: Gain .
: Gain or . Shivan Reef deals 1 damage to you.
|Have (4)||metalmagic , Hardhitta7 , , rockleemyhero|
Combos Browse all
|Commander / EDH||Legal|
Shivan Reef occurrence in decks from the last year
Latest Decks as Commander
Shivan Reef Discussion
5 days ago
Hey, well done so far.
Your deck doesn't have a Commander yet. In the editor where you see Breya, Etherium Shaper text add the Commander tag CMDR to the end.
Breya, Etherium Shaper *CMDR*
This will show Breya as the Commander and show a card image of Breya under the Commander category.
What is your budget for upgrades? Since I don't know I will give you some low budget options.
Dramatic Reversal is paired with Isochron Scepter and mana rocks to make infinite mana. Infinite mana can be used with Breya as a win condition since she can sac herself for mode to do 3 damage to a player. When she dies she goes to the Command Zone and because you have infinite mana you keep casting her from there. Repeat the combo by sacing her and one of her Thopters. If not playing Reversal than Scepter doesn't do enough in your deck with only four other instants.
Grand Architect with Breya since she and the Thopters she creates are blue. Architect is ramp for artifacts or artifact activated abilities and it can tap itself even the turn you play it. Architect combos with Pili-Pala for infinite colored mana and Breya can be the win condition with infinite mana by sacing herself for her 3 damage to a player mode.
Goblin Engineer because many of the combo artifacts are 3 CMC or less. Engineer has interaction with Eldrazi Displacer for more tutoring. More repeatable artifact reanimation is helpful and getting an artifact of your choice in your graveyard is good with many cards here: Daretti, Scrap Savant , Goblin Welder , Sharuum the Hegemon , Trash for Treasure , Emry, Lurker of the Loch , etc.
Whirlwind of Thought repeatable draw by casting artifacts as well as instants/sorceries/enchantments/Planeswalkers.
Some changes to consider:
- Dramatic Reversal --> Artificer's Epiphany
- Grand Architect --> Gadrak, the Crown-Scourge
- Goblin Engineer --> Renowned Weaponsmith
- Whirlwind of Thought --> Jhoira's Familiar
- Spire of Industry --> 1x Swamp
- Glimmervoid --> 1x Mountain
- Caves of Koilos --> Brightclimb Pathway
- Shivan Reef --> Riverglide Pathway
If interested I offer more advice. Good luck with your deck.
2 weeks ago
Hey, well done version of Kykar on a low budget.
Consider Retraction Helix and Everflowing Chalice ? These two cards combo with Jeskai Ascendancy for infinite storm count on a budget. With Kykar this combo is infinite Spirits and infinite red mana. Without a combo or repeatable ways to shuffle all cards in your graveyard back into your library such as Elixir of Immortality I think you're going to have trouble winning games with the current strategy. One idea is the chipping away at your opponents can help to setup a combo to finish and win the game.
With the strategy here Feather, the Redeemed pairs well with Kykar since cards that target a creature you control can then be repeatedly cast to create Spirits and/or draw cards. In multiplayer low mana cost instants that draw can be a lot of draw and are borderline busted with Feather. With Feather blue adds to what Boros doesn't have such as Retraction Helix , Shadow Rift and Leap . If attacking with Kykar and Spirits then Reconnaissance Mission and Mask of Memory can be consistent repeatable draw sources since flying creatures can consistently do combat damage to a player.
Some budget land upgrades to consider:
Good luck with your deck.
2 weeks ago
Not too much to say on this one, it has a good theme behind it, aligns nicely to the commander.
I has a good ramp package (about 12 or so on a quick look). Talisman of Creativity / Arcane Signet needs to be in here (can replace a higher CMC one). Dockside Extortionist is good if you can get his pre-con at walmart for $30. Foundry Inspector i see quite a bit. Hullbreacher if you lucky enough to crack one, he's super expensive, but so strong.
Scrap Trawler could be interesting, but I think you're on the token strategy, so it's honestly meh for you. More along the recursion lines, I often see Daretti, Scrap Savant being a go to for closing out a game. Sac your mana ramp artifacts to bring back your Myr Battlesphere for example. Hellkite Tyrant might be fun as an alt-win but he's CMC6 but certainly on theme, might be better than some others in those slots. Steel Overseer is often a good early drop, and has good value in all game facets, development, ahead, behind, even. Mirage Mirror is a good way to bring down CMC with game changers as well.
