Necrologia

Necrologia

Instant

Cast Necrologia only during your end step.

As an additional cost to cast Necrologia, pay X life.

Draw X cards.

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Printings View all

Set Rarity
Tempest Remastered (TPR) Rare
Seventh Edition (7ED) Uncommon
Exodus (EXO) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Necrologia occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Necrologia Discussion

Yugischmoe on Toshiro's Samurai Guide - Harikiri Those Instants!

1 week ago

triproberts12 thanks for commenting on the deck! I have some drawing spells in there already like Necrologia and Ambition's Cost but I do like your suggestions for lower cost draw spells. My concern with Skeletal Scrying is exiling potentially useful cards since my graveyard is basically the waiting area for all the instant recursion I'd like to see mid-game. I like Moonlight Bargain and am searching for a place to add that particular friend. Because I'm so creature light, I haven't really cared much to use a lot of anti-instant defense in this but I'm considering removing some of my current instants to incorporate some of your suggestions. After I play this a few more times as is, I'll see if some slots merit that defensive capability. For the other synergy options you suggested, some of them I thought the CMC cost too high for their effect or already had a means to do a similar thing ( like Mirari for example, I have Primal Amulet  Flip to offer spell copies and add the cost reduction beforehand!). Of your list, I loved the idea of adding Isochron Scepter and Runechanter's Pike ! Mixing Isochron with Dark Ritual or Cabal Ritual for mana, Thrilling Encore or Grim Return to add friends from other graveyards to Toshiro's party, or Liliana's Triumph , Snuff Out , or Go for the Throat for unending killing/sacrificing fun! And Runecrafter's just amps the crap out of (most likely) Toshiro for another avenue of commander damage FTW. Thank you for all your suggestions!

chriscross25 on Rhys' Elvish Conclave

3 weeks ago

Great deck! +1 for me :D

I always wanted to build an elf tribal deck and Rhys the Exiled seemed liek a good choice especially because he is not build that much (69 Decks on EDHREC WTF^^). Also the lifegain aspect is quite unique for such a commander. Seeing your list gives me the confirmation that i need to build him ASAP. Love your deck and gives me some good inspiration.

A few cards that comes to my mind are Toxic Deluge , Necropotence , Necrologia , Whip of Erebos , Bolas's Citadel and Hurricane . With the lifegain those cards seems to be options for this deck :)

Azeworai on Ayli, Eternal Pilgrim

2 months ago

Ah, life gain! A strategy as old as time, so what a splendid choice in deck!

May I recommend such effects as Blood Artist and Falkenrath Noble ? They seem to slot in perfectly.

Beacon of Immortality can propel you far ahead, often to the point of team-up. (Use with care)

As for card draw, Necrologia and Necropotence churn through a library quickly, and Well of Lost Dreams can draw quite a few cards in short time. I would definitely make room for that any of those.

Killing Wave is a befitting board wipe for a strategy such as this, especially one with few creatures.

Phyrexian Processor can be a finisher with efficacy, but that's a personal choice.

Blind Obedience can slow down your opponents vastly whilst upholding your life-gain schemes.

Crypt Ghast is fine ramp that, again, can gain life.

At last, Chainer, Dementia Master is a card I love all too much and gets out of hand very quickly.

Let the Nightmare Go On..: My decklist for Chainer. :)

Conquer all with 200 life.

king-saproling on Suicide is Badass

2 months ago

Wish I could +2 this because I love the Always Sunny reference and because Circu is such a rad general!

You might like these: Oblivion Sower , Mirror of Fate , Trinket Mage (finds Sensei's Top), Dizzy Spell , Treasure Mage (finds Bolas's Citadel), Laboratory Maniac , Aetherflux Reservoir , Doom Whisperer , Demonic Consultation , Mana Severance , Tunnel Vision , Necrologia , Future Sight .

I also think Salvaging Station could be an interesting inclusion since you have Codex Shredder and Lantern of Insight. Salvaging Station + March of the Machines is fun!

TitaniumTP on K'rrick Kobain and his Monster Mash

2 months ago

Let's get down to business, shall we?

DELETE THIS

Venser's Journal , Mindcrank , Armillary Sphere , Dash Hopes , Doomblade, Street Wraith , Leshrac's Sigil ,

QUESTIONABLE

Noosegraf Mob , Phyrexian Reclamation , Kaya's Ghostform , Blood Tribute , Whip of Erebos , Armillary Sphere , Reiver Demon , Pestilence Demon , Magus of the Mirror , Endling , Bloodthirsty Aerialist

At first glance these are what I think you should delete and think about deleting.


COMBO TIME

I notice that you have combo potential with Mikaeus, the Unhallowed . The only 2 card combo with him is Mikaeus, the Unhallowed and Triskelion . All other combos with him require 4 pieces.

