Dragonlord Silumgar

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Mythic Rare
Promo Set (000) None

Combos Browse all

Dragonlord Silumgar

Legendary Creature — Elder Dragon

Flying, deathtouch

When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.

Dragonlord Silumgar Discussion

CalisSrian on All the Way to Value Town

2 weeks ago

i hadn't thought about Deep Freeze , i'll need to play with it to see how it goes. I'm not a fan of Caustic Caterpillar because the activation cost requires green, and is one more than the cost of Thrashing Brontodon . in my meta, i can usually remove my opponents noncreatures with nev's disk or the deed, or the before mentioned dino, or Acidic Slime

I have the mike and trike combo arriving soon, so that's probably going to replace the two colorless planeswalkers, and i'll be adjusting the mana.

as far as Imprisoned in the Moon and Song of the Dryads , i find that turning off an opposing cmdr for the cost of giving that opponent a colorless mana or a green mana is more than worth the cost. most of my meta consists of naya dinos/ramp, and gruul ramp. so one additonal mana often ends up being pointless.

i like the idea of Dragonlord Silumgar and Exhume . ill more than likely be adding them in the near future.

thanks for your insight, my dude. if you think of something else, lemme know!!

cenzoh on All the Way to Value Town

2 weeks ago

First off I wanna say I like what you got going here. I'll give my two cents on some adds or replaces that I would do.

First off. I think that Muldrotha's ability is extremely fun to use but I do think she needs a little bit of help earlier on as she's 6 mana. Adding in Animate Dead and Dance of the Dead I think really help supplement her ability early on in the game as well as later on in the game by being able to cast a creature and then also cheat an extra one out with your enchantment cast on one of those. Both are pretty cheap at 3.50. Exhume is also about 2 bucks and adds in extra recursion. I also think Buried Alive is an essential for cheating out one of your big creatures for some early game pressure.

In my playgroup a lot of enchantments/artifacts are played that need answers so Reclamation Sage is always useful along with Caustic Caterpillar . Hostage Taker is pretty amazing also at dealing with threats or even great for taking your opponent's overpowered Sol Ring .

I like the enchantments that make your opponents' creatures useless. Some other things that can be some fun are Dragonlord Silumgar or Deep Freeze . I personally would remove the ones that give your opponents mana in favor of one of those 2.

I can go through a bit more if you'd like but I just wanna get your thoughts on those for now.

Cheers!

I redid it since it looked so bad because I forgot the brackets. Sorry about that.

jhalko on NecroDragons

1 month ago

Dragons should pick from:

Utvara Hellkite , Scourge of Kher Ridges (could be a good wipe for the board, 2x mana for ur, 4 mana to do 4 damage to each creature), Nicol Bolas (wipe someone's hand turn 6? yes, please), Hellkite Overlord (Big damage), Tyrant's Familiar (single creature killer), Scourge of Nel Toth (direct return ability), Ojutai, Soul of Winter (this is a maybe, gives vigilance), Eternal Dragon direct return ability, Dragon Mage Drops your hand into graveyard plus drawing 7 cards..risky af given it help others, Chromium, the Mutable you can actually pay 2 on ur to make him hexproof with this card..could save Ur in time of need, Bladewing the Risen this guy is weird idk if i would put it in because enter the battlefield abilities don't help Ur, Balefire Dragon fuck yes, Atarka, World Render Huge damage. low toughness, Vorosh, the Hunter 6 counters for Ur, Vaevictis Asmadi, the Dire a little risky but seems to be worth it, Teneb, the Harvester yes yes yes, Silumgar, the Drifting Death give ur hexproof, Rith, the Awakener many tokens, Palladia-Mors, the Ruiner hexproof trample vigilance, O-Kagachi, Vengeful Kami potential permanent killer, Numot, the Devastator destroy lands (probably should be left out), Niv-Mizzet, Dracogenius draw a card, Intet, the Dreamer I think he is really good, Hellkite Tyrant could steal you a bunch of artifacts, Dragonlord Silumgar steal a creature a turn if using ur. steal a creature if putting out permanently. good for removing a particular blocker, Crosis, the Purger good against mono decks.

