Vengevine

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Mythic Rare
Rise of the Eldrazi (ROE) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Vengevine

Creature — Elemental

Haste

Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.

Vengevine Discussion

Darth_Savage on Noob Saibot

1 month ago

This looks loads of fun, but you might be playing it at the wrong time. It's almost guaranteed that your opponent has graveyard hate, given decks which use; Stinkweed Imp , Bloodghast , Living End , Vengevine , Hooting Mandrills , Arclight Phoenix , Flamewake Phoenix , Bedlam Reveler , Striped Riverwinder and more all exist.

Rest in Peace and Leyline of the Void are the big hate cards, but Nihil Spellbomb , Relic of Progenitus , Tormod's Crypt or Ravenous Trap are all options people use too. Basically the graveyard is being hated on...

You might be better playing like the spirits aggro list with; Supreme Phantom Selfless Spirit and Spell Queller and switch to the Mortal Combat / Iname, Death Aspect plan from the sideboard, if you did that I'd also stick Nether Traitor in for either, free hits or removal bait. On its own Nether Traitor won't warrant the grave hate so hopefully your opponent sides it out. Hope this helps, good luck brewing your deck.

Darth_Savage on Hollow Wallet ($100 Budget Aggro)

1 month ago

Fair response, still how often are you recurring Scrounger? I wouldn't imagine it is more than twice. If it is, you could try something a little different, splash green rather than black. Obviously you keep Street Wraith, but rather than Scrapheap Scrounger, Honored Hydra and your existing delves get replaced by Hooting Mandrills... It isn't unheard of for Hollow One to splash green, mostly for artifact and enchantment removal and maybe Vengevine (not budget), might be worth thinking about if Haunted Dead doesn't work out...

Darth_Savage on

1 month ago

This is a bit odd, back in 2017 some of the initial builds of Hollow One tried to use Death's Shadow and Vengevine, those decks did ok, but in the end Shadow was dropped since Flameblade Adept is a better 1 drop in the deck... You have ended up with a Death's Shadow list without Thoughtseize and a Hollow One list with 4 non-red producing mana sources. The draw discard spells are all red, so you need red sources in your opening hand, or the deck stalls... Then there is Tormenting Voice rather than Cathartic Reunion?

I'd suggest Watery Grave should be Steam Vents, or Lightning Bolt should be Thoughtseize, so you have the chance of a turn one play without a red source. I play a mardu mashup of Hollow One which also runs Soulflayer, so I'm not against the idea (shameless plug Power 4 is Ferocious) but I do think you need to reconsider some of your card choices... Hope this helps and good luck with your brew.

Darth_Savage on Combo Discard Cycle

1 month ago

This feels more like the Vengevine variant, due to your volume of creatures, though that card is rather pricey... Also a quick note on Simian Spirit Guide, it exiles itself, this is not a discard trigger, so while it will give you extra mana it won't add to your discard count. With your build I'd be tempted to run 4x Vexing Devil and 4x Claim / Fame, to make the space -4x Monastery Swiftspear and -2x Call to the Netherworld -2x Maximize Velocity.

That's some quick thoughts, hope they help, I run a different (to yours) take on Hollow One, if your intrested see Power 4 is Ferocious. Good luck with your brew.

Icbrgr on Eldritch StompoSaurus (V 2.0)

1 month ago

personally i like your choices against control.

maybe Vengevine/Eternal Scourge could just be a bane for their recurring nature. Rhonas the Indomitable seems like its go nice as a nice beater thats indestructible. Saffi Eriksdotter seems like it has opportunity for some shenanigans in this outfit.... like somthing that is like Dauntless Escort/Renegade Rallier

DemonDragonJ on Ultimate spoiler season

2 months ago

Sigil of the New Dawn is very nice, because, despite its low price, it has never been reprinted, and the new artwork looks great.

I am not particularly pleased about the reprint of Containment Priest, because I feel that that card is too inexpensive for such a powerful effect (it really should have cost 3 or 4 mana for that effect).

Angel of Despair is one of my favorite angles in the game, so her being reprinted is always nice; I would have preferred to see her with new artwork, but her current artwork is so awesome that there is no real need to replace it. Why was she demoted to an uncommon? She is far too powerful to be anything less than a rare, in my mind.

I really would like to see all ten lieges (but most notably Balefire Liege and Deathbringer Liege) from Shadowmoor and Eventide reprinted, becuase many of them need to be reprinted.

Ertai, the Corrupted would also look very nice in the new frame style, as well.

Pattern of Rebirth and Spoils of the Vault were not particularly expensive, but their new artwork is very nice.

I did not realize that Vengevine had become so expensive, so it being reprinted in this set is very nice, indeed.

Flooremoji on Meta question (s)

4 months ago

Kiki-Resto seea play (sorry W.O.O.), but the meta has shifted. Lot's more aggressive stuff like 5-C Humans and RB Vengevine.

Xica on I've built a more dynamic ...

4 months ago

StopShot

I have doubts about sleeper agent because lines like the following ones:

  • In a game against jund, they start with land drop + discard, on your turn 1 you give them Sleeper Agent. They swing with it for 3, then play Assassin's Trophy - and run out a Bloodbraid Elf or 2x Tarmogoyf/Scavenging Ooze on turn 3.

  • UW control can do the exact same line with Path to Exile - to ramp into their walkers, and run away with card advantage countering all your spells. -Relying too much on any single cmc is a deckbuilding COST.

  • You make yourself vulnerable to Chalice of the Void - which is going to be a great card, when everyone jumps on the jund bandwagon and ditches abrupt decay. (jund is basically "best 2 drop" tribal.deck - and you can get accidentally hit by the hate brought against them, from decks that can reliably ramp into early chalice)

  • If you are racing any deck, giving them a 3/3 is a BAD idea. Even if you are sometimes able to negate the downside with spells. This is not a card you would want to see against fast decks (yeah you can use your spells to tap it, or a Hollow One/Gurmag Angler/Vengevine

  • Against decks with sac outlet, this card simply gives free value t the opponent. Free scry with Viscera Seer (+ 2/2 body, of the have Bridge from Below in the grave), or more counters for hardened scales "affinity", if they have an Arcbound Ravager on the field.

I completely agree that the flexibility offered by cantrips is underappreciated. However i would caution against valueing it over the utility of "deals damage to any target" - as the any target can be key cards, you would easily loose the game to otherwise. Being able to kill walkers like an early Liliana of the Veil or Teferi, Hero of Dominaria can easily mean the difference between winning and loosing games. Yes, Eidolon of the Great Revel is a meta choice, its great in metagames with a lot of cheap spells. Its bad in rare metagems that have a lot of decks life dragon skred, or other similar decks, that you use your own eidolon to lock you out from casting any spell due the life loss.

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Vengevine occurrence in decks from the last year

Modern:

All decks: 0.04%

Jund: 0.54%

Commander / EDH:

All decks: 0.0%