Turn Aside

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Common
Scars of Mirrodin (SOM) Common

Combos Browse all

Turn Aside

Instant

Counter target spell that targets a permanent you control.

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Turn Aside Discussion

drunktank on Intet loves free stuff!!

1 day ago

I know this is basically a necrobump, but I saw this deck on the main page and had to check it out because I love Temur colors for EDH. I'm struggling to see where you're wanting to go with this deck. It seems all over the place. You have cards like Archaeomancer, Melek, Izzet Paragon, Wee Dragonauts, and others, but you only have 11 Instants and 2 Sorceries, of which the instants are just counter magic. Also Dispel, Force Spike, Turn Aside and Outwit are a little too situational for my tastes. If you need to be that heavy into countermagic for your meta, I would recommend Voidslime, Dissolve, Spell Crumple, or Scatter to the Winds. Those should all be pretty inexpensive. It also couldn't hurt to consider replacing some of your creature ramp with Rampant Growth, Kodama's Reach, and Cultivate. You should also absolutely pull two basic lands for Terramorphic Expanse and Evolving Wilds if you haven't already.

Hyperalgialysis on Is this a decent commander?

3 weeks ago

Cyclonic Rift Sphinx's Revelation are very strong. The enchantments, and then you can load up on budget board wipes. Hour of Revelation Planar Cleansing River's Rebuke are all cheap. Get some good utility spells. Ojutai's Command Azorius Charm Render Silent Lavinia of the Tenth Collective Effort Blessed Alliance. Dont skimp on counterspells, run like 10-12, a lot of 1 mana ones are good in commander like Outwit Annul Invasive Surgery Dispel Turn Aside and they are all pretty cheap.

eyes2sky on Eye D-Bug

1 month ago

Gattison I agree that Turn Aside should prob go to the side...but why replace a 3/3 flyer with a 4/4 mana dork? The Sultai Scavenger is part of the win-con of this deck, the Werebear, not so much. Distress is def a good idea will prob replace Turn Aside, Funeral Charm stays though...it is pauper gold and there is a reason it's $1 common...I love that card one of fav pauper cards ever! Putrid Imp might find its way in for a play test...Dark Ritual doesn't seem to make sense in this deck...what are your thoughts on it's inclusion?

Gattison on Eye D-Bug

1 month ago

I would move 1 Pulse of Murasa and 1 Turn Aside to sideboard, then -2 Sultai Scavenger and +4 Werebear.

Also, -3 Funeral Charm because it doesn't seem to jive with anything else. Add some more Ostracize if you have any because creatures will be a problem, if not you can use Distress. Otherwise, just put in some Dark Rituals.

Also also, Putrid Imp may be better for you than the scavenger, not sure.

You could also go a whole different direction and include the starfish instead for more scry/Delver-insurance, maybe. ::shrug::

And finally, I would also lose the Jungle Hollow, and add either another Island, or one of the other two life lands you got... or a 4th fetch, even. Personal opinion there, though, mostly.

HobbyGamer007 on First Try

1 month ago

Some changes I'd do and try out how they fare:

Out:

In:

HTH

Madary on Esper Stompy

2 months ago

I did in fact run Hindering Light during deck construction and I'm considering putting it back in since I also have Turn Aside in my current sideboard. Thanks for the suggestion.

Madary on Esper Stompy

2 months ago

Agreed. Ive played several rounds against a prowess deck that removed my enchantments using color protections instead of direct removal. Blessing and a totem armor wont help me against that sort of removal. It's why I run Dispel, though, as you pointed out, that's not always effective. I've been thinking about running Turn Aside instead. Though, the Hyena Umbra is a great suggestion. Thanks for commenting.

EDIT:Apostle's Blessing Will not help me. Enchantment removal targets the aura, and not the creature. In the cases where my creature becomes the target and I have to sac an aura, I may be forced to use a color that is shared on my enchantments. I'd lose them all in the process.

Funkydiscogod on Unblockable Merfolk

2 months ago

I suppose you could run Avoid Fate because they'd never suspect a green counterspell.

But, if you did, you could run Turn Aside instead and make it monoblue?

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