
Flooded Grove
Land
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Legality
Format | Legality |
1v1 Commander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Latest Decks
Flooded Grove Discussion
vecuu on
Bant Commander
4 months ago
Mana talk:
Minimizing taplands is generally good but expensive (as you know). Plan to eventually replace stuff like the Vivids, snow-duals, and whatever the shorthand for Transguild Promenade is (which, btw, this is twice as slow as a normal tapped land and should 100% be replaced). Yes, even eventually replace the 'gain 1 life' lands that I love :(
I don't know the exact recommended land count. I see as low as 29 (with lots of 0cmc extra expensive cards) and as high as low 40s. I've been targeting 35ish with another 7-8 mana rocks, but I'm not in Green. In Green, you can run 2cmc ramp spells instead of 2cmc mana rocks. like Rampant Growth, Sakura-Tribe Elder, and Farseek.
With all of your land-tutor creatures, make sure you have enough targets. Since you're Chulane, erring on more lands overall might be better?
2 mana rocks like Azorius Signet and Arcane Signet are going be substantially stronger than 3cmc stuff like Selesnya Locket.
Cheatsheet and hyperlinks:
Shocklands: https://mtg.fandom.com/wiki/Shock_land
Fetchlands: https://mtg.fandom.com/wiki/Fetch_land
Filterlands: https://mtg.fandom.com/wiki/Filter_land
Checklands: https://mtg.fandom.com/wiki/Check_land
Niob_Mordodrukow on
Fast Animar
5 months ago
Made some changes. - Coiling Oracle since it costs 2 color mana, and we dont have much lands to abuse his landdrop ability.
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Destiny Spinner since Rhythm of the wild included now, and also we have Veil of Summer and Cavern.
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Lotus Cobra for Tireless Provisioner, because elf and treasures are better in most cases.
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Slithermuse, because depends on opponents hand a lot.
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Soul of the Harvest, since we have a lot of those effects anyway (i concider Vizier and Augur as those effects also).
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Stratus Dancer, because it is a 2 mana counterspell just for sorcery or instant. It is good, but free counters are better.
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Wall of Roots, because 2 mana dork, giving only 1 mana per turn, and it is not even an elf.
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Hardened Scales, because we dont have much creatures requiring tons of counters (In fact, it is two eldrazi and ballista. Everything else works well without this card), and it is better to have some card which does something useful instead.
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Exotic Orchard, because sometimes will not give us correct color.
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Flooded Grove, because filters can be bad sometimes.
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2x Island, cause we needed 2 more slots.
Now i wanna check how good is Rhythm of the Wild and return Destiny Spinner if it is not. And also find a slot for Ramunap Excavator, since we have 9 fetchlands and Lotus Field
nbarry223 on
5c Neoform Value (Suggestions Wanted)
6 months ago
Ok, here's a landbase to try out (tried not to change too much and make it work a little better life-wise while still maintaining the ability to get most any color combination by the turn you need it):
1x Reflecting Pool
1x Yavimaya, Cradle of Growth
1x Ketria Triome
1x Zagoth Triome
1x Breeding Pool
1x Stomping Ground
1x Temple Garden
3x Windswept Heath
3x Wooded Foothills
1x Misty Rainforest
2x Forest
1x Plains
1x Island
Below can be 4 of anything from fast lands like you have now to vivid lands etc. I'll just list a few + lesser options in case you like any, but the core is above. You should concentrate on having access to then / then then lastly (couple exceptions which I explained). I tried to put them in order of relevance.
Vivid Grove (there's other vivid lands, this is the green one though, and you don't want many tapped lands)
Fire-Lit Thicket (there's other of this cycle, but this is first choice because it will help with your costs)
Barkchannel Pathway
Flip
Branchloft Pathway
Flip
Temple of Mystery (lots of temple options, sometimes the scry is worth the tapped land)
Wooded Bastion
Flooded Grove
Hengegate Pathway
Flip
Cragcrown Pathway
Flip
Grove of the Burnwillows
Lair of the Hydra (manland that you could transform at low cost, or large beater for endgame)
Nimbus Maze
Simic Growth Chamber (maybe it is worth waiting a turn to reuse a land, but probably not in most cases)
River of Tears
Exotic Orchard
Pillar of the Paruns
multimedia on
hannah's Ezuri deck
9 months ago
Hey, Shared Summons is an instant speed budget tutor to get Sage and Plaxmanta to protect the combo or any other pair of creatures. Siren Stormtamer is another budget creature who can protect the combo. Vedalken AEthermage instant wizardcycling can get Sage or Fathom or any other Wizard. Neoform is a powerful budget spell, it consistently will not be able to get Sage, but it can tutor for another creature and cheat it onto the battlefield.
