Rishkar's Expertise

Rishkar's Expertise

Sorcery

Draw cards equal to the greatest power among creatures you control.

You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.

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Legality

Format Legality
Block Constructed Legal
Leviathan Legal
Oathbreaker Legal
Pioneer Legal
Historic Legal
Casual Legal
Canadian Highlander Legal
Arena Legal
Highlander Legal
Custom Legal
Gladiator Legal
Limited Legal
Commander / EDH Legal
2019-10-04 Legal
1v1 Commander Legal
Legacy Legal
Unformat Legal
Vintage Legal
Duel Commander Legal
Modern Legal
Tiny Leaders Legal

Rishkar's Expertise occurrence in decks from the last year

Latest Decks as Commander

Rishkar's Expertise Discussion

NoetiPanda on Five Hundred Dollar Fynn

2 days ago
  1. Idk what playgroup thinks $500 is budget but you do you my dude
  2. Take out Rishkar's Expertise and use Shamanic Revelation, the free cast isn't worth the extra mana and loss of card draw if you're going wide.
  3. Take out Memory Jar and use Soul of the Harvest, Primordial Sage, Beast Whisperer, Guardian Project, hell, maybe even The Great Henge, they're all better permanent draw than a single wheel. On top of that, nearly all your creatures are small and cheap so you'd end up getting way more value out of Beast Whisperer effects.
  4. Seedborn Muse doesn't really do a whole lot unless you have something to use with it, at best it helps you use Contagion Engine a lot,at worst it gives creatures pseudo-vigilance one time. Definitely a good card,I'd just either cut it or add more that it'd synergize with, perhaps Viridian Longbow for keeping everyone's creatures off the board.
  5. I don't see a lot of ramp, I'd typically recommend at least 10 pieces of ramp, but considering how low to the ground fynn is I wouldn't use ramp above 3 cmc, so you can really get going. Things like Harvest Season and Rampant Growth are good, but dorks would be preferred because you can later use them when you use mass trample/deathtouch/infect like Triumph of the Hordes.

Hope these were helpful, happy brewing! If I think of anything else I'll leave another comment.

zamiero on Vial and Ghost!

3 weeks ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

_Arra_ on [[Primer v3.5]] - OM_RATH!!! (M21 Update!!!)

1 month ago

Hi BenWin, a bit of a long reply, apologies if I ramble. Guerte has hit the nail on the head with Burgeoning, not only do we need lands in hand we also need our opponents to be playing lands and for a large number of decks our opponents are playing typically run very few lands so that it is almost never provides value outside of the opening hand and even in the opening hand you need to make sure you have a card draw spell to refill or else you are instantly in top deck mode turn 1 or 2, not great.

Skullclamp I understand your point here, it is a highly efficient card and it might well be worth running. It is likely to be removed on sight but maybe better this than one of our enchantments etc. Maybe worth testing but I am still leaning towards this not really fitting in with our game plan. It is another piece to have onboard for it to be of value. What I mean by this is that we need a creature preferrably a elemental token so we would need Omnath, Locus of Rage + Skullclamp + a sac outlet + a land in hand or a landfall trigger. It isn't Greater Good or Valakut Exploration which generate a value with fewer pieces required.

Force of Vigor I am a champion of, we agree, this should be an auto include in almost all green decks. The Omrath iteraltion of this deck runs very little spot removal which meta dependent is not the best approach, however, what it lacks in interaction it gains in efficiency, synergy and power. Run Force of Vigor folks.

Gamble This is an interesting one and one I am surprised to say I haven't tested thoroughly. Let me explain why. The card as powerful as it is and a tutor that Gruul in great need of also suffers significantly when we have very few cards in hand which for the most part Omrath does. If we can consistently have a full grip then I think this card is an auto include but I am sure we can all agree that Omnath very rarely is in that position and if we are then we are likely already winning, ie, we have just played a big Shamanic Revelation or Rishkar's Expertise or have Greater Good in play with a decent number of elementals. I don't think I will be running Gamble until we consistently have more cards in hand.

