Dragonlord Silumgar

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Mythic Rare
Promo Set (000) None

Combos Browse all

Dragonlord Silumgar

Legendary Creature — Elder Dragon

Flying, deathtouch

When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.

Commander Recommendations Start Commander Deck

Silumgar Monument
Hedron Fields of Agadeem
Soul Ransom
Persuasion
Silumgar's Command
Ruthless Deathfang

Latest as Commander

EDH 4 / 4

Dragonlord Silumgar Discussion

pizzagod13 on U/B Theft Deck Help

1 month ago

Pretty much looking for help and suggestions on this U/B theft deck I am currently building. It is a conversion of a Oona combo deck I had, but I am taking it apart because winning with combo leaves a bad taste in my mouth.

Anyway, the deck pretty much just wants to steal my opponents stuff. If they are playing it, I want to play it!

The commander is Dragonlord Silumgar and he is a stealyboy. Anyhow, you can find the deck list here any help is appreciated.

Thank you for reading and have a good day... unless I steal it >:D

Edit: Oh, and I am on somewhat of a budget. That was a pretty silly thing to forget...

Derpsofdoom on The Ur-Dragon Initiative

2 months ago

@Vlasiax: Yeah, normally when I move cards in and out, I generally go over a good explanation of why I do so. The last time I did though, was basically a huge revamp of the deck and so it wasn't just 5 or so cards. it was more like 20 or more lol and Selvala just happened to be one of them that I wanted for another deck (which was originally a Ghalta, Primal Hunger storm deck, then it become Selvala storm). I might try Glorybringer , he does seem decent and would reduce cmc a bit. Kolaghan, the Storm's Fury is one I have always loved and would love to throw back in, but its very possible that I might just do so. Have to contemplate it. My group plays seems pretty big bomb cards. We are constantly ending games by turn 5 or 6 with our standard edh decks and then turn 3 or less with our competitive decks. So generally Dragonlord Silumgar grabs something really great. Again, it all depends on playgroup, but we will see what I decide to shift around. As I said, might decide to build a Ramos deck to try and play with niv-mizzet or niv as commander.

Vlasiax on The Ur-Dragon Initiative

2 months ago

For more suggestions, I see that you take out some cards despite the fact that they're amazing here because you're building other decks so I thought that you'd make a desclaimer in the decklist why you took these out and add them anyways to the Sideboard section - it doesn't take much but clarifies everything and I'd personally love the idea because The Ur-Dragon is my main deck and your list has been great inspiration for me :)

I must also agree that Dragonlord Silumgar is a little suboptimal and I'd swap it for something like Glorybringer , which I use as an actual removal Dragon. With Aggravated Assault + Savage Ventmaw combo on board it just sweeps everything and you don't care about it's Extert restriction.

Derpsofdoom on The Ur-Dragon Initiative

2 months ago

@TailoredBacon: You are correct in the fact that the removal package is probably lacking, but definitely removing the cost reducing creature specific cards, like Urza's Incubator , was a vast improvement and I have noticed an overall increase in speed for this deck. It has threatened many games and has won many games due to the changes, but you are right that enchantment removal and the like would be a great help. Dragonlord Silumgar is fun and has actually won me a game or two, but it is situational at times. Homeward Path is incredibly important for creature based decks and I wouldn't leave home without it. Yeah, you just don't play its affect when you have silumgar on board, but if somebody else is doing something dumb, like stealing your dragons, you get them back. So maybe silumgar gets the bucket, unsure. As for the case in probably my favorite mono green card in existence Selvala, Heart of the Wilds , she was removed due to 2 things. 1: She was removed because I have built a second deck with her, specifically with the competitive format in mind and might I saw, she is vicious. MONO GREEN STORM FTW!!! 2: I only have one copy of her and she is 50 dollars, with her foil version being close to 200$ and with many other projects, just haven't opted to getting a second one yet. Hopefully that cleared up some questions or the like. Sorry for the late response, but school has been keeping me busy beyond what I wanted it to. Haven't gone to my local game store in months.

Gleeock on Play opponents cards, what cards ...

