Fierce Empath

Fierce Empath

Creature — Elf

When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or more, reveal it, put it into your hand, then shuffle your library.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Fierce Empath Discussion

multimedia on Aesi, Tyrant of Gyre Strait

1 month ago

Hey, well done for a first deck. You have good card sense on a budget and you've even included Rimewood for Farseek, nice. Sol Ring and Arcane Signet are staple budget mana rocks in Commander to consider adding.

I see Retreat to Coralhelm, but I don't see the missing piece to the Retreat landfall combo. Budget Llanowar Scout or Scaled Herbalist tap to put a land from your hand onto the battlefield thus you can untap one of them with Retreat and repeat. These creatures let you put a land from your hand onto the battlefield at instant speed to trigger Aesi on opponent's turn. The last piece of the combo is Simic Growth Chamber or Guildless Commons. The land can bounce itself back to your hand and repeat.

I see Kodama of the East Tree; if you add Meloku the Clouded Mirror then you have another landfall combo. Any basic land can be repeatedly bounced and played to create infinite 1/1 Spirits. Tap a basic land to make one mana, use that mana to pay for Meloku and bounce the basic land you just tapped. This creates a 1/1 Spirit which triggers Kodama, put the same basic land from your hand and repeat.


There's a secondary sea monster theme here which Ominous Seas would expand on. Seas has interaction with Aesi since you put a counter on it each time you draw a card including your first draw each of your turns. Combine Seas with Retreat combo to make infinite 8/8 Krakens. Whelming Wave can be a blowout since Aesi is a Serpent. Bounce all opponents creatures leaving just Aesi and any other sea monsters still on the battlefield. Wave is nice Fierce Empath to bounce it to then cast it again to tutor again.

Teferi's Ageless Insight lets you draw an additional card whenever you draw a card. For each card drawn means that if you have an effect that draws more than one card such as Brainstorm you instead draw six cards. Yavimaya Coast, Bant Panorama, Blighted Woodland are some budget land upgrades to consider.


Some cards to consider cutting:

Good luck with your deck.

multimedia on Adrix and Nev EDH

1 month ago

Hey, you've made a few good upgrades to the precon, nice Koma, Avenger, Rift and Birds. Do you own the cards in the maybeboard? All those cards are upgrades.

Some budget upgrades to consider:

Most of these suggestions is expanding on sources that can repeatedly create tokens with cards that have less converted mana cost (CMC). That's an area in the precon that's lacking which gives you more interaction with Twincasters earlier in the game.

Tireless Provisioner is ramp with treasures that has interaction with Twincasters. Biowaste Blob and Spawnwrithe can make token copies of themselves at your upkeep or by attacking/doing combat damage to a player. Champion of Lambholt cares about +1/+1 counters to make all creatures you control unblockable. Pair her with any source that can create creature tokens because she triggers whenever a creature token is created.

Mimic Vat can imprint an opponent's creature who dies which gives it real versatility in multiplayer Commander. Unfortunately, the token copy from Twincasters will also be exiled at the next end step therefore you don't get to keep the token copy unless you make another copy of the token then that copy won't be exiled. Risen Reef, Timeless Witness, Fierce Empath all have a strong ETB effect making them good creatures to make a token copy of. Rimewood Falls is a dual land that Farseek can search for instead of only a basic Island.

Good luck with your deck.

multimedia on Sea of Monsters (need feedback)

1 month ago

Hey, well done on a budget less than $100.

Some budget upgrades to consider then I'll explain some of these suggestions.

There's lot of ramp here specifically from land ramp spells and Arixthemthes is ramp. You can afford to cut some ramp for more draw and lower mana cost draw such as Brainstorm and Growth Spiral will help to remove slumber counters faster. Court of Bounty can be repeatable draw with the monarch as well as from your hand cheat a sea monster onto the battlefield or put a land. Garruk's Uprising can give all sea monsters trample as well as draw a card whenever a 4 or more power creature you control enters the battlefield (ETB) including creature tokens.

