Sulfur Falls

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

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Printings View all

Set Rarity
Dominaria (DOM) Rare
Innistrad (ISD) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Arena Legal
Historic Legal
1v1 Commander Legal
Pioneer Legal
Legacy Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Modern Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal
Unformat Legal
Duel Commander Legal
Casual Legal
Leviathan Legal
Vintage Legal
Limited Legal
Block Constructed Legal

Sulfur Falls occurrence in decks from the last year

Latest Decks as Commander

Sulfur Falls Discussion

hienisms on Locust god

1 week ago

You probably spelled Sulfur Falls incorrectly.

LitchOubliette on Commander Staples Cube

1 week ago

Changelog (22/11/2020)

White

Blue

Black

Red

Green

Multicolored

Colorless

Mana Fixing

Kratos1810 on Daddy's Belt

1 month ago

Replacements:

1x Arcane Sanctum SL - Swamp

1x Azorius Chancery SL - Port Town

1x Boros Garrison MP - Clifftop Retreat

1x Crosis's Catacombs HP - Mountain

1x Crumbling Necropolis SL - Island

1x Dimir Aqueduct SL - Drowned Catacomb

1x Dromar's Cavern HP - Plains

1x Izzet Boilerworks SL - Sulfur Falls

1x Mystic Monastery SL - Mountain

1x New Benalia MP - Plains

1x Nomad Outpost SL - Swamp

1x Orzhov Basilica MP - Isolated Chapel

1x Rakdos Carnarium SL - Dragonskull Summit

1x Reliquary Tower SL - Island

1x Temple of Enlightenment SL - Glacial Fortress

1x Temple of Epiphany - Island

1x Temple of Malice SL - Swamp

1x Temple of Silence - Swamp

1x Temple of Triumph SL - Battlefield Forge

1x Urza's Mine SL - Evolving Wilds

1x Urza's Power Plant - Terramorphic Expanse

1x Urza's Tower SL - Field of Ruin

multimedia on Kinda Budget Sliver Overlord Toolkit Deck

1 month ago

Hey, well done building a budget version of Overload, but unless your willing to spend more to upgrade the manabase a lot then getting above power level 5 will not be possible. There's no Command Tower or Exotic Orchard which are budget staples of Commander especially with five color decks. You honestly shouldn't be worrying about power level at all with a tribal deck that's less than $200.

On a budget there's limited options for playable lands for a five color manabase. Your best options for lands in five colors are Rainbow lands (Command Tower), etc. Unfortunately most Rainbow lands are expensive price cards, but there's some exceptions:

The goal of any manabase in Commander is to have the least amount of lands that will always ETB tapped because then game play is not hindered by the lands you play since you can tap the land for mana the same turn you play it. On a budget for five colors it will difficult, almost impossible, to not play some lands that always ETB tapped, but the lands that do this better give you good color fixing to make up for it and you don't need to play a ton of them.

Tri lands (Jungle Shrine) will always ETB tapped, but when they untap they can make one color of three different color choices which makes them on a budget worth playing:

Tri lands along with Path of Ancestry should be the only lands in the manabase that always ETB tapped.

I've built a lot of budget five color manabases for $200 decks and they use basic lands with dual lands that have good interaction with basic lands. Battle lands (Cinder Glade) and Check lands (Rootbound Crag) are dual lands that have interaction with basic lands to make them ETB untapped:

Battle lands also have interaction with Check lands because they're two different land types which is what Check lands look for. Many Check lands are expensive price, but there's a few that are less than $4. All Check lands are more expensive than Battle lands therefore add more Battle and less Check. Battle lands are nice with Farseek since it can search for one of them and being able to ramp with a dual land gives you much better color fixing then just a basic land.

Example of a budget five color manabase shell to build from:

  • 8-10 Rainbow lands
  • 20 basic lands
  • 5-8 Battle lands/Check lands
  • 5-8 Tri lands

You have the right idea with playing green land ramp spells which are good with 20x basic lands for ramp and color fixing, but you can expand on this with cards that let you search for any land meaning it can get a land that's not a basic land. Crop Rotation is a powerful budget card in Commander since you can sac a basic land to search for any land and put it onto the battlefield. Sac a basic land to get a Rainbow land. Crop is an instant meaning you could cast it during an opponents end step to get a Tri land then untap on your turn and be able to tap the Tri land for mana. Sylvan Scrying is another land tutor to get any land.

Arcane Signet and Commander's Sphere are staple budget Rainbow mana rocks that can help ramp as well as color fixing.

