Murderous Cut

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Murderous Cut

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Destroy target creature.

Murderous Cut Discussion

SynergyBuild on Why Utter End, and cards ...

3 weeks ago

What are some of the most popular instants and sorceries according to EDHREC?

Putrefy , Utter End , Terminate , Mortify , Krosan Grip , Hero's Downfall , Crosis's Charm , Bant Charm , Sylvan Reclamation , Go for the Throat , Doom Blade , Murder , Grixis Charm , Cancel , Dreadbore etc.

What do these have in common? Well, they are bad removal (or countermagic... or both), all of which are overcosted.

Why? Well, these all fall under different categories, however, I will go from the easiest to explain to the hardest.

Cancel is too expensive, countermagic should be one or two mana so you don't have to clearly have a sign up that you are holding countermagic. This is really cheap, and I can't compete with that, but Mana Leak or Counterspell would be better in the spot tenfold.

Murder is the same, as creature removal, but at least can be cast on endsteps. The issue lies with that many spells cost less, like even Doom Blade , which I also don't like, or do more, like Terminate , another I also don't like.

Disdainful Stroke is way too specific, so many spells costs 3 or less you may hold up the mana multiple turn cycles in a row without a target, wasting mana and a card. Too expensive considering cards like Swan Song , Spell Pierce , Red Elemental Blast , Flusterstorm , etc. exist. Even at a low price Mana Leak , Negate , etc. do work.

Doom Blade and Go for the Throat are the same, except they still have application when used on an endstep. Too expensive despite that, as Swords to Plowshares , Path to Exile , Dismember , Fatal Push , etc. exist if you can spend the money, while on a budget Murderous Cut , Tragic Slip , etc. do a lot.

Hero's Downfall is just a worse Ruinous Path , another Murder with slight upside. All of these are bad. Go with any of the options in Murder or Go for the Throat / Doom Blade .

Grixis Charm and Crosis's Charm cost Grixis, 3 mana, and are just too hard to cast to be worth the half Vindicate esque effect they do. They bounce anything, kill some things, and one has a minor benefit like 2 extra power. It just doesn't serve consistent enough for removal. 3 mana in Grixis is too much altogether.

Bant Charm is nearly the same, with the counter upside. It has a Dispel attached to it, making it the least bad, but for 3 specific mana, it is simply too much to hold up easily.

Dreadbore is a sorcery, costs two specific mana, and doesn't hit many permanents. I'd rather a Terminate , though I dislike both.

Terminate only hits so many permanents, and costs 2 mana. I'd replace it with most of the cards mentioned at Go for the Throat / Doom Blade above.

Sylvan Reclamation five mana is too much unless it is a sweeper. This has utility, hitting two permanents, and is an instant with landcycling, but the mana cost needed to be 1 lower to be efficient. Nature's Claim , Return to Dust , Disenchant , Natural State , Naturalize , etc. are all better.

Krosan Grip is sweet against some decks, don't get me wrong, however, is too specific and too high mana cost to be argued better than a Beast Within or Nature's Claim or Natural State .

Utter End is too high mana cost to be worth it. It is a worse Anguished Unmaking , another bad card, and is just too much to warrant using it over a card like Chain of Vapor , Swords to Plowshares , Nature's Claim , Dismember , or any of the other 1 cmc removal spells.

Putrefy / Mortify staples for price, not because they are good. For better options, look at the ones listed at Go for the Throat / Doom Blade or the ones listed at Sylvan Reclamation .


Thoughts?

(BTW this was an April Fools, all of these cards can be good or bad in specific metagames or decks.)

Unlife on UltraDimir

3 weeks ago

I think it does need to be streamlined, but I also think it just be an awkward deck sometimes. I would cut Remand for some other sort of counter magic. If it’s in the graveyard, you can just remove it instead of having them discard it again then remove it. I agree you will need boardwipes, because your deck is a lot more interactive, I’d recommend Damnation over bontu’s, plus a few copies of Fatal Push or Murderous Cut . If Wurmcoil Engine works great, but I would cut baral for another wurmcoil or gearhulk maybe. I’m not sure your budget but Liliana of the Veil is often a huge threat, as it speeds up discard and can win on its own. Collective Brutality lets you turn dead cards in hand into gas, killing things, discard, lifedrain, etc. As I’m typing I’m also thinking you want a fairly low mana curve, maybe Snapcaster Mage It’s a chump blocker and lets you get the most out of surgical/extirpate. Hope this helps, I’d save Spell Pierce for the side once you have a better feel for what you’re playing vs.

Entity97 on A Cuberino

4 weeks ago

Cube Stats!
This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.

