Vengevine

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Mythic Rare
Rise of the Eldrazi (ROE) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Vengevine

Creature — Elemental

Haste

Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.

Vengevine Discussion

Game_of_Cones on Bugged-Out Weed Zombies (B.O.W.Z.)

1 month ago

3 more big & mighty new zombeez will be swapped into this deck over the coming weekend: Lotleth Giant , Molderhulk , and Rotting Regisaur !!! Black Oak of Odunos is one that will be removed....

Also got a Vengevine a few days ago - the Ultimate Weed must be included.

Angrath_the_flame_chained on I shall name you.... DemiVine of ReVenge!!!

2 months ago

cawcawcawblade... or something with stoneforge mystic in it. Also a sidenote, I remember a friend playing a similar deck and awaiting the inescapable ban hammer, started running a playset of Bloodbraid Elf which synergized well with Vengevine . I know it's not exactly grave oriented but thought I'd mention it just in case.

Oloro_Magic on Upcoming B&R Announcement

2 months ago
  1. I mainly play Ad Nauseam, though I also play 5-color Niv, Dredge (with and without gaak), Infect, GDS, Amulet, and Whirza these days.

  2. Firstly, I would like to preface by saying I hate when cards have to be banned and personally do not believe that one should ever genuinely hope for them to happen. All in all they rarely make anyone happy, the people who played the deck now are down their investment (as a former devoted KCI player I can speak from experience here) and everyone else both has to adjust to a fluctuating meta and, unfortunately, often turn their attention to other cards that are admittedly likely too good but not wholly broken. That being said, there come times where a card or deck comes to truly dominate the format to the point where the best part of modern is taken away. Gone is the feeling any deck can win on any given day, instead it can feel like you are wasting your time with the deck you have devoted yourself too, especially if you aren't someone who grinds tournaments taking the best positioned deck each time. Hogaak, Arisen Necropolis occupies this space where the deck is just too fast and too resilient for many decks in modern to contend with it, even when just about every deck is playing 4 Leyline of the Void in their 75. I personally believe, like most, that the head of the snake must be cut off, Hogaak is a broken magic card at least as far as modern is concerned at this point in time; which is not to say that the design is bad, in fact I love the design of the card it was just pushed a little too hard probably given where modern sits. Other options such as Stitcher's Supplier , Vengevine , Faithless Looting , and Carrion Feeder are the other cards I have seen discussed most as potential alternatives to Hogaak himself and while they all have their upsides I don't think its wise to continue to role the dice on whether or not Hogaak can survive, if anything I think Dredgegaak would likely become the best deck (assuming looting isn't the alternative choice which I believe would be right given how prevalent looting is and how vital it has become to the modern format and a wide variety of decks). Stitcher's Supplier + Vengevine is a situation I could be talked into but again I believe it is too risky to not just ban Hogaak. There are a few other cards that I think deserve some attention, namely Neoform , Wrenn and Six , and Urza, Lord High Artificer or Mox Opal , but while all these cards are powerful it would be premature to say any of them should be banned or even be considered for a ban. Hogaak has taken over modern so once the dust clears if any of these cards prove to be problematic and not easily adjusted too, maybe a serious look needs to begin to be taken. For now though, all are very good, but not meta warping in any way we have seen, which is the primary consideration I at least take in regards to bans.

  3. In the words of Todd Anderson, "if you can play Faithless Looting , I can play Ponder ." I don't believe its right that the best cantrip in modern isn't blue so would love to see one come back to us. For this announcement though I think the worst thing in the world would be to unban something. Everyone is still recovering from Hogaak and to introduce a new card to modern is the last thing we need right now as then we have to adjust to both Hogaak being gone or hampered and have this new card to adjust too and gameplan for.

  4. Modern - Hogaak, Arisen Necropolis is banned.

Other formats: (hoped for changes) Legacy - Wrenn and Six is banned (one can hope but unlikely) Vintage - Bazaar of Baghdad is restricted (honestly needs to happen, I know we are mainly talking about modern here but it baffles me that this card has been allowed to go untouched for so long; seems unlikely though given the deck isn't dominant)

Demarge on Vraska's Knights

2 months ago

First of all you can hide old comments by using the last part of the deck editor (having your last comment be back in november can be distracting for new comments).

Now for this deck hitting any swamps early on really hurts Knight of the White Orchid , cutting the swamps down to 1 can really help and run Concealed Courtyard (non budget, Marsh Flats or any fetch land that can grab a plains or swamp can get your Godless Shrine s).