I think some targeted removal would be good, Chaos Warp , Counterspell , Cyclonic Rift , Vandalblast , lots of talk about the value/situation Mystic Reflection I think it may be cEDH level. Arcane Denial maybe. Narset's Reversal is really good, stealing an opponent spell sometimes better than just countering it. Capsize is a staple.
Draw perhaps could get a couple, it definitely has a draw package, I would convert 2-3 of my CMC6/5, and maybe 2 of my CMC4 moving them to the 1-3CMC slots. Jhoira, Weatherlight Captain is CMC4 but also good if replacing a CMC6. Recurring theme I know, thopters LOVE Skullclamp ! Jeska's Will I was a little show me what you can do, and now, I can't see any deck that shouldn't play this card, I've been trying to buy them when I see them in LGS, but they are never in stock. Brainstorm , Ponder are the strongest of the cantrips, I would include to lower the CMC and hit those land drops. Preordain is borderline I think, but it's still worthy of a spot IMHO. Faithless Looting especially if you have a Daretti, Scrap Savant .
Trading Post is just a fun card, I love it in my artifact decks. Good at a 5.
I'll say it again Lands suck, the cost :(. Steam Vents , Shivan Reef , Fiery Islet , Spire of Industry , Riverglide Pathway Flip are all must includes. Highland Lake / Izzet Guildgate / Swiftwater Cliffs would all be outs for me, things like Sulfur Falls / Training Center / Fabled Passage / Exotic Orchard arent guaranteed mana but have the potential of entering untapped and mana fixing.
I would try and get some more 1 drops (a little lack there at 2, like 6-8 better curve), 3 is probably a good peak, but might be a little too high, have a better progression with CMC2 some mana rocks Arcane Signet / Talisman of Creativity can do that replacing some higher cost ramp. 4 I might try and cut like 3 honestly. 5/6 around 10 total right now its 14. Sometimes evaluating cards on when you can play them, ultimately you want to play more cards = more fun/involvement. Your commander is CMC4 so if your playing her T3/T4 consistently (and that is where most of your cards sit too), you have to choose play the commander or play a 3/4 spell. You want to be developing the board on T1-T3 leading into that T3/T4 commander play with a nice +1 thopter engine. Another thing to think about is now its T4/T5 have 4-7 mana, I can't really cast a 5 and a 2 to use my mana because I'm mostly 3 drops, maybe i have 6 mana and 2x3, but why not play a CMC6+CMC1, or CMC4+CMC2 for maximum value. When everything 3/4 drop including your commander, lots of wasted mana or tough play decisions.
Ancient Stone Idol only has value I think when your ahead, or maybe even if you have a possible swing with flyers, really bad in developing or behind. However, have to balance with how awesomely fun he would be to play.
This deck looks built with good methodology, and a theme/win plan, which is awesome. My friend had a deck I called, "The deck of missed triggers" because no matter what he misses triggers. This deck reminds me of that because you have Draw triggers, Upkeep triggers, CMC enables, ETB's, Attack triggers, end of turn triggers, etc. Lots of stuff to keep track of on your board! It's really fun looking deck, I play Mizzix Spellstorm so I just have to worry about assembling a million combo pieces, but also my Animar Budget is fun, almost the same idea as this deck with creatures vs. artifacts, cast a creature like 5 things trigger and like 4 things modifying the CMC of each spell.
Super fun, nice low moving to mid deck. Cheers!
3 weeks ago
Hey, good version of Overlord on a budget.
- Cinder Glade --> Rugged Highlands
- Smoldering Marsh --> Bloodfell Caves
- Prairie Stream --> Wind-Scarred Crag
- Sunken Hollow --> Gateway Plaza
By adding the Battle lands then Farseek is two drop land ramp spell that can search for a dual land and it could replace Circuitous Route . Playing Tri lands with Bounce lands can be problematic when having to bounce a Tri land. Consider playing only the Tri lands and cutting the Bounce lands? Some budget Pain lands could replace the Bounce lands.
- Caves of Koilos --> Orzhov Basilica
- Shivan Reef --> Izzet Boilerworks
- Battlefield Forge --> Boros Garrison
These potential land upgrades can speed up game play since increasing the amount of lands that can ETB untapped and cutting ones that always ETB tapped. Crop Rotation is a budget land tutor that get any land and put it onto the battlefield and it's helpful when playing lots of basic lands. Faeburrow Elder is powerful in five color decks with so many possibilities from Slivers of having different colored permanents. Elder could replace Firemind Vessel .