Altar of Dementia I think it is fair to aliken it too much to Ashnod's Altar as although they are both colourless enchantments Ashnod's Altar also produces mana. It turns each Field of the Dead trigger into a painless Ancient Tomb which is great for recasting Omnath, Locus of Rage or setting up for one of our high cmc spells. Your point about self mill is interesting and does generate another potential line for use albeit risky as we run very little non land recursion. with only Eternal Witness and Bala Ged Recovery  Flip available ever since we cut Greenwarden of Murasa. Milling our opponents out late could be a option but we'd need at least one of our doubling effects to have enough power onboard to eat through that many cards. I won't be running this card.

Sensei's Divining Top also won't be making the cut. Like I mentioned in my previous post I just think I would rather have other cards. If you are playing a slower plan with more interaction and maybe a bunch of stax pieces I can see this potentially being valuable. I just don't think Omrath is a deck for utility artifacts, we're too busy trying to play lands and cards that actively close the game rather than durdle.

Perilous Forays I cannot get behind. As mentioned previously it is a high cmc sac outlet and more importantly by the time I find myself playing I have very few basics left or at least not enough to be meaningful damage.Blasphemous Act is almost always a very cheap board wipe and I for one would not consider switching these, but whatever works for your meta.

Sylvan Scrying is very meta and budget dependent, you are correct that if you need to get a Cavern of Souls, Boseiju, Who Shelters All or Gaea's Cradle then this card is great, however, it would be greater if it put the card into play like Crop Rotation. Play if it makes sense, I would also advocate this over Rampant Growth as although Rampant Growth puts a land into play, it comes in tapped and is a basic. I don't think Rampant Growth should be in any serious Omrath deck especially not Three Visits is affordable, if it still is, switch it for Sylvan Scrying.

Temple of the False God I think is a budget card and something I removed from the deck years ago. If it is the opening hand it is generally fairly bad. We cannot fetch for it, this is pretty significant as we only run a few utility lands and non of these have particular downsides/restrictions. I would suggest thinking it this way, in which situation would you use Crop Rotation to get this card? I don't think I would every choose this over one of our arguably higher powered utility lands. Just not for me. If you are on a budget and can't get an Ancient Tomb, Gaea's Cradle, Cavern of Souls etc then go for it. We only run 8 utility lands all of which are more powerful effects. Regarding Strip Mine, have you ever had multi landfalls + Crucible of Worlds + Strip Mine? this is only anti tempo for our opponent's. Also being able to remove some elses Gaea's Cradle or table a multi coloured deck off a colour early game is exactly why Strip Mine is powerful. I would take another look at how and when you are using it. Yes there are games when it does nothing but some times you need to get rid of a pesky Cavern of Souls so the blue player can counter etc.

Mana Vault so far I have been disappointed. This is another, if it isn't in your opening hand it gets a lot weaker. I will persist a little longer but I might switch this out to test Jeweled Lotus.

Steely Resolve in my opinion should not be cut. I am very much against this as games I have played this card I have almost always won. If it eats a remove spell then that is one less that will be targeting Omnath, Locus of Rage or Ancient Greenwarden. Sylvan Safekeeper is great but if you have issue with anti tempo as you mentioned with Strip Mine then you surely don't like Sylvan Safekeeper?

Just my humble take on those cards. If you want to run them do, have fun with the deck, test things out and see how they feel for you.

Mortlocke on In Defense of Jeweled Lotus

2 months ago

From my own assessment, the general sentiment surrounding Jeweled Lotus is summarized in the following Cardboard Crack comic:

enter image description here

Excellent comic by the way. But I think it really misses the mark here - when a player gets ahead too early, they become the Archenemy - the player who is assessed as being the biggest threat early on (between turns 1 - 3) in a game and gets focused on by the table. Instead of a game of 1 v 1 v 1 v 1 - it becomes 1 v 3. Speaking from experience, said Archenemy player gets their entire board state dismantled by ALL of their opponents and are usually left with the least amount of resources for the rest of the game - if any.

