Concordant Crossroads

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masters Edition III Rare
Chronicles Rare
Legends Rare

Combos Browse all

Concordant Crossroads

World Enchantment

All creatures have haste.

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2.06 TIX $2.21 Foil

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$4.95 Paper

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Concordant Crossroads Discussion

TearsInRain23 on Funeral In Carpathia [[EDH]]

4 days ago

@KeelHaul10 I do have a primer in the works but wanted to put the deck up to be seen until it is done. SO far this deck has functioned in two ways. Early game aggression with Concordant Crossroads and Elvish Piper shenanigans have won me matches. Heavy board presence as early as turn 3 and 4 has set me to being a target in my play group and thanks to Meren, the only time I dont come back from board wipes is when I am occasionally short on lands (I usually sit on 5 lands and 1 mana rock before winning "early game"). My late game answers speak for themselves but as for combos that I will wait to show in a fully written deck analysis.

Daedalus19876 on Toxic Relationship: Hapatra EDH

1 week ago

LeonGraves123: I'm glad you like the deck! :) Of the cards you highlighted, Cauldron of Souls and Mikaeus, the Unhallowed definitely could find slots. Cryptolith Rite is also something that might work, though the mana curve is low-ish in the deck and it's better to avoid tapping your snakes. I usually don't like Concordant Crossroads much, because it gives your opponents so much advantage... I'm not sure. But the issue really is that the slots are tight. If you wanted to reduce the stax aspect of the deck you could remove some of them for these additions...or maybe Dusk Urchins? If you like the deck, upvotes are always appreciated :)

gdm1989: I wish I had an extra crypt for this deck :'( And I'll try finding a place for Kamahl, Fist of Krosa! And as I said above, if you like the deck, upvotes are nice ;)

guard5: If you wanted to remove the Stax from the deck, I'd add more combo cards (particularly Mikaeus, the Unhallowed and tutors). Fair warning that any deck that plays with -1 counters is going to be relatively staxy by its nature...

Lhanues on Selvala, friend to elves and beasts

1 week ago

Rzepkanut Awesome suggestions! Thanks man those are all great. Gonna check out your decklist and make some changes, I'm pretty sure I own most of them.

tnt_nathan Good call on Vitu-Ghazi, the City-Tree. After thinking on it I don't think I've ever used the ability. Yeah Concordant Crossroads is on my list of cards to add. I'll throw a Paradox Engine in the place of Descendants' Path since Lurking Predators is just better. I'm trying to find a place for that card, I love the art.

tnt_nathan on Selvala, friend to elves and beasts

1 week ago

Vitu-Ghazi, the City-Tree, it is slow for the cost and doesn't end up doing very much for your game plan of casting a large amount of elves and winning. You may also want to add Concordant Crossroads, it gives your creatures haste allowing you to attack with them after going off, it also allows your mana dorks to tap for mana while you're going off. I would suggest cutting Descendants' Path It is slow and has roughly a 30% chance to hit a creature.

xxSkedz24xx on Wanderer's Song

1 week ago

Wouldn't Concordant Crossroads be a better option than Survival? Since you'd rather cheat your combo pieces into play with Yisan than cast them since it's a lot more difficult to stop the ability than to counter the spell

Winterblast on HERE TO STAY

1 week ago

repeating the process in Primal Surge is a must, as long as permanents keep coming, so you would put your entire deck on the table and draw from an empty library the next turn. Concordant Crossroads gives everything haste, so you can win in the same turn. I would be careful with creatures that force you to draw additional cards though, such as Armorcraft Judge...you would lose the game if such a card is still in your library when you cast Primal Surge

dogninja8 on Rhys the Redeemed v2

1 week ago

NewHorizons, thanks for testing out my list, and here are some of my thoughts on what you said.

  • Garruk, Primal Hunter has generally gotten me 3/4 cards in the past, but that might just be confirmation bias.

  • Tolsimir Wolfblood isn't a pet card, or that good. I think that I left him in because of the color synergies and nothing else. In the last game that I played with this deck, I drew him and it was completely useless. Will definitely cut (probably for Concordant Crossroads.

  • Thunderfoot Baloth is generally on; it's actually surprisingly rare to not have Rhys on the battlefield at most points in the game (not sure if this speaks to playgroup bias or being not the scariest person at the table compared to my group). I have tried the Ibex before and I didn't like it that much because of the lack of haste in my deck.

  • Soul's Attendant is kinda meh, but generally pretty useful in my meta.

  • fun fact, I've maybe played Champion of Lambholt all of twice (because I don't play this deck too often) and it was pretty meh (I was stuck on three lands that time, so I haven't really gotten to test it under normal conditions). It synergizes with coat of arms if I play both in one turn (most tokens are warriors).

  • Avenger of Zendikar is a recovery card (which is something that's really hard to test when goldfishing). It takes you from no creatures on board to a bunch of creatures on board in a single spell.

  • Coat of Arms isn't a win more card as much of a win card. It takes a relatively small number of tokens (4-6) and turns them into a dead player or it takes a medium/large amount of tokens and turns them into a dead table. This fills in the same slot as Craterhoof Behemoth or Triumph of the Hordes (which is just bonkers powerful).

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