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Flooded Grove occurrence in decks from the last year
Latest Decks as Commander
Flooded Grove Discussion
2 weeks ago
Hey, good job winning with a budget deck.
Neoform is powerful when you can copy it to then tutor for and put two creatures onto the battlefield. It can setup two win conditions: sac a four drop to tutor for Kiki/Conscripts or sac a two drop to get Biovisionary/ Glasspool Mimic Flip. Eldritch Evolution is similar, but more expensive price and it gives you a little more control over what creatures you can tutor for. Evolution is a good way to tutor for Worldgorger by sacing a four drop letting you combo with Riku for five mana instead of eight. Shared Summons instant can tutor for two creatures or four creatures if copied.
The manabase is the main area to consider improvements as there's too many lands that will always ETB tapped. Riku is very color dependent therefore the Bounce lands help a lot for color fixing, but they should be some of the only lands that always ETB tapped since they have terrible interaction with lots of other lands that always ETB tapped. Bivouac and Path of Ancestry are the other lands to play that always ETB tapped since they're three colors. The Bounce lands have interaction with the Pathways and Pathways are some less expensive lands: Cragcrown Pathway Flip, Riverglide Pathway Flip and Barkchannel Pathway Flip. Barkchannel is less than $3 at TCGPlayer.
Exotic Orchard is good in multiplayer Commander. The Filter lands are the lowest prices they have been in a long time and they can help with color fixing: Fire-Lit Thicket , Flooded Grove and Cascade Bluffs . Shivan Reef , Yavimaya Coast , Cinder Glade , Sulfur Falls , Rootbound Crag are other less expensive land upgrades. Glade and Check lands have interaction with basic lands. Crop Rotation instant can help with color fixing since for three mana you can tutor for and put onto the battlefield any two lands.
Arcane Signet , Rattleclaw Mystic and Kiora's Follower are two drops that can ramp and color fix. Follower has interaction with Bounce lands since he can untap it the turn it's played or the Bounce land can make four mana.
Cards to consider cutting:
- Temple of the False God
- Gruul Guildgate
- Khalni Garden
- Rugged Highlands
- Temple of Abandon
- Temple of Epiphany
- Temple of Mystery
- Hamletback Goliath
- Wall of Runes
- Armory of Iroas
- Glimpse of Freedom
Good luck with your deck.
3 weeks ago
You have a nice theme to run with, and obviously have already put some thought into this build. I do see things that I would do differently.
Your mana base could be made faster by replacing all lands that come into play tapped with filter lands, like Flooded Grove and Fetid Heath . There are 10 to chose from and they do give colorless right away, and the Double Masters versions are still affordable.
I have that feeling that your deck is pulling into opposite directions, both trying to cast for free and to reduce the mana cost of your Eldrazi and also playing off the tribal aspect. I would be curious to see a version without the tribal cards like Icon of Ancestry and Vanquisher's Banner and instead using Quicksilver Amulet and Lurking Predators , possibly with a Scroll Rack , to score even more free creatures.
I may be missing some interactions, but having access to all colors I would favor Rhystic Study over Guardian Project and Demonic Tutor over Drift of Phantasms. Not sure what you intend to fetch with Dimir Machinations but this can probably also be replaced by a better tutor.
Hope some of my inspirations are helpful!
Grind on ProVag 2.0
1 month ago
1 month ago
I would run Impulse over Compulsive Research.
Also Wood Elves and Solemn Simulacrum are good landfall triggers. As is one of my favorites Seedguide Ash.
And Flooded Grove is great!
Just some thoughts.
2 months ago
Hey there! Kinnan is a super broken and cool commander, and I might just have a few suggestions for you! You might want to try cards like Hinterland Harbor since you have a lot of basics, along with Flooded Grove, Waterlogged Grove, and possibly a Botanical Sanctum! If you have the budget, Ancient Tomb, Prismatic Vista, Reflecting Pool, and Strip Mine would work very well too as I've found in some of my decks. To add to the fun, while Umbral Mantle does indeed go infinite with some dorks, so do Sword of the Paruns and Staff of Domination, tripling the combos in that area! If you want to add to the elf theme, I feel like Elvish Archdruid should definitely be in here, as should Copperhorn Scout. If you attack with copperhorn (keep in mind it's also an elf!) then you untap all your other dorks and get to play A TON of more stuff, even if copperhorn dies it will still surely be worth it! One huge card you are missing is also Leyline of Abundance, acting almost as another Kinnan and getting you way more mana, as well as being a place you can pull infinite mana into for a quick win. Last but not least, I have a bunch of other ramp spells you may want to consider adding! Nyxbloom Ancient, Mana Reflection, (cards like Awakening, Seedborn Muse, and Wilderness Reclamation let you activate your dorks to use on Kinnan on sometimes EVERY PLAYERS TURN AGAIN, giving you multiple turns worth of value by the time its back to you turn again!) and a few more you can find under my decks!. Seems like a cool deck, good luck on it, hope this helps, and have a swell day! Happy tapping!
2 months ago
Very nice. Just before I start talking about cuts and edits, I want to say that your land count is WAY too low. I usually play 35-36 lands, with about 5-10 other mana producers. Only CEDH decks run such a low land count, because they need to play fast with cards like Mana Crypt and such. Add more lands to the deck.
I will start with talking about cuts, because there are a few cards that I feel shouldn't be in the deck.
Jace, Wielder of Mysteries is known for being a wincon in CEDH and strategies that want to mill themselves out. However, it's not right here. There is no real upside to adding it to the deck, so this is an obvious cut.
