Entreat the Dead
Return X target creature cards from your graveyard to the battlefield.
Miracle XBB (You may cast this card for its miracle cost when you draw it if it's the first card you draw this turn.)
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Entreat the Dead Discussion
13 hours ago
More testing done tonight.
New favourite unfair interaction: Aminatou, the Fateshifter on 1 loyalty using -1 ability to flicker a (basic or not) Plains with Emeria Shepherd on the field only to let Aminatou go to the yard and bring her back on 3. I loved every single spiteful gaze my opponents gave me, lol!
Swapped a few things around: Mana Vault in, Mana Crypt out. Really happy with the result of this swap. Helps me progress the board much faster, especially after flickering it for extra 3 mana. The 1 life loss is much more manageable than 3, in my opinion. No Thran Dynamo as of yet, but I'm considering it or Basalt Monolith though.
Can't express how good both Draining Whelk and Mystical Teachings are. The first one is simply unexpected and helped me get around an Akroma's Vengeance and was quickly followed by a tutor for Eldrazi Displacer to deflect further disruption. The spell has proven its worth vs. Cat Tribal Voltron getting Venser, Shaper Savant to bounce a well-equipped Nazahn to hand. Having it as the only card in my hand, at the end of my opponent's turn and chaining it into Entreat the Dead via Mystical Tutor to rebuild my board in my upkeep was sweet, too.
Unlike you, I have less colourless land sources and it wasn't enough to succesfully chain Peregrine Drake and another creature for flicker shenanigans with Eldrazi Displacer, so I removed the Halimar Depths I was playing, and added Adarkar Wastes.
My current iteration of the build Show
Aminatou, the Fateshifter
- 1x Adarkar Wastes
- 1x Ancient Tomb
- 1x Arcane Sanctum
- 1x Ash Barrens
- 1x Bojuka Bog
- 1x Caves of Koilos
- 1x Command Tower
- 1x Concealed Courtyard
- 1x Drowned Catacomb
- 1x Exotic Orchard
- 1x Fetid Pools
- 1x Flooded Strand
- 1x Glacial Fortress
- 1x Godless Shrine
- 1x Hallowed Fountain
- 1x Irrigated Farmland
- 3x Island
- 1x Mana Confluence
- 1x Marsh Flats
- 1x Morphic Pool
- 1x Piranha Marsh
- 2x Plains
- 1x Polluted Delta
- 1x Reflecting Pool
- 1x Reliquary Tower
- 1x Scrubland
- 1x Sea of Clouds
- 2x Swamp
- 1x Underground Sea
- 1x Volrath’s Stronghold
- 1x Watery Grave
- 1x Winding Canyons
- 1x Archaeomancer
- 1x Ashen Rider
- 1x Baleful Strix
- 1x Clever Impersonator
- 1x Cloudblazer
- 1x Deadeye Navigator
- 1x Draining Whelk
- 1x Eldrazi Displacer
- 1x Emeria Shepherd
- 1x Felidar Guardian
- 1x Gilded Drake
- 1x Glen Elendra Archmage
- 1x Gonti, Lord of Luxury
- 1x Hostage Taker
- 1x Knight-Captain of Eos
- 1x Magister Sphinx
- 1x Massacre Wurm
- 1x Peregrine Drake
- 1x Ravenous Chupacabra
- 1x Recruiter of the Guard
- 1x Reflector Mage
- 1x Reveillark
- 1x Salvager of Secrets
- 1x Solemn Simulacrum
- 1x Spellseeker
- 1x Venser, Shaper Savant
- 1x Kaya, Ghost Assassin
- 1x Venser, the Sojourner
- 1x Sorin, Grim Nemesis
- 1x Azorius Signet
- 1x Chromatic Lantern
- 1x Conjurer's Closet
- 1x Dimir Signet
- 1x Fellwar Stone
- 1x Gilded Lotus
- 1x Mana Crypt
- 1x Orzhov Signet
- 1x Panharmonicon
- 1x Sensei's Divining Top
- 1x Sol Ring
- 1x Talisman of Dominance
- 1x Talisman of Progress
- 1x Thought Vessel
- 1x Act of Authority
- 1x Oath of Liliana
- 1x Oath of Teferi
- 1x Anguished Unmaking
- 1x Arcane Denial
- 1x Cyclonic Rift
- 1x Disallow
- 1x Enlightened Tutor
- 1x Ghostly Flicker
- 1x Mana Drain
- 1x Mystical Teachings
- 1x Mystical Tutor
- 1x Path to Exile
- 1x Swords to Plowshares
- 1x Vampiric Tutor
- 1x Demonic Tutor
- 1x Entreat the Dead
- 1x Supreme Verdict
- 1x Terminus
- 1x Time Warp
1 day ago
Hey! Thanks for the mention. I'll do my best.
An interesting mix of casual, competitive, and vorthos. Not sure how it's gonna work for ya but seem fun!
I'll start with 15 cuts for you:
- Dack Fayden - Yeah he's got some draw and some steal, but your deck isn't really equipped to take advantage of his ultimate, meaning he'll always be sub-optimal.