Me – Mardu Angels (3-0)
Akroma, Angel of Wrath
Assemble the Legion
Baneslayer Angel
Boros Signet
Bruna, the Fading Light
Cavern of Souls
Conqueror's Galleon  Flip
Crystalline Crawler
Emeria Angel
Exhume
Faithless Looting
Gisela, the Broken Blade
Godless Shrine
Golgari Thug
Grim Monolith
Loyal Retainers
Lyra Dawnbringer
Nahiri, the Harbinger
Reanimate
Resplendent Angel
Restoration Gearsmith
Smuggler Captain (finds Reanimate )
Sphere of the Suns
Tidehollow Sculler
Windswept Heath

Pritch – Golgari Midrange (2-1)
Bayou
Chainer's Edict
Cryptbreaker
Damnation
Doom Blade
Doomed Dissenter
Go for the Throat
Golgari Grave-Troll
Golgari Signet
Grave Titan
Herald of Torment
Heir of the Wilds
Hissing Quagmire
Innocent Blood
Liliana of the Veil
Liliana, the Last Hope
Night Incarnate
Ravenous Chupacabra
Rite of Belzenlok
Scavenging Ooze
Sidisi, Undead Vizier
Thoughtseize
Thrun, the Last Troll
Tragic Slip
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Westvale Abbey  Flip
Yahenni, Undying Partisan

Paul – Grixis Control (1-1)
Academy Ruins
Baleful Strix
Bitterblossom
Bituminous Blast
Brain Maggot
Creeping Tar Pit
Cruel Ultimatum
Cyclonic Rift
Eldrazi Monument
Force of Will
Havengul Lich
Inferno Titan
Kitesail Freebooter
Lich Lord of Unx
Mesmeric Fiend
Murderous Redcap
Nicol Bolas, the Ravager  Flip
Purphoros, God of the Forge
Rakdos's Return
Tezzeret, Artifice Master
Thassa, God of the Sea
Thing in the Ice  Flip
Twilight Prophet
Unscythe, Killer of Kings
Whirler Rogue

Abby – Bant Midrange (0-1)
Austere Command
Bow of Nylea
Celestial Colonnade
Counterspell
Courser of Kruphix
Crush of Tentacles
Dauntless Bodyguard
Elixir of Immortality
Felidar Sovereign
Glacial Fortress
Imposing Sovereign
Kiora, the Crashing Wave
Loxodon Hierarch
Mikaeus, the Lunarch
Noble Hierarch
Plaxcaster Frogling
Qasali Pridemage
Reclamation Sage
Sagu Mauler
Sakashima's Student
Selfless Spirit
Sigarda, Host of Herons
Simic Signet
Solemn Simulacrum
Sphinx's Revelation
Spirit of the Labyrinth
Sun Titan
Supreme Verdict
Suture Priest
Sword of War and Peace
Temple Garden
Terminus
Traveler's Amulet

Matt – Four Color Good Stuff (1-1)
Ancestral Vision
Arch of Orazca
Ayli, Eternal Pilgrim
Badlands
Birds of Paradise
Bomat Courier
Brimaz, King of Oreskos
Clifftop Retreat
Crop Rotation
Desolate Lighthouse
Domri Rade
Dualcaster Mage
Elesh Norn, Grand Cenobite
Experiment One
Ghost Quarter
Hallowed Fountain
Isolated Chapel
Lotus Cobra
Maze of Ith
Murderous Cut
Odric, Master Tactician
Path to Exile
Phyrexian Metamorph
Plateau
Price of Fame
Sacred Foundry
Savannah
Silverblade Paladin
Sunpetal Grove
Sword of Light and Shadow
Teferi, Hero of Dominaria
Tetzimoc, Primal Death
Through the Breach
Tropical Island
Ugin, the Spirit Dragon
Ultimate Price
Voice of Resurgence
Warden of the First Tree
Wasteland
Zacama, Primal Calamity

Ben – Temur Cascade– (0-1)
Akroma, Angel of Fury
Arboretum Elemental
Blasphemous Act
Bloodbraid Elf
Braid of Fire
Chief Engineer
Chrome Mox
City of Brass
Combustible Gearhulk
Deep Analysis
Dream Eater
Etched Champion
Eternal Witness
Fauna Shaman
Ghalta, Primal Hunger
Genesis Wave
Gruul Signet
Heart of Ramos
Hedron Archive
Hellkite Charger
Hinterland Harbor
Inkwell Leviathan
Izzet Signet
Kira, Great Glass-Spinner
Lumbering Falls
Maelstrom Wanderer
Master Transmuter
Metalwork Colossus
Mishra's Factory
Mox Opal
Myr Enforcer
Mystic Snake
Pact of Negation
Sai, Master Thopterist
Sarkhan Unbroken
Search for Azcanta  Flip
Shardless Agent
Sword of Fire and Ice
Taiga
Temporal Mastery
Urabrask the Hidden
Verdurous Gearhulk
Voidslime
Volatile Chimera (I forget what was on it, never came up)
Wurmcoil Engine

