|Commander / EDH||Legal|
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|Commander 2016 (C16)||Mythic Rare|
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- Question about Yidris ability
- Edh rulings and cascade rules
- Would a Strionic Resonator cause Yidris to cause your spells to Cascade 3 or 4 times if he has double-strike?
- If a 4/4 creature with protection from black were to block a 5/4 black creature with trample, would the defending player take 1 trample damage?
Yidris, Maelstrom Wielder
Legendary Creature — Ogre Wizard
Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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Yidris, Maelstrom Wielder Discussion
1 day ago
1 day ago
2 days ago
Hey slayingmatt1234 thanks for the feedback, all suggestions are appreciated!
After looking through your deck, it does seem like we've taken quite the different direction to Karametra. When I first brewed this deck, I wanted to take advantage of the flash/recursion creatures that trigger his landfall ability into the most powerful X cost spells I could find. This led me towards a lot of mana doublers, high ramp spells, and even ramp creatures. The end result led me into 2 recurring scenarios in play; snowball out of control with 13+ lands by turn 5-6 consistently pulling Vorinclex, Voice of Hunger (My personal favourite card), or getting consistently locked down by the 3 other players who do not want to see Vorinclex every game.
Now for your suggestions, I used to run Stonecloaker for the same reason you mentioned, but I never found using him more than once a turn to be helpful, and any of the enchantress creatures at same or less cost seemed to net me card advantage more often if not always.
Knight of the Reliquary seemed to play too slow for me, I put a lot of creature tutoring so my main landfall triggers have to be multiple triggers in a turn. I found the same with Emeria Shepherd, thought a GREAT card, I just never looked to pick it over any 7+ drop that I normally tutor for. I also leaned towards creature protection over recursion, with cards like Eerie Interlude, Heroic Intervention, and Teferi's Protection, I always found the instant answer to boardwipes to lean in my favor and end up setting everyone else behind.
I will look to add more enchantments if I can find some that tackle the main decks in my playgroup. In my playgroup specifically, I found some interesting answers that I included in the deck. Ground Seal against The Scarab God deck, Blind Obedience against Yidris, Maelstrom Wielder 's Sneak Attack + Maelstrom Wanderer deck, and Stony Silence + Aura of Silence against Sharuum the Hegemon artifact control deck + Nazahn, Revered Bladesmith voltron equipment. The end result now, was a consistent easy 3v1 win.
If you had the pleasure of speaking to any of my friends in my playgroup, they'd tell you that in play, this deck is a TERROR. Ulvenwald Hydra is a champ for cheating Rogue's Passage into play into an easy 20+ damage, an early Vorinclex, Voice of Hunger through Natural Order always locks my opponents to pay from behind, and Worldspine Wurm becomes so easy to play with Fauna Shaman + Garruk, Caller of Beasts / Selvala's Stampede. Any of the instant X spells with a mana doubler guarantees a win ( White Sun's Zenith, Entreat the Angels, Hydra Broodmaster ). A well timed Rishkar's Expertise into Overwhelming Stampede or Genesis Wave closes out easy.
5 days ago
No Fetches in the mana base?
So you said you're looking for cuts, here are some cards I particularly LIKE from your list (in no particular order):
Atraxa, Praetors' Voice, Coiling Oracle, Corpsejack Menace, Deathrite Shaman, Intet, the Dreamer, Maelstrom Archangel, Maelstrom Wanderer, Mercurial Chemister, Prime Speaker Zegana, Rashmi, Eternities Crafter, Thrasios, Triton Hero, Vorel of the Hull Clade, Weaver of Currents, Winding Constrictor, Yidris, Maelstrom Wielder, Yore-Tiller Nephilim
Maelstrom Nexus, Mirari's Wake, Pernicious Deed, Flesh / Blood, Hull Breach, Merciless Eviction, Slave of Bolas, Unexpected Results, Villainous Wealth, Abzan Charm, Jund Charm, Naya Charm, Sphinx's Revelation, Trap Essence, Chromatic Lantern, Door to Nothingness,Dragon Arch, Legacy Weapon, Lightning Greaves, Planar Bridge, Prismatic Geoscope, Sensei's Divining Top, Sol Ring, Thran Dynamo, Vedalken Orrery, Ajani, Mentor of Heroes, Nicol Bolas, Planeswalker, Sarkhan Unbroken
Other cards I really like that you might want to consider (20):
Chromanticore, Trace of Abundance, Kiora's Follower, Wargate, Derevi, Empyrial Tactician, Knotvine Mystic, Gilder Bairn, Kiora, Master of the Depths, Captain Sisay, Ral Zarek, Karametra, God of Harvests, Ghave, Guru of Spores, Crystallization, Cavern Harpy, Fleetfoot Panther, Ivorytusk Fortress, Reyhan, Last of the Abzan, Duneblast, Congregation at Dawn, Bring to Light
If you relax your gold and artifact only restriction you can get a couple more fun toys (4):
Cards I see on your list that I have seen others suggest, that I think are ok, but not necessarily as awesome as above:
Other cards I've seen others use, but I'm not quite as hot on (8):
3 weeks ago
3 weeks ago
merrowMania: Hall of the Bandit Lord is a decent card if you are focusing more on combat wins than I am. Also, like any good cEDH deck, I often do quite a bit of damage to myself through Mana Crypt and Ancient Tomb, etc. so the 3 life from Hall of the Bandit Lord adds up, especially when doing Candelabra of Tawnos shenanigans. You are right about Maze of Ith though. That card is one of the few pieces left from when I built this deck as a casual deck. However, even in competitive games, if enough stax pieces hit the field to shut people down, they will start attacking with whatever creatures they have and Maze of Ith has saved me far too many times for me to be willing to cut it. Also, like every other land, Candelabra of Tawnos allows for some ridiculous stuff to happen with it.
