|Commander / EDH||Legal|
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|Khans of Tarkir||Uncommon|
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Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card.
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15 hours ago
Despise is not really a strong discard spell, I'd rather have Duress, as that usually hits the most dangerous cards. Of course Inquisition of Kozilek and Thoughtseize are better than both. If you want to stay budget, which I assume, why not go for Tidehollow Sculler or Sin Collector? Both are really strong cards, even in competitive Modern.
i'd bring your landcount to 23. Try to get the full playset of Isolated Chapel. Concealed Courtyard and Caves of Koilos are affordable as well. Evolving Wilds is not great and would just be an emergency solution. Either way, you need more dual lands to have reliable mana.
I've seen some decks that run Tainted Remedy as the cornerstone to play cards that grant the opponent life. You don't have enough lifegain cards to make that a viable direction though, it's also much more vulnerable and combo-like.
I see what you are trying to do with Niblis of the Urn, but it is a pretty weak card overall. You should find another alternative for tap-effects, that one is a bit weak. Or just go with more removal, no tapping needed then. Luckily, Black and White have the best removal.
The appeal of Black & White decks comes from Lingering Souls in most cases, which is a pretty insane card. It will drive any Control player mad, as it is a nightmare to destroy with removal. I would highly recommend slamming it in any B/W deck, you almost can't go wrong there. It works well with Cartel Aristocrat, but that would go in a completly different direction I suppose.
Edge of the Divinity is a good, but problematic card. It makes your opponent's removal twice as good, but it offers a cheap and strong boost. I'd say only ever run Auras in Modern if you put it on a Hexproof creature. Even if you'd ignore that for now, this card wants to be played in a highly aggressive deck. Your deck is a bit too slow for that to work out, so I personally wouldn't run it.
I wouldn't focus your deck towards Alms Beast too much. Just use it as a finisher and your top-end card. You should decide which direction your deck should go. Either you go down on creatures, and instead increase removal and hand disruption, maybe add some Mana Tithe and play Orzhov Control with the Beast as your finisher. Or load up on creatures, cut your draw and removal and go aggressive, with creatures low in cost and high in power to go wider. Either way, both varieties would be stronger than what you have now, which is sort of a mix of both and that never really worked out as far as I know.
Good luck with the deck!
3 days ago
I am a big fan of Minotaurs, even if it's an underdog tribal, but this one is lacking some important stuff. The curve (just the creatures) looks too slow for a modern aggro-deck. You need 4x Gnarled Scarhide as a one drop and pelase cut the Felhide Brawler for some Metallic Mimics. The Fanatic of Mogis is not good at all. It deals about 3dmg for devotion and dies to every kind of Removal. Even Pyroclasm. And for four mana you can get waaaay better things or should I rather say: For four mana, this dude has literally no impact and an aggro deck should play real finishers with cmc 4. I guess you want it to still be a budget deck, so Thoughtseize or Kolaghan's Command doesn't make sense here. Try out some Despise to get an early look at your opponents hand and disrupt his/her early-game. Use Bile Blight instead of Lightning Strike to deal with tokens or get an easy 2 for 1. You could go for 22 or 23 lands, especially with one or two Sulfurous Springs. A good aggro-curve (with all spells included) should look about: ~8 one-drops, ~10 two-drops and ~15 three-drops.
1 week ago
Ok, let me give you an example -
Turn 1: Island, tap for Hedron Crab
Turn 3: Evolving Wilds, opponent mills 3 from crab + 1 from Alter, crack the Wilds and fetch, opponent mills 3 from crab + 1 from Alter, use Extirpate to remove a threat or Tormod's Crypt to remove the whole graveyard and you still have 1 mana from Mistvein Borderpost to play with...
The point I'm making is that your deck can be made far more efficient. I'd rather run Despise than Eradicate, alot of the creature threats contain black. I'd rather run Duress than Contingency Plan to keep things aggressive... Swap Shimian Specter for Archive Trap, you get mill 13 for free, because modern loves fetch lands. Or kill their search/tutor with Shadow of Doubt.
Also your sideboard can only be 15 cards :) Hope this is of help now.
1 week ago
Nether Traitor's body is irrelevant as he won't be around to block or attack. Is ran Reassembling Skeleton over him for awhile and since I always have a creature dying Traitor is cheaper to bring back.
Library of Leng is there as a just incase. If I have Necro out and need my cards it allows me to put them into my hand and not exile the rest. and I don't need Chainer to waste mana keeping a creature. Don't want to replace the lands I already have.
Dark Depths is a card i have never really liked, plus 30 mana is better used else where.
Night's Whisper will probably find its way in as I want to run both.
Darkness being able to tutor for it and cast in response to being dealt lethal has saved me quite a few times.
Rune-Scarred Demon ran for a long time. decided I had enough tutor effects. I do side board it though.
Skullclamp was omitted because of Necro, I have it side boarded though.
Laquatus's Champion I decided against this as that is really mana intense and its a dead card IMO if I draw it.