  1. The man (zombie?) himself: Mikaeus, the Unhallowed

  2. Sac outlet - Viscera Seer , - Ashnod's Altar , - Carrion Feeder ,

  3. The Sacrifice (something with persist, or that can somehow remove the +1/+1 counter from Mikaeus, the Unhallowed ) - Lesser Masticore , - Putrid Goblin , - Skinrender if you put the 3 -1/-1 counters on itself each time it enters, - Puppeteer Clique , - Lingering Tormentor ,

  4. ALL THESE TRIGGERS - Bitter Ordeal for infinite exiling of decks, - Falkenrath Noble for infinite damage, - Vindictive Vampire for infinite damage, - Zulaport Cutthroat for infinite damage, - Vengeful Dead for infinite damage, only if sacrificed creature is a zombie, - Blood Artist for infinite damage, - Pitiless Plunderer for infinite mana, - Pawn of Ulamog for infinite colorless mana, - Deathgreeter for infinite life, - Smothering Abomination for infinite card draw,

MORE COMBO

You also have the 3 piece combo of

  1. Sanguine Bond
  2. Exquisite Blood
  3. Anything that either causes you to gain life, or an opponent to lose life - Leechridden Swamp , - Ebony Charm , - Death Cultist , - Nightmare's Thirst

I recommend using instant speed interaction for the 3rd piece of the combo, so you can respond to removal by winning

If you decide to follow The Way of The Combo, you should also add library searching effectz to help make sure you always find your pieces.


LIBRARY SEARCHIN EFFECTZ

Expedition Map for finding lands for ramp, or combo pieces if you go for the aforementioned Leechridden Swamp combo Scheming Symmetry , Behold the Beyond , Demonic Collusion , Diabolic Tutor , Final Parting , Mastermind's Acquisition , Doomsday , Demonic Collusion , Dark Petition

The more combo and storm heavy your deck is, the more search library cards you will want to add.

EXTORT OP

Basilica Screecher , Thrull Parasite , Syndicate Enforcer

Nothing much to add here, but extort is so broken in this deck. Extort will be extra powerful in storm builds.


Okay, it's Mana Time

Caged Sun

COOL LANDS

Castle Locthwain , swamp with benefits, Thespian's Stage , can become a copy of other dank lands like Temple of the False God and Cabal Stronghold , Crystal Vein , pop it on the turn where you're going to try and win, Westvale Abbey  Flip, potential wincon, Leechridden Swamp , potential combo piece and also fun to use with leftover mana, Bottomless Vault , probably sucks but you could use it in a storm deck, Memorial to Folly , Mortuary Mire , Temple of the False God , Myriad Landscape , ramp that looks like a land

Mana Rocks

Cryptolith Fragment  Flip probably not good, Thran Dynamo , super epic, Hedron Archive , Prismatic Lens , Fractured Powerstone , you know you want this for the planeschase ability, Sisay's Ring , Ur-Golem's Eye , Liliana of the Dark Realms , Nirkana Revenant , Paradise Plume , Magus of the Coffers , Black Market

For mana rocks you want the best bang for your buck, since you can just pay life instead of {B}. I like the mana rocks that cost {4} but tap for {2}, and the ones that cost {2} and tap for {1}. The more control heavy your deck is, the more rocks you want.

Ramp

Wayfarer's Bauble , Burnished Hart

Lots of Mana Fast

Cabal Ritual , Bubbling Muck , Spoils of Evil , Culling the Weak , Sacrifice , Dark Ritual , Songs of the Damned

Getting giant bursts of mana is good in any mono Black deck, but you should invest more heavily the more combo and storm themed your deck is, since you want to pop off in a single turn and cast 1,000 spells.

Investments

Basal Sliver , Blood Pet , Bog Witch , Overeager Apprentice , Basal Thrull , Priest of Yawgmoth , Blood Vassal , Soldevi Adnate

A lot of these cards that are single time use mana sources would be great in a storm deck where you would just build up your load until you bust damage all over the faces of those unfortunate enough to be within 50m of you. They're also good in reanimation decks, which could utilize Phyrexian Reclamation to keep getting them back.

Summary:

The more control heavy your deck is, the more mana rocks you want. If you're going for combos then you want more quick mana. The only land I'm gonna have to 100% recommend is Thespian's Stage . Keep in mind that the more nonbasic lands you have in your deck, the less useful cards like Crypt Ghast and Cabal Stronghold will be.


