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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or more, reveal it, put it into your hand, then shuffle your library.
Helnas on Omnath locus of mana (opinions needed)
1 week ago
i see no synergy in your deck. you got some ramp artifact, ramp sorceries, ramp creatures, ramp enchantments, but nothing really synergizes. if you put all ramp into 1 of those, your deck gets alot better.
id say go for creatures, so you can end with a nice overrun effect. So grab all the 1 mana elfs that produce mana, your missing Boreal Druid, Joraga Treespeaker. Then get Priest of Titania, taps for all elfs.
For removal, run creatures aswell, id get Foundation Breaker, Druid of Purification, Bane of Progress, Haywire Mite, Reclamation Sage, Voracious Hydra, Acidic Slime, Duplicant, Kogla, the Titan Ape, Meteor Golem, Terastodon, Woodfall Primus, Ulvenwald Tracker
For draw, run creatures aswell (your starting to see a synergie?) Beast Whisperer, Voice of Many, Toski, Bearer of Secrets, Augur of Autumn
for ramp you have the mana dorks, Sakura-Tribe Elder, Fertilid, Wood Elves Elvish Pioneer, Primeval Herald, Skyshroud Ranger, Selvala, Heart of the Wilds
For bombs, id run creatures that already have trample, Defiler of Vigor, Neverwinter Hydra, Ochre Jelly, Kalonian Hydra, Aberrant, Craterhoof Behemoth and a tutor: Fierce Empath
some other cards i would consider Champion of Lambholt (makes your creatures unblockable, Saryth, the Viper's Fang hexproof untapped, deathtouch when attacking (insanely powerfull with big trample creature).
non creatures i would run: Lifecrafter's Bestiary, Skullclamp, Return of the Wildspeaker, Inspiring Call, Harmonize, Rishkar's Expertise maybe a few things like Fade from History, Beast Within, Nature's Claim, Collector Ouphe is also really strong since you will be running creatures
Sure, the mana doubling can be fun, but is it really needed? your commander is gonna be 1-2 punching people, doubling your mana is gonna waste a turn, and you cant do alot with the mana other then empty your hand, and then you get boardwiped and your sent back to your childhood. Id cut them, and just get more consistency out of your deck
seshiro_of_the_orochi on Surrak the Size Queen
1 week ago
Cuts are always the hardest part. Looking at the list, how about this:
Out: Rootless Yew
In: Fierce Empath
They are similar and can hit similar targets. But Empath costs 3 mana, which feels better for a tutor. I'd imagine Yew being weird in situations were you want to use the creature you tutored for then and there.
Grunn is big and can be even bigger if kicked. But that'd be 9 mana for a 10/10 you'd have to attack alone with for it to be a 20/20. It has great synergy with your commander, but I'd argue Greatwurm takes a very similar place, can join other attackers in their attack and still is a 16/16 with indestructible. And it will be cheaper than Grunn or sometimes even "free".
Rhonas is fine with lots of fighting and will propably be online most of the time, but then again, besides the few fighting effects you have, it doesn't seem to have too much purpose in here. It would survive a wipe so rebuilding would go faster if you get a second creature meeting his criteria. As I said, Zendikar Resurgent helps with that as well, and it even helps you with drawing cards.
Funnily enough, I really can't figure out a cut for Terror. I considered Imperial Recruiter, but that has like ten great targets. I considered Stonebrow, because the slight buff won't matter that much, so he's pretty win more. But then again, the synergy with your commander and the other trample tribal cards is simply spicy. Can't really find something else here.
It's great I could help you. I have this Goreclaw, Terror of Qal Sisma deck named Her Royal Fluffness that I'd really like to hear your thoughts on. Mind to have a look?
May the big green be with you ;D
seshiro_of_the_orochi on Surrak the Size Queen
1 week ago
Now this is a big pile of beef. Fine choice of creatures! Besides all the obvious bangers, I really like Ormos, Archive Keeper in here.
I have tried to find at least some powerful and/or useful cards you don't already have in here. It was pretty hard I tell you, but I found some:
Terror of the Peaks would obviously be very powerful. The price tag is stupid, though.
Fierce Empath is a great tutor for such a deck.
Impervious Greatwurm is insane with a commander that gives trample.
Nyxbloom Ancient and its little sister Zendikar Resurgent could be good, as well. I especially like Zendikar Resurgent in decks like these. You will get into situations where a boardwipe simply annihilates you, and the enchantment will at least survive some wipes. This makes surviving and rebuilding way easier.
Icaruskid on Azusa, Lost but Seeking Cthulu [Primer]
4 months ago
Thank you Profet93!
Fierce Empath replaces Time of Need. I like the early blocker and the classic synergy with Woodland Bellower.
Seek the Horizon replaces Kodama's Reach. Three lands per card is better than two.
Gaea's Cradle and Itlimoc, Cradle of the Sun are pretty good here. But this deck goes tall with a few creatures rather than wide as you said about Eldrazi Monument. Even though I have the card and there is no budget technically, I can play this deck in more pods when not running the more competitive card that is not at its best here anyway. Leaving it out for now but mostly because I want to play this deck as often as I can.
