Ashiok, Dream Render

Ashiok, Dream Render

Legendary Planeswalker — Ashiok

Spells and abilities your opponents control can't cause their controller to search their library.

-1: Target player puts the top four cards of their library into their graveyard. Then exile each opponent's graveyard.

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Trade

Have (2) Smokingclays , gildan_bladeborn
Want (2) CosmicDragon , Pieguy396

Printings View all

Set Rarity
Secret Lair (SLD) Uncommon
War of the Spark (WAR) Uncommon

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Arena Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Latest Decks as Commander

Ashiok, Dream Render Discussion

Phunlife on Introducing Project Modern!

21 hours ago

Caerwyn -

I think you and I have a very different definition of what "jank" is in the context of Modern. I know "jank" is a very subjective term and what is jank to me may not be jank to you. To me, jank refers to decks that can appear like they are fragile or inconsistent, but under the right circumstances, and with correct tuning and tweaking, can actually stomp the competition in the right metagame. I think UB Mill is a fantastic example of a deck that is generally regarded "bad" or "janky". It's unconventional, it's a weird way to win the game, there's a "strictly" better deck in the form of Burn, but people like building & playing mill because there's a novelty/jank factor to it. But put it in a room full of Control, Tron, and Combo decks, and it's going to sweep the floor with all of those.

So, to answer your sarcasm-enfused question, the answer is: no, we don't "aim" to make jank competitive, but we want to create an environment in which lower-tier strategies can be viable again. Emphasis on the word "can". In the current Modern meta, right now, if you're not playing a Tier 1 or 2 deck, you're gonna get annhiliated. That's the fact of the matter. No, seriously, go play a Modern league right now on MTGO. It is absolutely sickening. If you're not doing the most degenerate stuff you can do in Modern right now, you're going to get overwhelmed and you're going to lose.

With Project Modern, an explicit goal of the format is to make a format that players enjoy. We're not hesitant to cards that have either been enablers for oppressively dominant strategies or have been a precedent for what is Wizard's new card design philosophy, which is, well, overpowered. And we're being as liberal as we can be with the banlist.

As I type, we're having discussions over whether we should ban some of the "curse" planeswalkers printed in War of The Spark. There is deliberation taking place RIGHT NOW over Teferi, Time Raveler, Karn, the Great Creator, Narset, Parter of Veils, and Ashiok, Dream Render, and whether the constraints they put on certain strategies ruin format health and overall enjoyment enough to warrant a ban. Gauging whether to ban something ban something based on how universally reviled/unenjoyable it is can prove to set a really bad precedent.

There's also discussions about ax-ing Urza, Lord High Artificer, Faithless Looting, and a lot of other cards. Perhaps if you did some research and looked a little more into the format, you'd realize that we DO have a pretty extensive & repressive banlist, and we will as the format progresses forward. With a more liberal ban list, and Discord bots to keep track of archetype data and expose to the public eye which decks are dominating, I hope that we will foster an environment in which lower tiered strategies can potentially do well every once in a while.

And that's okay to differing opinions. I'm not trying to impose my defintion of "jank" on you, nor am I trying to make you believe the exact same things that I do. I'm just trying to clear up a discrepancy in what you may have read in my initial statement versus the environment we're actually trying to create with the format.

When you state that "It looks awfully like you're just making Modern, but a Modern run by what is effectively the same thing as the Commander Rules Committee", I think that's an oversimplification of how things actually are. I guess (?) you could say that the Power Nine is just a council of community members/players, sure. But a committee is better than no committee in my opinion. These are people that have discussions & can get multiple viewpoints on things from the playerbase on the daily.

Also, the open data approach I mentioned with the Discord bots is a great way to make sure that council members are making informed, data-reinforced decisions based on actual tournaments and metagames. Take that as opposed to the Commander Rules Committee, which doesn't make decisions based off of data, and just makes decisions off of common complaints about overpowered cards. They're informed decisions, sure, but due to the casual nature of EDH and how it's difficult to track who is winning when people don't really care who wins the game, the EDH committee can't really be informed about who wins most often, what "matchups" are good/bad, and so on.

