|Commander / EDH||Legal|
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|Dark Ascension (DKA)||Rare|
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Creature — Zombie
Geralf's Messenger enters the battlefield tapped.
When Geralf's Messenger enters the battlefield, target opponent loses 2 life.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Geralf's Messenger Discussion
2 weeks ago
A few changes I would suggest to improve your win ratio would be to drop the flood the board game plan and instead keep your resilient creatures like Pack Rat and Geralf's Messenger while replacing the rest with interaction such as removal like Fatal Push. this will allow you to play a more controlling approach and build a sticky board state until you can capitolize on landing a Gary.
2 weeks ago
I feel like there are a couple of nice combos that you already have most of the pieces for but are just missing one or two cards that would work well in the deck as non-combo pieces anyway.
Adding Nim Deathmantle would give you:
- Infinite sacs, recursion: Phyrexian Altar + Nim Deathmantle + Priest of Gix
- Infinite sacs, recursion, black mana: Ashnod's Altar + Nim Deathmantle + Priest of Gix
- Infinite sacs, recursion, life drain: Ashnod's Altar + Nim Deathmantle + Geralf's Messenger
- Infinite sacs, recursion, tokens and colorless mana: Ashnod's Altar + Nim Deathmantle + Abhorrent Overlord/Wurmcoil Engine
- Infinite sacs, recursion, life drain/gain: Chainer, Dementia Master + Phyrexian Altar + Abhorrent Overlord/Wurmcoil Engine + Blood Artist
3 weeks ago
Have you considered Trading Post, Geralf's Messenger, Puppeteer Clique, Cauldron of Souls? I really like undying/persist in this deck. There is also Mikaeus, the Unhallowed, but price is a factor with him.
4 weeks ago
So, just to give some context from where my advice stems: I've played Ghave for 6 years now and it's easily one of my favorite decks. I play full-on combo Ghave, but I used to play fair token overrun Ghave. My deck list is here if you need a reference for any combos I mention today: Ghave: Baby Makin' and Alimony
Ghave works as a fantastic token generation engine, where 1 mana = 1 token. You don't normally get that much benefit out of your token producers, with basically all of the saproling makers take so many turns that they're too slow to overrun efficiently. Things like Mazirek are great if you have doublers down, but Cathars' Crusade is missing and it requires you jump through fewer hoops- make 1 token, make everything but 1 creature on your side of the board huge. Cathars' Crusade is one of the best cards in the archetype, I strongly suggest running it.
In similar vein, Ivy Lane Denizen, Bloodspore Thrinax, Juniper Order Ranger, among other cards, also go infinite with Ashnod's Altar for infinite mana and tokens (you make 1 token, get a new counter. Pay another to remove that counter, make a new token, obtaining another counter. Sac the first creature to get your 2 mana back and have a new token. Repeat this for infinite colorless mana, and because you have infinite colorless mana and 1 mana = 1 token, you now have infinite tokens), not to mention the aforementioned cards are just good in the deck because they let you generate tokens more efficiently.
Undying creatures are also phenomenal at producing Saproling tokens with Ghave. While not saprolings themselves, you'll be able to produce tons of them efficiently using cards like Young Wolf, Butcher Ghoul, Geralf's Messenger, and the like. Again, Ashnod's Altar + any of those + Ghave = infinite tokens too (you sac the Undying creature for mana in this loop, then pay 1 of the 2 mana you get to remove the counter from it, resetting the Undying creature).
For fair Ghave, there's nothing better than Seedborn Muse. Ivorytusk Fortress isn't bad, but Muse untaps all of your lands which lets you make more tokens on opponents turns, effectively becoming a Gaea's Cradle if you have a counters source on field (because if you have 5 mana, you obtain 15 extra tokens if you have 3 opponents. Not to mention you can cast instants on opposing turns as well).
Growing Rites of Itlimoc Flip should probably be in here as well. It's not a bad card at all, and it and Cryptolith Rite can help you make absurd amounts of mana so you can go from 10 tokens to 20, then to 40, then to 80 in just a couple of turns without even needing Doubling Season.
I recommend cutting the following for some of the above cards:
Life and Limb is just worse Cryptolith Rite, now, in that it lets your opponents board wipe your lands. Cryptolith lets your tokens tap for any color of mana at half the mana cost, so it seems like a reasonable swap without the downside of losing lands to a Wrath of God.
Dark Heart of the Wood isn't great, especially without Life and Limb. Cutting that for Growing Rites or any of the aforementioned cards would help a lot. I don't feel it necessary to run all of Gravity Well, Raking Canopy, and Downdraft. I'd at least cut Downdraft. Druidic Satchel isn't the greatest, and practically any card above will make tokens better.
Flash Foliage should probably be Beast Within or Anguished Unmaking, as blocking a big creature once isn't that great, but being able to remove literally any troublesome permanent (and 3/3 beasts aren't a big deal) or being able to exile a troublesome nonland permanent is pretty awesome.
Anyway, hope this helps. I tried not recommending you cut any of your spore counter guys because they're probably your theme, but the above cards will definitely help you along quite well, so try to squeeze them in where you can (and small confession: I have a bit of a soft spot for Thallid, Sporesower Thallid, and Sporoloth Ancient. One of my first Magic decks was a spore counters deck using all of those guys from Time Spiral block + Opposition to lock my opponents down, lol). On the subject of opposition, though, maybe Glare of Subdual might be a card you like to swap out Flash Foliage for? If you regularly have the most creatures at the table, just tap everybody down so no one gets to attack but you. That's always fun.
Anyway, I'm out, have fun!
1 month ago
Thick_Tentacles, definitely fits with the theme of the deck, and might be a good replacement for Go for the Throat if I want to land more devotion. I'll have to do some play testing, since it will fight for that 3cmc slot with Geralf's Messenger.
1 month ago
Prized Amalgam was there as a nice treat for reviving other cards like with Gravecrawler, Relentless Dead or with Havengul Lich's ability. It also triggers off of the undying ability that Mikaeus, the Unhallowed gives and Geralf's Messenger has. It's always nice to get a free 3/3 for sac fodder or for blocking if I have Amulet of Vigor in play.
1 month ago
Thanks beakedbard, I will switch out Soulless One for Geralf's Messenger as I own a copy of both. As for Anguished Unmaking and Vindicate I don't own copies of these cards and they are pricey for a simple removal spell so I will pass atm. They are great cards without a doubt I just can't really dump any money into MTG atm. I will keep them in mind for the future when more funds become available. Anointed Procession is in the deck already as well as Endless Ranks of the Dead being side/maybe boarded. I don't particularly like Graveborn Muse and Viscera Seer's scry 1 seems unnecessary with Varina on the field filtering for me. Attrition is very interesting but still pose the question, what would I remove for it? Any thoughts beakedbard, multimedia or FLATSO99?
1 month ago
Seems like you really need some tutors in here even maybe some of the cheaper higher cmc ones just so you can combo off a bit easier if you can't find one of the pieces seeing as that seems to be your main strat here. Personally i'd replace Soulless One with Geralf's Messenger because the latter goes infinite with Solemnity and a sac outlet unless i'm missing some combo. Its also probably worth making room for Anguished Unmaking i'd say Vindicate as well but i'm guessing that's out of the price range. Graveborn Muse, Viscera Seer, Anointed Procession, Attrition and Endless Ranks of the Dead are all worth consideration as well. Lastly you might want to consider counterspells if simply just to stop people from stopping your combos. I like what you've got with this so far seems like it could be good.