Geralf's Messenger

Geralf's Messenger

Creature — Zombie

Geralf's Messenger enters the battlefield tapped.

When Geralf's Messenger enters the battlefield, target opponent loses 2 life.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

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$1.9 $3.0 $5.99 $5.26 1.07 TIX 0.86 TIX

Geralf's Messenger Discussion

Figag on Marauding The Multiverse

1 day ago

I would look into Gatekeeper of Malakir and Geralf's Messenger to replace Herald of Torment (terrible in modern as it is boltable and the bestow is too expensive) and whatever else you think you can cut. Goblin Guide would help a lot as you said so let's hope for a reprint. You can also cut to 19 lands. Anything more in unnecessary and you could consider 18 even but I don't recommend it. But I'd run 4 Gatekeeper and 3-4 Messenger because they are great mono-black proactive creatures.

ProgenitorX on Undead Rush

1 day ago

Thanks for the feedback ockhamsrazor! The Geralf's Messengers in my deck were Grave Pacts at one point. With your suggestion, I think I'll go ahead and order the one I'm missing to replace them. I think I'll also add in a Coat of Arms and see how that plays out (wanted to keep the 5 drops low). I'll keep your other suggestions in mind and experiment with them.

-Logician on Everlasting GobZombies

3 days ago

I like Lava Zombie with Geralf's Messenger. Nice.

I'm actually not so familiar with skeletons, but sacrificing your own creatures to Kjeldoran Dead actually seems lackluster. Letting them die and come back bigger is good, but then here's the issue. Your opponent didn't have to deal with the fact that your creatures have undying. Before they've died and came back stronger, your opponent has to think about how they're going to defeat a bunch of creatures that don't really die the first time. As soon as you sacrifice them yourself just to have a 3/1 Kjeldoran Dead, you're freeing your opponent from that struggle. Now if you sacrifice your creatures to Mind Slash, then while you're freeing your opponent from the struggles of fighting against undying, you're also attacking their hand. That's okay. That balances out in your favor. Also, if you have Gravecrawler in the graveyard and a zombie in play, Mind Slash basically reads:

  • : Discard a card from your opponent's hand.

Then you just keep doing it to them until they have no cards left. That's a winning strategy.

Try not to sacrifice your creatures unless you're getting card advantage from it with a card like Altar's Reap or Greater Good, or your opponent is discarding from it with something like Mind Slash or flashback Cabal Therapy, or you threaten to sacrifice all of your creatures while you have a Blood Artist in play which threatens to kill your opponent right there on the spot. The act of sacrificing in those ways are strong. The act of sacrificing just to have a creature with good power and toughness is not very good and I would consider that a poor use of resources.

I like including red for the noncreature spells. That's actually a pretty good idea, as red/black gives you access to Terminate, Dreadbore, Lightning Bolt, Kolaghan's Command, and Rakdos Charm (for the sideboard against decks that make infinite creature tokens, you just deal 1 damage to them for each creature they have for infinite damage. It can also exile their graveyard). Also, Olivia Voldaren is just a really damn good card. Splashing any color will have its advantages. Blue, for example, gives you access to Diregraf Captain, Countersquall, Grimgrin, Corpse-Born, and plenty of draw power. Green opens the door to Abrupt Decay, Deathrite Shaman, Maelstrom Pulse, Lotleth Troll, Putrefy, and generally just lots and lots of removal including the ability to destroy both artifacts and enchantments. While red has no problem taking care of artifacts, and white has no problem taking care of enchantments while being okay at dealing with artifacts, green has the best removal for both artifacts and enchantments, for example, Nature's Claim, Naturalize, Krosan Grip etc, and Abrupt Decay usually gets anything anyway and has proven itself as an all-star removal spell in all of magic history. Splashing white gives you access to removal that isn't always "destroy", and good field control in general. Firstly, you get Vindicate, then you get to play Council's Judgment, which is absolutely absurd. You could also play Utter End if you wanted. Of course, you also get Wrath of God and various similar cards to that. You'll notice that while white allows you to have answers to anything, it comes at the cost of a little bit more mana.