Gilbobaggins on 52 mill pickup

3 days ago

ProximaNova I do like Jace, Memory Adept he is a good turn 5 play. He managed to cripple a few library's and set up a good turn 6 win. More than likely I will side board Ashiok, Dream Render and use ashiok when I need to play graveyard hate

tabbs33 on The Dark Mill

1 week ago

Is this deck intended to be casual or competitive? Budget or no? I'd recommend changing the hubs for your deck to help everyone give more targeted feedback and to expose the deck to a broader audience.

That being said, here are cards I'd recommend based off of Mill decks I've seen on MTGO/online (not taking into account card cost): Shelldock Isle as it basically nets you an extra card/free spell

Oboro, Palace in the Clouds to trigger Hedron Crab over and over

Visions of Beyond because it's basically Ancestral Recall for Mill

Search for Azcanta  Flip to continue to dig up Mill spells

Surgical Extraction/Extirpate/Ashiok, Dream Render/Nihil Spellbomb to hit key pieces your opponent needs (e.g. Uro, Kroxa, etc.)

Field of Ruin to hit your opponent's important lands

Crypt Incursion as a way to help you survive

Snapcaster Mage to flashback your Glimpses, Visions, etc.

Drown in the Loch, Fatal Push to serve as cheap, flexible answers to your opponent's threats

Inquisition of Kozilek,Thoughtseize to get your opponent's threats before they become threats

Breaking / Entering as a maybeboard card if you really need more efficient mill

Here are some other thoughts I had:

-You have a fair number of expensive cards in your deck, but you only have 20 lands. I have a feeling that your expensive cards will be stuck in your hand as you struggle to draw enough lands to play them (which will only be exacerbated by the fact that you have 64 cards in your deck). Even still, you'll probably want 21-23 lands in your deck. With that the average game of Modern lasts about 5 turns - can you successfully mill your opponent out in that time? If not, you'll want to trim/remove the cards that don't have a significant impact by that time. For example, I would consider replacing the following:

Curse of the Bloody Tome: comes out on turn 3 and you'll probably get 1-2 triggers out of it.

Patient Rebuilding: very variable and you may not even get any triggers out of it.

Keening Stone: you probably won't be able to cast this card.

Traumatize: most of the time this will probably only be marginally better than another Glimpse or perhaps even worse! I'd recommend doing some playtesting with your deck to see on average how many cards you mill from your opponent by turn 5. Also consider that opponents will be thinning their decks with fetchlands, Arcum's Astrolabe, and Mishra's Bauble.

Consuming Aberration/Nemesis of Reason: again, won't have an impact until turn 6, which may be too late.

Increasing Confusion: this card is very deceptive in that it actually isn't that mana efficient. If you flash it back on turn 5, then it's the exact same thing as Glimpse!

Mind Grind: same thing except for Mind Funeral - at 6 mana, this card does the same thing that Mind Funeral does for 3! -If you can afford it, definitely run 4x Glimpse, 4x Archive Trap, and 4x Mesmeric Orb. Those are your most powerful cards that you'll want every game.

-You'll also want dual lands, like Darkslick Shores, Drowned Catacomb, Watery Grave, etc. This will really help prevent you from getting mana screwed by drawing too many of one basic. Also, fetchlands are Hedron Crab's best friend!

Mill is always a fringe deck in the Modern metagame as most decks will just out-value and outrace you, which is a shame because I always find Mill so fun to play! I hope all this helps you out and I hope I didn't come off as mean/rude. I'm genuinely trying to help you out with your deck so you can win more and have more fun with it!

chillbologna on Kadena Morph 'n' Mill

3 weeks ago

laetscha nature's lore brings them in untapped! And it would get your bayou/tropical island/overgrown tomb/breeding pool, but after that would only be pulling in basic forests. So better unless you're looking for a blue/black dual land or have all of your fixing and just want more blue.

