
Fierce Empath
Creature — Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or more, reveal it, put it into your hand, then shuffle your library.
Trade
Have (1) | Azdranax |
Want (1) | murtede |
Combos Browse all
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Pre-release | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vintage | Legal |
Standard | Legal |
Fierce Empath occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Fierce Empath Discussion
BlackGtitan on
Grow Big & Swing
1 week ago
Thanks Grind !
All very worthy points made!
I had the Elf package in this deck in the early going and found that it was very lack luster, a lack of haste to use, and especially once chulane was out simply not needed. Pulling one mid to late game, like most mana dorks, just felt deflating.
The 0 drops on the other hand, though disappointing when looking at, really can drive this deck more so then at first glance. Most of the time that 0 drop cast triggers chulane and has great benifit, either through etb or chulanes ability and for me, feels good mid to late game. They enter for nothing, trigger for 1 free draw and one free land drop and possibly a second by using chulane to return for 3 mana, or 3 mana for two draws and two land drops. Most players are not looking to counter or burn the "0" drop. They end up being chump blockers that I'm not thinking about tapping for mana while giving free cost, and if they are in the opening hand, once chulane is out, you can still bounce them back to your hand.
The land in the deck flows stupid out of it. I don't believe I've had a game with less then 10 mana at any time after the 6th round. That being said, as shameful as it is to say, I don't physically have a Seaside Citadel yet, also upon your comment I have realized that the land base has not been updated recently/regularly and will be corrected (tomorrow).
As for the Signets, that's more or less due to the meta I'm in being very creature heavy, hence very board wipe heavy. They are more likely to survive a few rounds lmao.
I am going to place the Fierce Empath back into this deck, I had it out for a bit, because I was playing a lot more smaller creatures, but with the adds recently I agree that having access to them would be good!
I'm also going to go looking for a Seasons Past - another card I'd forgotten about, but would be nice to have!
Thanks again for the comment and the suggestions!
Grind on
Grow Big & Swing
1 week ago
Cool deck!!
I would look at
Seaside Citadel
over another tapland.
Any thoughts about mana dorks over the 0 drops? I would feel a starting hand with
Avacyn's Pilgrim
and
Llanowar Elves
,
Elvish Mystic
,
Fyndhorn Elves
would feel a lot better than starting with memnite and Ornithopter... but just a thought.
In fact, there are lots more creature ramp you could run, downside is susceptibleto boardwipes. Up to you to decide if the synergy is worth running
Fyndhorn Elder
or
Sakura-Tribe Elder
over some of your signets.
Heck you could even consider
Wood Elves
or
Farhaven Elf
over sorcery ramps.
Also
Fierce Empath
is a great way to tutor your bane of progress, and
Seasons Past
is a great way to recur your creature cards after a boardwipe. And you can cast them again for more value!!
Just some ideas, cheers and have fun.
multimedia on
First Dino deck :o
3 weeks ago
Hey, good start on a low budget.
Sol Ring , Arcane Signet and Command Tower are three staples cards for Commander. Dinos and Gishath can benefit from ramp since Gishath is 8 mana and the better Dinos are also high CMC. Ramp can come from mana rocks such as Sol Ring, but you're playing green thus you also have access to lots of other ramp options (land ramp spells, mana dorks, land auras). Land ramp spells can search for and put a dual land or basic land onto the battlefield. Mana dorks are creatures who can tap for mana and land auras are enchantments that can enchant a land to tap that land for more mana then you can normally make.
- Sol Ring
- Arcane Signet
- Drover of the Mighty
- Faeburrow Elder
- Sakura-Tribe Elder
- Farseek : can search for a dual land such as Cinder Glade or Alpine Meadow
- Cultivate
- Fertile Ground
- Overgrowth
Some budget Dinos to consider adding:
- Quartzwood Crasher : can create Dino tokens with trample.
- Etali, Primal Storm : attack ability gives you a lot of value in multiplayer Commander.
- Regisaur Alpha
- Annoyed Altisaur
- Realmwalker : Changelings are Dinos.
- Silverclad Ferocidons
Creature tutors, repeatable draw sources and other ways to cheat Dinos onto the battlefield are all helpful effects to have.
If you would like I offer more advice. Good luck with your deck.
TriusMalarky on
The Scout is a Spy!
1 month ago
I'd rebuild a significant portion of the deck, cos your numbers are weird.
