Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Combos Browse all


Basic Land — Island

: Gain .

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Latest as Commander

Island Discussion

AdNauseam12 on cEDH Fblthp

2 days ago

Long_Con So considering I am already assuming that you know the Fblthp, the Lost Proteus Staff line, I will not explain that but for win conditions I was thinking more along the lines of Isochron Scepter dramatic reversal as a way to win, both because it requires less mana, and because it has more synergy with the rest of the deck. The combo works like this... 1. On turn one play an Island and any card. 2. On turn two play an Island and cast Fblthp, the Lost from your command zone to draw a card. 3. On turn three play an Island and then cast Proteus Staff . 4. On turn four play an island and pass the turn either holding up counter manna or activating staff on endstep. 5. Either on end step or on turn 5 (I am going to pretend that you did this on turn 5 for simplicity sake) activate Proteus Staff targeting Fblthp, the Lost do this before you draw your card for turn. 6. Hit Fblthp, the Lost and proceed to stack your deck and draw two cards. 7. The order that you stack your deck from top to bottom is Gush , Mana Vault , Mox Amber , Isochron Scepter , Dramatic Reversal , and the rest is irrelevant. 8. After the Fblthp, the Lost trigger resolves, you will have one land untapped, one land drop for turn, and Gush and Mana Vault in hand. 9. Draw Mox Amber as your card for turn. 10. Cast gush picking up two of your tapped islands to draw Isochron Scepter and Dramatic Reversal . 11. Play one of your gush islands leaving you with two untapped islands. 12. Cast Mox Amber , Mana Vault , and Dramatic scepter. 13. Activate Isochron Scepter an infinite number of times to generate infinite mana. 14. Activate Proteus Staff targeting Fblthp, the Lost until you can draw and cast Blue Sun's Zenith to kill all of your opponents.

hellhole3927 on Multifarious Infinite Combos

1 week ago

Why not play Imperial Seal ?

Have you considered cutting an Island for Oboro, Palace in the Clouds ?

Finally, you already have Mirror-Mad Phantasm , Necrotic Ooze , Fatestitcher , and Dread Return in the deck you might want to consider adding Narcomoeba and Dregscape Zombie . (If you turn mill yourself with Lazav (aka Mirror-Mad Phantasm ) then for one mana you can fire off Dread Return winning with Necrotic Ooze .)

mowshowitz on Roon Blinkery

1 week ago



Kjartan on Cerebral Assassin

2 weeks ago

I would drop 2x Traumatize and 1x Island to get the deck down to 60.

Vlasiax on Super Scion III

2 weeks ago

I just saw your gameplay and I'm impressed you pulled off Rite of Replication + Scourge of Valkas combo.

Overall the deck looks solid I'd only suggest swapping Island for Deathrite Shaman , Sarkhan Unbroken for Sarkhan the Mad and since you're running Savage Ventmaw how about Aggravated Assault to go infinite?

malthusthomas on The H.G.R. (Handsy Gray Rats)

3 weeks ago

Maybe bad idea but would be fun to see happen: Throw in some Ash Barrens , Terramorphic Expanse , or Evolving Wilds . Include 1 Island . Then toss in 4x Distant Melody .

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