|Commander / EDH||Legal|
Printings View all
|Khans of Tarkir (KTK)||Uncommon|
|New Phyrexia (NPH)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card.
Price & Acquistion Set Price Alerts
|Have (8)||ironax , pskinn01 , bakeraj4 , PTsmitty , dplerner , Regulus1010 , frederiklw , GeminiSpartanX|
4 days ago
One thing I've noticed with EDHREC is that the most popular cards can also sometimes be the cheapest....which (as we all know too well) is quite often not the best option for an edh deck that wants to win lots.
But having said that, EDHREC is my first stop when building budget decks.
However, if I'm building a non-budget deck though I will try to Brainstorm for a few days on what should be included with a certain Commander and after assembling the deck I'll allow myself to check out EDHREC. My crew Despises netdecks in general so I'm forced into trying to be original with deck construction.
2 weeks ago
As far as the deck goes, until you can acquire more copies of the better cards, put Inquisition of Kozilek in the main deck. I think Harsh Scrutiny would be better than Despise since you can scry, which against control is pay 1 black scry 1. The 2 artifacts you have seem out of place, they could probably be replaced with something that does more discard or more burn. It does look like you are making progress tho, so be happy it is coming together.
xyr0s on BR Dragons
2 weeks ago
Dragonlord's Servant is probably going to die by accident to your own sweepers. Exchange for 2 lands (as you are low on lands for a deck with expensive creatures and x-spells).
rakdos return and Slaughter Games should go, and be replaced by Fatal Push. At the current version of your deck, you'll simply never get a game long enough to play any of these for any real value. But Fatal Push is exactly one of the cards you want a lot of, because it's good for early-game survival.
Figure out which dragons you want to play, and stick with those - in multiples. There are not enough Reflector Mages and Meddling Mages around to make it a real advantage to have many different cards, rather than just picking one and using that.
I'm still not agreeing on including rituals, but it's your deck, and you can anyway change it, if you aren't really happy with the way it works.
4 weeks ago
Also, cards like Despise, Tome Scour and Dream Twist that are useful in regular 1v1 games, might underperform in Commander. Therefore, I suggest that you consider running cards that are a bit more impactful in a multiplayer format like Commander. You could run something like Lay Bare the Heart, that hits more cards, instead of Despise, for example.
By the way, may I suggest that you run Crypt Ghast? It can produce a lot of extra mana, and Extort is a nice addition. Speaking of extortion, I also want to mention Temporal Extortion. The mana cost is pretty steep, but if you get an extra turn, you can mill with all your creatures on your first turn since they untap on the second turn anyway!
1 month ago
Personally I find your deck better now than it was before, I really apreciate the shift to Esper, but I'll make some little changes:
I'd cut Rootborn Defenses, to get the synergy you need 7 mana, and what about if an opponent has a Remand? Obviously this isn't such big problem, but consider that Rootborn Defenses gives your creatures indestructible and puts only a 1/1 on the battlefield. If you really want to have that synergy in your deck I suggest you Make a Stand (because a +1 +0 to all creatures is better than a token), or Selfless Spirit.
Just one technical term: combo is something that goes infinite or that instantly makes you win the match (for example infinite mana with Basalt Monolith + Rings of Brighthearth or Duskmantle Guildmage + Mindcrank , synergy is when two cards have effects that do really well when used both.
As for the lands think about Godless Shrine, Hallowed Fountain, Flooded Strand, Glacial Fortress, Fetid Heath, Urborg, Tomb of Yawgmoth, Irrigated Farmland, they are very helpful if you need specifical colours. In my opinion you should reduce them, I find 24 too much.
Think about Zealous Persecution. It could be useful to boost your creatures and make less stronger the opponent ones.
I don't know if you want to add some things that will make you see your opponent's hand and discard some cards (personally I'd put some), but here are some names: Thoughtseize, Inquisition of Kozilek, Tidehollow Sculler, Duress, Despise, Kitesail Freebooter.
1 month ago
1 month ago
Well I guess I should check out brothers at war.... I dabble in reading some of the new stories online just to see what the current Lore/plot is going on for newer sets.... Most recent for me was Shadows over innisrtrad which had highs and lows... And granted I Despise time travel in stories (Terminator being the exception) Tarkir was pretty cool imo... NYX wasn't bad either... But I've heard that there is really good "back in the day" stories that I would love to check out... I guess I will make my own thread at some point to ask for recommendations.
1 month ago
I would go with a monoblack control deck. 4 Smallpox, 4 Innocent Blood, 4 Reassembling Skeleton, some Mutilate, Butcher Ghoul, and Despise. Add in some more spot removal, perhaps also recurring creatures, a bit of card draw, and a couple of beefy finishers - and that's a deck. The general idea is to kill all creatures until you are the only one having anything left, and win with that (even if it's a 1/1 creatures you attack with 20 times).
Here's a pile of decks on that general idea, which is pretty cheap to build. But, playing it... sry about losing your friend. https://mtg-peasant.com/search/?A=37