|Commander / EDH||Legal|
Printings View all
|Hour of Devastation (HOU)||Mythic Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Mythic Rare|
Combos Browse all
The Scorpion God
Legendary Creature — God
Whenever a creature with -1/-1 counter on it dies, draw a card.
1BR: Put a -1/-1 counter on another target creature.
When the Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
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|Have (28)||Dr_Doomtrain , theilluminaire , Unjust_DiabIo , frederiklw , tsirides , Lucan2000 , Garrukspride10 , mcstang1986 , bakunet , Doc508 , jwitzleben , Vasbear1 , Dredgar , rainbowofdeath , Sparky41 , NCN946 , orzhov_is_relatively_okay819 , MorningGlory45 , TheRealPeaches , Hakira , jstn.mrrtt , firemind12 , , marsthesoos , duff87 , 7vennum7 , Famicomania , saj0219|
|Want (2)||fireborne1986 , mlouden03|
The Scorpion God Discussion
1 day ago
3 days ago
I can't make FNM do to work but I play in standard showdowns on sundays at my shop. I love brining in a random brew and having it succeed. It means a little more than simply piloting a proven deck to me.
Most matches started with my opponent thinking I was playing mono black aggro after I played a Dread Wanderer. Then thinking I was rakdos control once they saw the mountains and Earthshaker Khenra. by turn 3 they were very confused using targeted removal on a lot of stuff then mid game I was able to drop scorpion god or Neheb, the Eternal and I actually had a two games where the opponent scooped because they hadn't played for that kind of threat. Afterwards everyone was saying "that was awesome, really glad someone found a way to play the scorpion god" or "Neheb the eternal is a surprisingly annoying card to play against.
Thats what its all about for me, I built the deck because I wanted to play Neheb, the Eternal. He didn't really fit in anything in the current meta so I built something where he was at least playable and it turned out he was more than playable.
That was one of the times it just worked, most of the time it takes a while to get my deck to play how I want... and sometimes it just never does. But thats ok, I have fun trying!
5 days ago
The Scorpion God seems a bit out of place with the -1/-1 counters unless he is there just as a big and recurring body? Is there a specific reason you do not want to go down the discard route?
6 days ago
Reyhan, Last of the Abzan and Vial Smasher the Fierce- This seems like it would be pretty good. Reyhan would give you some +1/+1 counters that you can place on your own stuff to get rid of the -1/-1 that inevitably gets on your stuff depending on how you built the deck. Vial Smasher is just a good card.
Sek'Kuar, Deathkeeper- would be my second choice if you can take advantage of the tokens.
If you have a consistent play group and they are willing to bend the rules you could maybe treat Hapatra, Vizier of Poisons and The Scorpion God as though they have partner. Only if you have a consistent play group though.
1 week ago
One of the best guards for pirates is Dire Fleet Poisoner, which can change the course of a game in a flash. Also, Forerunner of the Coalition is good for pirates, as it allows you to tutor up the cards you need. Also, Warkite Marauder can be very, very annoying to play against, so I recommend its addition. 4 Duress is a lot, so I recommend removing one. You should replace it with Hour of Glory, which can exile creatures such as The Scarab God, The Locust God, and The Scorpion God. (Also, if you want it, The Scarab God could have a home in this deck, making all of your creatures bigger and giving them a second life.) Great job gearsinabox!
1 week ago
I commented on the first version of this you posted and I like the changes you've made so far. BTW I'll comment on the deck shown not the one you reference in the description because I've already given my opinion on it last time.
A couple of cards I think might be helpful in your deck are Plague Belcher and Festering Mummy. PB is a 3/2 menace zombie with evasion that can be a 5/4 for three in a pinch plus has zombie synergy. FM is surprisinly good against fast aggro and both have incidental synergy with The Scorpion God on top of being zombies. Also if you where going to include a sideboard you could save FM for exclusively aggro matchups as you desperately need spells to play on your early turns.
Speaking of sideboards my suggestions would be Negate and Duress for combo and control, Moment of Craving and Festering Mummy for aggro and auras and Harsh Scrutiny or Aether Poisoner for stompy a.k.a. dinos.
Now on to the more nit picky suggestions: Impale is certainly not a bad card but the fact is there are just better options in standard right now such as Never//Return, Walk the Plank and Daring Demolition even. And, while exile is a nonbo with The Scarab God and The Scorpion God, Hour of Glory and Vraska's Contempt are irreplaceable in getting rid of your opponent's Gods, Rekindling Phoenixs or Angel of Sanctionses. I'd suggest swapping a Mountain for Island so your opponent can't cut your on blue with Field of Ruin. Also I'd use Supreme Will over Disallow as because it'd be easier to cast with your budget manna base and the restriction isn't that big a deal. If your opponent can pay it is late enough in the game that you should probably wait for something big enough that they can't or just use it's second mode to dig for Bolas or something.
Anyway, that's all from me. Have fun testing.
1 week ago
You should consider splashing red for 1xThe Scorpion God