Turn Aside

Legality

Format Legality
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon Common
Scars of Mirrodin Common

Combos Browse all

Turn Aside

Instant

Counter target spell that targets a permanent you control.

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Turn Aside Discussion

Az_Cotic on Mono Blue Aggro Standard

4 days ago

Version 2.0 I reduce the creatures count to 20 and put 4 Compelling Deterrence and put 2 Turn Aside

Murphy77 on Mill You 'till You Love Me

6 days ago

I would tend to replace 6 Island with 4 Hostile Desert (which can be sacrificed for the effect of Ipnu Rivulet) and 2 Mirrorpool (which can copy a Startled Awake  Flip. Winds of Rebuke can be a two-edged sword, and I think that I would rather play 4 each of Censor and Essence Scatter. With the current heavy focus on control decks, Turn Aside is both a good, and a cheap counter.

Hyperalgialysis on My Ex-Wife

6 days ago

Turn Aside is still in standard for a 1 drop to cast off Brain in a Jar a single main deck Rise from the Tides seems like it would be good.

landofMordor on Cheeri-0s! Now with 100% Pure Steel!

1 week ago

Reading your "weaknesses" tab, it sounds like you'd benefit from either more Spellskites or something like Negate/Swan Song/Turn Aside or the like -- generally my favorite way to get around cards-that-would-shut-me-out is to cancel them.

Profet93 on I'm Blue

1 week ago

I play it in either 2 headed giant, or free for all. 1v1 is WAY TOO OPPRESSIVE and no one would every play with me.

The cantrips replace themselves so there isn't any real fizzling out. If anything, it helps your card draw quality. You don't have to put in a lot of them, but having a good amount helps you build up your army, which is your win condition.

Turn Aside was in my maybeboard. Definitely a nice 1CMC spell that some people don't see coming. Playtest it and see how it feels. The way I play talrand is either....

  1. Make one person's life at the table miserable
  2. Act as the police/politician (Ex: Stopping a combo, stopping a board wipe, protecting someone else's creature, etc...)

It really depends on how you wanna play him. Big spells are great, but tapping out as a Blue player is not.

buraddo79 on I'm Blue

1 week ago

Hey I'm replying to your comment on my deck I'm Blue. My first question is, are you a 1 v. 1 EDH player? I noticed you are trying to lower your CMC and that may simply suit Talrand, but I also wondered if that is just a symptom of 1 v 1 mentality. I'm not sure.

One reason I hesitate to run more cantrips is that that is pretty much all they do, draw me a card and create a 2/2, along with a small ability. Personally, I love those types of cards. Ponder is one of the most lovely card designs I've seen (art too). I'd love to play more like it. Whispers of the Muse, Quicken (which I am seriously considering since it would allow me to toss out one of my 11 sorceries if I don't have Vedalken Orrery), Clairvoyance, Sapphire Charm etc. These are cards I'd love to add, and even non-cantrip U cost cards like Spy Network, Retraced Image seem fun to me. That is because I like cheap spells that do something neat. And with Talrand, each of these also throws a 2/2 drake out there.

I wondered if in a multiplayer game, with all these cheap and comparatively weak spells, won't it fizzle out and eventually lose in the long game. If the idea of Talrand is to rush down opponents, then I might understand that more. But I haven't understood it to be that way unless it's 1v1, which is not what I'm going for.

Leyline of Anticipation is out of my budget, and I already had Vedalken Orrery.

Eventually I think Misdirection would be a card I'd get. I thought about Turn Aside, but I for the same reasons listed earlier, I didn't want a bunch of cheap spells that don't do much, in this case, it wouldn't even cantrip. But without Talrand out there, the deck is dead, so, maybe Turn Aside would be worth running until I get Misdirection.

That is one reason to play more powerful spells. Some of the high CMC spells are for the purpose of keeping me in the game even if I struggle to keep Talrand out there.

Runechanter's Pike should be in there. I don't have one yet. I don't usually run equipment unless it really helps the deck, but being able to attach that to any of the drakes is pretty nice.

buraddo79 on Profet93

1 week ago

Hey I'm replying to your comment on my deck I'm Blue. I wasn't sure if I just commented on my own deck page if it would get to you so I'm replying this way. My first question is, are you a 1 v. 1 EDH player? I noticed you are trying to lower your CMC and that may simply suit Talrand, but I also wondered if that is just a symptom of 1 v 1 mentality. I'm not sure.

One reason I hesitate to run more cantrips is that that is pretty much all they do, draw me a card and create a 2/2, along with a small ability. Personally, I love those types of cards. Ponder is one of the most lovely card designs I've seen (art too). I'd love to play more like it. Whispers of the Muse, Quicken (which I am seriously considering since it would allow me to toss out one of my 11 sorceries if I don't have Vedalken Orrery), Clairvoyance, Sapphire Charm etc. These are cards I'd love to add, and even non-cantrip U cost cards like Spy Network, Retraced Image seem fun to me. That is because I like cheap spells that do something neat. And with Talrand, each of these also throws a 2/2 drake out there.

I wondered if in a multiplayer game, with all these cheap and comparatively weak spells, won't it fizzle out and eventually lose in the long game. If the idea of Talrand is to rush down opponents, then I might understand that more. But I haven't understood it to be that way unless it's 1v1, which is not what I'm going for.

Leyline of Anticipation is out of my budget, and I already had Vedalken Orrery.

Eventually I think Misdirection would be a card I'd get. I thought about Turn Aside, but I for the same reasons listed earlier, I didn't want a bunch of cheap spells that don't do much, in this case, it wouldn't even cantrip. But without Talrand out there, the deck is dead, so, maybe Turn Aside would be worth running until I get Misdirection.

That is one reason to play more powerful spells. Some of the high CMC spells are for the purpose of keeping me in the game even if I struggle to keep Talrand out there.

Runechanter's Pike should be in there. I don't have one yet. I don't usually run equipment unless it really helps the deck, but being able to attach that to any of the drakes is pretty nice.

Thanks for the ideas. I'll copy this and post it to my deck as well.

Murphy77 on Feel Your Mind Shatter Before Me

1 week ago

You seem to be short of Deserts to sac for the effect of Ipnu Rivulet. Maybe a few Hostile Desert. I would have a few Mirage Mirror (which could become an extra Fraying Sanity) in the side-board and maybe something like Turn Aside or Dispel

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