|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Commander 2014 (C14)||Common|
|Magic 2015 (M15)||Common|
|Magic 2013 (M13)||Common|
|MTG: Commander (CMD)||Common|
|2011 Core Set (M11)||Common|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
|2010 Core Set (M10)||Common|
|Promo Set (000)||Common|
Combos Browse all
Sign in Blood
Target player draws two cards and loses 2 life.
|Want (5)||SkylordAleksander , __juanthebeaver27 , Cihawk , Bensoup , Merkeral|
Sign in Blood Discussion
3 days ago
2 weeks ago
Hi there, thanks for taking an interest in my decks. About zombies: It's still hard to have a Tier 1 deck, but you can make something really competitive nonetheless. The thing is, as you know, dropping low-cost and efficient creatures is mandatory for Modern. I'll give you some zombie cards to consider, 3 CMC max:
- Carrion Feeder a reprint from Scourge, enables many combos and grows big
- Gravecrawler is a must have
- Relentless Dead also enters in 95% of the decks
- Cryptbreaker is a good 1 drop
- Dread Wanderer is a bit slow for my taste but acceptable
- Undead Augur allows for good card draw and advantage, as many creatures die in this archetype. Beware of burning yourself too much tho
- Tidehollow Sculler demands splashing white but the payoff is worth it
- Death Baron gives amazing Lord buff with deathtouch
- Diregraf Colossus enables token generation and combos really well with Gravecrawler . Not everyone likes him tho
- Lord of the Undead is sometimes prefered on mainboard over the Colossus. Personally I like the tokens better
- Cemetery Reaper is also good
- Gray Merchant of Asphodel deserves a mention because it can turn the tide late game if you have a lot of non-token creatures in play
These are my favorite zombie creatures. There are a few more around but for Modern I think the ones I mentioned are the ones that really shine. But please do search and see if you find any other you prefer
Then you need to worry about interaction. Bet on discard cards like Thoughtseize , Inquisition of Kozilek and even Duress , as they are good control and your only way of getting rid of artifacts and enchantments. Creature killers are a must as well: Fatal Push , Spark Harvest , Go for the Throat , Tragic Slip , Dismember or Defile (when you have many basic lands only). The last three kill indestructible creatures
It's a good idea to have some other spells. Reanimation like Ghoulcaller's Chant and Unearth sits well with what we're trying to do. One or two copies of Sign in Blood might be something to consider as well. Also you can try enchantments that benefit on death like Grave Pact or Open the Graves . Endless Ranks of the Dead and Whip of Erebos are amazing too. If you have planeswalkers, do not be tempted by their abilities while forgetting the mana cost and the turns you need to activate ultimates. Liliana, Dreadhorde General is nice but too expensive and slow. Try Liliana, the Last Hope or Liliana, Untouched By Death instead if you insist on planeswalking. If you're lucky enough to have Liliana of the Veil , then use it
Hope I helped somehow. If you have questions please ask! Also, if you like Rakdos I invite you to check my deck Hell Awaits. Have fun and good games
2 weeks ago
Font of Agonies is pretty inefficient removal, despite it’s synergy with the rest of your deck. In fact, all single target removal isn’t great on rate in edh. I’d recommend replacing it and any number of other cards with Sign in Blood , Night's Whisper , or Read the Bones . +1 otherwise
2 weeks ago
True that fetches could add a measure of consistency for that one card, I use my fetches in other decks where they would be more relevant.. Also I am running Sign in Blood , Blood Crypt , and you technically can target yourself with Piranha Marsh & Sunscorched Desert as well..
3 weeks ago
The tribal base looks pretty nice, and I like the amount of 1x and 2x that you run. I might bump Vampire Nocturnus up to a 2x though.
Not a fan of Essence Extraction . Its spot removal that is expensive at 3 CMC, and doesn't guarantee removal. The extra life is certainly nice, but I would run more Fatal Push or Tragic Slip over them.
