Omnath, Locus of Mana
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Omnath, Locus of Mana

Legendary Creature — Elemental

You don't lose unspent green mana as steps and phases end.

Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.

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greyninja on Toskiing through the forest!

3 weeks ago

@Andramalech you're funny ;)

It started as an Omnath, Locus of Mana deck that would sometimes play turn 6 eldrazi titans and sometimes sit on 20 mana and nothing to do with it.

Decided to lower the curve and draw more cards with my boy Toski, Bearer of Secrets.

EchoSpice on elf/hydra - ball

5 months ago

Omnath, Locus of Mana would go crazy in here despite not being an elf

ldvatwa on You Gotta Pay The Troll Toll

1 year ago

Thank you, Optimator. This has been a labor of love. While I've had it for only 4 years, which still a bit less than my longest deck being Omnath, Locus of Mana at 7 years, this is for sure my favorite deck to pilot. I could play the deck all day if I could and not get sick of it. It felt only right for this to be the deck that I try foiling out. Now I just need Wizards to make a foil variant of Grismold, the Dreadsower, Species Specialist, and Witch's Clinic. Unless I'm not aware there's foils of those. In that case I've got some purchases to make lol.

Pedrodamus on Tutorless Commander?

2 years ago

Tutors are an inherit part of the game that have been around from the very beginning. If your playgroup has an ironclad "no tutor" policy, then more power to ya. My playgroup doesn't play by those rules, but I, personally, have been limiting the tutors I include in my decks in lieu of new cards I want to test out. My tutor inclusion depends entirely on how strong I intend the deck I'm building to be.

That being said, I've limited a few of my decks to a single tutor. Like, my Rith, the Awakener runs a lot of enchantments, so I have an Enlightened Tutor in there. I run a Mystical Tutor in Neera, Wild Mage because it's just fun to search up a fun big spell to the top in response to her trigger. In contrast, I run quite a few tutor effects in my mono black Xiahou Dun, the One-Eyed and mono green Omnath, Locus of Mana decks because they're meant to combo out. I think this tutor sentiment depends entirely on how a playgroup feels about it.

Lokasa on Mono-Green SuperFriends!

2 years ago

Licecolony thank you so much for your advice! I'm taking a lot of it into consideration! what's your opinion on changing the commander to Omnath, Locus of Mana? not sure if that would be better or worse.

Licecolony on Mono-Green SuperFriends!

2 years ago

Heyo! Never seen mono green superfriends. Seems like a cool idea. I'd suggest running more land ramp Nissa's Triumph, Nissa's Pilgrimage, You Happen on a Glade

Recursion: Bala Ged Recovery  Flip your mana base is solid. You can use this.

Mass removal options: Fade from History, Rampage of the Clans.

Defense options: Arachnogenesis or Jaheira's Respite or Spore Frog

Card I'd consider removing:
Nyxbloom Ancient. The deck has a high average CMC. But by the time you can cast this card, that's not much of a problem anymore. This card is great when you have mana sinks. Which you do not.

Omnath, Locus of Mana. It's a big creature. Your win conditions sound more in line with tons of small creatures and an Overrun like effect.

Seedborn Muse. Yes it's good with three of your artifacts. I think the slot would be better served with something else.

Gauntlet of Power. You don't need this. It's slow.

Sol Ring. You run so few artifacts/Enchantments, you may just be better off running less of them yourself so you can use mass removal.

Nyx Lotus. Let your lands and creatures do the ramping for you.

Garruk, Savage Herald. You have 22 creatures in your deck. The +1 has a 80% chance of doing nothing the turn you play it. The -ability doesn't matter because most of your creatures are there to support planeswalkers.

Vivien, Arkbow Ranger. Again, lots of small creatures.

Vivien, Champion of the Wilds. The first ability is rather pointless, the static ability only affects creatures. The last ability is occasionally draw a card. Better replaced with something like Worldly Tutor or Natural Order or Chord of Calling.

Sylvan Anthem. Replace this with a win condition like Craterhoof Behemoth, Thunderfoot Baloth, Overrun, Tribal Forcemage, Kamahl, Heart of Krosa, Song of Freyalise, Pathbreaker Ibex, End-Raze Forerunners, Overwhelming Stampede

Spirits on

2 years ago

Hey Zorke,

Ok based on your comment about the combo, I'm basing these recommendations on a:

Tuned tier - Power level 5 (6 usually has a combo) - Win before Turn 14 - "Upgraded Precon". Visual Guide to Power Levels in EDH.

-- Land Base -- Prioritize untapped, Mana colors, Target 33: +Shivan Reef -Island +Yavimaya Coast -Forest +City of Brass -Aether Hub +Mana Confluence -Mountain Valley +Riverglide Pathway  Flip -Simic Growth Chamber +Rootbound Crag -Mountain +Hinterland Harbor -Forest +Sulfur Falls -Mountain +Rejuvenating Springs -Path of Ancestry +Training Center -Rogue's Passage +Spire Garden -Ancient Ziggurat +Boseiju, Who Endures -Island

--Ramp-- Creature preferred +Birds of Paradise -Thought Vessel +Three Visits -Heraldic Banner +The Great Henge -Gilded Lotus (Also important for draw) +Farseek -Harvest Season

--Morph-- +Kadena's Silencer -Stuffy Doll +Icefeather Aven -Keep Safe (Morph flavor) +Echo Tracer -Omnath, Locus of Mana (Morph flavor) +Mistfire Weaver -Forsaken Monument (Morph flavor) +Jeering Instigator -Shaleskin Plower (Morph flavor less salt)

--Draw-- +Fathom Seer -Zendikar Resurgent +Temur Ascendancy -Tomb of the Spirit Dragon +Tishana, Voice of Thunder -Ashcloud Phoenix +Guardian Project -Tidespout Tyrant +Toski, Bearer of Secrets -Fabricate +Garruk's Uprising -Creeping Renaissance

--Offense other than Animar-- +Garruk's Horde -Forest +Artisan of Kozilek -Island +Bane of Bala Ged -Trophy Mage (Pulls 1 unneeded artifact!) +Shrieking Drake -Temur Sabertooth (Non-Infinite Ancestral Statue) +Decimator of the Provinces -Temur War Shaman

--Control-- +Beast Within -Fog

I've left out some salty card for this power level: Cyclonic Rift Ancestral Statue Craterhoof Behemoth Rhystic Study Mystic Remora Dockside Extortionist

Special mention (would need to playtest): Secret Plans (Draw) Solemn Simulacrum (Ramp & Draw) Mulldrifter (Draw) Trail of Mystery (Ramp) Rhythm of the Wild (Don't think you'll see heavy counterspell in power 5)

Could go more less if needed Theres other stuff I didn't suggest because of the morph theme, like Cloud of Faeries, Hullbreaker Horror, Fierce Empath etc.

Hopefully you find some useful ideas here.

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