- Liliana Vess - Not a huge fan of single target discard. It'd probably be better just to run a tutor(as that's what I'd end up using her for)
- Disrupt Decorum - as much as I love this card, it seems like this deck wants to discard/counter/kill/steal your opponents creatures, so this won't do much I'd imagine
- Entreat the Dead - I think you have enough recursion so cut the weakest IMO
- Last One Standing - Vorthos decision. The randomness doesn't sound like Bolas ;)
- Thoughtseize - Again, not a fan. Who do you know who to target? What if one of the other 4 players has a god-hand and you choose wrong?
- Oppression - Doesn't this kinda hurt you a lot? Meta call. Who casts the most spells every game? Who are yuo trying to hurt the most with this card?
- Mind's Dilation - At 7 mana, this card is a 'value engine' when i like my 7 mana stuff to be 'game winners'
- Painful Quandary - Your opponent will choose what is best for them and thus this card will have little effect for the 5 cmc cost.
- Stranglehold - Meta call. How big are tutors in your meta? Extra turns? How much will this really hurt your opponents?
- The Eldest Reborn - Also not a huge fan of the sagas. Inflexible. Uncontrollable. Some one could easily hate out the graveyards in response to chapter III.
- Worldgorger Dragon - Maybe there is a combo I'm missing here...
- Gem of Becoming - Very vorthos but not very good.
- Library of Leng getting rid of the discard that hurts you also leaves this obsolete.
- Arcane Denial - I really dislike this card personally.
Those are my thoughts on cuts, sorry if I've stepped on some toes-been out of the game for too long!
I'll be back with more help if you need it! In the mean time, if you want to return the favor and check out my newest brew, I Will Survive | Varchild EDH, I'd appreciate it!
1 day ago
it's a bit ironic to assemble the Avengers (aka The Gatewatch) to help to construct a Bolas-deck, but nevertheless here are my ideas:
First of all, I would discard :) the whole Nekusar-wheel-theme. Nekusar, the Mindrazer decks just do it better anyways and playing Wheel of Fortune, Reforge the Soul, Jace's Archivist or Windfall in your deck has some drawbacks. While they're great to enable your plan of using the opponents' graveyards, your decks' cmc is not low enough to exploit those cards. Additionally, your opponents would get a significant amount of cards out of it, too, which also undermines the whole handcontrol theme of your deck: What's the matter of making them discard through Nicol Bolas, the Ravager Flip, when you're helping them to refill their hands the next turn? Cards like Megrim, Liliana's Caress or Fell Specter would have to go as well because they're only effective with the aforementioned cards.
So my proposal is to focus on discard and control. Cards like Painful Quandary, The Eldest Reborn, Waste Not, Oppression and Chains of Mephistopheles fit well and should stay. You could add Skull Rend or Liliana's Specter. You could also add cards that let your commander re-enter the battlefield like Ghostly Flicker. Some ninjas like Silent-Blade Oni or Ink-Eyes, Servant of Oni do not only fit your theme but let you cast your commander again.
You have to strengthen your control over the graveyards when you're making people discard. The Scarab God is already good here. But you need some more graveyard-hate like Relic of Progenitus or Phyrexian Furnace which give you a bit of a choice what to exile. Don't play Leyline of the Void in here.
So far I mentioned 8 cards which should be cut, so here are 22 more: Kess, Dissident Mage, Nightveil Specter, Mind's Dilation, Omniscience, Torment of Hailfire, Disrupt Decorum, Entreat the Dead, Anvil of Bogardan, Go for the Throat, Blasphemous Act, Stunning Reversal, Thrilling Encore, Leyline of Anticipation (most of the permanents don't have to be played at instant speed. Casting leyline is just doing nothing for the turn), Bloodchief Ascension, Countersquall, Desertion, Preordain, Thoughtseize, Library of Leng, Disciple of Bolas, Hour of Devastation, Tormenting Voice.
That's all for now. Good luck with your deck!
2 days ago
First of all, thank you for your Primer, it’s been a great help! Very inspirational piece of deck tech!
I’ve recreated most of the deck with some minor changes.
I’ve cut out Utter End in favour of Sorin, Grim Nemesis as a redundant effect in Aminatou + Kaya + Guardian + Panharmonicon/Oath of Teferi combo. He also provides extra draws, something the deck struggles with, in my opinion.
I reduced Islands to three, adding Halimar Depths. Having hardly any Turn 1 plays, I think it’s worth keeping a slightly riskier hand and re-arranging the top to hit the missing land. If you have a fetchland in hand, you can t2 reshuffle easily. I also found it helpful when I was running out of gas.
I decided to include Eldrazi Displacer instead of Ixidron, so also had to tweak manabase a bit. Swapping Concealed Courtyard and Darkslick Shores for Caves of Koilos and Underground River respectively brought the deck to a satisfying number of colourless sources. Displacer does not disappoint! I was able to pull of Felidar Guardian + Gonti, Lord of Luxury tonight, without Aminatou, the Fateshifter and Panharmonicon or Oath of Teferi. Instead, I had a Peregrine Drake and five lands, including Winding Canyons and Reliquary Tower. Took a while to explain to the table it’s a win lol!