Courrtney – Green Black Delirium (0-1)
Avenger of Zendikar
Blood Artist
Dark Petition
Empty the Pits
Emrakul, the Promised End
Expedition Map
Explosive Vegetation
Garruk Relentless  Flip
Ghoulcaller Gisa
Great Sable Stag
Greenwarden of Murasa
Ink-Eyes, Servant of Oni
Isareth the Awakener
Ishkanah, Grafwidow
Living Death
Master of the Wild Hunt
Mox Amber
Mox Diamond
Oracle of Mul Daya
Phyrexian Delver
Primeval Titan
Putrid Leech
Rampaging Baloths
See the Unwritten
Sylvan Ranger
Thran Dynamo
Volrath's Stronghold
Merciless Eternal
Whip of Erebos
Worn Powerstone

ToolmasterOfBrainerd on Sideboarding Against Tron

4 weeks ago

You're playing an aggressive deck so you're already in good shape to beat Tron. Early Tron can result in Wurmcoil Engine or Ugin, both of which are problematic for you. If they don't get a quick Tron they still can get to Oblivion Stone , which forces you to reset. Sorcerous Spyglass is a good option because it's good vs UW Control as well. You can name Teferi or Jace which makes it harder for them to stabilize. Then you can slow-roll your threats which makes Terminus less effective. Especially because you play some creatures with haste.

To be honest I expect burn to be a harder matchup for you than Tron.

I don't like that sideboard at all. Way too polarized. 3 Molten Rain and 3 Sorcerous Spyglass is more than enough Tron hate. In this meta I highly recommend graveyard hate. Rakdos Charm is graveyard and artifact hate (both very relevant). 4 Murderous Cut is way too many.

If you run into Dredge you'll need more than just a Rakdos charm to win. Anger of the Gods goes a long way - much further than Blasphemous Act . Very few decks should have enough creatures to make casting Blasphemous Act easy. Although Humans and Spirits and Phoenix can outclass Anger pretty easily too. Damnation might be the move.

You'll also probably run into problems with Rock decks. They have a lot of removal and card advantage.

Maybe start with this:

2-3 Damping Sphere - this also hates on Storm, which looks ugly for your deck. But if you're worried about taxing yourself then play Molten Rain or Fulminator Mage . Molten Rain and Fulminator are also really really good vs Control.

2-3 Sorcerous Spyglass

3-4 Sweeper of your choice

2 Collective Brutality - Awesome against Burn and control and combo decks and synergizes with your madness. If your burn matchup is good then don't bother with this.

3-4 Rakdos Charm or Extirpate or Nihil Spellbomb or Ravenous Trap or some other grave hate

0-3 Fatal Push or Dreadbore or Murderous Cut . I wouldn't play more than 1 Murderous Cut . But having spot removal for Thing in the Ice  Flip, Crackling Drake , Tarmogoyf , Scavenging Ooze , etc. is a good idea.

GoldenAgeBatman on Sideboarding Against Tron

4 weeks ago

Thank you for those suggestions, sylvannos! Taking them into consideration, what about the following list?

2x Blasphemous Act (For dealing with the tribal/creature based decks in my meta)

4x Pithing Needle (For shutting down Oblivion Stone /Karn/Ugin/any planeswalker)

3x Molten Rain (For shutting down ramp/Tron)

4x Murderous Cut (For dealing with mid to late game creature threats)

2x Sorcerous Spyglass

GoldenAgeBatman on Sideboarding Against Tron

1 month ago

What about a sideboard like this? :

4x Pithing Needle

1x Crumble to Dust

2x Blasphemous Act

4x Murderous Cut

2x Field of Ruin

2x Dreadbore or Sorcerous Spyglass

My local meta is heavy on burn and Tron so I've included mostly anti-tron cards.

keevel on U/B Mill

1 month ago

Thanks wallisface. Maybe that's part of why I don't use the card.

To the OP: Mission Brief Trap, I only use Hedrons as creatures and only 3 other playsets of mill, the rest of my deck is all card draw, life gain, creature removal, discard and any interaction I can think of. My deck isn't casual or budget and I still use Murderous Cut . Night of Souls' Betrayal , Crypt Incursion and even Opt . They (and Duress / Divest ,) are all good things and you are likely to find one or more fit your idea of fun.

keevel on Don't "Mind" Me

1 month ago

The best budget mill cards are: Hedron Crab (add some Evolving Wilds for more triggers), Fraying Sanity , Breaking , Manic Scribe and Mind Funeral . I'd try to build those playsets.

Your current creatures/artifacts look more like they are there to keep you alive, that actually help you win. One option would be to build your mill with the budget millcards above and find other ways to keep yourself alive (if that could fit inside your idea of fun): Divest pre-creature removal, Murderous Cut , Mission Briefing could also help you repeat any of your mill spells and Fountain of Renewal could help with lifegain and card draw..

My Mill: Mission Brief Trap

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Murderous Cut occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.01%