The Scorpion God

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation Mythic Rare
Masterpiece Series: Amonkhet Invocations Mythic Rare

Combos Browse all

The Scorpion God

Legendary Creature — God

Whenever a creature with -1/-1 counter on it dies, draw a card.

1BR: Put a -1/-1 counter on another target creature.

When the Scorpion God dies, return it to its owner's hand at the beginning of the next end step.

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The Scorpion God Discussion

abby315 on Draft League N00B, HELP!

14 hours ago

I'd strongly advise against what I call the shallow-pool trap. I've run into it a lot with shallow draft or sealed pools: the temptation to splash a 3rd color because no two colors are coming together exactly right, so you want to replace some of the weaker cards with strong splash cards. The key to limited is consistency. You should only splash when it is consistent (at least 3 ways to find your splash color or dual lands) and impactful (grade A removal or a certain kind of bomb--a la The Scorpion God, but not Archfiend of Ifnir).

So I think it comes down to R/G versus G/B. I prefer black because it's giving you options for mostly better removal (Splendid Agony is better than Blur of Blades and while Open Fire is situationally more useful than Torment of Venom bc it can hit face, with Hapatra and the ability to shrink down bomb rares I think it's better).

The two are very similar except G/B is defensive but synergistic, and G/R is aggressive. IF you have enough cards to put together just G/B without running the off color monuments (or at least not Bontu's), pick whichever style you're more comfortable playing. If you can't and will need to splash a 3rd color for playables, go G/B. That's my take :)

Slyce on Did someone say tokens with deathtouch?

1 day ago

@nerf_herder_2983 you are right. I think ill remove Crocodile of the Crossing, Soul-Scar Mage and The Scorpion God and go for a discard engine using Ruthless Sniper (4x), Archfiend of Ifnir (3x), Noose Constrictor (4x) and Key to the City (4x). I might even add some Deserts or at least some dual lands for and/or to use the aftermath effects. And going for 2x Ammit Eternal and 4x Hapatra, Vizier of Poisons might help with setting up my combo. I will swap the red sorceries for some black/green removal or control cards(suggestions?) I think i will add Liliana deathwielder and Liliana's Influence for some more control over the enemy board and my own graveyard. These changes will probably make my mana Management easier and enable some early turn plays.

nerf_herder_2983 on Did someone say tokens with deathtouch?

1 day ago

I think this is a pretty good deck so far, but might be a little slow. Have you thought about cards such as Ruthless Sniper and Archfiend of Ifnir? With Archfiend, it might be a good idea to find a good discard outlet like Nahiri's Wrath or even Prophetic Ravings, which allows you to cycle any card. As far as cards to remove, probably Crocodile of the Crossing because I feel like on turn four you'll want to play a couple of your one or two drops if they got removed early game. I'd also get rid of The Scorpion God just because I think Archfiend will work better for you in the end. But I would at least keep it in the side board. Or even side board archfiend. And for board presence, maybe run another Hapatra, Vizier of Poisons and only 2 Ammit Eternal, you'll get more creatures on the board. I'd also sideboard Nest of Scarabs because you have hapatra, which produces better creature. If you are up against creature control, then I'd swap the hapatras for the nest. Lastly, throwing in a couple more Canyon Sloughs might be good as well, or even Needle Spires so you can fire off that aftermath on Grind / Dust. Either way I don't think you are running enough land, even with Channeler Initiate. Other than that I think this will be a fun deck. Just have to be prepared for a Solemnity.

MunkyKnutz on Jund Hapatra

2 days ago

viperfang4 Nest of Scarabs is dumb... like good good dumb. That is a really really good card. Playing something like Exemplar of Strength and putting three counters on a token, then getting three tokens and drawing a card off The Scorpion God or getting snakes off of Hapatra, Vizier of Poisons is a great feeling.

NinjaShank56 on Negative Spider

3 days ago

I find this list to be intriguing. I have built a Jund version utilizing The Scorpion God and Glorybringers to close the game out. The Winding Constrictor + Hapatra, Vizier of Poisons is an interesting piece of tech, but after reading through the comments, it should not trigger twice unless you are putting the -1/-1 counters on a creature you control, Hapatra, Vizier of Poisons reads that "one or more counters are placed", you get a snake. So having the Winding Constrictor put a second counter on your creature with only a Hapatra, Vizier of Poisons in play doesn't really do you any good. I understand the synergy with the Nest of Scarabs, but Hapatra seems like a big non-bo. I just feel like the deck is doing too many battling things at once to really be as effective as I'd like it to be. I'll keep an eye out, I'm curious to see how your results look with the list.

