Creature — Eldrazi
Your opponents can't cast spells with even converted mana costs. (Zero is even.)
Your opponents can't block with creatures with even converted mana costs.
|Have (2)||, metalmagic|
Printings View all
|Battle for Zendikar (BFZ)||Mythic Rare|
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|Commander / EDH||Legal|
Void Winnower occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
Void Winnower Discussion
16 hours ago
I find it interesting that you have so many low mana cost creatures here as I tend to think of eggs as a way to cheat out big creatures like Zacama, Primal Calamity fast. Worldspine Wurm is great in this kind of deck since even if it dies you can hatch it out of your eggs again and again and Giant Adephage can get out of control quickly. Zetalpa, Primal Dawn, Void Winnower, and Sunscorch Regent are also a lot of fun to cheat out.
I would also say you need more sac outlets like Goblin Bombardment, High Market and Altar of Dementia. Mosswort Bridge can be another way to cheat out big spells. I highly recommend tapping into your inner Timmy and just filling this deck with all the fatties you're too worried about the mana cost of to put in other decks.
1 week ago
Coax from the Blind Eternities is an interesting card and seems really fun to build around it. However, your deck looks like it's trying to do a lot of stuff instead of focusing on the Eldrazi plan.
Sideboardwise, no reason to have those lands in there. Spawning Bed is just a bad and slow card. Shrine of the Forsaken Gods while not and amazing card, can help you cast some of your big eldrazi after fetching them from the sideboard. Maybe one or two on the main board should help.
Still regarding the sideboard, just cut out Endless One . If you're gonna get and Eldrazi from your sideboard, that Eldrazi must win you the game or enable you to win the game, and Endless One does neither. Speaking of winning the game, wouldn't it be better to search for some of the huge Eldrazi instead of Eldrazi Conscription . The conscription is a fabulous card that can definelty win you the game, but it's also easily removable by killing or ou bouncing the creature it's attached to and it provides no protection. Also, Garruk Wildspeaker should be mainboarded. It's an amazing ramp card and sort of is a combo with Shrine of the Forsaken Gods since you can tap two of these for 4 mana and untap with him for more 4 mana, which would really help to cast and Eldrazi.
Now, speaking of cards that win you the game. Spawnsire of Ulamog can be an option to fetch so you can cast all of your other Eldrazi without having to fetch with a sorcery. Kozilek, the Great Distortion can help you refill your hand and enables you to counter an opponent's spell if you can discard a card, which can be useful if you think your opponent has a Path to Exile or a card that could deal with an Eldrazi. Void Winnower just locks your opponents out of hopefully half of their spells and makes it easier to attack with your creatures.
Rampwise, replace Eyeless Watcher with Kozilek's Predator since the Predator has a bigger body, is the same cost and produces the same amount of mana. From Beyond is not a bad card since the tokens could, technically, block attacks for you. However, regarding mana ramp, Awakening Zone is better since it drops one turn earlier, but it more expensive moneywise. From Beyond can also have other uses but I'll suggest other things later. Deathcap Cultivator helps you toward your goal of casting big things, even enabling you to splash black in the deck, while can also get deathtouch thus helping you to block. Just cut Heir of the Wilds for Deathcap Cultivator .
I still have other things I can suggest but I'd like to see what you think of what I said before continuing.
3 weeks ago
I know I'm missing some obvious Eldrazi add ins but i do plan on throwing in
Void Winnower - for control
Desolation Twin - duh!
It That Betrays -works great with Annihilator!
and I'm sure a few more but you get the point! :) Saheeli is an eldrazi pimp!
3 weeks ago
Wait TypicalTimmy I think Void Winnower and Haktos work better, cuz Haktos ability gives him protection from all BUT the 2,3 or 4 CMC. Meaning he is completly safe if he gets a 2 or 4 plus said winnover. If he gets 3 ge can be targeted by 3 CMC spells.
As for the voltron build, extra combat steps with cards like Aggravated Assault , Aurelia, the Warleader and Fury of the Horde would probably be really good. Things to make Haktos unblockable like Key to the City , Rogue's Passage and Prowler's Helm would probably be good. Godsend also looks Good.
3 weeks ago
Reminder: Void Winnower is a thing and will make him unstoppable if you get 3.
