Yavimaya Coast

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Yavimaya Coast

Land

: Add .

: Add or . This deals 1 damage to you.

Gman6664 on Tatyova, Land Cruiser

3 weeks ago
  • Lands: Take Simic Guildgate and Woodland Stream out. Any land that enters tapped without benefit is below par. Yavimaya Coast you can leave in for a budget add. Its personally not a card I like but this commander does offset its self-ping well.

  • Remove: Hermit Druid and Elvish Reclaimer dont synergize well since you dont focus on graveyard recursion. This isnt a Muldrotha, the Gravetide deck. Though I do see a few more additions to this graveyard sub-theme now...but I feel its moreso to make work Icetill Explorer. Personally, I'd stay away from graveyard stuff since this is Simic and not Sultai. But you could still make it work, though my personal rec is to stay away from that subtheme all together. (An easy) Cut Urban Evolution, I'd want to do more than draw three cards and play an additional land for 5 mana. Tatyova, Benthic Druid has this built in and should be triggering often that you wouldnt need that card.

  • Praise: Mossborn Hydra, Territorial Scythecat, Seedship Agrarian are welcome additions that stack when you play lands, and are even better when MULTIPLE lands a turn are played. Roil Elemental is one of my pet cards and by god is it fun to hit the table and mess with people.

  • Consider: Panharmonicon if you are going to consider ETB creatures for a number of your land drops (think of how Ashaya, Soul of the Wild will pop off!). Add Retreat to Kazandu to amplify when your lands enter on any other creature (switch with Retreat to Coralhelm.

  • Confusion: I'm curious about your Hydras' and 'X' cost creatures and their effectiveness. Not what I would have thought to do with a bunch of mana, but it does set you up where an opponent can counter your big spell and your turn is dead in the water. I'm otherwise not seeing big bombs in your deck. Yes, Vorinclex, Voice of Hunger is formidable, and Avenger of Zendikar is a staple in this kind of deck. But how do we make these creatures all unblockable? How do we beef them all up with +1/+1 counters? Or how do we protect and regenerate our creatures from board wipes?

  • Thoughts: You clearly like playing Blue, some counterspells are present and you like to mess with your opponents plays. Theres something to look into here with that mentality. Not sure what it is as I havent found myself on that particular 'counter' path in MTG yet. But worth exploring to make this deck more your own and less how I've built mine.

  • Conclusion: Overall, its a vast improvement from what it was and is certainly faster. I'd focus on getting to either a good combo or having a fordmiable board state. My deck focuses on tempo and bouncing opponents lands back to their hands and giving me advantage that way. You have found a playstyle that works for you and you should keep exploring it.

Bishoprage on The Queen's Egg

9 months ago

Mortlocke

Thanks for the detailed response! I have always loved strategy games and been aware of Magic but never really dove in. I'm throughly enjoying searching around for cards and seeing how different cards can work together. Sadly I just can't afford cards over say $100 right now. I think my wife would burn me at a stake if she knew I splurged for the Sliver Queen *oversized*!

I am definitely going to use Windfall to replace Wheel of Fortune. That just makes sense to me, basically the same effect with the only variable being drawing less than 7 cards.

Three Tree City also seems like a 1 for 1 for Gaea's Cradle. Yes, slightly less efficient but much more manageable budget wise. I wasn't aware of this card! Thank you!

I actually, settled on the Pain Lands after my last post. However, it's not a 1 for 1 swap for the original 10 duals because your list already included Adarkar Wastes and Yavimaya Coast. So, I just need to find replacements for Tropical Island and Tundra. Which I think will be Overflowing Basin and Skycloud Expanse. Sadly, the Sack lands will only be able to find the Shocks but it is what it is. I can't imagine having a Triome and it coming in tapped and not being able to play a card because of it. I again wasn't aware of the Filter Lands! Thank you x2!

So the only replacement card I need to think more about is Mox Diamond. Do you think I should stick with a mana rock? Or can I get away with another utility Sliver or interaction? Diffusion Sliver, Morophon, the Boundless, Teferi's Protection, Heroic Intervention, Mystical Tutor where the cards I've been eyeing.

Thank you x3!

Sliverguy420 on Don't

1 year ago

i'd recommend cutting birds and kinnan for Arbor Elf and Utopia Sprawl, then cutting Yavimaya Coast and adding Misty Rainforest and Breeding Poolfoil. 7 mana cards are a bit expensive for modern, but Elder Gargaroth is pretty nice. i'd cut the Gods Willing since you have no lands that produce white. Ram Through is probably your best removal option in green if you stick to tramplers.