I offer more advice about Slivers on a budget. Good luck with your deck.

psionictemplar on The Suspense is Killing You

1 month ago

Here is the more combo like version. I will say it's a pretty rough draft, but this is just to give you an idea of what I was considering . You'll want to customize it to best suit you and your meta.

4x Jhoira of the Ghitu

1x Blightsteel Colossus

3x Emrakul, the Aeons Torn

1x Jin-Gitaxias, Core Augur

1x Stormtide Leviathan

1x Tidespout Tyrant

4x Talisman of Creativity

4x Pentad Prism

4x Izzet Signet

3x Flood of Tears

3x Omniscience

4x Lightning Bolt

4x Serum Visions

4x Steam Vents

4 Sulfur Falls

12x Island

3xMountain

multimedia on Kess, Discard Mage

1 month ago

Hey, nice start on a budget.

Consider expanding on instants/sorceries trimming creatures? The power of Kess comes from being able to cast an instant/sorcery from your graveyard on your turn therefore you want to take more advantage of this especially draw and dig. Could start by cutting half the creatures from the creature base and adding mana efficient spells that Kess can cast from your graveyard:

A powerful repeatable effect on a budget with Kess because she has flying is Whispering Madness. Cipher Whispering to Kess and then when she does combat damage to an opponent everyone wheels their hands for no mana cost to you. A repeatable wheel fills your graveyard up with spells to then cast with Kess. Can even cast Whispering from your graveyard with Kess and then Cipher it to her or another creature you control. The act of discarding a card to Whispering means that if the card has a madness cost you can pay that cost. This is a way to discard a lot of cards with madness while at the same time able to pay the madness bonus cost.

A wheel makes all players discard their hands and draw cards, but you can prevent your opponents from drawing with Narset, Parter of Veils and Notion Thief. Notion is $0.50 not $2. With one of these cards in your control then your opponents don't draw cards after they discard their hands.


For the manabase you would be better off playing more basic lands then lands that always ETB tapped such as the three Vivids, Transguild Promenade, Cinder Barrens, etc. Exotic Orchard could replace Promenade. My advice for the manabase on a budget is build it around more basic lands and include dual lands that have interaction with basic lands or are good budget dual lands:

I offer more advice. Good luck with your deck.

TriusMalarky on Kykar's Tokens & Cantrips

1 month ago

I really like Teferi's Ageless Insight and Whirlwind of Thought here -- they'll draw you an absolute boatload of cards.

It also looks like you're sort of trying to storm off maybe? Or are you aiming for a token horde?

I'd recommend a primary Storm plan with a secondary token flood with cards like Young Pyromancer. Empty the Warrens is great regardless of if you want to take the storm path, but Grapeshot and Brain Freeze, as well as Haze of Rage, are pretty solid win conditions.

Use to look for 1-mana red spells that draw a card. With those and Kykar, you can chain together a crapton of spells in a single turn.

Also, Battlefield Forge, Shivan Reef, Cascade Bluffs, Mystic Gate, Rugged Prairie, Skycloud Expanse, Sulfur Falls, Glacial Fortress, Clifftop Retreat should fix those 9 taplands you've got. They are all about $3 or less on TCGPlayer last I checked, so they shouldn't be too expensive.

multimedia on Kalamax, the Stormsire

1 month ago

Hey, on a budget well done upgrading the precon. Nice upgrades of Ral with Reverberate/Vengeance for the combo, Settlement/Encampment/Drum, Hippocamp, Brainstorm, Dig, Within, Shift, Passage.

Some budget cards to consider adding:

  • Narset's Reversal: can be repeatable for two mana to copy any instant/sorcery that's cast. The copy that Kalamax makes can target and bounce the original Reversal back to your hand to cast again on the next turn and Kalamax can make a copy of one instant on each player's turn.
  • Expansion / Explosion: another Fork to combo with Ral or a mass draw/damage spell with lots of mana.
  • Gravitic Punch: with Kalamax and a Fork this can kill three opponents and cast it again from your graveyard.
  • Cultivator's Caravan: three drop rainbow mana rock that can also be a repeatable source of tap for Kalamax (crew 3 is another instant way to tap Kalamax).
  • Return of the Wildspeaker: it can draw a lot of cards with high power Kalamax and/or give Kalamax/Drakes/Birds/Elementals +3/+3 or even +6/+6 to potentially kill one/more opponents.
  • Roiling Regrowth: like Harrow, but the lands ETB tapped.
  • Cascade Bluffs: Double Masters version is less than $4.
  • Shivan Reef: Commander 2020 version is $1.
  • Rootbound Crag
  • Sulfur Falls

If you like any of these suggestions I offer more advice about what cards to cut. Good luck with deck.

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