Despise

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Uncommon
New Phyrexia (NPH) Uncommon
Promo Set (000) Rare

Combos Browse all

Despise

Sorcery

Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card.

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KTK

NPH

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Despise Discussion

keevel on

5 days ago

Make sure your deck supports what it is trying to do. Skaab Ruinator would be a good finisher with enough creatures to reliably bring it back. 15 is not enough for that. Without breaking the bank Sphinx of Jwar Isle, Pearl Lake Ancient or Sphinx of the Final Word might be better.

Suggestions below are about function meeting budget, the above comments cover high cost options well.

ArchonBlue on

6 days ago

Good start, but it needs some work. Despise and Duress are not great, you should be running Inquisition of Kozilek and Thoughtseize. I'd run a full playset of Polluted Delta in here if you can afford it. You have way too many basics. Urborg, Tomb of Yawgmoth should be a two of, especially if you're running Lashwrithe. Ancestral Vision should be Search for Azcanta  Flip. Rune Snag is not great either, consider a split between Mana Leak, Logic Knot, Remand, and/or Spell Snare. There's way too many creatures in here, I'd cut down to like 6 creatures and throw in some removal and more counterspells. More Dismember, Fatal Push as a 4 of, and at least two Damnation. Also, Jace Beleren doesn't really fit in this deck. I'd do another Ashiok or a Liliana, like Liliana of the Veil or Liliana Vess.

noodr on Spooky Ghosts (Budget tribal tournament)

1 month ago

SynergyBuild, thank you for all the suggestions! Goblin Lore is really sweet, the discarding at random has been really fun with tibalt and digs deeper than my other looters. I have actually had a lot of success with the Obzedat, Ghost Councils as the opponent normally has to deal with them immediately before it gets out of hand. It's the best target for Footsteps of the Goryo and it's an easy discard choice. Also, Iname, Death Aspect can filter them all out of the deck, thinning it and letting us draw more of our bombs.

I agree with your Duress suggestion. It has been underwhelming at best, (Despise would be a little better) but I could fit in something else.

For the mana base, I have had pretty good success with just 20. Since there is so much looting, I usually never have trouble hitting 5+ mana. I do like the idea of going up on white sources and increasing Lingering Souls as that card does work.

Thanks again for the tips! It has been surprisingly fun to pilot and the budget Through the Breach/Goryo's Vengeance feel has been awesome for 60 bucks. Let me know how you edit yours and the results! :D

xyr0s on rogue tribal

1 month ago

Yup. 3 cmc counterspells are in general too expensive (Cryptic Command is an exception, along with the budget-version Ojutai's Command, but that's because they provide additional value). Maybe you could play Remand and have Squelch in sideboard? Or Nimble Obstructionist (even though it's horribly lacking in the rogueishness).

I think Despise should be Duress instead, and go up to a full set.

keevel on Advice on Building deck for ...

1 month ago

Do not pay attention to the guys recommending single cards that would cost more than your deck. Learn what you like about each color and then play and get creative there. Later you can invest in the powerful and creative thing you know you like if you want to.

General deck building advice:

  • Decks with less than 20 lands cannot consistently cast spells costing more than 3 mana.

  • Decks with higher mana cost spells will often have 23-25 (or more!) lands to cast everything consistantly

  • Black is good at - Discard and removal

  • Green is good at big cheap land creatures and mana ramping

  • Black and Green both have card draw card advantage options

  • More copies of the same card (for 4 of) or same effect (for up to 8 of) for more consistency. That way you get to decide if you want more or less creature removal, creatures, discard, ramp.

  • Black and green often intersect around the graveyard (counting things in it for Power or Toughness, returning things from it)

  • Focus on the color strengths you will break out of this later as you get to enjoy deck building, but starting here is good)

  • Against Control you can either do alot of 1 Mana discard or switch to all small undercosted creatures

Choose your own Adventure - These are only beginning suggestions to explore specific aspects or these two colors

Discard: - Despise - Duress

Removal: - Go for the Throat- Doom Blade- Dismember

Mana Ramp: - Arbor Elf - Elvish Mystic

Card Advantage/Card Draw:- Elvish Visionary- Eternal Witness- Courser of Kruphix- Underworld Connections- Phyrexian Arena- Night's Whisper

Combat Tricks- Blossoming Defense- Supernatural Stamina

Filling the Graveyard- Satyr Wayfinder- Grisly Salvage

Cheap Graveyard Shenanigans- Nighthowler- Nemesis of Mortals

Kjartan on Black/Blue control/destroy

1 month ago

Definately Jace. Arcanis seems to be too much of a removal magnet.

Some other cards you could run, maybe instead of Despise.

Hero's Downfall - Straight up better than Murder if you can find any.

Go for the Throat - Two mana removal with a rather managable downside.

Dismember - Very diverse.

Smother - Surprisingly good. Mostly at protecting you early-game. But don't play two many.

Victim of Night - You probably shouldn't play this until you get better lands.

Doom Blade - Normally, I wound't recommend this, but you know your playgroup, so only you can tell wether or not you think this is playable or not.

rutgerjansen on Black/Blue control/destroy

1 month ago

Hey Kjartan,

Thanks for revisiting :)This is my first blue deck, usually I play ramp/tribal decks. So any advice is more then welcome.

I have 1 Jace, Architect of Thought and also 1 Arcanis the Omnipotent, should I include them and take 2 AEtherling out?

As far as Despise goes, just drop them? What should I put in that spot? Draw cards? Removal?

Thanks!

Kjartan on Black/Blue control/destroy

1 month ago

I came back to take a peek at what you've done :)

Looks a lot better, IMO. I think you are missing some of the card advantage you used to have, though. (Some way to take over the game later on.)

You don't need 4 AEtherling Either. Just 1 really, although it's nice to have another one as back-up. (I'd play 2.)

I'm not a fan of Despise - It's looks really good, but you have the opportunity to stop creatures after they resolve, and it's going to be a really bad draw later on in the game, when your opponent is likely to be topdecking.

As for card advantage, I would recommend 2-3 Jace, Architect of Thought If you don't find them too expensive. (You should be able to find them for $2-3)

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