Rishkar's Expertise


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Rishkar's Expertise


Draw cards equal to the greatest power among creatures you control.

You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.

Rishkar's Expertise Discussion

Patdypat on Tokens Galore *WIP Need Help*

3 days ago

You are probably missing the Top End token producers like Avenger of Zendikar or Tendershoot Dryad . Another alternative is Mycoloth to get a ton of tokens on the field. Another thing would be to include stuff that ends the game in one swing. You have Ojutai that grows bigger and bigger why not include a Overwhelming Stampede to give all your tokens his power and toughness and trample. Another thing would be Beastmaster Ascension or End-Raze Forerunners . A more hated variant of this would be Triumph of the Hordes .

Protection is also needed so i would include Heroic Intervention Rootborn Defenses that save your board the most scary thing for a token deck: Board Wipes. Asceticism and Privileged Position saves you spot removal trouble. If you don't like enchantments Archetype of Endurance is an alternative.

Card Draw should also not be neglected. I would play around your commanders and your win conditions. Ojutai gets huge pretty quickly so stuff like Rishkar's Expertise and Soul's Majesty or Garruk, Primal Hunter should give you the explosiveness to draw into your win conditions. Another thing to consider would be Huatli, Radiant Champion , easily the best Planeswalker you can put into a token deck and draws you cards for every creature that enters the battlefield. Exactly what we want for deck like this.

I also would cut Helm of the Host and rather play Bramble Sovereign cause helm is really scary and fragile too. You can easily waste 2 turns paying 9 mana only for your creature you want to equip it too being destroyed. Another thing i see is Entreat the Angels as a problem. It is a super good card but you have not much top of the library manipulation so i would cut it for Divine Visitation , does exactly what you want create 4/4 angels for every token you make. Also another thing to include and that is easily on of the best win condition if it hits turn 2 is Luminarch Ascension .

That's all for now from me, if you have any more questions just hit me up with them!

Vlasiax on The Ur-Dragon

5 days ago

You might be right about switching to Scion of the Ur-Dragon for a more competitive build, however, I can't do that since I want The Ur-Dragon as a commander so I want to include as many on-theme powerful spells and interactions as possible. Sure it won't be as powerful but might be enough at 80-90%.

As for card draw I'd love to see more cards like Harmonize but with 2-3 CMC because I could just add Hunter's Insight or Rishkar's Expertise but they're reliant on you having a boardstate (or at least that 1 creature with power 4+) and this particular strategy needs mostly early card advantage to start.

And as our discussion went more towards the playstyle and core of the deck... Maybe we should become more graveyard-reliant to get huge amounts of Dragons into play? Like with Kokusho, the Evening Star + Sneak Attack or something like that? That still means we ramp and cast them "the fair way" but we are more prepared to shift gears into more powerful plays depending on the playgroup power level :)

NeonEndymion on The Ur-Dragon

6 days ago

I'd actually look at Windfall as a direct swap for Wheel of Fortune , but again, that's only in my list in the first place b/c of 1. need to mull to fast mana hands that result in net negative card advantage and 2. it can play into reanimation plan.

I'm still pretty high on Greater Good , but if someone has graveyard hate/answers, it can cut off a splashy win and kneecap you pretty badly. It's not so great as a value/draw engine on its own due to the relatively high CMC and the discard 3 effect (vs a few relatively lower power main deck drag'o's). It's more a cute/splashy play/not sure I'd prioritize it unless you enjoy the card/game plan.

Speaking of which: In terms of replacements for Rishkar's Expertise , and/or in general, I'd rather look at Recurring Insight —that can be a superbomb splashy spell depending on the table. Not sure I care about Overrun-style effects at any CMC.

And I could see Living Death being a swap for Toxic Deluge , but given the tutors/recursion maybe one mass reanimation spell that's more one-sided is OK. I don't love also how Living Death resolves in re the stack (your reanimated creatures' ETBs resolve last); it can sometimes end up hosing you vs helping. Animate Dead might be a better add for added/cheap re-animation? Esp if it can fish a combo from a Scion of the Ur-Dragon dump-off?

