Artisan of Kozilek

Artisan of Kozilek

Creature — Eldrazi

When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Artisan of Kozilek occurrence in decks from the last year

Latest Decks as Commander

Artisan of Kozilek Discussion

dritchie on No time to rest – Drana, Reanimator (Primer)

3 weeks ago

I see a lot of things that dont synergise very well or cost far too much mana, i would remove Meteor Golem for Artisan of Kozilek i know its slightly more mana but has more versatility and more power. Nirkana Revenant id say is a must because she gives you more mana and can one hit someone, Reanimate , Rise of the Dark Realms , Sepulchral Primordial , Puppeteer Clique , Geth, Lord of the Vault , Chainer, Dementia Master

Malakir Rebirth  Flip has no real value in this deck id remove this for Sudden Spoiling or Tragic Slip or Entomb . you need some lower mana tutors at the like Diabolic Tutor , Vampiric Tutor , Exsanguinate would be good to help balance the life. board wipes like Necromantic Selection , Decree of Pain and Black Sun's Zenith . Nim Deathmantle . things like Grave Pact woundn't be a bad idea to add. Mortuary Mire and Crypt of Agadeem

sorry i feel like ive just ripped apart the deck

Apollo_Paladin on This Deck Needs a Name ... help

4 months ago

This concept seems pretty similar to one of my long-time decks on here: Ultra-Budget Speed Dredge (2x 5-Card "Gold Hands")

I'm not sure what you're talking about in the description with Artisan of Kozilek "temporarily" coming out to "permanently" bring out It That Betrays. You have to actually CAST the Artisan in order for his ability to fire, it doesn't go off just because he enters the battlefield from another card. With a dredge deck, you're casting a different spell to force him into play, not casting him yourself - so his graveyard ability does not fire.

Sultai_Sir on Urza: Mono-Blue Big Bad Burly Boi Beats [[PRIMER]]

6 months ago

Thanks for the suggestions, griffstick! While I don't particularly like It That Betrays because you need to wait a turn to fully use it, and it doesn't have any built-in protection, Artisan of Kozilek and Rhystic Study are both great. I'll put them in today!

TriusMalarky on Best Stompy Commander?

6 months ago

Nikya of the Old Ways is probably the best for stompy. You can easily play her t3 without artifact ramp and potentially t2 if you set it up right. A few of the good artifact ramp like Sol Ring should be worth it.

You can easily be playing large eldrazi (Artisan of Kozilek, Breaker of Armies on turn 3-4 and you can be playing multiple a turn after a little more setup. Your opponents will be required to kill Nikya once you play it, because if you untap you can pull really far ahead really fast. You'll also be able to run a handful of cards that can set you up for a pseudo storm turn.

And it's cheap. Very few of the necessary cards are more than a couple bucks.

DemonDragonJ on Diabolical Machinations

7 months ago

I have replaced Ulamog, the Infinite Gyre with Artisan of Kozilek, because, as awesome as Ulamog is, it is simply far too expensive of creature of this deck, and doing so reduced the average converted mana cost of this deck from 4.71 to 4.68, which is always a good thing.

ghostmode on Convoke in an Eldrazi Deck …

7 months ago

Right, you can simply cast both spells in the same phase. There is no reason I see that you can't do that, given the information you have provided. If you prefer to cast the other spell postcombat, seems fine too but it does give the opponent an opportunity to target your Eldrazi Spawn during the combat phase with removal which may force you to sacrifice them or let them die during that phase, and then the mana will empty from your mana pool as you move to the postcombat main phase. If you have the Spawn required to cast Artisan of Kozilek, and you are on your first main phase, if casting Artisan is your plan for the turn then I would just get it done with ASAP to leave as little chance of the opponents catching you at a vulnerable moment and disrupting your plan. There are certain situations to cast spells postcombat, but unless you are specifically keeping that mana available to respond to threats of bluff threats during your attack phase, I wouldn't risk giving the opponent the chance to sever your manabase and disrupt your plan. If they remove the Artisan from play, they will just as easily remove it postcombat main as precombat main.

For instance, if they don't like the look of that Obelisk, and decide to try to sever your mana base by sweeping the entire board and they are somehow able to do it on your turn, if you are still in your precombat main phase, you can respond to their removal spell by sacrificing all of the Spawn to generate mana. After the removal spell resolves, your mana will still be floating in your mana pool unspent, and nobody can stop you from using it to cast Artisan. IF they did this during combat, you'd be boned.

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