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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Tomb of the Spirit Dragon
: Add to your mana pool.
, : You gain 1 life for each colorless creature you control.
4 months ago
Ok based on your comment about the combo, I'm basing these recommendations on a:
Tuned tier - Power level 5 (6 usually has a combo) - Win before Turn 14 - "Upgraded Precon". Visual Guide to Power Levels in EDH.
-- Land Base -- Prioritize untapped, Mana colors, Target 33: +Shivan Reef -Island +Yavimaya Coast -Forest +City of Brass -Aether Hub +Mana Confluence -Mountain Valley +Riverglide Pathway Flip -Simic Growth Chamber +Rootbound Crag -Mountain +Hinterland Harbor -Forest +Sulfur Falls -Mountain +Rejuvenating Springs -Path of Ancestry +Training Center -Rogue's Passage +Spire Garden -Ancient Ziggurat +Boseiju, Who Endures -Island
--Ramp-- Creature preferred +Birds of Paradise -Thought Vessel +Three Visits -Heraldic Banner +The Great Henge -Gilded Lotus (Also important for draw) +Farseek -Harvest Season
--Morph-- +Kadena's Silencer -Stuffy Doll +Icefeather Aven -Keep Safe (Morph flavor) +Echo Tracer -Omnath, Locus of Mana (Morph flavor) +Mistfire Weaver -Forsaken Monument (Morph flavor) +Jeering Instigator -Shaleskin Plower (Morph flavor less salt)
--Draw-- +Fathom Seer -Zendikar Resurgent +Temur Ascendancy -Tomb of the Spirit Dragon +Tishana, Voice of Thunder -Ashcloud Phoenix +Guardian Project -Tidespout Tyrant +Toski, Bearer of Secrets -Fabricate +Garruk's Uprising -Creeping Renaissance
--Offense other than Animar-- +Garruk's Horde -Forest +Artisan of Kozilek -Island +Bane of Bala Ged -Trophy Mage (Pulls 1 unneeded artifact!) +Shrieking Drake -Temur Sabertooth (Non-Infinite Ancestral Statue) +Decimator of the Provinces -Temur War Shaman
--Control-- +Beast Within -Fog
I've left out some salty card for this power level: Cyclonic Rift Ancestral Statue Craterhoof Behemoth Rhystic Study Mystic Remora Dockside Extortionist
Special mention (would need to playtest): Secret Plans (Draw) Solemn Simulacrum (Ramp & Draw) Mulldrifter (Draw) Trail of Mystery (Ramp) Rhythm of the Wild (Don't think you'll see heavy counterspell in power 5)
Could go more less if needed Theres other stuff I didn't suggest because of the morph theme, like Cloud of Faeries, Hullbreaker Horror, Fierce Empath etc.
Hopefully you find some useful ideas here.
DrukenReaps on Liberating Surprise
5 months ago
Grind, Profet93 it's no Sculpting Steel and certainly not Mirage Mirror but it still turns into any of my creatures, instants, or sorceries. I mean I guess I'm unlikely to have a reason to copy All Is Dust or a legendary creature, still feels like a decent number of targets and utility to it. Some of those are still not optimal really leaving me with the following- Conduit of Ruin, Endbringer, Junk Diver, Meteor Golem, Wandering Archaic Flip, Scour from Existence, and Titan's Presence. I can even use it along side Mirage Mirror to grab a permanent copy of an opponent's creature. Alternately with Wandering Archaic to double up on some instant or sorcery my opponent's let me have.
A few Wastes still might not be a bad idea but I'm just not convinced cutting Mirrorpool is correct. It certainly doesn't seem like my weakest land to me. I think I'd sooner cut Eldrazi Temple, Tomb of the Spirit Dragon, Command Beacon, Winding Canyons, or/and maybe even High Market. Even the Urza lands, as my personal experience with them is that they are just non-basic Wastes lol. Though, I do want to give them another go since I only just put them back in the deck.
