|Commander / EDH||Legal|
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|Fate Reforged (FRF)||Uncommon|
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Creature — Orc Warrior
When Merciless Executioner enters the battlefield, each player sacrifices a creature.
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Merciless Executioner Discussion
1 day ago
Muldrotha is such an awesome Commander. I put together my own list and have been playing it a while now. I'm going to give some suggestions based on my experience with our supreme Commander.
For ramp, you seem to be relying on traditional signets. Muldrotha makes some cards that usually aren't good, very good. Here's a few ramp cards that Muldrotha empowers: Sakura-Tribe Elder 1G to ramp early and infinite 1G ramp once Muldrotha is in play. Silverglade Pathfinder 1G Tap, move a card from your hand to your graveyard: repeatable ramp. Wayfarer's Bauble and Font of Fertility function basically the same as Sakura-Tribe Elder. There's also Blighted Woodland and Myriad Landscape. Between the 4 you have an artifact, an enchantment, a land, and a creature that you can use to ramp from the early game then continue to use repeatedly when your commander is out.
Muldrotha really loves things that sacrifice themselves to make an effect happen. You can use them to your benefit in the early game, then get repeated value after your commander comes out. In addition to the 3 ramp cards I already mentioned that sacrifice, here's a few more things that get value from sacrificing themselves: Spore Frog is probably the absolute best example. Just one green mana to fog every single turn. Siren Stormtamer is also rather amazing. As long as this bad boy is on the field, you can keep your commander or any other important creature safe from removal.
Merciless Executioner+Fleshbag Marauder are excellent pieces of removal. Sacrifice themselves and you can use it every single turn. Speaking of removal, Executioner's Capsule is a solid piece of removal tied to an artifact that you can play once a turn as well. In addition to these three wonderful pieces of removal, I'd consider running these three cards: Grave Pact, Dictate of Erebos, and Butcher of Malakir. With all the repeatable sacrificing we're doing, may as well take advantage of it to keep our opponents board states nice and clean. With three copies of this effect, we can pretty reliably draw into it most games. Avatar of Woe is a surprisingly strong card in here as well. You'll trigger his mana reduction nearly every game and his ability is priceless. Pernicious Deed is a repeatable board wipe that can scale to what suits your needs. The last piece of removal I'd suggest is an EDH staple, Attrition. It enables you to trigger sacrifice affects at will and gives you repeatable targeted removal. Plus, you can just play whatever you sacrifice from your graveyard again. Value!
Mystic Remora and Elephant Grass let you use their abilities for 1 mana each turn, rather than paying the scaling cumulative upkeep. This makes them extremely powerful cards, as their effects are strong and very under costed.
There's one final piece that ties this sacrifice value engine into place. That piece is Mazirek, Kraul Death Priest. This guy turns your army of value 1/1 creatures into an actual army to evoke fear in your enemies. Note that his ability says "permanents" and not just creatures. His ability triggers when we sacrifice creatures, artifacts, lands, enchantments, or really anything.
Meren of Clan Nel Toth and Ezuri, Claw of Progress have a lot of synergy both with each-other and with Muldrotha. They can use the experience counters that the other creates, so when both are played in the same game that is a lot of value in and of itself. Ezuri works extremely well with our value x/1 creatures and can turn our small value army into an offensive threat. Meren gains experience when one of our creatures die, which we will be making happen a lot. He really shines once you've got a few experience counters in play, as he's almost like a graveyard focused Omniscience. Very strong.
In any deck where you find yourself running a lot of value 1/1 creatures, Skullclamp provides infinite value. In a deck that rewards you for sacrificing your creatures, it provides even more value. This card is very strong. Speaking of artifact staples, you're missing Sol Ring. Secrets of the Dead is almost mandatory in this deck, as it just gets incredible value.
Self-mill is something that Muldrotha gets a lot of value from. Here's some of my favorite self-mill cards: Splinterfright can be a big green trampler for only 3 mana, but he also essentially lets us draw two cards into our graveyard every turn. Nyx Weaver has the same utility without being attached to such a potentially big body. Also lets you return a needed card from your graveyard to hand when your commander isn't in play. Mesmeric Orb is surprisingly strong at filling your graveyard and can screw your opponents out of some good draws. Altar of Dementia is one of the greatest, as it's a sacrifice engine and self mill. Taigam, Sidisi's Hand provides self mill and removal and card filtering. To tie these effects together, we've got Sidisi, Brood Tyrant. In addition to being pseudo draw, all your self-milling will passively create an army of zombies!