I recommend
-
4x each Llanowar Elves and Elvish Mystic
-
4 each Tribute Mage and Fierce Empath
-
The playset of Sylvan Caryatid .
-
Cut Brainstorm, run Ponder and Preordain as playsets. Only run Brainstorm if you're using fetches.
-
The playset of Muddle the Mixture maindeck.
Overall, you'd be going t1 dork, t2 tutor, t3 Spy Kit into t4 huge thing.
If you're playing casually, they probably don't have much removal, and if they do, you can run bogles and such in the sideboard.
multimedia on
Budget Gruul X spell slinger
1 month ago
Hey, well done on your first real deck. On less than $50 budget you have good card sense :)
Because of low budget all my card suggestions will be $1 or less each.
- Command Tower : staple land of multicolored Commander decks.
- Magus of the Candelabra : can untap X lands.
- Steel Hellkite : can wreck your opponents one at a time with X ability.
- Fierce Empath : to tutor for Flameblast or Hellkite or Wort.
- Hungering Hydra : X creature upgrade.
- Vastwood Hydra : X creature upgrade.
- Mina and Denn, Wildborn : good Gruul creature able to play an additional land per turn and bounce a land to give a creature trample.
- Wild Growth , Fertile Ground , Overgrowth : can take advantage of these land auras for ramp with Magus + Rosheen.
- Mosswort Bridge : interaction with Wildborn to bounce it back to you hand to play it again to hideaway again.
- Cinder Glade
- Gruul Turf
- Temple of Abandon
Cards to consider cutting:
- 4x Mountain
- 2x Forest
- Ivy Elemental
- Krakilin
- Veteran Explorer
- Llanowar Visionary
- Gelatinous Genesis
- Dictate of Karametra
- Keeper of Progenitus
- Boundless Realms
Good luck with your deck.
legendofa on
The Scout is a Spy!
1 month ago
MagicMarc Lot of suggestions there! I'll try the full Slippery Bogle --> Paradise Druid switch, but I'm a little concerned about the progression of the first couple turns. Adding more Sylvan Caryatid s was on my list, but I'll need to get more copies. Muddle the Mixture is good, I can get that done. I'll try out Fierce Empath and Reason / Believe ; I had Reason / Believe in for a while, and it worked well.
Thanks for the thoughts!
MagicMarc on
The Scout is a Spy!
1 month ago
I like your deck. Looks like it would be a lot of fun for casual games. I also have some suggestions:
I would replace all the copies of
Slippery Bogle
with
Paradise Druid
. You get hexproof and can tap for colored mana. Which helps address your mana issues you mention in the description. And up the count of your
Sylvan Caryatid
s.
I would also consider replacing the 3 copies of
Turn Aside
with
Muddle the Mixture
. It counters instant and sorceries which would be the primary targets for
Turn Aside
anyways. Then it can also transmute for
Spy Kit
,
Cream of the Crop
,
Sylvan Caryatid
and
Paradise Druid
. (If you added it).
I would also suggest getting 2 or more copies of
Fierce Empath
which would let you tutor your giant monsters.
Then once you get them in hand you can use
Retraced Image
of course. Or put them on top of your library with
Brainstorm
for
Mitotic Manipulation
.
I would also suggest a mana rock if you continue to have mana problems whether or not you add
Paradise Druid
. Something like
Simic Keyrune
would be good since it can also transform into a hexproof creature for your combo.
I like
Reason / Believe
in your maybeboard too. Scrys and it can also put them into play with the Aftermath side. Synergizes nicely with the deck though not sure where you would cut until you even out your other issues.
multimedia on
Ur-Dragon Meratnas
1 month ago
Hey, really well done on a budget. I presume you're Luiz Felipe Santarem?
Some budget upgrades to consider:
- Court of Bounty --> Colossal Majesty
- Faeburrow Elder --> Wayfarer's Bauble
- Jodah, Archmage Eternal --> Crucible of Fire
- Teneb, the Harvester --> Darigaaz Reincarnated
- Dragonlord Ojutai --> Niv-Mizzet, Dracogenius
- Savage Ventmaw --> Broodmate Dragon
- Fierce Empath --> Gadrak, the Crown-Scourge
- Kiora, Behemoth Beckoner --> Dragonlord's Servant
- Haunting Voyage --> Fearsome Awakening
- Beast Within --> Despark
Good luck with your deck.