|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Mythic Rare|
Combos Browse all
Creature — Eldrazi
Your opponents can't cast spells with even converted mana costs. (Zero is even.)
Your opponents can't block with creatures with even converted mana costs.
Price & Acquistion Set Price Alerts
|Have (39)||rebelteddybear , Caldazar , zachi , Supremespeed , Va1mar , Vasbear1 , Doom_of_Valyria , vishnarg , gildan_bladeborn , Candyman949 , Mousemke , , LeroyJones , , Dyobsemaj , miracle , Venser_the_Sojoner , wizardpch , philktoken8998 , rikertchu , PTsmitty , Skydra2 , MoJoMiXuP , Riku580 , mziter501 , sepheroth119 , golgarigirl , Azdranax , JeremyTheMiner , MagnaAura , lorddarkstar , Kimimaro , acbooster , Borg0th , Nemesis , 2austin5 , Riders_of_Brohan , TheDuggernaught , thetechzombie|
|Want (5)||zakman550 , rakdos24 , vashaclarens , brokendwarf , TheDuggernaught|
Void Winnower Discussion
3 days ago
Cards I would recommend adding if you want to support your pillowfort theme.
Koskun Falls Does exactly what you want to do with not exactly a back breaking downside.
Delaying Shield Nobody can take away your monarch token and lets you mitigate damage. (Also handy for negating massive fireballs for a turn.)
Smoke Can be good against green rampers and go-wide strategies. Also will make people to think twice before running over your Marchesa with quantity since they'll be open for a longer time and have much more difficulty to come get the monarch token next time.
Tainted AEther Keeps the creatures low, keeps the threats low, keeps everyone wanting to kill you high. Great way to lock boardstate in your favour after a boardwipe.
Marchesa's Decree and Hissing Miasma You want to nibble your opponents as much as you can while making them hesitate harming you if you plan to win while pillowforting. This does both and so either deters would-be attackers or makes finishing the game with Debt to the Deathless or the like easier.
Aurification It's good. Doesn't spare you from lethal but at least saves you from random chunks of damage.
Gideon's Intervention and [Nevermore] Naming opposing commanders is just so backbreaking against some decks and buys you a lot time (and a lot hate from the player). Other than that you can name common threats to your board like Cyclonic Rift and Merciless Eviction. Another card with similar effect on board is Prison Term, which lets you to put opposition into sort of a Nevermore state as they hit the field.
Vow Cycle of Vow of Duty, Vow of Lightning, Vow of Malice Works double duty. Why bother removing opposing creatures if you make them work for you and even be happy about it? Deals with offensive threats while nibbling opposing life totals. Orzhov Advokist also could work the same way in practice, but is less reliable though stronger when it works.
Soul Snare "If you attack me, I will kill your creature" is not an empty threat anymore, also counts towards your enchantment mass making cards like --Sphere of Safety and Open the Vaults more valuable. If this doesn't make big threats look at another direction then nothing will.
Well then. Since the commander herself fixes your needs of juice, the next question is: what do you stall for? (Was that a Hamilton reference?) After the long and satisfying grind of EDH, you want to finally claim the prize and call it a game. There's a few ways to go about it, but I'd recommend picking at least 6 - 10 cards which enables you to win the game when played right. In addition to what you have now I'd recommend one or two more.
X Equals Win the Game: In addition to Debt to the Deathless, other good X spells to add would be Exsanguinate or Torment of Hailfire, of which the latter is usually better but the first always consistent.
Not this turn, but maybe the next: Felidar Sovereign should net you a win when opposing resources to stop you are running thin. Or at least burn a removal spell.
More mass removal. They can't hit you if they have no creatures, and you really don't care about your own all too much. Two more of any "destroy all creatures" spells would work wonders.
As you are running on a budget here, we can't afford expensive allstars that win games basically no matter what deck you are playing. THUS we have to compensate by making our deck consistent, efficient and precise in what it does - in it's theme (Pillows, taxes and enchantments) - so the cards have more power than the total of their sum. Cards I'd cut:
Ancient Craving Good if we need explosiveness... which we don't. In EDH value this is basically 4 mana 3 life draw 1.