By adding Rimewood Falls than Farseek, Lore and Visits have a Simic dual land to search for. Yavimaya Coast , Vineglimmer Snarl , Ash Barrens , Bant Panorama are more budget lands to consider adding especially Coast since it can ETB turn one to cast Birds.
When I build two color decks I allocate much of the budget within reason to lands. If this means I don't play a few expensive price cards such as Arachnogenesis then that's fine. Arachnogenesis is not a bad card, it's actually quite good and can be a blowout against opponents infinite attacking token army, but it isn't worth $34 when budget is a concern. For example, if I was building this deck on the budget you have I would play a Breeding Pool , Flooded Grove and Hinterland Harbor instead of Arachnogenesis.
Good luck with your deck.
acht_deck_manager on
Chulane, the Value Train
1 year ago
Made a number of updates - 20 cards changed in total including commander (Roon removed in favor of Chulane):
Removed Roon of the Hidden Realm , 3x Island , 2x Forest , 2x Plains , Selesnya Signet , Simic Signet , Telling Time , Brainstorm , Ponder , Preordain , Foresee , Time Reversal , Terminus , Kiora, the Crashing Wave , Tamiyo, Field Researcher , Darksteel Ingot , and Terastodon
Added: Chulane, Teller of Tales , 2x Snow-Covered Island , 2x Snow-Covered Plains , 2x Snow-Covered Forest , Flooded Grove , Arcane Signet , Teferi's Ageless Insight , Tatyova, Benthic Druid , Ice-Fang Coatl , Reveillark , Prime Speaker Zannifar, Brago, King Eternal , Vesperlark , Glen Elendra Archmage , Seedborn Muse , Soulherder , Beast Whisperer , and Commander's Sphere
Rainor on
Vial&Thrasios' Spellslinger
1 year ago
Reliquary Tower
->
Flooded Grove
Electrodominance
->
Niv-Mizzet, Parun
Island
->
Sea Gate Restoration
Flip
multimedia on
Animar Crossing
1 year ago
Hey, nice Cloudstone Curio :)
Dual lands that can ETB untapped are pretty important for color fixing with three color Animar to be able to cast him consistently turn three. Consider more dual lands in place of basic lands especially Mountains? Dual lands that can make green mana for a turn one green mana dork should be priority.
Some options within your budget to consider, ordered from less expensive to more:
- Yavimaya Coast
- Cragcrown Pathway Flip
- Karplusan Forest
- Barkchannel Pathway Flip
- Fire-Lit Thicket
- Rootbound Crag
- Riverglide Pathway Flip
- Sulfur Falls
- Flooded Grove
- Cascade Bluffs
- Training Center
- Rejuvenating Springs
- Steam Vents
20 basic lands is too much for three colors and you're not trying to take advantage of Blood Moon / Back to Basics . You want to be able to consistently cast a green one drop mana dork, but that's going to be a problem with almost the same number of Forests than Mountains and Islands. My advice is cut Mountains and Islands for dual lands that can make these colors.
Cut more Mountains than Islands because overall red is less important than blue. You really only need red for Animar thus let dual lands and other nonland sources provide red mana and not basic lands. The more Mountains you can cut for dual lands the more consistent getting green and blue will be while not sacrificing red.
Good luck with your deck.
multimedia on
The Ur Dragon
1 year ago
Hey, well done for being new to Commander.
Because you have the three Forest Triomes, Stomping and Tomb then Rampant Growth and Kodama's Reach could be upgraded to Three Visits and Nature's Lore . 10 Tri lands is a lot since you also have the Triomes and all these lands always ETB tapped which is slow. Currently there's 18 lands that always ETB tapped which is really too many.
The advantage of cutting the Tri lands for lands that can ETB untapped is it can help you to cast ramp turn two or three. To speed up game play consider cutting Tri lands for other lands? The Trimoes and Shock lands have interaction with Check lands with 19 lands that can activate a Check. Pain lands and Filter lands always ETB untapped.
An example of an upgraded manabase with most lands you already have:
- 9 basics
- Tower
- Cavern
- Orchard
- Haven
- Territory
- Ancestry
- Wilds
- Expanse
- 5x Trimoes
- 5x Shocks
- 4x Checks: Rootbound Crag , Sulfur Falls , Dragonskull Summit , Sunpetal Grove
- 3x Pains: Karplusan Forest , Yavimaya Coast , Llanowar Wastes
- 3x Filters: Graven Cairns , Rugged Prairie , Flooded Grove
Good luck with your deck.
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