Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
|Have (2)||metalmagic ,|
|Want (8)||chapitoboiii , Jaek , aagimar , bronsonferri , burkesolo , This_Guy , Flamnshenron , GeminiSpartanX|
Printings View all
|2010 Core Set (M10)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
4 days ago
2 weeks ago
I spot someone looking to play my favourite dragon!
First off, what's your budget like? You're running cards such as Mana Drain so I'm going to assume a high budget at least for this comment.
Starting with your lands, you generally want to avoid cards that always enter tapped. This especially goes for a more aggressive list like this where you don't want to be waiting until the next turn for your mana. I recommend dropping all of the lands you have that enter tapped including Temple of the False God, and instead look at picking up others like Adarkar Wastes, Prairie Stream, Seachrome Coast, Nimbus Maze, Skycloud Expanse, Port Town, or even just replacing them with basic Islands/Plains. If you have a lot of money to burn there's always cards like Ancient Tomb, Cavern of Souls, and of course fetchlands.
I highly recommend picking up a Stoneforge Mystic and Batterskull if you can afford them, they go extremely well together. Umezawa's Jitte is another really good piece of equipment but also is a bit more on the expensive side. I recommend cutting Whispersilk Cloak as Shroud makes you unable to equip Ojutai with anything, and Swiftfoot Boots is redundant due to Ojutai's natural hexproof. If you want another way to protect him, there's cheap options such as Sword of Vengeance which gives him a tonne of stuff.
As for other cards there's Fabricate, Steelshaper's Gift, and Enlightened Tutor if you want to get pricy. I also recommend cutting Karn's Temporal Sundering, Time Warp, and Ojutai, Soul of Winter since they won't help you in your overall gameplan much.
Apologies for the wall of text, but I hope some of this helps!
1 month ago
You need to decide what you want the deck to do before you can start cutting cards. Without knowing your build goal, you will not be able to know where to cut.
What do you wan this deck to do? Examples/ideas:
Is this deck mainly aggro? then keep the big monsters and the ramp. Cut the little creatures that are not mana dorks or cost reduction.
Is this deck mid-range good stuff? then cut creatures until you get 14-18, And add interaction cards to stop or negate your opponent's plays.
Is this a combo deck of some kind? For example; Is it built around Icy Manipulator + Voltaic Key for it's control? then get rid of the other stuff that is not part of that game plan.
Or is it going to cheat stuff out with Amulet and bridge? Then get rid of the icys and keys and focus on cheating big fat bombs out early.
Is it a toolbox deck? then cut your bombs and strong cards to 1 copy each and add more tutors to the deck.
These are just a tiny sample of archetypes, I am just showing how you can decide what kind of deck this is. Once you do, a lot of the cuts may become obvious depending on what you want for the deck.
But there are some cuts you should do no matter what goal you have:
-3 Fabricate (You already have 4 tinkers and 2 tezzerets), -1 Black Vise (Without support for it only 1 copy of this is just an annoyance when it shows up in your hand or is in play), -1 Paradox Engine (This is a freaking amazing card but it does not do a lot for this particular deck) , -1 Winter Orb (Like vise, without support it is not that useful with 1 copy), -1 Colossus of Akros (You have better big bombs already), -4 Etched Champion (this is a vanilla 2/2 most of the time and is probably the worst creature in your list), -4 Ornithopter (These are okay with the other cards in your deck but you will ramp into big stuff so fast they are just not too useful), -4 Welding Jar (at the very least cut it down to 2 since it synergizes with Academy Ruins. But Academy Ruins, Tinker, and Tezzeret the Seeker do the same thing kind of as this already. Id cut all of them to the maybeboard and see how it plays).
In a vacuum, none of these cards are bad by themselves. But none of these cards help you reach your goals for the deck. And only having 1 of something has a very low chance of seeing play. So if it does see play, it needs to do big things for you.
For your lands, they are another resource for the deck. So I would suggest filling in your land base with support cards. Stuff like;
+3 Buried Ruin (if you dont want to get more academy ruins), +2 Rogue's Passage (they don't hurt and can let you win off the back of one of your big creatures), +2 Arch of Orazca (really, slots of any land that gives card advantage), +5 more Islands or so, whatever gets you to 20-22 lands. If you dont want any of the other non-island cards, just add islands.
Your deck has very little interaction and I would suggest adding some to the deck. There are hundreds of options but I would look to add stuff that is similar to any of the following cards:
Spine of Ish Sah, Unstable Obelisk, or Meteor Golem. These cards synergize with academy ruins and buried ruin and can be Tinker targets when you need them. Just 1 or 2 copies of cards like these in the deck you can tutor for. Once you bring one of them online, you can keep bringing them back repeatedly to destroy your opponent's game state.
