
If you are looking at flying tribal, blue white Sephara, Sky's Blade Stompy is also well within your budget. The thing about winds lists is that they want a lot of creatures, while delver lists like lots of spells- you tend to end up picking one or the other (unless you are in a weird tokens variant, but that mostly becomes an Intangible Virtue list)
There is also a jeskai variant on the ephara list that runs Lightning Angel and Mantis Rider instead of ephara. Either way, Mausoleum Wanderer and Judge's Familiar deserve a look if you want to go this way- which will pull your lands towards U/W.
If you want to play black, I reccomend at looking at creature/spell synergy based around Unearth with delver, possibly looking for value with cards like Lightning Skelemental . Stick to a fast gameplan, so that you can use pain lands for cheaper mana, or tribal strategies so that you can use Unclaimed Territory
I love playing budget modern- there is something about going 2/1 up against a 2 grand deck with something you put together for fifty which is very satisfying. Whatever people say, you can get wins with tier two cards in competitive metas- you won't crush a tournament, but you can consistantly go 3/2 at fnm, and hold pace with anything a serious modern player brings, even if you never get that edge you need to crush tournaments.
1 week ago
3 weeks ago
Add the Grixis land group: I would consider some of the following: Crumbling Necropolis Watery Grave Steam Vents Cascade Bluffs Sulfur Falls Sulfurous Springs Spirebluff Canal Scalding Tarn Drowned Catacomb Shivan Reef Graven Cairns Bloodstained Mire Sunken Ruins Dragonskull Summit Blackcleave Cliffs Prismatic Vista Foreboding Ruins Sunken Hollow Smoldering Marsh Blood Crypt Choked Estuary Polluted Delta
1 month ago
You only have 4 ways of producing colorless mana, so Eldrazi Obligator is essentially a 3 mana 3/1 haste most of the time. You should look into painlands as ways of producing colorless mana and colored mana ( Battlefield Forge , Adarkar Wastes , Shivan Reef ).
1 month ago
Hey, nice budget version of Kess.
Consider cutting many of the high CMC creatures? Sphinx and Docent are the only two I would keep since they have synergy with Kess. Less creatures and more spells since spells are what you want with Kess. The only creatures I would keep are ones that have interaction with spells you cast or draw you cards.
Budget lands to consider adding:
- Exotic Orchard
- Shivan Reef
- Underground River
- Graven Cairns
- Smoldering Marsh
- Sunken Hollow
- Grixis Panorama
- Choked Estuary
Can add all these for about $20. For the manabase I suggest less Swamps and Mountains to give you more chances to draw an Island. An Island is more important to draw than any of the other basic lands. Make the majority of the red and black sources come from dual lands not from basic lands.
Lands to consider cutting:
- Swamps and Mountains
- Dimir Guildgate
- Izzet Guildgate
- Rakdos Guildgate
- Shimmering Grotto
Other cards within this deck's budget to consider adding:
- Windfall : wheel, can potentially draw a lot of cards for three mana.
- Mystic Remora : one of the best sources of repeatable no mana cost draw in multiplayer Commander.
- Narset's Reversal : copy a spell you cast from your graveyard, bounce that spell, it goes to your hand not into the graveyard thus it's not exiled.
- Talisman of Creativity
- Talisman of Dominance
- Mind Stone
- Narset, Parter of Veils : denying your opponents drawing multiple cards is good in multiplayer Commander.
- Dark Petition
- Devastation Tide : budget alternative for Cyclonic Rift .
- Jace, Wielder of Mysteries : can be a win condition or just a nice source of repeatable draw.
- Ashiok, Dream Render : denying your opponents from tutoring for cards in their libraries is good in multiplayer Commander.
- Rakdos Charm
- Chain of Vapor
- Dig Through Time
- Reality Shift
- Liliana's Triumph
Can add all these for about $35.
Cards to consider cutting:
- Red Sun's Zenith
- Barter in Blood
- Obelisk of Grixis
- Consume the Meek
- Clever Impersonator
- Crypt Ghast
- Talrand, Sky Summoner
- Noxious Gearhulk
- Massacre Wurm
- Steel Hellkite
- Wurmcoil Engine
- Cruel Ultimatum
- Vedalken Orrery
If you like some of these suggestions I offer more help. Good luck with your deck.
