Concordant Crossroads

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition III (ME3) Rare
Chronicles (CHR) Rare
Legends (LEG) Rare

Combos Browse all

Concordant Crossroads

World Enchantment

All creatures have haste.

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Concordant Crossroads Discussion

IvyLeaguerCU on Eldrazi, Lost but Found

6 hours ago

Awesome deck! Thank you for sharing! Have you considered Concordant Crossroads? Might be situational, but would nasty to have all of the Eldrazi beaters spawn and swing in at once.

nuggnugg on Elf Deck

5 days ago

Pretty decent. Staff of Domination is your only infinite combo right? Which I presume you will want to use with Priest of Titania or Elvish Archdruid right? Which then leads into Genesis Wave with a Concordant Crossroads yeah? Not bad! With Craterhoof Behemoth out after you have a bunch of creatures that can be brutal. Interesting deck! A tad expensive for me but i think it will do quite well.

PandAvs on Providence Found Beneath Her Wings

1 week ago

Hi! I used to have a Primal Surge deck built around Ruric Thar, the Unbowed, I suggest this very important card Concordant Crossroads to give haste to all your angels so you can smack with 'em after surging; because if you wait one whole turn cycle, I believe your opponents will find ways to boardwipe (Merciless Eviction) and you might be left with no angels at all.

xantm70 on Yidris Returns

1 week ago

Counterspell > Disallow.

Ponder > Sleight of Hand.

Talisman of Dominance, Talisman of Impulse, and Talisman of Indulgence are better than your three weakest Signets.

Im dont think I like Vensers Journal, Growing Rites of Itlimoc, or the newer versions of Ulamog + Kozilek - all of them are slow, and the new titans dont shuffle your library for you.

Id strongly consider Mass Hysteria or Concordant Crossroads as haste enablers over Swiftfoot Boots and possibly greaves; this deck should be able to win or come damn close if it connects even once.

Consider adding Cabal Ritual for more Burst mana. Im leery on Tormods Crypt; as it stands now, you might be better off having Relic of Progenitus so that any 1-drop cascades into Wheel.

Just some thoughts!

ChaosClaws on Marwyn, Mother's Knows Best EDH

2 weeks ago

After looking at your deck, this aggro approach seems very doable and nasty, but theres a handful of cards I see that just shouldn't be included. Nature's Spiral is just a worse Regrowth, so that's a start. I see with all of the artifact removal that stax is an issue for you. Bane of Progress is a great addition to solve this, but i would take out one of your removal spells for Nature's Claim. You don't care about their life gain when elves can smash for 100+ damage. Another great way to give a stax deck the middle finger is Creeping Corrosion. The card rarely hurts you and gives them a hell of a time. Krosan Grip is a fantastic card that also helps in this situation. For these 3 excuses to shit on rocks, I'd at least take out Sundering Vitae and Natural End. Nullmage Shepherd is a fantastic elf to throw in your deck to solve this issue as well. Hum of the Radix is also a fun little card for artifact decks that no one will expect you to drop. If you need enchantment removal, just throw in Back to Nature and you'll be fine. If you're having a hard time with killing creatures, run Taunting Elf, or just run it anyways if you can regenerate it and hit people for free every turn. Aluren will help your elfball rolling, and running Primal Rage will help make sure that even when Ezuri is gone that you get your damage through. Talara's Battalion was a cool card I experimented with in my deck, and it did quite a bit of damage. I would definitely include Marwyn for her beefy presence and massive mana ramp. Something like Predator's Rapport is just not useful, as gaining life tends to be some of the most useless magic cards unless you're running a deck that focuses on it. Instead I would try to tutor for a card like Dwynen, Gilt-Leaf Daen, Nissa Revane, Wellwisher, or Essence Warden which help a lot more with solving this problem. Triumph of the Hordes is a great meme to drop on your opponents in a tough situation, as it gives you a nice little one shot, or at least eats through indestructibly and "prevent all damage" creatures. Most of the artifacts you run arent necessary, so I would just replace them with lands. While you have an extremely low mana curve, 28 lands is very dangerous with no rocks. Unless you add some very fancy $$$ rocks (which if you dont wanna drop 1k on artifacts), I would just run some more forests. Primal Order was a neat card I haven't seen in a while, and I think that can prove very useful in your deck if you're having a hard time getting through to other opponents running decks with multiple colors. If you want to stick with the aggro theme, I would add a Coat of Arms, since by the time you hit turn five you'll have about 4-5 elves, and this can turn 7 damage into 50. The risk of helping your opponents is worth it. Selvala, Heart of the Wilds is actually insane in this deck, and if your opponent draws a card or two off of it, nobody is gonna care. She can give you a ridiculous amount of mana with Ezuri pumps and elves like Drove of Elves. Concordant Crossroads is an absolute necessity if your goal is aggro. This card hurts sometimes, especially if your opponent has a creature-heavy deck. The payoff is huge though when you drop mana dorks with haste or drop your hand on the field, tap your Priest of Titania for a crazy amount, and have Ezuri pummel everyone with your hasty elves. As for mana doublers, you can run whatever you'd like, although I would say you don't need any of them for the deck to work: they're just a waste of a turn. Over all the others, I would run Mana Reflection so that your elves can tap for double as well as anything else. Overall, this deck is pretty solid, and with a few tweaks it could be an unstoppable force! Let me know if you need any other suggestions on anything else (:

newbuu2 on Into the Woods

2 weeks ago

There's only 10 creatures that benefit fully from the cost reduction on Urza's Incubator, assuming you choose Elf. That's not even half of your creatures. I think you'd be better off with Herald's Horn.

Swap Fade into Antiquity for Nature's Claim or Krosan Grip.

Swap Scour from Existence for Beast Within.

Swap Wellwisher for Arbor Elf. Life gain isn't so good in EDH.

Swap Steely Resolve for Eladamri, Lord of Leaves.

Swap Heedless One for Argothian Elder.

Put in Maze of Ith to combo with Argothian Elder. Swap with Autumn's Veil or Hunting Triad.

Swap Wirewood Hivemaster for Fyndhorn Elves.

You might also want to consider putting in Green Sun's Zenith and Worldly Tutor to pick out the creatures you need.

Also, Concordant Crossroads to be able to attack right away once you've assembled your combo.

Selvala, Heart of the Wilds and Viridian Joiner have tap effects similar to Marwyn's, so they are probably worth including.

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