3 weeks ago
alechodgin23 Other hypothetical wincons: Emrakul, Ulamog, Void Winnower , Torrential Gearhulk , Jace's ultimate, Kaervek, and Sakashima. The deck is a hardcore value machine, so something like repeatedly slapping away with Gearhulk works pretty well if you are buying back Constant Mists during everyone else's turn, etc.
3 weeks ago
@Savaaage, I do like the draw 4. Its really nice, and the big body with annihilator 4 is very strong. However at 10 cmc it's even harder to cast than Void Winnower (@9 cmc) and I don't think it's a better card than Void Winnower either. At 10 cmc the only card I could see taking out for it is Terastodon and that's also a really good card.
The last question you asked was if I use to run more eldrazi in the deck? I use to run 5 at the beginning. In this decks very early deck building stages I had all the low $ price tag eldrazies, and Ulamog, the Ceaseless Hunger in the deck. I cut the eldrazies from the deck because they would just be dead in my hand for way to long. Having so many high cost cards was bad for the deck. So I cut all the ones that I thought had the lowest impact or sat in my hand way too long because of it's high cmc. Ulamog, the Ceaseless Hunger was the last one to get cut. And it was mostly in for its removal for why it was in the deck for so long. and it was pretty cool winning by exile of Library. But 10 cmc again was too much. I kept Void Winnower and Artisan of Kozilek because they did some really good things that mattered most to me. First Void Winnower , it creates good evasion for multani and makes it hard for your opponents to play their cards. and Artisan of Kozilek is important because it can cheat on mana cost on some very strong cards in the deck such as, Bane of Progress , Greenwarden of Murasa , Platinum Emperion , Terastodon , and Void Winnower just to name a few.
So having Eldrazi Temple in the deck prior to cutting all the eldrazi felt very important to the deck. It's much less important now, but there is only one very small draw back from playing this card and that's the interaction with Caged Sun (its not a forest). The land comes into play untapped and can tap for right away at no cost. And when I have an eldrazi it's even better. So it's no problem to throw in the deck for the chance that I can cast an eldrazi for less even if there's only 2 in the deck.
3 weeks ago
Hi, I'd like to point out before anyone start to read that this deck is a casual game at an Lgs type of deck. No need to have mega super combo looping everyone dies on turn 3 thing. Thanks!
I'm planning on building an Atla Palani, Nest Tender and I'd like a few pointers.
First point of order_: The direction of the deck.
I was thinking that a simple way of playing her would simply be a populate the eggs and use shapeshifters and play huge creature like Zacama, Primal Calamity , any huge Eldrazi like Void Winnower and Ulamog/Kosilek/Emmrakul, Blightsteel Colossus , you know friend making stuff.
Eldrazi tribal. It seemed like a nice general for cheating big Eldrazi into play but at the same time I'm not sure how I feel since she doesn't cast them and I would lose some good ''When this card is cast'' effect but I love the arts on these creatures.
Tribal Dino. I love playing Dinosaurs and she look like a sun warrior from Ixalan which was one of my favorite (and first) set I've ever played in mtg at an LGS. Again using cards like Zacama or other elder Dino with her ability seems very awesome and flavor full in a way. I'd still play one or two none tribal cards in there (5 max) to really get the most out of her but I'm not sure if tribal is the way to go here.
I'd like to know what people think and why on this topic.
Second point of order : Are these cards worth it or not.
I have these cards that I'd love to play in the deck but I don't wanna hurt the tempo and consistency of the deck.
Expedition Map Is it really worth it in a deck that has access to green and other ramp cards?
Reliquary Tower I've been told that this card should be in every deck but I'm not sure to see the point of having it in my deck.
Fabled Passage Again same thing as reliquary tower but is it really worth it?
Throne of the High City The monarch mechanics seems really fun but is it worth it to use this or should I go for a better land instead ? Maybe I could use another ''You become the Monarch'' effect like a Palace Jailer ?
Urza's Power Plant , Urza's Mine , Urza's Tower . Is the worth it in a deck with many high cmc cards? Is the work to assemble them worth it in the deck ? Other than Expedition Map is there any other cards to help me fetch them out?
Thanks for taking your time to help with this, really appreciate it. Happy 2020 everyone