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Silence the Believers
Strive - Silence the Believers costs 2B more to cast for each target beyond the first.
Exile any number of target creatures and all Auras attached to them.
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Silence the Believers Discussion
2 weeks ago
If that is the theme you're going for I feel like there is still a lot of good options you're missing out on. Detention Sphere is great for tokens, False Prophet, Silence the Believers, Summary Dismissal, Final Judgment, Identity Crisis, Merciless Eviction, Path to Exile, Swords to Plowshares, Reality Shift, and Grasp of Fate.
2 weeks ago
If you are playing Cabal Coffers then you should also really play Urborg, Tomb of Yawgmoth, those two are bread and butter for monoblack. Maybe it's also an idea to run Whip of Erebos instead of Whispersilk Cloak? You seem to be runnning quite a lot of creatures. The whip will help you get your enter the battlefield effects a second time like Gray Merchant of Asphodel and also lifelink. I would also run Silence the Believers instead of Ashes to Ashes but that's only because of the strive ability. You don't seem to play that many tutors so Rune-Scarred Demon seems really fitting for your deck. Since you're already running Phyrexian Arena, Necropotence and Underworld Connections. Maybe an extra tutor on a stick is more favourable then Bloodgift Demon? I like mono-coloured decks (Most of my EDH are mono to) so +1!
3 weeks ago
Depending on your meta, my thoughts may be way off, but I can give you a couple thoughts.
Personally, I think you are trying to do cool things, but you are trying to do it in a non-disruptive way. The majority of your cards just exile from the yard without doing something proactive about it and a couple cards seem to go against this theme.
For example, Humility Makes Anafena a 1/1. For three mana. And this all. She doesn't exile anymore, she doesn't add counters, and the majority of your creatures are constellation based, so they then do nothing. Maybe you have some insane EtB deck with all sorts of mana abilities, but if that is the case, you could run Linvala, Keeper of Silence to turn off there fun while maintaining your own stuff.
I also think Archangel of Thune and Skybind are weak because you don't have a lot of little lifegain effects (think soul sister effects) and Skybind just blinks things. This could kill tokens or x/x dudes, but 5 mana for an almost do nothing on EtB enchantment feels.. lacking.
In terms of ramp/targeted removal, you are in green, so ramp is nuts and artifact removal is good. You also B/W so removalof creatures and enchantments is pretty great.
Ramp:Mana Dorks: - Lots of them. Jam them. 1 mana 1/1's that tap for mana that can be bigger in the early stages from an early anafenza swing (she says TAPPED creature. Not ATTACKING creature)
Llanowar Elves, Elves of Deep Shadow, Avacyn's Pilgrim, Elvish Mystic, Birds of Paradise (not technically a 1/1 but whatever), etc. They are all good and all produce colored mana, which is important in a mana hungry deck.
:Mana Rocks: 2-3 mana ones are best. The appropriate signets and the G/W Talisman is nice. Chromatic Lantern (if it isn't already in there) is an all-star. It is one of the normal picks with Enlightened tutor that I take, with Sol Ring and Courser being very close as well. You also could have a Sylvan Caryatid.
:Removal: ( my favorite)2-4 mana seems to be the normal cost.
Snuff Out, Anguished Unmaking, Vindicate, Utter End, Malicious Affliction, (maybe, probably not because of exile) Council's Judgment, Silence the Believers, Nature's Claim for artifacts and whatnot if you feel it is needed.
Lastly, I think there is some kind of "lack" of wincon in here if your opponents have some form of lifegain or can keep Anafenza contained. There are some combos you can do like Linvala, Keeper of Silence + Nature's Revolt (the opponents lands can no longer tap for mana because they are creatures with a tap ability). Could also throw Elesh Norn, Grand Cenobite into that mix to murder the lands as well. But some omissions/changes, you totally could have something else in there I am just not seeing and is a crazy wincon. I just don't see it :)
Sorry for a mega post.. But I just made an Anafenza deck that focused on the word "exile" and just wanted to play big scary things and win. So I recently found a LOT of cards to go into these kind of decks.
1 month ago
Let's start by lands;
Exquisite Archangel is too slow, Kingpin's Pet is bad, Tithe Drinker is so-so and costs as much as your commander, so most of the time you'll want to cast your commander instead of it.
DRmagic2017 made some good creatures suggestions. I personally suggest Soul Warden, Soul Attendant and Drana's Emissary in those. Otherwise, I suggest Rhox Faithmender, Wall of Reverence and Nyx-Fleece Ram.
Ouch. Let's start by replacing all of them exception made of Soul's Grace (you made me discover that card, and i need to get it, thanks) and replace by any of the following :
Grim Discovery and Wander in Death could be replaced easily. Profane Command is not that good. You don't run that many precious creatures...
You're quite well builded in there, there's only like two you can easily replace.
Pyramid of the Pantheon and Bontu's Monument.
Curse of Vengeance, Font of Return, Quest for the Gravelord and Unhallowed Pact could be easily replaced. SUggestions to replace for...
Ajani's Mantra, Test of Endurance, Sphere of Safety, Whip of Erebos, Darksteel Mutation (to deny enemy commanders), Oblivion Ring, Banishing Light, Cradle of Vitality is slow but is a good mana dump, Polluted Bonds, Retreat to Hagra, Vampiric Link...
