Kiora, Behemoth Beckoner

Kiora, Behemoth Beckoner

Legendary Planeswalker — Kiora

Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

-1: Untap target permanent.

Browse Alters

Printings View all

Set Rarity
Secret Lair (SLD) Uncommon
War of the Spark (WAR) Uncommon

Combos Browse all

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
Arena Legal
Historic Legal
2019-10-04 Legal
Block Constructed Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Kiora, Behemoth Beckoner Discussion

Rageinn on Whelming Wave - Arixmethes, Slumbering Isle

3 weeks ago

Cards to consider: Kiora, Behemoth Beckoner cheap usefull + draw engine Repudiate / Replicate make a cheap copy of your Stormtide or any other usefull Wash Out Just Dont pick green or blue +++ ALL PERMANENTS (lands to) Migration Path for Explosive Vegetation same but one has added cycling ( you never know )

Mayby trade off Deep-Sea Serpent and for ether Serpent of Yawning Depths or cheaper Mesmerizing Benthid deep sea is to dependant on combo pieces that may never get draw 3 under 6CMC and Stormtide 8CMC Same thing for Serpent of the Endless Sea but worth to wait keep as finisher

Feiryn on Here there be DRAGONS!

1 month ago

Assuming you still would like help, here are my thoughts just going off what you already have (so your mainboard and sideboard).

First of all your land situation needs to be sorted out. You have an insanely high average cmc (4.74) so you're going to be looking at about 40 lands without the very pricy ramp cards. 30 lands is in the range that decks with an average of about 2cmc or lower run. Here's a quickly made list of your lands that I'd use:

You almost always want to prioritise lands that can come in untapped over ones that always enter tapped. This is because auto-tapped lands basically set you back a turn, so it's often better to just run a basic over something like Sheltered Thicket. The exception here goes to the Triomes because they offer three colours and more importantly can be picked up by your fetchlands.

As for the rest of your cards, here's what I recommend cutting:

And add in their places, assuming you're running 40 lands:

Hopefully that helps, and let me know if you have any questions! These are just suggestions after a brief runthrough of course, so feel free to take them or leave them!

multimedia on The Ur-Dragon CMDR (help needed)

1 month ago

Hey, you're welcome.

Draknoz already said anthem effects, Crucible and Door, that pump Dragons are not really needed because Dragons are already have big power and flying. An exception could be if you add Dragon Broodmother, Mystery Booster version. These types of anthem effects could be cut for draw sources such as Kiora, Behemoth Beckoner since draw would be overall more helpful. Dragonlord Ojutai, Mystery Booster version, can be repeatable Anticipate, card advantage. Being able to choose one from three cards can be nice on a budget and she's also a 4 drop 5/4 Dragon.

If a mana dork can't make more than one color than I don't think on a budget it's good enough to play with five colors. To consistently be able to take advantage of one drop mana dorks you need lots of lands that can ETB untapped to make green mana turn one. This manabase because on a budget doesn't have that. If you ever upgrade the manabase with Shocks, Fetches and some Pains then some one drop mana dorks could be added.

Faeburrow Elder and Paradise Druid are fine budget mana dork options for five colors. Either one could replace Pillar of Origins. Mana Geode is the worst three drop mana rock here and there's quite a few of them. It could be cut for Idyllic Tutor to get Tempest or Ascendancy.

If having trouble with opponent board states of little creatures attacking you then consider some budget damage spells and more lower mana cost Dragons? Earthquake and Rolling Earthquake, Double Masters version, for damage spells and Earthquake doesn't hurt Dragons. Thunderbreak Regent is a three drop 4/4 Dragon, Glorybringer is a four drop 4/4 Dragon who can potentially kill a creature the turn you play it with exert and Kiora has interaction with exert. These Dragons could replace Numot, the Devastator and Mana-Charged Dragon.

Beginner-Budget-Builder on The Ur-Dragon CMDR (help needed)

1 month ago

Hey Draknoz! Thanks for your suggestions!

