Boseiju, Who Endures

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Boseiju, Who Endures

Legendary Land

: Add .

Channel, Discard this: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.

hyalopterouslemur on Bottom-up deck design

3 weeks ago

Yeah, I guess my order is that I need a Commander to know my colors.

I tend to adjust my numbers in #5. Like, my Ghave, Guru of Spores Stax deck originally had ten targeted removal spells. Now it's down to 7, and I mostly use Boseiju, Who Endures to hose Erayo, Soratami Ascendant  Flip Stax. There is reason: Smokestack, Dictate of Erebos, Aura Shards, and Elesh Norn, Grand Cenobite keep opposing boards clean.

Mind, Ghave has four themes: Tokens, +1/+1 counters, Aristocrats, and Stax. There's actually a lot of overlap between those. Like, Ashnod's Altar is a sac outlet and a mana card, and is part of several infinite combos. Or Smile at Death gives me Aristocrats fodder and also +1/+1 counters, and can be used to bring back specific creatures. Cauldron of Essence fits the Aristocrats theme as both a sac outlet and a trigger, but it's also recursion.

My numbers. Note that decks may want more or less, e.g. a Reanimator deck wants a lot more recursion.

10 removals/counterspells, ideally instant speed, ideally 3 mana or less 10 ramps, 4 mana or less 10 draws, must draw at least two cards 3 recursions 3 tutors 3 land destructions, which can just destroy nonbasic lands, 1 protection 1~3 wipes, and you must profit from them

hyalopterouslemur on Bottom-up deck design

4 weeks ago

Technically, it's top, bottom, top, bottom, but that's harder to say.

Step 1: Create a deck concept, and choose a Commander. You can do either first, but you must do both before continuing.

Step 2: Nuts and bolts So this is your stuff you need: Removal/counterspells, draw, ramp, wipes, recursion, tutors, protection, and land destruction. Here we're looking for reasonable overlap with our deck concept, and with each other. Boundless Realms is not a ramp spell; it's a landfall enabler. Spread the Sickness is a proliferate spell that happens to kill a creature. Rhystic Study is a Stax piece, pretty much until an opponent plays a wincon.

Step 3: Themes So, these are the cards that make our deck unique. Again, look for overlap between your themes, and continue to look for overlap with your necessities; that's where infinite combos are born.

Step 4: Lands There really isn't much here. Like. if you're hating nonbasic lands with [card:Back to Basics]] or Ruination or the like, you should probably limit yourself to five nonbasic lands at most. On the flip side, if you're in four or five colors, maybe limit yourself to exact;y ten basic lands so you have something to play with if someone drops a Path to Exile or Assassin's Trophy or Boseiju, Who Endures. You can just use an algorithm to find your ideal land configuration for properly matched mana. And be aware, if you're in 3+ colors and playing mostly basics, something like Bolas's Citadel or March of the World Ooze or Twilight Shepherd or Garruk, Primal Hunter or Necropotence is unlikely to be hardcast.

Step 5: Testing and revisions The final step. Test your deck. Goldfish. Play it against friends. Make revisions where it's weak.

Does anyone else make decks like this?

Caran_Lyg on Pussy on F I R E

1 month ago

+1 from me. I forgot not all companions are banned. I do suggest Boseiju, Who Endures either main or side.

Icbrgr on Modern Control: Temur Wilderness Reclamation

2 months ago

@DragonMaster420 That's pretty much the going rate for how control decks achieve their wins... control wins by establishing an insurmountable advantage rather than racing.

Early Game (Turns 1–3): Focus on survival, using cheap interaction (e.g., Counterspell, Fire / Ice, and Lightning Bolt) to neutralize early threats.

Mid Game (Turns 4–5): Deploy Wilderness Reclamation or Cryptic Command to stabilize the board and/or generate massive card/mana advantage.

Late Game (Turns 6+): Once the opponent is out of resources, wait to safely deploy Traumatic Critique.

Currently 26 actionable answers Show

capwner on Flesh and the Power it holds

8 months ago

Very cool take on scales, the hydras are actually kinda nuts and Pongify is humorously great vs meta stuff like riddler or frog. If you are updating this with new cards I would suggest 1 Hedge Maze for scrying. Not as new but Boseiju, Who Endures seems pretty free (well, free from a deckbuilding standpoint :P) in a couple of your forest slots. Also Kira, Great Glass-Spinner seems like a good option against removal heavy decks that might give you more trouble than a typical scales with their grindy sagas and sneaky inkmoths. +1 from me!

SufferFromEDHD on Darkest Depths

10 months ago

3x Crop Rotation was the only glaring omission in this powerful creative pile. Without knowing how it pilots I would suggest cutting 1 Horn of Greed and 2 Tolaria West.

No Fastbond!? I like the idea of Horn of Greed in Vintage, a notorious low land count format, but if you aren't running Fastbond or Exploration you aren't abusing to full potential.

4x Tabernacle would benefit from a single copy of Urborg, Tomb of Yawgmoth or Yavimaya, Cradle of Growth.

Cut an island for Minamo, School at Water's Edge. Untapping Tolarian Academy seems good.

Boseiju, Who Endures answers problematic permanents to the strategy.

Cloudy2024 on They Came From the Swamp

11 months ago

Boseiju, Who Endures is great against most decks

theNeroTurtle on Freyalise, Elves and stuff

1 year ago

Boseiju, Who Endures would be a strong land to add.

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