Concordant Crossroads


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition III (ME3) Rare
Chronicles (CHR) Rare
Legends (LEG) Rare

Combos Browse all

Concordant Crossroads

World Enchantment

All creatures have haste.

Price & Acquistion Set Price Alerts




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Concordant Crossroads Discussion

Elista on Ezuri's ELVES ASSEMBLE!

2 days ago

Concordant Crossroads ? I can see why this seems good, but when I'm playing elves against, say, my GF's dinosaurs I reeeealllly don't want to give those dinos haste... also, Eladamri, Lord of Leaves nullifies Ezuri's regenerate. Elves need to be targeted to regen. Asceticism might be a better fit for that. Some great elves here though :)

BluemanMTG on Prime Speaker Vannifar Elfball

3 days ago

Intriguing! Just want to ask a few questions about the enchantments ( Faces of the Past , Intruder Alarm ) since I'm not sure I completely grasp 100% how it elfball infinites. I think only Thornbite Staff completely works 100% of the time since it doesn't discriminate and doesn't care what type of creature dies, only if something does die; Vannifar's ability doesn't matter and we can do whatever we want, including a Lab Man win if Pod 2 is Elvish Visionary and Pod 4 is Symbiotic Elf . My understanding is:

  • Faces of the Past : works until the second round of Pods, then you Pod Elvish Soultiller to reset the Elves like normal, untap Vannifar... but then what? If you were to pod Woodland Bellower (which came as a result of Podding the Soultiller), you wouldn't untap Vannifar since she isn't a Beast, and you wouldn't be able to find anything since there is no CMC 7 cost things here. How would the combo continue?

(I thought about it for a while when I was writing this and there is indeed an infinite as long as the Pod 2 is ALWAYS Dwynen's Elite as the Elf token can be sacrificed after Soultiller to restart the chain, then ending with a Pod into Caller of the Claw for infinite Beasts, but we need Concordant Crossroads out to win right then and there and lose to Cyclonic Rift , Propaganda and friends, etc... thoughts?)

  • Intruder Alarm : Same logic; works until the second round of Pods, you Pod the Soultiller and reset the Elves, but since there is no other 6 cmc creature here, nothing would ETB and untap Vannifar. Aside from manually summoning a creature (ramp from Wood Elves as the Pod 3 in the chain is good) or using one of the untap abilities from stuff like Quirion Ranger and Kiora's Follower etc, is there a way to make the combo self sustaining with Intruder Alarm ?

If I'm also missing something here please let me know!

NoOneOfConsequence on Commanders by Power Level [EDH Tier List]

3 days ago

I mean, Aluren has won me games before, especially considering that I can combo with it, and I keep the land count high because I really like getting Seton out on turn 2 to get out underneath people, but, fair enough, maybe I could axe cards like Ring of Three Wishes . I'd actually prefer Sylvan Tutor over Summoner's Pact , though I suppose I could easily play both.

And I've had great success with Akroma's Memorial many times before--it's literally just a better Concordant Crossroads once I'm going off (the extra 6 mana makes no difference), and having two such effects can be important to doing so. Coat of Arms Has also won me games on the spot, but I guess you could call that anecdotal.

SynergyBuild on Commanders by Power Level [EDH Tier List]

1 week ago

Lemme see, well you dropped some untappers 3 minutes ago according to the revisions so here is what is left: Quirion Ranger, Wirewood Symbiote, Concordant Crossroads, Vitalize, Dramatic Reversal, Scryb Ranger, Kiora's Follower, Pestermite, Deceiver Exarch, Bounding Krasis, Intruder Alarm, Thousand-Year Elixir, Archaeomancer (used with Spellseeker on 3 for Vitalize or Dramatic Reversal), Breaching Hippocamp, Disciple of the Ring, Chakram Retriever, Woodland Bellower (used to fetch a Bounding Krasis), and Great Oak Guardian for untappers/haste enablers for Vannifar, that is 18, with 2 undesirable lands excluding their untapping abilities, Minamo, School at Water's Edge and Wirewood Lodge.

Otherwise, the commander-centric cards don't end there. Cards that are otherwise generally bad outside of a strategy aiming to sacrifice creatures as fodder like Dosan the Falling Leaf (does see play in Sisay because it is legendary), Manglehorn (does see play in blood pod because of Birthing Pod) or a card like Archetype of Endurance in the deck specifically to be fetched after you sacrifice Protean Hulk to Prime Speaker Vannifar are clearly bad outside of this commander centric build. This means 23 clearly commander centric cards.

Then, because of the way this deck uses Vannifar to get hulk without sacrificing it immediately, the deck has cards like Crop Rotation to find High Market, more dead cards outside of Vannifar.

SynergyBuild on Commanders by Power Level [EDH Tier List]

1 week ago

NoOneOfConsequence with a haste enabler, it wins easily for 3 mana with minimal cards, Thousand-Year Elixir, Concordant Crossroads, and Lightning Greaves all work well. Sadly Thousand-Year Elixir is the only one I can fetch mid-line, before Kaho, Minamo Historian by using Trophy Mage on 3, then casting and tapping the elixir, to get to 4. This is annoying on many levels, turning what could be a 3 mana win into a 7 mana win. The best way to mid-line find the others would be to Spellseeker for a Dizzy Spell/Muddle the Mixture, transmute, then cast, then somehow untap Vannifar again. That takes more mana, and colored mana at that.

As is, Kahocombo is the best one-creature line with no outside cards, but just isn't viable with a normal amount of mana, so to remedy that you need a silly amount of ramp, and that makes the deck a bit bad at protecting itself, even when it gets consistent turn 3s.

Kamerot on Kamahl, Fist of Krosa

1 week ago

Removal depends on your playgroup I would leave Beast Within and Krosan Grip in because they're the best.

Concordant Crossroads is only there to guarantee I have haste after a big genesis wave to finish the game that turn.

Titus78 on Kamahl, Fist of Krosa

1 week ago

Kamerot Another quick question, how important is it to have removal/control type cards in this deck? should I not even bother having those cards and add cards that are more specific to buffing/card draw/token etc? in other words cards that help win by going face.

also for Concordant Crossroads besides Gen wave what other good uses does it have in this deck?

hkhssweiss on Arcades the Strategist

2 weeks ago

A funny synergy you can add is Concordant Crossroads and Cryptolith Rite to keep drawing lots of value, or a Paradox Engine to keep the walls coming and smash everyone with an onslaught of walls :P

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