|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Rare|
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Death's Shadow gets -X/-X, where X is your life total.
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Death's Shadow Discussion
2 days ago
Cool deck! Here are some cards to consider:
Brimaz, King of Oreskos: Probably one of the best cats in modern. For 3 mana you get a solid 3/4 cat that survives Lightning Bolt, has vigilance and spawns a cat token every time he attacks or blocks. These cat tokens work really well with Pride Sovereign!
Qasali Ambusher: 2/3 cat that can be cast for 0 mana and with flash, what more to say?
Path to Exile: The best removal spell in modern in my opinion. It can take care of all sorts of threats modern players throw at you (Death's Shadow, Tarmogoyf,...) and, added bonus, it depicts a cat :)
3 days ago
Idk how much you know, but most competitive midrange decks in modern these days are 3 color, jund and abzan are generally the colors of choice but with the rise of Death's Shadow grixis has also become a good midrange/aggro deck. Burn also plays in naya colors, splashing G for Atarka's Command and white for Boros Charm and Lightning Helix. I think RW is most popular rn though. Mardu Pyromancer has made a push recently, and Jeskai Control is also a thing. With the printing of Stitcher's Supplier a Jund Vengvine/Bridge from Below deck became popular, though it's more BR than jund (I think it splashes green for Ancient Grudge or something).
2 color decks are still popular tho, some of the competitive ones being BR Hollow One, UB Death's Shadow, and UW Control (which finally became a thing when Jace, the Mindsculptor was unbanned, though a lot of decks now prefer Teferi, Hero of Dominaria over him). GW midrange decks used to be seen occasionally, UR Storm is still played. GW Bogles and UG Infect are kinda played too.
Another recent change in the meta has been 5c Humans, which was made a lot more consistent with the printing of Unclaimed Territory. It's won several big tournaments and is probably the most played of these decks. On that note, some other tribal decks that see play are Merfolk, Elves (G/GB/abzan), and Spirits (UW/bant).
KCI Eggs is rising as one of the best combo decks in the format. Affinity, G Tron, UB Tezzerator, and Lantern Control are some other competitive decks that have been around for a while.
I probably missed a bunch of decks here, but to sum it up there are a ton of 3 color decks now, possibly more than there are 2 color decks.
1 week ago
2 weeks ago
Thanks ToolmasterOfBrainerd for the feedback and support.
I agree with you on Thoughtseize. I'm not sure where my local meta has shifted since my last FNM. Last I remember it was a bunch of dumb aggro with Humans and Hollow One. The additional life loss is not something I want based on that. Although if the meta has gone more Control and Tron like most of these sites are suggesting I could definitely see running a 3/2 discard split still favoring Inquisition of Kozilek with a 3rd Thoughtseize in the SB.
I've been trying to discover a new pet deck to bring to FNM with Death's Shadow and Varolz, the Scar-Striped at the forefront. Although I still love playing Jund, it gets blown apart by Hollow One and other graveyard decks like Living End. Burn can be tough sometimes, but proper sequencing can usually get the win.
2 weeks ago
Not a fan of Death's Shadow in this deck. Unless you're playing the package of Street Wraith too it is honestly pretty hard to get value off of. A good one drop that can take it's place would be Noble Hierarch. A strong creature that can lead into playing 1 of your mana powerful 3 drops on Turn 2, and exalted is also just icing on the cake.
2 weeks ago
i've got a few mess ups from some of my opponents at modern fnm to share that i think were pretty hysterical.
heres the first opponent:
opponent: "i swing with Death's Shadow". it was a 6/6.
heres the 2nd opponent:
opponent: "i attack with 2 Monastery Swiftspear". they were 2/3's because of prowess, and he had an empty hand.
2 weeks ago
I like the Neheb + Torment idea, cute synergy. Death's Shadow feels a little weak in this shell without any ways to hurt yourself, have you considered another threat, like Monastery Swiftspear? Synergizes well with all your burn. You could also use some hand attack spells like Thoughtseize, or Inquisition of Kozilek if you're on a budget. Browbeat seems like a great card at face value, but the fact that your opponent can choose whatever is best for them makes it a little lackluster in practice. Consider replacing it with Sign in Blood - has the extra burn reach if you need it, draws you cards when you don't. Kolaghan's Command, Terminate, and Dreadbore could definitely fit in this shell too.
Whatever you decide to go with, good luck and have fun!
3 weeks ago
lukas96: saying "devil on its own is terrible" or "claim on its own is terrible"...is just not right. plain and simple, its not. Vexing Devil is 4 damage for 1 mana. thats more efficient than Lightning Bolt's 3 damage for 1 mana, so how you can call Devil inefficient is beyond me. as for Claim, i dont think theres any shortage of cmc 2 or less creatures that are good. see Tarmogoyf and Death's Shadow.
T1: Vexing Devil. opponent takes 4 and Devil dies
T2: another Vexing Devil (maybe even a 3rd if you're lucky). lets say opp takes 4 again. doesn't really matter, they take 4 eventually whether it dies immediately or attacks next turn.
T3: Claim the first Vexing Devil. the opp has 2 choices. take 4 and let the devil die, in which case you have 2 mana up for other spells (more devils or more claims perhaps), or let you keep the devil and possibly cast Fame to pump the devil and swing for 6 haste.
thats 12-14 damage in the first 3 turns already. seems pretty on bar with burn decks. its already more than what 2 Goblin Guide can do in the first 3 turns. lets examine the best-case scenario for the goblin:
T1: Goblin Guide. attack for 2
T2: second Goblin Guide, attack for 4. 6 total damage
T3: attack for 4 again. 10 total damage.
and thats before we even take into account the free lands that Goblin Guide gives your opponent.