1 month ago
Hey, great deck name, +1 just for that :)
21 of the 34 lands in the manabase ETB tapped. That's a lot and not good for a five color deck. Since this is a budget manabase, budget lands to consider adding:
Are Thorncaster Sliver , Ward Sliver , Jolrael, Empress of Beasts , Might Sliver and Pulmonic Sliver worth playing as five drops? The five drop Sliver here you want to play is Hivelord or Overload, playing seven other five drop creatures doesn't seem needed and can hurt the consistency of being able to play the better five drops. There's quite a few other five drop noncreature cards here too. Constricting Sliver , Fury Sliver , Megantic Sliver are six drop Slivers and they also don't seem needed.
Other cards to consider adding:
- Sol Ring
- Eladamri's Call
- Fellwar Stone
- Mystic Remora
- Amoeboid Changeling
- Homing Sliver
- Venom Sliver
- Striking Sliver
- The First Sliver
- Shared Animosity
- Dovin's Veto
Cards to consider cutting:
- Vivid Crag
- Vivid Creek
- Vivid Grove
- Vivid Marsh
- Vivid Meadow
- Thorncaster Sliver
- Ward Sliver
- Constricting Sliver
- Fury Sliver
- Megantic Sliver
- Jolrael, Empress of Beasts
- Might Sliver
- Pulmonic Sliver
- Spreading Plague
- Star of Extinction
- Door of Destinies
2 months ago
You asked for help, so here I am:
Paradox Engine is banned.
Cut Manalith and Chromatic Lantern . They are fine cards but there are more efficient ramp options at only 2 mana:
Talisman of Indulgence , Talisman of Dominance , Talisman of Creativity , Fellwar Stone , Mind Stone , Thought Vessel and Wayfarer's Bauble .
Some of your sorceries seem a bit clunky, like Cruel Ultimatum or Life's Finale .
Evacuation and Devastation Tide are great boardwipes, Crux of Fate is a solid budget option and Toxic Deluge is amazing but a bit pricy.
Wurmcoil Engine , Noxious Gearhulk , Neheb, the Eternal and Massacre Wurm are all quite highly costed and don't synergize well with the rest of the deck.
If you want to be mean, you could replace them with extra turn spells: Time Warp , Part the Waterveil and Karn's Temporal Sundering are reasonably priced, both in money and mana.
I personally would throw out all Guild Gates and raplace them with literally anything that does not enter tapped. A good budget replacement would be the pain lands: Underground River , Shivan Reef , Sulfurous Springs .
Lastly, cheap and efficient removal pieces I would consider are: Doomblade, Go for the Throat , Reality Shift , Rapid Hybridization and Pongify .
2 months ago
Suggested Cuts and Inclusions
While I tried to make cuts and suggestions relevant (e.g. replace ramp with ramp), many of them are arbitrary. Feel free to ignore or swap with other suggestions!
- Regrowth --> Explosive Vegetation
- Seasons Past --> Kodama's Reach
- Twist Allegiance --> Blazing Archon
- Unexpected Results --> Sunbird's Invocation
- Electrodominance --> Brilliant Ultimatum
- Geistblast --> Baleful Force
- Spell Swindle --> Counterspell
- Stroke of Genius --> Overflowing Insight
- Ice Cave --> Omniscience
- Khalni Heart Expedition
- Island --> Battlefield Forge
- Swamp --> Caves of Koilos
- Plains --> Shivan Reef
- Blighted Woodland --> Yavimaya Coast
- Cascading Cataracts --> Llanowar Wastes
- Armillary Sphere --> Swarm Intelligence
- Cryptolith Fragment Flip --> Bringer of the Blue Dawn
- Kaleidostone --> Fierce Empath
- Prismatic Lens --> Whispersilk Cloak
- Dawntreader Elk --> Farseek
- Fertilid --> Search for Tomorrow
- Selvala, Explorer Returned --> In Garruk's Wake
- Sunblast Angel --> Duneblast
- Wildfire Eternal --> Ashen Rider
Other useful inclusions
Shivan Reef occurrence in decks from the last year
All decks: 0.14%
Commander / EDH:
All decks: 0.08%
UR (Izzet): 1.77%
RUG (Temur): 2.46%
UBR (Grixis): 0.87%