|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Uncommon|
|New Phyrexia (NPH)||Uncommon|
|Promo Set (000)||Rare|
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Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card.
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|Have (8)||ironax , pskinn01 , PTsmitty , bakeraj4 , orzhov_is_relatively_okay819 , Regulus1010 , frederiklw , Shiromakuro|
1 week ago
First of all, your Win-Conditions are not the greatest choice for this style of deck. It's kinda surprising really, but the fact of the matter is, that once you've put your opponent into topdeck mode, they are just going to draw a card -> play that card, and you might never get another trigger of Waste Not and Liliana's Caress again. If you already have your Quest for the Nihil Stone active, that's not a problem, but if not, it's equally as useless.
Thirdly, you need a way to deal with resolved things. There are too options I like to take this kind of list, (though there are many good players who disagree with me on that). Those two directions are:
A) Ensnaring Bridge. AKA the slow, hope to get them dead before they blow up the bridge rout, bringing a both overpowed and fragile line of defense.
B) Nyxathid. AKA the I know how to defend myself and I sure as hell can also swing rout, bringing a balance between offense and defense. (But need more cards devoted to it to work properly.)
Here's my list if you are interrested. 8-Rack
2 weeks ago
3 weeks ago
For starters, you have like 6 more point s you can play with and more than that, Skullclamp is zero points.
I would recommend cutting stuff like Anointed Procession - it doesn't do anything by itself.
Smuggler's Copter could be good here to help tokens connect.
Mother of Runes is a must. She is so good.
1 month ago
Hi there, i'll share all the knowledge i've gathered after playing discard decks for more than 5 years (i've built monoblack creatureless discard, monoblack creature discard, UB discard, RB discard, Grixis discard, specter discard, etc.).
The first i see here is that you don't have anything to deal with the board, so you'll more than probably die to anything that hits the board, even a simple 3/1 two-drop. Your deck relies too much on damaging your opponent through giving him many cards and forcing him to discard not that many; the only card in your deck that punishes him this way is Liliana's Caress and that's it, it's not reliable. You also run two copies of Painful Quandary which it's ideal mechanics are to punish your opponent for having no hand, but since you are forcing him to draw so many cards, he'll always have the option to discard while playing a spell (only taking 2 damage from Liliana's Caress and only if you have the enchant on the battlefield).
You have many cards that allow you or your opponent to draw and discard cards, but you only have Alms of the Vein to exploit this mechanic, so get rid of those or stick in more madness cards.
The description says "the goal of this deck is to get your opponent as low as possible", but you can't do that quickly by relying only on 4 copies of Liliana's Caress while you'll be recieving lot's of threats and hits. Master of the Feast will for sure get destroyed by any of the thousands removal spells you'll force your opponent to draw, so it won't be dealing too much damage if any.
Let's work on the solution. First of all, you need your deck to have more consistant way to deal damage and you also need to get rid of your opponent's threats until you've reached mid-late game and you can develop your winning mechanics.
Since you have almost no creature, let's take advantage of that so that you can trade one card of yours for many cards of your opponent. Good cards to do this, depending on the money you want to spend are, for example, Drown in Sorrow , Yahenni's Expertise , Languish and Damnation.
You also need to be faster or at least to be able to delay your opponent's strategy. A way of doing this is by disrupting his early moves to wreck his plan. Cards like Inquisition of Kozilek , Thoughtseize , Duress and Despise excell at doing so.
To strenghten the draw and discard engine you have many cards at your disposal. I don't know if you want to keep the deck in the modern format or to build a casual free of legal restriction deck, so I'll recommend a variety of cards like Chains of Mephistopheles , Probe , Wheel and Deal , Ill-Gotten Gains , Urza's Guilt , Anvil of Bogardan , Whispering Madness , Dark Deal , Font of Mythos , Forced Fruition , Geier Reach Sanitarium , Memory Jar and Temple Bell.
You need more cards than Liliana's Caress to punish your opponent for discarding or drawing cards. All of these are good for the task, suit yourself: Underworld Dreams , Psychosis Crawler , Fate Unraveler , Waste Not , Megrim and Words of Waste.
Since you and your opponent will be drawing lots of cards, you will be able to discard cards too or abuse your card-drawing. This does not only work well for madness, but also with delve, retrace and other cards. Consider some of these: Chain of Smog , Last Rites , Big Game Hunter , Raven's Crime , Syphon Life , Cunning Lethemancer , Necrogen Mists , Psychotic Haze , Call to the Netherworld , Dark Withering , Gibbering Descent and also Sphinx's Tutelage.
You'll be forcing your opponent to draw many many cards, so you'll need cards that make him discard more than one to win the trade. Consistant massive discard cards are for example this ones: Brink of Madness , Mindstab , Mind Twist , Mind Shatter or Delirium Skeins.
Which ones and how many
Pick the ones you like the most according to their mana costs and their price. Also consider the ammount of black mana symbols in their cost, because you'll be playing a two colors deck.
Try to keep it as balanced as you can in terms of cards functions. Maybe 30% draw/discard engine - 30% draw/discard punishment - 20% massive discard - 10% 1drops quality discard - 10% board whipe. You'll have to test and adjust the numbers.
I know most of those cards are black, but you can keep it UB if you want to. Best version I've made of this strategy was using Grixis (Blue Black and Red) because there's a lot of red cards that force both players to discard and draw like Burning Inquiry and Reforge the Soul for example. Grixis also enables the use of Nekusar, the Mindrazer , Blightning , Sedraxis Specter , Blazing Specter and Dack Fayden.
I hope it's helpful! Best wishes!
1 month ago
I like where this is going and that you have some of the life-gain combo pieces here to win games outright. Those ca be flex spots when your playgroup gets sick of them :)
In the short term, if you want to ramp a little more, consider running 36 or 37 lands and including an Orzhov Signet (over the Cluestone) and something like a Chromatic Lantern and/or Thran Dynamo. A Command Tower is a good pick up, as well.
Keep trading and working towards better and better lands and even more life-gain or vampires, depending on the deck's ultimate direction. You can also look for little upgrades here and there like Thoughtseize for Despise, but take you time and stay on target and within budget. I'm sure the deck will be fun to play all along the way.
1 month ago
2 months ago
I love Abzan! Here are some suggestions:
1:Improve your creatures
Sylvan Caryatid would be helpful, too.
2:Improve your mana-base
Cut Sandsteppe Citadel.
3:Improve your spells
Replace them with Fatal Push, Thoughtseize, Go for the Throat, Path to Exile, and Dismember or Maelstrom Pulse. Any of these two removal spells should be a playset(4), but all of them are just about the same.
3:Sideboard for Modern
Cut literally everything.
Stony Silence could be useful too.
If you choose to run Go for the Throat, sideboard a third removal option that can hit anything.
Leyline of Sanctity can hose just about any deck.
I couldn't really fit this stuff in without you cutting some other useful stuff, but cards like Kitchen Finks, Dark Confidant, Thalia, Guardian of Thraben, or Blind Obedience could worm their way into your deck.
2 months ago
4 Blightning seems a little excessive; I prefer T1 hand disruption myself. Ostracize is the Pauper equivalent of Despise, and is great for getting information on your opponent's play and messing up their curve.