Stuffy Doll

Stuffy Doll

Artifact Creature — Construct

As Stuffy Doll enters the battlefield, choose a player.

Stuffy Doll is indestructible.

Whenever damage is dealt to Stuffy Doll, it deals that much damage to the chosen player.

: Stuffy Doll deals 1 damage to itself.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Stuffy Doll Discussion

Barbarian_Sun_Pope on Boom! Surprise 20 Dmg

1 week ago

Thanks for the suggestion Carrot_cake! Brash Taunter is a fantastic replacement for Stuffy Doll . I haven't been on much and haven't updated this deck in a while, since I'm pretty happy with it and the people I play with are really sick of seeing/losing to it =P.

griffstick on What are the best defensive …

1 week ago

Everdawn Champion and Seraph of the Sword seem like perfect blockers. Other cards like Hundred-Handed One and Watcher in the Web . Also theres cards like High Ground and Brave the Sands help out big time as well. Someone mentioned Stuffy Doll I think that's a great one. Someone mentioned Guardian of the Gateless that card and all the cards that allow you to block multiple creatures go great with Godsend . Theres so many great blockers. Someone mentioned Ophiomancer , that's a fantastic suggestion.

Samothrace on What are the best defensive …

1 week ago

Anything with indestructible like Stuffy Doll . Then there are cool ones like Traproot Kami and Opal-Eye, Konda's Yojimbo

Carrot_cake on Boom! Surprise 20 Dmg

1 week ago

Not sure if you're still active on here or not (let alone still updating this deck), but I would replace Stuffy Doll with Brash Taunter . It offers an opportunity for more damage than Stuffy Doll does depending on the power of your opponent's creatures, and it's red so it has slightly better synergy with the deck (namely The Flame of Keld ) for the same mana value.

Peoyogon on Konda, Lord of Eiganjo

2 weeks ago

I think you have a really interesting deck here and I absolutely love your commander pick! I'm really curious to see how you hone it as time goes on :) So far, do you think you are going to lean it further down either Samurai or Indestructible themes or keep it around where it is now?

I'm not much help in terms of Samurai but I do have some ideas if you are interested in adding more Indestructible-based pieces: Stuffy Doll , Creepy Doll , Colossus of Akros , Darksteel Sentinel , and Darksteel Colossus are pretty fun creatures and go really well with Pariah and Pariah's Shield . Fumigate is also a pretty sweet sweeper to drop mid-late game too, if you are looking for more of those :D

wallisface on Hornets & Meteorites

1 month ago

free-kolja some replies to your bullet-points. I've also made a list for comparison.

  • I agree that Arboreal Grazer is a bad late game draw, but to be fair, this is a combo deck and so being in the late game to begin with is a bad place to be - the game should have already been over. I get that you want card quality, but speed is often important when you're against the clock. You already have a lot of cards that would be "bad" to draw second copies of, for example - but they're in the deck because speed and consistency is valuable (i.e. I can't imagine drawing a second copy of Star of Extinction , Basilisk Collar , or Brash Taunter is ever a good sign).

  • It's very interesting that your group doesn't run sideboards, because that will mean that there are going to be lots of various matchups that any deck just doesn't stand a chance against (I imagine anyone playing a dredge build would just be very oppressive). Saying that, i'm still struggling to work out what card Return to Nature actually helps you against... the only card I can think of is Platinum Emperion ? Your deck is in a very safe spot in a sideboardless world, where it just has to do its thing, and its up to other decks to stop you, or out-race you. I just don't get what Return to Nature is helping you against?

  • So the one big bonus of Blasphemous Act , is that even if there's only one creature in play, it's still going to cost the same as Star of Extinction . SO, at its absolute worst, you can still get by with it. I do concede, that it obviously doesn't hit walkers, or get the instant kill.

Dealing with non-creature decks better is going to be really hard in a format without sideboards, especially being a combo deck that has to be aiming to win before its beaten down. I have some thoughts, though you're probably not going to like them. It involves changing the deck quite a bit. Below I have a list i've just spun up, which utilizes Karn, the Great Creator . That card will let you fetch up Stuffy Doll to do your combo whenever you need to, but also fetch up whatever hate cards you need at the time (i'm thinking Wurmcoil Engine , Walking Ballista , Ratchet Bomb , Ensnaring Bridge , etc.). Now, obviously i'm not suggesting you change your list to whatever nonsense i've brewed up below, but hopefully it gives you some thoughts for consideration.

The above, as an example, gives you a relatively low bad-draw count. Karn, the Great Creator means you don't have to run Basilisk Collar mainboard, but can still get this card if needed for Brash Taunter . He can also get your combo via Stuffy Doll , and lets you grab specific answers for your opponents decks, so you don't need mainboard Return to Nature . The ramp package changed slightly to allow for a much more explosive path to 4 mana (you can easily have 5 mana to play with turn 2), which allows you to run these higher cmc cards, but also keep the land count low.

wallisface on Hornets & Meteorites

1 month ago

Some thoughts

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