Omnath, Locus of Mana

Omnath, Locus of Mana

Legendary Creature — Elemental

You don't lose unspent green mana as steps and phases end.

Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.

Omnath, Locus of Mana Discussion

TheVectornaut on Insane ramp idea - please help

2 days ago

I haven't seen as many Staff of Domination combos these days as I did years ago. I imagine that's because the need for a single creature that is tapping to get you 5 mana is on the steep side for a card like this. For instance, Freed from the Real would only need a single Utopia Sprawl on blue instead of 2 Overgrowth to go infinite with a land untapper. I'm also a big fan of Umbral Mantle for this role since it goes infinite with 4 mana produced or gives as much P/T as you want with 3 mana produced. These cards lack the flexibility of the Staff to draw cards, gain life, and tap opposing creatures, but in the right deck, you should probably be able to convert infinite mana into a win without those things anyway.

I will say that infinite combos are best used sparingly in casual settings unless everyone is already on board with the idea. Furthermore, getting infinite mana in ramp might not even be that helpful if you would otherwise be producing enough for your deck to function anyway. This deck already has Primal Surge which negates the need for more than 10 mana when resolved, and it has the combo of Omnath, Locus of Mana and Seedborn Muse which should produce disgusting quantities of the stuff. In other words, going infinite is probably excessive here. If you do go that direction, Karametra's Acolyte suddenly becomes much closer to Nykthos, Shrine to Nyx in power level while not breaking the bank.

twechsler on Insane ramp idea - please help

6 days ago

Yea I actually do have a few of the expensive ones already that I had in an old bag of cards. I have Karn, nylea, rhonas, and xenagos already. Nykthos, Shrine to Nyx and Finale of Devastation I kinda put in as hopeful cards but probably won't get them unless they miraculously show up for under 10 bucks on eBay. I have done a few playtests of this deck and found that with the 4 Time of Need and 2 Adventure Awaits you can get what you want very quickly. I agree that Yisan is not a good fit and Jadelight ranger could probably be replaced with something better. I just threw it in there to get more lands out but the idea is to kinda stack one land to repeatedly untap. I do like Chord of Calling and Pathrazer of Ulamog a lot though. The only thing is I wanted to have more legendary creatures rather than not so that time of need could have access to more creatures depending on the situation. As far as money goes, we luckily have a local shop by us that sells these cards for far cheaper than the price advertised on this site. The only thing they don't have there are the huge creatures ie Emrakul, the Aeons Torn or Ulamog, the Ceaseless Hunger . Realistically not going to end up with either but the thought of potentially dropping either on turn 3 is just so nice. Since I was planning on this deck being geared towards multiplayer I was thinking of throwing in a Hydra Omnivore and maybe one or two Destiny Spinner to ensure that all of this doesn't get countered as my friend loves to do. Seedborn Muse along with Omnath, Locus of Mana and a Helix Pinnacle would be a pretty cool combo but not entirely necessary. What other untap creatures/ enchantment ramp stuff were you thinking of?

TheVectornaut on Death Touch Green Boi

1 week ago

Aside from the power 9 and the original dual lands, Gaea's Cradle is probably the most high-demand card on the reserve list. Years ago, I almost bought one at $80 for a token deck but backed out because it didn't seem worth it and now it's just absurdly expensive. Even non-reserve list cards are really expensive at the moment. Wizards has done a very poor job of keeping supply in line with demand. I bought my playset of Nykthos, Shrine to Nyx for $11 during Theros, but now it would cost $120.