All in all you are right that Chainer isn't that best at all. I liked that challenge of it. Also never played the deck 1v1 as I know Ill be murdered. But I don't mean to come off rude! I am always playing this deck and all your suggestions are in the side board. They will be rotated in and possibly permeant as the deck evolves! Thank you again! and happy deck building
1 week ago
I'm assuming you want to stay budget friendly, so my suggestions are keyed to that idea. That being said, consistency is king in magic, that essentially means you want to run 4x of most cards in the deck. The duel decks are designed to introduce new players to cards and to avoid seeming boring don't run 4 of anything (ok, basic land) but they are rarely the greatest decks. Based on your deck you are familiar with unearth, so lets start there...
Say hello to Hellspark Elemental, if you want quick hits then the elemental is your best friend. Use it to replace the Impetuous Sunchaser and Spike Jester.
Sanitarium Skeleton has a cool effect, too bad he returns to your hand though, oh look what I found Bloodsoaked Champion, but he's so efficient we want 4 of him. Sorry Ember-Eye Wolf and Sanitarium Skeleton you don't make the cut.
At this point you now have a 1 drop and a 2 drop creature, the other side of magic is disruption and destruction, or spells. Now red/black have a weakness to a particular type of spell, enchantments, they can't interact with them. The stock Nixillis duel deck runs 4 of them, luckily none of them are major problems, even still....
Swarm of flyers getting you down, why trade one removal card for one creature when you can Pyroclasm. Sure it hits your creatures too, but you don't mind the creature being in the graveyard. Generally you want removal to be cheaper than the thing you are removing. You don't want to see Pyroclasm too often, so 3x seems right, farewell to Wild Slash and Oblivion Strike
The last thing to think about is land, firstly in a 2 colour deck you don't need more than 24. In this deck 22 might be enough, you also don't want your lands coming into play tapped, if you can help it. Now rare lands are pricy, worth it but pricy...
Bloodfell Caves is marginally better than Rakdos Guildgate or Cinder Barrens so 4 of them make sense.
Hope this is of some help, obviously it isn't exhaustive and there are further improvements you can make, but that's me for now.
1 week ago
First I'd like to say that this is almost certainly one of the best Chainer decks I've seen (though most chainer decks are not very good). Buut... (also, I did read the description for each card before commenting)
Nether Traitor seems quite bad. In general the card is bad, it's body is totally irrelevant and Reassembling Skeleton is basically always better if you're just sacrificing it. There are a few decks that can justify both but you would need a lot more to make it work.
Dictate of Erebos seems fantastic here, pact is great, dictate is often > pact
Mindcrank wtf, maybe I'm missing something but I absolutely cannot figure out why you would want to play this card, it actually just helps your opponents and I can't see any combo with it. I guess it gives you more stuff to chainer, but I would honestly rather play Chimney Imp than this card (Actually Chittering Rats might not be bad). (If you cast exsanguinate for 20 and still need mindcrank to win, you need to rethink your deck)
Library of Leng again wtf, this card has two effects that have both been printed on lands (Reliquary Tower and Nephalia Academy) and don't even seem like effects this deck wants. Why is this here? (Note that with necro you can just discard your creatures and reanimate them with chainer in response to the exile trigger to keep them so it's not even insane there)
Dark Depths I mean if you're already playing stage and map... Hardcasting Marit Lage is a real thing too.
Night's Whisper tends to be a bit better than SiB as it can't be misdirected which in my experience comes up more than the life loss.
Sensei's Divining Top given that you already play fetches and with all this tutoring, top seems very good.
Darkness - A black fog existing does not mean you should be playing it, going down a card to gain a bit of life is not a good trade. Hence why mono green decks don't play fog.
Rune-Scarred Demon I guess I could understand not playing this for the same reason as Sheoldred, but Sheoldred is significantly worse than this card..
If you're playing Contamination you are clearly open to no fun allowed options - Infernal Darkness is basically contamination but for the first 5 turns of it being in play the overall cost is lower than maintaining it with chainer activations.
Skullclamp - You're playing a sacrifice deck, but are not playing the best sacrifice deck card ever printed, just blanked or intentional?
This deck is missing the absurdly broken Chainer card that is Laquatus's Champion. Now this card may seem garbo at a glance but it's true power surfaces when you have an altar in play, he becomes a 1 card + lots of mana combo to kill people. Step 1) Chainer him into play. Step 2) Resolve the life loss trigger. Step 3) Sac him, put the life gain trigger on the stack. Step 4) Respond to the trigger by going back to step 1, repeat until the chosen player is dead. It gets even better when you have Exquisite Blood in play and you actually get to not die while doing it! (This combo may be awful, 100% worth testing though, also chainer make Laquatus's Champion so 10/10 flavor)
1 week ago
I originally did have Binding Mummy and Tidehollow Sculler in this deck, and then I removed them. Then I want them again, then I don't, then I do, etc.. I think I'll re-add them. Vile Rebirth is also a good option.
The reason I use Despise is because I'm trying to limit any expensive cards to things I already have (i.e. Urborg, Tomb of Yawgmoth). I've also been considering Plague Belcher. I might end up using those.
Thank you for your suggestions!
1 week ago
not sure id consider this "control" more of a slow midrange deck.
also while the zombie lords are useful, Plague Belcher may be a better fit here (modern is good at mass removal) or Death Baron to make your zombies to attack into/block.