Geralf's Messenger

Geralf's Messenger

Creature — Zombie

Geralf's Messenger enters the battlefield tapped.

When Geralf's Messenger enters the battlefield, target opponent loses 2 life.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

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$1.8 $3.08 $7.78 $5.29 1.07 TIX 0.86 TIX

Geralf's Messenger Discussion

-Logician on what if zombie master came ...

6 days ago

I built a pretty savage U/B Zombie deck for modern once. It was only semi-competitive, but was hella fun to play. I splashed blue for Diregraf Captain and Countersquall. I knew I wanted some form of countermagic, and Countersquall fit my gameplan ridiculously well, because the goal was to grind my opponent down with small bits of life loss through that counterspell, Geth's Verdict, Blood Artist, Geralf's Messenger, Diregraf Captain's ability etc. Then since my creature-base was very resilient to dying because of Undying, Gravecrawler (with four Mutavaults to ensure I always had a zombie), Bloodghast, and Butcher Ghoul, I was able to run sacrifice outlets that are usually unconventional because sacrificing board state is usually not so good. I was able to legitimately use Altar's Reap, Grimgrin, Corpse-Born, and even Demonmail Hauberk LOL. Four mainboard Tragic Slip is pretty savage too in this deck.

Giving all my dudes swampwalk would be pretty legit! I'd certainly find something to cut for it.

TheMTGartifact on Zombie (needs help)

1 week ago

Maybe play a few Gravecrawler's or Geralf's Messenger? Idk.

XTechNinjaX on Sir, Please Control Your Zombies.

1 week ago

Ya I think a wipe would be great. Just because it generally ruins agro decks and you can rebuild pretty fast. That or you can run an Arena just for more card advantage. I use that with my obliterator deck and even without obliterator out just fighting your Geralf's Messenger with other enemy creatures could be fairly effective and recurring removal. Sort of depends on your meta.

XTechNinjaX on Sir, Please Control Your Zombies.

1 week ago

That's fine. If you like a mechanic by all means keep it! I hate when people hate on mechanics I enjoy using but sometimes if I hear them out and then think about it for a long time I end up coming to the same conclusion. I would just give you my thinking behind Cemetery Reaper and leave it at that so you can see my view but like I said if you like it and want to keep it man that's all you and I still love the deck cause zombies are awesome! lol

I play extremely high tier competitive modern. Most of my views are biased toward that play style and so when I see this card here is my thought process. Cool it is a lord. It does say OTHER creatures so even with 2 on the field they are both well within range of almost all modern removal(Lightning Bolt ect.). Then he eats up your turn 3. I feel like on turn 3 this deck would rather drop a Geralf's Messenger or hit some hand disruption and then cast a Dark Confidant when you see the coast is clear. Then he is a zombie engine which is great but he is atrociously slow. For the cost of 3 mana and tapping him he gives you a 3/3. 3 mana should be spent on much more effective things IMO. Lastly even in a situation where you have the time and mana to use his ability to it's full potential you need to put their creatures in the yard first which is pretty hard to do just by swinging 3/3s and running 6 kill spells.

That is my thinking. Now if you wanted to run another zombie engine I would think Endless Ranks of the Dead would be much better because it is fast, grows exponentially, and is much harder to remove than a 2/2 creature however I would also argue that between Gravecrawler and Bloodghast that you have plenty of recurring threats that you don't really NEED a zombie engine. You just need ways to keep the board clear so you can swing through with your masses of small guys. My competition modern deck sometimes hits for 2-4 per turn but with so much control and card advantage that there is little to no answer to my threats. When someone can't kill it or block it you would be surprised how quickly 2-4 damage per turn gets the job done. Might even be nice to run 1 or 2 Languish or Killing Wave just to keep the board clear because you can rebuild from those in about half a turn with your threats.

Let me know what you think man but as I said +1 from me regardless and don't force this deck anywhere you don't want it to go but if what I said makes sense it is worth giving some thought. Keep up the awesome work man!

SunCe180 on Zombie-Aristocrat Moon

1 week ago

So when I first looked at this deck I was very meh... but in playtesting it I found it to be much stronger than I anticipated.

Profane Command is amazing in this deck... it tends to give the last little push needed to pull off a win.

The only thing I had problems with was the land base... I know Blood Moon would turn them into mountains but I feel that Blood Crypt has to be here to assist in making sure turn 3 Geralf's Messenger and turn 4 Falkenrath Aristocrat can more readily and easily happen.

Sideboard I feel like the Tragic Slip's would be better replaced by something else, though I'm not sure what.

All in all this is a very fun deck to play that performs way better than expected.

vault on Ghave that Bitch a Combo | V2

1 week ago

That's true. The main reason I was thinking of replacing him is the fact that I hardly use him anymore. If I happen to have Geralf's Messenger in hand then I'll use him, but he's mainly a chump blocker or a spell I play when I have nothing better to do.

APPLE01DOJ on [Community Discussion]: Modern Chat

1 week ago

IMO the curve should be... IOK/Thoughtseize... Bloodghast... (Which you may not need to hardcast)... Liliana of the Veil/Geralf's Messenger... Phyrexian Obliterator... Gray Merchant of Asphodel.

SwaggyMcSwagglepants on [Community Discussion]: Modern Chat

1 week ago

square711 What I mean with the Mizzium Meddler is that say you have 2 Splinter Twin and the meddler in your hand. Play Meddler eot, then attach Twin to it. You can then stall a nice bit to draw a wincon.

Bounding Krasis in sideboard for Temur Twin is what I could mainly see. Using this link I think you pull the Roast or a Dispel or both for 1 or 2. If you see a deck that will usually have 1 or 2 Night of Souls' Betrayal or need more wincons, these might be good to side in.

They were all speculations that I thought many people might not think of right off the bat. And, if any of my predictions come true, I will be the first to say Called it!

Personally, I think that Despoiler of Souls and Gatekeeper of Malakir are the best drops in MBD, maybe with Bitterblossom and Pack Rat as the best drops.

But what would the other cards be? Geralf's Messenger, Phyrexian Obliterator, Thoughtseize/Inquisition of Kozilek, Gray Merchant of Asphodel (even though its slow, it wins games), Go for the Throat, Gurmag Angler, Erebos's Titan?

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