In reference to the comic, if ALL opponents have no response and concede on turn 1 then I think that's indicative a larger issue within that playgroup: nobody at that table uses any form of interaction in their decks (e.g. Swords to Plowshares, Beast Within (as in T1 Mana Crypt + Forest), Pongify, Lightning Bolt...the list goes on). I would even go on to say that everyone in that group plays like Timmy/Tammy (nothing is wrong with that - but it makes games very narrow and insular - basically no one interacts with another's boardstate). Alternatively, if that was a game of cEDH then that's how the game is supposed to be played - but with less bad feels. Regardless, the point i'm trying to make is that - in an average game of Commander, a table should reasonably be able to react and control a turn 1 or 2 Commander in the vast majority of games (i'm saying 80% - 90% of the time the archenemy gets controlled by the table). In those rare instances when a table is literally locked out - e.g. T1 Urza + Mana Crypt + Winter Orb - then that's simply a done game. Again, combos that powerful are rarely seen in a game.

Now, there are decks I think this card can do well in - decks where the Commander is a really high CMC. Yes, take this as shameless advertising, but i'm considering this card for one of my own decks:


The Predator of Predators

Commander / EDH Mortlocke

SCORE: 192 | 93 COMMENTS | 20658 VIEWS | IN 78 FOLDERS


Zacama, Primal Calamity helms this deck, and she is a CMC (Naya) commander. For decks that have those extra THICC commanders with the high CMCs, Jeweled Lotus could make all the difference at any point of the game. In Zacama's case, she is considered a "kill on sight" Commander - a creature that can be highly disruptive to any boardstate at any point of the game." She will get removed, regardless of when she is played. But, for those situations where I need to get her out late game Jeweled Lotus could easily be the difference maker. OR, I could have an explosive start and play Zacama 3 turns earlier.

Ultimately, I think the Magic Community's reaction is far too dramatic thinking that this one card is going to stop a game before it starts. No. It will not. It will simply put a single player in the position of Archenemy early on, or help a player get a Commander back into the game after it has been removed a few times.

Side note - I do agree with the notion that the card is entirely designed to help sell packs. Serving mostly as something exciting for people to pull. I think it's a good idea. Is it worth the $150 - $100 pre-order price? Hell No. It's a decent $20 (non-foil) card in the making that goes in only a handful of commander decks.

Additional side note: For those interested in my Zacama build The Predator of Predators, I plan on swapping Jeweled Lotus in for Talisman of Impulse. Additional Additionally, I will swap in Court of Bounty for Rishkar's Expertise. I really enjoy Monarch, and I think that card is a perfect fit for the deck. Please let me know your thoughts about the deck and uh...feed Zacama your upvotes.

Optimator on Giant's Deck

2 months ago

Potential Non-Boros Commanders: Show

NoSoyYucateco on Catch-22: Damned if You Tap, Damned if You Don't

2 months ago

Actually, Guardian Project might not be great with only 22 creatures, either. I think I'd play Return of the Wildspeaker, Rishkar's Expertise, Tectonic Reformation, Valakut Exploration, or even Read the Bones over it. I think any of these would be more consistent.

Profet93 on A bunch of crap that makes a Gruul deck

2 months ago

There are other cuts to consider as well, but I feel these are the more noteworthy ones....

Ashaya, Soul of the Wild - No direct synergy with Xenagos, you want a beater with evasion or protection

Beast Whisperer - Better in decks that are lower to the ground that can better use it's ability

Brash Taunter - "No synergy with Xenagos"

God-Eternal Rhonas - Better in decks that go wide, this gets easily chump blocked. You rarely have more than 1 creature out at a time

Klothys, God of Destiny - "No synergy with Xenagos"

Leyline Tyrant - Better in red decks, while not recomending it, glorybringer would be better IMO as it acts as removal as well

Phylath, World Sculptor - No synergy with....