I do not own an Imperial Seal so decided to go more flickery way and added Brago, King Eternal. The deck isn’t that much value oriented though, so I will probably add Rune-Scarred Demon instead as I found myself struggling to find answers at times.
Also swapped Angel of Despair for a cheaper disruption creature – Reflector Mage. More likely to get cast with Winding Canyons. I know it only hits creatures, but I didn’t find myself in the need to heavily disrupt non-creature strategies just yet.
Perplexing Chimera is still on my list. I like how you can get it back with Aminatou’s -1, but opponents will slow roll their spells in order to get rid of it or will simply wipe the board. Considering putting Draining Whelk as it’s a more reactive disruption that I can later flicker with Eldrazi Displacer or bounce back with Venser.
Insidious Dreams is proving to be disappointing as oftentimes I don’t have enough acceptable cards to pitch to it. Might go with Personal Tutor or Mystical Teachings instead. The first one if I can afford to slow roll Entreat the Dead or can use Aminatou’s +1 to put Time Warp in my hand, provided Archaeomancer or Salvager of Secrets is on the field already. The second can be good to fetch Venser, Shaper Savant, a counterspell or any other instant tutor effect. Flashback can prove useful too.
Thanks for sharing your deck with us, hopefully you’ll find my playtesting experience useful, too!
2 days ago
You have 137 cards, you need to drop 37?
Drop all three temples, bounce lands, Sunken Hollow and Smoldering Marsh, Forge of Heroes, Command Beacon, the three lands like Sulfur Falls, Dragonskull Summit, Desolate Lighthouse, and Drowned Catacomb, total of 13 lands, but add City of Brass, Gemstone Caverns, Ancient Tomb, Mana Confluence, Tarnished Citadel, Gemstone Mine, Shivan Reef, Underground River, and Command Tower
Total loss of cards = 5, rest needed = 32
Mainboard additions I'd suggest?
Talisman of Dominance, Fellwar Stone, Talisman of Indulgence, Bottomless Pit, Dark Confidant, Snapcaster Mage, Timetwister, Ponder, Brainstorm, Laboratory Maniac, Demonic Consultation, Tainted Pact, Imperial Seal, Dismember, Chain of Vapor, Pact of Negation, Mystic Remora, Swan Song, Delay, Dispel, Liliana of the Veil, Jace, the Mind Sculptor, Chrome Mox, Mana Vault, Mox Diamond, Lotus Petal, and Rolling Earthquake.
Addition of 27 cards = 59 total to drop
Xantcha, Sleeper Agent, Nicol Bolas, Planeswalker, Vedalken Humiliator, The Scarab God, Nicol Bolas, God-Pharaoh, Liliana Vess, The Eldest Reborn, Painful Quandary, Pendrell Mists, Mind's Dilation, Omniscience, Leyline of Anticipation, Hero's Downfall, Stunning Reversal, Rakdos Charm, Thrilling Encore, Countersquall, Desertion, Go for the Throat, Fraying Omnipotence, Hour of Devastation, Tormenting Voice, Torment of Hailfire, Syphon Mind, Disrupt Decorum, Dark Intimations, Cruel Ultimatum, Blatant Thievery, Beacon of Unrest, Blasphemous Act, Damnation, Bloodchief Ascension, Disciple of Bolas, Etali, Primal Storm, Nightveil Specter, Fell Specter, Blazing Specter, Augur of Bolas, Clever Impersonator, Jace's Archivist, Kess, Dissident Mage, Mystic Confluence, Disallow, Cryptic Command, Reforge the Soul, Megrim, Liliana's Caress, Entreat the Dead, Phyrexian Arena, Rhystic Study, Search for Azcanta Flip, Dream Salvage, Chromatic Lantern, Expedition Map, Lightning Greaves, Worldgorger Dragon, Animate Dead, Gonti, Lord of Luxury and Glacial Chasm
That should do it! 100 card deck!
The biggest upside to my switches and drops is the extreme amount of lowering that is done to the average cmc of the deck, along with the droppage of slower cards that do little without other spells. The new gameplan would be use discard and disruption like countermagic and removal to stop your opponents just long enough to use Laboratory Maniac with Demonic Consultation or Tainted Pact to exile your deck, and usually a draw spell like Brainstorm. More tutors for consistent gameplay is in the switches too.
2 weeks ago
2 weeks ago
Thanks for the reference material.
The main win cons in the current build are:
There are plenty of wipes and removal avenues to ensure I can keep the tempo of the board under control and edge out victory if I keep top decking relevant plays.
My primary deck is Kruphix, God of Horizons control, so this deck is a smattering of ideas that should do well in my aggressively anti combo meta and hopefully won't run a ton of the same cards I do in my main deck. I care more about interactions and "play" than linear strategies in my control builds, since I generally play in a 15ish person meta of very active brewers who can smell combo setups a mile away.