Rishkar's Expertise

Rishkar's Expertise

Sorcery

Draw cards equal to the greatest power among creatures you control.

You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Rishkar's Expertise occurrence in decks from the last year

Latest Decks as Commander

Rishkar's Expertise Discussion

BrassLord on Jolly Green Giant Deck Commander

3 weeks ago

Boy Howdy, that's a LOT of land! Your commander does scale with the amount of land you have in play, but I don't see a lot of interaction with opponents in the deck or card draw. So consider this: I agree that you'd probably want to play a bit more lands than in a typical EDH deck, but I could try to aim for somewhere around 40 lands. That way you still hit your land drops into the late game AND you reduce the risk of durdling into lands when you need action late game.

In terms of card draw Harmonize Rishkar's Expertise Horn of Greed Return of the Wildspeaker and Garruk's Uprising are all sources of card draw that pair with your lands matter/big creature gameplan.

In terms of early interaction, I can see this deck being flooded by decks that go wide. So something like Hurricane may help, as it can even double as a wincon late game. Beast Within is a decent catchall answer for problem creatures. Terastodon and Bane of Progress are late game threats that sweep the board and can hinder opponents if ramped out early. Wood Elves is another just general green staple that ramps you at 3 cmc.

Also consider things that can give your creature deathtouch. With Deathtouch and Trample, 1 damage is enough to be considered lethal to any individual blocking creature, making the rest of the damage spill over. With your commander having the potential to be in the stratosphere with attack, it'd be a headache to block in combat. Basilisk Collar Gorgon's Head and Quietus Spike pair extremely well with your commander!

Also, just a recommendation, if you go more with a landfall theme, some of the fetch lands or things like Evolving Wild are ways to get multiple land drops per turn and thin the deck out a bit!

Good luck beating down some commander players!

Mcat1999 on Do Doubling Season and Hardened …

3 weeks ago

I am playtesting my new Daghatar the Adamant deck and happen to have both Doubling Season and Hardened Scales on the battlefield. Just cast Rishkar's Expertise for free thanks to Mosswort Bridge . Landed an Avenger of Zendikar .

Nice.

Played my land for turn and that's when I noticed something. The land is going to put a +1/+1 counter on each of my 0/1 Plant tokens. Then, I have two triggers to stack, Doubling Season and Hardened Scales .

I ordered them such that Doubling Season resolves first. It resolves and they get 2x +1/+1 counters instead. However, before Hardened Scales resolves, Hardened Scales will see Doubling Season , correct?

So now my stack should look like this, in terms of being ordered top-down for FILO.

  • Doubling Season (Resolved)
  • Hardened Scales (Seeing Doubling Season)
  • Hardened Scales (Seeing AoZ's landfall ability).

But, when the first Hardened Scales (Seeing DS) resolve, won't that then cause Doubling Season to see this effect, and thus resort to the stack now looking like this:

  • DS (Resolved)
  • HS seeing DS (Resolved)
  • Doubling Season (seeing Hardened Scales)
  • Hardened Scales (Seeing AoZ)

This creates an infinite loop, yes? As in a true infinite loop, since neither are "may" abilities?

So this results in a draw?

jamochawoke on UR Dragon: Reignited

3 weeks ago

E-Witness is gold. Regrowth is also pretty nice. Swan Song kind of sucks in the fact that it gives them a token that can actually block your big flying lizards. A much better card to run would be Silumgar's Scorn which will basically be Counterspell in your deck, or you could just run Counterspell as well. Icon of Ancestry, Tooth and Nail, and Worldly Tutor are all really strong.

For tutoring/filtering Winding Way is also pretty good, especially if you can find a way to cast it multiple times. That brings me to a pretty fun combo with it and other yard fillers:

Living Death , Patriarch's Bidding , or Rise of the Dark Realms are good game enders especially if you have Dragonlord Kolaghan or Karrthus, Tyrant of Jund in the yard.

As for tribal support/buffs I found these to be the best for dragons:

RA_HORAKHTE on CATS! (the one with taylor swift... god why?...)

1 month ago

MysteryMuffinCat

Yeah, it's a very explosive tribe, it's easy to deal 20+ damage with a single cat, specially when you have double strike effects.

Ah one thing I truly recommend: It's very necessary in any commander deck, not only cats: card draw, to never run out of creatures or responses. Also it makes every game much more fun as you always have cards to play. In Arahbo I use cards that give you card draw according to the strengh of a creature. As Arahbo always grants +3/+3, in the worst of the cases with a 1/1 cat those cards give at least 4 card draw, but usually can give a lot more (examples: Hunter's Insight , Rishkar's Expertise , Return of the Wildspeaker .... but there are more). I've drawn with them more than 10 cards with a single spell thanks to a single cat, wich is a record in a deck without blue or black. People can interact with this draw, but usually being cats, ther will be more "dangerous" players that need to be controlled before the Arahbo deck.

WhiteTrashMagic on A GRUUL-ing X-perience (OVERKILL)

1 month ago

Profet93

i have a soft spot for Citanul Flute , its a pet card, Green Sun's Zenith is awful in this deck, the other options are good. But as this is my casual "silly" deck i don't really want cards like Deflecting Swat . Rishkar's Expertise would also fall short at my hydra's need their mana costs to be paid. Mirrorpool would take up a land slot for colorless which i feel is already full from my draw cards and trample cards. Finale of Devastation tho, i don't know why i havent tried to squeeze it in. it would be fun, i would easily have it over 10. Yavimaya Hollow im just not that interested in to be honest.

Profet93 on A GRUUL-ing X-perience (OVERKILL)

1 month ago

Mirrorpool

Yavimaya Hollow

Deflecting Swat - Utility, counter counterspells, redirect draw, extra turns, removal, etc...

Citanial Flute seems slow, why not get a Worldly Tutor , Green Sun's Zenith or Finale of Devastation in it's place?

Rishkar's Expertise - Draw + Tempo. It's a bit risky at sorcerry speed, but the benefits far outweigh the risks. Even if it only gets your commander. Do note that it does not target :)

edengstrom1 on Vorinclex, Counters & Superfriends

1 month ago

War Room seems like an easy addition, and I bet my buddy would have one he's not using. He opened a ton of that set. Castle Garenbrig seems like a no-brainer as well. Great suggestions!

Someone else mentioned Rishkar's Expertise and while I was initially turned off by the mana cost, I might have to slot it in and give it a shot.

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