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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Draw cards equal to the greatest power among creatures you control.
You may cast a card with converted mana cost/mana value 5 or less from your hand without paying its mana cost.
13 hours ago
I think that it's a problem not with the site, but with the timing of the notifications. Because I'm going through the comments and my most recent one was discussing Rishkar's Expertise and Shamanic Revelation, to which you replied to. So, I don't think it is a problem with the site not showing comments, I think the notifications are coming in late and there are no comments to see.
1 day ago
Looking back at what Seshiro has suggested, my first impressions lean towards Rishkar's Expertise or Shamanic Revelation as Rishkar's Expertise gives me much more than Return of the Wildspeaker and the one mana isn't much of a problem. Or I could consider Shamanic Revelation, which would often draw me roughly the same amount of cards, if not more depending on my boardstate and gain a large amount of life. So if the draw ability is more reliable with Rishkar's Expertise but possibly more powerful with Shamanic Revelation, I would like both of your thoughts on what I should include, because I honestly see the pros and cons of each and they come out about even
1 day ago
Yedora, Grave Gardener and Ayula's Influence are both cards I considered earlier in my building of this list. Yedora I discarded because I am mostly using the tokens I make to be aggressive, the other creatures are more supportive and she doesnt' trigger on the elemental deaths. Ayula's Influence I considered for awhile, but ultimately cut because after some playtesting, it just because more efficient to play the card outright instead of discarding it, as I couldn't always have the setup to take advantage of what I discarded using Ayula's Influence.
All of the card draw you have suggested are all powerful, but they are one time effects, I am more interested in enchantments that draw me cards over the course of the game instead of all at once. Rishkar's Expertise might get me 5 cards when I play it, but Elemental Bond can get me 2-4 cards a turn, every turn.
1 day ago
This looks really impressive! I still have some suggestions for you:
Gaea's Touch is a very underplayed card. For you, it's another way to play additional lands that can function as a ritual effect if needed.
You have not a lot of land bounce, but otherwise, Yedora, Grave Gardener would a really powerful addition.
For card draw, Return of the Wildspeaker, Shamanic Revelation and Rishkar's Expertise would obviously be powerful. If you want to stay under the radar, Mouth / Feed is similar, but doesn't have the reputation the other three have.
Ayula's Influence works neatly with your ability to play lands from the grave.
I hope this helps. Have fun piloting the deck!
3 weeks ago
While not all of these are necessary, some of these will help.
Yeva, Nature's Herald - Prevents you from overextending into a boardwipe and allowing you to play reactively. Probably the best out of all of these recommendations.
Eternal Witness - Recursion
Titania, Protector of Argoth - Creates tokens upon creature death with commander out
Greater Good - Greens best draw, although it might not be needed given the creature power and all the other draw in the deck. Nevertheless, worth mentioning.
Sylvan Library - Nice to have to set up draws early game, provide gas in a pinch and synergy with topdeck shenanigans.
Green Sun's Zenith/Finale of Devastation - Helps you find what you need, when you need it. Finale also acts as an alt wincon (would serve better than ur other x spells) and provides the potential for recursion.
Rishkar's Expertise - Similar to Greater good, not needed but nice. It appears you are a fan of steady card draw over burst. Why is that?
Rude Awakening - Nice to untap everything, albeit unneeded.
Tooth and Nail - Nice to have as another wincon. Can also synergise with eternal witness for re-use during the late game in case you run out of draw
Skullclamp - Extra draw in a "pinch"
3 weeks ago
Profet93, Sandwurm Convergence doesn't make creature land tokens. They are just wurms, however, I can confirm that the anti-air clause is actually really strong. With that being said, since you are a lands deck , you could instead rely on cards like Constant Mists or Glacial Chasm to stay alive until you are ready to kill the table.
If you need another board wipe in mono-green, Ezuri's Predation is great.
Rude Awakening is a another Sylvan Awakening that lets you tap all your lands to cast all your spells while providing a way to untap them so you can still attack. Jolrael, Empress of Beasts is the O.G. of this effect. She is an interesting consideration since you can hold an opponent at ransom with her ability. I had an old commander deck built around her where I routinely thwarted board wipes by threatening to animate peoples lands in response.
Awesome deck! +1 from me
3 weeks ago
Hi! I really like your take on one of my fav commanders of all time :) Don't mind me taking a thing or two for my own brew. I'm especially fond of your Scepter of Celebration
A little food for thought:
Aspect of Mongoose is a card I usually really like, but in a voltron-y deck it seems like a bad choice as it disables your own spells you would usually target Skullbriar with. How about running Canopy Cover instead?
If you want a lategame finisher to possibly take out everyone at the same time: Jarad, Golgari Lich Lord does it.
Feel free to check out Skullbriar, the Walking Grave | The Terminator !
1 month ago
You are somewhat hard-up on card draw, but pretty strong on aggression & removal... So angels in a nutshell. You might be able to benefit from monarch (particularly with all the vigilance). For eg. Court of Grace. Random Rishkar's Expertise types of cards could help you fuel up out of nowhere.