I'm keeping Shared Summons in for now as well because I like the cast triggers of Kozilek and Ulamog which are my most tutored Eldrazi. I'll try to find a spot for Tooth and Nail too as it helps with velocity even if I don't get the cast trigger.
Harrow and Springbloom Druid effectively give Azusa extra lands, just from the graveyard. They help with consistency when I don't hit Lotus Vale, Lotus Field, or the fetch lands and help justify Ramunap Excavator, Crucible of Worlds, and Perennial Behemoth. Speaking of, Perennial Behemoth's unearth ability is handy when Eldrazi Monument is out and even when I don't have it on the battlefield there are usually some other fodder like Tireless Tracker, Springbloom Druid, or Ramunap Excavator to buy three or more turns of indestructible flying Eldrazi which make the monument more than just a flavor win. If I cut the monument I would still need some protection from boardwipes in that spot. This is why Planar Bridge is so useful as I can grab Eldrazi Monument or Akroma's Memorial to get damage through. And using Planar Bridge to get Mana Reflection is also a near game winning play too. These cards are imperfect but they are hard to replace with single cards. Like Heroic Intervention or Asceticism or even Wrap in Vigor don't give multiple turns of indestructibility and evasion (flying).
I hear you on Desolation Twin. It does do work after a boardwipe though and I don't want to diminish organic threat density too much. Maybe this is where Tooth and Nail belongs. I'll try it out.
I really appreciate your ideas!!
Profet93 on Azusa, Lost but Seeking Cthulu [Primer]
4 months ago
Gaea's Cradle or for more casual metas, Itlimoc, Cradle of the Sun as it is similar but more tame, albeit, untutorable.
Tooth and Nail > Shared Summons, as Spells stated. It's a MUCH higher ceiling and a slightly worse floor. The potential is just too high to ignore.
Ancient Greenwarden > Perennial Behemoth - Costs 1 more, can't be unearthed, but doubling land triggers is huge. I would much rather pay 1 more mana, have it tutorable by a Fierce Empath. Also note, Empath and Woodland Bellower tutor for each other. Woodland --> Fierce --> Eldrazi.
- Harrow/Kodama's Reach/Springbloom Druid - Bad for Azusa given that Azusa herself allows for multiple land drops per turn, so rather than bringing them to field, it's better to put them to hand, unless you're specifically tutoring for mass lands (boundless realms, scapeshift) or specific lands (hour of promise, crop rotation)
- Time of Need - Not bad, not good. I would much rather run a Green Sun's Zenith or a Finale of Devastation as a tutor, albeit, not for Eldrazi. The goal of Azusa typically is to ramp and draw into everything you need, making tutors less important. Not a strong cut, but worth considering IMO.
- Planar Bridge - Way too much to cast and activate, doesn't give you eldrazi cast triggers. At least tooth and nail is only 9 instead of 16 mana.
- Eldrazi Monument - Works best in token swarm decks, you don't go nearly wide enough for this to be effective. Imagine having to sac an eldrazi because they cleared your field with a wipe.
- Desolation Twin - 2x 10/10's for 10 mana. No abilities, just big bodies. I get it's an Eldrazi but why not add more ramp and draw (or even tutors for that matter) to maximize the use of your more efficient eldrazi rather than adding in a card simply because it's eldrazi.
4 months ago
Ok based on your comment about the combo, I'm basing these recommendations on a:
Tuned tier - Power level 5 (6 usually has a combo) - Win before Turn 14 - "Upgraded Precon". Visual Guide to Power Levels in EDH.
-- Land Base -- Prioritize untapped, Mana colors, Target 33: +Shivan Reef -Island +Yavimaya Coast -Forest +City of Brass -Aether Hub +Mana Confluence -Mountain Valley +Riverglide Pathway Flip -Simic Growth Chamber +Rootbound Crag -Mountain +Hinterland Harbor -Forest +Sulfur Falls -Mountain +Rejuvenating Springs -Path of Ancestry +Training Center -Rogue's Passage +Spire Garden -Ancient Ziggurat +Boseiju, Who Endures -Island
--Ramp-- Creature preferred +Birds of Paradise -Thought Vessel +Three Visits -Heraldic Banner +The Great Henge -Gilded Lotus (Also important for draw) +Farseek -Harvest Season
--Morph-- +Kadena's Silencer -Stuffy Doll +Icefeather Aven -Keep Safe (Morph flavor) +Echo Tracer -Omnath, Locus of Mana (Morph flavor) +Mistfire Weaver -Forsaken Monument (Morph flavor) +Jeering Instigator -Shaleskin Plower (Morph flavor less salt)
--Draw-- +Fathom Seer -Zendikar Resurgent +Temur Ascendancy -Tomb of the Spirit Dragon +Tishana, Voice of Thunder -Ashcloud Phoenix +Guardian Project -Tidespout Tyrant +Toski, Bearer of Secrets -Fabricate +Garruk's Uprising -Creeping Renaissance
--Offense other than Animar-- +Garruk's Horde -Forest +Artisan of Kozilek -Island +Bane of Bala Ged -Trophy Mage (Pulls 1 unneeded artifact!) +Shrieking Drake -Temur Sabertooth (Non-Infinite Ancestral Statue) +Decimator of the Provinces -Temur War Shaman
--Control-- +Beast Within -Fog
I've left out some salty card for this power level: Cyclonic Rift Ancestral Statue Craterhoof Behemoth Rhystic Study Mystic Remora Dockside Extortionist
Special mention (would need to playtest): Secret Plans (Draw) Solemn Simulacrum (Ramp & Draw) Mulldrifter (Draw) Trail of Mystery (Ramp) Rhythm of the Wild (Don't think you'll see heavy counterspell in power 5)
Could go more less if needed Theres other stuff I didn't suggest because of the morph theme, like Cloud of Faeries, Hullbreaker Horror, Fierce Empath etc.
