Stuffy Doll

Stuffy Doll

Artifact Creature — Construct

As Stuffy Doll enters the battlefield, choose a player.

Stuffy Doll is indestructible.

Whenever damage is dealt to Stuffy Doll, it deals that much damage to the chosen player.

: Stuffy Doll deals 1 damage to itself.

Latest Decks as Commander

Stuffy Doll Discussion

MagicMarc on Deck concept: indestructible

2 weeks ago

griffstick: Jeskai is a good way to go +1. You lose Zurgo but add utility. I don't know if Clone would be that desirable. Your creatures are going to stick around unless an exile sweep happens. But adding a control suite and card advantage would make it pretty mean.

But I also like the idea of using Zurgo Helmsmasher in the deck. If you go the fight route with Stuffy Doll and Brash Taunter then Zurgo is a great fight target for them. Assuming you are using the board wipe shell then Zurgo will always be around to abuse the fight ability with your other creatures. Activate Brash Taunter targeting your own Zurgo and you will be popping your opponent in their end step for at least 7 unless Zurgo has already killed stuff on the table. And then it goes up, making a pretty fast clock.

TriusMalarky on Deck concept: indestructible

2 weeks ago

Frankenstein time.

Why not go with a Zurgo Helmsmasher list where 100% of your creatures have Indestructible. Using the aforementioned Stuffy Doll, Creepy Doll, Brash Taunter and cards like Darksteel Myr, Hazoret the Fervent, Oketra the True and Bontu the Glorified, you can build quite the board state.

Then, have a high density of wrath effects -- Red ones are better cos they deal damage to your Taunters and such. You can keep the board clear of everything except your crazy indestructible thingamabobs.

Then, Pariah and Pariah's Shield to create damage locks. Pair one of those with Arcbond and block a big ol' Hoofie (:

Use the stupid combo of Terra Eternal to prevent Worldslayer from being Armageddon. Or use Boros Charm and laugh.

Massacar on Deck concept: indestructible

2 weeks ago

To add onto MagicMarc, Pairing Stuffy Doll or Brash Taunter with Pariah can be a nasty combo.

MagicMarc on Deck concept: indestructible

2 weeks ago

I would look at using the indestructible as your win condition. You can easily have a deck using the ones that will win you games as well.

Stuffy Doll, of course. There is also a new one, Brash Taunter. Just blocking with the taunter can win games. But you would be better off with adding big burn spells in the deck. Stuff like Shivan Meteor. Another doll, Creepy Doll, helps kill creatures while being indestructible.

Lastly, if you splash or use white in the deck, Elspeth, Knight-Errant's ultimate is crazy.

kaosweaver on List of all infinite combos 2.0

1 month ago

Infinite life

Choose yourself with stuffy. When stuffy takes any damage, you take that damage, which then is given to stuffy, repeat forever, Soul link gives you life every time stuffy deals or takes damage.

gdm1989 on "Instant Tribal" - Toshiro Umezawa - EDH PRIMER

1 month ago

I would add deathtouch creatures or more painful choice cards to protect you if players decide to kill you first Wall of Souls, Stuffy Doll, Virtus the Veiled. It's a little expensive but still budget range Choice of Damnations can be a one sided nuke and a toshiro trigger

multimedia on rakdos, the showstopper/ chaos

1 month ago

Hey, nice start on a budget. Chaos can be a tricky theme to build.

The avg. CMC of your deck is very high at 4.3 with only Sol Ring as reliable ramp and only having 35 lands. This 4.3 number means you will consistently not be casting a card until earliest turn four, more like turn five. Not doing anything for the first four turns or more is not fun in Commander because you risk basically not having any board presence at all before turn five. My advice is add some ramp in place of a few high CMC cards (5 CMC or higher). Doing this will reduce the avg. CMC and ramp will make it easier to cast spells especially Showstopper.

Some cards for ramp to consider adding:

For the cards to consider cutting you want to make a choice of what are the best cards you want at the high end of the mana curve? Having lots of both high CMC Chaos cards and big creatures is too many high CMC cards. Showstopper is the six drop creature you want to cast. Cards to consider cutting to add more ramp:

Reanimation is a good secondary strategy when playing so many high CMC creatures. Reanimation needs enablers to get creatures into graveyard which is good with Patriarch's Bidding and Demons. Consider expanding on reanimation? Another reason to add enablers for reanimation is Anger. A haste enabler to give your high CMC creatures haste, attacking with them the turn you play them especially Showshopper.

Some card changes to consider:

Budget lands to consider adding to replace some basic lands: Graven Cairns, Ash Barrens, Grixis Panorama, Jund Panorama, Foreboding Ruins, Tainted Peak, Evolving Wilds.

Good luck with your deck.

-Orvos- on I Brought a Sword to a Magic Fight

1 month ago

mikeb388 granted burn decks are pretty tough, but that is the exact reason I have the Pariah's Shield + Stuffy Doll combo. Even if it only buys me a couple of turns thats usually all I need. Most burn decks run on a low amount of creatures too, which means fewer blockers to get past.

Sword of War and Peace and Sword of Fire and Ice are also there to prevent cards like Soul-Scar Mage or other UWR cards that deal with indestructible creatures.

What does your boros burn deck run? I have been curious to see how this deck would run against RW burn.

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