Training Center enters the battlefield tapped unless you have two or more opponents.
: Gain or .
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Training Center Discussion
2 weeks ago
As far as lands go, try to avoid ones that come into play tapped without extra benefit. I would remove things like Highland Lake and instead add stuff like (depending on budget):
More budget friendly:
Less budget friendly:
Although I think it's fine to have some of the tapped ones too if you can't get enough of these. Since even thought they might be slower it will be easier to cast what you want.
3 weeks ago
5 months ago
Hey there! Spellslinging is a super popular theme in commander (assuming that's what you're going for), and I have a few options you might want to look into! On a side note, if you like getting suggestions I recommend marking your deck as "help" under its edit settings so people are more inclined to comment on it. Additionally, you can specify which printing when inputting a card, but for Rowan it would be "1x Rowan, Scholar of Sparks (STX:278)".
Will and Rowan are GREAT, but if you'd like, here are a few instant/sorcery matters commanders in ! Most of these are also great cards just in the deck whether you use them as commanders or not: - Veyran, Voice of Duality - Mizzix of the Izmagnus - Niv-Mizzet, Parun (goes infinite with multiple cards such as Ophidian Eye , Tandem Lookout , Curiosity , and more. Especially with something like Laboratory Maniac out) - Melek, Izzet Paragon - Zaffai, Thunder Conductor
Lands/Ramp: Since this would be a spellslinger deck, I'll stay away from too many artifacts, but here are a few ramp cards and good lands to consider!
- Sol Ring
- Arcane Signet
- Sapphire Medallion / Ruby Medallion
- Lotus Petal
- High Tide
- Mind Stone (if you plan on running a lot of card draw)
- Thought Vessel
- Commander's Sphere
- Treasonous Ogre
- Dockside Extortionist
- Irencrag Feat
- Jeska's Will
Extraplanar Lens (if you plan on running a lot of basics)
- Scalding Tarn
- Riverglide Pathway Flip
- Temple of Epiphany
- Sulfur Falls
- Frostboil Snarl
- Training Center
- Command Tower
- Ancient Tomb
- City of Brass / Mana Confluence
- Prismatic Vista
- Shivan Reef
- Cascade Bluffs
- Fiery Islet
- Spirebluff Canal
Some good Instants/Sorceries There's obviously tons upon tons upon tons of these, but here are a few that I enjoy using.
- Swan Song
- Fierce Guardianship
- Cyclonic Rift
- Mystical Tutor
- Temporal Mastery (good with the tutor above)
- Faithless Looting
- Narset's Reversal (lot of infinite combos I believe)
- Deflecting Swat
- Thrill of Possibility
- Rapid Hybridization
Instants/Sorceries Matter: There are also tons of these, but just to name a few:
- Baral, Chief of Compliance
- Young Pyromancer
- Docent of Perfection Flip
- Wee Dragonauts
- Snapcaster Mage
- Sprite Dragon
- Any card with magecraft from strixhaven
I hope this helps! Some suggestions may be out of budget and others may not be, and on the other hand you might have already known about most of these cards, but either way I hope this is of use to you! Be sure to check out some of my decks like Double Trouble EDH ⫸PRIMER⫷, but most of all, good luck on your deck! Have a fantastic day, and happy tapping.
6 months ago
Not too much to say on this one, it has a good theme behind it, aligns nicely to the commander.
I has a good ramp package (about 12 or so on a quick look). Talisman of Creativity / Arcane Signet needs to be in here (can replace a higher CMC one). Dockside Extortionist is good if you can get his pre-con at walmart for $30. Foundry Inspector i see quite a bit. Hullbreacher if you lucky enough to crack one, he's super expensive, but so strong.
Scrap Trawler could be interesting, but I think you're on the token strategy, so it's honestly meh for you. More along the recursion lines, I often see Daretti, Scrap Savant being a go to for closing out a game. Sac your mana ramp artifacts to bring back your Myr Battlesphere for example. Hellkite Tyrant might be fun as an alt-win but he's CMC6 but certainly on theme, might be better than some others in those slots. Steel Overseer is often a good early drop, and has good value in all game facets, development, ahead, behind, even. Mirage Mirror is a good way to bring down CMC with game changers as well.
I think some targeted removal would be good, Chaos Warp , Counterspell , Cyclonic Rift , Vandalblast , lots of talk about the value/situation Mystic Reflection I think it may be cEDH level. Arcane Denial maybe. Narset's Reversal is really good, stealing an opponent spell sometimes better than just countering it. Capsize is a staple.
Draw perhaps could get a couple, it definitely has a draw package, I would convert 2-3 of my CMC6/5, and maybe 2 of my CMC4 moving them to the 1-3CMC slots. Jhoira, Weatherlight Captain is CMC4 but also good if replacing a CMC6. Recurring theme I know, thopters LOVE Skullclamp ! Jeska's Will I was a little show me what you can do, and now, I can't see any deck that shouldn't play this card, I've been trying to buy them when I see them in LGS, but they are never in stock. Brainstorm , Ponder are the strongest of the cantrips, I would include to lower the CMC and hit those land drops. Preordain is borderline I think, but it's still worthy of a spot IMHO. Faithless Looting especially if you have a Daretti, Scrap Savant .
