Death's Shadow

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Rare
Worldwake Rare

Combos Browse all

Death's Shadow

Creature — Avatar

Death's Shadow gets -X/-X, where X is your life total.

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Death's Shadow Discussion

Bulldawg1310 on Fae's Shadow

15 hours ago

I dont think you have enough self damage to make Death's Shadow worthy of a playset win con. Maybe 2 of for late game when your life is low. Or add more self damage.

Snowmen1 on BARREN GLORY ($20 Budget)

20 hours ago

interesting deck, I love it! if you dont want it so budget, what do you think of Death's Shadow, Thoughtseize n stuff. maybe even Spoils of the Vault to help you lose life and get key pieces for your deck. Love the deck, keep it up!

Gakros on Lo-Amp oX

3 days ago

if you wanna go for more T1 plays then you should consider more 1mana creatures.
more Student of Warfare
Caravan Escort
Birds of Paradise
Gravecrawler / Bloodsoaked Champion / Dread Wanderer
Greenseeker
War Falcon
to name a few.
that is the aggro-ish midrange way to go.If you are interested in full control yeah Duress effects ARE the way to go for 1.


Just Consider this: you do have a generally strong finisher(Knight of the Reliquary) but it is a "finisher" either focus on completely stop their actions before that or trade creatures with them that you can summon back.
either Duress their Rest in Peace from hand or go so much aggro that they regret even bringing them to the game.
For me Cryptbreaker + Gravecrawler is the way to punish my opponent when they mullied to 5 to play Rest in Peace agaisnt me.
(of course i always play 4x Ratchet Bomb vs Grave Hate but still i punish them).
Finally at least keep 1 Crib Swap in sb for those Goyf's / Death's Shadows.
Hope i helped.

Ohthenoises on [Community Discussion]: Modern Chat

3 days ago

Personally if I were to build Esper I'd definitely try to play/improve the Esper Death's Shadow build.

Orzhov Charm + DS is incredibly strong, and when supported by a control shell I feel like it's extremely good. That being said, the current iterations of the deck need work.

Polupus on Vedalken Shackles

3 days ago

I've been testing this card a lot lately and it doesn't do so hot with all the Death's Shadow running around.

It also requires someway to ditch the shackled creature to keep up with swarming aggro decks just loading the board and overwhelming you.

Hoke on Death's Shadow Control

4 days ago

Cool concept! Definitely a neat take on the traditional Death's Shadow Aggro deck.

However, i would switch out the play sets of Scavenging Ooze, Noxious Revival, and the two Street Wraith's ,for there are other cards that don't slow down your goal of ultimately casting a decently sized Death's Shadow. Scavenging Oozeis a great sideboard creature against any kind of graveyard deck, however, if the opponent isn't running many creatures then it pretty much does nothing. Noxious Revival is a great spell that can bring back any card from the graveyard, but will cost you a card draw and ultimately slow you down your tempo. Finally, Street Wraith is awesome for a Living End deck, but not so much here. I know that filling in those empty spots with cards that cylce for life and cost phyrexian mana can be tempting, but there are other cards that will provide more upside than just life reduction.

For example, Traverse the Ulvenwald is a great card that can be used early for its ability to search out lands, as well as later on casting it with "Delirium" to search for Death's Shadow.

Tarmogoyf is both a great creature early on, as well as late game. Whether you need it on turn 2 as a blocker or later on to swing in for lethal, it is always a reliable creature. I present Tarmogoyf here because of the lack of board presence of creatures I noticed in your deck. Of course there are the Bitterblossom's pumping out early game 1/1 tokens, however they won't be around for long if an opponent drops a Anger of the Gods or any type of board wipe. Tarmogoyf ultimately is a adaptive card throughout the match and can even win you games.

Mishra's Bauble is a smooth 0 cost artifact that will provide you half a scry on either deck, as well as card draw. I know that this isn't the most budget option, but will yield the best results. (budget options may include Memnite or Ornithopter for a 0 cost artifact that could either swing in early for damage or just be a chump blocker)

I will suggest maybe sprinkling in Darkness, this card is basically the same thing as Fog, but black. It's a great "Time Walk" against go-wide creature based decks, and can really hinder the opponents abilities to swing in for lethal. (Both Darkness and Fog work fine, it just depends on your budget as well as your mana base) Darkness is excellent for stalling out go-wide strategies, however isn't a great permanent answer, which leads me to the last and final card.

Damnation! The classic black board wipe that can really set opponents back multiple turns and lead you to victory! Board wipes work well with your deck, since you're not running many creatures. Providing more upside for you than for your opponents.

Here are a few swaps I can think of just off the top of my head.

4x Scavenging Ooze --> 4x Traverse the Ulvenwald

4x Noxious Revival --> 4x or 3x Mishra's Bauble

2x Street Wraith --> 2x or 3x Tarmogoyf

Darkness and Damnation in my opinion are better off as sideboard options against go-wide strategies, and are a bit too "all in" to run in the main board.

Ultimately, I will conclude that these are only a few minor card suggestions to your deck, and the key thing here is to focus on what you think best suits your needs and have fun at it! :)

Feel free to ask me any further questions you might have.

Gl Hf, Hoke

sylvannos on Is there any possibility this ...

4 days ago

I think you would benefit from playing Delver of Secrets  Flip in the deck. Or, in other words, play more like a Delver deck with Death's Shadow rather than a Zoocide deck with control elements. Trying to win on turn 2 consistently in a large tournament is going to be a problem. You're going up against a variety of different decks. If you're going all-in on a combo, you're gonna eventually lose to a deck like Jund Midrange or Grixis Control when you inevitably run into them at a large event.

One of the guys at my shop has done really well playing such a list. You can play a turn 1 Delver of Secrets  Flip or Thoughtseize, then lock your opponent out of the game with Remands, Mana Leak, and Stubborn Denial. The best part is you have Death's Shadow to inevitably wreck your opponent's day.

Here is what (I think) his decklist looks like:



That's one of the reasons I would play Esper Death's Shadow over the regular all-in version of the deck. Right now, you're not taking full advantage of the colors you're in except for Snapcaster Mage, Path to Exile, and Lingering Souls.

My suggestions may be too much to test in a short time frame if you're planning on going to a large event soon. I agree with APPLE01DOJ that your sideboard needs work. It's the best way to prepare for a large event without changing much.

I'd suggest something like:

2x Stony Silence
2x Kor Firewalker
1x Spellskite
1x Lost Legacy
1x Hibernation
2x Inquisition of Kozilek
1x Anguished Unmaking
1x Timely Reinforcements
2x Countersquall
1x Murderous Cut
1x Nihil Spellbomb

Neotrup on How does regeneration work with ...

5 days ago

Also, as The Mimeoplasm enters as a copy of Golgari Grave-Troll, it does get counters equal to the number of cards in your graveyard (after the two cards are exiled) plus the 13 counters from Death's Shadow, so it will have plenty of counters to regenerate with.

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