|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Common|
|Commander 2014 (C14)||Common|
|Magic 2015 (M15)||Common|
|Magic 2013 (M13)||Common|
|MTG: Commander (CMD)||Common|
|2011 Core Set (M11)||Common|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
|2010 Core Set (M10)||Common|
|Promo Set (000)||Common|
Combos Browse all
Sign in Blood
Target player draws two cards and loses 2 life.
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Sign in Blood Discussion
1 week ago
TKDbeast, thank you for your detailed suggestions! I'm really happy that you like it :) I've tried to streamline it as much as possible.
The deck has several objectives - first, the goal is to generate as many zombies as possible in as little time as possible. Second, I've kept mana costs as low as possible so I can dump my entire hand within the first few turns and draw more cards with Blood Scrivener and Sign in Blood. Third, I want to get a combo going with Gravecrawler, Nantuko Husk, and other zombies if possible.
That's where the Aether Vials come in. They allow me to play additional zombies and dedicate my limited mana to reviving Gravecrawler if possible. The vials also help with Blood Moon, although I haven't gone up against a deck running it. That's something I need to consider more.
I chose Death Baron over other zombie lords because it gives my horde death touch for no additional activation cost, which makes every zombie an immediate threat. Other lords like Lord of the Undead require mana to activate their abilities and manipulate my graveyard. I don't want to bring zombies back from the graveyard except for Gravecrawler, because the more zombies in my graveyard, the bigger Diregraf Colossus becomes.
I've chosen to make the mana base as black-heavy as possible to improve the odds of starting with a black mana for Gravecrawler and Fatal Push. This is why I'm not running any Plains and I do not run Path to Exile - plus the latter helps the opponent too much, especially against ramp. Yes, Fatal Push definitely is more synergistic. Cavern of Souls helps against control and ensures that I can produce the white mana for zombies, so I'm not worried about additional white mana sources.
Regarding the sideboard, I chose Revoke Existence because it exiles the target and the deck is designed to spend mana on my turn and not my opponent's, so there is no incentive to run an instant like Disenchant. Withered Wretch is an old favorite of mine and it synergizes with Aether Vial. I want to target the opponent's graveyard and leave mine alone.
Other cards like Stillmoon Cavalier and Lifebane Zombie are too easy to kill at 1 toughness. Plus Stillmoon Cavalier consumes too much mana for this deck. I avoid expensive enchantments, planeswalkers, or non-zombies to maximize synergy. I have considered Plague Belcher due to its life-loss ability, but there is no room for it.
As far as blue cards go, I like Diregraf Captain, but I like white more as a splash color because of Tidehollow Sculler, which really helps against control, and I prefer having access to artifact and enchantment destruction.
Oops, I got a little carried away with this comment lol
1 week ago
The simple rules of simple deckbuilding that i just came up with simply on the spot:
1/ Identify how you want to win.
2/ Play 4 copies of the 9 cards that best support that.
3/ Add 24 lands.
In all seriousness, this is good way to start out in deckbuilding without too much hassle. From what you have currently, lifegaining and extorting are your key players and the deck has a low curve and is aggressive. lets focus on that. Fair warning, I am introducing some new cards! Lets see:
4 Tithe Drinker - extort
4 Kingpin's Pet - extort
4 Nightsky Mimic - key player!
4 Edge of Divinity - key player!
1 Blood Baron of Vizkopa - you have it already, but 5 mana is a lot, so 1 copy is plenty.
3 Gift of Orzhova - makes racing so much easier.
4 Unmake - key removal!
3 Orzhov Charm - small dudes removal.
1 Anguished Unmaking - pricy, but quite good!
4 Tidehollow Sculler - gets their hand and is another BW creature.
6 cards of your choice between Sin Collector, Pillory of the Sleepless and Drana's Emissary, Undying Evil, Ulcerate, Castigate, Sign in Blood, Ajani's Pridemate or mix betweeen them.
What is deck doing and why am I not following my own advices? The 4x9 non-lands + 24 lands is a good thing starting out. As you continue building more decks, you realize it is good, but limiting. In a deck full of 2 and 3 drops, you have no need for 4 Blood Baron of Vizkopa, for example. Same with lands - if you have only 1 card that costs 5 to cast, 24 lands is a bit too much.
TLDR: 9X4 + 24 is good basis, just make some tweaks from there.
1 week ago
Hm, in the Golgari colours, repeatable, and pauper. Not easy, dude. I found multiple one-time solutions, though, if you pile them, it might do the trick.
For green, Elvish Visionary. He could replace the Zealot or you could play him as well instead of the Boa (I would put them to side against blue decks, because she does not help you to either draw or ramp, but is a good pillow, though.) But I could also see Viridian Emissary replace her to ramp for a land. Another stuff you might use: Explore = land ramp + draw. Abundant Growth: I sort of see it on the Urza lands.
1 week ago
You can easily replace some of these cards with more Gitrog triggers, like Hedron Crab Screeching SkaabDeranged Assistant or more dredge cards. Doing so would make all your extra card draw options redundant, so those cards might as well come out like Sign in Blood and Harmonize.
Getting your land drops would be a breeze too with all those card draw triggers, so mana-fixing like Abundant Growth and Gift of Paradise isn't really necessary in a dual-color deck. Mana-ramping cards however could be benefitial if your running enough.
These are the cards I think can be taken out to make room for Gitrog triggers: Greater Good, Increasing Savagery, Altar's Reap, Deathrite Shaman, Deathcap Cultivator, Garruk's Horde, Lumberknot, Oblivion Sower, Artifacts and Enchantments.
1 week ago
I'd drop 2x Killing Wave, as it's best later in the game when you might not want to lose life to keep a big wincon creature on the battlefield.
1 week ago
2 weeks ago
The sideboard just looks like 15 cards that didn't fit into the 60 card main board.
But focusing on the Mainboard, I would suggest Gifted Aetherborn over Fourth Bridge Prowler. Accompany that with 4 copies of Nykthos, Shrine to Nyx or Cabal Stronghold if you're on a budget. Bump in the Night is good if you are looking for a cheap and easy way to trigger Bloodchief Ascension. I would go with Sign in Blood over Night's Whisper since it can target your opponent and make them lose 2 life in the process. Or if you need gas you can target yourself. I don't know what format you plan on playing this in, but Demonic Tutor is banned/restricted in every format. I would go with Infernal Tutor or just swap it for those Bump in the Nights. Cut Diabolic Tutor. Ultimate Price is OK. I would add a 3rd Bloodchief Ascension in its place. +1 for me. Cool build.
2 weeks ago
alright so here goes, so the cards to the left can be swapped with the ones to the right, it has the same or very similair effect but for a reduced mana cost etc.
the next ones are cards i think you should strip, i will list them and then explain why:
Ruin Rat : you already have a few of these, and this isnt even a zombie. there are just better cards out there that arent expensive at all, (i'll give some suggestions further down the post)
Shambling Attendants : Just strictly bad, you dont want to play a 3/5 dude for 8 mana ever.
Cruel Feeding : its just pretty bad, the strive cost is very expensive just to +1/0 lifelink. dont use this unless you had something specific in mind that i didnt catch up on reading the list.
Duress and Divest : these never really do much, yes you get to pick away 1 card and see 1 hand but you will almost never hit anything especially good, only run this if you are planning to do a lot of 1v1 EDH.
Here are some suggestions of cards that are very cheap and are pretty good: