Geralf's Messenger enters the battlefield tapped.
When Geralf's Messenger enters the battlefield, target opponent loses 2 life.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
|Have (57)||Ringleader , almerican , Regiment47 , Valentine35 , cwaugh , Auphelian , Apoptosis , TheRedMage , bloodrayne03 , meke , Ashy , Putrefy , SkinnBall , Odhrain , TitansFTW , volrathxp , kingofcramers , wallsh , Chancesawtelle , MrEggCream , BroncosFan18 , fuze2113 , TheGenuineMetz , WhatTheFuckPanda , vishnarg , aebtoga18 , Gameover209X , alulien , APPLE01DOJ , UnbornValkyrie , maxon , lucyfarrell , naynay666 , tinkhan , sorek0 , pumpkinsword , TXMetal , DovahWalrus , xzavierx , Wsebaste , theHopp , sjbarker , Metia , Kamotz , reconaissance , BlackShadowBlaze , ZombieCat , x754 , Braxlyon , Soronax , twospires , PTsmitty , SteveHiguita , RJ_Rozzman , ZooGambler , NoPantsParade , kescher|
|Want (4)||ZombieCat , -Logician , The_Mtg_Player , Timocalypse|
your Rotlung Reanimator works better with Conspiracy if you choose cleric, or if you have your Grave Titan and Havengul Runebinder in your graveyard and you use Zombie Apocalypse then you get those back too. Some other cards I'd like for this deck: Dread Slaver , Filth , Stitcher Geralf Geralf's Mindcrusher Geralf's Messenger
First off, there's no point in running a deck with 1-of's of most cards, you'll likely never draw them later on. 4 counterspells in a deck is what I'd call half-assing it, specially since only 2 of them are general counters. The other 2 specifically counter creatures, and non-creatures. If you're going to use counterspells as control, you should either go all the way, or at least some better form of counter; not a 4/60 chance of possibly countering something an opponent throws down.
If you' can't quite afford those cards mentioned above, I suggest you try something like Rooftop Storm , allowing you free-cast for any zombie creatures.Decent creatures would probably be something along the lines of Geralf's Messenger and Diregraf Ghoul , both are good value creatures. Endless Ranks of the Dead works well as token-production, as long as you have zombies on the field.
The way your 4-counterspells is going, I'd think Call to the Grave and 1 more Tragic Slip would work better as control in place of those cards. Necromancer's Stockpile could work as a late-game filter, so you can dig for bigger zombies while throwing the small ones. Consider Zombie Apocalypse as something to finish opponents with everything you've thrown into the grave, while clearing their field. Possibly more Think Twice as card-draw if you can't possibly use that mana on anything else
Well, that's my budget suggestion to you, all cards I suggested are modern-legal, but if you want casual/anything beyond modern, Dark Ritual is known to make black decks run faster.
I might like Gather the Townsfolk over the lingering, but that's probably getting too cute. If we're getting cute, then a 1 of Gavony Township with a piece of green fixing could be cool.But a real suggestion: see if you like a nonhuman configuration better. There are abusable effects in Bloodghast and Anathemancer . Also if we're going the zombie rout, Gravecrawler , Geralf's Messenger , you get the idea. I might make a list...
Where's Diregraf Ghoul and Geralf's Messenger ? Might even want to consider Phantasmal Image with the blue splash. You're definitely going to want to sideboard Phyrexian Crusader for red/white matchups, they'll never see it coming and have no way to deal with it.
I like the deck!! I really like the sacrifice element. I have a few ideas as to how to maximize the effectiveness of sac-ing your own creatures. First Grave Pact is great because it means everytime you sac a creature your opponent loses a creature as well. For sac decks I always recommend Bloodghast because he is almost always available to sac. Bloodsoaked Champion is also good for recurring sac-able creature, these creatures also pair well with Skullclamp . Skullclamp means drawing two card when you sac most of the time. Also creatures with persist and undying that have EBT effects are super fun to sac to Ghave as you benefit from them and don't lose them. By this I mean creatures like Geralf's Messenger and Kitchen Finks . Lastly for now I might put Elspeth, Sun's Champion in alongside the other elspeth. She just takes over the board and paired with ghave its brutal. I'll look at it more later too man.
I'd run Gatekeeper of Malakir over Ghastlord of Fugue any day for how economical it is. Kill spell + beater is always a plus. The Ghastlord of Fugue is kinda slow unless you have enough mana from Nykthos, Shrine to Nyx . Even then, that's a huge mana commitment for something that doesn't really do anything when it hits the board. If it had haste or an ETB trigger, I'd say it'd be useful, but for that mana you might as well be dropping something else (Gray Merchant of Asphodel ).
I think you're going to find that between Dismember and Phyrexian Arena you may have some issues racing aggro decks without a Phyrexian Obliterator out. I found that running a 1 or 2 of Lashwrithe and a couple of Inkmoth Nexus (not a big deal to run if you have Urborg, Tomb of Yawgmoth s) can help clutch out that extra lifelink from your Vampire Nighthawk s or provide an alternate wincon if your board gets wiped. This is, of course, if you feel you can make space for it.
Other than that, pretty decent list. +1 from me.
definitely Geralf's Messenger it's like 3 bucks plus the only way your opponent can get rid of it for good is to path it. Bloodghast is also really good although it's a bit more pricy. Thoughtseize and Inquisition of Kozilek also good ideas. Gravecrawler is a good 1 drop. and with korlash and merchant and messenger you should be able to bring it back pretty easy.
|0.34 TIX||0.7 TIX|
|Power / Toughness||3/2|
|Avg. draft pick||1.43|
|Avg. cube pick||10.85|
|Commander / EDH||Legal|