Spire Garden

Spire Garden

Land

Spire Garden enters the battlefield tapped unless you have two or more opponents.

: Gain or .

Latest Decks as Commander

Spire Garden Discussion

KBK7101 on Walking With Dinosaurs

2 weeks ago

Ixalan dino decks are always cool. +1 for having matching basics!

Some potential upgrades I'd suggest would be some more efficient lands such as shock lands, Spectator Seating , Bountiful Promenade , Spire Garden , Sunbaked Canyon , Grand Coliseum and definitely Ancient Ziggurat . You might also want to think about some more artifact ramp such as Arcane Signet , Pillar of Origins , Herald's Horn or Urza's Incubator (though that last one has skyrocketed in price recently).

Some cuts I'd recommend would be Fiery Emancipation due to it's triple red requirement, New Horizons for more efficent ramp, Territorial Hammerskull due to lack of impact and Thundering Spineback because seven mana to give other dinos +1/+1 is a bit too costly.

abierto on The Queen's Egg

1 month ago

Mortlocke I've almost forgot! If you're playing in a multiplayer pod, Bond Lands can be even better then filter/pain/horizon lands.

Sea of Clouds - Morphic Pool - Luxury Suite - Spire Garden - Bountiful Promenade - Vault of Champions - Training Center - Undergrowth Stadium - Spectator Seating - Rejuvenating Springs

multimedia on The Ur-Dragon

2 months ago

Hey, Jodah, Archmage Eternal is fun/powerful with Ur-Dragon since his effect lets you cast it for five mana instead of nine. Faeburrow Elder and Jodah team up to make a lot of ramp or easily cast cards; just lacking a black permanent in your control for Elder to make all five colors. Jodah could replace Kolaghan, the Storm's Fury .

Bladewing the Risen is a combo with Scion and Teneb. For seven mana total: four mana Scion can tutor for both of them and three mana to trigger Teneb to cheat them onto the battlefield. Bladewing could replace Amareth, the Lustrous .

Green Battlebond lands: Spire Garden , Rejuvenating Springs and Undergrowth Stadium or less expensive price Green Pain lands: Karplusan Forest , Yavimaya Coast and Llanowar Wastes are nice since they can ETB untapped turn two or three to cast a green ramp spell or mana rock. They could replace Ancient Ziggurat and some basic lands.

Good luck with your deck.

Ehsteve on Lord Windgrace Sits Behind A Chasm

2 months ago

More Commander Legends

Undergrowth Stadium

I would say that this is an easy replacement for Spire Garden. If only they had brought this out before Zendikar Rising so it could have potentially been an expedition. The mix of green/black is a lot more prevalent in this deck, with red being incidental. Only issue I see is that this would reduce the overall red splash in this deck down to about 5 sources, 2 of them tapped (Gruul Turf & Valakut, the Molten Pinnacle), 3 of them fetchable. That said, all red costs in this deck are just single pips so it shouldn't hurt too much so long as the fetchable land count doesn't drop further.

War Room

There is a constant battle between these kinds of effects: Arch of Orazca, Castle Locthwain and now War Room. Which is better? Honestly they all end up costing a lot. Arch has that high mana cost, Castle has the downside of being very painful when you're digging for the right thing with a full hand and War Room would cost you 3 every time you used it and taps for colourless. So the question is which one is best? Depends, every time I look over this I come to the same conclusion: generally it isn't really worth it. The deck has a limited resource in its life total that needs to be put towards Glacial Chasm among other things, so Castle and War Room just feel rather taxing, and Arch and War Room are colourless, so they hurt colour fixing. All in all I would consider maybe giving this a pass because having to tap 4 lands and pay 3 life to draw a card just isn't worth it.

Court of Ire

Interesting, but this card just draws too much attention. It would take you many turns to burn down an opponent even doing 7 damage a turn, giving them plenty of time to find an answer. Using this on a creature of planeswalker isn't particularly exciting either due to the timing, you can't really using any tricks to maximise the effect.

Wheel of Misfortune

With Glacial Chasm you can very much abuse this card's effect. It deals damage, Glacial Chasm prevents damage. The choice is made as the card resolves so if your opponents try any shenanigans you can change your choice to something safer. You have every opportunity to utilise this to its full effect. Mind games are also fun so you might try to lowball it at say 5-10 life to see if anyone is betting that you'll choose some ridiculously high number to guarantee you'll get to wheel.

Court of Ambition

Giving your opponents choice isn't the best. Skip.

Opposition Agent

No real interaction with landfall but this is a very powerful card for black. I would recommend this just based upon power level alone to annoy opponents, but do so at your own peril, because you will draw a lot of hate from it.

Tormod, the Desecrator

Now this is an interesting choice here. Bringing back cards from the graveyard is what this deck likes to do, sometimes more than once a turn, so you can get a lot of potential value from this card. However the issue becomes that it is on a creature body. It's interesting, not amazing.

Kamahl, Heart of Krosa

Forgot this one when I was doing green. Interesting effect, but the issue remains that you usually won't be attacking to win, and at 8 mana, he is not cheap to cast at all. I would only recommend this in a Rude Awakening style deck.

Fallerup on Big Bird Aggro/Combo Toolbox

6 months ago

I would add these: Spire Garden, Bountiful Promenade, Sea of Clouds and take out 3 of these: Irrigated Farmland, Scattered Groves, Sheltered Thicket, Krosan Verge. they are faster and better lands. they are only bad late game when 2 of your opponents are dead, but by that time, any land is bad, so, yeah, add them. Later this year, when Commander legends comes out, you can add Rejuvenating Springs and Spectator Seating and take out the last of these "come in tapped" lands (the one you decide to keep) and a basic forest. it will make your deck faster. other than this, the addition that "Commander Replay" suggested is very good. he suggested: Blasphemous Act, which is always useful, as well as Volcanic Offering. these are his suggestions and the cards he cut for them were Counterspell and Thirst for Knowledge. So these are the changes I would make. I love the deck by the way, and with these changes, I think it would be even better. So for now, add Rejuvenating Springs and Spectator Seating to the maybe board and add them later when the set comes out.

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