Creature — Orc Warrior
When Merciless Executioner enters the battlefield, each player sacrifices a creature.
Price & Acquistion Set Price Alerts
Merciless Executioner Discussion
3 days ago
1 week ago
As for the Mike and Trike combo, the reason it's not in my deck already is because I don't like playing combos. I like the idea of them but I find them uninteractive and and don't like those cards that might as well read "You win the game" when paired with something else.
Dictate of Erebos and Grave Pact I had of course looked at before, even though the Butcher costs more to cast, I find him to usually be enough, and with the tutors I don't have any trouble finding him when I need to.
Dawntreader Elk could find his home in here, more sac based land ramp is nice. As for Burnished Hart, whenever I have played it in the past I found it too expensive. I originally had Yavimaya Elder in the deck, but getting him early never turned out good for me, as I ended up with far too many cards in hand, and not enough mana or land plays to use them.
The Eldrazi Spawns are another thing I had considered, I used to play Catacomb Sifter but I didn't find it particularly useful. I see the tokens as a different direction for the deck, for a bit of a different play style.
Thanks for all the suggestions, I'll definitely check out your deck, maybe you've got something different that I like.
1 week ago
I would run Savage Lands over your vivid land.
Also kresh needs trample. Rancor is a great 1-drop for kresh.
Also conside Merciless Executioner and Fleshbag Marauder to make your opponents sac creatures?
Dictate of Erebos has flash and is easier to cast in a 3-color manabase than gravepact.
Also I assume you want to swing with kresh. Where is your Lightning Greaves and Swiftfoot Boots? Also consider Darksteel Plate.
1 week ago
Fleshbag Marauder, Merciless Executioner, Mindslicer, Innocent Blood, Yawgmoth's Will, Diabolic Tutor, Decree of Pain, Spawning Pit, Necropotence, Rhystic Study, Grave Pact, Dictate of Erebos, Soulflayer, Sheoldred, Whispering One, Victimize, Beacon of Unrest, Rescue from the Underworld, Phyrexian Arena, Kuon, Ogre Ascendant, Mortician Beetle, Bloodghast, Gatekeeper of Malakir, Hunted Horror, Songs of the Damned
2 weeks ago
I would cut some lands.Dash hopesFoul tongue shriekBile blightRescueUrborg justice
2 weeks ago
I'm always a fan of Athreos decks, and I got a couple of suggestions depending on your budget...
Also, 40 lands seems a little high. You could probably drop down to 38 or 37 and do fine, especially if you throw in those ramp artifacts.
Let me know what ya think!
3 weeks ago
Just to be clear, you want high impact cards, you just want them to be subtle, and not draw attention. Elesh Norn, Grand Cenobite, Gisela, Blade of Goldnight, Mogis, God of Slaughter, Assemble the Legion, Exquisite Blood/Sanguine Bond. They are all high impact cards. All of these get tons of attention. Expect them to bring attacks your way. No Mercy is a high impact card, but it has the opposite effect. Selfless Squire is also high impact, can cause a huge shift in the momentum of the game, and you often win shortly after, so the attention is short lived.
I also avoid cards that ask for revenge. Damnation, Merciless Executioner, and Custodi Lich all ask for retribution, and none end the game almost immediately, so most of the time people will have a chance to seek revenge. Sulfurous Blast often has a similar effect to Damnation, but it is very uncommon and doesn't come with a similar backlash because of the rare and elite attention grabbing nature of Damnation. Solitary Confinement has a similar effect to either (no longer fearing creatures) but doesn't demand retribution.
My last secret of my deck is that their attacks become my attacks. Early in the game, they fight while I hide. Everyone takes more damage than me. Then when one comes out ahead and I am the only opponent, I turn their advantages into a win, epitomized by Deflecting Palm, but also Batwing Brume, Rakdos Charm, or even Harsh Justice.
So combining these thoughts, you lay low and don;t draw attention, don't inhibit anyone's development, do your best to direct attacks away from you, let them overcommit, and when they do come your way, redirect their attacks back at them at the full force of their offense. The deck is ultimately created to play the players as much as play the game.