|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Common|
|Commander 2014 (C14)||Common|
|Magic 2015 (M15)||Common|
|Magic 2013 (M13)||Common|
|MTG: Commander (CMD)||Common|
|2011 Core Set (M11)||Common|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
|2010 Core Set (M10)||Common|
|Promo Set (000)||Common|
Combos Browse all
Sign in Blood
Target player draws two cards and loses 2 life.
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Sign in Blood Discussion
9 hours ago
I've been thinking of adding Chains of Mephistopheles in my mono black edh deck. I already own two copies of the card (2 Chainz!), so I figured I might as well take one out of the binder and put it good use.
I have 6 cards in the deck which draw me cards...
The last 2 are mostly irrelevant. Given this, is it still worth it to run in the deck? I have a hard time against blue players who continuously counter my spells and accrue card advantage through draw spells.
2 days ago
Phyrexian Obliterator, Mutavault, Urborg, Tomb of Yawgmoth are out of money range now.
Nightveil Specter looks weak, because it has to stay for a turn and successfully attack to do some random thing. There is good chance, that exiled card is unplayable in mono black. One more devotion compared to Vampire Nighthawk seems like a small upside. Regarding devotion, in the beginning of deck there was playset of Gray Merchant of Asphodel, but the card is low impact. Too often i have devotion 4 or even 2 and then it's weak for 5 mana. I cut it to lower the curve.
Report from last FNM, went 1:2:
Match 1 against burn: First game opponent had some bad draw but good opening hand. I lost it, but it was close, at one point he had one card in hand, i played Gray Merchant of Asphodel total devotion 6 and he responded with Skullcrack. It was close, but he finally won. Second game i won, due to lifegain (Vampire Nighthawk + Lashwrithe). Third game was long and super close, but he won thanks to pair of Skullcracks, one topdecked. I was like: this matchup looks better than i expected (good thing), but i was off luck a little (bad thing).
Match 2 against Forest belcher: First game opponent mulliganed a lot (this deck plays very small amount of lands) and i won easily. Second game he was on -10 lifes (Abyssal Persecutor) and i was on 30 lifes unable to kill my Percy for 2 turns. Next turn he finally killed me by Goblin Charbelcher. Third game i was sitting on two swamps, drawing cards by Sign in Blood but still waiting for other lands, when i finally found 3rd swamp, he managed to kill me. Forest Belcher is interesting and fun deck better than my. That was first time Lost Legacy's nonartifact was really big deal for me. Forest Belcher is nice unique deck and i don't have anything good against it in sideboard.
Match 3 against Jund Dragons: Both games were attrition wars, I won both easily thanks to draw from Phyrexian Arena or Sign in Blood or Arguel's Blood Fast Flip.
Notes: i need more Rite of Consumption, this card proves very good in this deck and i need more ways to kill my Abyssal Persecutor... In match against Jund Dragons also had problem with killing my Percy, but solved it very fast. Currently 10 ways to kill Percy don't counting flipped Arguel's Blood Fast Flip. It isn't enough...
3 days ago
Mutavault would be good in the deck, maybe 3 or 4. Disciple of Bolas might seem good but it requires you to live to turn 4 and have creatures on your board, which will be hard since most of your creatures die at the end of the turn. If you need Card draw use Sign in Blood, Faithless Looting, or Dark Confidant. Wall of Blood is too slow, and its life investment isn't worth it since it is only until the end of the turn. Some red aggro creatures would be nice mainly Goblin Guide or Monastery Swiftspear. Unearth could do well in this deck. Mutagenic Growth would be a good pump spell and goes well with Death's Shadow. You need more interaction to get rid of your opponent's blockers or else your elementals would be blocked and be useless so either more burn spells or add in Fatal Push.
5 days ago
Hiya! Cool deck! I love mono-black vampires, one of my favorite aggressive 60-card builds.
The major suggestions I would have for this list is to cut Carrier Thrall, Guul Draz Vampire and Yahenni, Undying Partisan to get the Bloodghast and Gatekeeper of Malakir into your build. In addition, I would suggest cutting Evolving Wilds entirely and just play all swamps. It isn't worth it if you aren't playing traditional fetch lands (Marsh Flats, Verdant Catacombs, etc.) although if you have the budget for such things, I highly recommend them as you can abuse them with Bloodghast and Kalastria Highborn. Speaking on that combo, another card I recommend in the list is Viscera Seer. It's easy to cut away x2 of the Captivating Vampire to make space as he is actually just a 2/2 for 3 mana and is only truly useful if you have a pretty large board of vamps. The Seer gives you the opportunity to untap and kill your opponent without a combat phase with Kalastria Highborn or to adjust your top card to ensure that you "turn on" your Vampire Nocturnus, which I'm sure you're aware can be the difference between winning the game outright or losing it. I would also recommend trying to slot an additional Nocturnus as you really want to make sure you see one by turn 4 in almost every game.
A super small change is to swap out Night's Whisper for Sign in Blood. Might look like a pointless change, but you'd be surprised how many times my vampire deck killed an opponent by making them draw 2 cards and lose 2, something you can't do with the Night's Whisper. The final card I feel like you're missing in this aggressive build is Vampire Lacerator. Especially once included with Kalastria Highborn for extra damage, this one drop is as aggressive as they come in mono-black and serves to be much more powerful than the Guul Draz Vampire.
Bloodchief Ascension is really strong in all testing I did and I played 2 in my deck. I would say it is worth an include, but I'm not sure how to make space for it. The real issue is just turning the enchantment online early enough for it to be worth it.
I hope this helps and I hope you have any many hours of fun with the greatest tribe in all of magic! Good luck!
2 weeks ago
2 weeks ago
2 weeks ago
No. Read the Bones is 3 mana and your 3 drop spot is already cluttered between Lilly and Geralf. Arena is worth it because it's harder to remove, pays off repeatedly, and adds to your devotion; Read the bones does none of these things. Now if you wanted to use Sign in Blood instead, it would be a more reasonable swap. You shouldn't be hard casting Bloodghast and that leaves Gifted Aetherborn as your only 2 drop.
2 weeks ago
Your deck has a vampire them going, and I imagine it works well. If you want to improve it my first suggestion would be to replace non vampire 2 drops with Gifted Aetherborn. My next suggestion would be to get a vampire lord like Captivating Vampire or Bloodline Keeper Flip in place of more non vampire creatures. Lastly, Shriekmaw can be replaced with Murder and get many more targets. Rain of Tears is powerful, but if your focus isn't destroying lands you could make better use of Sign in Blood to either finish off your opponent or refill your hand. Duress and Distress can be uprgaded to Thoughtseize or Inquisition of Kozilek. In the same vein you could uprgade Bloodbond Vampire with Asylum Visitor or Vampire Nocturnus one last good card is Feast of Blood.