Spire Garden

Spire Garden

Land

Spire Garden enters the battlefield tapped unless you have two or more opponents.

: Gain or .

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (2) Ripsawn , Acrylica

Printings View all

Set Rarity
Battlebond (BBD) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Spire Garden occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

RG (Gruul): 1.04%

Spire Garden Discussion

Mortlocke on Play all the good slivers

1 month ago

So back to your manabase - excellent. I think that for the price point you're working with this is excellent. But, there's always room for improvement. Obviously, if you can afford it going for a complete set of fetches is worth it but since budget is an issue, I would consider the addition of Prismatic Vista. Also I would go after the land cycle from Battlebond, specifically: Spire Garden, Luxury Suite, Morphic Pool, Sea of Clouds, and Bountiful Promenade. They're all essentially budget original dual lands, and since EDH is a multiplayer format it will be a rare occasion when these lands ever come into play tapped.

Now, what to cut? to make room for the Prismatic Vista I'd cut Terramorphic Expanse. Easy swap there. as for the aforementioned 5 lands i'd cut the tri-lands (Arcane Sanctum, Crumbling Necropolis, etc.) . They're strictly worse in that they will always come in tapped. Sure, you're losing a 3rd color you could potentially tap for...but the pro outweighs the con.

Monitor on Saskia Infect (Perfected)

2 months ago

thewolfiest, it will depend on what exactly you want out of your manabase. I typically prioritize untapped lands or specific utility functions. Removing duals takes away tutor targets for fetches, so you'll need to include basics.

Talking strictly meeting color requirements, for allied lands you can look at the multiplayer-specific lands that come into play tapped unless you have 2 or more opponents.

For the Enemy lands, you are more restricted. I'd look at the list below, leaning toward whatever priorities you held for the manabase. Easy route would be yanking the last 3 for 1 swamp, 1 forest, and 1 Prismatic Vista

Honestly, I would do this, replacing all Duals with:

This would add more fetches and fetch targets in the basics for your most-used colors, and then another draw land that helps when potentially drawing late game. These selections could change, depending on a)pain tolerance of your own manabase and b)playtest time with the deck to see what colors you tend to need when, and skewing that way. I would probably revamp the manabse jsut a little more green if I were going to go that route, I think, but I'm not 100% on it yet.

dragonblazer on Blood Pod Kiki Stax

5 months ago

Thoughts on Prismatic Vista and Bountiful Promenade (and to a lesser extent Spire Garden )?

SplendiferousPotato on Windgrace Landscaping Company, Inc.

6 months ago

Recent changes:

- Nesting Dragon : It's too big and not impactful enough, and is ultimately a lame Avenger of Zendikar . Little fire-breathing dudes isn't impactful enough when I need it to be.

- Hissing Quagmire : Enters tapped, I've never used the creature ability, and I can't search it by land name. Big sad.

- Lavaclaw Reaches : (See above)

- Raging Ravine : (See above)

- Treetop Village : (See above)

- Subterranean Tremors : I've really only ever cast this for the artifact removal, @ X=4. My creatures can't handle that much damage, so it is generally a board wipe I don't like, and I would prefer not to lose my artifacts (AKA Crucible of Worlds, which kicks ass in this deck). Therefore, I am replacing this with Vandalblast .

+ 2x Forest

+ Mountain

+ Spire Garden

+ Sakura-Tribe Elder : Honestly I don't know what I was thinking not having this in the deck in the first place.

+ Vandalblast

Metachemist on Xenagos, God of Raves

6 months ago

Alright couple of suggestions, I would cut Timber Gorge , Sheltered Thicket , and Gruul Guildgate for sure and replace all three with Forest . Right now you're at 75%+ Green casting cost skewed and your mana base only leans a combined 54% green. So being Gruul and wanting to smash face, let's get those tapped lands outta the way!

Now the Hideaway lands have always been hit or miss for me, both in terms of what gets tucked under them and if/when they activate. If budget isn't a huge factor I'd suggest a Spire Garden and/or a Taiga now before you have a heart attack just put Taiga on the back burner and watch for Damaged/HP ones to come on market, you can get those for a fraction of the price, it just won't be pretty.

On ward to creatures! Rubblehulk is hilarious for when people block the Xenagos'd creature and take a separate one on the chin, Bloodrush with the hulk and enjoy your opponent's shocked and betrayed face. Further Archetype of Aggression is tailor made for this style of deck.

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