Creature — Nightmare
Whenever a Swamp enters the battlefield under your control, choose one —
- You draw a card and you lose 1 life.
- Dread Presence deals 2 damage to target creature, player or planeswalker and you gain 2 life.
|Have (2)||metalmagic ,|
Printings View all
|Core Set 2020 (M20)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Dread Presence Discussion
1 week ago
I play Dread Presence in my lands matter deck and if you have a decent tutor package and/or land recursion (which you should have) it's super awesome. I originally included it for the draw, but it has won me a few games with the drain and it's incredibly powerful with Ancient Greenwarden.
1 week ago
Great to read through your responses, and thank you for the kind wishes! I can see the really low opportunity cost of Valakut being a good reason for including it, that's a point I hadn't considered too heavily beforehand. Now I might just look to pick up a copy for my own list, haha!
One last question, do you have any experience or thoughts on Dread Presence being a worthwhile inclusion? It brings a nifty aspect of combining a Scapeshift piece along with minor lifegain and a card drawing ability, although I doubt it's a better draw option than what you currently have. Still, it has the virtue of having an additional enabler in Urborg, Tomb of Yawgmoth on top of Dryad. If you've played with it before, how did Dread Presence perform in practice?
4 weeks ago
-1 Swamp, +1 Urborg, Tomb of Yawgmoth. Urborg has some nice utility, something of a mana fixing effect, and outside the presence of a Blood Moon, I don't see a ton of drawback in slotting it in, besides one fewer basic to fetch with lands that only get basics. I can live with that, since...
-1 Seer's Sundial, +1 Dread Presence. With now two routes to make every land drop a swamp, this guy makes a ton of sense. The sundial is gonna cost at least 6 mana before it starts to pay off and adds pretty much nothing when it first enters play. I see Dread Presence offering much more drawing power at a greatly reduced cost, along with other utility from its other effect, and I can grab him with creature searching/recurring tools.
-1 In Garruk's Wake, +1 Doubling Season. Let me say this: I love just about everything about IGW. I love the brutality of its effect. I love the name, the art, the flavor, and the MtG lore from whence it came. I don't particularly love the heavy cost, but considering the effect it can have on a game - especially a multiplayer game - it's not really unfair. However, at the time I'm making this change, there are a total of 18 cards that would benefit from Doubling Season, and it should have a profound effect on every game it enters. I foresee IGW spending a lot of time in my hand, either waiting for enough mana to pay for it, or waiting for a time when it feels worth it to spend that mana. Doubling Season is a fun card and I love the potential for exponential growth (one land drop can turn into 4 dragons with Nesting Dragon, plus the havoc it will create once I can get my hands on an Ancient Greenwarden).
1 month ago
2 months ago
The one change I made is that as cool as Rankle, Master of Pranks is I've never been his biggest fan and so I've never invested wildcards in him. When it came time to play your deck I dropped him in favor of another Murderous Rider and Dread Presence but I think it would end up playing very similarly so it comes down to a matter of taste.
2 months ago
griffstick: True, but at under 40 cents, there aren't many cards that can color fix you for that amount of mana, at least that I know of.
DeinoStinkus: That's a great idea! With cards like Dread Presence, Valakut, the Molten Pinnacle for burn and card draw, and Sylvan Advocate and The Gitrog Monster for beatdown, that actually seems like a legitimate deck!
2 months ago
I would cut Conspiracy, since most of your creatures are zombies anyway and little tokens you create, you could just sacrifice asap with Ayara/Conrad on board.
Prismatic Geoscope - read rules on Gatherer.wizards.com - its 5 mana rock, that enters the battlefield tapped and can produce only one mana = useless in mono color deck. Better go with Sol Ring/Mana Geode/Arcane Signet are better options for that.
I use Tortured Existence+Desecrated Tomb in my For the Void deck and its just pure awesomeness. Every activasion of TD triggers Syr Conrad's ability twice (one creature coming out of you GY, another one coming in) and DT gives you 1/1 BLACK bat token with flying (which matters for Ayara). Its also insant speed activation, so you can use them to create flying blockers and a lot of tokens to sacrifice. Add in Phyrexian Altar and you can go infinite with either Ayara or Syr Konrad.
