Fierce Empath

Fierce Empath

Creature — Elf

When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or more, reveal it, and put it into your hand. Then shuffle your library.

Browse Alters View at Gatherer

Trade

Have (3) rockleemyhero , kpral , Azdranax
Want (1) spacemonkey0042

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Masters 25 (A25) Uncommon
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Scourge (SCG) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Fierce Empath occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.58%

Fierce Empath Discussion

Ender666666 on Mono-Green Beast Tribal

2 weeks ago

Fierce Empath might be worth adding as well as Thunderfoot Baloth

m_to_the_three on Meren-ium Falcon

2 weeks ago

Nice meren deck. This is mine that I have been using since meren has came out as a card. https://tappedout.net/mtg-decks/graveyard-queen-meren-of-clan-nel-toth/ If you have any questions on why I use or dont use a card let me know, I am always happy to help other meren players out.

Having a Liliana, Heretical Healer  Flip and Reanimate is nice for backup reanimation cards. Meren does typically get targeted so you want your 99 to be really tight and well. Then Meren is just the nice gravy engine that takes the deck from 100% to 1000%. So having similar effects of Meren is nice.

Sac outlets are very important for meren cause you want your exp counters to be as high as possible. It also synergizes well with merens ability. Phyrexian Altar and Ashnod's Altar are nice ones to use cause they can generate mana. Carrion Feeder is a good one drop sac outlet that can sac itself. Protip: you mainly want creatures that can sac themselves and others vs just others. The exception to the rule is creatures with really strong abilities like Razaketh, the Foulblooded. Diabolic Intent is very nice because it is a tutor and a sac ability combined together.

Because meren ability revolves around bringing the dead back to life, you want creatures that can either kill themselves, have strong etb triggers, or like to die so you abuse meren ability and get a lot of value. Plaguecrafter, Fleshbag Marauder, and Merciless Executioner are some creatures that a really solid etb trigger. I recommend at least running Plaguecrafter. Terastodon has a very nice etb trigger, it also synergizes well with natural order. Getting a turn 3 or turn 4 terastodon and targeting 3 lands is a nice way to get somebody to scoop. Mindslicer is a wonderful creature in meren decks, you sac it get an exp counter, make everybody top deck, and you fill up your graveyard. Everybody is suffering except you.

You are playing black and green so you have access to some really strong tutors. Pattern of Rebirth is a really good one because it just grabs any creature. Woodland Bellower is nice because it puts the tutor creature onto the battlefield, Fierce Empath is a nice tutor to grab any of your big creatures. Whats nice is both these cards synergize with each other so you can cast woodland bellower, tutor fierce empath and then grab another big creature Or do the inverse and you can do fierce empath to grab woodland so then woodland can get you a useful small creature. What is also nice is both of these are creature cards so you can abuse them with meren ability and keep tutoring cards each turn.

Some straight upgrades. Instead of Wall of Roots use Devoted Druid. Same mana cost but you can use devoted druid ability more then once per turn, plus when it dies you get an exp counter. Instead of Nyx Weaver use Altar of Dementia, same mana cost but easier to cast cause colorless, its a sac outlet so it synergizes with the deck better. It also has a higher roof which means you can mill yourself much more then 2 per turn. Also its ability if flexible and you have the option to mill other people but that isnt as strong as just milling yourself. Instead of Glowspore Shaman try Entomb or Buried Alive, it allows you to search your deck and pick what card you want to put in your graveyard. What is also nice is entomb is at instant speed.

I hope this helps a lot.

multimedia on Ghired - token Smash face

3 weeks ago

Hey, nice work in progress at upgrading the precon :)

I don't know what the meta you play in is like, but what I can give you is overall advice on how to upgrade the precon. What the precon needs is early game ramp, tutors, haste enablers for Ghired and repeatable protection for Ghired in combat so he can safely attack and populate. Rhinos are really the only threat you need as long as you can keep attacking with Ghired.

Cards within the budget to consider adding:

A problem with the precon is the high avg. CMC which is 3.9. This number means that consistently four drops or higher CMC cards will be in your hand which is very slow. Early game you don't want lots of four or higher CMC cards in your hand because you will not be able to cast them. Adding low mana cost ramp by cutting high mana cost cards can help to reduce this number.

There's a lot of high CMC cards here, in fact there's 36 four or higher CMC cards which is too much. There's a lot of high CMC threats and I don't think you need all of them. Instead of playing so many high CMC threats replace some of them with tutors which can get you the better cards/threats into your hand.


To be more competitive I would expand on combos and use most of the high CMC card spots for more combo cards rather than big creature threats. You have done this some what already by adding Purphoros, Helm for Aurelia and Godo, but consider expanding further. Cards for combos to consider adding:

Combos that go with these cards:

  • Kiki + Helm + Purphoros or Tremors for infinite damage.
  • Kiki + Conscripts infinite hasty token Conscripts to attack. Add Purphoros or Tremors for infinite damage.

