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Geralf's Messenger enters the battlefield tapped.
When Geralf's Messenger enters the battlefield, target opponent loses 2 life.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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You're right dude ... the thing is I need the money to be able to change this deck into what I want.
Thanks for the feedback though
Its actually still my deck but he uses it when we play! :)
I made some changes, and you were right about a couple of things like having removal so i put Murder and also another Geralf's Messenger , I also was suggested to put in Unearth over Disentomb since all my creatures are 3 and under as far as some of the important ones. i also put Ghoulcaller's Chant over Undying Evil ...
Thank you for the suggestions they helped alot. I can see some improvement on the deck! :D yay!
well the typical setup is
This deck has some neat combos! Suprise it's your nephews! haha overall i'm sure you can use this deck as well unless you gave him the deck...
If your willing Gravecrawler would be awesome in here and even say one more Geralf's Messenger just works good with Tymaret. I'm not too sure about Shepherd of Rot just because he does damage to you too. But I can see it do a lot of damage but at the same time your opponent is going obviously attack you making you lose life...so I would replace that card for something better.
Cover of Darkness is good too all depends if your willing, they are a bit pricy.
+1 great deck idea! definitely following
I agree Mikaeus, the Unhallowed is a waste of space. ...but having played with Geralf's Messenger quite a bit (and I play tested this deck 5-6 times yesterday with him in it) I can definitely say how effective he is matters on the build. In this deck he does a lot more than a reoccurring 2/2. There already is 4x Rakdos Cackler .
The best 1 drop for Mono B and most of modern is Deathrite Shaman but understand for him to properly be effective in mono black you need to invest in fetches. This will literally fuel your entire deck.
In addition to mana ramp, DRS survives -1/-1 board wipes such as Golgari Charm Can deal 2 unblockable damage each round (same potential as Bloodghast ) while eating away annoying flashback cards like Lingering Souls and can even nullify Snapcaster Mage completely.
Given that u give the logical splash he can also gain life in a pinch or eat away creatures like Bloodghast .
So here is the most common example of DRS that shows his value.
T1: Verdant Catacombs > Swamp > Deathrite Shaman T2: Swamp > Exile Verdant Catacombs from the graveyard with Deathrite Shaman then cast Liliana of the Veil + activate one of her abilities. (you could also use this same tactic to put a Phyrexian Arena into place)
Now back to explaining the logical green splash. Since you are forced to run fetches to make DRS optimal, you might as well throw in a few Overgrown Tomb s. You can grab 1 with any of the 3 main fetches you could be running. Verdant Catacombs Marsh Flats Misty Rainforest and it will allow you to activate his G ability. However this also gives access to proper removal Abrupt Decay and Maelstrom Pulse (Hero's Downfall = uhhh what?? a bad joke maybe). You may be saying wait, Black already has access to all the removal in the world. ..but it doesn't it can't answer things like Oblivion Ring or Isochron Scepter on it's own. Abrupt Decay and Maelstrom Pulse do answer these things.
I also think 4x Thoughtseize should be auto include.
I'm going to counter that APPLE01DOJ.
He is too slow. The 2-4 life loss is practically nothing, and he is only useful at turn 4. A turn 4, 3/2 creature? Not very good, even if he has undying, Bloodghast has numerous occurrences of re-animation and can easily do more damage than Geralf's Messenger can. This deck also has too many 3 drops already. Why play Geralf's Messenger when you could play Phyrexian Arena , Vampire Nighthawk or Hero's Downfall instead?
I also think this deck could use discard. I personally would remove Mikaeus, the Unhallowed entirely, and drop Phyrexian Obliterator and Hero's Downfall both by one two leave you with room for 4 discard spells. Thoughtseize and Inquisition of Kozilek are your two main options. Duress is your other one.
Well, I think Femme_Fatale brought up good points about Geralf's Messenger 's weaknesses- basically he doesn't do enough soon enough. Plus now I have an actaul turn 2 play that's not a Rakdos Cackler I drew that turn, and as long as I have land drops, you can never really get rid of Bloodghast .
|Power / Toughness||3/2|
|Avg. draft pick||2.08|
|Avg. cube pick||9.05|
|Commander / EDH||Legal|