: Gain .
: Gain or . Yavimaya Coast deals 1 damage to you.
|Want (2)||Bwearmp , DJGam-G|
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|Commander / EDH||Legal|
Yavimaya Coast occurrence in decks from the last year
Latest Decks as Commander
Yavimaya Coast Discussion
1 month ago
Very nice. Just before I start talking about cuts and edits, I want to say that your land count is WAY too low. I usually play 35-36 lands, with about 5-10 other mana producers. Only CEDH decks run such a low land count, because they need to play fast with cards like Mana Crypt and such. Add more lands to the deck.
I will start with talking about cuts, because there are a few cards that I feel shouldn't be in the deck.
Jace, Wielder of Mysteries is known for being a wincon in CEDH and strategies that want to mill themselves out. However, it's not right here. There is no real upside to adding it to the deck, so this is an obvious cut.
Thirst for Knowledge: I'm not sure why you put this one here. It doesn't work well due to you having such a low artifact count. Also, it's only a one time card draw, which isn't too good in commander. I guess Chemister's Insight goes in this section as well.
Finale of Revelation can be a good card, but it's mainly used as an infinite mana sink. I would not recommend this in a deck that doesn't go infinite and focuses on creatures.
Nyx Weaver is getting worse and worse. It has gotten to the point where it's nigh unplayable. Cut.
Clone, despite being the original clone, is considered to be one of the worst. I would definitely cut this one out.
I know Nascent Metamorph is a fun card, but people overestimate what this card can do. Don't play it in any non-chaos build.
Mirror Shield? Just don't run it.
Ok, so those are the 10 cards I would cut. Now, adding cards is a bit harder. In my suggestions for the forum for this deck, I suggested a reanimator theme, but it looked like you didn't take it, so I won't add too many cards from reanimator strategies. Also, it looks like you are working on a "budget", so I won't suggest anything over ~$20.
Just a quick note; When people are making these clone strategies, they often forget to put enough creatures to copy. This is a common deck building mistake, but something that will cost you games.
As Jimmy showed in the latest "Game Knights" episode, Solemn Simulacrum is crazy in clone decks, and seconds as ramp and card draw.
Finally, speaking about ramp, Rampant Growth is still one of the best ramp cards in the game.
Now, you may have noticed I only suggested 5 cards when I cut 10, and that's because you need to raise your land count. Below are some budget but good lands you should work with. Also, try not to work with too many tap lands, as they slow your game down.
Zagoth Triome: A bit pricy but it's fetchable or can be used to dig through your deck.
Finally, I will recommend my favorite cycle of lands, the pain lands. Llanowar Wastes, Yavimaya Coast, and their more expensive sibling Underground River enter untapped and add any of the two mana you need.
Just cut some basics to add these lands in. But don't cut too many basics! You need about 12 basics at minimum in a casual deck!
If you want to look any further into the clones strategy, take a look at EDHREC's page for clone strategies. (https://edhrec.com/themes/clones)
I like how you chose some interesting cards I have never seen before, and this deck looks fun to play. I hope these suggestions were of some help to you.
2 months ago
See, you'll either be using Vannifar as a card quality engine -- making sure u get the perfect card for the situation(within limitations) -- or you'll want a different engine. Cards like Teferi, Hero of Dominaria are extremely good at grinding out tons of cards. There are a lot of them though, so don't think it's only this $30 card.
Now, a couple points:
Grazer is best if you have high land counts. And when I say high land counts, I mean 25+. You absolutely need that third land by turn 2 -- so three lands in the top 8 or 9 cards. If you cannot afford 25-26-27 lands, or think that is far too many, please do not run Grazer. There are good decks for it, but not everything.
I find it funny you're talking about a fast tempo... when you still have Chromatic Lantern and Sylvan Caryatid and all sorts of bad tempo. Dude, Chromatic Lantern isn't even good tempo in EDH. It's only good for fixing, and trust me, the painlands will provide enough fixing.
2 months ago
My manabase is really crappy. I plan on using turn 3 Chromatic Lantern with my wastes, and since it says that Chromatic Lantern doesn't remove the wastes' ability to put out colorless, I can get any of 5 color or colorless. On top of that, Chromatic Lantern works itself as a mana gain card. Generally, I don't think chromatic lantern covers colorless in its abilitly to give all colors, as it says 'colors' and not 'colorless' so this makes the most sense to me. Also, I'm depending on Fires of Invention as well, as that lets me cast any color card for its CMC without regard for color, and on top of that, say I have 4 lands, I can use those 4 lands twice for two spells. So, that's ultimately a really useful card. I also have 4x Sylvan Caryatid for ramp of any color as a turn 2 ramp. A turn one ramp would be Arboreal Grazer as it doesn't have to stay on the battlefield for it to work for me, and on top of that if I run multiple, I can ramp much faster, even though they will enter tapped on my turn, but yet untap on my next turn, so it's not that bad. It's like running a tapland but better because ultimately I will have far more mana than the opponent in turn-for-turn tempo. Yavimaya Coast is really nice. I'm not sure if I should keep Cryptolith Rite. And I'm really glad you like Thought-Knot Seer! Just think if I used that and then sac it to Vannifar and get a 5 mana card while also using his hand control in ETB, especially if I don't care if he can be used on the battlefield as a 4/4. Are there any suggestions you have for a 6 mana deck?