Fierce Empath can tutor for any 6 CMC or higher creature and you can bounce him with Whelming Wave or Crush of Tentacles to cast him again. Kiora, Behemoth Beckoner can untap Arixthemthes as well as be repeatable draw like Garruk's Uprising. Spawning Kraken is an upgrade for a sea monster since it can create it's own army as long as it, Arixthemthes or other sea monsters do combat damage to a player. Rimewood Falls is an upgrade for Woodland Stream so Farseek can search for a Simic dual land.

Good luck with your deck.

multimedia on Quantum Quandrix Upgrade

1 month ago

Hey, you're welcome, nice changes.

Is the +1/+1 counter theme worth it here? Bane is a good card in multiplayer, but it doesn't need a +1/+1 counter theme to be good, it just happens to use +1/+1 counters. Champion of Lambholt also uses counters, but she gets counters from creating creature tokens, interaction with Twincasters. Fractals also have counters, but that's just how they're created, the additional +1/+1 counter theme isn't really helping Fractals. +1/+1 counters don't have interaction with making token copies of creatures since the token copy doesn't get the counters when it's created.

A good counter interaction here is Primal Empathy + Fathom Mage , but how consistent is it that you get both these cards without having tutors to get them? Not sure if Fathom is worth playing as a draw source when it wants a more expanded counter theme to get the most out of it. Empathy, you don't have a consistent high power creature to take advantage of the draw.

Fae Offering has a good token effect with Twincasters, but only if you can trigger it which consistently seems too difficult here. Khalni Ambush  Flip, fight is good with Hornet Nest , but I don't think I would play a card that all it does is fight just to have this interaction. You don't really have powerful enough creatures until later in the game that can fight an opponents creature, kill it while also having your creature survive.


Some budget changes to consider based on my last comment:

multimedia on Quantum Quandrix Upgrade

1 month ago

Hey, well done so far with a budget upgrade of the precon.

Meloku the Clouded Mirror would be good here because it can be a repeatable source of tokens for Twincasters as well as a landfall enabler. Pair Meloku with Kodama of the East Tree + a basic land for infinite 1/1 Illusions and infinite landfall at instant speed. Tap a basic land to pay to activate Meloku to return that basic land to your hand and create a 1/1 Illusion token that triggers Kodama. Put that basic land from hand onto the battlefield, tap it to activate Meloku and repeat. When the basic land returns to your hand from Meloku it's a new object that has no connection to the basic land that was previously on the battlefield thus Kodama doesn't recognize it as being put onto the battlefield with it's ability.

Kodama also combos with Rampaging Baloths + Simic Growth Chamber as the land enabler for infinite landfall for infinite 4/4 Beasts since Chamber can return itself back to your hand and Kodama can put it back onto the battlefield to repeat. Fierce Empath can search for Kodama or Rampaging and it's a creature to make a token copy of. Add Garruk's Uprising for a draw engine as well as trample source.


Champion of Lambholt cares about +1/+1 counters and she triggers whenever a creature token is created. She can get big quick which makes all creatures you control unblockable. Pair Lambholt with Spawnwrithe + Twincasters to make an out of control army of Spawnwrithes who when each does combat damage to an opponent makes two copies of itself which grows Lambholt. Giant Adephage could replace Spawnwrithe since they do the same thing just one is three mana and other is seven mana. Add Curiosity Crafter or Reconnaissance Mission for a draw engine.

Tireless Provisioner is a repeatable source of treasures making it good repeatable ramp since it has interaction with Twincasters. Mimic Vat is powerful repeatable token source in multiplayer Commander since you can imprint an opponent's creature who dies, but sadly the additional token that Twincaster makes also gets exiled.


Cackling Counterpart is an instant to create a token of a creature you control. Mystic Reflection can create many copies of a nonlegendary creature of your choice when a creature or many creatures at the same time ETB. Double Major can make a token copy of a creature if you cast it while that creature spell is on the stack.

Risen Reef is a creature you want to make a token copy of because each Risen triggers itself as well as all other Risens you control. With Twincasters and one Risen in your control, if you make a token copy of Risen then you get six Risen triggers since both token copies ETB at the same time and see each other. Each token sees each other when they ETB which is four triggers and each token Risen also triggers Risen already on the battlefield for two more triggers for a total of six Risen triggers.