Read the Bones Draw 2 isn't anything to write home about in EDH either, basically draw 2/3th of a card for 3 mana. Marchesa nets you the cards over time, and you aren't in any rush.
Starfield of Nyx Would be good if you could protect your enchantments from the "creature" status as they get easier to spot and wipe remove. The recursion is amazing, but it wont matter when everything bows up, along with the starfield.
Price of Knowledge It's strong if it gets to hit the field, but not strong enough to compensate for the cost. It doesn't help us in 2 of the 3 themes of the deck but on the contrary draws hate with slow pay-off.
Bloodgift Demon Rather than having multiple ways to draw 1, focusing on pillowforting and keeping the monarch token to yourself would add consistency. A body is nice, but also a liability and lack of synergy with the rest of the deck.
Kambal, Consul of Allocation It's good at what it does, but we do not necessarily want to do that. It always universaly and equally hates on everyone, drawing hate towards you when our idea is to keep us away from the harm. Draining is nice, as long as it doesn't also drain our goals.
Sidisi, Undead Vizier Again, really good at what it does, but we need more space for cards that we need to do exactly what we want to do.
Void Winnower Strong, but really expensive for non-ramp deck and draws hate to us. Not the strong we must have.
Elixir of Immortality When a deck functions as planned and has multiple ways to win even if some get discarded to graveyard, you should be able to win before decking out.
Skullclamp Strong... but not the strong we must have.
Staff of Nin We have our economy covered as long as we are able to sustain monarchy.
1 week ago
@Ralsek. It's in there for good reason. I can think of 3 good reasons for it Artisan of Kozilek, Void Winnower, Platinum Emperion. The void can create a small lock or make multiple creatures you control unblockable, the artisan can grab some really important creature from the graveyard and put it in the battlefield and it's straight value town. And the platinum emperion can keep you alive if needed. Honestly I've never used it so it wouldn't hurt to remove it from the deck.
@thijmnesoy, I want to for flavor reasons but it doesn't fit in except it's a big creature. Currently Nylea, God of the Hunt is on the chopping block. So if I feel like trying it out that's where it will slot in
1 week ago
i feel like this deck wants to set up like a typical mid-range strategy and then stick a game changer right before your opponents try to go off. That said, I feel like the tutors need additional examination. try adding man-lands plus Tolaria West to have additional targets that don't clutter your deck. and there ought to be more than tyrant here. perhaps also Kozilek, Butcher of Truth, Consecrated Sphinx, or Void Winnower are also quite good winners here. Other cards that come to mind are Scroll Rack, Rhystic Study, Sylvan Library, Bribery, and Tooth and Nail (entwined). also i would update the mana base with not only more man lands, but also more basics supplemented with cards such as Rampant Growth and Cultivate to ramp and thin out your library in place of some of your mana rocks. other than that, your deck opens up a lot of interesting possibilities with the hidden commander concept. that is, wanting to play cards that don't fit into you commanders color identity or you want to center your deck around a non legendary creature/permanent, so you instead put it in the 99, and use a general with multiple colors and jamming the deck with a ton of tutors with the aim of getting out the card of choice quickly.
3 weeks ago
Ok so I took a good long look and you appear to be on a budget of about $10 per card so I kept my recommendations around or below that mark. The biggest thing I have learned about neheb decks regardless of the speed or competitiveness of the table is that they want additional combats for more mana since it checks total damage dealt in a turn and ways to get spend that mana. My first recommendations are the additional combat effects.
Aggravated Assault Especially this one
Combat Celebrant, this one combos with Kiki-Jiki, Mirror Breaker and if you have it Zealous Conscripts is screaming to be included. Zealous can haste your creatures, steal mana or beatsticks to further your plan, or clear the way for your attack.
Next some draw card effects. Some of these are the exile then cast effect, but with Neheb surging mana thats just as good.
Runehorn Hellkite, Magus of the Wheel, Knollspine Dragon, Chandra, Flamecaller, Bedlam Reveler wheel effects are the most efficient draw cards you can get and the ones that hit your opponents too can disrupt tutors.