Bellyaching aside, let's talk about gods. Nylea, God of the Hunt is best used as a mana sink for when you have excess in the late game. The only creatures you currently have that make really good use of her trample ability are Scute Mob and Heroes' Bane , and End-Raze Forerunners might make it redundant if that's a card you want to top out at. If you do include Omnath, Locus of Mana , old Nylea would be a great partner for him. As for Nylea, Keen-Eyed , I'd usually prefer the cheaper Duskwatch Recruiter  Flip unless sending stuff to the yard or keeping it on top is of vital importance. Even though Rhonas the Indomitable looks just like the first Nylea, many small differences compound into making him a much stronger card. He costs 1 less, his activated ability costs 1 less, his combat requirement is easier to meet, and he has that excellent deathtouch/indestructible pairing. The card is honestly pretty bananas and would fit very well in your deck if you can afford it. God-Eternal Rhonas is more niche. He also serves a very similar role to Forerunners as a means of finishing the game. I'd normally choose the 5-cost option over the 7-cost one, but the creatures you can currently develop before dropping Rhonas on 5 have relatively low power. Turning a bunch of 1/2s into 2/2s just isn't that impactful, so I'd add new Rhonas only if he had bigger creatures to buff. Finally, Bow of Nylea is a very nice and surprisingly flexible tool for a deathtouch deck. If you could get ~3 copies, you could drop some of the existing DT creatures like Wasteland Viper and Deadly Recluse , add in more Fynn, the Fangbearer , and shift to a very aggressive line of play. Otherwise, I think a singleton copy would be totally fine.

In my suggestions for ramp options, I was basically just using Cultivate as a stand-in for all the 3 CMC 2 land search spells like it. Nissa's Pilgrimage is objectively better in a forest-only deck, although the odds of you having Spell Mastery in the early game with only 5 instants/sorceries in the deck (3 of which are situational) is essentially zero. I also listed Harrow specifically since I've had the most success with it out of all the Cultivate effects save for Harvest Season in token-heavy decks. Being able to immediately convert the untapped lands into a Rampant Growth or any 2-drop creature makes for incredible tempo, and the instant speed is great for bluffing. Seeing a counterspell after the land sac is brutal though so I do understand the hesitation. If that's your biggest worry, I'd also keep an eye out for Allosaurus Shepherd (high budget), Veil of Summer (mid budget), and Autumn's Veil (low budget) as options for the sideboard.

TheVectornaut on Death Touch Green Boi

1 week ago

twechsler, as far as I know, only the creator of a deck can look at the acquireboard. So for me to evaluate any cards there, you'd have to move them to the maybeboard first. I'll give my thoughts on some of the aforementioned cards for now at least.

Woodland Wanderer needs to be cast with Converge 2 to be decent and 3+ to really be good, so I probably wouldn't add it to a mono-green deck. For Wakewood Elemental, I'm assuming you meant either Wakeroot Elemental or Whisperwood Elemental . I really like the latter in midrange decks and would have no qualms about adding it here. The former, on the other hand, costs too much to activate its ability while leaving your lands open to creature removal. Liege of the Tangle sort of does the same thing but better, although you do need to be very cautious of Wrath of God s with it too lest you immediately lose all of your permanents. Omnath, Locus of Mana is a very insane card in the right circumstances, hence its similarly insane price tag. I've seen players go off with Nykthos, Shrine to Nyx and Gaea's Cradle to produce hundreds of mana in a turn without any major combos and save up for something ridiculous like Helix Pinnacle or Finale of Devastation . In your deck, it looks more like you want to be using all of your mana on each turn to curve out into larger and larger threats. Omnath would still be good, but I don't know that he's worth the price right now. Speaking of expensive cards, Wurmcoil Engine might be something to look for since it's both a strong bomb to ramp into and has deathtouch on 2 of its 3 bodies. Asceticism is another that's good for keeping guys alive.

A card I missed talking about in my last comment is Predator Ooze . It's definitely interesting and I see it working well in a Hardened Scales stompy deck alongside its +1/+1 buddies, Experiment One , Pelt Collector , Avatar of the Resolute , etc. If you're not running ways to take advantage of counters, maybe Steel Leaf Champion would perform better in the 3-drop slot. I'd still be more inclined to put a mana dork or Cultivate or Harrow or something there instead. It just depends how fast you want the deck to be. Stompy doesn't usually run many cards that cost more than 4 CMC, so you'd need some major tweaks to move in that direction.

Mcat1999 on Is Anyone Else Feeling Disappointed …

3 weeks ago

Mtg_Mega_Nerds, to the best of my knowledge there is no infinite combo.