Anyways, sorry for the wall of text. Hopefully some of this is helpful!
3 days ago
What do y'all think of the changes. To answer your suggestions SynergyBuild
Languish is less efficient in my meta because I primarily face green stompy, Kaalia, Oloro, and Tribal decks designed to pump up and swing in. Not the most powerful meta I'm aware, but that is why semi tuned decks like this are very good. Consequently, cards that normally are very good, just aren't. Crop Sigil is cheaper, but it only mills one, and I have plenty of methods of recursion. So I prefer the additional mill and token generation as a chump blocker or additional sac fodder. Brontodon was just straight up better and I had one laying around, slotted straight in. :) Thanks for your time and suggestions!
4 days ago
It depends on how you want to build the deck, but the good cheap cards I was looking at for Muldrotha were creatures and enchantments that have good sacrifice abilities, and spells that let you draw and discard (since discarding isn't that bad when you can play the cards from your graveyard with your commander).
So cards like Breakthrough, Windfall, Kagemaro's Clutch, Seal of Doom, Seal of Primordium, Sinister Concoction, Courier's Capsule, Executioner's Capsule, Mind Stone, Alchemist's Apprentice, Caustic Caterpillar, Fleshbag Marauder, and Merciless Executioner.
1 week ago
Hey man Rock the hell out of that Crux of Fate we all know at least one person who plays the dragon tribal ever since the commander tribal sets came out!
you can wreck a lot of boards that way,add it with something like Dictate of Erebos and you're gross.... but in a good good way!
Gray Merchant of Asphodel can also be used to do massive damage depending on your board
1 week ago
I think you should put in Meren of Clan Nel Toth, and here are a list of most of the Ghave infinites:
- Ghave, Guru of Spores + Ashnod's Altar + Sigil Captain = infinite colorless mana, infinite tokens, all your creatures are infinite/infinite
- Ghave, Guru of Spores + Ashnod's Altar + Juniper Order Ranger = infinite colorless mana, infinite tokens, all your creatures are infinite/infinite
- Ghave, Guru of Spores + Ashnod's Altar + Cathars' Crusade = infinite colorless mana, infinite tokens, all your creatures are infinite/infinite
- Ghave, Guru of Spores + Ashnod's Altar + any creature with Undying = infinite colorless mana, infinite tokens, all your creatures are infinite/infinite
- Ghave, Guru of Spores + Ashnod's Altar + Doubling Season = infinite colorless mana, infinite tokens, all your creatures are infinite/infinite
- Ghave, Guru of Spores + Earthcraft + Doubling Season = infinite colored mana, infinite tokens, all your creatures are infinite/infinite
- Ghave, Guru of Spores + Earthcraft + Cathars' Crusade = infinite tokens, all your creatures are infinite/infinite
- Ghave, Guru of Spores + Earthcraft + any creature with Undying = infinite tokens, all your creatures are infinite/infinite (except the undying creature)
- Ghave, Guru of Spores + Earthcraft + Sigil Captain = infinite tokens
- Ghave, Guru of Spores + Earthcraft + Juniper Order Ranger = infinite tokens
- Ghave, Guru of Spores + Earthcraft + Paralell Lives = infinite tokens
- Ghave, Guru of Spores + Ashnod's Altar + Illusionist's Bracers= Infinite tokens
As you can see, most of the include: Earthcraft. I suggest adding in Earthcraft, Illusionist's Bracers, Mikaeus, the Unhallowed, Triskelion, Walking Ballista, Parallel Lives, and Strangleroot Geist(for the persist creature. Mikaeus, the Unhallowed with any other creature and it works the same way.)
I suggest taking out Nissa, Voice of Zendikar, Utopia Mycon, Fertilid, Thallid Soothsayer, Reyhan, Last of the Abzan, Rishkar, Peema Renegade, Krav, the Unredeemed, and Mazirek, Kraul Death Priest. To make this more competitive I'd also suggest auto-sac creatures like Fleshbag Marauder or Merciless Executioner.
