Island

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Unformat Legal
Vanguard Legal
Vintage Legal

Island

Basic Land — Island

: Add .

wallisface on Should I Put Additional Artifact …

2 weeks ago

As an example, this list costs well-under half of the money of your current list, but will significantly outperform it by prettymuch every metric:

TypicalTimmy on Eda, Mother of the Lost

2 months ago

legendofa, let's assume you can hardcast Avenger for 7 mana using only lands (In other words you've ramped into 7 lands on the battlefield), and you pay the additional for Offspring (Perhaps paying for it with a Sol Ring)

Both Avengers enter the battlefield together, both see 7 lands, so both create 7x 0/1 plant tokens for a total of 14 plants plus the Avenger token himself. That would yield 15 total life from 1 card investing 9 total mana into it, putting 1x 5/5, 1x 1/1 and 14x 0/1 creatures into play.

Now lets assume you play a land for turn. And let's assume it isn't even a fetchland, but like just an Island. That'll trigger both Avengers, putting a total of 2x +1/+1 counters on all 14x plants, giving your boardstate a total upgrade of 1x 5/5, 1x 1/1, and now 14x 2/3s

Then, if you Populate on your next turn and copy Avenger, you'll get another 8x 0/1s because of the Island you played last turn. Play your land for this turn and now you have 1x 5/5, 1x 1/1 now all three Avengers see your land drop. That means your 14x 2/3s each get 3x +1/+1 counters making them all 5/6s and your new 8x 0/1s become 3/4s

Not to mention the 9 life you just gained from the Avenger token thanks to Populate plus the 8x plant tokens (Before this turn's land drop, taking into account last turn's Island as your 8th land)

So you've spent 13 mana over the course of two turns and gained:

24 life, 1x 5/5, 1x 1/1, 14x 5/6s and 8x 3/4s

Yeah, I'd say that's pretty good value?

MadPilot on Pauper Dimir Faeries

4 months ago

updated manabase to simpler.

-1 Bojuka Bog -4 Evolving Wilds +3 Island +2 Swamp

nuperokaso on elemental lorwyn block constructed

4 months ago
  1. Play 4 Reflecting Pool. Works great with Vivids and Primal Beyond. No need to play Prismatic Omen.
  2. Supreme Exemplar is not very good. It works only with Incandescent Soulstoke.
  3. Horde of Notions is the best card you have. You should be playing more of them, most likely 4. If one is answered, you drop a second one. If not answered, he'll overtake over the game.
  4. Play more lands. Your deck is mana hungry, and even with Smokebraider you always have expensive things to cast or activate Horde of Notions.
  5. I would replace one Island with Mystic Gate. You have white and blue spells with double mana and this filter will help you casting them.

Master_J on All Loot

4 months ago

OUT: Tree of Tales, Seat of the Synod, Great Furnace, Forest, Island, Mountain

IN: 2x Snow-Covered Forest, 2x Snow-Covered Island, 2x Snow-Covered Mountain

I saw the artifact lands on EDHRec and was looking for more land. Didn't realize Loot, the Key to Everything doesn't count types among your lands.

So I got "Rec'ed" and took them out to get a few snow basics in, hopefully to help enable Field of the Dead easier.

GangstaFranksta on Arcades, the Strategist's Army

6 months ago

You should think about adding The Pride of Hull Clade because he is good but also cool. But I think you would benefit a lot from improving your mana base. I suggest it should look more like this:

Lands

Basic

8x Plains, 8 Island, 4 Forest

Pain

Adarkar Wastes, Brushland, Yavimaya Coast

Scry Lands

Temple of Mystery, Temple of Enlightenment, Temple of Plenty

Tri Color

Brokers Hideout, Seaside Citadel, Bant Panorama

Any Color

Command Tower, Exotic Orchard

If you wanted you could also add the gain 1 life lands: Tranquil Cove, Blossoming Sands, and Thornwood Falls. You may also consider adding Krosan Verge or Myriad Landscape just to help ramp.

It would also be really beneficial to have at least a Sol Ring and an Arcane Signet.

Other

Remove Verity Circle. Seems like there are a lot of possibilities where it is just sitting on the field not providing any value. And it isn't even a creature so it can't block. You could replace this with one of the mana artifacts I mentioned earlier or like a Swords to Plowshares, Pongify, Rapid Hybridization, Path to Exile (I kind of think you need some more removal lol, but you could replace Verity Circle with whatever you wanted.)

Remove Alive / Well. Just straight up not worth. Replace with one of the cards I have mentioned.

Other than that I think this is a really good deck. I think you could use most of my suggestions and keep it close to $100.

euqinU on Improve my Magus Lucea Kane …

7 months ago

Hello all, I'm a newbie MTG player that only have 1 day of play and the players that I've played with said that I should add a lot of dual lands, mana rocks and dorks in my deck, I don't have a lot of money for any of those 0 cost mana rocks so I'm asking if there's a way that I can improve my deck? I haven't built my decklist for it yet here and what mana dorks and rocks should I add to my Temur deck? Also how many basic lands do I run? Because right now it's got 8 Forest, 7Island, and 7Mountain

legendofa on Watermark - Simic

7 months ago

If you want to get the basic lands with the guild watermark to finalize the theme, check out the Ravnica Guild Kit lands.

Island, Forest

[[island (GK2:132)]], [[Forest (GK2:133)]]

Each guild has its two colors.

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