TRIBAL

Zombie Tribal

Corpse Harvester , library search, Cemetery Reaper , lord, Undead Warchief , epic lord, Josu Vess, Lich Knight , wincon, Endless Ranks of the Dead , wincon, Death Baron , lord, Liliana's Mastery , lord, Graveborn Muse , card draw, Zombie Master , protection, Graf Harvest , team evasion, Fleshbag Marauder , saccy, Phyrexian Delver , recovery, Cryptbreaker , card draw, Lord of the Accursed , lord, Shepherd of Rot , hurty everyone, Stronghold Assassin , funny removal, Loyal Subordinate , Liliana, Death's Majesty , potential finisher, Grave Titan , Open the Graves , board wipe protection, especially good if you're going all in on creature aggro, Curse of Disturbance , Awaken the Erstwhile , once you're in an advantageous position just cast this and watch your opponents cry, Tombstone Stairwell , this would be especially epic if you have cards to buff your boys, Risen Executioner , lord

Some cards that could be spicy in zombie tribal. Epic combos would be lords such as Cemetery Reaper and Lord of the Accursed , and fatties such as Army of the Damned and Josu Vess, Lich Knight . Having tons of zombies also combos with Pontiff of Blight . I think that Eldrazi Monument in a zombie build is nightmare fuel.

Vampire Tribal

Sanctum Seeker , Kalastria Highborn , Blade of the Bloodchief , Bloodlord of Vaasgoth , Malakir Bloodwitch , Bloodline Keeper  Flip, Gatekeeper of Malakir , Nirkana Revenant , Drana, Liberator of Malakir , Sadistic Skymarcher , Defiant Bloodlord , Yahenni, Undying Partisan , Butcher of Malakir , Cordial Vampire , Bloodtracker ,

If you decide vampire tribal is better, here are some options. I would only play cards like Blood Tribute if you're going vampire tribal, I don't think it's worth to play unless you can get more value than just chopping 1 player's life in half.

To Go with Your Creature Spam, Sir...

Dowsing Dagger  Flip, Mask of Memory , Necropolis Regent , Bloodforged Battle-Axe , Explorer's Scope , Throne of the God-Pharaoh , Whip of Erebos

Buff My Team!

Sword of the Paruns , Intimidation , Death Pit Offering , Eldrazi Monument , Obelisk of Urd

Summary:

The more of one tribe you have, the more synergy you have. Only include lords if you're all in on that tribe.


REMOVAL

Targeted Removal

Hero's Downfall , Vraska's Contempt , Murder , Murderous Rider , Noxious Gearhulk , Malicious Affliction , New Blood , Ruinous Path , Tendrils of Corruption , Bone Splinters , Liturgy of Blood

Epic Board Wipes

Decree of Pain , Crux of Fate , Kindred Dominance , Bontu's Last Reckoning , Do or Die , Hellfire , Necromantic Selection

Summary: Use more board wipes the more control heavy you want your deck to be. Try to choose targeted removal such that the end cost will only be {1} and some life, so that it will be as cheap as possible. This is especially important in storm builds. Since we play multiplayer quite a bit, you'll probably want to add extra board wipes, especially the ones that draw you cards or come bundled with reanimation.


Wow, I Hate Minorities

Wow, I hate tokens

Ritual of Soot , Force of Despair

Wow, Green is Cancer

Perish

Wow, I hate when other people play spells

Painful Quandary

Wow, I hate when other people attack me

No Mercy , Dread , Koskun Falls

Wow, I hate myself

Season of the Witch (okay, maybe not that much Revenge of Ravens )

Wow, I hate lifegain

Tainted Remedy , False Cure

Wow, I hate real board wipes

Sudden Spoiling , Mutilate , Languish , Massacre Girl , Golden Demise

Wow, I hate burst damage

Palace Siege , Polluted Bonds

Wow, I hate my opponents having creatures

Dictate of Erebos , Grave Pact , Butcher of Malakir

Wow, I hate this one person in particular

Curse of Vengeance , Trespasser's Curse , Curse of Fool's Wisdom


Lifegain

Profane Memento , Crypt Incursion , Vampiric Link , Loxodon Warhammer , Kokusho, the Evening Star , Cavalier of Night , Whip of Erebos

Protection

Rush of Vitality

Benefit from Death

Ogre Slumlord , Shadows of the Past

Cool Card Draw

Moonlight Bargain , Promise of Power , Succumb to Temptation , Ransack the Lab , Infernal Contract , Necrologia , Carnival of Souls , Grim Haruspex , Night's Whisper , Succumb to Temptation , Phyrexian Etchings , Cruel Bargain , Dark Deal , Foreboding Fruit , Live Fast , Painful Lesson , Necropotence

Add more card draw the more stormy you want your deck to be. Also try to add ones that will cost the least amount of mana if you take your commander's ability into account.

Card Draw Requiring Sacrifice

Altar's Reap , Costly Plunder , Morbid Curiosity , Bankrupt in Blood , Skulltap , Merciless Resolve

These will be better in decks where you're sure you'll have tons of creatures. So adding these into zombie tribal would probably be a good idea, since you have things like Army of the Damned and Josu Vess, Lich Knight that produce a million tokens.


