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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Premodern | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Yavimaya Coast
Land
: Add .
: Add or . Yavimaya Coast deals 1 damage to you.
Entity_178 on
Gimbal, Don’t Get Wet or Feed After Midnight
1 month ago
Replaced -> Replaced with
Yavimaya Coast -> Tropical Island
Shivan Reef -> Volcanic Island
Perplexing Test -> Alchemist's Gambit
Shamanic Revelation -> Acquire
Myr Battlesphere -> Tezzeret the Seeker
The changes I would personally make, though I don't tend to look at a deck with a budget since I don't play with real cards
legendofa on
Animar, Soul of Elements
7 months ago
Dezibell The dual lands work for that. If the first land is something like Stomping Ground, you can tap that for on turn 1, drop your Elvish Mystic or whatever, and play a Yavimaya Coast (or something that can make ) turn 2 to get Stomping Ground , Mystic , Coast .
DraconicDestruction on
Progress of Counters
7 months ago
You should run more interaction (stuff that disables / kills opponents' stuff) because it's just a good thing to have around in case you need it. also, you should cut Unclaimed Territory for Yavimaya Coast, because your deck doesn't have a lot of creatures with the same creature type (human, beast, elf) eliminating its maximum effectiveness. also, Avenger of Zendikar is overall good for ezuri because it makes tokens (generating exp) and buffs those tokens.
Spirits on
8 months ago
Hey Zorke,
Ok based on your comment about the combo, I'm basing these recommendations on a:
Tuned tier - Power level 5 (6 usually has a combo) - Win before Turn 14 - "Upgraded Precon". Visual Guide to Power Levels in EDH.
-- Land Base -- Prioritize untapped, Mana colors, Target 33: +Shivan Reef -Island +Yavimaya Coast -Forest +City of Brass -Aether Hub +Mana Confluence -Mountain Valley +Riverglide Pathway  Flip -Simic Growth Chamber +Rootbound Crag -Mountain +Hinterland Harbor -Forest +Sulfur Falls -Mountain +Rejuvenating Springs -Path of Ancestry +Training Center -Rogue's Passage +Spire Garden -Ancient Ziggurat +Boseiju, Who Endures -Island
--Ramp-- Creature preferred +Birds of Paradise -Thought Vessel +Three Visits -Heraldic Banner +The Great Henge -Gilded Lotus (Also important for draw) +Farseek -Harvest Season
--Morph-- +Kadena's Silencer -Stuffy Doll +Icefeather Aven -Keep Safe (Morph flavor) +Echo Tracer -Omnath, Locus of Mana (Morph flavor) +Mistfire Weaver -Forsaken Monument (Morph flavor) +Jeering Instigator -Shaleskin Plower (Morph flavor less salt)
--Draw-- +Fathom Seer -Zendikar Resurgent +Temur Ascendancy -Tomb of the Spirit Dragon +Tishana, Voice of Thunder -Ashcloud Phoenix +Guardian Project -Tidespout Tyrant +Toski, Bearer of Secrets -Fabricate +Garruk's Uprising -Creeping Renaissance
--Offense other than Animar-- +Garruk's Horde -Forest +Artisan of Kozilek -Island +Bane of Bala Ged -Trophy Mage (Pulls 1 unneeded artifact!) +Shrieking Drake -Temur Sabertooth (Non-Infinite Ancestral Statue) +Decimator of the Provinces -Temur War Shaman
--Control-- +Beast Within -Fog
I've left out some salty card for this power level: Cyclonic Rift Ancestral Statue Craterhoof Behemoth Rhystic Study Mystic Remora Dockside Extortionist
Special mention (would need to playtest): Secret Plans (Draw) Solemn Simulacrum (Ramp & Draw) Mulldrifter (Draw) Trail of Mystery (Ramp) Rhythm of the Wild (Don't think you'll see heavy counterspell in power 5)
Could go more less if needed Theres other stuff I didn't suggest because of the morph theme, like Cloud of Faeries, Hullbreaker Horror, Fierce Empath etc.
Hopefully you find some useful ideas here.
Tic12 on
One Hundred and One Counters
8 months ago
Hi soul_knightmare, Thanks for your comment :) While looking through my deck, i saw, i already added Yavimaya Coast^^
Bred for the Hunt and Guardian Project are already on my wants-list, Mystic Remora is a nice tipp, i'm still not sure, i like the card that much. But i will give it a try. Same for Fact or Fiction.
Psychic Possession seems very expensive with cmc 4. On my list is Cold-Eyed Selkie, which i want to try out soon.
Lands are a generell problem, cause i also have a Miirym, Sentinel Wyrm and a Go-Shintai of Life's Origin deck, which also need green-blue-Lands. But i put your suggestions into my list, it's always work in progress.
soul_knightmare on
One Hundred and One Counters
8 months ago
I feel like some of the inconsistency described could be you are lacking on card draw. Coiling Oracle is more ramp, otherwise it just cantrips and Towashi Guide-Bot is very expensive to get out at four mana and too conditional for a single card draw per table go round.
I would cut those and include Bred for the Hunt, Guardian Project, Mystic Remora, Fact or Fiction, or Psychic Possession.
Your Mana is also a little slow. I would cut the tapped lands and include still budget friendly fast lands like Hinterland Harbor, Yavimaya Coast, Vineglimmer Snarl, and Exotic Orchard.
multimedia on
Muldrotha: Budget Elemental Tribe!
10 months ago
Hey, you've moved on from snow :) Nice version on budget, interesting strategy of proliferate. Unique combination of Muldrotha with Elementals and proliferate.
Consider less basic Forests? Get more green sources from budget dual lands to help color fixing? Command Tower is a staple land in Commander for multicolored decks. Exotic Orchard in multiplayer Commander will rarely not make the color of mana you need. Path of Ancestry is a Tri land that also provides repeatable scry when used to cast an Elemental.
The Pain lands ETB untapped and in my opinion they're among the best budget dual lands in Commander. Wastes and River have just been reprinted in the latest Standard set Brother's War.
Even cutting some basic Forests for dual lands you'll still have many basic lands therefore consider some dual lands that care about basic lands? The Snarls care about basic Forest in hand and you'll have many of them.
These are staple budget mana rocks in Commander. Sol Ring can be really helpful to cast Muldrotha.
Improving color fixing from lands can also help to cast the five drop budget Cavalier Elementals who have nice ETB trigger and die trigger, that's good with Muldrotha. Cavalier of Night is also a sac source to sac a creature you control to cast it again with Muldrotha.
These are excellent budget cards with Muldrotha and have synergy. The creature you get with Neoform ETB with a counter, ready for proliferate. Jarad's Orders can tutor for Witness and another creature.
Good luck with your deck.
Max_Hammer on
Simic Evolve - MTG Intro Pack Upgrade #1
10 months ago
Need help with lands, eh? I am here to help. (:
Okay, so, there are a lot of mono-colored lands that could technically work, but the only one really worth it would be Yavimaya Hollow, and that is double your deck cost for one, so probably pass.
If you want to look no further than
If you're looking for budget but fast, I'd say the pain land Yavimaya Coast.
Slightly less budget and potentially a little risky if you only draw these could be the filter land Flooded Grove (this one is my personal favorite).
If you want to check out even more then check out . I swear I'm not sponsored, Mana Gathering is just useful.
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