However, there are plenty of ways to abuse her. Another is Mycosynth Lattice and Unwinding Clock to maximize your potential which you can then use to turn the mana into floating with Omnath, Locus of Mana or something that allows it to be turned into counters. The best one I am seeing is Gemstone Array as it does not contain the symbol.

Mcat1999 on Is Anyone Else Feeling Disappointed …

3 weeks ago

Of the currently 316 cards on Gatherer that mention Lifelink, 196 of them contain . Following this, 21 cards contain . 129 contain , a mere 16 contain and lastly 28 contain . Oh yes, and 19 contain as in artifacts and such.

This is derived from quickly searching the database for only the keyword Lifelink, then taking the total value and subtracting the amount remaining after removing as an option, for example. What this means is that is in second place for the ability with third place going to .

When considering mechanics, it is often a good idea to note what the primary color is and what the secondary colors are. Usually there is one primary and two secondary with the last two (or three, if including ) either being negligible or unfavorable in design.

Comparing Galazeth Prismari to Urza, Lord High Artificer , who has often been regarded as a cEDH Commander is also very unfair and misleading. It would be akin to saying Sol Ring is shit because it isn't as good as Mana Crypt . A more apt comparison would be to Saheeli, the Gifted .

As for Beledros Witherbloom , she's actually extremely powerful if you know how to build around her. Firstly, you are in the two best colors for ramp. Black has a long history of being able to draw mana out of other sources such as sacrificing or paying life and green is the single best ramp color in the game, in terms of how affluent it is. If you build her properly, you can obtain vast amounts of lands onto the battlefield extremely quickly. Cards such as Tempt with Discovery , Hour of Promise , Collective Voyage and Reshape the Earth are absolutely phenomenal with her. Furthermore you can add extra bang to your buck ala Rings of Brighthearth , Illusionist's Bracers and Lithoform Engine . On top of these, you have Doubling Cube , Mana Reflection , Vorinclex, Voice of Hunger , Dictate of Karametra and Nissa, Who Shakes the World .

If you want further abuse, because who doesn't like a big Dominatrix Draggo in their life, you have a very healthy plethora of Nissa Planeswalkers who untap your lands. They are Nissa of Shadowed Boughs , Nissa, Genesis Mage , Nissa, Vital Force and Nissa, Worldwaker . And if these aren't enough, slap down Liliana of the Dark Realms and tutor out Swamps until you get that sexy emblem.

If you're going this route, why not pack in The Chain Veil ? You're already going Superfriends and you're already abusing the copying of activated abilities, so copy Planeswalker activations while you're at it, and copy TCV's too.

What does this all get you? It gets you a Witherbloom that produces hundreds of mana, easily. Because remember, you can copy her ability. You may only be able to activate it once, but in reality you only need to activate it once.

Witherbloom isn't bad or terrible. She's specific.

Oh, and by the way, Omnath, Locus of Mana has the rules on Gatherer that you are able to retain this mana even during other player's turns. So what this means is you can untap all lands on your opponent's turn and float the into your next turn. So, there's that as well. Especially with Unwinding Clock , you are also now untapping your Doubling Cube and Lithoform Engine . While Lithoform Engine can not copy Doubling Cube , it certainly can copy everything else.

Again, Witherbloom is absolutely a God --- if you build her properly.

dmykle on Nissa Oozer

3 weeks ago

You might want To consider Omnath, Locus of Mana , Upwelling ,or Horizon Stone

Polaris on Leyline Tyrant or Horizon Stone: …

1 month ago

To be totally clear here, only Horizon Stone has a replacement effect here. Omnath, Locus of Mana and Leyline Tyrant have static abilities that keep you from losing mana of the specified color at all, so there's no mana loss event for Horizon Stone to apply to.

To see how Leyline Tyrant and Horizon Stone's abilities differ, technically Horizon Stone happens over and over. Since you lose mana at the end of each step and phase of the turn, Stone continuously rolls it over as colorless mana (even if it was colorless mana Horizon Stone already converted). Leyline Tyrant just applies a modifier as long as it's in play that keeps from being lost.

Load more