Vlasiax on The Ur-Dragon

6 days ago

Got it, we need a little more raw card draw - do you have any budget ideas for these? As Wheel of Fortune is very expensive and I'm trying to make room for Greater Good . Maybe blue has more options?

For your deck maybe Return of the Wildspeaker might be better? It's Rishkar's Expertise at instant speed with overrun mode instead of cheating 0-5 CMC spell.

Also I have a spare copy of Living Death and I wonder if that might be a good

NeonEndymion on The Ur-Dragon

1 week ago

Great catch on Three Visits ; I usually don't mind seeing Farseek for the added flexibility in color fixing, but if you're going for efficiency, that's a good swap.

Conqueror's Flail and Abrupt Decay were cut simply due to needing to trim down anti-control tech/removal and staple it on to Dragons so I could bump up the number of draw spells/effect closer to 10.

As to Toxic Deluge vs Fire Covenant , I think given our dork package, Fire Covenant should be run first. Anguished Unmaking , Abrupt Decay , Despark , or Teferi's Protection would all be worth looking at over Toxic, depending on your meta. If you need another board wipe vs removal/protection, I'm still pretty high on Crux of Fate , Damnation , or Magmaquake —the latter if Planeswalkers are an issue for you.

In terms of power level/competitiveness, I'm still looking to optimize the deck, but have to make adjustments since the whole strategy/deck composition can't really put up a decent showing in cEDH pods (where most of your decklist needs to be comprised of tight or redundant 2 card win-cons, mana neutral or positive ramp, cantrips/card draw/card selection, and cheap interaction/stax effects . . . and blockers for Tymna, assuming you're not playing her in the first place).

As opposed to, y'know, 22 dragons (including the commander), one permission spell that interacts on the stack, and not being able to threaten wins reliably before turns 6-8, possibly turns 8-10.

So I was just finding that even though I had strong/fast starts, the deck lacked enough raw card draw to stay in longer games of attrition that a lot of optimzed to 75% pods end up becoming. Rishkar's Expertise should thus probably be a Windfall , but with the added big ramp from Faeburrow Elder , I've been able to cast The Ur-Dragon more reliably, and drawing ten w/ a free cast has been great.

And in terms of your decklist (our lists' cores are still rather quite close with just a few deviations!), I'd look to cut any two of these four—— Conqueror's Flail , Gruul Signet , Sarkhan the Mad , or Abrupt Decay --for Worldly Tutor and some kind of raw card draw effect/spell. But those are all just cards that I had found either too narrow/conditional and are meta-dependent.

Whatever the power level, if we're lacking anything at the moment it is probably graveyard hate . . . I had been running Rakdos Charm , but that of course can't take care of more than one recursion engine at the table. Yard engine/value decks (vs decks that include graveyard manipulation as part of a winning/linear line) don't pop up as frequently at higher-power or cEDH tables, except maybe Frog (which needs its commander to function more than its yard, arguably), where Deathrite Shaman or Noxious Revival can target an opponent's key yard piece can sometimes stop a win . . . maybe Rakdos Charm gets a bit better with both Noxious Revival and Backdraft Hellkite ? Leyline of the Void fits what I'm looking at perfectly but isn't quite main deck playable.

I'm also wondering whether/not the list should have some way to punch through more massive damage after a slower start/board wipe . . . Sylvia Brightspear or Xenagos, God of Revels ?

king-saproling on X marks the spot

1 week ago

I love this style of deck! I have a similar deck in the form of Bruse and Tana if you want to check it out. I made a super budget version too that still manages to deal crazy amounts of damage pretty early.

Anyway, I think you'd like these cards: Rapacious One , Bravado , Hope Against Hope , Sigil of the Nayan Gods , Wild Beastmaster , Betrothed of Fire , Shamanic Revelation , Majestic Myriarch , Druids' Repository , Rishkar's Expertise , Return of the Wildspeaker , Utopia Mycon , Requiem Angel , Rage Thrower , Beastmaster Ascension

Also heads up, your list has 2x Fungal Sprouting

NeonEndymion on The Ur-Dragon

1 week ago

Hey Vlasiax! Hope you're doing well/thanks for checking in.