Storm Build Cards

Aphotic Wisps , Cremate , Succumb to Temptation , Yawgmoth's Will , Ill-Gotten Gains , Priest of Forgotten Gods , Skirge Familiar , Rain of Filth , Dredge , Gravebind , Nighthaze , Street Wraith

The idea of a storm deck is to cast as many spells in one turn as possible, building up a fat storm counter to execute all who oppose us with our 3 finishers, which are Aetherflux Reservoir , Tendrils of Agony and perhaps Empty the Pits . You'll want lots of cheap spells that only cost {B} mana and replace themselves, such as Aphotic Wisps . One time use mana is also dank here, such as Dark Ritual and Cabal Ritual , and creatures like Basal Thrull and Soldevi Adnate .


Win Cons to think about

TypicalTimmy on Vlad the Impaler

2 months ago

My take on one of history's most brutal butchers; Vlad the Impaler. Rather than going all out in full-blown detail, just do a few Google searches and catch up. It's a lot of content, very graphic depictions, and horrific nature.

Vlad the Impaler

Legendary Creature - Human Minion

Deathtouch, Lifelink

, : Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Whenever another creature dies, you gain 1 life.

Pay 3 life: Draw a card.

3/3

So Vlad is known for several things: Being a ruthless leader, feasting on the blood of his victims, and displaying graphic scenes of torture by impaling captured victims on spikes.


His mana cost and color requirements are set at for several reasons -

  • 1.) It helps justify having 5 distinct abilities on the card. He has 2x keyword abilities, 2x activated abilities and 1x triggered ability. If he were mono-black, he should easily cost or even perhaps . But the second color makes it more difficult to cast, and thus we can reasonably lower his cost down to 5 CMC rather than 6 CMC.
  • 2.) The secondary also helps justify all five abilities on the card in general. Setting his cost at would give the impression that he is severely over powered for his cost. Commanders that cost in a sliding scale would be Xantcha, Sleeper Agent and Mogis, God of Slaughter . I feel that both increasing Vlad's CMC to 5 and slotting in three specific colors is more than fair for what you are getting from him.

The reason he is a Minion is because in MTG, a Minion is a creature type who knowingly bring harm upon others through subterfuge or open malice


Deathtouch and Lifelink because he butchered thousands (Both by his command and by his own sword) and even was known to drink the blood of dying victims.


First activated ability mirrors Slave of Bolas . He was known to capture many enemies alive and kill them in ruthless displays. I am not sure if he kept any as slaves, but regardless you might as well put them to some good use.


Gaining 1 life whenever something else dies hones in on his bloodlust. I didn't want to go with another typical Blood Artist design because I feel focusing more on his gross gluttony is of greater design than balancing the scales of war. To balance this trade-off, card advantage is built into him. Rather than bleeding your opponents dry (Which would be more on flavor), you use the deaths of their creatures to further your own campaign of slaughter (Which is more historically accurate).


Paying 3 life to draw a card plays nicely into his death-gain abilities. Rakdos has solid draw, but this just adds another onto the pile. A lot of cards actually put life-for-cards at a lower value. Consider Night's Whisper , Read the Bones and Sign in Blood . Additionally there is Greed , Arguel's Blood Fast  Flip and Necrologia . All of these roughly put the value of a card at 1 life + mana costs. Even Yawgmoth's Bargain asks for merely 1 life per card, at the cost of your draw step. The reason Vlad sets the price at 3 is because it is expected you will be building either a midrange deck or an Aristocrats deck, meaning mass death will be something constantly happening. In this way, you benefit greatly by pushing your life total ever higher than your opponents. This in turn means paying a higher cost for cards is not only something you can reasonably do, but should be expected as Vlad is essentially giving you a free card whenever 3x creatures die.

I recognize that some users may be turned off by a potential T3 Vlad (Hit your land drops and play a Sol Ring ), then drawing potentially 10x cards right off the bat. However, the way I see it is that if you want to sink 30 life into him on T3, by all means be my guest. If you are the type of player who views life as a resource, go for it. It just means you're that much easier to take down. It becomes a balance between raw power and a stable position. That decision rightfully lays at the feet of Vlad's controller and it is their responsibility to use it wisely.


He is set as a 3/3 because while he is a terrifying and deadly person, he is just Human and thus should be within this range. He is strong enough to kill generic Soldiers / Knights / Zombies / Humans / Elves but will easily die to more threatening foes as we squishy Humans are, in fact, quite frail.

Setting him as a 3/3 rather than a 2/4 means that when he deals damage, you gain 3 life and can thus pay into his ability to draw a card. While it is true that he might die and thus you won't be able to pay into his draw ability, it also means you can recast him during your 2nd main phase and spend the life immediately. It's a way to balance his want to block / attack with his draw. Just another way to feed into his abilities.

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