Declaration in Stone

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Related Questions

Declaration in Stone

Sorcery

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

Declaration in Stone Discussion

BrandonJamesCAC on Meta Martyr 4.0 (Hogaak... Bring It)

3 days ago

ZorrosRage

SandyNigz

Thanks for the commentary! I appreciate it.

I think Winds is OK but I consider it a 6 CMC or just a slightly better Declaration in Stone

If I'm dropping 6 mana, gotta be for

Austere Command or something

IMO

RamenNoodles on White Power

1 week ago

I would add more removal to the list

Declaration in Stone

Devouring Light

Conclave Tribunal


I would stick to either making tokens with Precinct Captain , and Secure the Wastes , or switch to more beefy solid creatures.

Mono-White good cards I like are History of Benalia , Legion's Landing  Flip, Ajani, Adversary of Tyrants , Skymarcher Aspirant .

ToolmasterOfBrainerd on Tribal Snapcaster

4 months ago

Th3El3x That assessment seems very in-line with what I've seen in testing. But I think the uwx and bgx matchups are still better than 50/50. They might not be the insane 85/15 that they are with your list, but I don't think they need to be.

Xica with access to all of mardu removal, any aggressive creature deck is already pretty favored. Path to Exile puts in lots of work. And unfortunately Declaration in Stone doesn't help Grixis. For this deck specifically perhaps Detention Sphere would be more appropriate as a wide-hitting exile effect? I like that it can be used against things other than creatures.

Xica on Tribal Snapcaster

4 months ago

If you have probem with phoenix, humans, spirits, hollow one, or similar decks that are best when they draw multiples of the same card (stuff like multiple hollow ones, bloodghasts, meddling mages... etc.), use Declaration in Stone .

It kills everything - i mean it totally unmakes them - with not questions asked, so its not dead against threats that are not hit by Fatal Push , and it sweeps clean degenerate boardstates involving things like multiple Arclight Phoenix , Bloodghast , and other hard to remove recursive threats.

(Imho modern is not broken, people are simply dismissing the right answers)

channelfireball12345 on Nodes of Insanity (Pox Control)

4 months ago

I'd remove Smuggler's Copter , as the only creatures in the deck that can crew it are your four copies of Bloodghast , which want to be getting in on their own. In fact, I'd remove that too, as you don't have any real way of milling it over into your graveyard, so a 2/1 with occasional haste that can't block isn't too good for BB. I'd add Declaration in Stone and Path to Exile in their stead, and maybe even Thraben Inspector . Path should be the priority, however, as it is a true modern staple.

StopShot on Pure Control with Mogis, God ...

4 months ago

This is a brainstorm thread as I don't have a deck list, rather I wanted to float the idea around and gauge the reactions and suggestions to this potential deck concept. That concept being lockdown control with Mogis, God of Slaughter as the win condition.

Why Mogis, God of Slaughter? We won't be giving Mogis any devotion so he'll be an indestructible enchantment which is near impossible to remove in the Modern environment. Because he can stick on the field and has the capability to consistently deal non-targeted damage we're likely going to be focused on using all other cards in our deck to drag out the game as long as possible if not indefinitely. This way Mogis will eventually deal 20 damage to our opponent and there's nothing they can do about it.

1-2-3 ~ Dies to Me: As you can presume the rest of the deck will consist entirely of removal. As it stands Mogis can only deal damage if our opponent doesn't have any creatures to sacrifice and our opponent will try to win by using creatures to attack us. Therefore the more creatures we can remove the longer we live and the easier our opponent loses. Lightning Bolt won't be good enough as our removal package must be able to remove any kind of creature, so exile effects, sacrifice effects, and boardwipe effects are crucial for always keeping the battlefield clear. Other cards to consider: Declaration in Stone , Crackling Doom , Dreadbore , To the Slaughter .

Lands? Other than color-fixing this deck will want to run a full play set of Cavern of Souls as it will make Mogis, God of Slaughter unable to be countered which is helpful against blue control decks.

Bad Match-Ups and Deck Weaknesses? All deck archetypes have bad match-ups, and this deck concept is far from perfect either. While most decks will lack the resources needed to answer this deck other ones can still bypass this strategy easily. Burn is a hyper aggressive deck and even if we remove all their creature threats swiftly, their array of burn spells will eventually out-damage our Mogis. Tron is another problem for different reasons as cards like Karn Liberated , Ugin, the Spirit Dragon and All Is Dust can all remove Mogis, God of Slaughter easily which can result in a long stalemate between the two decks due to our abundant removal. Lastly non-creature combo decks like Scapeshift and/or Ad Nauseam are mostly unfazed by our onslaught of creature/planeswalker removal spells and just like the burn deck they will be able to out-race us with little to no problem as well.

