Rishkar's Expertise

Rishkar's Expertise


Draw cards equal to the greatest power among creatures you control.

You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.

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Have (3) sonnet666 , metalmagic , Azdranax
Want (3) Tosylic , Valorous , andimtg

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Rishkar's Expertise occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Green: 0.68%

RG (Gruul): 1.37%

Golgari: 0.1%

Rishkar's Expertise Discussion

Moixa137 on Life, uh...Well, you know...

3 days ago

KIRK77 Thank you for the suggestions! I've added Deflecting Swat, and will totally check out both Rishkar's Expertise and Pyrohemia.

KIRK77 on Life, uh...Well, you know...

3 days ago

Pretty sweet dino deck! Something I might suggest would be that the colors you are in are the best at protecting creatures and Gishath, Sun's Avatar is a pretty penny to cast more than once. Deflecting Swat and Flawless Maneuver just came out and can protect your commander from being removed when you're all tapped out

I'm personally a big fan on Rishkar's Expertise or Return of the Wildspeaker in decks that are using big smashy creatures

Pyrohemia might be a pretty cool enchantment too since it gets all those enrage triggers for you and can get rid of the small chump blockers your opponents might try to throw in your way

Happy brewing!

Klapmeyer94 on The Calamity Comes For All

5 days ago

You have some pretty great creatures in your deck!

A couple of suggestions to help ensure you are able to get those onto the board would be ramping: Rampant Growth, Cultivate, Skyshroud Claim, Explosive Vegetation, Nature's Lore, etc.

Creature Ramp: Nyxbloom Ancient, Vorinclex, Voice of Hunger, Keeper of Progenitus, Dryad of the Ilysian Grove.

Some great card draw: Rishkar's Expertise, Greater Good, Life's Legacy, Return of the Wildspeaker.

Klapmeyer94 on Zacama, Primal Calamity

5 days ago


I have to say your deck is pretty solid! I like seeing another Zacama deck that isn't a dino tribal since we all know, Gishath is the better commander for that type of deck.

A really good combo for Zacama that I've found to be quite enjoyable is, Zacama, Primal Calamity + Illusionist's Bracers. This allows you to trigger one of her abilities more than once. Another combo that I haven't done, but read about is, Zacama, Primal Calamity + Panharmonicon. Her ETB will be triggered twice. So even more mana.

Some really great card draws would be: Greater Good, Life's Legacy, and Rishkar's Expertise.

My deck is more centered around ramping and utilizing her abilities to "control" the battlefield. But I really like how you've set up your deck. I hope some of these suggestions help.

super1up on Kalamax, Thunderstruck

6 days ago

I love the idea of Rishkar's Expertise I'm surprised that more decks don't play it. I usually opt not to use Lab man cause I don't like having dead cards but I think after drawing that many cards you should be in a good position. Do you have your modified list up anywhere?

HouseMarkovBWR on Kalamax, Thunderstruck

6 days ago

I am undoubtedly going to change this up a bit. I recommend adding at least ten, 5 cmc or lower sorceries so you can combo on your own terms. Otherwise you're leaving it up to your opponents to play am instant or sorcery. Modified it recently to add Rishkar's Expertise. You can go a Laboratory Maniac route easily with rishkar's, Momentous Fall, or Life's Legacy.

SynergyBuild on What is your favorite card ...

1 week ago

I remember playing Feline Ferocity, the first deck I played in EDH just as it came out, only slightly editted with a few modern cards that I owned, as I had played modern for a few years prior. When I cast Hunter's Prowess, triggered Arahbo, Roar of the World on my 4/4 Phantom Nishoba, attacking, doubling with Arahbo, getting in for 20 damage, life, and cards, it was amazing.

To date, I believe that card in that moment was what got me into EDH, ever since I have loved that card, and despite being a cEDH player currently, I always love that card and cards like it (Soul's Majesty, Return of the Wildspeaker, Rishkar's Expertise, etc.).

Are there any cards that just make you love playing EDH? I've heard Sol Ring, Zendikar Resurgent, etc. all get people in the EDH mood, what do you all like?

MTGBurgeoning on Gruul Stompy Featuring Xenagos, God of Revels

1 week ago

As more play-testing of the deck transpires, I gladly will share those results.

As for your inquiry about the deck's weaknesses, I can answer that from a global perspective. Over the years I have honed a certain deck-building blueprint. One of the many guidelines of this blueprint is to try and avoid any form of sorcery-speed spell that "targets." In the current deck list, only Decimate and Finale of Devastation apply. Casting Decimate is always risky, as any one of the targets can be bounced or removed prior to resolution, thereby whiffing on all targets. The potential reward of 4-for-1 for just is acceptable, however, and worth including. Finale of Devastation is not as concerning because most of the time the target is in the library. Reap the Past may provide similar apprehension if the graveyard is exiled prior to resolution. This is a reason why I chose not to include Rishkar's Expertise. I envision the creature getting removed instantly before the spell resolves, leaving only hopeful thoughts of what might have been. For me, this awareness translates to other facets of deck-building as well.

EXAMPLE: The only two auras I will ever include in an EDH/Commander deck (aside from strict aura/enchantment builds) are Rancor and Journey to Eternity  Flip. If each aura sticks, perfect. The returns on these investments are amazing due to their built-in recursive benefits. If they don't stick, at least the mana invested is not a great loss. I think including spells like Deflecting Swat, Bolt Bend or even Shunt in order to protect sorcery-speed spells is advantageous, and even more so when considering the benefits you outlined above. For the purposes of including versatility to the deck, including these change-of-direction spells seem quite useful. If all options for instant-speed spells have been exhausted, I would consider adding some "sorcery protection."

EXAMPLE: When Generous Gift was released in Modern Horizons, I swapped out Vindicate for it in nearly every deck I could. Instant-speed, undoubtedly, is more powerful than sorcery-speed. This is why I opted for Return of the Wildspeaker and Momentous Fall over Rishkar's Expertise.

However, the benefits you mentioned of including a spell like Deflecting Swat or Bolt Bend are intriguing. This is a consideration to ponder further.

Well, I suppose this is my long-winded attempt to answer your Xenagos-specific question with an overgeneralized deck-building philosophy (micro into macro): I try to construct decks through a card-by-card guideline of "How much can this card hurt me? If I invest mana into this card, what are the returns? What are the risks? What is the balance?

Hopefully this response will be useful in some way. Keep on Xenagosing!

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