Outside of combos Kiki is good with populate because he can make a token copy of a nonlegendary creature and if you populate the token then that token doesn't go away at end of the turn. Kiki combos with Helm for infinite Kikis since the token copy of Kiki that's created by Helm is not legendary which allows Kiki to copy it.

  • Assault + Umbra + five lands for infinite combats.
  • Assault + Ventmaw for infinite combats and infinite green or red mana.

More infinite combat combos is good with Ghired because his power comes from him attacking. Outside of the combos Assault is a good card with Ghired because it can give you more attacks which is more populate.

A problem with Helm in all the combos, even Godo, is it's slow because you have to pay the five mana cost to equip it. Aid is a one drop which is worth including for Helm and Selves.

Good luck with your deck.

multimedia on Not Your Mother's Dragons

3 weeks ago

Hey, good budget version of Ur-Dragon and nice Secret Lair art :)

Consider cutting some subpar Dragons for more ramp and creature tutors to find and put the better Dragons (Utvara Hellkite) into your hand?

Cards to consider adding:

  • Faeburrow Elder: can by itself tap for two mana (white and green). If you control other colored permanents then it can tap for more mana, up to five mana.
  • Sarkhan, Fireblood: add two mana of any two colors to cast Dragons.
  • Incubation Druid: can tap for one mana or can tap for two mana if it has a +1/+1 counter which it can put on itself with adapt.
  • Eladamri's Call: instant tutor for a Dragon.
  • Fierce Empath: tutor for a Dragon.
  • Idyllic Tutor: tutor for Tempest or Smothering.

Cards to consider cutting:

  • Crucible of Fire: Dragons are already big with lots of power and flying they don't also need this anthem effect.
  • Lavalanche
  • Wardscale Dragon
  • Thunder Dragon
  • Kilnmouth Dragon
  • Verix Bladewing
  • Sarkhan the Masterless

Good luck with your deck.

multimedia on [Primer] Yarok, The Value Engine

4 weeks ago

Hey, you're welcome. I like the changes.

Good choices to cut mill because not taking enough advantage of self-mill and opponent mill is subpar. Without an infinite mill combo, opponent mill is risky of a strategy when graveyards are a huge resource in Commander. Opponent mill isn't worth it unless winning the game with infinite mill combos from Altar of Dementia or Altar of the Brood where you mill all your opponents libraries on your turn and then each opponent one at a time on their turn dies because they can't draw a card. More self-mill is something to consider later on if you want to take more advantage of Muldrotha with Yarok. Causally Yarok and Muldrotha is a great a team.

I think you can cut some of the high CMC threats. There's some that are not as good as the others. Oblivion Sower, Oran-Rief Hydra, Rampaging Baloths, The Gitrog Monster. Out of these Gitrog is the better one, but I don't think it does enough here because not comboing with it and you cut Excavator. Some cards that could replace these are Diabolic Intent, Fierce Empath, Neoform, Lotus Cobra. With Yarok Empath can tutor for your best two 6+ CMC creatures.

There's too many basic lands in the manabase to support Field of the Dead without having Scapeshift. Flooded Grove, Exotic Orchard, Twilight Mire, Llanowar Wastes, Yavimaya Coast are some options. Flooded is good with the Shrieking + Cloud combo because it can make .

multimedia on Primal genesis HELP!!!!!

4 weeks ago

Hey, what's the max budget you have to make upgrades?

It can be a long process to upgrade an entire precon. What the precon really lacks is ramp, tutors and cards for better interaction with Ghired. The manabase in the precon can be upgraded with better dual lands, but casually is actually fine the way it is. Draw sources is one thing that the precon has a lot of which is surprising.

This is a summary list of some budget cards ($5 or less each, most are less than $1) that I think would help your deck:


The avg. CMC (converted mana cost) of the precon is high at 3.9. This 3.9 number means that consistently you're not able to cast a spell until you have four mana sources and/or four lands which is slow. Consider reducing this number? Getting it down to 3.0 and then even lower after that. To do this consider cutting many high mana cost cards and replacing them with low mana cost ramp? Reducing the avg. CMC will speed up game play.

The most obvious upgrades to start with are adding more low mana cost ramp and tutors, but other upgrades to consider is how to make Ghired better overall for the deck since he's the Commander General. Casually Ghired is about attacking since he powers your deck's strategy by populating which he does when he attacks. Because attacking is important then consider strategies that can improve combat/attacking? Haste, extra combats and double strike are strong strategies with attacking.


I would make the Rhino the focus of the token population because it's big creature (4/4 trample) and is easily accessible because of Ghired. Because Ghired creates the Rhino token I don't think you need to go over the top with lots of other creatures or cards that create tokens. However, if relying more on Ghired and the Rhino token then consider more repeatable protection for Ghired to keep him alive on the battlefield. Not having to do combat damage with Ghired to populate is nice.

Not having to do combat damage means you can protect Ghired in combat so he survives while still populating a token since he attacked. If you can repeatedly protect Ghired in combat then you can keep safely attacking with him. Ghired needs to attack to populate which means he has to survive combat to be able to attack again. Protection for Ghired in combat is another area for upgrades to consider because you want Ghired to be able to keep attacking.


