Turn Aside

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Standard Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Eldritch Moon Common
Scars of Mirrodin Common

Combos Browse all

Turn Aside

Instant

Counter target spell that targets a permanent you control.

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Turn Aside Discussion

Argeaux on Zombie Beat Down

3 days ago

You can't build a consistent Standard deck with only one copy of so many cards.

To start with, I would remove:

3x Drunau Corpse Trawler
1x Gisa and Geralf
1x Laboratory Brute
3x Stitched Mangler
1x Wailing Ghoul
1x Contingency Plan

Try to add:

3x Cryptbreaker
2x Diregraf Colossus
3x Relentless Dead
2x Fetid Pools
2x Sunken Hollow

OR

4x Sunken Hollow if you have the cash

I would try to remove ALL the Sorceries and put in extra Fatal Push, Grasp of Darkness, and Turn Aside

Have a good look at this deck, as it's basically the best way to build Zombies at the moment, and should give you a few tips.


#1 Black Zombies

Standard Argeaux

SCORE: 1 | 8 COMMENTS | 89 VIEWS | IN 1 FOLDER


landofMordor on Jeskai control on a budget

1 week ago

Okay! Thing in the Ice  Flip we can work with. With Thing, you'll want a lot of cheap instants (and sorceries, if you must) to achieve a flip as fast as possible, then smash face for the win.

First, I'd suggest Spell Pierce, Dispel, Ephemeral Shields, and/or Turn Aside, all of which will be vital for protecting Thing from opposing removal. Then, I'd use Temur Battle Rage or Assault Strobe as a win condition (after Thing is flipped), since your opponent will likely already be within killing range from their shocks and fetches. Cantrips like Niveous Wisps, Ponder, etc will be pretty good to you, as will multiple-use spells like Faithless Looting, Think Twice, and so forth. If I were you, I actually might be tempted to take out all W except just a splash, if Thing is your main win con. Although I guess at this point, your deck becomes aggro...

If you care about the control part of things, I'd trade your Ulamog for Emrakul, the Promised End (she's better with Nahiri) and dial up the W element of the deck, leaving R just as a splash for Nahiri and Helix. Azorius Charm, Failure / Comply, Hindering Light, Silence, Angelsong, Censor, will all be crucial in extending the game long enough to swing in multiple times with Thing and maybe even get Nahiri to ult.

Either way, I suggest only splashing your third color -- 4-6 spells of that color max. Then, I suggest you build your land base with all basics except for 4 Evolving Wilds and 4 of the tapland of your 2 primary colors (for RU, Izzet Guildgate or the like). Split the basics evenly between all remaining colors.

Hope that helps! Despite what some other posters seem to think, I strongly believe you'll be able to build a fun and effective 3-color deck on a budget, especially if your goal is casual fun. However, I do think that you might be frustrated if you have a mana-intensive deck on a shoestring budget, which is why I so strongly recommend just splashing one of your 3 colors. Mention me on your decklist once you get some cards smashed together -- even if it's not pretty, I'll do my best to help you out! Best of luck.

NirTheCatGuy on Question about Turn Aside

1 week ago

Can Turn Aside counter a counter spell that targeted my creature? (when the creature is on the stack).

Murphy77 on Whoops No Creatures

2 weeks ago

I would look to lower the mana-curve using Immolating Glare, Dispel and Turn Aside in place of some of your more expensive instants. You only need to survive until you can play Approach of the Second Sun, but you might just need a Dispel to prevent it being negated.

IlGuale on Praise Helix

2 weeks ago

Well, it probably depends by the match-up and by your zone's meta. Btw, I would go with Turn Aside and would have suggested it, but I discovered its existence this morning. My bad!

Burila24 on Praise Helix

2 weeks ago

Greetings IlGuale. Mizzium Skin sounds ok as a response to kill effects, but a better option would be Turn Aside, which can also protect my Impact Tremors, although it doesn't stops abilites (not sure which i should be wary off). Chainer's Edict doesn't seem to be a problem since i always end up with 1 or more "thopter-like" artifact creatures that can be sacrificed on the field.

Murphy77 on W/U Budget Drake Haven Cycling Tokens

2 weeks ago

Maybe Turn Aside in place of Dispel. I would look to reduce the mana curve and might drop 2 Aven Wind Guide for something like Slither Blade. Other cards that might add value are Sacred Excavation and Winds of Rebuke

dkeller4113 on Fling Combo

3 weeks ago

What about other cards that would utilize Fling, such as Kari Zev's Expertise? This way you don't have multiple Flings in your hand wasting space, and you can get around your opponent's indestructible or high-toughness creatures.

Another one that pairs well with Fling is Wrangle - steal a creature, attack with it, then fling it at them or one of their other creatures.

Also, Turn Aside would be useful to cheaply counter anything that tries to interrupt your combo.

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