Ashiok, Dream Render is my favorite for this, exiles all graveyards but yours + mills! Might be a little on the mean side though, also stops tutors and even fetches

BMHKain on Sparky-chan's Multiverse Transcending Gods

3 weeks ago

(WOW... It's been so long. So where do we begin?)

As of this Post, I now need to cut 47 Cards to get to the 99 + 1 CMDR Ruling.

If what CommandCast (JoshLeeKwai) said about Planeswalkers being awesome w/ the best NOT needing to use an Ultimate for a way to use a Walker for that Reason Alone, the Following is to Stay; like it or not:

Aminatou, the Fateshifter: A Quasi-Sensei's Divining Top-Like Effect +1, & Instantaneous Flickering -1, are VITAL here. Why would you give your already Awesome Board State to Someone Else entirely?

Chandra, Awakened Inferno/Chandra, Torch of Defiance: The First Chandra in this case can't be Countered as a Static Ability; & her +2 can easily be repeatable; & Scorch all opponents as a Wincon Altogether; plus, it DOESN'T target, so it Bypasses Hexproof or "Super-Hexproof". Torch of Defiance's first +1 goes Impulsive Draw (WotC, you need an Evergreen Term for that; pronto. YOU HEAR ME???), so it goes well w/ Aminatou's +1, & even the Top: which will be used ALOT. Even otherwise, 2 Damage to Each Opponent; again, Anti "Super-Hexproof". Plus, her other +1 is literal Mana Ramp "Add ."

Elspeth, Sun's Champion: +1 for 3 White Soldier Creature Tokens? -3 to essentially Wipe a board of Mayael the Anima/Atla Palani, Nest Tender made Army of Gluttonous Fat? Awesome. Even her -7 Ultimate gives your creatures +2/+2 & Flying. This is Not always needed, but soaring in the Air can be useful in a Pinch.

Garruk Wildspeaker: OH. CRAP. This is massive. Garruk #1's +1 can Untap Lands; especially ones that enter play Tapped, or hell, reuse them for Mana & Abilities. His -1 creates a 3/3 Beast. I'd say anything about his -4, but Garruk, Cursed Huntsman already has a -6 that's basically the same thing; but in a way that makes me ask: "WotC? How do you kill off Emblems?"

Jace, the Mind Sculptor: If he is that OP, be it his +2 to Fateseal anyone; EVEN YOU when you want to Get an Advantage. 0 is a Literal Top Effect. -1 bounces a Creature back to it's owner's hand. -12 might be why this was OP when it was released back when Worldwake was released. Exiling a Library is amazing, & forcing one to use their Hand as a Library would mean one thing: Ashiok, Dream Render. Forbidding your opponents to Search for the one Key Card needed. Ashiok, Dream Render + Jace, the Mind Sculptor may be Ultimate Excessive, but I'd keep either anyway.

Nahiri, the Harbinger: Her +2 Has her Rummaging (Discard one to Draw one), but she shines in Exiling. She can Exile an Enchantment as one-shot Removal, & by Tapping either a Creature or Artifact, they are just as susceptible from such Exiling. As you have Zilch other Creatures, Nahiri's -8 won't work there. Even your Artifice isn't worth Tutoring just to keep into play by Aminatou's Flickering. An amazing Walker All-Around.

Nissa, Vital Force: Her +1 Turns a Land you control into a 5/5 Elemental Creature with Haste that's still a Land. -3 even can recur a Permanent from your Grave to your Hand.

Oko, Thief of Crowns: Oko's +2 has Oko being his own Chef w/ Food Tokens all over. His +1 is the closest Superfriends/Avengers has for a Humility w/ A Planeswalker Spark. Why would you trade anything w/ his -5 when you should ,make them suffer for Allowing WotC to BanHammer Oko, Thief of Crowns is EVERY FORMAT; Official or not, LIKE IT OR NOT.

Sarkhan Unbroken: He can +1 to Draw you a Card, & Add one Mana of any Color. Already he's a Brute; but even his -2 can grant you a 4/4 Red Dragon Token w/ Flying. Why would you suffer to use his Ultimate to Search for nothing?

