Geralf's Messenger


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Dark Ascension Rare

Combos Browse all

Geralf's Messenger

Creature — Zombie

Geralf's Messenger enters the battlefield tapped.

When Geralf's Messenger enters the battlefield, target opponent loses 2 life.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

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Cardhoarder (MTGO) 29%

2.18 TIX $3.51 Foil


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Geralf's Messenger Discussion

HobbyGamer007 on Abzan attempt

1 day ago

Well, tbh, it doesn't seem you've quite grasped the concept of Ghave yet. as a heads up heres and the decklist is here on tappedout.

Soo, where to start. I guess you want to build a mildly competetive Ghave control deck. That said, Ghave is actually a great combo commander, as you will see if you read the primer and the decklist. However a friend of mine currently runs a controlly version of ghave since he lacks the cards to make it full on combo style. Still wins through combos like Geralf's Messenger + Ashnod's Altar + Ghave and so on. Or infinite ETB's with Altar+ Karmic Guide + Reveillark + Triskelion. Sooo In this comment I will give you some control cards to work with. I'd suggest you just look up the combos you wanna put in, since it really is faster and better. If you wanna stay beat down, thats fine too, however not quite as strong.

Now to the control part:

You want to use the tokens you produce as a resource. You create and sac tokens to stuff in a way that gains you mana or boardpresence directly. Since lots of creatures are gonna ETB and die every turn you wanna profit from that as well.If you have Ghave, Guru of Spores, Aura Shards, Death Pact and Ashnod's Altar out on the field you can for the price of 1 colorless mana: 1. Destroy target Artifact or enchantment. 2. Gain 2 colorless mana. 3. Make every opponent sacrifice a creature.

If you have Doubling Season or cheaper(and therefore better) Parallel Lives out you will generate permanent value during that process(you get 2 tokens and only sac 1). In fact if you just add Parallel Lives to the above equation you can generate have infinte Tokens enter the Battlefield and die, Destroying all your opponents permanents that are neither Lands nor Planeswalkers. If you throw Blood Artist in there, you win.

Also you really wanna play every single 1 Mana Mana Dork (e.g. Llanowar Elves, Elvish Mystic,...) you can. They provide the best accelleration and if threatened you just sacrifice them to Ghave instead. And if you hate counters play Grand Abolisher. Find your stuff with Green Sun's Zenith and the likes and yeah.

That said, with Ghave you are quite in the middle of the Beatdown and Control Deck in terms of playstye. During your turn, you play out some of your permanents, but if you don't have the kill you leave about half you mana open for Ghave's and other abilities. You use these either at the last end step before your turn, or in response to removal. Since you are black, green and white, getting stuff out of your grave is easy, so you don't want it exiled. A Path to Exile on Ghave, simply makes 5 tokens for you. Trying to kill one or two of your mana dorks makes Ghave bigger.. and so on.

Look at the ghave list above and tune it down to your playstyle and throw some infinite token combos in there, google for cards that trigger whenever something ETBs or dies and you're good to go I guess :)

netdecksandchill on Black Zombies - Help!

2 days ago

Some initial thoughts...

Dismember and Fatal Push are two of your best cards, should be in the main deck. Actually, you could use more of each or other black removal spells, of which there are many, like Grasp of Darkness.

You also probably want more/better zombies and less of a mishmash of creatures, plus more creatures overall - 24 seems about right. Lord of the Accursed, Diregraf Colossus, and Metallic Mimic are all fine. Relentless Dead is really good. Geralf's Messenger, Gravecrawler, Cryptbreaker, Dread Wanderer are worth considering. Kalitas, Traitor of Ghet is cool. Look at some of the Standard and Modern lists out there for more ideas.

Some Liliana planeswalkers would fit.

I think spells like Dark Salvation and Stir the Sands are too expensive to run 7 total. Dark Salvation is better I think, so maybe drop the Stir the Sands? Too many of the artifacts too I think - maybe one of each? Liliana's Mastery is good.

Other spells to consider: Thoughtseize (expensive though) or cheaper variants like Inquisition of Kozilek or even Duress. Collective Brutality is good too.

BlurrySC on Undying Retribution

1 week ago

Look into Plague Belcher instead of Demonlord of Ashmouth. I've messed around with both. Menace is usually pretty similar to flying in that it is hard to block and the fact that Belcher can reset your Geralf's Messenger is a pretty relevant ability (also you can sack the messenger for even more damage). Looking good overall though!