Hopefully you find some useful ideas here.
multimedia on Elven Kingdom
5 months ago
Hey, well done so far for your first green deck.
Some changes to consider, to further reduce price, up power level and reduce mana curve:
- Sol Ring --> Emerald Medallion
- 1x more Forest --> Castle Garenbrig
- Staff of Domination --> Rishkar's Expertise
- Elvish Guidance --> Growing Rites of Itlimoc
- Regal Force --> Vanquisher's Banner
- Heritage Druid --> Kodama's Reach
- Elvish Mystic --> Cultivate
- Fyndhorn Elves --> Rampant Growth
- Arbor Elf --> Harrow
- Joraga Treespeaker --> Llanowar Loamspeaker
- Eternal Witness --> Bala Ged Recovery
- Pyre of Heroes --> Genesis Wave
- Fauna Shaman --> Overrun
- Summoner's Pact --> Overwhelming Stampede
- Fierce Empath --> Siege Behemoth
- Quirion Ranger --> Llanowar Visionary
Emerald Medallion is the worst expensive price card here. All the Medallions are way overpriced for what they do because they aren't getting reprinted. Castle Garenbrig is not worth $5, you don't need it's small amount of ramp when you can get more ramp from Elves. With Elves, Elvish Guidance is $1 alternative for Cradle, bonus interaction with Arbor Elf.
Staff of Domination can keep power level high without breaking the bank. It's a combo piece with key mana Elves to make infinite green mana to then draw into a wincon. Regal Force and Eternal Witness are creatures who have same effects of noncreature cards, but since they're creatures they can be tutored for.
Triumph of the Hordes, Overrun, Overwhelming Stampede, Ezuri, Siege Behemoth, Forerunners, Thunderfoot, all of these to overrun your Elves is overkill. Consider cutting some of these for more tutors? Pyre of Heroes, Fauna Shaman, Summoner's Pact, Chord, Harbinger can all get Ezuri. Choose one of Forerunners, Thunderfoot or Behemoth? Fierce Empath, Fauna, Pact, Chord can get it.
Good luck with your deck.
Profet93 on Azusa, lost but seeking
7 months ago
Boseiju, Who Endures - Removal
Castle Garenbrig - Ramp, not necessary given your 1 drops, lower amount of creatures. But its floor is slightly lower and ceiling is slightly higher than average, so I believe it is a worthy inclusion
Field of the Dead - Free zombies! Such a good inclusion, don't sleep on it. Imagine with boundless realms, scapeshift, etc....
Misty Rainforest/similar lands/ETB Tapped Fetchlands - Too much value with crucible to ignore. Not to mention it allows you to shuffle if you have a top deck utilization such as Oracle of Mul Daya, top, etc....
Sanctum of Ugin - Nice tutor effect, not necessary but I've found it extremely helpful. Given in Azusa we run out of cards quickly, this allows you to tutor for either Kozilek to refill your hand.
Yavimaya Hollow - Protection, not needed but nice to have. Also, politics.
Yavimaya, Cradle of Growth - Not needed but allows you to tap maze for green mana, ancient tomb, etc...
Fierce Empath - Tutor for ulamog or kozilek for draw or removal. Or just any higher CMC creature you need really. Not necessary but I've always enjoyed him
Lotus Cobra - Ramp! Much better with fetches. Speaking of fetches....
Ramunap Excavator - Redundancy for crucible of worlds. More easily recurabble as well.
Regal Force - Tooth and nail into avenger + regal.
Scute Swarm - MASSIVE token generation, even better with regal
Tireless Tracker - Draw, slow, better with Lotus cobra. Not necessary, but if you find yourself running out of gas consistently, this might be worth considering.
Finale of Devastation - Like an additional G-Sun Zenith but with a higher ceiling. Also, a wincon
Rishkar's Expertise - While not optimal for your build per say, it has a high ceiling. Thought it was worth mentioning.
Scapeshift - Tutor, landfall trigger, trigger field of the dead. Synergy with land recursion such as crucible or ramunap. Should you ever wish to consider a token landfall package given your lack of creatures, this would supplement that. Not needed but nice to have
Given the amount of suggestions, you can either tell me what you like/want to include and I can provide suggestions for cuts based on that, or I can just go through your list right now and provide you my thoughts. Lmk what you think!
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