Stuffy Doll

Stuffy Doll

Artifact Creature — Construct

As Stuffy Doll enters the battlefield, choose a player.

Stuffy Doll is indestructible.

Whenever damage is dealt to Stuffy Doll, it deals that much damage to the chosen player.

: Stuffy Doll deals 1 damage to itself.

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Trade

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Printings View all

Set Rarity
Magic 2013 (M13) Rare
Time Spiral (TSP) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Stuffy Doll occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Latest Decks as Commander

Stuffy Doll Discussion

vasarto77 on Atraxa "pandemic" themed deck

6 days ago

smackjack - OH, sorry. I got the wrong card name. The card I was thinking of was Soul Link So, you enchant a creature of yours and then when it gets dealt damage it heals me the one pestilence deals to me. Maybe I could also throw it on something like a Stuffy Doll?

SueMe on Grothama [EDH]

1 week ago

I hear Stuffy Doll is a potential card that pairs well with Grothama, All-Devouring. It's pretty much 5 mana for 10 unblockable damage each turn, so it's solid, but also a little slow.

4to16characters on Oriss, Defense Expert - Budget

1 week ago

For lots of blacking: Hundred-Handed One

Have you considered adding Cliffside Rescuer? Might be worth it, even with the requirement to sack it.

Also Stuffy Doll would be fun to redirect damage too, 'cause you can throw it back (or at someone else). If you add some spells that let you recast Stuffy Doll you can even choose to redirect that damage.

Epicurus on Torbran, Thane of Red Hell

4 weeks ago

Not knowing what you have in your collection, it's difficult to make suggestions. However, you've tagged this deck as needing help, so I'll list what I notice is missing from the theme, and you can do with it what you will:

DrukenReaps on Philosophy Represented

1 month ago

Mairsil, the Pretender- I love this card because it enables combos that normally are not and his effect is just narrow enough without being too restrictive to allow creative deck building. Even makes bad cards like Shauku, Endbringer into pretty awesome cards.

Stuffy Doll- Who doesn't like voodoo dolls? Weird interactions and punishments are my jam. I was tempted to put Manabarbs as another of my 3 but there might be Repercussions if I did that. These cards are all up side :) They also hurt my opponents without actually stopping them from doing their thing.

Vraska the Unseen- Could have put Liliana's Contract, Felidar Sovereign, Mortal Combat or any of those other similar cards. I'm sure you can see what these have in common. For me these serve a few purposes. First closing out the game needs to happen eventually. I enjoy long games where everyone gets to do something but someone has to win too. Second I've shut some people up after they complain about me winning with combo "all the time". These don't require any combo, they just synergize with the deck they are in.

I am very much a combo player but I enjoy weird things that shouldn't happen or happen rarely more than the typical combos that happen all the time. I also enjoy when something isn't a combo but has the same game ending capabilities. I love seeing what someone's deck will do too but don't expect to do it without some form of punishing effect going on.

bobpuluchi on Sisay, Fight Club Captain

1 month ago

itsmekidney thanks for commenting, those are good points you make. I don't have an endgame strategy for this deck besides swing when the opponents creatures are tapped to get through. There was mainly a bunch of legendary cards that looked fun and then I noticed a general theme around combat emerge. I've always wanted to include Stuffy Doll in a deck but I ignored it because I couldn't find a home for it before.

itsmekidney on Happy Slappy Combat Pappy (Tahngarth FM Edh)

1 month ago

So let's say you don't want creatures attacking you, right? One way to pull this off is to set up some deterrents; cards that make people not want you to be the target.

One such card for this is Stuffy Doll, which is a pretty fun blocker that makes getting hit an alright option. Hornet Nest is another one that comes to mind immediately.

Or, perhaps, Curse of Opulence Curse of Opulence can give people a little reward for attacking not you. Giving yourself the monarch can work the same way in an odd way, moving the primary target around at your leisure.

itsmekidney on Sisay, Fight Club Captain

1 month ago

So I recognize that your deck has exclusively legendary creatures, but I think a card that is really overlooked in Forced Combat decks is Stuffy Doll. Take a look at that good little puppet. It's so good.

The most important part of forced combat is some sort of endgame. With my Thantis deck, the end conditions come through death triggers, which forced combat tends to cause without any over reliance on sacrificing.

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