Thirst for Knowledge: I'm not sure why you put this one here. It doesn't work well due to you having such a low artifact count. Also, it's only a one time card draw, which isn't too good in commander. I guess Chemister's Insight goes in this section as well.
Finale of Revelation can be a good card, but it's mainly used as an infinite mana sink. I would not recommend this in a deck that doesn't go infinite and focuses on creatures.
Nyx Weaver is getting worse and worse. It has gotten to the point where it's nigh unplayable. Cut.
Clone, despite being the original clone, is considered to be one of the worst. I would definitely cut this one out.
I know Nascent Metamorph is a fun card, but people overestimate what this card can do. Don't play it in any non-chaos build.
Mirror Shield? Just don't run it.
Ok, so those are the 10 cards I would cut. Now, adding cards is a bit harder. In my suggestions for the forum for this deck, I suggested a reanimator theme, but it looked like you didn't take it, so I won't add too many cards from reanimator strategies. Also, it looks like you are working on a "budget", so I won't suggest anything over ~$20.
Just a quick note; When people are making these clone strategies, they often forget to put enough creatures to copy. This is a common deck building mistake, but something that will cost you games.
As Jimmy showed in the latest "Game Knights" episode, Solemn Simulacrum is crazy in clone decks, and seconds as ramp and card draw.
Finally, speaking about ramp, Rampant Growth is still one of the best ramp cards in the game.
Now, you may have noticed I only suggested 5 cards when I cut 10, and that's because you need to raise your land count. Below are some budget but good lands you should work with. Also, try not to work with too many tap lands, as they slow your game down.
Zagoth Triome: A bit pricy but it's fetchable or can be used to dig through your deck.
Finally, I will recommend my favorite cycle of lands, the pain lands. Llanowar Wastes, Yavimaya Coast, and their more expensive sibling Underground River enter untapped and add any of the two mana you need.
Just cut some basics to add these lands in. But don't cut too many basics! You need about 12 basics at minimum in a casual deck!
If you want to look any further into the clones strategy, take a look at EDHREC's page for clone strategies. (https://edhrec.com/themes/clones)
I like how you chose some interesting cards I have never seen before, and this deck looks fun to play. I hope these suggestions were of some help to you.
4 months ago
Hey, Sol Ring and Command Tower are some staples in Commander. Carpet of Flowers, Seedborn Muse, Wilderness Reclamation and Mana Reflection can make lots of mana with Kruphix. You can use colorless mana to pay for the upkeep cost of Mystic Remora keeping it on the battlefield to draw a lot of cards. Overload Cyclonic Rift is a powerful effect to use colorless mana. Mass Manipulation can gain control of a lot of creatures/Planeswalkers.
Because of the mana dorks more dual lands that can ETB turn one to make green mana: Command Tower, Yavimaya Coast, Waterlogged Grove, City of Brass. Other good Simic dual lands: Flooded Grove and Hinterland Harbor. Alchemist's Refuge lets you cast your win condition in response to something your opponent does or with Pinnacle at the end of your last opponent's turn before your next upkeep.
5 months ago
Hey there! I would recommend more ramp and some different lands! Maybe some of the following can be of use to you?
- Yavimaya Coast
- Breeding Pool
- Misty Rainforest
- Botanical Sanctum
- Hinterland Harbor
- Flooded Grove
- Waterlogged Grove
- Skyshroud Forest
- Ancient Tomb
- Prismatic Vista
- Fabled Passage
- City of Brass
- Mana Confluence
- Reflecting Pool
- Exotic Orchard
- Strip Mine/Wasteland
- Forbidden Orchard
- Gemstone Mine
Now I understand some of these are bigger budgeted, but a good mana base is quite important in commander, and while you have a good landbase already, these could make it much smoother and help lessen the chance of mana problems! Not only that, but it is very important to have ramp, so you can play your deck faster. Around 7-12 ramp spells is the average, so I would recommend some of the following:
- Birds of Paradise
- Talisman of Curiosity
- Sylvan Caryatid
- Lotus Petal
- Selvala, Heart of the Wilds (If you keep Arix as your commander)
- Kodama's Reach/Cultivate
- Sakura-Tribe Elder/Rampant Growth
- Arcane Signet
- Simic Signet
- Nature's Lore/Three Visits
- Emerald Medallion/Sapphire Medallion
Again I know that's a lot, but I would seriously recommend all of them, they are extremely helpful! Now I wouldn't recommend ALL of those, but maybe chose are 10 that stand out to you! Ramp is extremely important so definitely try it out.
That said, I have a couple more suggestions as well. Arixmethes is good, but I'm not sure how he helps with card draw or anything. Since you have a average mana cost of 4.40 (which is a lot) maybe Kruphix, God of Horizons could be a better commander? Or maybe something like Tishana, Voice of Thunder and Prime Speaker Zegana? I'm not sure but I think having a commander that relates to the deck could be a pretty good improvement. ALSO, since you want to draw out your deck, Laboratory Maniac and Jace, Wielder of Mysteries could be pretty good combos. If you have Leveler and one of these guys you instantly WIN which is pretty crazy! And if you have nothing in your graveyard, Paradigm Shift can have a similar effect. Maybe they are worth including? Oh and before I forget, Jin-Gitaxias, Core Augur and Thought Vessel are very fun in these decks :).
In the end let me know what you think! Did I miss anything? Or if you have any questions for me or want further help feel free to ask I'd love to help! If this does help be sure to check and support some of my decks: Double Trouble EDH, A Deal With the Devil EDH, and many others! Anyways though, hope this helps, good luck on your deck, and have a great day!!! Happy tapping!