Merciless Executioner


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Uncommon

Combos Browse all

Related Questions

Merciless Executioner

Creature — Orc Warrior

When Merciless Executioner enters the battlefield, each player sacrifices a creature.

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Merciless Executioner Discussion

Xarabas on First Trial Deck.

50 minutes ago

Ok so this looks definitely better than the 5 colored attempt you had! :)

Anyway having 35 Lands is way too much. More than 50 percent of the cards you draw will be Lands, so later in the game when you played all cards you had on your hand your chance of not being able to cast anything will be 50%. Doing absolutely nothing in every second turn will make you loose a game very likely.

Depending on how much mana your spells cost in average you want to play something like 20-24 Lands. If you play more than two colors you absolutely need to play some dual lands. There are very cheap ones, too. They may enter the battlefield tapped but you will not be mana screwed as easy, while still not drawing too many lands.

When i said "play 3 colors or less", maybe i should have mentioned that whenever you play more than one color you need a good reason for that. Even more so if you play 3. A good reason might be some multi colored spell that you really like, or if there is a nice combination of cards that have different colors. A very simple example for a nice combo is Merciless Executioner + Mirror Mockery , which makes your enemy sacrifice a creature every turn you attack with Merciless Executioner while you sacrifice the token you gained by Mirror Mockery.

Personally I would suggest you stick with 2 colors max for the first few decks you build. Maybe buy some Booster Packs first, find a card you especially like and try to build a deck around that card. Try to make your deck good at one or two things by finding cards that work together and like GaryofAshpodel said, if you find a very good card its almost always a good idea to play 4 of it.

VincentVonVeltschmerz on budget drago

6 days ago

consider Bone Shredder, Farhaven Elf, Merciless Executioner, Fleshbag Marauder, Grim Haruspex, and Pawn of Ulamog which I play in Meren

I know if I were to build this I'd build it around creatures that like things dying like Sek'Kuar, Deathkeeper and things that die as part their cost like Bone Shredder and Dawntreader Elk

DarkJunderMaster on Elves Hanging With Meren

1 week ago

[GS10] The win con is Mikaeus, the Unhallowed + Triskelion creatures like Reclamation Sage, Fleshbag Marauder and Merciless Executioner are there to control bored states. Getting rid of those troublesome artifacts creatures and enchantments. In my meta there is a lot of graveyard hate. So cards like Tormds Crypt, Bojuka Bog, Leyline of the Void etc are all present in my meta. Cards like the ones I have listed above bait my opponents into exiling my graveyard early game so I can toss in the win cons midgame. I am sure you have notice that the deck is heavy on tutors also. Vampiric Tutor, Worldly Tutor, Demonic Tutor, Diabolic Intent etc are all ways to speed my way to my combo. Pattern of Rebirth is also a great tutor to get out one half of the combo. Attach it to a sac outlet like Sakura-Tribe Elder and fins your combo piece. This list is very consistent and doesn't care about counter spells.

FireStorm4056 on [PRIMER] Death & Staxes: Competitive Meren EDH

2 weeks ago


I recently cut Earthcraft which is, in most cases, a better Cryptolith Rite (Earthcraft effectively bypasses summoning sickness to all your creatures!). I've recently removed it, but I'm not sure yet whether I'll put it back. Two things I was considering at the time: (a) I run a lot more dorks than I used to, and for those creatures it offers no benefit since they already tap for mana; and (b) I was in need of additional fast spot removal. Earthcraft / Cryptolith Rite are very strong, just a bit slow, so I'm not sure yet on whether one will come back! I will make an update post if I do.

I'm running Dismember over Fatal Push and Tragic Slip for two reasons: (a) it's less restrictive on colors (usually we're tight on so conserving them where possible is helpful), and (b) a little more flexible on valid targets (permanents dying or leaving the battlefield can be restrictive, especially if trying to do this as a combat trick). These two are definitely in consideration! Just haven't decided whether I need more creature spot removal yet - my playgroup tends to run a lot of noncreature combo, so Abrupt Decay, Maelstrom Pulse, Beast Within, etc. are serving me well there. Don't forget that the board is typically wiped pretty clean between all the symmetric sacrifice effects (like Merciless Executioner) so spot removal is usually only needed for the most troublesome or worrisome creatures.

Re: Planeswalkers - I mention it in an above comment, but in short, combat damage. We keep field wiped pretty clean of enemy creatures so simply attacking into planeswalkers is the easy way to go and I've never found myself needing PW-specific removal. Planeswalkers are also pretty uncommon in CEDH in general so it's not something I pay a lot of specific attention to. If your opponent has planeswalkers and lots of defenders out, then something went wrong earlier in the game and that's where you should direct your attention/tuning (as opposed to putting in PW removal).


I only run ~8 ETB effects! There are lots of creatures but not many are actually triggered on ETB. Panharmonicon is fairly slow & high-CMC, but most of all, it relies on other cards to have any effect at all - which is a big risk to take when our goal is to take over the game by T3 (and therefore can't afford to draw any duds in opening hand). I think it might have a better place if we were running a lot of degenerate creature combos here, but for the same cost we could just cast 1-2 other spells and have a guaranteed immediate effect instead! So in summary, it's less what Panharmonicon can do for us, and more about what we have to give up for that card slot and 4 mana.

Helium on Meren Of Clan Nel Toth

2 weeks ago

Take out----------Replace

Zulaport Cutthroat---Blood Artist (zulaport is good but only works for you, Blood artist works for everyone)

Wood Elves---Dawntreader Elk Wood elves cant sac on its own

Viridian Emissary---Devoted Druid Viridian cant sac on its own

Rot Shambler---Merciless Executioner too slow, why not sac now and make everyone sac

Skullwinder---Fauna Shaman Skullwinder is more a political card used to make friends, no one wants to be Meren's friend so why not find all the cards in your deck you want and stock your graveyard

this is just a start but what I would keep in mind with this deck is can it benefit from sac or can it sac on its own? if not it probably should not be in this deck.

Isaiah13 on Plundering Deeper

3 weeks ago

I have some suggestions. I have had my meren deck since she first cam out so mine is tuned pretty well. And what I've found that you should consider is token control. That is the one thing that can beat meren. Such things as Virulent Plague and Archfiend of Depravity help with that tremendously. you might want to throw in Slum Reaper + Merciless Executioner + Fleshbag Marauder they are just great at reoccurring. Also Grave Pact + Dictate of Erebos never hurt. I also love the card Woodland Bellower it's a great search for Spore Frog haha just suggestions but u may want to play a different style then that. If you like these check out my meren deck and you might find some more suggestions. First upvot!

marcprowstealer on Meren value

1 month ago

I'd swap out Krosan Grip for Reclamation Sage so that you can reuse the effect- and even if it gets countered you can bring it back from the graveyard. I also recommend Merciless Executioner as another Fleshbag Marauder effect that helps shut people down earlier.

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