Sargeras on How The Devil Plays MTG: The Mono-Black Primer

1 week ago


Thanks for the comment!

The reason I personally do not play push in this deck is because I'm usually tapping out to cast my spells and cracking fetches. This usually means that push doesn't hit everything I need it to. This conclusion was reached through playing in my list.

Since I have a more aggressive meta, I do not play Geralf's Messenger since 3 cmc puts it at odds with the other 3 drops I play. I am considering adding Liliana, the Last Hope, as it would help me in that.

JaysomeDecks on Ghave, Guru of Tokens

1 week ago

There are 6 cards that each let you directly convert mana into creature tokens at a 1=1 ratio.

You run 2: Juniper Order Ranger and Cathars' Crusade

The other 4 are: Ivy Lane Denizen, Champion of Lambholt, Sigil Captain, and Bloodspore Thrinax.

Any one of these cards with your commander, and you can make as many tokens as you have mana, turn after turn after turn. I would strongly suggest running all six, as that maximizes the chances of having one in your opening hand, and of drawing a replacement if one should meet an untimely end.

  • Any one of the above-mentioned "Six Keys" will go infinite with your Ashnod's Altar, but if you want to pursue having them go infinite I would recommend also adding an Earthcraft. It is fantastic mana ramp by itself, similar to your Cryptolith Rite, but allowing you to tap creatures the turn they come into play, thus giving you your mana sooner, and enabling infinite combos.

  • Geralf's Messenger deals infinite loss of life when combined with your altar and your commander, and can otherwise be exploited as a token generator.

  • Since you run Mikaeus, the Unhallowed, you could always add in a Triskelion for an infinite damage combo that does not rely upon your commander. Slotting in Tooth and Nail to fetch them out together makes for a nice single card wincon. (Triskelion would slot in nicely for Walking Ballista maybe)

Sacrifice effects are amazing in this deck, and a Dictate of Erebos or Grave Pact can give you control of the game. The one I would really recommend, however, is Martyr's Bond, as it bring retribution for any permanent of yours that is destroyed, while still working as a field wipe as you sac creatures.

Deathreap Ritual and Smothering Abomination lets you receive good card draw when you sacrifice tokens, and Eldrazi Monument give all your creatures Flying, Indestructible, and +1/+1, at the cost of 1 token per turn.

If you're interested, I have a Ghave deck that may have some ideas for you.

Keeper of the Six Keys

Commander / EDH JaysomeDecks


Memphismaymagic5 on How The Devil Plays MTG: The Mono-Black Primer

1 week ago

Fatal Push is a bit like a new Path to Exile, and you play fetches so you can trigger revolt.

Geralf's Messenger provides devotion and is a very resilient creature cause of the undying (great against common removal like bolt).

tempest on In the Company of Zombies

1 week ago

I'd prefer Plague Belcher over Lord of the Accursed actually since plague belcher can somewhat make up for the lack of a pump ability by its own higher power, but also guarantees more damage with the death ping. the -1/-1 counters are negligible since you can always bring them back, and in the case of Geralf's Messenger, the counters cancel each other out allowing undying to be triggered again.

you could try a single Grave Pact for Liliana of the Veil, but i think it's too cutesy.

not too familiar with the current meta, so i'll let someone else answer the sideboard question

Tumbard on Need a help for challenge

1 week ago

So, I play megic about 3 years now, and a guy who just taught me now challenge me. I gong to play with black, hes choice is blue (I have a feeling he will play with Sphinx's Tutelage ) . So I just created a deck and wonder what the opinions for other. Am I have a chance or better to change cards.

My deck:


1 Crypt Ghast

2 Geralf's Messenger

2 Wicked Akuba

3 Vampire Nighthawk

3 Dauthi Slayer


2 Dash Hopes

4 Dark Ritual


1 Painful Quandary

1 Sanguine Blood

1 Exquisite Blood

2 Tainted Remedy

2 Underworld Dream

1 Sadistic Sacrament


2 Sign in Blood

4 Hymn to Tourach


1 Nevinyrral's Disk

1 Mana Web

1 Orbs of Warding

4 Elixir of Immortality

I am happy for every little help

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