Sorry if this isn't exactly what you were looking for, but Ghave, Guru of Spores is really quite the combo master.
1 week ago
I've been putting together a budget Muldrotha list and my budget constraints have led me to find quite a few amazing cards that pair with Muldrotha.
First off, with all your sacrifice/reanimator affects, using cards that take advantage of those affects will be beneficial. Butcher of Malakir, Dictate of Erebos, and Grave Pact add a lot of control to the deck. Cards like Fleshbag Marauder and Merciless Executioner get extra value, as does every one of your sacrifice engines. Mazirek, Kraul Death Priest makes these affects even more powerful. Pump up your whole army while picking off theirs or gaining value through sacrifice engines.
Nyx Weaver and Splinterfright are excellent ways to fill your graveyard in addition to what you're already running. Sidisi, Brood Tyrant also helps to fill your graveyard while providing extra value for your self milling in the form of a zombie army.
Executioner's Capsule is excellent repeatable removal that takes up an artifact slot. Very valuable. Tormod's Crypt helps shut down opposing graveyard strategies, over and over for free. Wayfarer's Bauble provides ramp in the artifact slot.
Attrition is an excellent sacrifice engine that is also repeatable removal. False Demise serves as a way to keep your commander on the battleground or take an opponents creature/commander. Font of Fertility provides ramp in the enchantment slot. Heightened Awareness is a great way to draw an extra card every turn for practically free. Monastery Siege provides similar value. Seal of Removal gives repeatable bounce in an enchantment slot. Vessel of Nascency gives repeatable draw and fills your yard in an enchantment slot.
Here's some good value cards I've found in my deck building process: Dawnstrider provides repeatable fogs while not really costing you anything once your commander is out. Hermit Druid fills your yard and provides land consistency. Waterfront Bouncer provides repeatable creature bouncing. Silverglade Pathfinder provides repeatable ramp. Hell's Caretaker provides repeatable reanimation. Coiling Oracle is full of value. Siren Stormtamer helps repeatedly keep your creatures safe. Best part about all of these is that they're easy sacrifice fodder once you no longer need the abilities and they work crazy well with Skullclamp, which is easily the best sacrifice engine you can run in this deck.
I love playing Muldrotha because I feel there are so many ways to play her and they're all viable. Hopefully this helps :)
2 weeks ago
Funnier still is having a Golgari player who loves feeding graveyards put it back to my hand instead of paying 3 life.
I like Archfiend of Depravity, followed up with a Sheoldred, Whispering One, especially when my graveyard already has one of the group sacrifice creatures in it. And by the time they destroy my creature presence, Living Death is fun to rinse and repeat.
2 weeks ago
You definitely need to add some boardwipes, I only see the disk.
Maybe add these cards:
Panharmonicon if you go with an etb theme
Manglehorn make mana rocks come in tapped
Reclamation Sage etb removal
Eternal Witness expensive but on theme
Viscera Seer cheap, sac to scry not bad, especially if you want to reuse a creature for an etb effect
Satyr Wayfinder self mill
Sylvan Safekeeper SUPER good for protecting your big bois
Tatyova, Benthic Druid great if you're going for a landfall subtheme
Yavimaya Elder good for mana fixing
Coiling Oracle once you start playing from graveyard, essentially a draw spell
Meren of Clan Nel Toth with a sac theme, could be a good secret commander
Yahenni, Undying Partisan sac outlet
Wood Elves good ramp outlet once you start recurring
Archaeomancer good way to get back your non-permanents if you run self mill/wheels
Hermit Druid self mill
Maybe take out these cards:
Baleful Strix not a lot of utility unless you just need flying blockers
Notion Thief it will certainly be in the graveyard at some point, but flash is what it makes it so good; also no guarantee you'll have Whispering Madness to cast with it; you have several tutors though so maybe you could get it off
Sheltering Ancient buffs your opponent's creatures if I understand correctly; you'll have to buff at least one creature to even attack with this
Shriekmaw a little too specific about removal
Abrupt Decay cmc might be too low to use in some cases