If interested in any of these suggestions then I offer more advice including cuts to consider. Good luck with your deck.

brieben on Codie: Hypergenesis

2 months ago

Thanks, harkness, for the upvote and the comment. Jegantha, the Wellspring definitely looks like a good fit. I may have to make room for it in my list. I would ignore the Companion portion and just play it as a regular card, but it also has the possibility of being an alternate commander, which always makes me happy (even if I don't play with it as a commander much I like having the option - the more variety the better). I also like your budget-friendly replacements for the praetors. We could obviously make the deck better by adding all of the most powerful creatures in the game (usually also the most expensive), but it takes a different kind of skill to build decks on a budget. I like your mentality!

As for draw, at least on paper the deck appears to have a good amount of draw options to me. I count 11 cards in the current list that have the potential to net you cards, not including Fierce Empath or Sultai Charm (which don't technically net you cards but do improve the value of the cards you keep). The rule of thumb I try to follow is to have 10-12 draw spells in the deck so it's right there. And I do think it's very valuable to have plenty of draw after your Hypergenesis turn as it usually leaves you with an empty or near-empty hand and you want to be able to recover from potential board wipes.

That said, you're right that most of the card draw is in the form of creatures or enchantments that come down after Hypergenesis . And it would obviously be ideal to draw before your Hypergenesis turn to make sure you have a hand full of threats to lay down. So I did a search for all 3-mana sorceries and instants that draw two or more cards. The best options, in my opinion, are the following: Abzan Charm , Esper Charm , Field Research , Ingenious Mastery , Probe , and Read the Bones . You could also try Fiery Gambit if you have good luck with coin flips (not a card I would want but I imagine some folks would find it fun, and it would be fantastic every time you actually pull it off).

It might be worth it to swap some of the other instants and sorceries for these, so I will definitely consider it myself. I already have one similar card in the list with Dismantling Blow so I'm not sure how many more I would want or which cards I would want to take out. I believe with these cards you would get to draw the cards first and then do Codie's ability to find and play Hypergenesis, but hopefully someone can correct me if I'm wrong. Of course, this also has the potential downside of drawing Hypergenesis and then not being able to find it, which gives me pause. So I'm not sure if it's worth it or not, but it's at least worth considering and testing!

harkness on Codie: Hypergenesis

2 months ago

I've almost got this deck complete (minus the city of brass and said Praetors, lol!) My placeholders are fun big baddies like Archetype of Finality and Archetype of Endurance , Sun Titan , Geode Rager , Marisi, Breaker of the Coil , Admonition Angel (for fishing up Acidic Slime and Fierce Empath before the big combat). The goading from Marsi or Geode is great because it causes so much chaos after your own combat they usually forget about my Angel or when I start fishing for Door to Nothingness :)

Upon testing, I feel the deck needs some card draw and I'm not sure how to improve that with this particular gimmick. If I had a few ways to draw a bunch right before I trigger Codie that would be perfect. Faeburrow Elder and Golos, Tireless Pilgrim are amazing together so I put in Jegantha, the Wellspring for some redundancy.

DevoMelvminster on The Power of Draw

2 months ago

Switched up a few cards:

Loaming Shaman out for Endurance - easy upgrade

Castle Garenbrig out for Yavimaya, Cradle of Growth - easy swap. Garenbrig didn’t do much in the way of ramp, but, with the next swap, Forborg does a LOT.

Rampant Growth out for Fierce Empath - we have plenty of cheaper ramp and, quite honestly, one day i sacrificed Protean Hulk to chain into empath for Mossbridge Troll and realized I wasn’t even running it. Very embarrassing. Now it will not happen again.

Nissa, Vital Force and Vigor out for Beast Whisperer and Nissa, Who Shakes the World - the land count is low, and more and more of the ramp is creature based. Nissa, vital force wasn’t gonna draw us as many card as beast whisperer, and vigor wasn’t doing much that other cards couldn’t do, so we’re getting bigger ramp with Nissa, who shakes the world.

Lemme know if y’all have any suggestions or ideas with the new changes!

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