Turn Aside


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Common
Scars of Mirrodin (SOM) Common

Combos Browse all

Turn Aside


Counter target spell that targets a permanent you control.

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Recent Decks

Turn Aside Discussion

t3hdarkness on Obligatory Zndrsplt & Okaun Coins Deck

15 hours ago

Fling and Desperate Gambit are sub 2 CMC cards. I also use Izzet Charm and Turn Aside.

SecretEgret on Theres a snake in my boot!

2 months ago

Maybe try dropping diplomatic immunity for instant speed protection, as immunity prevents your win con. Turn Aside is my favorite competitor.

You can play infect creatures for the same kind of effect as the serpent and Freed from the Real for another Ink.

Seeker of skybreak could be Kiora's Follower making it a mana source or Aphetto Alchemist for the same with the inclusion of mana rocks.

ersatz_olorin on the Enchanting Muldrotha

3 months ago

You're right, most of those creature cards came from an earlier iteration of the deck that was more creature intensive, those cards are broken with Muldotha, but belong in a devoted creature deck.

Ancestral Knowledge also seems broken.

Shaggy, I like Constant Mists and you're right about needing more to protect my enchantments, so I'm adding Decree of Silence rather than Turn Aside b/c I can cycle it early, then bring it back out with my commander repeatedly.

Also adding Thassa, as I feel as though I need a finisher, and she seems really strong while also supporting the enchantment plan.

SirSh4ggy on the Enchanting Muldrotha

3 months ago

This is pretty neat, I like the Lich + Second Chance set up! Definitely consider Turn Aside, so you won't just lose the game from some removal. I don't know how I feel about the flash enablers; they seem kind of random when you could just lock down with your enchantments.

Elephant Grass pairs well with Darkest Hour. Also, since you're not going for the beat down, try out Fog, Darkness, and Constant Mists. Then you could just play those lands back each turn from Constant Mists.

Argy on

4 months ago

Dispel is just a good card anyway.

I also like Turn Aside.

Odasacarf on Riku Tricks

4 months ago

Sinkies Thank you for your comment!

Actually because of the powerlevel of my playgroup I won't be able to take out the infinite combos if I want to stand a chance to win.

About your deck: You probably want most of the filter lands and pay lands, since you will want to cast some Eldrazis and they give colorless and fixing, maybe also things like Desolate Lighthouse!

Panharmonicon will help you to reuse the ETB effects of your big creatures (with Panharmonicon and Riku of Two Reflections in the battlefield something like Thought-Knot Seer can trigger 6 times, leaving 2 tokens). You might want to check out (if you don't already know them) Triumph of the Hordes and Guided Passage which can be a lot of fun if someone is willing to give you what you need!!!

About counters to protect your creatures i'd recommend things like Pyroblast for the enemmy counters and Cyclonic Rift's, Turn Aside and Intervene for the one target removals and Warping Wail for most areas and some flexibility. Also look for some ramp you can duplicate with Riku of Two Reflections, maybe Yavimaya Elder or Sakura-Tribe Elder.

Hope I was of any help, and good luck with your deck!! Will love to see it finished

Profet93 on Talrand, Father of Drakes

4 months ago

I read through it all, been through a somewhat similar situations. I am a mono blue player myself, I LOVE talrand, he's one of my favorite decks but my playgroup won't let me use him because of salt :) I see your deck is budget so I'll keep that in mind with my suggestions. That being said, I think you should add most of the following...

Impulse - Card selection

Memory Lapse - hard counter, messes their draw, and EVIL with another card you should add...

Isochron Scepter - Value with any counterspell or draw spell instant speed at CMC 2 or lower

Swan Song - Wide range of counters for 1 mana, you make a draw so their bird is negligent

Twincast - extremely versatile. I use it in my deck because I like to copy extra turns but you can find some good use as well

Blatant Thievery - If your wincon gets messed up (ex: someone uses Nevermore on your commander), then taking their wincon seems good too.

Gitaxian Probe - Look at opponent's hand for free, get a free drake and understand what to counter and what not to

Future Sight - AMAZING VALUE! 100% add. So what if they know you are drawing a counterspell, its talrand!

Kindred Discovery - Naming drakes, DRAW ALL THE CARDS!! - replaces ur sphinx that draws u cards when flying creatures attack

Overburden - Messes with creature heavy decks (doesn't interact with your tokens ETB). As such, you should take out creatures in your deck (regardless as to whether or not you add this card)

Disdainful Stroke - Another counter options

Turn Aside - Can replace ur 1 drop creature that does the same thing

If you want other non budget ideas, questions on what to remove or just some inspiration, check out my deck Tisk Tisk Talrand

kOzOk on Deathtouch and Infect - Painful Bite

4 months ago

After few games I noticed this deck needs more death-touch than infect.

Changing Cystbearer - Ichorclaw Myr - Rot Wolf for Deadly Recluse - Thornweald Archer.

Also more counter-spells Turn Aside - Counterspell.

More draw Preordain - Brainstorm

For Infect one more Chained Throatseeker and I added Blighted Agent to help mark opponent with at least one poison. Blighted Agent also helps a lot to finish game faster.

More tap enchountments Psionic Gift

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