Trading Post is just a fun card, I love it in my artifact decks. Good at a 5.
I'll say it again Lands suck, the cost :(. Steam Vents , Shivan Reef , Fiery Islet , Spire of Industry , Riverglide Pathway Flip are all must includes. Highland Lake / Izzet Guildgate / Swiftwater Cliffs would all be outs for me, things like Sulfur Falls / Training Center / Fabled Passage / Exotic Orchard arent guaranteed mana but have the potential of entering untapped and mana fixing.
I would try and get some more 1 drops (a little lack there at 2, like 6-8 better curve), 3 is probably a good peak, but might be a little too high, have a better progression with CMC2 some mana rocks Arcane Signet / Talisman of Creativity can do that replacing some higher cost ramp. 4 I might try and cut like 3 honestly. 5/6 around 10 total right now its 14. Sometimes evaluating cards on when you can play them, ultimately you want to play more cards = more fun/involvement. Your commander is CMC4 so if your playing her T3/T4 consistently (and that is where most of your cards sit too), you have to choose play the commander or play a 3/4 spell. You want to be developing the board on T1-T3 leading into that T3/T4 commander play with a nice +1 thopter engine. Another thing to think about is now its T4/T5 have 4-7 mana, I can't really cast a 5 and a 2 to use my mana because I'm mostly 3 drops, maybe i have 6 mana and 2x3, but why not play a CMC6+CMC1, or CMC4+CMC2 for maximum value. When everything 3/4 drop including your commander, lots of wasted mana or tough play decisions.
Ancient Stone Idol only has value I think when your ahead, or maybe even if you have a possible swing with flyers, really bad in developing or behind. However, have to balance with how awesomely fun he would be to play.
This deck looks built with good methodology, and a theme/win plan, which is awesome. My friend had a deck I called, "The deck of missed triggers" because no matter what he misses triggers. This deck reminds me of that because you have Draw triggers, Upkeep triggers, CMC enables, ETB's, Attack triggers, end of turn triggers, etc. Lots of stuff to keep track of on your board! It's really fun looking deck, I play Mizzix Spellstorm so I just have to worry about assembling a million combo pieces, but also my Animar Budget is fun, almost the same idea as this deck with creatures vs. artifacts, cast a creature like 5 things trigger and like 4 things modifying the CMC of each spell.
Super fun, nice low moving to mid deck. Cheers!
7 months ago
Changes i made to Nooz's original list:
Cruel Entertainment -> Wilderness Reclamation
Diabolic Tutor -> Demonic Tutor
Explosive Vegetation -> Skyshroud Claim
Rampant Growth -> Three Visits
Abrupt Decay -> Assassin's Trophy
Chromatic Lantern -> Arcane Signet
Crumbling Necropolis -> Zagoth Triome
Frontier Bivouac -> Ketria Triome
Burgeoning -> Curiosity
Regrowth -> Bala Ged Recovery Flip
Shivan Reef -> Training Center
Yavimaya Coast -> Rejuvenating Springs
Strionic Resonator -> Training Grounds
Thought Vessel -> Dockside Extortionist
Metallurgic Summonings -> Shark Typhoon
Insidious Will -> Saw It Coming
Rashmi, Eternities Crafter -> Kess, Dissident Mage
Brainstorm -> Sensei's Divining Top
7 months ago
Hey, nice Cloudstone Curio :)
Dual lands that can ETB untapped are pretty important for color fixing with three color Animar to be able to cast him consistently turn three. Consider more dual lands in place of basic lands especially Mountains? Dual lands that can make green mana for a turn one green mana dork should be priority.
Some options within your budget to consider, ordered from less expensive to more:
- Yavimaya Coast
- Cragcrown Pathway Flip
- Karplusan Forest
- Barkchannel Pathway Flip
- Fire-Lit Thicket
- Rootbound Crag
- Riverglide Pathway Flip
- Sulfur Falls
- Flooded Grove
- Cascade Bluffs
- Training Center
- Rejuvenating Springs
- Steam Vents
20 basic lands is too much for three colors and you're not trying to take advantage of Blood Moon / Back to Basics . You want to be able to consistently cast a green one drop mana dork, but that's going to be a problem with almost the same number of Forests than Mountains and Islands. My advice is cut Mountains and Islands for dual lands that can make these colors.
Cut more Mountains than Islands because overall red is less important than blue. You really only need red for Animar thus let dual lands and other nonland sources provide red mana and not basic lands. The more Mountains you can cut for dual lands the more consistent getting green and blue will be while not sacrificing red.
Good luck with your deck.
7 months ago
If you would like to make your deck better, may I consider these cuts and adds;
8 months ago
Mortlocke I've almost forgot! If you're playing in a multiplayer pod, Bond Lands can be even better then filter/pain/horizon lands.