Turn Aside


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Standard Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Eldritch Moon Common
Scars of Mirrodin Common

Combos Browse all

Turn Aside


Counter target spell that targets a permanent you control.

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Turn Aside Discussion

KongMing on Milling yourself for fun and profit!

2 days ago

You need some surprise factor in here with low CMC that will protect your Lab Maniac from a last-minute Swords that will end the game with your untimely demise.

I recommend Rebuff the Wicked and Turn Aside. They're both 1 CMC, and Rebuff in particular will catch opponents off-guard. Not many people expect a counterspell when you only have one white open.

Geo67 on What in the Ice?

4 days ago

Nice, Turn Aside would help a lot as a side board.

Zienem on What in the Ice?

4 days ago

Geo67 Gideon can get counters its just players creatures, artifacts, enchantments or lands. This does stop energy gain, and G/B counters both of which are tier 1 decks in standard so pretty nice! And yeah that pesky fatal push such a nuisance, I think I am going to put Turn Aside in the sideboard against decks with Fatal Push.

SaltyJay on First Foray Into Standard - ...

6 days ago

Turn Aside could help protect your Drake.

Harbynger on Izzet Time for More Spells?

6 days ago

I tried Turn Aside in here for a bit, and ran into issues with people using things to target me or hit the entire board, and it ended up being a dead card in my hand a lot of times.

AlwaysRed on Izzet Time for More Spells?

1 week ago

How do you feel about adding Turn Aside to the deck?

Hyperalgialysis on U/R Crazy, It'll Never Work 2.0

1 week ago

Mercurial Geists will work better for you than Curator of Mysteries drop Cryptic Serpent for 2 Sphinx of the Final Word toss in some counterspells for the sideboard like Negate and Remove Soul. Glimmer of Genius is much stronger for your deck than Hieroglyphic Illumination but since you are running Fevered Visions you may want to cut down on the draw and put in 2 more copies and run more bounce effects like Baral's Expertise and Select for Inspection. Your deck is far from bad, but it looks like you are trying to go 2 different directions. If you want to win with creatures, run more prowess and pump spells. If you want to control the board run the 4 Fevered Visions with some burn and bounce effects. In either case a few Turn Aside will protect your stuff from removal and be worthy of main deck inclusion. Dont forget Rise from the Tides either. It is a game ender and if you wait long enough to cast you can keep up mana for a counter to protect your army. Summary Dismissal and Unsubstantiate are both very useful as well since they don't counter. Good luck

Exteez on Oh look, I draw more cards

1 week ago

I'd recommend a playset of Turn Aside to your sideboard. It's a great 1 mana counterspell, to deflect spells that directly targets your Laboratory Maniac.

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