Sign in Blood

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Common
Modern Masters 2015 Edition (MM2) Common
Commander 2014 (C14) Common
Magic 2015 (M15) Common
Magic 2013 (M13) Common
MTG: Commander (CMD) Common
2011 Core Set (M11) Common
Archenemy (ARC) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
2010 Core Set (M10) Common
Promo Set (000) Common

Combos Browse all

Sign in Blood

Sorcery

Target player draws two cards and loses 2 life.

Price & Acquistion Set Price Alerts

CM2

MM2

C14

Ebay

Recent Decks

Sign in Blood Discussion

malevolentanus on Undying Burn

2 days ago

UPDATE: after play testing this deck quite a bit I realized I had too many enchantments which were dead weight in my hand on occasion so I lowered the number of Retribution of the Ancients from 4 to 2. I also removed Lightning Bolt Entirely as I felt it was just unnecessary. I instead added 2xSign in Blood for more card draw. However I thought maybe Faithless Looting would be a better option. Please let me know what you think. Also added 2x Generator Servant to make a playset for more consistency.

Please let me know if there is any other way to make it better.

Sakana on Minotaur Tribal (Need help)

5 days ago

Ideas:

+Urza's Incubator - cheeper minotaurs

+Fervor - haste for all

+Living Death - protection against board wipes

+Lightning Greaves - protection and haste

+Sign in Blood/card draw in general

+Phyrexian Arena - card draw!

+Rakdos Charm - just a good card

+Gratuitous Violence - dmg incorporated.

+Anthem of Rakdos - dmg incorporated.

+Furnace of Rath - dmg incorporated.

+Havoc Festival - dmg incorporated. Plus the most Rakdos card

+Mana Flare - speed things up a bit

+Greed - more card draw

+Pain Magnification - could be good for keeping 0 cards in their hands

+Shared Animosity - can be super strong

Traps:

-Black Sun's Zenith -expensive

-Cut // Ribbons - expensive

-Torment of Hailfire - expensive

-Ifnir Deadlands - I just don't get why its here, a swamp seems better

Cards to look into removing:

-Aether Vial - seems almost slow? Just doesn't fit in with the deck, but by all means, test it and see where it goes! Having fun with the cards is the most important part anyway.

-Azor's Gateway  Flip - also doesn't quite fit, but maybe? I've never personally played with the card.

-Obelisk of Urd - another one to playtest, I've thought it wasn't good enough in my tribal decks to get a spot

-Trepanation Blade - Very random card. Very random. I don't know what to think. Probably very good, though.

-Consuming Vapors - Don't quite get it, but might be a good way to gain life. Seems dependent on your playgroup.

-Impale, may I introduce you to murder?

-In Garruk's Wake - very expensive

I don't think Breath of Fury and Nemesis Mask are going to be good in the deck. I would not add them.

Silence the Believers will be too slow.

Maybe board:

-Cruel Reality: Just a trap, you have much better cards and it is extremely expensive.

-Dictate of Erebos: Maybe? I think you have better options

-Black Sun's Zenith: Maybe not. Has a much better place with Cabal Coffers.

-Cut // Ribbons: Nope. See above.

+Flurry of Horns :)

-Firestorm: too expensive IRL

+All the minotaurs, they're minotaurs?

I don't think Breath of Fury and Nemesis Mask are going to be good in the deck. I would not add them.

Silence the Believers will be too slow.

Sorry about the formatting, it hates me sometimes.

R.C. on Mummy factory

6 days ago

You need some card draw :O

Read the Bones, Tidings, Concentrate, Sign in Blood

And some graveyard stuff!

Cemetery Reaper, Zombie Apocalypse, Gisa and Geralf, Cemetery Recruitment, Victimize, and Living Death might be a good field wipe for ya.

SynergyBuild on Black Dead Devotion

1 week ago

Still love this deck! Cabal Ritual and Sign in Blood could be great here!

lagotripha on Insult to Injury to Death

2 weeks ago

I'm not a fan of mindcrank without Bloodchief Ascension. It almost never pays off, and so many decks want cards in their graveyard you can get punished pretty hard. Jamming Rakdos Charm maindeck can offset some of that, but giving your opponent card advantage is a real risk. Burning inquiry carries similar problems, and without you running lots of cards that want to be in your graveyard, will likely help your opponent more than you.

I'm guessing this started as a delayed damage Emberwilde Augur Insult Rift Bolt list, possibly including Flame of Keld, which then morphed into a Waste Not variant. Its a fun idea- I've never made it work without it becoming a different deck.