Ulamog, the Ceaseless Hunger - Not enough ramp to hard cast, no cheating effects (which wont even give you a cast trigger)

Ulamog, the Infinite Gyre - See above

Shadowspear - Meta call? Better to have creatures with trample or more ramp and card draw in this slow

Triumph of the Hordes - Hit or miss. Playing a beater, hoping it survives, casting this next turn and hoping they dont have removal. Ignoring the feelbad of infect

Berserkers' Onslaught - Winmore

Vernal Bloom - Symmetrical ramp which you can't even take full advantage of

Nissa, Who Shakes the World - This is ok, I like the vigilance and getting essentially a 6/6. Rather have something more impactful.

Atarka, World Render - Beater with evasion

Balefire Dragon - Beater with evasion that also destroys decks that go wide

Carnage Tyrant - Beater with protection, evasion and anti-blue. Nice to use a mass draw spell knowing they can't remove the creature in response

Etali, Primal Storm - Not needed, but fun! Lots of value, doesn't require combat damage

Farhaven Elf - Ramp for T4 Xenagos

Fierce Empath - Tutor

Inferno Titan - Removal

Kogla, the Titan Ape - Removal

Malignus - GG target player

Savage Ventmaw - Beater with evasion and helps build tempo

Scourge of the Throne - Destroy people's lifetotal

Shaman of Forgotten Ways - Ramp and potential wincon

Siege Behemoth - Beater with evasion

Somberwald Sage - Ramp

Springbloom Druid - Ramp for T4 Xenagos

Yavimaya Hollow - Protection

Turntimber, Serpentine Wood - Land when you need it, beater when you don't

Dread Statuary - Manland to be used as potential beater or for draw spell

Rishkar's Expertise - Draw + Tempo. Powerful!

Life's Legacy - Draw

Momentous Fall - Similar to above, to be used in response to removal

Berserk - Use on selvala, malignus or even an opposing creature attacking one of your opponents!

Sylvan Library - Nice but not needed

Profet93 on Xenagos Aggro

3 months ago

Interesting deck +1

What is your meta like?

Proud Wildbonder - Seems too unimpactful for 4 mana

Essence Warden - Whats the purpose of this?

Beast Whisperer - Seems cool, I tried him in my build. Does he get a chance to stick around long enough to draw you atleast 2-3 cards?

Ravager Wurm - Is this meta against maze of ith?

Shivan Wurm - Reusing ETB effects or something I'm missing? Seems weak

Voracious Cobra - Gosh this card brings back memories from my childhood. Curious how it's been for you, seems like a card they need to burn removal on if they want a chance of attacking you unless they go wide

Windstorm - Meta?

Unleash Fury < Berserk

Fog - Meta, if so, why not get the new green fog that came out recently?

Soul's Might - Return of the Wildspeaker would better serve you as you can draw cards in response to removal rather than your creature getting removed in response to might being cast.

Ancient Tomb , Castle Garenbrig are ramp

Goreclaw, Terror of Qal Sisma - Trample and ramp

Heroic Intervention - Protection

Selvala, Heart of the Wilds - Ramp and draw

The Great Henge , Somberwald Sage, Shaman of Forgotten Ways are all good ramp

Inferno Titan - Removal

Kogla, the Titan Ape - Removal

Deflecting Swat - Utility! Counter counterspells, redirect targetted removal/draw/extra turns. Very powerful

Rishkar's Expertise, Bonders' Enclave, Elder Gargaroth, Greater Good, Life's Legacy, are all amazing card draw options, especially greater good. Seriously, don't sleep on greater good

I hope the suggestions werent too overwhelming, I just didn't see that much draw and I figured that adding more never hurts.

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