In modern white and black has extremely powerful removal in Path to Exile (which just got a reprint in every gideon spellbook, it also will give you a Rest in Peace which many white decks are running many of in their sideboards lately) and Fatal Push (which is honestly at it's most powerful in a fetch land happy deck), 1 cmc removal vs 4 cmc is quite the difference.

Now there are many good 1 cmc knights and being able to start early is quite important for how fast the format is. Knight of the Ebon Legion can get powerful pretty fast, he even gets bigger if you take 4 dmg in a turn not just the opponent. Student of Warfare is an oldie, it also can become a sizable threat pretty quickly. Dauntless Bodyguard is also pretty decent, it not only can protect a Knight Exemplar later in the game, but it also can just be sacced to proc the stronger effect on Fatal Push or Midnight Reaper .

... now protection is honestly a lot more powerful than just hexproof from a color, especially when a Mirran Crusader can block a Vengevine profitably all day.

Having more creature buffing can also be kind of nice, Benalish Marshal and Valiant Knight can be decent at their jobs, they are at least in the majority of the deck's curve (which for modern you really want to lower it as much as you can for an aggressive deck).

clayperce on Serious Hogaak (Retired)

3 months ago

Naksu,
I haven't really thought about Liliana of the Veil too much, tbh. I could see her in the sideboard maybe, for the super-grindy matchups? But in general, the deck needs 1- and 2-drop Creatures (to Convoke Hogaak and trigger Vengevine ) more than it needs a 3-drop Planeswalker. That said, the biggest reason may just be that I don't happen to have any, and she's still painfully expensive :-D

Thanks!

skookes on Superfreinds Devotion (5-6)

3 months ago

Tuesday Night Modern 1-2

RG Aggro brew 2-0 Opponent having an aggressive strategy that relied on pump spells. Getting to Garruk Wildspeaker to pump out blockers was sufficient to buy enough time to eventually land the lattice lock. Next game similar but finish with pumping creatures through Leyline of Abundance

Hoogakk 1-2 Again first game an Abrupt Decay to break up the combo. Second game able to grab Relic of Progenitus twice then land Elspeth, Sun's Champion to make blockers, wrath a Hoogakk and Vengevine off the board... Third game they had the nuts and i scooped on my turn 3.

Jund 0-2

One land hand with combo, just needed a second land to land a Paradise Druid , never drew it in five turns a 2 to 3 powered Tarmogoyf killed me powered by graveyards filled only with his lands and Fatal Push and my one drop mana dorks. Second game mulled to a weak four with my opponent having a strong hand. I mean it's over at that point, i played it out like a good sport...

Snowmen1 on BR Bob Party!

3 months ago

Thanks for the comment lagotripha. Rakdos Charm is a card I looked at, but decided against it. It is a good card, and can be played easily since it has some really good utility. I looked at Death's Shadow , but don't really want to end up trying to lose life to play it as a threat. As for Stillmoon Cavalier , I dont see it worth playing another 3 drop without it gaining me life or just like winning the game or something. I played Wizard's Lightning in a previous version of the deck that I actually have linked in the description. The problems with the card that I have had is that it is 3 mana, which hurts a lot with Dark Confidant , and you cant flash it back very easily with Dreadhorde Arcanist . Finally, I think Shadowfeed has a spot in this deck unless I find a better replacement. It gains life, which is pretty hard to find in black actually, and with a 1 mana cvc, I can flash it back with Dreadhorde Arcanist . Additionally it can be just a little bit more hate for the graveyard, being able to take out that one Vengevine or that one Arclight Phoenix . Shadowfeed has been really good which is funny. I guess that Healing Salve is good when its in black. Thanks for the comment and suggestions.

Snowmen1 on BR Bob Party!

3 months ago

Thanks for the comment lagotripha. Rakdos Charm is a card I looked at, but decided against it. It is a good card, and can be played easily since it has some really good utility. I looked at Death's Shadow , but don't really want to end up trying to lose life to play it as a threat. As for Stillmoon Cavalier , I dont see it worth playing another 3 drop without it gaining me life or just like winning the game or something. I played Wizard's Lightning in a previous version of the deck that I actually have linked in the description. The problems with the card that I have had is that it is 3 mana, which hurts a lot with Dark Confidant , and you cant flash it back very easily with Dreadhorde Arcanist . Finally, I think Shadowfeed has a spot in this deck unless I find a better replacement. It gains life, which is pretty hard to find in black actually, and with a 1 mana cvc, I can flash it back with Dreadhorde Arcanist . Additionally it can be just a little bit more hate for the graveyard, being able to take out that one Vengevine or that one Arclight Phoenix . Shadowfeed has been really good which is funny. I guess that Healing Salve is good when its in black. Thanks for the comment and suggestions.

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