2 months ago

Don't forget Geth, Lord of the Vault , Word of Seizing , Dragonlord Silumgar ... & my favorite pet-card: Frenzied Fugue - the card with which I either ult. other player's planeswalkers or just keep taking advantage of their (-) ability.

CalisSrian on All the Way to Value Town

3 months ago

i hadn't thought about Deep Freeze , i'll need to play with it to see how it goes. I'm not a fan of Caustic Caterpillar because the activation cost requires green, and is one more than the cost of Thrashing Brontodon . in my meta, i can usually remove my opponents noncreatures with nev's disk or the deed, or the before mentioned dino, or Acidic Slime

I have the mike and trike combo arriving soon, so that's probably going to replace the two colorless planeswalkers, and i'll be adjusting the mana.

as far as Imprisoned in the Moon and Song of the Dryads , i find that turning off an opposing cmdr for the cost of giving that opponent a colorless mana or a green mana is more than worth the cost. most of my meta consists of naya dinos/ramp, and gruul ramp. so one additonal mana often ends up being pointless.

i like the idea of Dragonlord Silumgar and Exhume . ill more than likely be adding them in the near future.

thanks for your insight, my dude. if you think of something else, lemme know!!

cenzoh on All the Way to Value Town

3 months ago

First off I wanna say I like what you got going here. I'll give my two cents on some adds or replaces that I would do.

First off. I think that Muldrotha's ability is extremely fun to use but I do think she needs a little bit of help earlier on as she's 6 mana. Adding in Animate Dead and Dance of the Dead I think really help supplement her ability early on in the game as well as later on in the game by being able to cast a creature and then also cheat an extra one out with your enchantment cast on one of those. Both are pretty cheap at 3.50. Exhume is also about 2 bucks and adds in extra recursion. I also think Buried Alive is an essential for cheating out one of your big creatures for some early game pressure.

In my playgroup a lot of enchantments/artifacts are played that need answers so Reclamation Sage is always useful along with Caustic Caterpillar . Hostage Taker is pretty amazing also at dealing with threats or even great for taking your opponent's overpowered Sol Ring .

I like the enchantments that make your opponents' creatures useless. Some other things that can be some fun are Dragonlord Silumgar or Deep Freeze . I personally would remove the ones that give your opponents mana in favor of one of those 2.

I can go through a bit more if you'd like but I just wanna get your thoughts on those for now.

Cheers!

I redid it since it looked so bad because I forgot the brackets. Sorry about that.

jhalko on NecroDragons

4 months ago

Dragons should pick from:

Utvara Hellkite , Scourge of Kher Ridges (could be a good wipe for the board, 2x mana for ur, 4 mana to do 4 damage to each creature), Nicol Bolas (wipe someone's hand turn 6? yes, please), Hellkite Overlord (Big damage), Tyrant's Familiar (single creature killer), Scourge of Nel Toth (direct return ability), Ojutai, Soul of Winter (this is a maybe, gives vigilance), Eternal Dragon direct return ability, Dragon Mage Drops your hand into graveyard plus drawing 7 cards..risky af given it help others, Chromium, the Mutable you can actually pay 2 on ur to make him hexproof with this card..could save Ur in time of need, Bladewing the Risen this guy is weird idk if i would put it in because enter the battlefield abilities don't help Ur, Balefire Dragon fuck yes, Atarka, World Render Huge damage. low toughness, Vorosh, the Hunter 6 counters for Ur, Vaevictis Asmadi, the Dire a little risky but seems to be worth it, Teneb, the Harvester yes yes yes, Silumgar, the Drifting Death give ur hexproof, Rith, the Awakener many tokens, Palladia-Mors, the Ruiner hexproof trample vigilance, O-Kagachi, Vengeful Kami potential permanent killer, Numot, the Devastator destroy lands (probably should be left out), Niv-Mizzet, Dracogenius draw a card, Intet, the Dreamer I think he is really good, Hellkite Tyrant could steal you a bunch of artifacts, Dragonlord Silumgar steal a creature a turn if using ur. steal a creature if putting out permanently. good for removing a particular blocker, Crosis, the Purger good against mono decks.

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Dragonlord Silumgar occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%