Vengevine

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Vengevine

Creature — Elemental

Haste

Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return this card from your graveyard to the battlefield.

SufferFromEDHD on Blue Black Undying Menace

3 weeks ago

Eternal Witness one of the best ETB.

Vengevine green Squee.

Tortured Existence Survival #2

There are more efficient sac outlets than Eater of Hope

Quagmire Druid neat sac outlet.

You need a few spells that interact with Warped Devotion. Recoil was past tech.

The three color wedge Surveil 1 lands

PaulMuadDib on Judge tower

3 weeks ago

I pulled a few from manaless dredge because they can be confusing.
Narcomoeba -- This is a good one to watch for with the mill effects you have
Salvage Titan -- recurrence from graveyard, could easily be missed
Vengevine -- another classic recurrence from graveyard
Prized Amalgam -- could be easy to miss it leaving graveyard with these other graveyard creatures
Sword of the Meek -- ditto

Raging River -- confusing attack enchantment
Launch the Fleet -- strive targeting effect
Well of Knowledge -- conditional effect plus card draw
Night Soil -- this one exiles the two creatures as a cost, might be worth weirdness
Hoarder's Greed -- choice + draw cards
Vodalian Illusionist -- phasing
Shimmering Efreet -- more phasing
Chandra, Pyromaster -- I noticed you didn't add any planeswalkers, here's a random suggestion
Yawgmoth's Will -- more recurrence from graveyard
Balduvian Shaman -- turns a white enchantment to colorshift and add cumulative upkeep
Tombstone Stairwell -- creates creatures to aid in confusing rules
Panglacial Wurm -- classic judge's tower card, once you search a library you have to cast it
Hexdrinker -- slightly confusing level up ability plus possible "protection from everything" ability

Andramalech on Jund at Home

1 year ago

A nice one for sure. Grim Flayer comes to mind as does Skull Prophet, and maybe something a few blocks earlier in Deathcap Cultivator. I see this as a "BG Rocks" disguised with RDW tropes. Then again, Vengevine is an option, and so is Hollow One while you're at it.

But, as a Jund build goes, with nods to some of my favorite MTG-correlated artists like John Avon, I enjoyed this read and enjoyed seeing you put out something fresh. +1!

*once again I fail to see you built this in pauper, #feelsbadman

Darth_Savage on Beyond the Grave (Mardu)

1 year ago

I feel like this deck is torn in two dirrections, in part because the only knight outside of Haakon, Stromgald Scourge that has any sort of graveyard synergy is Deathless Knight which let's be honest isn't great...

I'm not sure Breathless Knight is designed for a knight deck, rather it would play better with cards like Bloodghast and Nether Traitor both of which are spirits... Alternatively if you just didn't care about tribal synergies Vengevine and Flamewake Phoenix are some obvious go to recurrable threats.

The Circle of Loyalty is just a bad card, honestly 1 Knights' Charge might be better and it's also a bad card...

Mousemke on Vacant Expressions

1 year ago

Darth_Savage A splash of green... Probably. Didn't have the land laying around and hard to justify given it's maybe not really needed. No plans to hard case Vengevine, but you never know.

Lightning Axe is interesting. That vs Fiery Temper is kind of enabler vs payoff. I'll give them a shot.

wallisface on

1 year ago

I'm not sure you're packing enough ways to quickly fill the graveyard here... perhaps something like Stinkweed Imp would help your engine (as well as providing a deathtouch blocker in case the opponent plays some kind of massive flying Murktide Regent).

Grim Flayer feels like a weird choice here just because of how unreliable it looks to give him delirium in this build, paired with how difficult it will be to actually get him providing some kind of benefit.

18 lands feels super-low considering you'll probably need at least 3 in play to reliably cast 2 creatures to trigger Vengevine. I'd suggest going up to 21-22. If fetches are in your budget, they'd also be great here for fueling Bloodghast.

RNR_Gaming on New secret lair Alert!