2 months ago
Mystic and Llanowar Elves are better than Grazer or Caryatid 99% of the time. The only downside is that Mystic and Elves are super easy to kill. That's the only downside, and while it's a big one and keeps them in check, it's not significant enough to make them worse than much else. The only things better than them aren't really good in Pioneer(Deathrite Shaman) or aren't legal(Birds of Paradise, Noble Hierarch, Utopia Sprawl, Wild Growth).
Also, I can definitely see 1x TKS as a tutor target in a Vannifar Pod list. You can run 1 Blast Zone and some Yavimaya Coast as ways to have sources so drawing it isn't a problem. It's a powerful card, and being able to turn any Corridor Monitor or Bounding Krasis into a 4/4 that steals your opponent's best card forever is pretty darn good.
You don't have the support for blinking. If you're going Pod, you can't really be blinking anything. You don't have the slots, and it's a synergy that is only really good if you can jam Restoration Angel or Felidar Guardian, and then you only want 1-2. You can't do either of those here. You can't even use Flickerwisp.
Combat Celebrant isn't a combo with untapping. If you read the text, it says 'if it hasn't exerted yet', which kills comboing.
2 months ago
Hey, Sol Ring and Command Tower are some staples in Commander. Carpet of Flowers, Seedborn Muse, Wilderness Reclamation and Mana Reflection can make lots of mana with Kruphix. You can use colorless mana to pay for the upkeep cost of Mystic Remora keeping it on the battlefield to draw a lot of cards. Overload Cyclonic Rift is a powerful effect to use colorless mana. Mass Manipulation can gain control of a lot of creatures/Planeswalkers.
Because of the mana dorks more dual lands that can ETB turn one to make green mana: Command Tower, Yavimaya Coast, Waterlogged Grove, City of Brass. Other good Simic dual lands: Flooded Grove and Hinterland Harbor. Alchemist's Refuge lets you cast your win condition in response to something your opponent does or with Pinnacle at the end of your last opponent's turn before your next upkeep.
3 months ago
Hey, good creation and nice Secret Lair Blightsteel :)
You should consider buying the new Zendikar Rising Commander Land's Wrath precon. In the $20 precon are several cards that can improve your deck:
- Omnath, Locus of Rage: finisher, repeatable Elemental tokens with landfall.
- Zendikar's Roil: repeatable Elemental tokens with landfall.
- Arcane Signet: two drop Rainbow mana rock.
- Mina and Denn, Wildborn: play an additional land on your turn and return a land to give Omnath trample.
- Admonition Angel: repeatable exile opponent permanents with landfall.
- Obuun, Mul Daya Ancestor: repeatable +1/+1 counters with landfall.
- Waker of the Wilds: mana sink to turn lands into Elementals.
- Emeria Shepherd: recur or reanimate permanents with landfall.
- Evolution Sage: repeatable proliferate with landfall which is good with +1/+1 counters.
- Harrow: land ramp, puts two lands onto the battlefield to trigger Omnath and landfall.
- Kodama's Reach: land ramp.
- Return of the Wildspeaker: draw.
- Inspiring Call: protection and draw.
- Myriad Landscape
- Naya Panorama
This is a casual budget Elemental interaction, Risen triggers whenever any Elemental you control ETB which includes tokens. If you reveal a land with Risen then you put it onto the battlefield and create another Elemental which triggers Risen again. This can be a lot of card advantage with Elementals.
Another budget Elemental interaction that uses +1/+1 counters. Ancient is a good card for counters in multiplayer Commander because it triggers whenever any player casts a spell. The mana that Omnath makes can be used to activate Marath and you can keep doing this as long as you can keep putting counters on Marath. Omnath, Locus of the Roil, Obuun, Mul Daya Ancestor, Felidar Retreat, Evolution Sage can all be repeatable sources of counters onto Marath with landfall.
Some budget lands to consider adding to improve the manabase:
- Exotic Orchard
- Jungle Shrine
- Mystic Monastery
- Kessig Wolf Run: it's less than $1, mana sink to give Omnath pump and trample.
- Yavimaya Coast
- Battlefield Forge
- Shivan Reef
- Cinder Glade
- Canopy Vista
- Prairie Stream
The Pain lands: Coast, Forge, Reef you pay 1 life to make colored mana, but that's fine in 40 life Commander and since Omnath is a life gaining engine with landfall. Can get these lands for less than $1 each. The Battle lands: Glade, Vista, Stream would help the manabase since they have good interaction with lots of basic lands and you can get them for less than $2 each.
Good luck with your deck.
3 months ago
Hey, good budget version of Muldrotha.
Mystic Remora, Kaya's Ghostform, Siren Stormtamer, Crop Rotation are one drops to consider adding. These cards provide good value for only one mana. Muldrotha enchanted by Ghostform makes it difficult for your opponents to remove since it doesn't even go back to Command Zone when it dies or exiled.
Cards to consider cutting:
- Dismal Backwater
- Jungle Hollow
- Jwar Isle Refuge
- Thornwood Falls
- Traveler's Amulet
- Aligned Hedron Network
Good luck with your deck.
3 months ago
I think I might also be able to get some two color painlands, since they're affordable and better than basic mountains. When people run two-color lands in 5c elementals it's usually U/R so they can cast Phantasmal Image and all the red creatures, but since I don't have that and I'll still have some mountains, maybe I can get Yavimaya Coast, which lets me cast Risen Reef, Omnath, Locus of the Roil and helps with one of the colors of both Unsettled Mariner and Voice of Resurgence.