Every color offers something significant, and red probably offers the fastest deck because Lightning Bolt can be both removal and lethal damage. Like I said, my card knowledge is limited in terms of skeletons, so I can't help you there. Keep in mind that Death Baron is the same as good in your deck without skeletons as it is with skeletons.

ManMeatSpecial on Everlasting GobZombies

3 days ago

I really love the Butcher Ghoul and Geralf's Messenger and they would sync better in a skeleton deck. logician

ManMeatSpecial on Everlasting GobZombies

3 days ago

I'm leaning more towards zombies now, but not just zombies. I really would like to use the full effects of Death Baron I have quite a few good skeleton cards as well I used to play with a lot. I'd like to implicate maybe some Kjeldoran Dead and a few others. The sacrificing for him would go well with Geralf's Messenger or Butcher Ghoul . The skeletons also work well with Mind Slash since they all have regenerate for 1. But I don't want a straight black deck. I really love the idea of some red in there. Maybe even just for the spells. Do you think that could work well? maybe a couple creatures that could be useful anytime in the game. But mostly zombie/skeletons.

jcbl97 on VampireArmy

3 days ago

hey! remember me, we traded a few months back and I was wondering if we could go for round 2? I see that you are interested in a Bloodstained Mire, I am also interested in a few cards you have too. I need 2x Swords to Plowshares, 1x Gravecrawler and 2x Geralf's Messenger. I have a little bit more money on my side of the trade so I could let you look through my binder for more stuff you could use/want. Contact me back and maybe we could do another trade!

enpc on Ghave that Bitch a Combo

4 days ago

I'm just going to throw in my two cents here in regards to Boonweaver Giant / Pattern of Rebirth / Academy Rector. I've had Pattern-Boonweaver suggested for my Saffi Eriksdotter deck and while it's a cool combo, I don't think it's worth stacking THIS deck with cards just to enable it.

Like most graveyard combo recursion decks, the hardest part of assembling the combo is actually getting the sac outlet. While having access to does definately help, you need to have an outlet in play to make the whole thing worthwhile. I know your commander can sac creatures however each creature sacrificed this way does cost mana, meaning the setup would be something along the lines of:

From here you gan set up the loop getting Geralf's Messenger. However this has cost 10 mana (not including the mana to get Academy Rector into play). Obviously this can be shortcutted with Viscera Seer in play, however the deck only runs 3 recurable and free sac outlets total. And at the amount of effort you have to go through (not to mention all the points you can interupt it at), Academy Rector just seems like a wasted card in the deck.

GabeCubed on Blue/Black Zombies

4 days ago

You can seriously replace a lot of cards with Geralf's Messenger. Modern is a very fast format, and your deck should have won or stabilized by turn 4-5. At the current moment, most of your deck will be too slow. Also, with a card like Rotting Rats, if you have Gravecrawler and Bloodghast, you can discard one of those, and just get it back. Blood Artist would help with this strategy, because those type of creatures can just keep coming back. Because of these synergies, Gravecrawler is an amazing card. I understand some of this does kind of stray away from the main idea of the deck, but it makes the deck better. If you have all of those cards, plus Diregraf Captain, this will be a pretty powerful aggro deck. I think Gray Merchant of Asphodel is a good card, just keep that as a 2-of. Fill out your curve with cheap creatures and some good removal, and this deck will do really good. Also, I saw you said that Cryptic Command is one of your win-cons, this is wrong. With creature decks, this is not a card you want. You'd rather have removal or more creatures. The creatures you present should be powerful enough to win. Cryptic Command is a card that control and Delver decks can use efficiently. Those decks usually have one or two creatures they win with, and cards like that help protect their win-con. This deck doesn't need that.

Power / Toughness 3/2
Color(s) Black
Cost BBB
Converted cost 3


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Dark Ascension Rare


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