|Commander / EDH||Legal|
Printings View all
|Hour of Devastation (HOU)||Mythic Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Mythic Rare|
Combos Browse all
The Scorpion God
Legendary Creature — God
Whenever a creature with -1/-1 counter on it dies, draw a card.
1BR: Put a -1/-1 counter on another target creature.
When the Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
Price & Acquistion Set Price Alerts
|Have (19)||Dr_Doomtrain , theilluminaire , Unjust_DiabIo , frederiklw , tsirides , Lucan2000 , Garrukspride10 , mcstang1986 , bakunet , Doc508 , Dredgar , firemind12 , orzhov_is_relatively_okay819 , TheRealPeaches , saj0219 , , Vasbear1 , jwitzleben , Famicomania|
|Want (2)||fireborne1986 , mlouden03|
The Scorpion God Discussion
16 hours ago
Why no The Scorpion God, I mean it is the worst of the three Hour of Dev cards but still...
1 day ago
i did have The Scarab God in this deck. true his scry/life-loss ability is great with zombies, but there are really no creatures in this deck that i would want to bring back with his main ability, so i took him out. I think liliana's -3 ability is better for this deck because they come back at full power (most creatures that i might want to bring back in this deck would come back weaker from being eternalized), I can do it more than once if they die (they dont get exiled), and it doesn't cost mana. Also since this is more an agro deck than a control deck, i decided to go with red and throw in Hazoret the Fervent and The Scorpion God instead
5 days ago
Also, can you explain the tutor to me? If it were me, I'd just go doubles of The Scorpion God. Vance's Blasting Cannons Flip seem very underwhelming, I'd consider some Glorybringer and maybe Arguel's Blood Fast.
6 days ago
I have a couple groups I play with. With my more casual group we play no death by poison or commander damage. I've been looking at ideas for The Scorpion God, and even without poison kills it is much more powerful with infect tactics. Just something to think about.
1 week ago
2 weeks ago
@ on God of Goats
2 weeks ago
Anaba Ancestor seems really bad- it doesnt get any real benefit from your commander because you have to not attack with it to maintain its ability, or its just a 2 mana 1/1. Plus, on board +1/+1 just is not a very powerful effect, even if repeatable.
Similarly, Flurry of Horns seems underwhelming. You have to get up to 5 mana, and then you get two vanilla 2/3s. This is the top end of your curve, and still does very little for you. Anything that is five or more mana should be really powerful. Thus, the cards that I feel are too expensive for their effect are: Flurry of Horns, Master of Cruelties, Warchanter of Mogis, Behold the Beyond (what three cards would you tutor for after spending 7 mana? There really isnt any way to use this to help you win- it can be a lot of value, sure, but youre probably off with either straight up draw or cheaper tutors to get your draw), Minotaur Aggressor, and then replace Plague Wind with In Garruk's Wake, at least. It is almost strictly better.
This deck seems like it could make use of a Whip of Erebos, if only for the life gain. You have a lot of pain effects, and Whip of Erebos is a very powerful artifact with both utility and circumstantial advantage.
A lot of your card draw comes from one time sorceries or Costly Plunder. It feels like this deck could use some more repeatable card draw, like Greed or Erebos, God of the Dead, or even some of the red psuedo draw like Outpost Siege and Chandra, Torch of Defiance. You may also want Phyrexian Arena, but you dont get to choose whether to draw that card. Other good cards for card advantage: Commune with Lava, Oracle's Vault, Stromkirk Occultist, Chandra, Flamecaller (wheel), vance's blasting cannons , Arguel's Blood Fast, Conqueror's Galleon, Ob Nixilis Reignited, Tamiyo's Journal, and The Scorpion God.
Ok I g2g, but looks good! looking forward to playing this!