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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library.
18 hours ago
Sorry, didn't see Fabricate! Then you definitely need to splash blue in your manabase
2 months ago
3 months ago
Mono blue infect is original and your use of an overlooked P3K commander with horsemanship is clever.
Fabricate might be useful.
Long-Term Plans I think this the only tutor in blue that grabs every card type.
5 months ago
Cyberdrive Awakener, Nautiloid Ship, Raff Capashen, Ship's Mage, Whirler Rogue, Fumigate, Wrath of God, Day of Judgment, Bronze Guardian, The Reality Chip, Fabricate, Farewell, Time Wipe, Tezzeret, Betrayer of Flesh, Mech Hangar
6 months ago
I like the idea I'm going to play around with it and see if I can find any interesting additions. From my first look though the lack of chromatic star and the like effects cuts your color fixing and redraws that take advantage or urza effects. I would still run Ugin main board to wipe if behind or just win. Fabricate is a effective artifact tutor. Extra land drops from coiling oracle are difficult because you want that t3 tron and your 1st 2 land need to be non tron lands to play that on curve. Perhaps Acquire as sideboard tech vs certain matchups fits theme.
7 months ago
I think I forgot to mention in the updates that I also changed out Unburial Rites for Necromancy and Fabricate for Grim Tutor. Since I did that earlier I didn't think to include them in the update thread. They are pretty obvious swaps in that both cards are strictly better.
8 months ago
Also, just a warning about Collected Company. It's an amazing card in modern and pioneer, but in commander it can sometimes whiff if there aren't enough creatures relative to other permanent types. I'm not saying not to run it, just make sure the math makes sense.
8 months ago
Sorry about the delayed response, I was a bit tired last night and waited until morning. Fabricate probably could be cut. The targets are Whispersilk Cloak and Lightning Greaves which are sort of the easy button for protecting Scion, but we don't need them if we play conservatively.
I actually used to play Elemental Bond and Guardian Project in earlier versions of the deck, and while they are incredibly good in other decks, I found them to be at best win-more cards in this one. The thing is, creatures don't enter the battlefield as often as we might think. We can do a lot of damage with a small number of dragons, and some turns we won't have any new ones ETB. Where these cards payoff the most is when we play a mass recursion spell, but at that point we are winning the game anyway, so it isn't all that great. What does work incredibly well is Tome of Legends, which can pretty much get us an extra card for every turn we have it out, and Colossal Majesty is basically a second copy of Phyrexian Arena without the life loss, which is usually good enough. In a way, we are drawing cards by tutoring stuff into the graveyard, so we need our regular draw mostly to get our recursion pieces in hand.
Necromancy is good, and is definitely better than Unburial Rites which, while recurrable, is on the pricey side in terms of mana. I've mostly held out because it isn't super cheap, but I have some store credit at Card Kingdom and might pick that this week! I like Diabolic Servitude because it is recurrable- if the dragon dies it goes back to hand and we can use it again, and it's always a discount on hard-casting a card. You are right about the potential downside of the card being exiled, which is why I'd never use it on my most critical dragons like Karrthus, Tyrant of Jund. I should definitely add that to the primer though! As for Yawgmoth's Will, that is great, but I own all my decks in paper and the real world price tag is a bit prohibitive. It has its price tag for a reason though!
I hadn't thought of Rishkar's Expertise! I think this is a risky deck, and one which plays with big mana, so it probably is worth it! I'm definitely ok with burst card draw as long as it get's at least three cards for a good return on mana and I don't play too much of it. This card could easily refill my hand later in the game when I need it, and get me a free permanent on top of that. Great suggestion!