|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition||Common|
|2011 Core Set||Common|
|Duel Decks: Garruk vs. Liliana||Common|
|2010 Core Set||Common|
Combos Browse all
Sign in Blood
Target player draws two cards and loses 2 life.
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|Have (17)||ericalt91 , Lucretian , ironax , raymaverick97 , JamesArget , maR2307 , NorthernCrow , saj0219 , Falte , dplerner , Daddy1ong1egs13 , Fiolek , gildan_bladeborn , TheRealPeaches , SirFabius , Mousemke , xpsychovampx|
|Want (2)||Turtlelover73 , Ariumlegion|
Sign in Blood Discussion
1 day ago
okay at 1st:
you need more firstdrops. wasting a turn can kill you every turn X( my myr deck has not so much firstdrops as well, but it has nearly twice the number of firstdrops than your deck.
your mana-curve should be able to be better... and you have to use a lot of mathematic to make your deck awesome =) and i wanna help you with it.
for example: you have nearly 1/3 (33%) mana in your deck... so every 3rd card is a mana card. so you have 1 mana in turn 1, 2 mana in turn 2, 3 mana in turn 3, 4 mana in turn 5(!) and 5 mana in turn 8(!) (and from there every 3rd turn one mana more...)
and than you need cards for all of this "mana-levels". for example: you need just 1 card which costs 1,2 mana, but you need 2 cards which costs 3 mana because you have two turns instead of one untill you have the 4th mana... and than you have three turns untill you reach the next higher "mana-level"
these are very simple and short examples, but it shows how to deal with the mana-curve.
a very important thing you shouldnt forget is that you have a bit of time to draw a 5-mana-card. but your 1-mana-cards have to be available in turn one which means 1 of 7 cards have to be firstdrops. than your 2nd turn begins (you draw your 8th card) and 1 of 8 cards should be a two mana card. than you draw your 9th card in your 3rd turn and 1 of these 9 cards should be a 3-mana-card......
in a myr deck its a bit different, because you have mana-ramp. if you take care to have a myr like Gold Myr on your hand whenever you reach turn 2, you can skip your "3-mana-level" and instead you go from 2 mana to 4 mana in turn 3.
thats all about the mana level...
okay now 2nd:
you should try out(!) more cards for example like Myr Superion Myr Incubator Welding Jar and than, when the BASE of your deck is complete and you know its weaknesses (no color can deal with all weaknesses , because of this a lot of decks have a "splash of a color") you can invite other colors AFTER completing the base. the "splashes" are important, i know, but the holy moly most important thing is your base and your strategie to win!
two useless cards in your deck (in my opinion) are for example Myr Reservoir and Thoughtcast. Myr Reservoir is useless because you can use Welding Jar to keep your myr safe and the first ability gives you 2 mana but your only myr using this mana for an ability is Myr Galvanizer and he needs just 1 mana... and mostly if you use his ability you have infinite mana...you can easily replace Myr Reservoir with Palladium Myr because you can use his mana for everything and you have a myr mor to activate your infinite combo and last but not least one more creature to attack, block or to bring your opponent to doubts ;)
okay now your war to victory:
you have found a way to win. thats nice =) but if a deck is just full of infinite and game-ending combos, its a very weak deck too...
notice that you have to go a way to your win... and that way is very weak in your deck... your combo is infinite and powerfull, but you are not save enough to reach this point often or fast.
so you need a ballance between two types of cards: the 1st type is cards which protect you on the way to your combo, and the 2nd type is your combo.
Dispatch for example just taps a creature... and if you have 3 artefacts in play, you could play a better effect than exiling a single creatur... maybe a white card which gives your (at least three) creatures (most of your artefacts are creatures) protection from a color, which gives you a bigger edge than exiling a creature.
these are the very basics in very short to give you inspiration ;)its important to know a lot.. A LOOOOT of cards to know the best ones for your deck =) and you need to know how to use them =)
and if you want me to help you concretely with your deck and with single replacements, thats no problem for me =)
2 days ago
Your deck has the same problem as most mono-black Waste Not / Liliana's Caress decks: all your cards are focused on discard, your wincon depends on discard, yet you seem to forget that players start the game with only seven cards and use them up faster than they draw. And once your opponent is hellbent (i.e. has no cards in hand), your deck does absolutely nothing.
If you really want to win by Liliana's Caress/Waste Not effects instead of doing what competitive discard decks usually do (The Rack/Shrieking Affliction, which is a much better strategy btw), you should splash red and replace your creatures (which are all really weak and overcosted, even for a budget casual deck) with spells like Burning Inquiry and Sign in Blood, which refill your opponent's hand to make your discard spells useful again. Some creatures do that for you as well, such as Master of the Feast.
3 days ago
Exquisite Blood, because you're running Sanguine Bond. Cliffhaven Vampire, Vizkopa Guildmage, and maybe Blood Seeker, because your opponents should also be losing life as you gain it or when they do anything really. Extort helps here too. And maybe Tymna the Weaver or some Read the Bones / Sign in Blood style cards to get you drawing cards with little downside because of how much life you're gaining.
4 days ago
Like your deck :)
It doesn't look like your deck has a lot of card draw. Tribal decks tend to run out of gas in the hand without card draw. Phyrexian Arena, Read the Bones, Sign in Blood, and Night's Whisper are all cheap card draw spells.
I would also add a bit more ramp like the 3 signets (eg. Rakdos Signet) to speed up the deck and have more colour fixing.
In terms of cutting, you could cut a few of the vampires you find are the weakest. You've got 33 and you probably only need 25ish. Also, I personally would cut Exquisite Blood. People hate losing to its infinite combo with Sanguine Bond.
Hope this helps!
4 days ago
6 days ago
I love it so far! My big concern is the lack of draw 6 sources is way too few when your commander doesn't draw cards. Add a few more draw engines like Erebos, God of the Dead and round it out with some one shot draw like Sign in Blood or Read the Bones. I've been working on my own version of this and Hide/Seek is really good to try to get Licia out early. I'm going to keep an eye on this deck as it evolves.
PS more people need to break their decks apart into custom categories. It really helps figure out what you are trying to do.