Draw cards equal to the greatest power among creatures you control.
You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.
|Have (2)||, metalmagic|
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|Commander / EDH||Legal|
Rishkar's Expertise occurrence in decks from the last year
Latest Decks as Commander
Rishkar's Expertise Discussion
3 weeks ago
Boy Howdy, that's a LOT of land! Your commander does scale with the amount of land you have in play, but I don't see a lot of interaction with opponents in the deck or card draw. So consider this: I agree that you'd probably want to play a bit more lands than in a typical EDH deck, but I could try to aim for somewhere around 40 lands. That way you still hit your land drops into the late game AND you reduce the risk of durdling into lands when you need action late game.
In terms of early interaction, I can see this deck being flooded by decks that go wide. So something like Hurricane may help, as it can even double as a wincon late game. Beast Within is a decent catchall answer for problem creatures. Terastodon and Bane of Progress are late game threats that sweep the board and can hinder opponents if ramped out early. Wood Elves is another just general green staple that ramps you at 3 cmc.
Also consider things that can give your creature deathtouch. With Deathtouch and Trample, 1 damage is enough to be considered lethal to any individual blocking creature, making the rest of the damage spill over. With your commander having the potential to be in the stratosphere with attack, it'd be a headache to block in combat. Basilisk Collar Gorgon's Head and Quietus Spike pair extremely well with your commander!
Also, just a recommendation, if you go more with a landfall theme, some of the fetch lands or things like Evolving Wild are ways to get multiple land drops per turn and thin the deck out a bit!
Good luck beating down some commander players!
3 weeks ago
I am playtesting my new Daghatar the Adamant deck and happen to have both Doubling Season and Hardened Scales on the battlefield. Just cast Rishkar's Expertise for free thanks to Mosswort Bridge . Landed an Avenger of Zendikar .
Played my land for turn and that's when I noticed something. The land is going to put a +1/+1 counter on each of my 0/1 Plant tokens. Then, I have two triggers to stack, Doubling Season and Hardened Scales .
I ordered them such that Doubling Season resolves first. It resolves and they get 2x +1/+1 counters instead. However, before Hardened Scales resolves, Hardened Scales will see Doubling Season , correct?
So now my stack should look like this, in terms of being ordered top-down for FILO.
- Doubling Season (Resolved)
- Hardened Scales (Seeing Doubling Season)
- Hardened Scales (Seeing AoZ's landfall ability).
But, when the first Hardened Scales (Seeing DS) resolve, won't that then cause Doubling Season to see this effect, and thus resort to the stack now looking like this:
- DS (Resolved)
- HS seeing DS (Resolved)
- Doubling Season (seeing Hardened Scales)
- Hardened Scales (Seeing AoZ)
This creates an infinite loop, yes? As in a true infinite loop, since neither are "may" abilities?
So this results in a draw?
3 weeks ago
E-Witness is gold. Regrowth is also pretty nice. Swan Song kind of sucks in the fact that it gives them a token that can actually block your big flying lizards. A much better card to run would be Silumgar's Scorn which will basically be Counterspell in your deck, or you could just run Counterspell as well. Icon of Ancestry, Tooth and Nail, and Worldly Tutor are all really strong.
For tutoring/filtering Winding Way is also pretty good, especially if you can find a way to cast it multiple times. That brings me to a pretty fun combo with it and other yard fillers:
As for tribal support/buffs I found these to be the best for dragons:
- Might of the Nephilim can smoke someone if played on your commander
- Mana Echoes can ramp you pretty fast if you are running lower curve dragons especially with Ur's ability
- Mudslide can win you a game flat out if you aren't fighting an opposing flier deck
- Shared Animosity gets out of control pretty fast especially if you have a way of making dragon tokens and comboing with Kindred Charge and Scourge of the Throne for additional combat steps
- Shared Triumph and Favorable Winds are much cheaper CMC anthems and Rally of Wings is a really fun combat trick
- Cover of Darkness cangive all your dragons fear for 2 (I rarely run this since they have flying anyways...)
- Lurking Predators and Descendants' Path are just extreme value
- Kindred Discovery can help you filter through your deck faster
- Kindred Summons will net you a game-ending amount of dragons directly onto the field by the time you have 7 mana to spare on an instant
- Kindred Dominance is basically like having another copy of Crux of Fate and Seismic Rupture can keep the field clear of weenies while not harming your dragons at all
- Rishkar's Expertise doubles as a deck filter and a put onto battlefield card
1 month ago
Yeah, it's a very explosive tribe, it's easy to deal 20+ damage with a single cat, specially when you have double strike effects.
Ah one thing I truly recommend: It's very necessary in any commander deck, not only cats: card draw, to never run out of creatures or responses. Also it makes every game much more fun as you always have cards to play. In Arahbo I use cards that give you card draw according to the strengh of a creature. As Arahbo always grants +3/+3, in the worst of the cases with a 1/1 cat those cards give at least 4 card draw, but usually can give a lot more (examples: Hunter's Insight , Rishkar's Expertise , Return of the Wildspeaker .... but there are more). I've drawn with them more than 10 cards with a single spell thanks to a single cat, wich is a record in a deck without blue or black. People can interact with this draw, but usually being cats, ther will be more "dangerous" players that need to be controlled before the Arahbo deck.
1 month ago
i have a soft spot for Citanul Flute , its a pet card, Green Sun's Zenith is awful in this deck, the other options are good. But as this is my casual "silly" deck i don't really want cards like Deflecting Swat . Rishkar's Expertise would also fall short at my hydra's need their mana costs to be paid. Mirrorpool would take up a land slot for colorless which i feel is already full from my draw cards and trample cards. Finale of Devastation tho, i don't know why i havent tried to squeeze it in. it would be fun, i would easily have it over 10. Yavimaya Hollow im just not that interested in to be honest.
1 month ago
Deflecting Swat - Utility, counter counterspells, redirect draw, extra turns, removal, etc...
Rishkar's Expertise - Draw + Tempo. It's a bit risky at sorcerry speed, but the benefits far outweigh the risks. Even if it only gets your commander. Do note that it does not target :)
1 month ago
1 month ago
Someone else mentioned Rishkar's Expertise and while I was initially turned off by the mana cost, I might have to slot it in and give it a shot.