|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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Declaration in Stone
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
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Declaration in Stone Discussion
3 days ago
Looks like a fun deck! A few things, you're really going to want to address the mana base, you're heavier on the white than green, so I'd run more white sources than green. Lands like Horizon Canopy, Fortified Village, and Temple of Plenty are great budget lands. Since you're running 6 drops, I would strongly recommend going up to 24 lands as well.
Some soldiers to consider would be
Thraben Inspector, great stats for the cost and the clue lets you replace her whenever you need to.
Thraben Standard Bearer, which just lets you turn dead cards into soldiers.
Thalia, Heretic Cathar Fantastic soldier that can mess up your opponents plans and let you win.
Sergeant-at-Arms the versatility this guy offers is very nice.
Archetype of Courage is a kind of pseudo-lord
Sunblade Elf A cheap soldier that turns into an anthem later in the game
Bishop of Rebirth while not a soldier, allows you to return your dead soldiers to life
Other cards to consider
Elspeth, Sun's Champion a bit pricey, but an incredible game ender
Elspeth, Knight-Errant the Sun's Champion's little sister
Declaration in Stone Removal is pretty important to staying alive and winning the game.
Ulvenwald Mysteries A card that punishes your opponent for killing your dudes and refills your board
Harmonize Straight up card draw
Heroic Intervention Save your dudes
Ajani Unyielding His plus will almost always get you at least one thing, and his other two abilities are good too
Hope this was a little helpful
1 week ago
1 week ago
2 weeks ago
Cards that i'm testing atm:
- 1x Lyra Dawnbringer (Lifegain support vs aggro)
- 1x Shalai, Voice of Plenty (Creature Hexproof viability)
- 1x Field of Ruin (Not falling behind mana wise vs. Not be able to destroy my own lands)
- 2x-4x Flagstones of Trokair (How many depends on how many Landdestruction or Bloodmoon Decks are played)
- 4x Sorcerous Spyglass (Sideboard against mostly Tron and other Planeswalker decks )
- 4x Declaration in Stone (Sideboard against token decks)
- 2x-4x Soul Tithe (Really depends if the replacement for Banishing Light is worth it)
- 4x Settle the Wreckage (Sideboard against all aggro creature decks that won't profit from lands anyway)
3 weeks ago
Diabolic Tutor can be replaced by Mastermind's Acquisition. Which gives you more space on the mainboard!
You can actually throw one of the Approaches into the sideboard and jam in more control spells. You can get rid of one Exilir on the sideboard, and never really board-in the other, as when you need it, you can just pick up with acquisition.
Gideon of the Trials is a good call, I would run a second copy if I were you. specially because Mill decks just can't beat his emblem.
I would consider swaping Read the Bones with Dark Bargain, as it allows you to hold your anwsers at instant speed.
Declaration in Stone hits multiple targets, but for that you already have boardwipe, so consider the budget options Oust and Go for the Throat.Also consider focusing your sideboard in getting silverbullets and anti-control piece, as it's a great anti-creature deck already.
1 month ago
I recently played a match against an Eldrazi-mix up, and the dude constantly hexproofed his Endbringer with Blossoming Defense when i tried to exile it with Declaration in Stone. This happened twice in the game, and I ended up losing. I don't know about Heroic Intervention
1 month ago
I play all Death & Taxes variants, and go 3-1 and 4-0 in FNMs fairly consistently at multiple locations. Mono-White D&T, GW Hatebears, & BW Eldrazi & Taxes are very fun to play, and highly customizable. A few things you could change:
I'm personally not a big fan of Phyrexian Revoker. I can understand its use, but I feel like it doesn't do too much in the majority of matchups it comes in. I'd personally prefer a 1 of Smuggler's Copter for an early flying attacker that can help smooth out your draws and make your small creatures more useful.
Aven Mindcensor should never be run over a copy of Leonin Arbiter. Leonin Arbiter is core to the deck, and should never, ever dip below 4. The reason to run Aven Mindcensor is to have more search hate in addition to Leonin Arbiter.
Shefet Dunes can be very helpful to you to keep Eldrazi Displacer flickering creatures, as well as becoming a way to push for damage.
While this is a personal preference, I also think it is a current overall meta call. I prefer Kitchen Finks over Mirran Crusader for a few reasons. Kitchen Finks helps a lot against aggro, and it matches up better than Mirran Crusader against popular removal except for Fatal Push (which still isn't very effective). Not only this, but with flicker effects you can reset it so it can use persist again, and you can gain additional life.
I think that Horizon Canopys should also be in here optimally, but I figure that your choice not to include them is likely due their cost, so I can respect that.
For your mainboard, I think I'd do something like this:-1 Phyrexian Revoker-1 Aven Mindcensor-2 Mirran Crusader-2 Plains+1 Leonin Arbiter+2 Kitchen Finks+1 Smuggler's Copter+2 Shefet Dunes
Onto your sideboard, I'll preface this by saying that the sideboard of D&T is largely reliant on personal preference and your local meta. There are even different sideboarding philosophies and techniques. So you're welcome to take my suggestions with a grain of salt, but I'll give you what I think nonetheless.
I'm a HUGE fan of Burrenton Forge-Tender. It does so much. Not only does it slow down Burn's creatures, but even against decks where Lightning Bolt becomes a huge problem, you can protect your key hate creatures. You can also protect your whole team from Anger of the Gods, which will often get sided in when playing against noncreature red decks. I'd consider going up 1-2 of them.
I'm personally not a huge fan of Wrath of God. It often is just as bad for you. One card that might fulfill a similar role is Declaration in Stone. I use this card to slow down linear creature decks or just when I need to remove large creatures to pressure my opponent quickly. It also does away with tokens quite nicely. While it does give your opponent a clue, if you apply the pressure alongside it, it usually doesn't matter. This might also make it so that Blessed Alliance is less necessary, depending on how you like that card.
I'm not sure if you'd be able to find room for this, but 4 Relic of Progenitus has been incredible from the sideboard. The fact that you can find it pretty reliably every game and that multiples can just translate as a cantrip so that they aren't dead is amazing. It also plays well with Kitchen Finks. I'd highly recommend this option if you have room in your sideboard or are willing to even just test it out. It also slots into your deck well in place of Aether Vial which should come out against the grindy matchups anyway.
One other thing: I'd consider getting rid of 1 of your Eldrazi Displacers, just because they aren't always the greatest in multiples and you are pretty top heavy. One consideration is that you take 1 out and replace it with the Selfless Spirit in your sideboard to free up some sideboard space.
Anyway, these are just my thoughts on it. Looking back at all of this I'm sorry I just gave you a wall of text to sift through! I hope your experience with Death & Taxes is excellent, that you can do well, and that hopefully I could be some help in the brewing process. If you have any questions on what I'm talking about or further input, I'd be happy to help!
1 month ago
You have mentioned upgrades, and I think you would do well to incorporate 4x Vraska's Contempt, as Planeswalkers cause this problems.
Winds of Qal Sisma is another personal favourite of mine.
This is definitely a good start. I look forward to where this brew might end up.