Omnath, Locus of Mana
Start Commander Deck

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Omnath, Locus of Mana

Legendary Creature — Elemental

You don't lose unspent green mana as steps and phases end.

Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.

clancy292 on Omnath G Control

2 weeks ago

I love the idea of monno-green control! and Omnath, Locus of Mana is a neat commander to do it with!

Yeva, Nature's Herald is a good 4 drop that also gives your green creature spells the ability to be played at instant speed, which should be a great advantage if you decide to add more flash-focused cards.

lhetrick13 on BITCH...you shady ☕

2 weeks ago

NonetheWeisser - With the amount of mana you may be able to create, would Omnath, Locus of Mana be something worth adding? In a few turns, it could be an absolute juggernaut and provide you a way to "ramp" as any unspent mana is no longer lost letting you keep it around to play later.

Another suggestion would be The Great Henge to replace Harmonize. The though being that The Great Henge provides not only some draw potential but some additional utility. With the bulk of many of the creatures you are running or the amount of mana you may be able to produce, getting it onto the field would not be horrible. However, Harmonize is pretty nice giving you three draws for 4 CMC at sorcery speed so it is a solid option.

Guerric on [Primer] Helming the Host of Heaven: A Giada Guide

1 month ago
I got in three more games last night, and got to test the deck out a bit more. It was again 1v1 unfortunately, but it was a strong matchup vs a highly optimized Ghalta, Primal Hunger deck that has no problem killing off single opponents incredibly quickly, so I was playing by the seat of my pants the whole time, though I won all three games. The first game was the tightest, and showcased the power of Bishop of Wings, Soul Warden and Archangel of Thune in particular, who were the MVPs of the match. I had a strong start with a turn one Sol Ring, but made up for it by missing my land drops for several turns against a deck with crazy ramp and endless resources and fatties, but was able to get through it due to my curve and Giada, who allowed me to consistently play threats turn after turn, and the almight power of Bishop of Wings, Soul Warden, and Righteous Valkyrie, who effortlessly healed me through several battles. What was threatening me however, was commander damage from Ghalta, as I could only afford to take three more before dying, forcing me to commit all of my angels besides Giada (and Righteous Valkyrie who he had removed with Beast Within to blocking Ghalta, resulting in their deaths. I was left with only Giada, Bishop of Wings, Soul Warden, and four spirit tokens that I got from Bishop of Wings when my other angels had died. What's worse, my opponent had paid Lurking Predators, so every time I cast a spell he got to put free creatures onto the battlefield. Thankfully, that turn I played Archangel of Thune, and the die was cast. When it ETB'd, both Bishop of Wings and Soul Warden procc'ed, putting 2 +1/+1 counters on everything. Lurking Predators then worked against him, because when his creature entered, Soul Warden procc'ed and Archangel of Thune put another counter on all of my things, including the four spirit tokens I had put out. While Feed the Pack would have allowed him to go wide with many 2/2 wolf tokens, he couldn't do that since the dynamic duo of Archangel of Thune and Soul Warden would only pump my aerial team to astronomically high power. I was able to swing in for lethal and the game was over! To the many on the forums and elsewhere who lecture other builders that the Soul Sisters aren't that great and one life isn't that big of a deal, I think they need to think about their synergy with the deck's gameplan, something that a match like this showcases!

The MVP of game two was Linvala, Keeper of Silence. He had an incredibly explosive start and probably would have killed me by turn six or so, except that on turn three I played Linvala with Giada, right after he had played Llanowar Tribe, which was now a cute 3/3 with no other powers. Even so he was able to play Omnath, Locus of Mana, store some mana, cast his commander, and be a couple of points away from a lethal play with some other synergies he had, but Linvala held him down long enough for my growing angel army to chip away his life total to zero.

On the third game the shoe was on the other foot from the first one, and he didn't have the acceleration he needed to put up a threat to my quickly goldfishing angelic armada. Lacking key removal spells, he three a ten power Nessian Boar at me in order to kill my best pieces of his choice and to draw a ton of cards. I responded at instant speed with a Swords to Plowshares, preserved my board, and swept in the next turn to knock him down to two life. He wasn't able to recover and the game was done.

This was a particularly helpful play session in highlighting the power of some key cards like Soul Warden, Bishop of Wings, Archangel of Thune, and Linvala, Keeper of Silence, as well as the importance of having the right amount of good, premium, white removal in hand, which made a big difference in the outcome of the second and third games. The only card I didn't care for in one of the games was Mirror Entity, which confirms its likely cutting from the deck in the next update. I hope these game reports are helpful to the community as you build your decks!

plakjekaas on Omnath: Rage or Roil?

1 month ago

Omnath, Locus of Rage is the overt, "look at me being dangerous" commander.

Omnath, Locus of the Roil is a value engine that adds blue to your color identity. Mystic Sanctuary loops, tricksy stuff like Avenger of Zendikar with Mystic Reflection, loops with Walking Atlas and Retreat to Coralhelm, maybe Roil Elemental, blue really adds a lot to landfall decks that Gruul just can't provide. Or you could be Oneshotting people with Sylvan Awakening, turning 25 lands into elementals, playing your commander and sending the ETB trigger to someone's face.

Gruul and Temur Omnath just will not result in the same decks, the same way that the average OG Omnath, Locus of Mana deck won't look much like the Gruul Omnath deck. Just try and see if the blue additions fit your playstyle, and save a decklists for the Gruul build, in case it doesn't.

I will say that Omnath, Locus of Rage does belong in the 99 of Omnath, Locus of the Roil, because Risen Reef is one hell of an elemental.

Xag803 on My first mono green ramp

3 months ago

seshiro_of_the_orochi I want to use the mana I get from all for things like Flourishing Hunter, and Omnath, Locus of Mana ramping Last_Laugh I don't like enchant land cards. When I have too many lands and tap them I accidently group them together, losing the enchant in the process. I had not heard of Gaea's Touch and it looks like a better version of Exploration

griffstick on Good Cards That You Just …

3 months ago
  • Oko, Thief of Crowns. I hate this card soo much. If this comes down early I will not be casting many spells especially my cmdr.

  • Dockside Extortionist I hate seeing this and refuse to play it. I think the card is busted. No one playing it plays it fair.

  • Omnath, Locus of Mana, seeing this card just aggravates me so much. I think the card breaks the rules of magic and I refuse to play it.

Those or my top offenders.

Chasmolinker on Yurlok, of the Old School

4 months ago

Cutting Omnath, Locus of Mana would be my pick. As Infernal Darkness turns off non-rock

Load more