GangstaFranksta on Arcades, the Strategist's Army

1 year ago

You should think about adding The Pride of Hull Clade because he is good but also cool. But I think you would benefit a lot from improving your mana base. I suggest it should look more like this:

Lands

Basic

8x Plains, 8 Island, 4 Forest

Pain

Adarkar Wastes, Brushland, Yavimaya Coast

Scry Lands

Temple of Mystery, Temple of Enlightenment, Temple of Plenty

Tri Color

Brokers Hideout, Seaside Citadel, Bant Panorama

Any Color

Command Tower, Exotic Orchard

If you wanted you could also add the gain 1 life lands: Tranquil Cove, Blossoming Sands, and Thornwood Falls. You may also consider adding Krosan Verge or Myriad Landscape just to help ramp.

It would also be really beneficial to have at least a Sol Ring and an Arcane Signet.

Other

Remove Verity Circle. Seems like there are a lot of possibilities where it is just sitting on the field not providing any value. And it isn't even a creature so it can't block. You could replace this with one of the mana artifacts I mentioned earlier or like a Swords to Plowshares, Pongify, Rapid Hybridization, Path to Exile (I kind of think you need some more removal lol, but you could replace Verity Circle with whatever you wanted.)

Remove Alive / Well. Just straight up not worth. Replace with one of the cards I have mentioned.

Other than that I think this is a really good deck. I think you could use most of my suggestions and keep it close to $100.

legendofa on Improve my Magus Lucea Kane …

2 years ago

You can copy it into the deck editor here. It's pretty common practice to have the same list on two different sites.

There are good land options outside of shocks and fetches. Depending on how much money you're willing to invest, there's the pain lands Yavimaya Coast, filter lands Cascade Bluffs or Mossfire Valley, scry temples Temple of Mystery, check lands Hinterland Harbor, slow lands Stormcarved Coast, bond lands Spire Garden, any number of simple "enters tapped" dual lands that have their own nicknames, and more. Most of these have every two-color combination, so you can get all the colors you need. Then round out with Frontier Bivouac and Ketria Triome.

IHATENAMES on Political Powerhouse

2 years ago

So it looks like you are asking both for the new card and the replacement. I will try but final choices us of course yours. I will also say I have never run this commander so I may be wrong.

I think you need more lands. 33 with some not tapping for mana sometime. Or at all. This is cheating a touch too much. Goal is 5 lands more here is what I suggest.

Volo, Guide to Monsters unless he is your commander he feels like a win more card. And yes I know morphs are morphs as their creature type.

Grazilaxx, Illithid Scholar interesting but might be not worth the effort.

Your high cmc stuff. Its... not nothing but isn't really good. Specifically Thieving Amalgam Ghastly Conscription personally I'd cut both but you have 2 of the normal big mana wincons Exsanguinate and torment. Between the 4. I'd suggest running only 2 think of all the card draw you have with your commander/other creatures. Do you reallyneed this many big mana i win buttons?

I'd also cut 1 of the morph into counterspell effects. I know it seems cool to have it as an option. But 4 mana counterspell that leaves a 1/1 or 2/2 is just bad. I'd suggest Kadena's Silencer

As for what lands. Look up the pain land cycle like Yavimaya Coast those combo* with your Forsaken Monument maybe redo you lands period. Idk how you gonna cast all these colored spells with greedy manabase you got.

I hope this helps. Don't mean to hate too much on your mana but my biggest concern in a game is having fun. You dont have fun when you can't cast your spells.

zandl on

2 years ago

You have an alchemy card listed.

Dual-lands are essential. There are many options, like Yavimaya Coast, Breeding Pool, Hinterland Harbor, Command Tower, etc.

You need more ramp. Sol Ring and Arcane Signet are both great. Things like Explore, Cultivate, and Harrow ramp and have good synergy with your commander.

Entity_178 on Gimbal, Don’t Get Wet or Feed After Midnight

2 years ago

Replaced -> Replaced with

Yavimaya Coast -> Tropical Island

Shivan Reef -> Volcanic Island

Karplusan Forest -> Taiga

Perplexing Test -> Alchemist's Gambit

Shamanic Revelation -> Acquire

Myr Battlesphere -> Tezzeret the Seeker

The changes I would personally make, though I don't tend to look at a deck with a budget since I don't play with real cards

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