|Commander / EDH||Legal|
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|Commander 2016 (C16)||Mythic Rare|
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- Question about Yidris ability
- Edh rulings and cascade rules
- Would a Strionic Resonator cause Yidris to cause your spells to Cascade 3 or 4 times if he has double-strike?
- If a 4/4 creature with protection from black were to block a 5/4 black creature with trample, would the defending player take 1 trample damage?
Yidris, Maelstrom Wielder
Legendary Creature — Ogre Wizard
Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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|Want (4)||Warxuaroz , Turtlelover73 , CoastWizard , Nerubian|
Yidris, Maelstrom Wielder Discussion
3 days ago
First off, who should be my commander? I was thinking Yidris, Maelstrom Wielder for the colors and the "free spells" aspect. Any other suggestions? Is Sen Triplets the only good white spell in this aspect? Or are there others that could push me into 5 color?
And other cool effects besides the ones I mentioned that I should include?
Here is what I have so far:
All tips appreciated!
1 week ago
tiagompm, thanks for the comment!
I didn't include Waste Not because milling moves cards from the library to the graveyard, while Waste Not's effect refers to opponents discarding cards, and thus moving cards from the hand to the graveyard. The only card that does this in my deck is Jace's Archivist, that I included to draw (discarding is a side effect here).
4 weeks ago
Why do you run Talisman of Impulse over Talisman of Indulgence? Seems like you use black a lot more than green. Also, Opt, Sleight of Hand, Serum Visions, Night's Whisper, Mox Amber, Pact of Negation, and Snap seem like a weird picks here. Opt, Sleight of Hand, Serum Visions, and Night's Whisper are sub-par draw spells that, outside of the Doomsday lines, have no real place here because they they tend to slow down the deck too much during storm turns, especially in the case of Serum Visions. Mox Amber is straight garbage here, as the only two legendary colored permanents you have in the deck are Yidris, Maelstrom Wielder, and Baral, Chief of Compliance. Pact of Negation is a terrible counterspell in this deck, as during cascade turns you want to get maximum value and reliability off of the 0 CMC slot, which is why the deck normally runs value cards like Ancestral Vision, Wheel of Fate, and Mana Crypt. Snap seems like an odd inclusion unless your meta runs a lot of hatebears, and even in that case there are much better removal spells such as Toxic Deluge.
4 weeks ago
If you have 10 or more poison counters, you win the game
Create a commander.
Extra if it is related to Yidris, Maelstrom Wielder
2 months ago
Come to think of it, I usually see Kiki-Jiki paired with card that untaps it, like Zealous Conscripts... but why not run Intruder Alarm? Then it wouldn't matter what creature the goblin targets, there will still be an infinitely large army. Swing with a bunch of Grimoire Thiefs and watch the libraries fly.
2 months ago
You're familiar enough with EDH to know the standard Atraxa or partners suggestions I could throw at you, so I'm just going to skip them. THey all have their merits, but I figured you'd be more interested in something a little unique.
May I present to you Trade Binder Ramos, Dragon Engine. A friend of mine plays this deck in our group and it has insane legs. I've taken to calling the deck by that name because you could literally unsleeve the deck, stick the cards in a binder, and present them to people and they'd never know the cards make up an incredibly tuned take on a janky idea.
The basic idea behind the deck is to play lots of multicolored spells to power out ridiculous amounts of mana and permanents. The deck really goes nuts when it has something like Vedalken Orrery and Doubling Season out. Just imagine the amount of mana you can produce with chaining together something like Yidris, Maelstrom Wielder into Damia, Sage of Stone to refill your hand so that you can cast Maelstrom Wanderer. The best thing about the decks is its 5 colors, so you're free to run pet cards as much as you want. The whole thing seems like such a random pile of cards, but the individual card quality of the deck can actually be super high while also maintaining explosiveness.
Doubling Season won't truly be central to the deck here, but I guarantee it will amp up everything the deck does to an insane degree. Totally win more, but you haven't really lived until you've casted Ramos and one-shot someone that turn with commander damage. Oh, and Conflux is funny as all hell in the deck.
2 months ago
I used to think likewise about mana rocks, but I'm back to test them because they really put you ahead faster than green ramp spells.
Sol Ring is just way too powerful not to use it, especially in a deck with costs that require so much generic mana.
In the best scenario where Rampant Growth, Sakura-Tribe Elder or Wayfarer's Bauble (or Gruul Signet that matter) are on your opening hand they will make you have four mana by turn three and you don't/didn't have so many important cards for four mana, you need to hit higher mana to start developing your game, the deck average mana cost is just too high for +1 mana spell to be meaningful.
Worn Powerstone and Overgrowth compared to Cultivate add the same amount amount of mana but if you cast them on turn three, with Worn Powerstone and Overgreowth you'll be on six mana by turn four providing you have a fourth land in your hand but with cultivate you'll only be on five mana. Overgrowth after turn three will usually be placed on a untapped land and you'll be able to use its mana on that same turn.
About Rite of the Raging Storm. In my meta the board will be starting to get scary by that point. There can be many problematic creatures like Yidris, Maelstrom Wielder, Atraxa, Praetors' Voice, Kalemne, Disciple of Iroas, The Gitrog Monster and others. All that Rite of the Raging Storm does is just lowering other players life slowly, later it can be good to get triggers from Omnath, Where Ancients Tread and Warstorm Surge, but you can't keep the elemental for blocking purposes or to mass them for posterior use. You'll still have your doors open for anyone, and you know what? they will be pissed that they can't attack you with the token so they will attack you with their own creatures for sure. At that point a Deadly Recluse will probably be more useful (all of this on my meta, maybe your games play out differently). So all of this means that in your deck Rite of the Raging Storm is a late game card and for a late game card is not that good.
3 months ago
My yidris is straight chaos, very few people like playing against it.