|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Rare|
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Death's Shadow gets -X/-X, where X is your life total.
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Death's Shadow Discussion
5 days ago
Odd ass this may sound, you might have too many creatures and the creatures you have may also need minor adjustment. Renegade Rallier , Wall of Omens , Strangleroot Geist or Selfless Spirit seem like they would be ideal as does Eldritch Evolution in a sacrifice deck. I wouldn't play a graveyard strategy here, one, decks are running graveyard hate in the main-board and two, you won't do it as well as a deck dedicated to it.
Siege Rhino and Restoration Angel would be viable with Eldritch, Qasali Ambusher would already be good in your deck, but it's even better if you can cast it for free then flip it over to a Thragtusk or Sigarda, Host of Herons . You also want a basic Plains in your deck, heck you might want to go to 20 land.
I guess what I'd do as a starter is:
-2 Birds of Paradise -2 Blood Artist -1 Collected Company -1 Rally the Ancestors -2 Cartel Aristocrat
+2 Land (1 a Plains) +1 Siege Rhino +1 Renegade Rallier +1 Restoration Angel +3 Eldritch Evolution
As an aside, the single best card to use with Varolz, the Scar-Striped is Death's Shadow ... I hope this is of some help, good luck with your brew.
1 week ago
Wow, there's a lot to cover here. Your meta actually sounds quite hostile towards 8-rack, as quick gy decks can be a problem. You absolutely want ensnaring bridge against hollow one and most of the non-burn agro matches. It's the only card that really gives you free wins against some of them. For burn you'll need to have 3x collective brutality in your 75 minimum. If you can get one off you'll generally gain enough time to win depending on your draws. KCI and dredge are bad matchups, and your best bet against them is simply mulling for a Leyline of the Void in your opening hand.
The reason you always pick to draw first when given the choice is because that is one less card your opponent will draw/that you need to get rid of. It hurts them worse that way if they need to mulligan, and winning from that point is generally much easier. That is also why Smallpox goes so well in the deck since they'll often play a creature into it and it helps to catch up on the lost tempo of going 2nd. Burn is sometimes the only exception to this rule, as you need to disrupt their hand fast before they can get too much on the board.
Lily is very important to this deck, and this deck is one that can often ultimate her so I would spring to get a set. The creature removal mode is also very important to gain time, so I wouldn't skimp on her if you want to give this deck a real chance.
Some people run a few creatures in the side. Often a pair of Death's Shadows or Gurmag Angler/Tombstalker for threats or some Asylum Visitors/Bobs for card advantage (pick one or the other strategy normally). I don't see Bloodghasts often since the lack of blocking means they can't buy the time for your racks to put in work. In fact, some people use Pack Rat for a quick threat now that I think about it.
I'm sure I missed a question or 2, but take a look at my list if you'd like. I normally finish top 3 when I play it in FNM, but only because i don't play it every week so people never learn how to play against it. :)
2 weeks ago
I might keep Splinterfright, with Nemesis of Mortals, but I'd probably rather play Hooting Mandrills or add a few more keywords and use Soulflayer. Off the top of my head Gladecover Scout and Hired Poisoner plus your already existing creatures with trample could give a pretty scary Soulflayer.
Varolz, the Scar-Striped is great if you are using something like Hunted Horror, Death's Shadow, Force of Savagery or even Yargle, Glutton of Urborg, so might be worth considering. This does mean shaping your deck to try and get Varolz, above all...
In such a creature heavy deck Throne of the God-Pharaoh would also make sense and if you choose to use delirium Traverse the Ulvenwald would be a good way to fetch your finisher. There is a but, graveyard hate is very common in modern, so you need a plan that lets you adapt if your graveyard is exiled, honestly this is where something like Throne is really useful, since you can still cast your creatures.
Hope this helps with your brew.
2 weeks ago
You're a bit into the wrong color for self-sacrifice style play. And going by your description, Death's Shadow sounds like it'd be up your alley. A reason for you to hurt yourself while also being the big thing that kills the opponent.
Cards like Meren of Clan Nel Toth, Eternal Witness, Shriekmaw, Reveillark, Mulldrifter, Find / Finality, Golgari Findbroker, Lotleth Giant, Unburial Rites, Living End, are all relatively decent with the whole sacrifice theme
2 weeks ago
Hello everyone, I have a question. My fiance has been playing Magic for a little over a year now and has been playing Bloodbraid Jund thus far, but she has contemplated about also using a more aggro Death's Shadow variant of the deck. So what would be the key differences between the decks that I could tell her? What are their strengths and weaknesses? Which one do you feel is strong and why? Thank you.
3 weeks ago
I like so much and I have my version of this deck (The Traverse Shadow Kingdom) if you want to take a look.
¡¡Long live Death's Shadow!!
1 month ago
Prime Time is bad. It's 6 mana, which means it's not a great breach target. You're not capitalizing on it like you would with Amulet Titan decks, so it's just a beater. It has trample, yeah, but no natural survivability. Since your only removal in the deck is bolt, which Prime Time already tramples over those creatures, it can't deal with larger creatures like Tarmogoyf or Death's Shadow. It's a 2x, which means you may not find it often, it's ramp means nothing unless you're trying to hard cast Emrakul, which would still require like 2+ attacks, in which case you might've already killed them. It can't be found with Time of Need or Ancient Stirrings. If you're looking for a big beater, try Carnage Tyrant. It can't be countered, has natural hexproof, and natural trample, costs the same as Prime Time, and has one more power to boot.
For more breach targets, try the classic Worldspine Wurm, which hits for 15 and leaves behind 15 power over 3 bodies.