That said; Tana, the Bloodsower/Tymna the Weaver, Yidris, Maelstrom Wielder, Selvala, Heart of the Wilds, Captain Sisay, Animar, Soul of Elements, Karador, Ghost Chieftain, and even some builds of The Gitrog Monster (and this is just the Tier 1-1.5 lists) attack with creatures often enough that Maze of Ith is still useful. Considering I run other lands that do not traditionally tap for mana, both Urborg, Tomb of Yawgmoth and Chromatic Lantern are important cards used to circumvent this and are cards I try to play early in most games. All of this is enough form me to justify the inclusion.
TLDR: Maze of Ith has been better for me than Hall of the Bandit Lord due to this list focusing more on combo/stax than combat wins and Maze of Ith is better at keeping me alive if I slow the game down with multiple stax pieces.
Ohthenoises: Staff of Nin makes more sense. I was thinking that you were referencing making infinite mana off of the Spine of Ish Sah + Paradox Engine combo and then just using Staff of Domination as your win condition. This is definitely a reasonable Kuldotha Forgemaster line, especially because it still works if you only have exactly enough mana from nonland sources to recast the Spine of Ish Sah.
1 month ago
Oops forgot rev is limited to 2 power... Alright so we don't want to abuse the grave but we want to get a ton of stuff out and smash. I can work with that.
Rishkar's Expertise, Baral's Expertise- These are really good for getting ahead and staying ahead. The other 3 expertises might be good but have far fewer targets for cheating out. Yahenni's Expertise would probably be the only other one I would play since your stuff mostly lives.
Dread- Why not punish people for hurting you?
Door of Destinies, Call to the Kindred, Mirror Entity, Urza's Incubator, Cryptic Gateway, or even any of the rest of these EDH Tribal Staples. Hopefully that is more helpful. Don't forget to go through the commander 2017 stuff I'm sure there will be some gems in it.
1 month ago
Penguin_Gamer_1, You are completely correct.
All the other 2017 pre-cons had only 3 legends, and he was the only mono-color, so I guess he just slipped my mind.
I wouldn't say he's completely comboless, since I think he's probably the best commander for the old Darksteel Plate + Worldslayer lock. However that's not really cEDH worthy, so T4 is correct as well. I'll add him in.
Lilbrudder, We've listed enough reasons for demoting Prossh and enough people have agreed that I'm comfortable demoting him to T1.5. I'll put up that Blood Pod deck as well.
Gates88, If you're going to write us what is essentially a small essay, can you at least do us the courtesy of fact checking it like it's one?
Mairsil, the Pretender, The combo for Mairsil has already been figured out. Simply get Mirror-Mad Phantasm (or Razaketh) caged and you have an "I win" button for 5 mana or less. Since you're already running LabMan and cantrips Doomsday makes a fine plan B. Tier 2 is accurate for that strategy.
Razaketh, the Foulblooded, The deck I made for him goes off on turn 3 or 4 every game, and I haven't even improved it in over a month. If you think that Sidisi is going off 2 turns earlier than that you're insane.