Sanguine Bond - With weak life gain in this deck, I wouldnt bother with this. I would replace it with more ramp - Caged Sun/Black Market or Songs of the Damned (which would work even better with Buried Alive), etc.; Village Rites would be very nice card draw (of course Phyrexian Arena, Necropotence is a big thing too).
Liliana of the Dark Realms could be also pretty nice for ramp.
You can always keep Sanguine Bond and throw in more life gain stuff life Whip of Erebos/Dread Presence/Ivory Tower/Venser's Journal or graveyard hate cards like Crypt Incursion/Suffer the Past.
Woe Strider could be used as instant sac outlet for your Ayara, with a 0/1 WHITE token and scry 1 as a nice bonus.
Cabal Coffers,Lake of the Dead,Nykthos, Shrine to Nyx - also very good lands for mono black decks, just not for low budget decks. Urborg, Tomb of Yawgmoth - probably not worth it if you dont run that many non-swamp lands.
Cards I would cut off:
Forlorn Pseudamma - 4 cmc 2/1, that needs to be tapped and pay additional just to make 2/2 zombie seems not very good.
Piper of the Swarm - they only thing making rats is Piper and Plague of Vermin (which is ok though). Piper works much better in Ayara rat decks. In this almost zombie tribal deck, Piper just doesnt really fit.
Syphon Flesh - Very independent on your opponent's board state and number of opponents.. So its kinda 50/50.
Conspiracy - Unless you're going to do some shenanigans with making non-zombie creatures and tokens into zombies (I counted 10 things in total that are either non-zombie creatures or make non-zombie tokens), I really wouldnt waste a card space with it, unless you can do some absurd amount of tokens.
Prismatic Geoscope - as I already said above.
3 months ago
I would personally replace:
Prism Ring for Trading Post - Could be very handy artifact in decks like this.
The Immortal Sun for Exquisite Blood - creates infinite loop with Vito and Sanguine Bond, but isnt cheap. I wouldnt bother with The Immortal Sun, unless your playgroup runs a lot of planeswalkers or you struggle with card draw (which shouldnt be a problem in mono-black.
The Haunt of Hightower - I would say you need either more discard or mill effects to get Hightower big.. Doom Whisperer seems to be much more useful.
Tavern Swindler - Its just gamble that doesnt seem to be worthy in a deck, where you can already get a lot of life by other cards. Bastion of Remembrance works as another aristocrat effect (Tortured Existence+Desecrated Tomb+Phyrexian Altar as infinite engine).
Dreadhorde Invasion - You dont use any other Amass effect cards and it takes 6 turns to make a 6/6 zombie with lifelink (which will last only until end of your turn), which is pretty meh. It would be good if you had some sacrifice cards, like Smothering Abomination, Village Rites, Diabolic Intent, etc. I would go for either Twilight Prophet or Bloodline Keeper Flip. Captivating Vampire could be useful aswell. With Carnival of Souls you could get a bit of ramp, but can backfire really hard, so its kinda risky.
Gifted Aetherborn - is pretty nice drop I guess, but feels kinda weak overall. Kalastria Highborn supports your mostly vampire creatures and can also drain your opponents.
Swiftfoot Boots - unless you want the haste, Whispersilk Cloak seems like a decent option. It cost more to cast and to equip, but makes your creature unblockable.
Drag to the Underworld - should do a good job, Oblivion Strike might be something to consider aswell. Or just Corrupt?
Some more cards that might be useful:
Call the Bloodline - discards useless cards and makes a 1/1 vampire token (once per turn).
Revenge of Ravens - decent defensive enchantment that could fit your lifesteal deck nicely.
Burnished Hart - slow ramp creature. BH also triggers your Dread Presence and Staff of the Death Magus.
Crypt Incursion, Suffer the Past - more graveyard hate and another life gain.