Some other budget upgrades to consider:
- Necrotic Sliver ($0.25) --> Mortify
- Winged Sliver --> Shadow Sliver
- Dormant Sliver ($0.25) or Beast Whisperer --> First Sliver's Chosen
- Realmwalker --> Telekinetic Sliver
- Pact of the Serpent --> Prophetic Prism
- Preordain --> Ponder
- Victimize --> Return from Extinction
Shadow Sliver can be a problem not being able to block with Slivers. Dormant Sliver is repeatable draw, but Slivers can't attack until you remove it. Beast Whisperer can be a alternative to Dormant if not being able to attack is something you don't want to worry about. Preordain with scry 2 before draw is better than Ponder and it's less than $1.
Good luck with your deck.
4 weeks ago
Changes i made to Nooz's original list:
Cruel Entertainment -> Wilderness Reclamation
Diabolic Tutor -> Demonic Tutor
Explosive Vegetation -> Skyshroud Claim
Rampant Growth -> Three Visits
Abrupt Decay -> Assassin's Trophy
Chromatic Lantern -> Arcane Signet
Crumbling Necropolis -> Zagoth Triome
Frontier Bivouac -> Ketria Triome
Burgeoning -> Curiosity
Regrowth -> Bala Ged Recovery Flip
Shivan Reef -> Training Center
Yavimaya Coast -> Rejuvenating Springs
Strionic Resonator -> Training Grounds
Thought Vessel -> Dockside Extortionist
Metallurgic Summonings -> Shark Typhoon
Insidious Will -> Saw It Coming
Rashmi, Eternities Crafter -> Kess, Dissident Mage
Brainstorm -> Sensei's Divining Top
4 weeks ago
Your mana doesn't work for Counterspell . I'd include 4x Shivan Reef (cut 3 mountain 1 island). I'd also cut 3 swamp 1 island for 4 River of Tears . Obviously there's better lands, but I'm suggesting based on a low budget.
I'm assuming since you're playing casual, you can afford the taplands in Crumbling Necropolis . If your friends are running taplands as well, they're the absolute best thing in that slot.
Beyond that, Interplanar Beacon is . . . fine. I wouldn't run it in 3 color, honestly.
Also, Sarkhan the Masterless is the single best win con for a superfriends list. Actually, I used it alongside Elspeth, Sun's Champion in a deck as a one of to tutor with Fae of Wishes . I did have a few walkers, but that was mostly because it was a Oath of Nissa Narset, Parter of Veils deck.
1 month ago
Ataraxey deep breath Some good questions, there. Since this deck is a reanimator strategy, you'd want to keep Temples, so I'd take out the pain lands ( Shivan Reef etc.) or check lands ( Sulfur Falls etc.) for Revised duals, as there's no lifegain to mitigate them.
I think if I wanted to be mean, there are lots of cards along the Mob Rule category that allow us to just steal our opponents' everything, but as I play a lot of 1v1, that would make my game very solitaire. I've kept it 'fair' by avoiding that.
If you wanted to spruce it up, I'd go for the old bordered cards in my sideboard. I don't like old borders so won't include them till they reprint them, but they seem very cool options.
1 month ago
Hey, good budget version of Marchesa.
Siren Stormtamer is a one drop flying Pirate who can sac itself to be repeatable protection because of Marchesa's ability to return a creature. Malcolm, Keen-Eyed Navigator pairs with Lightning-Rig Crew to make a lot of treasures since Crew creates a number of treasures equal to the number of opponents you have each time it taps. Tandem Lookout soulbond to Crew can draw a lot of cards because damage the paired creature does doesn't have to be combat damage. Lookout can change who's it soulbond too which is helpful when you're returning creatures to the battlefield with Marchesa. Malcolm + Crew + Lookout makes a lot of treasures, lots of draw, to keep casting Pirates with ramp from treasures to draw into your win condition for treasures.
Cards to consider cutting:
- Dismal Backwater
- Jwar Isle Refuge
- Temple of Deceit
- Temple of Malice
- Walk the Plank
- Gem of Becoming
Good luck with your deck.