Draw cards equal to the greatest power among creatures you control.
You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.
|Have (3)||sonnet666 , metalmagic ,|
|Want (3)||Tosylic , Valorous , andimtg|
Printings View all
|Aether Revolt (AER)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Rishkar's Expertise occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%
RG (Gruul): 1.37%
Rishkar's Expertise Discussion
3 days ago
3 days ago
Pretty sweet dino deck! Something I might suggest would be that the colors you are in are the best at protecting creatures and Gishath, Sun's Avatar is a pretty penny to cast more than once. Deflecting Swat and Flawless Maneuver just came out and can protect your commander from being removed when you're all tapped out
Pyrohemia might be a pretty cool enchantment too since it gets all those enrage triggers for you and can get rid of the small chump blockers your opponents might try to throw in your way
5 days ago
You have some pretty great creatures in your deck!
5 days ago
I have to say your deck is pretty solid! I like seeing another Zacama deck that isn't a dino tribal since we all know, Gishath is the better commander for that type of deck.
A really good combo for Zacama that I've found to be quite enjoyable is, Zacama, Primal Calamity + Illusionist's Bracers. This allows you to trigger one of her abilities more than once. Another combo that I haven't done, but read about is, Zacama, Primal Calamity + Panharmonicon. Her ETB will be triggered twice. So even more mana.
My deck is more centered around ramping and utilizing her abilities to "control" the battlefield. But I really like how you've set up your deck. I hope some of these suggestions help.
6 days ago
I love the idea of Rishkar's Expertise I'm surprised that more decks don't play it. I usually opt not to use Lab man cause I don't like having dead cards but I think after drawing that many cards you should be in a good position. Do you have your modified list up anywhere?
6 days ago
I am undoubtedly going to change this up a bit. I recommend adding at least ten, 5 cmc or lower sorceries so you can combo on your own terms. Otherwise you're leaving it up to your opponents to play am instant or sorcery. Modified it recently to add Rishkar's Expertise. You can go a Laboratory Maniac route easily with rishkar's, Momentous Fall, or Life's Legacy.
1 week ago
I remember playing Feline Ferocity, the first deck I played in EDH just as it came out, only slightly editted with a few modern cards that I owned, as I had played modern for a few years prior. When I cast Hunter's Prowess, triggered Arahbo, Roar of the World on my 4/4 Phantom Nishoba, attacking, doubling with Arahbo, getting in for 20 damage, life, and cards, it was amazing.
To date, I believe that card in that moment was what got me into EDH, ever since I have loved that card, and despite being a cEDH player currently, I always love that card and cards like it (Soul's Majesty, Return of the Wildspeaker, Rishkar's Expertise, etc.).
1 week ago
As more play-testing of the deck transpires, I gladly will share those results.
As for your inquiry about the deck's weaknesses, I can answer that from a global perspective. Over the years I have honed a certain deck-building blueprint. One of the many guidelines of this blueprint is to try and avoid any form of sorcery-speed spell that "targets." In the current deck list, only Decimate and Finale of Devastation apply. Casting Decimate is always risky, as any one of the targets can be bounced or removed prior to resolution, thereby whiffing on all targets. The potential reward of 4-for-1 for just is acceptable, however, and worth including. Finale of Devastation is not as concerning because most of the time the target is in the library. Reap the Past may provide similar apprehension if the graveyard is exiled prior to resolution. This is a reason why I chose not to include Rishkar's Expertise. I envision the creature getting removed instantly before the spell resolves, leaving only hopeful thoughts of what might have been. For me, this awareness translates to other facets of deck-building as well.
EXAMPLE: The only two auras I will ever include in an EDH/Commander deck (aside from strict aura/enchantment builds) are Rancor and Journey to Eternity Flip. If each aura sticks, perfect. The returns on these investments are amazing due to their built-in recursive benefits. If they don't stick, at least the mana invested is not a great loss. I think including spells like Deflecting Swat, Bolt Bend or even Shunt in order to protect sorcery-speed spells is advantageous, and even more so when considering the benefits you outlined above. For the purposes of including versatility to the deck, including these change-of-direction spells seem quite useful. If all options for instant-speed spells have been exhausted, I would consider adding some "sorcery protection."
EXAMPLE: When Generous Gift was released in Modern Horizons, I swapped out Vindicate for it in nearly every deck I could. Instant-speed, undoubtedly, is more powerful than sorcery-speed. This is why I opted for Return of the Wildspeaker and Momentous Fall over Rishkar's Expertise.
Well, I suppose this is my long-winded attempt to answer your Xenagos-specific question with an overgeneralized deck-building philosophy (micro into macro): I try to construct decks through a card-by-card guideline of "How much can this card hurt me? If I invest mana into this card, what are the returns? What are the risks? What is the balance?
Hopefully this response will be useful in some way. Keep on Xenagosing!