Expropriate

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Mythic Rare

Combos Browse all

Expropriate

Sorcery

Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Price & Acquistion Set Price Alerts

CN2

Ebay

Expropriate Discussion

CheeseE on A Devastating Lack of Situational Comprehension

1 day ago

ooooooze: Wow glad you like it! Let me know if you find any other cards you like for it or any tweaks you make once you have played with it a bit. This can be a team effort! Have fun probably not winning but having tons of fun! Also feel free to share stories of ridiculous stuff that happens. For example, the other day I Chaos Wanded an Expropriate and Sphinx Ambassadored an Iona, Shield of Emeria in the same game!

Magmastorm on Izzet a draw go deck? Yes. Yes it is.

2 days ago

Swarm Intelligence is good, but it gets blown out of the water by Thousand-Year Storm. I would advise that you add it, as though your first spell won't make a copy, you seem to have enough cheap spells to precede an extra turn spell or similar bomb.

Of course, Expropriate would improve the deck, but it is both expensive and downright rude. As it is, the deck seems very solid.

goldlion on Marchesa, the Black Rose EDH: Steal Yo Gurl!

4 days ago

Wow, Expropriate is wild! That'd go nicely in my Lazav, Dimir Mastermind deck. Definitely expensive though. I might prefer Insurrection in your deck, for the fact it needs creativity to permanently steal their creatures (I like that challenge) - but they are both nuts in there. I see what you mean about Razaketh, the Foulblooded, and the lag to play one of those other two after you search for them...

...If that's the win-con package, maybe some passive ramping could help? A couple examples of what I mean would be Pitiless Plunderer and Black Market. I run both those in my Ghave, Guru of Spores to great effect. A Ruthless Knave, rather than the plunderer, offers a sac engine while creating two treasure tokens. Not efficient enough for this deck I think, but more for inspiration :). He offers a mana sink if you find yourself with extra mana in the first 5-6 turns and helps you position yourself for 1 big turn.

Maybe, after playing this version a bit, swapping your high cmc for Grave Betrayal and some one sided board wipes like Plague Wind could be an interesting take to try out?


I put an Unspeakable Symbol in mine as well. Seems like it was made for her, taking your life below your opponents while putting on the counters. I dream of having it out in this "Steal Yo Gurl!" style, with a Champion of Stray Souls on the battlefield. If the sequencing and mana could work... Value town.


In regards to the version I'm working on: We have a lower level player in our playgroup who doesn't quite have the cards or the know-how for stronger deck building. I wanted to make something less powerful than Kresh and Ghave, for playing him while still enjoying myself. Madness is a really fun mechanic I'm building around with a lot of trigger opportunities through the draw, discard to cast, and different recursion. Such great value, just not the power. Madness fits naturally with the Innistrad vampires that get +1/+1 counters for dealing damage. Great synergy with Marchesa and it's letting me play interesting cards, including some sweet old commons, that I probably wouldn't play otherwise (ex: Bog Witch). Cards like Archfiend of Ifnir and Squee, Goblin Nabob become elite. I'll let you know when a version is online.


One jankyish build I was thinking for Marchesa: If I can find a more ways in her colours to put +1/+1 counters on creatures, I could run Highway Robber type cards with Blood Artist triggers.

Shinwizzles on Marchesa, the Black Rose EDH: Steal Yo Gurl!

4 days ago

goldlion, thanks for the compliment! Kresh the Bloodbraided has been on my to-do list for a long time now, he always seemed like he'd be fun to pilot. Let me know how your Marchesa, the Black Rose deck turns out, I'm always interested in seeing other folks' builds.

I've been on the fence about Grave Betrayal for a while now. The effect is absolutely stellar, and it certainly would fit the theme of the deck. But the steep cost of 7 CMC has me wondering if it would be worth the mana. The only cards in the deck that are above 6 CMC are Razaketh, the Foulblooded, Expropriate, and Insurrection. I'm not even too sure about Razaketh, the Foulblooded's inclusion, since it still takes me another turn to play the Expropriate or Insurrection that I'd find from his ability. If I end up cutting Razaketh, the Foulblooded, I'll most likely put Grave Betrayal in there, since it is such a rockin' card. I just like Razaketh, the Foulblooded because he's a sac outlet and a life drain, so I can use him to ensure Marchesa, the Black Rose's Dethrone ability triggers.

Thanks for the suggestion, I'll definitely have to put some thought into swapping something out for Grave Betrayal.

PS: Reef Worm has been an absolute all-star in this deck. I would fully encourage its inclusion in just about any Marchesa, the Black Rose deck. Once I have a consistent way of putting +1/+1 counters on it, it gets outta control pretty quickly.

Thanks again for the thoughts and suggestion!

Monti_Jones on Time Lord Mizzix

6 days ago

Hello there! Love to see any Mizzix deck as a Mizzix player myself. You say you want this deck to have a "tournament level" competitive approach, maybe I can help you out a little. With all due respect, I want to be frank and I don't think your deck can be called competitive at all right now. I don't know your budget situation, but I will try to break it down as much as I can and give a wide array of options.

