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: Gain or . Yavimaya Coast deals 1 damage to you.
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|Commander / EDH||Legal|
Yavimaya Coast occurrence in decks from the last year
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Yavimaya Coast Discussion
multimedia on Aesi
3 days ago
Hey, well done on a budget upgrading a precon for a first Commander deck.
There's some cards in the precon to consider adding:
Meloku the Clouded Mirror : one of the better budget cards with Aesi because it can bounce lands you control. It can be a repeatable source of flying tokens, landfall triggers or best of all draw with Aesi.
Spitting Image : can copy any creature on the battlefield including an opponents creature. Retrace is the reason to include this because by discarding a land you can cast it again from your graveyard and keep doing this as long as you have a land in your hand to discard.
With Murkfiend Liege and Retreat to Coralhelm you can take advantage of Llanowar Scout and Zimone, Quandrix Prodigy who can tap to put a land onto the battlefield. This interaction if you have lands in your hand lets you trigger Aesi on your opponents turns. Can also abuse this interaction with Simic Growth Chamber or Guildless Commons because these lands can bounce themselves back to your hand. Either one lets you trigger Aesi and draw a card on each opponents turn.
Some other cards $1 or less each to consider adding:
- Sakura-Tribe Elder
- Talisman of Curiosity : another two drop Simic mana rock.
- Harrow : gets two basic lands at instant speed and they ETB untapped.
- Roiling Regrowth
- Brainstorm : staple blue card, draw three for one mana.
- Zephyr Boots : flying evasion for Aesi and repeatable draw.
- Decisive Denial
Some other budget lands $1 or less each to consider:
If interested I offer more advice including cuts to consider. Good luck with your deck.
1 week ago
For creatures, seems like you have the deck split three ways between graft, adapt, and evolve. I would recommend taking out the graft creatures like Plaxcaster Frogling and Aquastrand Spider , I just don't think graft is a very good mechanic. I would also take out Skatewing Spy , considering most of your creatures have either evasion or a relevant activated ability already. Also Feral Hydra feels like it's easily outclassed other cards. That's eight creatures out, 28 to begin with feels high, so maybe add a combination of 2-3 Lorescale Coatl and 2-3 Avatar of the Resolute . Also this one is just my opinion, but I feel like something like Verdurous Gearhulk could be a better finisher than Vorel of the Hull Clade , especially since your 3 drop slot is pretty packed and you curve out at 4.
For non-creature spells, Plasm Capture is a little bit too high costed and the payoff isn't too relevant to you, consider taking it out for another Cancel or Frilled Mystic , however you may just want to take out all the Cancel for Mana Leak s. If you took out eight creatures and only replaced 4-6, then you have room for some more spells like Incubation / Incongruity .
2 weeks ago
Heyoo, hope you don't find this weird. I was bored and just looking through the decklist you sent me 5ever ago. I had some thoughts on cards you might want to consider, just food for thought.
Overwhelming Stampede - awesome sorc, and you normally have at least 1 stupidly massive creature. 3 to 4 dollars.
Zendikar Resurgent - double your mana, draw cards for playing creatures, 4 bucks.
Stonecoil Serpent - not a hydra, but an X spell for you to double counters on later with vorel. I have one of these that you can just have, its like 4 or 5 bucks.
Courage in Crisis - counter on a creature and a proliferate trigger for 3 mana, pretty solid. trash common card super cheap.
Invigorating Surge - another super cheap instant, doubles counters similar to vorel's ability.
Solidarity of Heroes - same effect, more double trouble ;).
Inexorable Tide - proliferate whenever you cast a spell... pretty OP. 5 bucks.
Increasing Savagery - wowsa, that's a lot of counters, and ONLY A DOLLAR. nasty.
Bred for the Hunt - Draw cards for creatures with counters dealing dmg, cheap too.
Rampant Growth - great counterspell in these colors, worth considering since you cast really expensive spells. 1 doll hair.
Lazotep Plating - you probably have 10 of these lying around. way to protect your shiz.
Beast Within - staple removal in green.
Zameck Guildmage card draw dawg, card draw for counters. tight tight tight.
Its practically hydra tribal, get yo'self a Coat of Arms , I think you already have one in your binder.
If you decide to shell out on some cards, I think a few more expensive cards worth your while would be: Primal Vigor Branching Evolution Cyclonic Rift Rampant Growth - I have this in my Kenrith deck, its pretty great. Double Vorel's effectiveness with an equipment.
Alrighty, my rant is over.
1 month ago
0rc ah yeah, I did miss the rogue-jank angle being incredibly effective. I've actually won several games with such a strategy myself.
I personally like playing high power with a budget, but I give my self a little larger budget as I dislike having to deal with tapped lands.
Might I suggest Compost , Verity Circle , and Insight as well? I've seen Circle just act as Rhystic Study against one or two green players, but I haven't tested the other two yet(they look amazing tho). Also, if you can find the budget, Root Maze is god tier when you're trying to use high budgets against people.
Also Yavimaya Coast , Sungrass Prairie and Skycloud Expanse might still be cheap enough. I also really like Hickory Woodlot , Saprazzan Skerry or Remote Farm if you can reliably flicker/proliferate, although that might not be on the menu here.
Quick edit: Compost and Insight look a little bit pricey for the $100.
1 month ago
You have 11 taplands. 11. When playing cEDH, the most you have is 1. Ever. Yavimaya Coast , Botanical Sanctum , Exotic Orchard , Sungrass Prairie , Skycloud Expanse , Sunpetal Grove , Glacial Fortress , Hinterland Harbor , Razorverge Thicket , Seachrome Coast , Spire of Industry . You'll have to spend a little more, but it's only like $30. And without that, you're never gonna win at a cEDH table.
You're also not running Spell Pierce , Autumn's Veil , Dovin's Veto , Swords to Plowshares , Pongify , Rapid Hybridization , Path to Exile , Dispel , Mystical Dispute , Delay . Those are pretty much necessary. Also, Neoform , Eldritch Evolution , Eladamri's Call .
Most of your combos are . . . not cEDH viable. They require you to run taplands AND bad ramp cards and they require you to have several pieces on top of just needing several cards that aren't good outside the combo.
Now, is this a solid deck that will do well in moderately tuned games? Definitely. But it isn't competitive. And it is totally possible to make a competitive deck without going over $200, you just lose some of the speed and have to build your deck a bit differently to stay in the game.
1 month ago
Changes i made to Nooz's original list:
Cruel Entertainment -> Wilderness Reclamation
Diabolic Tutor -> Demonic Tutor
Explosive Vegetation -> Skyshroud Claim
Rampant Growth -> Three Visits
Abrupt Decay -> Assassin's Trophy
Chromatic Lantern -> Arcane Signet
Crumbling Necropolis -> Zagoth Triome
Frontier Bivouac -> Ketria Triome
Burgeoning -> Curiosity
Regrowth -> Bala Ged Recovery Flip
Shivan Reef -> Training Center
Yavimaya Coast -> Rejuvenating Springs
Strionic Resonator -> Training Grounds
Thought Vessel -> Dockside Extortionist
Metallurgic Summonings -> Shark Typhoon
Insidious Will -> Saw It Coming
Rashmi, Eternities Crafter -> Kess, Dissident Mage
Brainstorm -> Sensei's Divining Top
1 month ago
Hey, nice Cloudstone Curio :)
Dual lands that can ETB untapped are pretty important for color fixing with three color Animar to be able to cast him consistently turn three. Consider more dual lands in place of basic lands especially Mountains? Dual lands that can make green mana for a turn one green mana dork should be priority.
Some options within your budget to consider, ordered from less expensive to more:
- Yavimaya Coast
- Cragcrown Pathway Flip
- Karplusan Forest
- Barkchannel Pathway Flip
- Fire-Lit Thicket
- Rootbound Crag
- Riverglide Pathway Flip
- Sulfur Falls
- Flooded Grove
- Cascade Bluffs
- Training Center
- Rejuvenating Springs
- Steam Vents
20 basic lands is too much for three colors and you're not trying to take advantage of Blood Moon / Back to Basics . You want to be able to consistently cast a green one drop mana dork, but that's going to be a problem with almost the same number of Forests than Mountains and Islands. My advice is cut Mountains and Islands for dual lands that can make these colors.
Cut more Mountains than Islands because overall red is less important than blue. You really only need red for Animar thus let dual lands and other nonland sources provide red mana and not basic lands. The more Mountains you can cut for dual lands the more consistent getting green and blue will be while not sacrificing red.
Good luck with your deck.
1 month ago
Hey, well done for being new to Commander.
Because you have the three Forest Triomes, Stomping and Tomb then Rampant Growth and Kodama's Reach could be upgraded to Three Visits and Nature's Lore . 10 Tri lands is a lot since you also have the Triomes and all these lands always ETB tapped which is slow. Currently there's 18 lands that always ETB tapped which is really too many.
The advantage of cutting the Tri lands for lands that can ETB untapped is it can help you to cast ramp turn two or three. To speed up game play consider cutting Tri lands for other lands? The Trimoes and Shock lands have interaction with Check lands with 19 lands that can activate a Check. Pain lands and Filter lands always ETB untapped.
An example of an upgraded manabase with most lands you already have:
- 9 basics
- 5x Trimoes
- 5x Shocks
- 4x Checks: Rootbound Crag , Sulfur Falls , Dragonskull Summit , Sunpetal Grove
- 3x Pains: Karplusan Forest , Yavimaya Coast , Llanowar Wastes
- 3x Filters: Graven Cairns , Rugged Prairie , Flooded Grove
Good luck with your deck.