Geralf's Messenger


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension Rare

Combos Browse all

Geralf's Messenger

Creature — Zombie

Geralf's Messenger enters the battlefield tapped.

When Geralf's Messenger enters the battlefield, target opponent loses 2 life.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

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Geralf's Messenger Discussion

IRNMN on U/B persist

2 days ago

Have you considered running Black/White Geralf's Messenger combo with Viscera Seer and Solemnity? Doing that would reduce the infinite combo to requiring 3 pieces instead of 4. Not to worry if you're determined to stay in Black/Blue though

Welch on Casual Zombies

2 days ago

I suggest you cut:

dlamars on Making the most out of ...

2 days ago

Yeah I used to run Geralf's Messenger with the Retribution of the Ancients/Phyrexian Altar combo. The problem for me is with his cost and coming into play tapped he is kinda terrible in edh unless comboing out. I run Mikaeus, the Unhallowed instead but he isn't a huge part of the deck since I chose not to include the altars/Exsanguinate.

Feel free to link your list, it'd be cool to see what you're running!

Budgetish on Turn 2 9/9 Flying Trample, Turn 3 Win

2 days ago

Yeah I like the Duress and Pithing Needle for sideboarding, along with probably some Inquisition of Kozilek. I'm with you that Stain the Mind would be the better option, it'll help take essential combo pieces out of the game. Bitterblossom would be great in this deck, but my first born son wouldn't appreciate being sacrificed to afford such fancy cards.Claim//Fame is a solid card, I just wish it could hit Geralf's Messenger. Butcher Ghoul is good for coming back, but I want high value 1 drops mostly for the speed of getting the demon out quickly. Cadaver Imp and Relentless Dead are good for bringing things back, but there isn't too high of a priority to bring things back when I could just draw new things with Sign in Blood

w1ck3d123 on Solemnity **Primer**

3 days ago

Hey escesare, thanks for commenting on my deck.

In essence your deck seems very similiar to mine. Sac for infinite dmg or life.

Viscera Seer seems very underwhelming. I guess its only in here because it lets u sac for one ?

Although you have some card draw with Dark Confidant, I'm not a fan of all those 1 of cards, especialy something like Bontu's Last Reckoning, in my experience you will never have your 1 of boardwipe when you really need it.

The only creature you will sac with Blasting Station is probably Geralf's Messenger, but since that already deals damage every time it comes back, might as well sac with something cheaper like the Seer.

It seems to me like you try to have an answer for everything you might encounter which in return cuts down on your wincon.

Also why only 2 Godless Shrine ? i would cut all the Bloodstained Mire.

skoobysnackz on Making the most out of ...

3 days ago

I personally really like Geralf's Messenger. Also thanks for this, I had not thought of using Celestial Convergence, Sustaining Spirit and Lost Auramancers to combo with Solemnity. I'll have to add those to my own Ayli deck.

dondorgatho on Sek'kuar death keeper wither

5 days ago

maybe you could replace the artifacts with some small returning creatures to get some death triggers for your commander, Meren of Clan Nel Toth and The Scorpion God

like Bloodghast Bloodsoaked Champion Geralf's Messenger Nether Traitor or Reassembling Skeleton

and while you're at it some sac outlets like Viscera Seer

casmiel on 3-Color Dead Stuff

6 days ago

Thanks a lot, I really appreciate the effort. When it comes to curves and manabases I'm still learning a lot, this kind of feedback was exactly what I was looking for.

I agree on your assessment of the discard spells, it's only something I want out of the sideboard. If I side those in for relevant matchups, I can have up to 11 discard effects in my deck, which should be more than enough to turn the tides if I get outpaced by combos in game 1.

Collective Brutality is very tempting here, it might even push me to consider Relentless Dead as 1 mana to recur a discard Cryptbreaker is very affordable, while Gravecrawler is always a free discard. My burn matchup is a bit of a mixed bag, an unchecked Wayward Servant can often slowly drain 3-5 Life or eat a Bolt for me, Tidehollow Sculler can eat a spell and Cryptbreaker can create blockers for days without triggering Eidolons. If I don't get to stick those though, Gravecrawler, Dread Wanderer and Geralf's Messenger don't exactly make for amazing blockers. It depends on which half of my deck I draw into. Collective Brutality could tip that into my favor.

On the other hand, Fatal Push is really nice to knock down a Thought-Knot Seer, Gavony Township pumps or Scavenging Ooze in addition to the Goyfs and Shadows. It's a tough decision to get right and depends on what I run into. For now, I think I'll keep the Brutality in the sideboard as a silver bullet for matches where it really shines. But I will definitely try them in the maindeck to get a feel for it. If I ever maindeck Relentless Dead, I'll probably make the switch as I'll have a better chance to get more value out of the discard.

Don't play sideboard cards because they're good, but rather play them because they replace cards that you remove.

That was a real eye-opener to be honest, I was struggling a bit with keeping my company hits high. I'll try moving some of the hate over to sticks like Kataki, War's Wage to not dilute my Company hits too often. I took some inspiration from Abzan Company and Counters Company in that regard, Selfless Spirit against boardwipes and Qasali Pridemage for Bridge, Chalice and Blood Moon. I will have to spend more time on that topic in general as I tend to just slam cards that hose stuff without considering how they play with my deck, I guess sideboards are things you spend more time with the more you play and learn the Modern format.

As for graveyard hate, I'm not too worried. It only really hurts my Gravecrawler and Geralf's Messenger, Dread Wanderer only becomes relevant in grindy matches and even then a late 2/1 is nothing esciting. I do definitely want ways to exile Past in Flames, Delve creatures, Goyfs, Snap targets and the usual Dredge suspects. Nihil Spellbomb is good enough for that and I like the cantrip function. A CoCo deck can reasonably operate even with 24 creatures, the minimum that people have calculated for CoCo to be still acceptable is 22. So I can take a bit of a hit on creatures after sideboarding, though not too much.

I think 4 Thoughtseize might be too high, my manabase can be a bit tricky (painful) and many of my creatures come tapped or can't block, so I have to be more careful than others. The edge it has over Inquisition of Kozilek is pretty substantial though, so I have gone up to 3 of them and an Inquisition for Burn or Affinity.

I'm still pretty weak at building sideboards so you made some great points.

As for the manabase, I totally agree with everything you have said. I was maybe too afraid of Blood Moon and Ghost Quarter and neglected the complications that would arise. I'm still a bit afraid of playing just 1 fetchable White source though, if that gets Spreading Seas or anything else happens to it, I suddenly lose 9 White sources at once and only have 4 lands to cast my Path to Exile. I might go 3-2 on Courtyard/Shrine but I'll have to see how it plays out. Definitely taking over all the other changes though!

That was some great feedback and I really appreciate the time it took you to think about and write it. The deck is a lot of fun and with the current diversity in the game it can really have a couple of good games, even though it is such an underplayed tribe. It might not be the best tribe around, but it is enjoyable and has its strong points.

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