Card draw is very important! I do have trouble finding slots for it, though. Burst draw is pretty conditional, and if I have a dragon out I will always have another thing of higher priority to play, but I will get Kiora, Behemoth Beckoner, Garruk's Uprising and Elemental Bond, if I can find spots for them. I had Kindred Discovery in the deck (Bought a japanese printing of The Ur-Dragon precon for cheap) but had to take it out because it was being underused for such a high mana cost.

I'd love to hear your thoughts on what to cut!

Draknoz on The Ur-Dragon CMDR (help needed)

1 month ago

Card draw! The most important two things in edh are ramp and card draw. Your ramp looks good but card draw is important! I recommend burst draw like Rishkar's Expertise, Greater Good, or even Selvala's Stampede. (Not really draw but gets you a ton of free dragons) Repeatable draw is also good Garruk's Uprising, Kiora, Behemoth Beckoner, Rhystic Study/Kindred Discovery ($$$), and Elemental Bond.

HorseTribalLord on The Ur-Dragon’s Big Thicc Dragon Friends

2 months ago

multimedia thanks for the advice, I do agree my mana base is a bit slow so I am going to grab those five battle lands. I’ll also take the three triomes. And as for tutors, I generally try to stay away from them because I don’t really like them, I for the most part prefer the randomness of top decking. I feel pretty good on card draw as well, there isn’t a lot of removal in my playgroup and I can quite frequently get out my commander pretty quickly which is a pretty good card draw engine, plus I already have some other card draw through Dragon's Hoard, Zendikar Resurgent, Kiora, Behemoth Beckoner, and some of the sarkhans to name a few. But thank you for all the suggestions

Rageinn on When Rashmi crafts a sea creature army...

2 months ago

Definitively need a Kiora planeswalker and one stated in the other comment is Kiora, Behemoth Beckoner (untap engine)

Nezahal, Primal Tide would be great

Thornwood Falls should be cheap dual land with +1life

Thespian's Stage is a land copythat combo with Arixmethes wen its a land (you pay with arix tap thespian to copy it with 0 sleep counters since its already on the battlefield.) You will have to sack you original since you cant have to same legendary.

Cold-Eyed Selkie could replace Elusive Krasis (more flexible mana and great card engine)

Sigiled Starfish replaced by Kiora's Follower. If youre looking not to miss land draw then put a card that can untap one land you got

Thing in the Ice  Flip can unwillingly board clear you since it auto flip and you got no horrors except that card

Sea-Dasher Octopus for its 2mana flash mutate. Good card engine or mutate over non-octopus/leviatan/kraken to protect it from Whelming Wave

Lightning Greaves better then Swiftfoot Boots but you can have both

Sanctum on Kiora's Uprising

3 months ago

Thanks for the feedback!

I've been using Kiora, Behemoth Beckoner for a while but with the release of Garruk's Uprising and Garruk's Harbinger, I saw some great synergy.

Track Down is a really great card as Scry is hard to come by in Green. Plus it has great synergy with Radha, Heart of Keld to place land into a position to play from the top of your deck.

The ideal draw for this deck is a Temple of Abandon with a Ilysian Caryatid and Kiora on turn 3.

Most opponents will drop an attack on Kiora but she has 7 starting Loyalty, so you will still likely get some use out of her.

Turn 4, you should be able to drop a Strength 4 critter, which boosts the Caryatid to 2 mana. That Caryatid plus Kiora, gives you 4 mana. So with an ideal mana curve, you should have 8 mana on turn 4.

Track Down works very well to ensure your on target for your turn 4 uprising.

Klothys is just an excellent card in this deck: it strips out graveyard cards, gives a nice 2 life exchange and between Garruk's Harbinger, Proud Wildbonder and Quartzwood Crasher, you should have no problem ramping up devotion to Klothys, to get her active.

I'm proud of this deck because it's relatively competitive while being fun and bucking the trend.

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