Extra combats are good with Ghired because he wants to be attacking and extra combats means you get to attack again or multiple times on your turn. Aggravated Assault + Savage Ventmaw is infinite combats which is infinite attacks. As long as Ventmaw can attack it makes six mana. Five of that mana can be used with Assault for an extra combat. At the extra combat Ventmaw will attack again and make six mana; use that mana with Assault and repeat. Without Ventmaw Assault is still a very good card because it can be repeatable for five mana on your turn you get to attack twice which can be a lot of Rhinos.

I offer more advice, more explanations about each of these suggestions, more detailed steps you can take to improve your deck, cards you could cut, etc. Would you like more advice?

Good luck with your deck.

Lemky24 on Bant Flicker/Blink

1 month ago

Cards I would remove:

AEtherling Does not combo with much and is not a huge impact for the cost

Deputy of Detention you are not able to pull off anything crazy like Oblivion Ring Oblivion Ring has two seperate abilities. The first ability is an enters the battlefield ability and the second ability is a leaves the battlefield ability. Because of the way to stack works, one can target a permanent with the first ability (EtB trigger) but then force the second ability (LtB trigger) to occur (through sacrificing, bouncing, blinking, or exiling Oblivion Ring) before this first ability resolves. This means that the clause where the target will be returned by Oblivion Ring will occur, but at this point Oblivion Ring has not exiled anything. Then the EtB ability resolves, exiling a permanent under an Oblivion Ring that no longer exists

Fierce Empath I would rather have straight card draw or ramp as this guy only finds 6+ costs

Gigantoplasm I would limit the clones in the deck to only Clever Impersonator as most of the time it is going to be a Win-More card but would not actually swing the game into your favour if drawn alone

Mirror Image See above

Phyrexian Metamorph See above

Nezahal, Primal Tide He is a big bomb but doesnt fit the theme of the deck, most of the time I would rather a token maker or card draw.

Restoration Angel A 1 time use, I would rather a tutor to find Deadeye Navigator

Wall of Omens I would limit the amount of walls as they can not attack

Wall of Blossoms See above

Cards I would add:

Tutors: lets you find any missing piece as most of your best stuff is creature based

Eladamri's Call

Chord of Calling

Finale of Devastation

Green Sun's Zenith

Ramp:

Cultivate Ramp and thin your deck

Kodama's Reach Ramp and thin your deck

Wood Elves can abuse with blink

Farhaven Elf can abuse with blink

Peregrine Drake Infinite mana with most blink enabling cards like Deadeye Navigator

Recursion: a couple more options to return things from your graveyard

Sun Titan

Reveillark

Good value:

Elvish Visionary Card draw that can attack

Avenger of Zendikar Generate a lot of tokens plus with Farhaven Elf you can make them huge

Mulldrifter Card draw, plus you can evoke and save him with a blink effect.

Hornet Queen Generate a lot of flying deathtouch tokens

Prime Speaker Zegana Card draw

Sunblast Angel A reusable semi board wipe

Seedborn Muse Allows you to play out your hand and untap on their turns for counters or blink effects

Leyline of Anticipation Combos great with Seedborn Muse and lets you react to your opponents moves easier

Slithermuse Can lock down the game and force your opponents to draw the same mana rock for the rest of the game

jakeelephant006 on Nylea, Hydra-eyed

1 month ago

On to the creatures. Most things look pretty good. I actually really like the inclusion of Tendershoot Dryad and Verdant Force as a sneaky alternate win-con. Some things I don't think should really be included are your 0 drop artifact creatures. I don't see them doing much. I also don't really like the inclusion of Lovestruck Beast as he doesn't really fit theme and he can be pretty fragile when it comes to being able to attack. Satyr Wayfinder also could be replaced since you don't have much graveyard interaction. I could also throw out Goreclaw, Terror of Qal Sisma here since she doesn't reduce most of your hydras, but I think her attack bonus is enough to warrant her inclusion.

I think you've got your bases covered in terms of what effects you want to have in here so I think if you're adding cards it'd be good to look for redundancy. If you've got Nykthos, Shrine to Nyx in here you should probably run Voyaging Satyr. Llanowar Tribe works well with your Leyline of Abundance. Speaking of which, one or two mana dorks would probably be prudent. You could focus on more elves and do something like Priest of Titania or Elvish Archdruid or you could just do other dorks like Whisperer of the Wilds or Druid of the Cowl. Some more card draw creatures could be good like Soul of the Harvest. One card that doesn't really have anything like it in here is Temur Sabertooth. You've got a number of good creature ETB effects that you can repeat with the Sabertooth. Also, I think it would be good tech for resetting an X cost hydra that you played early in the game and making bigger late in the game once you land a big mana producer like Karametra's Acolyte. Some other creatures w/ good ETBs on them that you could consider are Acidic Slime, terastadon, Regal Force, Fierce Empath, Avenger of Zendikar, and Bane of Progress. Oh yeah. You don't have Genesis Hydra in here. It should be in here. Also, I really like your idea to get Seedborn Muse and Yeva, Nature's Herald in here. They are great.

Load more