Sideboard and Answers: While sideboards are to be tailored to any given player's meta the above cards listed might help when dealing with the earlier described bad match-ups. For Collective Brutality all modes are relevant when dealing with burn and it can help remove cards like All Is Dust or Scapeshift . Leyline of Sanctity is probably the best card you can use against burn decks while also protecting Mogis, God of Slaughter from being removed by Thoughtseize or Dromoka's Command . Lost Legacy can also remove key cards from problem decks like Ugin, the Spirit Dragon or Scapeshift which can give a very considerable edge when playing up against them.

So what do you think? As mentioned before this post is to brainstorm ideas and create a discussion on the viability of this strategy. If you were to homebrew this deck what cards would you include in it? Would you use blue or green instead of white or leave it as just black and red? Would a deck like this thrive in your local meta or would it fail horribly? Have you ever made a deck that has played similar to this one? I'd like to hear from you about it.

SentientRhombus on Secret Agent Jodah

5 months ago

Didn't mean to get on your case about the mana base - I've just seen people dump a lot of money into mana trying to "fix" underoptimized decks and it makes me cringe. Sorry if I came across as rude.

I found a few relevant cards you might've missed. In particular: Dichotomancy is an even bigger bomb than Eradicate , since it can steal all the creatures from an opponent's deck instead of exiling them. Mimeofacture is similar, but requires an investment of 4 mana per creature. Splinter is an Eradicate that requires an artifact creature. And Verdant Succession works like Remembrance for green creatures, except it brings stuff directly onto the battlefield.

Other (less powerful) options: Bazaar of Wonders , Eye of Singularity , Echoing Truth , Sever the Bloodline , Declaration in Stone , Retraced Image , Bubbling Cauldron , Pack Hunt , and Reflector Mage . If you have some way to copy Spy Kit , Biovisionary and Doubling Chant could also work.

In general, I think the biggest challenge you'll face is that effects synergizing with Spy Kit are kind of all over the place. There's board wipes, removal, staxxy control, creature tutoring... but not a lot of actual finishers. You've got to make room not only for precursors to Spy Kit (draw, ramp, tutors, etc.), but stuff that can win the game.

Maybe focus on one or two archetypes for the cards enabled by Spy Kit, then pick an unrelated win con? Or fill up on stealing/copying effects that can help set up Spy Kit combos but also be used offensively? I don't know... interesting dilemma.

Oloro_Magic on pls dont attack me

6 months ago

Hey! Welcome to the world of deck building!! I hope you enjoy your stay. For a first attempt at deckbuilding I will say this is quite impressive, you have avoided the primary mistake I see a lot which is over saturating on 1-of's. In making my suggestions I am going to assume that you are trying to stick to a budget.

First off, do you have an idea of what format you are going to be playing? Is it just casual? I ask because bar Counterspell this deck is modern legal.

The first major upgrade I can see is replacing the Orbs of Warding with Thunderstaff which is just cheaper and easier to cast on curve, and likely 2 at that cutting a land, in fact I would go down to 23 lands, 30 is going to result in quite a bit of flooding. To make up for the hexproof lost you can play a 1 of Witchbane Orb .

Moving on to creatures (with the cut lands we would have 4 extra slots still) I would cut the Blazing Archon for a Silent Arbiter ; I know the effect is slightly different however the body on Arbiter makes it effective and easier to cast, plus you don't really need to be swinging with multiple Angels a turn in the late game to win. I would also cut the 4 Suture Priest as they don't add too much to the deck, and make some space for enchantments and more prison like creatures, Burrenton Forge-Tender , Eidolon of Rhetoric , and Kami of False Hope all come to mind as options.

The counters I don't see as necessary, sure they are fine but I would prioritize removal over anything, so ideally Path to Exile , but cards like Declaration in Stone , Oblivion Ring , and Journey to Nowhere make solid replacements.

On to the enchantments themselves, I would cut one Privileged Position (thats 5 free slots), two seems a bit much considering it doesn't do a ton. With the blank slots I would up both Ghostly Prison and Sphere of Safety to 4 each as they truly are your best cards. With the 3 remaining slots I would consider a couple of 1-of's as alternate win-cons such as Sigil of the Empty Throne and Starfield of Nyx . With the last slot Runed Halo (which has fallen all the way to $4 from $30) is a card I would consider as it can answer that one big problem you cant stop.

Another consideration you may want to undertake is dropping the blue and instead adding green, Satyr Enchanter would function well here, providing you with an engine for the long game. Another consideration could be Overwhelming Splendor which admittedly is just funny.

The mana base is fine, although it could use an upgrade, for budget reasons I assume fetch lands are out of the equation, however a couple utility lands cannot hurt such as Memorial to Genius , Kabira Crossroads , and 4 Ghost Quarter .

I wish you the best of luck! If you need any help or clarification just tag me in a comment.

Vale,

Oloro

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Declaration in Stone occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%