Protecting Neheb is extremely important and can be done in two ways: traditional protection, and slipping under your opponents. What I mean by the slipping under your opponents is playing him with haste and/or earlier than expected, this is the key driver of my deck since my table doesnt give me time to play him at normal speed. Below are some mana accelerants to cheat him out, haste sources I havent covered above, and traditional protection.
Generator Servant this one is both mana and haste but broadcasts your intent ahead of time.
Sword of the Animist great for filtering your deck both before and after you slam multiple attacks with Neheb.
Anger plays nice with the looting and wheels mentioned before.
Hall of the Bandit Lord can scare people with the 3 life but it is so efficient and so worth it.
Homeward Path because your games run long enough for dumb things to happen to Neheb.
Fork counter your counter, haha!
Sometimes you just have to mess up your opponents to buy the time you need.Blasphemous Act is great if you have an indestructible Neheb and Red Sun's Zenith is removal or a win con depending on how much mana you have.
Captivating Crew in a creature heavy meta can wreck face.
Magus of the Moon if youre that guy and your opponents rely too much on lands.
Scab-Clan Berserker especially if anyone plays storm.
Stigma Lasher deals with lifegain which can otherwise be a big problem.
Stranglehold make them draw cards like you have to.
Void Winnower there are other good eldrazi to consider as something to poor your mana into but this is in my top two more budget picks.
Other good cards.Hanweir Garrison couples with a haste land and is a fantastic beater. Hero's Blade extra damage for no equip cost. Strionic Resonator does gross things with all the triggers in the deck. Temur Battle Rage great way to massively increase your damage and mana.
Please read the whole thing I can't check mark "suggestions" for all of these at once.
3 weeks ago
Sorry for the delay in my reply! I haven't had as much time to actually sit down and mull things over as I'd like, although, trust me, I'm very much appreciating your discussion and review of the deck, so thank you for taking the time!
Additionally, I think you're right. The few times I've pulled (and been in the position to play) In Garruk's Wake it's always been very heavily win-more. While Cyclonic Rift is temporary, I believe it's Instant speed and cheaper cost, and niche early-game use, outweigh that and fulfills the role well enough on it's own for now.
I've been getting huge use out of Sire of Stagnation as it either stalls out my opponents, or ends up feeling like an additional Consecrated Sphinx depending on how my opponents play, both of which are ideal for this deck! Whether on-curve or rezzed I've never felt like I've NOT wanted to play it.
Lurking Predators, on the other hand, has been a bit of a let-down. I figured "Hey, if it sticks it guarantees at least one activation", and in general I just love the card as a whole, but it's just never felt worth it's cost or the slot in the deck, and I plan on replacing it soon- the trick is just with what!
Lastly, another edit (that may just straight up be for Muldrotha on release) will be the removal of Jin-Gitaxias, Core Augur. While I loved the idea of having all 3 Praetors in the deck (I started playing Magic during SOM, and therefore have a huge love for all things Phyrexian), good ole Jin is just not pulling his weight- there's plenty of other draw sources in the deck and he's just always felt clunky. I feel like replacing him with Void Winnower for a 9-mana Birthing Pod slot but I haven't pulled the trigger on the replacement yet.
1 month ago
Start off with maybe 36 lands and all the signets in your colors plus Sol Ring. Since it's Nevermore tribal, play all the cards in that category. Other effects in that category are Azor, the Lawbringer, Void Winnower, and Decree of Silence with Solemnity. If you want to play those you should include even more ramp. Narset Transcendent can also do that with her emblem. Iona, Linvala, and GAAIV are good to keep in the deck. Elesh Norn, Godhead, and Ixidron as well. Sadistic Sacrament seems powerful if you can kick it.
Then add in the good removals and boardwipes, like Cyclonic Rift and Cleansing Meditation (combos with Enchanted Evening) and good point removal. Some counterspells and protection for your permanents. Maybe some recursion like Replenish, Obzedat's Aid, Starfield of Nyx, Sun Titan, Emeria Shepherd, and Sheoldred, Whispering One. Tutors to find your answers. Some card draw, and then your wincon. You could theoretically use Sen Triplets to play wincons from other opponents' hands instead, which allows you to squeeze more control elements into the deck.
1 month ago
Also sorry to bombard you but what are your thoughts on Void Winnower? seems like a card this deck could run.