|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Commander 2014 (C14)||Common|
|Magic 2015 (M15)||Common|
|Magic 2013 (M13)||Common|
|MTG: Commander (CMD)||Common|
|2011 Core Set (M11)||Common|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
|2010 Core Set (M10)||Common|
|Promo Set (000)||Common|
Combos Browse all
Sign in Blood
Target player draws two cards and loses 2 life.
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Sign in Blood Discussion
1 day ago
I would personally add some of the easier infinite Mana combos. Dramatic Scepter / Paradox Scepter.
Lazav goes infinite almost by himself if you get infinite Mana. You just need a 0/0 in the grave like Walking Ballista. Kill off Lazav by making him 0/0, recast him, and repeat infinitely. His ETB ability lets you mill your whole library. Then you just do a Nooze combo on the spot, or loop something like Sign in Blood with Xiahou Dun, the One-Eyed. If you lose Lazav due to something like theft or Darksteel Mutation, Scepter is at least another combo piece for Mesmeric Orb,
5 days ago
"strong enough to make up the turn lost to play him?"
This is a big question to ask. May I make a few points?
1.) Let's be honest here: You'll be using his +1 more frequently than his -3. Focusing on this, yes the ability to manipulate your deck is great. You've also got this covered via Jace, the Mind Sculptor and can draw off of Nicol Bolas, the Arisen.
2.) He hits hard with his -3, but only if you have enough spells to make it worth while. By turn 5, 6 or even 7 are you going to have enough spells in your graveyard to make him have a decent impact?
3.) His emblem is outstanding, no doubt about that. But... There's a better card, in my opinion.
1.) She's cheaper. Comes out sooner. That's everything.
2.) She has 4 abilities. More flexibility in this regards.
3.) Ral comes out at 5 and will be 6 by turn's end. Three more turns to ult. If you hit him T5, he'll ult at T8. Meanwhile, Chandra comes out at 4 on T4 and becomes 5 at turn's end. She ults at 7. You can get her ultimate off at T7, one full turn sooner then Ral's.
4.) Her 2nd +1 allows you to play the cards you draw into with Jace's 0 or Bolas' +2 while still moving her loyalty upward.
5.) Her -3 isn't contingent on the number of spells you have in your graveyard, thus opponent's can't snuff you out with graveyard exile. You hit a solid 5 - (one point more damage than Ral's, btw) each and every time. It may not be 5 or 6 or 7 that Ral "could" hit, but that's the thing: "could" is not "will".
6.) Chandra's emblem is functionally identical to Ral's albeit draw. You can pick up draw elsewhere. She's hitting for 5 with each spell. Suppose you hit with one Lightning Bolt and one Fatal Push. That's 13 damage and a creature removal for and . Likewise, if you really want draw that bad, you can always do something like Sign in Blood, hit them for 5 and still get +2 cards.
I just personally think Chandra, Torch of Defiance is an overall more well-rounded Planeswalker.
1 week ago
If you wanted to play more non-Deathtouch creatures, or just want to remove DT from your opponents, there is Archetype of Finality. With Archetype of Aggression you can still pass on any extra damage to the player. Paragon of Open Graves gives one thing DT but boosts most of your creatures.
1 week ago
You have some cool cards in your build Hazoret's Favor seems really good with Alesha, and seems to do a lot of what she wants to do
Cards I would add for:
Ramp: As I said before, Ramp in Mardu is not super easy, but can be achieved to a limited degree with artifacts. Rakdos Signet, Boros Signet, Orzhov Signet All three or any two would do. You already have Sol Ring. I might add a Thran Dynamo or Gilded Lotus. Expedition Map is a must Super cheapened grabs you ANY land. Land Tax is great if you get it in your opening hand or possibly in your first two draws...but after that it's kinda bland. You can decide for yourself, I run it in my Alesha, I think it's worth a spot for sure.
Ashnods alter is great because it gives you mana AND sends creatures to your grave yard for repeated use with Alesha. Sword of Feast and Famine is a HOUSE with Alesha...and in general its an amazing card.
Car draw: You can hit double spots (creatures in the graveyard AND card draw) in red with Wheel effects Wheel of Fortune if you have a budget there are other options, just google red cards with wheel effects. I run Faithless Looting for the flashback. Mentor of the Meek will net you a lot of cards, and of course Skullclamp. One time effects like Sign in Blood and Read the Bones can be strong enough to play in a pinch. You are in black, although as third color, so Necropotence is also an option if your a true black mage! And once again, Key to the City is a triforce of awesomeness with an added on card draw.
Removal: In general you want at least 5 single target removal spells in edh. Although I've found that in Alesha more is better as it sometimes takes a few turns to set up your engine. I would run around 7-9. White is your friend with such amazing staples as Path to Exile and Swords to Plowshares toss in some Chaos Warp and Mortify for good measure. Return to Dust is also a must have in W. Creatures with removal plastered to them is great with Alesha. I see you already have the all-star player Duplicant, thats great. I would toss in Necrotic Sliver. Stinkweed Imp is pretty damn amazing, too. it'll block anything and kill anything it blocks, then allow you to drop a bunch of cards into your graveyard.
Hopefully that gives you some ideas...I can tell you what I would cut from your deck, if you want, but I'll leave you with this for now :)
on fet infest
2 weeks ago
Overall looks good but something that will really help you out is some draw. Something like Sign in Blood or Phyrexian Arena... Throat Slitter could be fun for sneaking in more removal and still keep a high creature count.
2 weeks ago
I'd like to suggest replacing Phyrexian Arena with cards like Skeletal Scrying or Sign in Blood, that'll give you the option to choose when you're low on health. With the Arena you have no way of ridding yourself of it. Creature's like Tombstalker and Gurmag Angler are pretty good since you'll be filling your GY pretty fast.
2 weeks ago
Have you considered Sign in Blood for Night's Whisper? The double black seems reasonable in that it can allow you to cast Rakdos in a pinch and can reduce casting cost by 2 if he is already out. It is also the most satisfying kill in all of magic.
Angrath, the Flame-Chained is much stronger than Chandra, Pyromaster. His plus generates card advantage for you and causes a loss of 6 life, his minus can knock an opponent out, and his ultimate actually synergizes with Rakdos.