Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card.
Printings View all
|Khans of Tarkir (KTK)||Uncommon|
|New Phyrexia (NPH)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
3 days ago
I think you have too many ramp/big mana cards with nothing particularly strong to build towards. I'd build this deck with the goal of Early/Mid: Disrupt, lock down the board, gain board presence, Late: Attack with huge walls and win. So, think about replacing worse ramping walls with better walls or control cards. I think you have a good creature/spell mix, but you may want to make it slightly cheaper.
Also, blue has some great defenders so you could switch up your colors if you're unsatisfied with BW.
Duress -> Thoughtseize/Despise (may be better/worse depending on meta) | Damnable Pact -> Painful Truths/Read the Bones | Torment of Hailfire -> Anguished Unmaking | Dusk -> Languish/Settle the Wreckage/Drown in Sorrow | Deathrite Shaman -> Jaddi Offshoot (DS isn't nearly as good without fetches and cheap spells)
3 weeks ago
Personally I think the logistics of the deck should always come down to playtesting and the local meta. That being said, here's what I'd change out from a glance. Also I avoided most of the discard to make room for card draw.
Remove - 15
- 4 Drainpipe Vermin - No evasion
- 2 Nezumi Bone-Reader - Resource intensive
- 1 Pack Rat - Even more resource intensive
- 1 ravenous rat - Terrible late game
- 4 Despise - To make room for card draw
- 1 Duress - Keep 3 to check for counters or board wipe before committing a lot of creatures to the board.
- 2 Barren Moor - Really bad in opening hand.
Add - 15
- 4 Swamp - Bringing the land count to 22 because a lot of cards in your deck still require mana for abilites. (Pack Rat, Bone-reader, Piper, Ink-Eyes)
- 3 Ayara, First of Locthwain - Not 4 to avoid dead draws because it is legendary.
- 4 Piper of the Swarm - Not legendary, earliest token generator, and works with pretty much everything in the deck/fuels Ayara and Marrow-Gnawler.
- 2 Morbid Curiosity - To fill up your hand mid to late game.
- 2 Read the Bones - More card draw
- Dark Prophecy - Extra value from sac engines here. Ayara should offset the life payment.
- Skirsdag High Priest - Rats heralding Demons!
You'll still have 20 rats in the deck, which should keep Marrow-Gnawler happy. Read the Bones and Morbid Curiosity are probably the easiest thing to change here for sideboard. I'd probably replace it with Throat Slitter and/or Okiba-Gang Shinobi (or two of the bonus cards) depending on the meta. Hope this helps and I wish you luck with you FNM =).
3 weeks ago
Haha Rat-ck, as it shall now be called, seems like an interesting idea maybe for another time.
So I guess my question now is what to take out/cut down on.
I put in 4 Barren Moor and threw in 2 Westvale Abbey Flip just in case. Not sure if Oketra's Monument can fit in the deck but it would be rather interesting to get double the creatures out in order to keep feeding Ayara, First of Locthwain and maybe Priest of Forgotten Gods as well if I am in a bit of trouble.
I like all these cards you have suggested, and I greatly appreciate the help.
The logistics are going to be difficult.
4 weeks ago
Kitesail Freebooter is an option if you need a flyer. Despise or Duress are hyper budget options Lay Bare the Heart is slightly less effective then castigate but also less mana intensive. Harsh Scrutiny offers a acry effect. Brain Maggot is effective another tidehallow sculler
1 month ago
I've played mono-black devotion in both modern and pioneer, the decks big payoff is the Gray Merchant (gary), that doesn't necessarily mean you want to run 4 of them, it is a five drop, but it might make sense to run Nightmare Shepherd which can duplicate the merchant's trigger.
There are a few cards here that I would question as main-deck choices; Erebos's Intervention, Tymaret, Chosen from Death and Bolas's Citadel aren't great fits. The Intervention needs a fair bit of mana to be relevant, Tymaret is an oddly defensive card and the Citadel is both slow (Gary should be your top end) and awkward with the casting costs involved. There are also two obvious omissions Thoughtseize and Fatal Push which are big reasons to play black. If you don't have them, then yes they are expensive, but they are also 2 of the most powerful 1 drops in the format.
Traditionally Duress, is the second best discard spell after Thoughtseize, this isn't necessarily true in pioneer. Pioneer is a creatures based format, which also leans on planeswalkers, so Despise is often a better answer than Duress.
Hope this helps, good luck brewing your deck.
1 month ago
If you're looking for budget options, you could replace Thoughtseize with Duress, Specter's Shriek, Despise, Harsh Scrutiny, Agonizing Remorse, or Divest. Even Brain Maggot or Kitesail Freebooter would work. Those also work as replacements for Thought Erasure. Dig Through Time can be replaced with Treasure Cruise or Drawn from Dreams. Fatal Push could be swapped for Murderous Cut, Doom Blade, Cast Down, Ultimate Price.
For the lands, you can always run cards like Dismal Backwater, Dimir Guildgate, or Submerged Boneyard to replace some of the pricier dual lands and Evolving Wilds or Warped Landscape to take care of Fabled Passage.
2 months ago
This is a very impressive deck - probably better than anything I'm really qualified to judge. As is, I'll just give suggestions where I see them.
Vicious Rumors and Raven's Crime are both very good 1 cost black discard cards that don't cost you life, unlike Thoughtseize . Vicious Rumors especially so, since it essentially discards two cards. You could even go for Despise if you want to be able to choose a specific card. Of course, if you really value the flexibility of Thoughtseize , I can see why you might want to keep it.
I also think you might be able to utilize Glimpse the Unthinkable . It's a great 2-cost discard card, and a great way to activate a lot of your effects and set off a chain reaction
3 months ago
Plz forgive if this is a stupid thing to ask: Is synergy a must have for competitive play? I’ve had mixed results with this mono black aggro deck over the past 5 or 6 weeks. Any comments/criticisms from anyone more experienced than me (everyone ha!) are appreciated.
2 drop - Order of Midnight x2
Sideboard is a couple more removals, green countermeasures, and planeswalker removals
If this was a stupid question, I’m sorry for spam. TY for taking the time to read.