Murderous Cut

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Murderous Cut

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Destroy target creature.

Price & Acquistion Set Price Alerts

KTK

Ebay

Murderous Cut Discussion

banzairama on Grixis Canadian Highlander

2 days ago

Boza

Thank you for bringing that up, I had the same thought but have not had proper chance to playtest yet. I swapped out lavamancer for Jace, Vryn's Prodigy  Flip and dropped Murderous Cut as I had an extra card anyways...I can't justify Force of Will yet, but I do agree.

In terms of the build, I'm looking for board and hand control as well as ongoing card advantage. Hoping to have answers for almost any situation with instants/sorceries and a mix of approaches to dealing damage, both through combat with strong beaters and direct damage spells/effects. Looking to get as much value out of instants/sorceries through copy/double-casting and abilities of Isochron Scepter, Dual Casting, Kess, Dissident Mage, Guttersnipe, Young Pyromancer and Vial Smasher the Fierce, for example. At first, I imagined this build being focused around counters and board control, but have ended up somewhere between control and midrange... Some cards definitely step outside of the main goals, likely due to their individual value/power or having specific answers for decks encountered in recent playgroups. ex. Batterskull, Wurmcoil Engine, Bloodforged Battle-Axe, Rampaging Ferocidon...

I checked out your UR Tempo, it looks super efficient!

Cereal_Killer on Turbo Mill

5 days ago

Fetch and Shock lands (in your case Polluted Delta, Marsh Flats, Flooded Strand and Watery Grave) are always a good choice, so why don't you add them?

Then, remember you have Archive Trap, so you should find a way to make your opponent search his library, maybe Ghost Quarter or Field of Ruin?

25 lands are too much, you need to be very fast or your opponent will kill you first!

Better alternatives to Lost Legacy are Surgical Extraction and Extirpate, they cost less and since you mill his deck, it will be easy for you to use them

You need something that let's you draw, so why not Visions of Beyond or, also, a less powerfull Opt or Serum Visions?

Consuming Aberration is too slow and too easy to destroy in my opinion.

Do you want to spend some money on your deck? Add some Snapcaster Mage

In my opinion Startled Awake  Flip is too slow and Talent of the Telepath isn't a good card you want to draw if your opponent plays only creatures, I'd add more mill cards, such as Thought Scour or Mesmeric Orb

Personally I don't like Sleep. Your opponent plays tons of creatures? Use Crypt Incursion or Fatal Push

A good sideboard can help you, so I'd add Leyline of the Void or Relic of Progenitus, Pithing Needle or Sorcerous Spyglass, Set Adrift or anything that could remove Leyline of Sanctity from the battlefield. Other suggestions are Damnation, Hurkyl's Recall (against affinity) and Murderous Cut

Silverdrake on I Don't Feel Right

1 week ago

Neat, +1 from me. I really like the concept of using the explore on Branchwalker to help fuel delirium, I never would've thought of that. Is Autumnal Gloom  Flip really worth playing though? I get that it's good it just seems... underwhelming for 3 mana. I'd prefer a pair of Tireless Tracker in its spot for that sweet, sweet card advantage. You could also consider a few delve cards like Tasigur, the Golden Fang or Murderous Cut to make use of some of the cards that you don't need in your bin (after all, you only need one of each type). I wouldn't play more than 3 delve cards total in a deck like this though. Oh and Mishra's Bauble is a free card type in the yard.

elgosu1337 on From the Grave, Gisa&Geralf

1 month ago

You probably want more instant speed removal to deal with Voltron creatures, as well as non-targeted removal. You can try Curtains' Call, Dismember, Doom Blade, Geth's Verdict, Go for the Throat, Hero's Demise, Hero's Downfall, Malicious Affliction, Murderous Cut, Reckless Spite, Slaughter Pact, Snuff Out, Terror, Ultimate Price, Victim of Night, and Vona's Hunger. Attrition is also good if you have Zombies to sacrifice. Glaring Spotlight and Arcane Lighthouse are useful for dealing with hexproof and shroud.

Slivortal on Yuriko EDH

1 month ago

pao2 Your general goal is to win within the first 5 turns, so I wouldn't recommend going too deep on the wraths. This deck has potential to grind out with evasive creatures and constant stream of draw via Yuriko, but I wouldn't actively want to play Wraths. You could consider Snuff Out if you wanted, though (high CMC for flip, 0-cost to tempo), and Murderous Cut (though I'd be careful of overloading delve spells).

Krom3 Slither Blade is one of those cards I just assumed I added to the deck and never actually added; thanks for the heads-up. You're spot-on with Blight Keeper being the weakest dork in the deck, so easy swap.

Frickenstein on Yuriko Ninja CutThroat

1 month ago

No!

Mothdust Changeling

There are better pay off cards that can cost less.

Murderous Cut

Treasure Cruise

Necropolis Fiend is neat.

Set Adrift is awesome.

Dead Drop, could be too much, but may be worth a shot.

daseeker25 on Faeries

1 month ago

Silverdrake Thanks for the suggestion. I have played this deck with less lands before but it would much rather flood than be starved. Sometimes slamming bitterblossom on turn 2 loses you too much tempo and you need to wait until turn 4 to Bitterblossom + interaction. Running 6 manlands also makes flooding less of a concern since they are often used to close out the game. Murderous Cut may be better over go for the throat. The only thing I would cut some lands for is maybe Opt or Serum Visions to smooth out land draws early game. This deck wins or loses based on how well it survives through turn 5 and being land starved is almost guaranteeing a loss.

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