- Mana situation: Let's start with the basics, namely your basic lands. As you can see on the nice pie chart, your cards are about 2/3 blue and 1/3 red. Still you have your lands almost at 50/50 islands and mountains. Only 4 lands can produce both and , consider City of Brass, Reflecting Pool and Forbidden Orchard. Moving on, your ramping mana rocks could be better too. Any cheap rock - cheaper than Mizzix herself - let's you cast Mizzix earlier and is a huge benefit to finishing faster. On top of that they can help you cast those big spells should your commander not be around for some reason. Consider any rock that costs 2 or less. Another way to solve the mana issue involves ritual effects. Cards like Seething Song or Turnabout, just to name a couple, give you a sudden burst of resources but demand a combo oriented setup and play style. Although if you want the fastest way to win, rituals are the way to go.

- Curve: Overall your spells are quite expensive. Now I know Mizzix makes casting big spells almost trivial, but if you really want to field this deck in a competitive environment, you should not count on having her out at all. People will target you, just because of your commander. Consider cards with lower cmc to stay relevant when you are under pressure, even if that means giving up on splashy spells. Many cards you are playing now, could be replaced by strictly better ones. Especially look out for cards with as few and in their casting costs as possible.

- Bulk goods: Some of your cards weigh down on your deck like a boulder. I myself like to call them "do-nothing-cards". Cards like Eye of the Storm or Thrummingbird do nothing on the turn you play them and after that only do something your deck already does on it's own. It's almost like you are playing an extra turn for your opponents. Cutting those kind of cards will streamline your deck and minimize awkward turns where nothing happens to progress your position.

- Win conditions: If you want to go for a competitive deck, having your deck trimmed towards as few win conditions as possible is of utmost importance. The most common ways to win with Mizzix are storm, burn, infinite mana & draw and taking turns (all of them). Pick 1 or 2 ways to win but build the whole deck around them. If one way to win supplements the other, even better. But spreading yourself thin over too many ways to win only slows you down.

- Key cards: I see you aren't playing some of the most played and best cards in any Mizzix deck. I'll list some, in no particular order of importance. Merchant Scroll, Gamble, Expropriate, Treasure Cruise, Dig Through Time, Fact or Fiction, Frantic Search, Faithless Looting, Reiterate, Mizzix's Mastery, Past in Flames, Mystic Retrieval, Increasing Vengeance, Chaos Warp, Bonus Round, Goblin Electromancer, Epic Experiment, Aetherflux Reservoir.

- Budget: Just as a heads-up, if you really want to make your deck competitive, you have to consider investing a good amount of money. Most of the time the best cards are the most expensive ones. While you can get by with some budget replacements here and there, at some point only the best cards are good enough. This isn't something you need to force right from the start, but can work towards over time.

Finally, I really hope I gave you some helpful advice and that you are not intimidated by my wall of text. Mizzix is a great commander and if you want, you can transform the deck into a fearsome weapon. Cheers!

LVL_666 on Sliver Hate Train

1 week ago

Ah...good ol' fashioned Sliver Hate™. All I can say is that politically - you will be weak. Prepare to be targeted heavily during games "Because Slivers". Take it as a compliment, but prepare for the worst my friend. At least, that's my perspective from my own experience. I don't know how to start lol so i'll just talk about whatever.

  • Creatures: So you chose to include 33 creatures - making them about 1/3 of your deck. while it's nice to have Slivers, you are limiting yourself on spells that can help you interact more with players (i.e. counterspells and removal). Speaking of Slivers, you chose pretty much the best of the best. None of those horribly misguided attempts created during the Futuresight block - i'm looking at you Reflex Sliver. I would try to cut your Slivers down to about high 20's- Maybe 28-26.

  • Artifacts: You don't have enough mana rocks in this deck. Since you need to rock hard and fix your manabase, you need make some room here. If you're on a budget, you can always consider the Talismans from Mirrodin, Fellwar Stone, maybe Prismatic Geoscope (I mean, it's slow but it gets you WUBRG). Also, I know it's expensive now, but getting a Paradox Engine in your deck would pay in dividends. It's essentially a value engine that wins you the game if you have Gemhide Sliver + Heart Sliver.

  • Enchantments: Can't really argue with the choices you made here. If you ever feel like you're hurting on draw, maybe consider Mystic Remora? It's a great T1 drop.

  • Instants: Can't really argue with the choices you made here. Good stuff.

  • Sorceries: Also solid choices - I can see that you really enjoy creature control sneaking in Peer Pressure. But I say, why not cut to the chase and drop in Expropriate or Bribery? Who needs nuance when you partake in Blatant Thievery?

I've run out of time, but i'll add another post on your landbase, and what suggestions you could use there for a stable 5 color manabase on a budget.

Gody322 on Saheeli, the Gifted

1 week ago

I haven't played the Saheeli precon before but Expropriate can just win games, especially is you can reduce its cost. Personally, I really like playing Counterflux in all my blue red commander decks. I hope this helped the League sounds fun. :)

Load more