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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library.
scotchtapedsleeves on EDH: Saheeli's Mana Rocks You
1 day ago
Coming from the Advertise your Deck forum.
I like the ideas you've thrown in with for the upgraded precon, but your mana base could use some work. I'd cut lands down to 35-36 and replace a few of your slower rocks (eg. Magnifying Glass, Unstable Obelisk) with an Izzet Signet, Darksteel Ingot or Honor-Worn Shaku. Remember, you're not just playing colourless spells!
Additionally, your mana curve is a bit out of wack. Throwing expensive cards in your deck looks fun, but it won't play well unless you have consistent ramp. Spine of Ish Sah doesn't seem to be doing much unless you have a combo in mind. I don't love Planar Bridge. Myr Battlesphere doesn't have much use unless you add more Myrs (speaking of, Palladium Myr, Silver Myr, Alloy Myr).
You don't have much card draw, I'd add Brainstorm, Fabricate, and Ponder.
I'm also not a huge fan of the 4 planeswalkers, those slots could probably be better used with more artifact generation or counterspells.
Hope this helped!
multimedia on Urza's Legacy
1 week ago
Hey, some interesting card choices for upgrades to the precon. I can tell your deck is based on the precon because I see Darksteel Juggernaut.
A kink here to work on is the avg. CMC. The mana curve is very high at 4.3 not including Organic Extinction and Mycosynth Golem. The precon mana curve is already high at 3.5 not including Thought Monitor. A higher mana curve would be fine if supported with lots more low mana cost ramp, but you cut most of the low mana cost ramp (Signets, Liquimetal, Vessel) from the precon. There's only 6 ramp sources here 3 CMC or less which is low.
You could have a difficult time casting Urza using artifact creature affinity with only 7 artifact creatures 3 CMC or less. You really can't count on Urza's artifact affinity to first cast him and having not many ramp sources, ramp can't be counted on either. Master Transmuter is a great upgrade, she helps a lot when playing a lower amount of ramp. To improve the mana curve which will help gameplay consider choosing a few of the better high mana cost cards and cutting the others? Most 4 drops here are much better than the 5-7+ drops and that's good for the mana curve.
Research Thief, The Mightstone and Weakstone Meld, Blightsteel Colossus, Mycosynth Golem, Thopter Assembly, Tezzeret, Master of the Bridge, Organic Extinction, Darksteel Forge, Mycosynth Lattice, Kuldotha Forgemaster, Cyberdrive Awakener these are the better 5-7 CMC cards here. The others could be cut to lower the mana curve because they're simply not as good as these.
- Thief, it's repeatable draw effect is good when you want to be attacking with Constructs.
- Weakstone because you have Urza, Lord Protector Meld.
- Blightsteel, best secondary attacker and because you have Master Transmuter.
- Golem because Urza is a consistent way to create artifacts.
- Assembly because you have Time Sieve.
- Tezzeret because of Constructs.
- Extinction because of Constructs.
- Forge, best protection for all artifacts and because you have Lattice, Transmuter and Padeem.
- Awakener flying for Constructs.
Some upgrades at your price point to consider:
- Esper Sentinel, Mystic Remora
- Diabolic Intent, Fabricate
- Skullclamp (in the precon), Baleful Strix (in the precon)
- Ornithopter of Paradise, Signets and Liquimetal (in the precon)
- The Reality Chip + Sensei's Divining Top combo
- Spellskite, Skrelv, Defector Mite, Ethersworn Canonist
- Skrelv's Hive
- Counterspell, Swords to Plowshares (in the precon)
Good luck with your deck.
InrolamJr on A fistful of Myr [Urtet, Remnant of Memnarch]
1 month ago
I’ve been working on a list on my side: 22-01-23-eKY-myr The list is not final
Some interesting cards for the deck:
Storm the Vault Flip This card is basically Tolarian Academy in this deck for only 5$
Darksteel Forge this could be interesting since the deck is mostly artifact based it is very vulnerable to removal and so this can help protect your board
Kuldotha Forgemaster this lets you tutor out any artifacts in the deck for free (this would be what i use most of the time to put Darksteel Forge on the board)
Other artifact tutors: Inventors' Fair Fabricate Reshape Saheeli's Directive Whir of Invention
Recursion: Buried Ruinsand Myr Reservoir
Ruthless Invasion This can let you easily go for the kill on everyone with pumped Myrs unless they are also playing an artifact based deck
Mechanized Production Just cast it targeting a myr token et voila
Other Utilities: Alibou, Ancient Witness and Karn, Living Legacy Both let you go some damage or removal while helping you ramp or scry your deck
Zheraan on Urza, CEO of Machines
2 months ago
Thanks for your answer !
I'm not sure why you're saying that making Urza an artifact would make it a good source of commander damage, but yes the gameplan is mostly straightforward beatdown with the construct token, in a very casual fashion.
I know Urza, Lord High Artificer is a very good combo piece, but I rather intend to use it as an extra source of mana and value engine, in a very vanilla way. I know to some it might be sacrilegious, but I'm keeping it casual and I just like the construct theme. I'm not too fond of having boring infinite combos and extra turns in a fun format, at least on the kitchen table with friends. But also I don't really want to go for full aggro with only cheap creatures to get Urza out early and counterspells to keep it, even though that would probably be better.
Now the thing with Tezzeret, Master of the Bridge is that I can't tutor it and it's relatively fragile as a planeswalker, so Mycosynth Golem still isn't a bad addition, in my opinion, especially with Fabricate and Sphinx Summoner.
Then, 35 lands is not nearly enough if I want to consistently have 3-4 lands on turn 3-4, I know commander player are the constant desire to remove lands but 35% chances of lands isn't enough, especially with lots of 3+ drops. Regarding what lands, I am not new to the game and I know that taplands sure aren't as good as ravlands, checklands and others, but they are also much cheaper. I have some left from past competitive decks, but I don't really wanna buy more right now, maybe later.
2 months ago
Ok based on your comment about the combo, I'm basing these recommendations on a:
Tuned tier - Power level 5 (6 usually has a combo) - Win before Turn 14 - "Upgraded Precon". Visual Guide to Power Levels in EDH.
-- Land Base -- Prioritize untapped, Mana colors, Target 33: +Shivan Reef -Island +Yavimaya Coast -Forest +City of Brass -Aether Hub +Mana Confluence -Mountain Valley +Riverglide Pathway Flip -Simic Growth Chamber +Rootbound Crag -Mountain +Hinterland Harbor -Forest +Sulfur Falls -Mountain +Rejuvenating Springs -Path of Ancestry +Training Center -Rogue's Passage +Spire Garden -Ancient Ziggurat +Boseiju, Who Endures -Island
--Ramp-- Creature preferred +Birds of Paradise -Thought Vessel +Three Visits -Heraldic Banner +The Great Henge -Gilded Lotus (Also important for draw) +Farseek -Harvest Season
--Morph-- +Kadena's Silencer -Stuffy Doll +Icefeather Aven -Keep Safe (Morph flavor) +Echo Tracer -Omnath, Locus of Mana (Morph flavor) +Mistfire Weaver -Forsaken Monument (Morph flavor) +Jeering Instigator -Shaleskin Plower (Morph flavor less salt)
--Draw-- +Fathom Seer -Zendikar Resurgent +Temur Ascendancy -Tomb of the Spirit Dragon +Tishana, Voice of Thunder -Ashcloud Phoenix +Guardian Project -Tidespout Tyrant +Toski, Bearer of Secrets -Fabricate +Garruk's Uprising -Creeping Renaissance
--Offense other than Animar-- +Garruk's Horde -Forest +Artisan of Kozilek -Island +Bane of Bala Ged -Trophy Mage (Pulls 1 unneeded artifact!) +Shrieking Drake -Temur Sabertooth (Non-Infinite Ancestral Statue) +Decimator of the Provinces -Temur War Shaman
--Control-- +Beast Within -Fog
I've left out some salty card for this power level: Cyclonic Rift Ancestral Statue Craterhoof Behemoth Rhystic Study Mystic Remora Dockside Extortionist
Special mention (would need to playtest): Secret Plans (Draw) Solemn Simulacrum (Ramp & Draw) Mulldrifter (Draw) Trail of Mystery (Ramp) Rhythm of the Wild (Don't think you'll see heavy counterspell in power 5)
Could go more less if needed Theres other stuff I didn't suggest because of the morph theme, like Cloud of Faeries, Hullbreaker Horror, Fierce Empath etc.
Hopefully you find some useful ideas here.
Dazard on pew = PEW PEW PEW (Ghyrson Starn)
3 months ago
Thank you for your suggestions. really interesting stuff!
@DreadKhan: i didn't know about the transmute mechanic, so i will def. swap Dizzy Spell for Fabricate as it is much more budget friendly (even tho i was excited about having a reason to get that admech artwork card). great advice! Shadowspear and Resurrection Orb would be a great additions but both are too costly for my thin wallet ;)
@carpecanum: Toralf, God of Fury Flip is a great addition! i just had to made room for him, so i took Burn Down the House out even tho it hurts a little to loose a sorcery in this deck. Interestingly, reading the ruletext closely, i don't even have to be the one dealing the damage to make him trigger, right? I would love to add Wojek Embermage but i really don't know which card i should cut then? maybe The Locust God and say completely goodbye to the 1/1 token subtheme?
mjbiffi on feeling cute , might sunburst later
3 months ago
Sorry, didn't see Fabricate! Then you definitely need to splash blue in your manabase
richardrorty69 on Mishra's Jank Machine [Primer]
6 months ago
Any reason why you’re using Fabricate over Grim Tutor? Same mana cost for the latter but it doesn’t have the the artifact-only restriction; both bring cards to hand. The three life is a non-issue.
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