Then you need instant speed answers you can use to respond to what your opponent's do. Interaction is important and you will lose games just because you didnt have a Disenchant in your hand. Add copies of stuff like Scour from Existence, Titan's Presence, Not of This World or even repeatable stuff like Capsize or similar.
I am not saying you have to do any of the things I suggested. But you do need to decide what you want to do with the deck, cut cards, and add land and add interaction to the deck or it may just stay a hot mess like it is now.
1 month ago
1 month ago
Hey, nice version of Elsha. I saw your forum topic asking for help with cuts.
Six cards to cut to make 100 cards:
- Remember the Fallen: lackluster recursion.
- Danitha Capashen, Paragon: doesn't reduce all artifact casting costs only equipment which makes her not as good as other cost reducers since she doesn't work with the Top combo.
- Krenko, Tin Street Kingpin: creature who's not good enough to disrupt Elsha.
- Ghostly Prison: I don't think you need both Prison and Propaganda, one could be cut.
- Blackblade Reforged: only good if you have a lot of lands, but you don't want a lot of lands with Elsha.
- Basilisk Collar: not a fan unless you're playing ways to take advantage of deathtouch and you can get lifelink from better equipment.
When you want more cuts look to reducing some redundancy:
- Puresteel Paladin is much better than Brass Squire.
- Padeem, Consul of Innovation is much better than Leonin Abunas.
- Sword of Vengeance is better with Elsha than Sigiled Sword of Valeron and Batterskull for vigilance since also gives trample. Valeron is a supbar equipment for the same costs as Vengeance and Batterskull not giving evasion is a big drawback.
- Hammer of Nazahn is better than Darksteel Plate.
All the Swords in the cycle can be good for different budgets, but when you have the three better expensive price ones then you don't need to play the others. Sword of Body and Mind, Sword of War and Peace, Sword of Truth and Justice are not as good as the others and could be cut.
Some cards to consider adding:
- Enlightened Tutor, Whir of Invention, Reshape, Fabricate: tutor for an equipment or Top.
- Foundry Inspector, Cloud Key: other artifact mana cost reducers for the combo with Top.
- Izzet Signet, Azorius Signet, Boros Signet: add the Signets in place of lands.
- Jeskai Ascendancy: is like giving Elsha pseudo vigilance with instant speed surprise untap/pump her to block and draw.
Good luck with your deck.
1 month ago
Your lack of proper wincon might net you a lot of hate at the table. You can Armageddon and Winter Orb all day, but if you don't have some method of breaking parity and killing the table, ultimately all you're doing is dragging out the game and not making much progress. Maybe that's your goal though.. to just make everyone suffer and regret playing the game, and if that's the case more power to you! Perhaps your friends deserve such a fate. :^) But I would recommend adding in some general wincons to actually end everyone's misery and let them know you came to win instead of just making them dread a 2 hour game where nobody wins lol.
Infinite mana combos like Dramatic Reversal + Isochron Scepter and Grand Architect + Pili-Pala plus X cost targeted draw spells like Blue Sun's Zenith and Stroke of Genius make for either humorous yet fair ways of milling an opponent to death in one turn, or milling yourself with pieces like Jace, Wielder of Mysteries, Laboratory Maniac, and Thassa's Oracle to just straight up win the game. If you wanted to push your budget there's also the dirty Grindstone + Painter's Servant combo to, again, mill people to death. Then, after all that, you'd want to add in artifact tutors to fetch your filthy combo pieces and close the game out before people begin to complain about your gloriously oppressive board state. Cards like Fabricate, Tezzeret the Seeker, and Whir of Invention would do nicely. You could also run Muddle the Mixture as a flex card that could either be used to keep your opponents from getting to use their toys, or to again fetch your combo pieces i.e. Isochron, Pili-Pala, Thassa's Oracle, Painter's Servant if you wanted, etc. I'd be more than happy to help optimize this deck in budget if you wanted. :^) Just let me know.
1 month ago
Enlightened Tutor , Mystical Tutor, Gamble , Idyllic Tutor , Fabricate , Congregation at Dawn , Entomb, Buried Alive, Jarad's Orders, Signal the Clans, Woodland Bellower, Yisan, the Wanderer Bard, Spellseeker, Wargate, Gravebreaker Lamia,Corpse Connoisseur,Open the Armory,Steelshaper's Gift, Birthing Pod, Chord of Calling , Imperial Recruiter, Recruiter of the Guard, Goblin Recruiter, the mage cycle (ie:Trophy Mage) these are all the ones I can think of right now if I think of more I'll be sure to post them!
1 month ago
Honestly I put the mind crank pieces in as an alternate win condition and haven’t focused on making it happen. If it does great, but my meta doesn’t use many tutor effects. I do like the land addition of Academy Ruins, but Fabricate doesn’t help my main mill wincon. Thanks for the help!