Death's Shadow

Death's Shadow

Creature — Avatar

Death's Shadow gets -X/-X, where X is your life total.

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Have (2) Azdranax , metalmagic
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Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Worldwake (WWK) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Death's Shadow occurrence in decks from the last year


All decks: 0.14%

Death's Shadow Discussion

sergiodelrio on COMPANION - Lurrus Dimir Midrange (Primer)

8 hours ago

Well, lifelink is actually pretty good in this deck, because the lifegain is optional in a sense that I can choose not to attack or block with it, but can do so when I'm in trouble (Game 1 vs Burn for example). Can always lose more life for the Death's Shadow. Lurrus' resurrect ability is pretty bananas as is, but the lifegain actually pushes it over the top for me, plus the fact that it's basically always in my hand being a companion.

Caerwyn on Ideas for Future Secret Lairs

1 week ago

I think a Four Horsemen themed one could be kind of fun.

Conqueror's Flail (moderately priced card. Not many options for this Horsemen - there’s a Three Kingdoms card that’s more valuable, but not necessarily deserving of a reprint).

Ravages of War (expensive, useful card).

Sword of Feast and Famine (expensive, useful card).

Death's Shadow (moderately priced, useful card).

Edit: The Eschatological Horsemen, not the Magic deck of the same name, as should be clear.

Contriller on Varolz, Golgari Champion

1 month ago

Yeah, but don't you think there's enough "death" in there already? Death's Presence, Death's Shadow? Yeah. Me neither, as soon as I find it I'm trying it out

TypicalTimmy on Card creation challenge

2 months ago

Infringe Upon Reality

Legendary Enchantment

Whenever a player casts a spell, if that spell resolves put a fate counter on Infringe Upon Reality.

Remove X fate counters: Counter target spell with converted mana cost X. You may then remove an additional X fate counters. If you do, exile that card from their graveyard.

Make a card that wants you to lose as much life as possible, as quickly as possible. Think Death's Shadow, but different. Keep the design simple; Not some overly complex design with multiple layers on it.

ZendikariWol on Card creation challenge

2 months ago

Hephaestus, God of the Forge

Legendary Creature- God

Whenever an artifact enters the battlefield under your control, Hephaestus, God of the Forge deals 1 damage to each opponent.

Artifacts you control have ", sacrifice this artifact: Search your library for an artifact card with converted mana cost X and put that card onto the battlefield, then shuffle your library."

When Hephaestus dies, return it to your hand at the beginning of the next end step.


I didn't get a chance to really dig in to his lore, (the card was quite wordy as is and I liked this suite of abilities) but I'm overall satisfied with the card.

kysnou, I like what you were trying to do, very spicy card, but you have just made a hugely broken version of Death's Shadow, which was already a tournament-playable card.

Either way, how about a character from the MTG canon made a god on Theros? (whether they're able to go there or not- get creative!)

Deadpoo111 on Near Death Abuse

2 months ago

I think Death's Shadow would be solid in this deck. It would provide another win condition too.

rdean14 on Card creation challenge

2 months ago

ZendikariWol, thanks!

However, I wanted it to be a replacement effect, a la Palisade Giant or Phyrexian Unlife, not similar to Duskmantle Guildmage, as I wanted it to create a real sense of safety against burn. Also, it would disable Death's Shadow and Commander Damage, but still allow Infect kills.

ManaEhMano on ▷ BUDGET MonoBlue Devotion MILL! ◁ 【GRN!!】

2 months ago

BoneclockHarmony I am going to build this for an upcoming tournament and I believe these changes could help. I am going -1 Island and -1 Shelldock Isle for +2 Mystic Sanctuary so I can bring back a Cryptic Command or Archive Trap to take control if needed. I am also going to try +1 Archmage's Charm in place of -1 Visions of Beyond as a way to get a bit of additional versatility if card draw isn't necessary. I think this can also help in specific matches against Death's Shadow , Champion of the Parish , Monastery Swiftspear , Aether Vial , or Chalice of the Void . For the sideboard I am also thinking of swapping Negate for Essence Scatter depending on how the meta changes.

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