Stuffy Doll

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Stuffy Doll

Artifact Creature — Construct

As Stuffy Doll enters the battlefield, choose a player.

Stuffy Doll is indestructible.

Whenever damage is dealt to Stuffy Doll, it deals that much damage to the chosen player.

: Stuffy Doll deals 1 damage to itself.

HeavenlyAxe on Uncle Istvan and the Shadow Crew

2 months ago

I dont think I'd have any card in my deck with the sole purpose of being a blocker. Id hate it every time I drew the card.

Darkness is a fog in black

Ensnaring Bridge might work if you can play around it. Your guys are small but your buffing them.

Stuffy Doll + Pariah's Shield is cute but on their own they are sort of dead draws.

Hissing Miasma is a deterrent but not a very strong one

Crawlspace limits the number of attackers

Exquisite Blood might solve the problem in another way

Mirage Mirror acts as a great deterrent that also has a lot of utility.

Marchesa's Decree give you monarch which you can always get back so thats sweet

Revenge of Ravens meh

Davriel, Soul Broker very strong

Dread

Solemn Simulacrum the best blocker lol

Not exactly what you asked for but hopefully gave you some good ideas.

abby315 on Additional Charges May Apply

7 months ago

Maybe you'd want to try Stuffy Doll since it's the creature + damage redirection aura all in one? And a nice blocker besides :) it's at least a sideboard option for if you're facing creatureless decks!

carpecanum on Walls, and those who hide behind

10 months ago

Stuffy Doll is good as a wall and for playing politics vs the guy who will take the damage. Maybe Lightning-Rig Crew and Lobber Crew? Your damage modifiers make them better and they are as burly as some of the other walls.

treeforcorvus on Melek, Spellcaster Extraordinaire

10 months ago

Really cool concept! I have a few ideas.

Blitz of the Thunder-Raptor helps deal with planeswalkers, and might perform better than Chaos Warp. Run Brittle Blast over Thunderous Wrath.

Not sure about Dismiss into Dream. How many single-target spells or effects are you running? I count 6.

Mana Drain over Dissipate: Having resources for damage later is almost always going to serve you more. Plus, it's a great target for Isochron Scepter.

Speaking of walkers, definitely replace Cloud Key with Rowan, Scholar of Sparks  Flip. It's straight up better. Strongly consider Ral, Storm Conduit, if only that it ramps up damage with your commander out. Consider Koth, Fire of Resistance as a decent land-fixer (which means you'll draw less lands and have more mana), and Jaya Ballard for simple acceleration.

If your pool is competitive, you could run Back to Basics or at least Blood Moon. This will slow down many decks and give you more time. Adding fetches in your colors (should be 5) means that you can take out 2 islands and 3 mountains and still hit your curve.

Not sure about Breaking Point and Curse of the Swine. Instead, consider Puppet's Verdict and either Winter's Chill or Cyclonic Rift.

Reins of Power and Insurrection could replace Chain Reaction and Incite Rebellion, allowing you to use those resources against opponents and kill them, which would have the added benefit of removing their creatures.

I know you don't want to run any creatures, but Stuffy Doll is a decent deterrent and is too funny not to leave out.

Chino90 on Stop hitting yourself

1 year ago

Stuffy Doll. Pacifism for flavorful defence.

DreadKhan on One Pudgy Dragon

1 year ago

Oh, thought of it after posting, but I'm not sure if you want non-Dragon themed creatures, but Brash Taunter is pretty funny with your Commander's ETB. Even Stuffy Doll could do some work.

seshiro_of_the_orochi on I don't know what's going on, but it is

1 year ago

This is a very cool list, I really like the idea here. I also have some suggestions for you:

Syr Carah, the Bold could be additional card draw for you. Passionate Archaeologist will be a constant source of damage. Tavern Brawler and Outpost Siege draw additional cards.

You already have Blazing Sunsteel + Brash Taunter/Stuffy Doll, so that's an infinite combo you can use to win. Coalhauler Swine is another "masochist" creature. Chain of Plasma can turn your hand into fuel, and the empty hand is something you could utilize via Ghirapur Orrery. One final creature to include is Stormwild Capridor.

Gidgetimer on Stuffy Doll with Pariah attached …

1 year ago

There isn't a singular rule, so I'm just going to end up quoting the rules for trample and the rules for redirection effects. After reading the rules for redirection effects, they are a bit unhelpful in this case. We are going to have to look at the fact that none of the things that stop a redirection effect apply and so the the redirection effect must still apply. It might be more productive if you explain why you think the damage won't trample over and then be redirected if these aren't sufficient.

702.19b The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any excess damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that’s being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that’s actually dealt. The attacking creature’s controller need not assign lethal damage to all those blocking creatures but in that case can’t assign any damage to the player or planeswalker it’s attacking.

614.1. Some continuous effects are replacement effects. Like prevention effects (see rule 615), replacement effects apply continuously as events happen—they aren’t locked in ahead of time. Such effects watch for a particular event that would happen and completely or partially replace that event with a different event. They act like “shields” around whatever they’re affecting.

614.9. Some effects replace damage dealt to one creature, planeswalker, or player with the same damage dealt to another creature, planeswalker, or player; such effects are called redirection effects. If either creature or planeswalker is no longer on the battlefield when the damage would be redirected, or is no longer a creature or planeswalker when the damage would be redirected, the effect does nothing. If damage would be redirected to or from a player who has left the game, the effect does nothing.

Bonus rule to show that really it doesn't matter that Stuffy Doll is indestructible. If a creature enchanted with Pariah (with the same controller as the creature) is trampled over, the damage assigned to the player will be redirected since all damage is dealt at the same time in a combat damage step.

510.2. Second, all combat damage that’s been assigned is dealt simultaneously. This turn-based action doesn’t use the stack. No player has the chance to cast spells or activate abilities between the time combat damage is assigned and the time it’s dealt.

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