Plato_Karamazov on Nicol's Undead Army

3 days ago

I don't think you need The Scorpion God in there. The only thing that generates -1/-1 counters is the Ammit Eternal. I would do another Dark Intimations or a second Swarm Intelligence. And, is there a fetch card for Nicol Bolas, God-Pharaoh?

Ares111123 on Rhonas's Final Battle

4 days ago

Loco-Motive

Love the westvale suggestion, i dont know how as i have a playset sitting next to me right now but it slipped my mind.

Stinging Shot i actually have a playset of with the deck in the sideboard just didnt post it until now. Same for Prowling Serpopard and Liliana's Defeat.

Crocodile of the Crossing just barely didnt make the cut when i was looking at the cards as i favored Appeal / Authority more and didnt like the 4 cmc. I will add it tho and see how it plays.(Side note: I haven't actually played this deck yet as i throw them up her to get suggestions and then build them IRL so i chose aggro hub as it looked aggroy)

The Scorpion God i packed 2 of pre-release weekend and had wanted to build this deck ever since they spoiled Ammit Eternal and i saw what it does with Hapatra, Vizier of Poisons + Rhonas the Indomitable backing it up, so after reading it and playing with it i have to give it a try. (also kinda funny having rhonas and the scorpion god in the same deck as scorp took a cheap shot on rhonas to kill him)

No to Torment of Venom, it was one of the 1st cards i cut as theres much better removal in standard right now even after the bonuses it could give for the -1/-1 counters.

Seriously considering adding another Hapatra, Vizier of Poisons just dont know right now what to drop to 3 of.

Loco-Motive on Rhonas's Final Battle

4 days ago

So funny...I was brewing a similar deck last week when I saw how Hapatra and Ammit Eternal played so nicely together.

I'm looking at the decklist I was messing around for it and see some things I think you can consider.

I think your deck could benefit from one additional copy of Hapatra, Vizier of Poisons. I just think she's going to get removed quickly and she truly adds so much benefit to the mechanics of your deck. She's a free creature with almost everything you do in this deck, and to only have 2 copies feels low.

As you labeled this deck aggro, I feel a good card that's missing in here is Crocodile of the Crossing. Smashes in for 5, hasty, adds to your -1-1 theme...I think you can benefit here. He also rounds out your powerhouse plays of Ammit, Belcher, and the Croc as undercosted, big-hitting baddies. I really like the Croc in this deck theme. I might like him better than The Scorpion God, as I feel the Scorpion God is better in a late-going game (so maybe in the sideboard)? I just think you want to be smashing.

I also feel that with the number of deathtouchy snakes you might be making, as well as those Scarabs from the enchantment, that Overcome would be a good card in this deck as a 1 or 2-of.

Oddball choice for a removal card, and if it was a Sorcery I would never suggest it, but I also like Torment of Venom. Weaken a creature, make the opponent make some hard choices about life (because again, you're aggro), and make a snake! I like Torment....check it out.

You're running 22 creatures and I was thinking along the lines of 25. You might be a little light and perhaps getting a little too funny with the other spells. I also like maybe one copy in the main and one in the side of Heroic Intervention. Cheap and can save against some Fumigates that you'll see out there. I also think you can do without the 4x Never. It's Sorcery, so that bites a little bit. And being aggro, you're not too concerned about attacking/getting rid of planeswalkers...you're going for the face. Maybe reduce this down to 1? And maybe some Fatal Pushes, as you'll likely be losing some stuff in the constant attacking.

For your sideboard, I was thinking (and did myself) the following:

2x Prowling Serpopard for the control matchups. I mean, hell, he even fits into your aggro theme as a 4/3 for 3 with upside!

2x Kalitas...because he's kinda awesome.

I like 1x Stinging Shot for any Glorybringers, Hearts, or Avacyns you come across.

I like 1-2x Liliana's Defeat in the side as cheap removal against zombies and all the Liliana's we'll see out there.

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