Turn Aside


Format Legality
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Common
Scars of Mirrodin (SOM) Common

Combos Browse all

Turn Aside


Counter target spell that targets a permanent you control.

Price & Acquistion Set Price Alerts




Have (2) Falte , hosshughes
Want (1) georgehades

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Turn Aside Discussion

Hyperalgialysis on Help me make this work: ...

2 weeks ago

Young Pyromancer Talrand, The Sky Summoner and other cards that pump out tokens seems to be the first place to start. Docent of Perfection  Flip pumps out wizards, so that might be extra helpful. If your meta is response heavy, you may need lots of cheap counters like Dispel Invasive Surgery Turn Aside and Outwit. Black has lots of creature recursion, but as far as bringing back artifacts Daretti, Scrap Savant is about as powerful as the get if you run lots of artifacts. There are a handful of artifact recursion artifacts from darksteel and mirrodin as well so look into those. The throne would probably work best in a token heavy aggro deck, so focusing on things that churn out tokens and things that also do chip damage like Purphoros, God of the Forge will likely lead to victory.

Nicoblack on Kashmir Zombies

2 weeks ago

First of all if you want to get competitive keep in mind steadiness of the deck, more copies of the cards you are playing. This doesn't look like a control deck and you are planning to attack with a crap ton of zombies, so the faster you can do that the better. I would take out Gisa and Geralf, Noosegraf Mob and Drunau Corpse Trawler from the creatures, because they are expensive to cast in an aggro deck and Rise from the Tides, Rise from the Grave and Stir the Sands because you are neither throwing things in the trash nor casting a lot instants or sorceries. Your removal is actually well based and Time to Reflect just seems like an over performer in this deck.

Turn Aside seems weird but functional, just take into consideration that mass removals in standard are not targeted, so you may run into troubles.

If you want to get into the competitive scene there's actually not a better thing than to play against other guys and find the common solutions, maybe targeted removal, maybe more creatures, don't build your deck to win against a single deck, that's why sideboard exists.

I would suggest you to add more cheap creatures to keep pressuring your opponents by attacking every turn like Doomed Dissenter.

Anyway, in the end it is your deck, don't hesitate to add cards that you want to play with or build around some cards, it just feels better if you have fun playing your deck with a strategy that you came up with.

Rakkzi on Manic Visions

3 weeks ago

Thanks for the advice Mandalorian!

Notion Thief would be really funny, but I don't think I really need it since in my playtests once you get the combo off you draw more than enough cards as is. (But I might make a fun deck with a ton of cards just to see how many I can draw) :P

I totally forgot about Snow-Covered Islands, thank you for reminding me!

I'm thinking of swapping the Fog Banks with Trophy Mage, they're good against aggro but not too much else so I think my best bet would just be to go hard on the combo and pull the lenses asap.

Probably go 2/2 with Remand & Turn Aside since that widens my protection for Echo Mage. Good Suggestions!

Saint_Charles_VII on dont even try me

1 month ago

Spell Pierce, Mana Leak and Rune Snag are generally good, pretty cheap counterspells you could use.

I would recommend replacing Aberrant Researcher  Flip with Delver of Secrets if you don't mind the jump in price. Otherwise, you might want to just drop it as its cost is a little high for its impact.

You might want to drop Baral's Expertise as you rarely want to cast a card with it at sorcery speed and without that benefit, it isn't very good.

Going down a couple Rise from the Tides wouldn't hurt as you don't really need to cast it multiple times and drawing it early is just a dead card.

Scourge of Fleets is similar, so you might want to drop it entirely or go down to one.

I also recommend dropping Turn Aside, Supplant Form and Just the Wind.

Adding more Thing in the Ice  Flip would be good if you have some.

You want to drop down to 24 or so islands.

This should get you to around 60 cards.

Dorotheus on Double Delver

1 month ago

Something could be said for Telling Time being better than Taigam's Scheming, and that Thought Scour fuels delver and delve. Distortion Strike, Artful Dodge, and Slip Through Space offer a lot of tempo, count as 2 cards each most of the time and work better with delve and delver than Aqueous Form, and Turn Aside seems like it could just be a sideboard card only, or just replace it with Spell Pierce, as for upgrades later, Spellskite immediately comes to mind. And Yavimaya Coast is still pretty budget. I know like... the basic fetches are pretty poor, but Terramorphic Expanse in addition to Evolving Wilds will increase some mana consistency and again help with delve, then you could probably go up to 4 Hooting Mandrills and 3 Become Immense.

Have fun!

Delta-117 on Alien 5

1 month ago

Hey there, I see you got some great suggestions already, but let me still try to suggest a few more.

I think cut out the following and swap for these suggestions:

Clot Sliver for Sedge Sliver. I would also recommend adding in Urborg, Tomb of Yawgmoth.

Manalith for Coalition Relic or Darksteel Ingot.

Turn Aside for Swan Song.

Terminate for Vindicate.

Diabolic Tutor for Enlightened Tutor which I primarily would then use to find Training Grounds.

Beastmaster Ascension for Paradox Engine.

Then like I said already, I think you got some good suggestions even before me, and I would follow those and cut down that creature count still a bit more. Let me know though if you need any more help!

dlamars on Alien 5

1 month ago

Hey I'd just like to add that your instants could be upgraded:

Wrap in Vigor<Boros Charm

Go for the Throat<Swords to Plowshares

Terminate<Anguished Unmaking

Turn Aside<Swan Song

Negate/Mana Leak<Arcane Denial

I personally think Disallow is just bananas and would include it if possible.

Also I'd probably go for Living Death, Retribution of the Meek and/or Dusk / Dawn over Aphetto Dredging, Kindred Dominance and Creeping Renaissance. Is Kodama's Reach worth the slot here with so few basics?

Murphy77 on

1 month ago

Thanks for the comment Centaur2606,

Yes, I agree that Turn Aside is only there to protect my enchantments, which might not be targeted in the first game. Maybe either Invasive Surgery or Lightning Axe for game 1. I haven't yet put together a side-board.

I went with Fevered Visions over Glimmer of Genius, mainly for the card-draw that one gets every turn.

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