Riverdare on Non-Zombie Grimgrin?

2 months ago

Wonder and Skullclamp would be an autoinclude. You could do some aristocrats style gameplay while grinding through little self-recurring dudes like Bloodghast, Reef Worm, and Bloodsoaked Champion while churning through your deck with Midnight Reaper or Grim Haruspex, draining everyone with Blood Artist effects and simultaneously clearing the board with Grave Pact effects (found a use for Ruthless Deathfang!)

Havengul Lich, Mimic Vat and Endrek Sahr, Master Breeder honorable mentions.

You could include some mind control effects to sac for value. Dragonlord Silumgar and Roil Elemental have a special place in my heart. And while we're on the topic of ETB's you could run a few one-off etb/death guys like Ravenous Chupacabra, Mulldrifter (I believe you can evoke and sac the dude while the evoke sacrifice trigger is on the stack but don't quote me on that) the primordials and Keiga, the Tide Star.

WhichKing on I Drink Your Milkshake!

2 months ago

Haha thanks for the suggestions! I've opted to replace Control Magic effects with removal for now as reanimating the corpses with my commander achieves pretty much the same thing :p I'm considering Take Possession, Volition Reins or Dragonlord Silumgar to steal PWs though!

Expropriate is definitely worth a slot, I just don't use it cause it's not very exciting for me. Same reason I don't run Consecrated Sphinx.

Jimmy_Chinchila on Card Art Easter Eggs

3 months ago

Flipping through cards I noticed the newly reprinted Frantic Search features a bird who looks an awful lot like Artificer's Assistant. The artist is not the same, but Search’s flavor text refers to Dominaria. Not a true Easter egg but certainly an interesting detail. Dragonlord Silumgar wears a necklace that upon closer inspection shows the magically preserved corpse of Tasigur, the Golden Fang. I always thought the dragon in the art of Ajani Steadfast was Sarkhan, as the next plane we saw after M15 was Tarkir. Can you think of other art that may include Easter eggs or other cleverly hidden details?

TailoredBacon on The Ur-Dragon Initiative

3 months ago

Wow you were not kidding when you said you had massive changes for this deck. Most of cards that you added and cut seem to make sense as a whole, but there are a few changes I found surprising. As you said, you wanted to cut cards that only helped you cast creatures, so taking out cards like Urza's Incubator makes sense, but I was a little bit surprised that you took out Selvala, Heart of the Wilds. This card is insanely powerful in creature decks like this one, and gets even better with cards like Paradox Engine. I personally am also not a fan of having most of your removal only dealing with creatures, other than the Cyclonic Rift and Vandalblast, which means you only have one card that deal with enchantments, but it doesn't destroy it, just bounces it to hand. I feel like one of either Swords to Plowshares or Path to Exile could be something like a Beast Within or Anguished Unmaking. The lack of basics was surprising, but if your meta doesn't run anything like Ghost Quarter or Field of Ruin, then it really isn't that big of a deal. I also feel like Homeward Path and Dragonlord Silumgar are kind of a non-bo, and I think that the dragonlord could be swapped for something else for this reason. I do like the addition of Lotus Cobra as it works insanely well with fetch lands, as being able to produce up to three mana off of one land is insane. I also like Boneyard Scourge and Thunderbreak Regent. They are definitely some of the weaker dragons, but having recursion or punishment for your opponents hitting your stuff, as well as being early game beaters is really good. Chromium, the Mutable was an interesting addition that I didn't expect, but flash, uncounterable, built-in protection, AND a 7/7 for six mana is pretty powerful. Overall, I think the new decklist is insanely powerful, just a little lacking in more versatile removal.

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Dragonlord Silumgar occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%