Hope that helps.
2 months ago
Yes, Silence the Believers is awesome. With commanderss like Bruna I can understand you long for tucking :) but I must say I kind o like the new rule where you can actually cast the commander several times. Though I must add that I play casual, mostly :)
2 months ago
You definitely want some spot removal. However, it needs to be efficient, otherwise you'll end up wasting mana if you need to hold up lands in order to cast your removal during an opponent's turn. If you aggressively tutor for Murasa Pyromancer, then your blink effects can act as removal, but that still requires at least 6 mana to get the creature onboard.
Here's a list of removal spells that I like:
- Snuff Out: You never need to hardcast this. Being able to tap out and still kill a threat is awesome.
- Slaughter Pact: Kill a creature now, pay mana later? Sign me up!
- Swords to Plowshares: one of the best removal spells ever printed.
- Path to Exile: a worse version of Swords to Plowshares is still insanely good.
- Vendetta: It's Doom Blade, except you pay 1-7 life instead of an extra .
- Condemn: It's worse than Swords to Plowshares, but being able to remove a creature without letting it go to your opponent's graveyard (aka, their second hand) can be crucial.
- Prey Upon: This is pretty conditional, but if you consistently have big creatures onboard, then it's pretty mana-efficient.
- Pongify/Rapid Hybridization: Giving your opponent a 3/3 isn't really a big deal. Creatures get way too big in this format, and is way less than you should probably be paying for this effect.
- Go for the Throat: Kills more relevant creatures than Doom Blade, for the same price.
- Doom Blade: Kills things dead. Not hitting black creatures is a fairly large drawback, but as long as you're careful about how many "nonblack" removal spells you play, having a couple isn't an issue.
- Victim of Night: Vampires and Werewolves are basically non-entities in this format, so you basically only need to know that this card can't hit zombies. Given that 99.99% of zombies played in EDH are black, that means Victim of Night kills more relevant creatures than Doom Blade.
- Malicious Affliction: Doom Blade, except it can kill two creatures if you time it properly.
- Terminate: It's difficult to find a better removal spell than Terminate.
- Reprisal: I don't like this card, but it is cheap to acquire, so if you're operating more on a budget, Reprisal a reasonable choice.
- Dromoka's Command: Requires you to have a reasonable creature, but it's incredibly flexible.
- Reality Shift: Given how useless a single 2/2 is in EDH, Reality Shift basically reads "Exile target creature. Its controller draws a card about 20-50% of the time".
- Seal of Doom: This card requires some explanation. While it doesn't provide card advantage and it isn't as mana-efficient as Doom Blade, being able to pay for the card in advance is a reasonable tradeoff. However, the main reason I like this card is that it often discourages people from playing good targets for this spell (namely, dangerous creatures that threaten to take over the game).
- Beast Within: As with Rapid Hybridization and Pongify, a 3/3 isn't worth much in EDH. Being able to destroy any permanent is well worth the 3 mana spent on it.
- Crosis's Charm: Not the most efficient, but it is incredibly flexible.
- Sultai Charm: See above.
- Mortify: 3 mana is more than I want to spend when killing a creature, but being able to hit enchantments makes this card much more appealing.
- Putrefy: See above, but replace "enchantment" with "artifact".
- Anguished Unmaking: Nuke a permanent for almost no downside. What's not to love?
- Reckless Spite: Kills 2 creatures.
- Unmake: It's a little on the expensive side, but sometimes exiling is important.
- Silence the Believers: Having the option to Strive to hit multiple targets makes this card much more palatable. Silence the Believers isn't great, but it's useful.
Some of these cards might not be the easiest to acquire, especially if you're on a budget, but even the less expensive options are good cards.
2 months ago
3 months ago
Phyrexian Dreadnought and Death's Shadow work great in Varolz, though they aren't the cheapest cards to acquire. Force of Savagery, Phyrexian Soulgorger, Hunted Troll, Hunted Horror, Groundbreaker, and Nyxathid are reasonable cards to scavenge, though some are harder to get into your graveyard.
You are playing a green commander that can be quite aggressive. Therefore, you should be playing Rancor.
I'd probably try to play closer to 37 lands with Varolz.
If Worldslayer has a place anywhere in the format, it's in a Varolz deck, since you can regenerate him to survive the first boardwipe (possibly more, depending on whether you make tokens or blow up the Worldslayer in response to the damage trigger).
Blood Seeker > Tresspasser's Curse, though neither card is very good (unless you're hosing a specific combo).
Fertile Ground > Gift of Paradise.
Prey Upon > Cartouche of Strength.
Polluted Mire > Cartouche of Ambition. There are hundreds of other cards I could list here, but I'd rather have a land that cycles in a format where you never stop wanting to hit land drops than this cartouche.
Silence the Believers > Edifice of Authority.
Golgari Signet > Golgari Cluestone.
Lull > Haze of Pollen, though I would advise against running either card.
Nature's Claim > Natural State.
Sword of the Animist > Explorer's Scope.
I like Inspiring Call more than Destined // Lead, but the two aren't nearly as comparable as some of the other cards listed.
Giant Growth > Shed Weakness, though I wouldn't recommend running either card.
Seal of Doom > Spidery Grasp.
Wickerbough Elder > Springsage Ritual.
You have a lot of creature slots that are due for upgrades.