Tezzeret the Seeker: You can Untap 2 Artifacts for +1, but this can also be used as a Tutor for your Artifacts. -X, & it Enters the Battlefield; requiring it to be Tapped on the Rules Text or not. Either way, you're getting a Machine; so why would you convert any of them into Vanilla Artifact Creatures? That kinda ruins the Purpose...

Vivien, Monsters' Advocate: A Stretch? Yes. A Static Ability in Mono- to look at the top of your Library at any time? OMG Yes! A Durdle Maker for +1 that makes a 3/3 Green Creature Token for the Choice of a Reach Counter, Vigilance Counter, or the OBVIOUS Trample Counter? You don't even need her -2 to Tutor up Fat when you have so much versatility here! Now how to Distribute all those counters to other Creature Tokens... XP

Xenagos, the Reveler: Get an Army of Tokens Ready. For +1, You Add X in any combination of & where X = Number of Creatures you control. & for 0, Xenagos creates a 2/2 Red & Green Satyr Creature Token with Haste. Why would you Exile the Top 7 Cards on your Library just to get even one Land?; there isn't that many lands regardless!

Alright. These are my best Walkers with no real need to use their Ultimate in Superfriends/Avengers (Sorta for a couple.). These are all to be kept in this deck though their use of Consistency. I'd like some suggestions for what to/what not to cut though. Yes, I need help yet again. Or should I get that help from the Forums? Either way, I hope it helps this time. I've other things to Attend to...

A Sen Triplets Aikido Deck...

A Zirda, the Dawnwaker Activation Cost Matters Deck...

A Pramikon, Sky Rampart Toughness Matters Deck...

A Vorthos Deck Centering around my Biggest Fear; It's Like Merinthophobia, but the Sub-Phobia of Being Gagged also applies at the same Time creating a New, Unnamed Phobia for the Vorthos Deck to be Based Upon (Companion Mandatory for Thematic Reason!)...

Many Updates to my old Decks...

Even a Pet Project of mine Outside the MTG Community.

Welp, now I have to do Mental Healing to prepare for MY OWN Vorthos Deck. I wonder what YouTube has...

...I mean, every TV Show/Movie/Literary Fiction/Interactive Fiction/Real World Event/etc. has it. There is no such thing as even one concept of media not having this. Sorry for that Episode, but it truly feels like it Transcends beyond Omni-(Insert Anything/Everything/Azathoth (Yep. I'm going H.P. Lovecraft on this.) Here.)

...

I'll Work on my Pet Project until I elicit a Response. Thanks again for what help you can. :)

& sorry again for the last few bits of this comment. X/

bossomus on List of CEDH Staple Cards

3 weeks ago

I understand that the list featured here is only curated, but it still baffles me that Ashiok, Dream Render isn't on the list.

Anyways, thanks for helping to curate the list! Playing with Power is an awesome channel!

Kiran_M on The Gift You Wish Would Stop Giving

1 month ago

I would definitely run Ashiok, Dream Render as it is amazing in your game plan. Other than that, maybe a Ghostly Prison type effect to slow the game down or Force of Negation as you have a lot of blue spells and sometimes countering one more thing can be vital. Maybe Midnight Oil or Steel Golem as some more donate cards. I love the overall look pf the deck, just needs a bit of fine-tuning.

Funkydiscogod on The Gift You Wish Would Stop Giving

1 month ago

I've tried a deck like this before. I've found Immortal Coil is an effective metagame counter to Dredge, Infect, and Burn.

Since your graveyard becomes your life total, Thought Scour is basically "gain 3 life and draw a card", and Street Wraith is free life gain. Sequestered Stash or Buried Ruin are low opportunity cost lands. With Ashiok, Dream Render you can mill yourself for 4 and then exile the opponent's graveyard.

With enough graveyard filling cards, you can cut the number of Harmless Offering and rely on Snapcaster Mage to cast it from your yard.

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