A few draw pieces will help in case your creatures get hit by Wrath of God or some variant. I'm a real big fan of Mindblade Render , which isn't a vampire but worth a consider for a budget swinger/drawer. Asylum Visitor is less of a guarantee to draw, but its a 3/1 tribal creature with madness for 2 CMC so it might be worth a consider. Can help gas you when you're at no hand. Damnable Pact is an X spell that can refill you mid game at the cost of some life. Dusk Legion Zealot is a tribal that can replace itself, but doesn't beat down very well. Sign in Blood is a straight forward black draw card that can help you close out long games by acting as a shock too.
I think Dark Favor isn't that great, creature enchantments open you up to getting 2 for 1'd rather easily (they blow up or bounce your creature in response to the enchant, removing 2 of your cards with just 1 card).
I don't like Urge to Feed . It is mediocre removal, and the pumping of your tribe costs you an attack that turn.
Duress and similar effects as a 3x or 4x will help immensely. They let you deal with Enchantments and Artifacts, which are difficult for mono black to handle. They also let you get rid of board wipers, engine enablers, counterspells, and combo pieces before they are played. Finally, they reveal a lot of information about what your opponent can do, which helps you to make better decisions.
You should consider that there are some antisynergies with your cards. Captivating Vampire and Throne of the God-Pharaoh both want large amounts of creatures, while Kalastria Highborn and Indulgent Aristocrat both want you to sac creatures. Undying Evil wants to save creatures without +1/+1 counters, but Blade of the Bloodchief and Indulgent Aristocrat both want to put +1/+1 counters on creatures.
If this was my list, here's the changes I would make
- 2x Essence Extraction -> 2x Duress
- 2x Urge to Feed -> 2x Duress (so 4x total)
- 2x Undying Evil -> 2x Fatal Push (4x total)
- 2x Dark Favor -> 2x Asylum Visitor
- 1x Vampire Nighthawk -> 1x Asylum Visitor (so 3x of each)
- 2x Indulgent Aristocrat -> 2x Vampire Cutthroat (4x total)
- 2x Blade of the Bloodchief -> 2x Captivating Vampire
In short, cull down to 8 pieces of creature removal. Up the amount of stealing vampire so serve as more removal and serve as a better tribal buff than blade of the chief. Add in hand disruption, add in Asylum visitors as cheap beaters who can help you if you're empty and benefits from opponents hand being empty too (from your Duress !). Move from the sac vampire to the guaranteed hits vampire because we don't want dead critters. Nocturnus gives all your vamps flying, so slightly upping total creature count while replacing 1x Nighthawk lets you get more benefits. Hope these suggestions make sense and are helpful!
3 weeks ago
Erebos, God of the Dead is a fun general -- good luck!
Most EDH games are decided by card advantage. You're typically facing down three opponents, meaning you're facing down about three times as many cards as you yourself can produce. Thus, anything that can recoup card advantage through mass draw or multi-for-ones is a good addition to a deck. With Erebos, I had a lot of luck with Words of Waste . This is an instant-speed discard effect (through Erebos' draw ability) and mana sink for the end of your opponents turns.
In a similar vein, cards like Smallpox are good for cleaning up the board from early threats, as well as setting back your opponents. I don't see it played that much, but I've had good success playing it myself. Pox is another option, but it is harder to minimize its damage to you as well.
Depending on your card pool, you may want to consider running Snow-Covered Swamp s instead of Swamp s. This allows you to run something like Dead of Winter instead of Languish ; it's more mana-efficient and tends to have a bigger effect.
Black doesn't have a lot of options in terms of mana-ramp. I see you've included Crypt Ghast and Cabal Stronghold (both powerful), but you should also consider artifact ramp. Sol Ring is an auto-include in almost every EDH deck, and cards like Charcoal Diamond , Coldsteel Heart , Mind Stone , Thought Vessel , Mana Vault , Mana Crypt (if you proxy or want to sell a kidney) and Everflowing Chalice are great as well.