First things first, if you want a damage/discard hybrid deck, you need to decide- how important is the discard? Is the this the rack, or is it a burn deck with blightnings?

If your meta has aggro decks that typically only have 1 card in hand turn four, a lot of discard is wasted. If its all control, then you'll want to be jamming as much as you possibly can just to keep from being locked out of the game. The big thing is that with fifteen cards sideboard, you can pack in 11 copies of duress variants and 4 shrieking afflictions. The sideboard is there to adapt you to your meta- whether that be by jamming silver bullet answers or completely changing your strategy in response. Just by swapping Lightning Bolt alikes for Duress you completely change the pace and playstyle of your deck.

Initial changes? -4 mindcrank, +4 Rakdos Charm. -3 necrogen spellbomb +3 Raven's Crime,-3 Elder Mastery, + Rotting Rats/Sedraxis Specter -3 burning inquiry, +3 Lightning Bolt. It should run smoother.

I have a big list of mono black cards I use for brews here Mono black deckbuilder's toolbox, in particular Sign in Blood and Night's Whisper- both net you more cards in a way that red struggles with, and in a pinch can finish off someone on five life with lighting bolt.

Jamming Call the Bloodline to turn spare lands into lifelinkers can help, and lets you run Asylum Visitor- which can help if you don't feel like Raven's Crime is all that.

Elixir of immortality is cute. Personally, I prefer Sun Droplet or the new Fountain of Renewal, and sometimes Golden Urn. Shuffling the graveyard back in is usually a disadvantage outside of 'draw your deck' combos.

Finally, remember to build something that is fun to play. Its all well and good knowing the 'best' option, but if it ain't fun, it ain't worth it. So always keep that in mind when choosing cards.

(edit- also just maindeck angrath. He locks a player out of the game like lilana and doesn't break the bank)

Silverdrake on r/b aggro midrange

3 weeks ago

I like the Neheb + Torment idea, cute synergy. Death's Shadow feels a little weak in this shell without any ways to hurt yourself, have you considered another threat, like Monastery Swiftspear? Synergizes well with all your burn. You could also use some hand attack spells like Thoughtseize, or Inquisition of Kozilek if you're on a budget. Browbeat seems like a great card at face value, but the fact that your opponent can choose whatever is best for them makes it a little lackluster in practice. Consider replacing it with Sign in Blood - has the extra burn reach if you need it, draws you cards when you don't. Kolaghan's Command, Terminate, and Dreadbore could definitely fit in this shell too.

Whatever you decide to go with, good luck and have fun!

Shadowpunch23 on *Poke*... *Poke*... - Generic Orzhov Extort

3 weeks ago

I think the deck needs ways to pay with life for value from the lifegain in extort in a way that adds a sort of taxes system, that would be flavorful and useful for the deck. Maybe cards like Sign in Blood.

TheBloopKing on Why Every Commander is Competitive

4 weeks ago

this is a very well made post. My personal suggestions

Every commander needs at least 8 mana rocks. Mana rocks serve a couple purposes depending on which ones you put in. Either they ramp you up mana like Hedron Archive or Mind Stone or they help you mana fix like Manalith. I run Signets simply because they do both. Also cards such as Ruby Medallion are relevant all around, including removing part of the first commander tax.

Decks should have at least a couple ways to add cards into your hands. You covered most of the blue ones such as Brainstorm

White Draw: Wall of Omens, Alms Collector, Mentor of the Meek, Aura Blast, Puresteel Paladin, and anything with "cycle on it"

Green Draw: Harmonize, Explore, Elvish Visionary, Soul's Majesty, Primordial Sage, Shamanic Revelation

Red Draw: Tormenting Voice, Wild Guess, Faithless Looting, Magmatic Insight, Cathartic Reunion, Wheel of Fate, Reforge the Soul, Expedite, and any of the guys that say "Discard a card, Draw a card"

Black Draw: Phyrexian Arena, Damnable Pact, Grim Haruspex, Sign in Blood, Ambition's Cost, Underworld Connections, Night's Whisper, Read the Bones, Harvester of Souls

Multi-coloured Draw: Abzan Charm, Shaman of the Great Hunt, Fathom Mage, Fevered Visions, Spiteful Visions, Painful Truths, Edric, Spymaster of Trest

Artifact Draw: Skullclamp, Staff of Nin, Mind's Eye, Mask of Memory, Howling Mine, Horn of Greed

I know I missed lots of draw but should give people an idea of what kind of draw you can access in the specific colours.

Load more