I have indeed been tweaking my list a bit, in part to test out a few Eldraine toys and in part to see how the deck plays by leaning closer to Tomer Abramovici's rough deckbuilding guidelines (more in line for 75%-or-below playgroups as opposed to fully optimized or cEDH):

-50 mana; lands and ramp; usually a 38-12 split

-10 sources of "card advantage;" mostly card draw or any spell that nets 2+ nonland cards in hand / directly into play

-6 targeted removal split between creature / artifact / enchantment removal

-3 board wipes

-2 recursion

-2 flexible tutors

-1 graveyard hate

-1 surprise "I Win" card

So a lot of my tweaks were to work in more direct sources of card advantage (hence Rishkar's Expertise and Wheel of Fortune ), at the expense of a slightly slower/higher curve. The deck needs to do so many different things to function, however, that I'm not looking to cut down the tutor package significantly.

As to your questions: Opportunistic Dragon is still being tested. He's usually grabbing an opponent's mana rock, with the added upside of providing sac fodder for Vaevictis Asmadi, the Dire . . . but the latter is very much a corner case upside. I'm not completely sold on the card yet but conditional artifact "removal" at 3CMC stapled to an OK dragon body has been so-so in general——but better against decks with fast starts via mana rocks, especially Sol Ring or Mana Crypt . I'm looking at adding a small sac package with Korvold, Fae-Cursed King , in which case Opportunistic Dragon would perform better, but that's mainly just for fun vs optimization. Might just build a separate deck for Korvold as a commander, though, as that seems a better path to take with the card.

- Rishkar's Expertise has been solid, but again, conditional. It is a dead, slow draw when playing from behind, but given that you'll want to mull to hands with aggressive mana acceleration, you need a big, bomby refill spell to refuel. My list needs this a bit more due to the card disadvantages of the Moxen. And even if you're "just" drawing 3-4 off of it, the free 5CMC or less for free add-on stapled to Rishkar's draw isn't irrelevant (with the downside of not being able to apply the Eminence discount on the 6CMC dragons). Needing to mull to fast-mana start hands is also why I've added Wheel of Fortune , as that card can also help set up big reanimation turns with the right draws/sequencing. For instance, you can tutor to top of deck, cast Wheel of Fortune to bin a few dragons that might be stuck in hand, then reanimate en mass. Or you can simply disrupt opponents' early "keep" hands and refuel your own after a fast mana start that otherwise leaves you nearly empty handed.

-I'd like to include/test Faeburrow Elder , but slots are getting tight and the curve is creeping up. I do like that it can combo with Aggravated Assault , as can Selvala, Heart of the Wilds . It sounds a little wild, but I've thought about swapping out Goreclaw, Terror of Qal Sisma for it, so that the ramp curve tops out at 3 vs 4, and because Goreclaw's buff is dependent on him also being able to attack but he lacks evasion on his own. Faeburrow is definitely is a good placeholder for Bloom Tender , though.

-Good catch on Drakuseth, Maw of Flames . I've updated it. It was just an oversight while I was in the process of tagging each card with the exact printing I have in my personal paper build.

-I cut Fellwar Stone for the strictly better Arcane Signet . Fellwar is definitely still in my large "flex slot" rotation, but at this point the core of the deck feels solid. Minor adjustments will just be to address the speed/nature of local meta shifts (current shift is a result of seeing more creature-focused strategies and less hard control lately, as well as people intentionally powering down a few decks).

Anything I've cut here that you think is worth a second look at adding back? Anything I've added that you think I should look at cutting?

Right now I may have convinced myself on Faeburrow Elder over Goreclaw, Terror of Qal Sisma but would appreciate a second take on that.

Vlasiax on The Ur-Dragon

1 week ago

Hello, I see some changes in your build and I'd like to ask some questions:

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Rishkar's Expertise occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Green: 0.68%

RG (Gruul): 1.37%

Golgari: 0.1%