One combo I had good luck with while playing Erebos was Raven's Crime with Null Profusion . This allows you to essentially cycle any dead lands you draw by casting Raven's Crime from the yard, while also making an opponent discard. In the discard vein, you seem to have some good discard pieces in your list already. Including Geth's Grimoire makes these into card advantage for you, and Waste Not is a great value engine. Syphon Mind is both a mass-discard spell and a mass-draw spell.
In your land-package, I think you should cut Leechridden Swamp . A majority of the time, losing one life isn't going to be significant; furthermore, entering tapped is a severe drawback. Running a normal or snow-covered Swamp is better.
A few of your creature inclusions are questionable. Gifted Aetherborn , Pawn of Ulamog and Basilica Screecher are not likely to have much of an effect on the board, and Brain Maggot or Kitesail Freebooter likely should be replaced with more global and/or recurring discard effects.
I feel that a lot of your spot removal consists of one-for-ones. Consume Spirit and Corrupt are good when there is only a single threat on the board, but are simply not good enough if two or more opponents are applying pressure at a given moment. Damnation and Toxic Deluge are the best black board-wipes, though they can be very expensive; I advise Nevinyrral's Disk or Perilous Vault as budget considerations. The life-gain effects of Consume Spirit and the like are probably not necessary when you're running Whip of Erebos and Pontiff of Blight .
Tutors are amazing in EDH. Demonic Tutor is the gold-standard, though it is expensive. Diabolic Tutor , which you run, is functionally identical to Mastermind's Acquisition in EDH -- you may want to consider running the latter for redundancy.
Because of the draw-power stapled on Erebos, you may want to consider running cards like Mindslicer . You'll recover much faster than your opponents, and with things like Waste Not or Geth's Grimoire on the field its a real powerhouse. This would require a sac-outlet; Phyrexian Tower is a good option here.
4 weeks ago
hmm random brewing though that popped into my head, Metallic Mimic and Lesser Masticore can make for part of a hulk grab that is only 4 cmc (or 5 with a seer) that the masticore can also combo dmg like a... where's Walking Ballista ? the unicorn allows a hulk combo with ballista, actually you might just want the mimic over the unicorn, in all the plan b combos you have it's unlikely you'd just blind drop the unicorn before you already had the other combo piece ready since a table of cedh will likely hate it out fast, so you can do mimic naming the creature type you want the extra counter on.
oh yeah back to the mimic with masticore combo benefits, masticore can be a discard effect when you'd want one (good for a reanimator version) when you combo with an altar it's an infinite dmg source on it's own, mimic and masticore would also be completely colorless, being a lot more friendly than messenger to say the least to cast it also works with more of your tutors... I caught myself rambling but to say the least it works better than messenger, and I have to admit, Earthcraft with only 3 basics in deck might make it weaker than it should be, sure you have many fetch, but it also nobo's with your Root Maze . Dark Confidant in most cases might be weaker than say a Elvish Visionary , Tymna the Weaver , or even just a Sign in Blood type spell ( I can't remember the 1B version name from mirrodin block), it's slow and inefficient for cedh.
my final suggestion would be Concordant Crossroads , in cedh it likely will just be a sorcery that gives your creatures haste on the turn you make infinite tokens, but it is also a world enchantment which will world rule destroy another world enchantment like The Abyss or Nether Void . it's also likely there can be tables where just playing crossroads will benefit just you.
Though for overall power level issue I'd say card advantage is what this deck most could use, maybe a cycle land Life from the Loam package, necro and library do help, but having some of a draw engine that doesn't shut off when a smart group attacks into you (cedh tables send all their creatures at the black/green players to shut off their draw engines). I could ramble forever and must stop myself now, sorry if it cuts out on a weird place.
1 month ago
As for removal I consider Wear - it might be viewed as 3CMC but it's flexibility and ability to be 3 CMC 2-for-1 redeem it for me. Might work instead of Path to Exile or Harsh Mercy since you have enough creature removal. The latter might also work really bad in more tribal oriented metas or because of the fact that so many good creatures are Elves of Humans.
Sign in Blood occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.04%