2 years ago

Anyways with that whole kickstarter thing going on I noticed that the professor hasn't made a video so in case anyone was wondering

Some regular guys non-foil/foil

Void Winnower - 16.07/20.46

Vengevine - 10.71/12.95

Collector Ouphe - 5.63/33.07

Goblin Settler - 48.71/N/a

Non foil: 81.12 Foil: 115.19

Foil: B / non-foil: C+

There's a good bit of value with this secret lair. Goblin settlers getting its' first foil printing is definitely noteworthy. Also, if you're into the Adventure Time art style you'll like be picking this up anyways.

Showcase: Streets of New Capenna

Atraxa, Praetors' Voice - 30.77/35.53

Breya, Etherium Shaper - 7.98/9.84

Yidris, Maelstrom Wielder - N/A/8.84

Non-foil: 47.59 foil: 54.21

Non-foil - D foil: C-

This grade pains me because I REALLY think the art on these is beautiful and they'll likely include a Kynaios and Tiro of Meletis in the same style as a bonus card but putting personal preferance and speculation aside the value just is not here.

Special Guest: Matt Jukes Foil Edition

Glacial Fortress - 3.71/11.25

Drowned Catacomb - 7.28/17.46

Dragonskull Summit - 3.79/6.96

Rootbound Crag - 3.81/6.55

Sunpetal Grove - 3.89/5.96

Non-foil: 22.48 foil: 48.18

Non-foil - F foil - D-

The value in these really speaks for itself.

Artist Series: Magali Villeneuve

Mother of Runes - 4.91/Varies

Death's Shadow - 6.12/10.19

Elvish Mystic - .45/9.97

Forest - N/A

Non-foil - 11.48 Foil: N/A

Non-foil - F Foil - D-

The biggest thing out of this lair is the foil Mother of Runes the prices fluctuates so much with the older foils it's hard to set an exact price to obtain a foil one; if we look at the previous secret lairs those versions of Mother of Runes are sitting at about 6-10 a piece.

Artist Series: Sidharth Chaturvedi

Concordant Crossroads - 46.87/N/A

Nomad Outpost - 1.06/5.74

Ghost Quarter - 1.12/16.90

Island - N/A

Non-foil: 49.05 foil: 69.51

Non-foil: D- foil: C

Essentially this lair is being carried by the fact that Concordant Crossroads only has 1 printing and has never had a foil printing. If you need one or would like to get a foil one knows your chance but outside of that its just some bulky cards with nice art.

Artist Series: Wayne Reynolds

Sram, Senior Edificer - .25/6.09

Torbran, Thane of Red Fell - .95/1.89

Depala, Pilot Exemplar - .23/1.65

Balthor the Defiled - 10.95/59.61

Non-foil: 12.38 Foil: 69.24

Non-foil - F Foil - C

This lair is also being carried by 1 card that has only 1 printing the rest is bulk.

Finally! Left-Handed Magic Cards

Sisay, Weatherlight Captain - .98/6.02

Empress Galina - 18.31/206.82

Geralf's Messenger - 9.89/34.48

Rograkh, Son of Rohgahh - .26/.41

Garruk, Caller of Beasts - 8.20/23.41

Non-foil: 37.64 foil; 271.14

Non-foil - C Foil: A

While Empress Galina is definitely the chase card out of this; it still has value in the other slots too outside of Roger - but even Roger is still highly playable.

Anyways, after doing all the math and putting this all together I appreciate the professor doing this and compiling it a video format. Also, which secret lairs if any are you planning to get?

Castigus on Eldritch Evolution Zombie Deck

2 years ago

Heya again wallisface, It's not a competitive scene at all really and I play more against freinds then at the club that's why I'm more interested in just having a bit of fun with it. Down at the local club people bring different stuff all the time usually just homebrew decks so even then it's quite casual.

I do understand your point about making it more effecient by swapping in creatures with more synergy. I would have to leave the Vengevine for a while as it's a bit pricey for a full playset but I would gladly get a playset down the line to have some real fun with the deck.

For now what other things do you think could work? Maybe some madness cards? Or something to make even more use out of Eldritch Evolution as that part of the deck is the most fun thing to do.

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