|Commander / EDH||Legal|
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|Khans of Tarkir||Uncommon|
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Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Destroy target creature.
Price & Acquistion Set Price Alerts
Murderous Cut Discussion
1 day ago
I feel like Evolving Wilds might do better than some of the other tap lands. It will let you delve Murderous Cut sooner. Also Soulflayer might be a decent beater with all the keywords on Gifted Aetherborn and Vampire Nighthawk
Check out my list: JUND Midrange
4 days ago
You know that you can cast Fatal Push starting on turn 1. Murderous Cut requires 4 cards in the graveyard plus a mana, which you most likely won't have when Tarmogoyf drops on turn 2. If you Small Pox before hand, you can then kill anything with a casting cost of 4. Night of Souls' Betrayal helps vs fairies and other weenies like tokens. I also run 2 Damnation in my sideboard. Geier Reach Sanitarium works with Waste Not. I also like Flaying Tendrils to deal with graveyard shenanigans.
5 days ago
I play a version of this with no creatures. I would cut the Bile Blight and Murderous Cut for the Fatal Push mainboard. It really helps with Tarmogoyf and Death's Shadow no matter how big they get. I also decided to run 4 Waste Not mainboard since I sometimes needed the extra zombies or card draw.
5 days ago
I did some play testing with this and I think Harsh Scrutiny and/or Lay Bare the Heart from Amonkhet would work great. The latter is basically a turn 2 thoughtseize with no shock damage. Also, this deck needs some kind of fetch land or just less land. I either got flooded or couldn't get the third color in time. I would up Terminate to 4 copies and cut Go for the Throat. No restrictions on Terminate. Maybe one or two copies of Murderous Cut for late game removal. It's a little bit of a glass cannon because without Master of Cruelties, the only other win con is the man-lands. Maybe a Cruel Ultimatum or delver Flip strategy as an alternate win-con.
1 week ago
Edit One (04/14/2017):
-1x Coiling Oracle, +1x Frantic Search; Coiling Oracle felt too low impact during as stages of the game, and usually just mean "ETB: Draw a card". Frantic Search is a "free" card, and it can trigger dredge rather easily.
-1x Fact or Fiction, +1x Jace's Archivist; Four mana is a little much for a none-creature in this deck that does not immediately impact the board. Plus, this card leaves a large decision to the target opponent, which can screw us up. Jace's Archivist can mess with the hands of my enemies while filling ours out rather quickly, while also filling the graveyard with some of the bigger reanimator targets in the deck.
-1x Kessig Cagebreakers, +1x Sire of Stagnation; Kessig Cagebreakers never really did anything of value. If Sidisi was doing her job correctly, then I would not need a bunch of wolves in play. Sire of Stagnation is a powerful reanimation target, and can quickly get me to my infinites. Plus, that name is awesome.
-1x Golgari Charm, +1x Murderous Cut; I already have Reclamation Sage and Sultai Charm to deal with individual artifacts or enchantments. The other two modes are rarely of use to me, as I want my creatures to die, but -1/-1 will rarely accomplish much. I can cast Murderous Cut for and a few lands in my graveyard. At instant speed. Seems pretty good.
2 weeks ago
I agree about Fulminator Mage being too slow against t3 Tron when we're on the draw, but it's fine if they don't have it t3, and if they do have it t3, there are not many sequences of cards that win us that game anyway.
Now, to mitigate weakness to Tron, we can find space in the sideboard for perhaps another land destruction spell and a Stony Silence (which also helps the Lantern matchup), which I might eventually do if I get annoyed by Tron enough, but I think I'm more likely to accept that Tron is a slightly unfavourable matchup, even post board, and be happy with one 40-60 matchup given that most of my other matchups are at least 60-40 post board.
With regards to Lantern, I've never been too scared of it. Game 1 just comes down to the draw. Their plan is more or less quite intact, whereas we draw Fatal Push and Murderous Cut and Hero's Downfall; our only path to victory is to get in before Ensnaring Bridge, and Merchant for the last few points before he gets a hard lock going. That said, drawing extra cards a turn is quite good against a deck that's trying to manipulate the top card. Games 2 and 3, we get artifact destruction, combined with Extirpate, and that heavily swings the matchup. So overall, I'd say it's 50/50, with post boarded games slightly favouring us, as the deck with both discard and answers.
3 weeks ago
Squadron Hawk is a lackluster card for this deck in my opinion, and can easily be cut for something more valuable. The deck doesn't run any sort of pump or anthem for its 1/1 body, nor Martyr of Sands for them to be beneficial in hand. If you're looking for more bodies with evasion, consider Spectral Procession as was previously mentioned, or Lingering Souls for its less demanding cost and flashback (since you're running W/B).
Also, completely agree with trading your current removal spells for better ones. Go for the Throat is a good option, as is to a lesser extent Murderous Cut and Utter End. Depending on your price break, you could also consider Fatal Push and Anguished Unmaking. I prefer to run Anguished in mine as the life loss can easily be overcome due to the nature of the deck and they can't get that targeted card back. (Then of course you've got PtE but each copy would be half the price of your deck downright.)
As for landbase it's a tough call when you're trying to keep it cheap. Though automatically I can say swap both Sanctuaries for two more Barrens since the former is inferior to the latter. Also, Sandstone Bridge feels out of place. If you're considering a land that enters tapped and only provides one color, choose Kabira Crossroads.
Hope this helped; it's difficult creating an efficient Soul Sisters deck while not including its trademark cards, to keep the price this low.
3 weeks ago
I am practicing building mana bases and this is what I came up with:
1x Overgrown Tomb1x Temple Garden1x Godless Shrine4x Murmuring Bosk1x Cavern of Souls4x Windswept Heath2x Verdant Catacombs4x Razorverge Thicket2x Shambling Vent2x Forest1x Plains