Mk2_Mex on a waste of time
10 months ago
some budget recommendations john
Land search Expedition Map Wayfarer's Bauble
mana ramp/rock Kozilek's Channeler Thran Dynamo Plague Myr Palladium Myr Doubling Cube
untap artifact Voltaic Key Unwinding Clock
land Tomb of the Spirit Dragon Ruins of Oran-Rief War Room Buried Ruin Arch of Orazca Maze of Ith Eye of Ugin
land destruction Field of Ruin Strip Mine
artifact The Immortal Sun
counter Not of This World
destroy creature Scour from Existence
Wuzibo on [[Primer]] - Daretti - Degenerate Artifacts
1 year ago
Hey I've ran daretti since he was released. He was my first commander. I gotta say Springjack Pasture can be awesome. Daretti, because he's artifact focused, doesn't need a lot of colored mana, so you are really free with your mana base and can run all sorts of utility lands. This deck looks good. I like springjack as a mana sink to dump mana into kind of like a shitty mana battery. Then i got little goats i can sac with ashnods, or with springjack, or just chump blockers for Daret. It also combos with Trading Post. Goatland. It's great. It also lets you build up a board without building up a board, which can be really helpful in situations where you don't want to play your hand because it will draw hate or be very threatening, or there is hate on the board that prevents you from playing your hand, and it's ramp in a way too.
you can also cut the fetch's, throw in stranglehold, then in the fetch's slots put in Tomb of the Spirit Dragon, or Phyrexia's Core, Valakut, the Molten Pinnacle, and some more mountains. Basics are strong, it's harder to deal with them. If you're going a stax route, Hammerheim is good too.
And i know this is a little convoluted, but, Kurkesh, Onakke Ancient can combo with Voltaic Key for infinite mana the same way as Rings of Brighthearth with Gilded Lotus if you want to run it, or, Mycosynth Lattice or some other way to let you spend mana of any color. I don't have those effects, so i'm using lotus, kurkesh, and key. Even if you aren't going infinite with it, it lets you make an absurd amount of colorless mana
Pandocalypse on Kozilek- Eldrazi Army
1 year ago
Planning to add: Eye of Ugin, Shrine of the Forsaken Gods, Temple of the False God, and Tomb of the Spirit Dragon for lands
LittleMy on Myr Tokens Budget
1 year ago
Since it seems like you have a splash of white, you might want to consider switching out a card or two for Gold Myr
Hovermyr is also a great addition that you can switch out Darksteel Myr for. Gives you not only the ability to attack uncontested but also block other flying creatures.
I'd recommend switching out 1 or 2 Myr Servitor's for Myr Retrievers, gives you a choice in what you return, especially if someone removes Myr Battlesphere before you can use it. Although I understand the argument that Myr Reservoir does the same thing, personal preference.
Since you are in white still, Myrsmith makes basically your entire deck cheaper and gives you extra 1/1 Myr tokens to continue building your army.
Your deck currently is very solid, I love the inclusion of Tomb of the Spirit Dragon and Dispatch, very choice. I hope my suggestions helped and happy myr-ing!
TheoryCrafter on Land animation Selesnya
1 year ago
Have you considered Emergent Sequence? It's essentially a [Rampant Growth] that turns the basic land into a creature.
Another card you may want to consider is Tomb of the Spirit Dragon. Since lands are colorless cards, once you turn them into creatures, TotSD allows for lifegain. Unless, of course, its like Forbidding Tower or Lair of the Hydra where the ability assigns it a color.
Since you have cards that interact with your graveyard other cards to consider are The Ozolith and Slippery Bogbonder to move around counters.
I hope this helps. Happy Hunting!
Necrosis24 on Ghostly Flame and Thran Lens
1 year ago
I am working on a Rakdos morph deck and have come across Thran Lens and Ghostly Flame.
Thran Lens seems to have more obvious applications such as:
- Fear (ex. Avatar of Woe)
- Intimidate (ex. Academy Raider)
- Devoid (ex. Dominator Drone)
- Forsaken Monument
- Tomb of the Spirit Dragon
Ghostly Flame on the other hand I can't think of any useful applications as it doesn't circumvent targeting a creature with "protection from red/black". Even if it did that would be a niche ability not prevalent in my meta.
So I was curious if there were any cards/abilities that benefit from Thran Lens and Ghostly Flame beyond the ones I mentioned.
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