Teferi, Temporal Archmage, I think a deck who's main combo wants you to run as many 2+ rocks as possible can get away with having a 6 mana commander, especially when that commander is going to refund you that mana the turn you play him. If anything, Teferi's gotten an upgrade recently, because Paradox Engine and Dramatic Scepter can be run excellently alongside his main strategy (so can HT+Candelabra, for that matter). The decklist we have up doesn't reflect this, while somehow having time for trash like Manifold Insights, so maybe it's time for us to get a new one. If the meta really has been stacked against Teferi strategically recently then we can consider demoting him, but I'm not demoting him just because he's unpopular right now, and I don't think he should be dropped below T1.5 if we do.
Karador, Ghost Chieftain, This is a 3 color, commander tax resistant commander, that turns your graveyard into your hand, generates value with any creature that puts itself in the graveyard, and has multiple win-on-the-spot combos that can be kicked off for as little as 3 mana. I'M NOT PUTTING HIM IN TIER 3.
Aside from all that, could you also try not to make statements don't bring anything new to the discussion?
"General Tazri - Fast, consistent, resilient - everything you'd want in a combo deck. Obviously tier 1."
Ok, sure, but no one has even been contesting that, so why did you need to bring it up? Almost half of your comments in that post are to say that a commander should stay right where it is, when there hasn't even been any talk of moving it down. Why bother telling us? It just distracts from anything interesting you might be saying.
I don't take an issue with you making a very long post, or with you sharing your opinion, but in the future, please try your best to make sure that everything you're saying is really worth saying, and that the comment you make is the best one you're able to make, before hitting send. Because reading all that as it was was annoying.
You did make some good points in all that, so let me give you a response to them:
Yidris, Maelstrom Wielder, There's been some talk of moving him down. I will consider it. But after all the talk about sticking him and swinging the next turn in the KessVsJeleva discussion, I can't help feeling like we're missing an easier way to go off with him on the same turn. Adding Concordant Crossroads and Need for Speed to the deck might be worthwhile. JimWolfie's deck also doesn't run Hurkyl's Recall or Retract, both of which seem really good with the cascade trigger. Another solid plan might be to cut Lotus Bloom. Since mana is usually easier to generate than cards, you'd be certain without it in there that your first cascade trigger would give you gas, which makes trying to storm into a hasty Yidris much more reliable.
Brago, King Eternal & Grand Arbiter Augustin IV, You had pretty solid reasoning for moving these guys down. A new deck like Blood Pod being a tough match-up is a good meta reason for demoting a commander. (For anyone wondering, "X new commander in Y color identity plays Z strategy better!" is a BAD meta reason, because it doesn't actually make the old commander any worse.) I would be willing to move them down to T2, but I'd like to get a consensus before doing so.
Sidisi, Brood Tyrant & The Gitrog Monster, I could see these two moving up as well, but I'm a bit more hesitant about The Gitrog Monster. The reliability of the combo can't be denied, but like Sidisi, Undead Vizier, it's a bit difficult for it to play through counterspells. There are only like 3 or 4 effective ways to stop people from messing with your spells, and a lot of Gitrog lines rely on specific cards, so it's easy to know what to counter.
Atraxa, Praetors' Voice, Finally, a demotion I can get behind. I feel like the only reason she was placed so high to begin with was people sort of expected proliferate.dec to have better synergies come out of it. At this point all we really need to do is figure out how low she should actually get dropped and what strategy is really best for her.
Oona, Queen of the Fae & Dralnu, Lich Lord, You're saying these should stay, and my opinion on Dralnu is already out there, so I'm not going to get too into this, but as a general statement I'd just like to say that it's worthwhile to think of the .5 tiers as a section for commanders that are around the same power level as the tier above them, but have weakness or drawbacks in their strategy compared to those commanders. Dralnu is about the same power level as many T2 commanders, but has an obvious drawback that weighs him down a little. Same could be said for most of T1.5 and T2.5. However, all of that was a tangent, because what I started writing this to say was I disagree with your estimation of their color identity as "restricted." Dimir is actually one of the best color pairs right now for infinite combo decks, since it has Dramatic Scepter, PE, HT, the best control cards, great draw, all the general tutors, AND all the artifact tutors. Losing green hurts your ramp a little bit, but all the extra rocks you're including for your combos go a long way towards making it up, and creature tutors are all but unnecessary. Blue/Black is just awesome right now, all I'm saying.
Baral, Chief of Compliance, This is interesting. Has he not been as effective as people were thinking, or did HT just fall out of favor? I'm open to the idea. What does everybody else think of demoting him?
I'll swap to your Johnny, Combo Player list. I didn't really bother checking the last one that thoroughly since it's Un-set. Your's seems better.
To everybody else, I'm reviewing the decks that have been posted. I'll put up the ones that look good, and comment if I think something needs to be changed. Stay posted.