Declaration in Stone
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
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Declaration in Stone Discussion
18 hours ago
Do you have any funds to buy any of them, or are you restricting yourself to cards you already own?
1 day ago
Hi! If you allow me, I would like to leave here my 2 cents:
The sinergy between Matter Reshaper and emerge it's sweet. But I feel the deck want to do too many different things at same time; reach delirium, ramp, emerge and have a tempo behavior. When looking to the SB, counters complicate even more (require open mana in a deck full of sorcery speed spells).
I would use the KISS method for improve the consistency of the deck (KISS = Keep it simple and stupid). :)
I would cut a colour (white is my vote) and make the deck more simple and direct to the point; play midrange with eldrazis and emerge Elder Deep-Fiend ftw. Replace Declaration in Stone, Fumigate and Spell Queller (I know, Queller it's my favourite card in standard, but doesn't fit the current meta - lots of cheap removals - and specially in your deck; not a good target for emerge, right?) and abandon the 'tempo' aspect.
Replace those cards with more ramp guys, to be sure to cast Thought-Knot Seer on turn 3 (and it deserves the 4th copy, man! A creature that plays Legacy deserves 4 copies in a Standard Eldrazi deck, don't you think?). Fill you 3-mana curve spot (Queller leaving) with one of best cards (our 2nd emerge target favourite) in current Standard; Rogue Refiner. A game plan with a consistent turn 3 Thought-Knot Seer and turn 4 Elder Deep-Fiend or Reality Smasher will do the job.
I would cut the counters in the SB too. When playing big creatures as your deck does, leave to the opponent the task to avoid your plays and not the otherwise. And you don't want to leave open mana when your 2-3-4 curve is so tight. Maybe 2x Dispel to a counter a counter against a control deck.
Hope you like the advices! See ya!
4 days ago
I am considering running a few Kambal, Consul of Allocation and a few other tweaks before I give up completely. He's not an ally, but he is just as effective because he punishes your opponents for doing anything besides casting creatures. If you have a Zulaport Cutthroat along with him and your opponent wants to kill something, a 6 point life swing is a heavy price to pay to kill one creature. Declaration in Stone really hoses this deck if they target your Kalastria Healers, but learning to use your Ally Encampments wisely can get around this.
I am not a big fan of Chaplain's Blessing, because even with a Cliffhaven Vampire, you're only dealing one damage to your opponent. You gain 5 life, sure, but gaining life doesn't win you the game. I'd rather play a card that does more than prolong the inevitable and maybe slap my opponent on the wrist IF there's a Cliffhaven Vampire in play, but that's just me. Seems like having a card that does something to my opponent is better, such as Battle at the Bridge. I do like Expedition Envoy over Ondu Cleric early game, but I cut Cleric for something else, so it doesn't apply in my case.
4 days ago
I'd really apppreciate insight and suggestions on my planned Cat Tribal Deck.
- 3x Adorned Pouncer
- 4x Metallic Mimic
- 2x Longtusk Cub
- 4x Pride Sovereign
- 3x Rishkar, Peema Renegade
- 4x Prowling Serpopard
- 4x Regal Caracal
The general idea is to capitalize on numerous ways to place counters on creatures, the use Rishkar's conferred ability to play out Regal Caracal and Paradox Engine ahead of curve. I would like to use Paradox engine, plus extra mana from Rishkar (though it isn't strictly necessary), to get multiple activations of Pride Sovereign's exert ability in one turn; this would simultaneously give me a HUGE fatty and flood the board with 1/1 or, better case, 2/2 tokens.
Throne of the God Pharoh is there to give me additional reach, and I could use Rishkar to tap down any creature I don't want to risk attacking with, and so still get max value from Throne. Not really sure if I should run it or not, but I can see myself going wide enough to put it to good use.
I haven't had a chance to play-test this at all, since several of these cards obviously haven't been released. However, I really want to get a head-start on the build. (I also want to figure out if this is even viable before I invest in the Paradox Engines). Any and all feedback would be greatly appreciated, and well as any insight you can provide into good sideboard options against the current meta.
5 days ago
6 days ago
Ok, so if I were you, I would cut: Oketra, Attune with Aether, and Compulsory Rest. If you do cut those, I might add 1-2 Forests even if you don't cut Attune, since the Caracal is 5 CMC and you'll want to cast multiples of that every game. Then, Declaration in Stone or Cast Out act as more effective removal than a Pacifism effect.
Hope that helps! Also, if you're trying to get your partner to play MtG, it might be helpful to vary your archetypes. Cats are cool, but maybe she is a combo or control or aggro player at heart. My partner's favorite deck is mono U mill, for example. At any rate, best of luck!
1 week ago
Argy! Your deck looks really consistent! I really like the way it goes for the face with aggro plays.
I have 3 Tah-Crop Elite but i'm using only 1 because i felt it was too expensive (mana-wise). What would you consider taking out for it?
What do you think about what i posted earlier and the changes i might do?
1 week ago
Other than Tracker and Tamiyo, Field Researcher I don't see other needs for so much green. I think it would be better to focus more on a Azorius manabase and just splash green for Tracker and Tamiyo since they both only require a single green in their costs. I'm a huge fan of Sylvan Advocate, but being a two drop and wanting to be able to cast him turn two really messes up your manabase.
A primarily white with a blue and green splash manabase is better, this lets you play many double white casting cost cards which are the most powerful for your strategy.
Avacyn is one of the best tempo cards in Standard I would use her as a 4 of main deck. The same can be said about Gideon. The powerful curve of Queller into Gideon into Avacyn is what you're looking for.
You really want to play as much as you can at instant speed of course there are exceptions Gideon and Tracker, but they are both powerful enough that you don't mind tapping out for them. Bant colors allow you to play a lot at instant speed because of cycling. Censor and Cast Out are good tempo cards because of their instant cycling. Being able to cycle them for a draw if they aren't needed. I recommend you use a removal suite of Stasis and Cast main deck because of their instant speed and ability to hit any creature. Censor can slow down your opponent because they will not want to tap out for something without having an extra mana; they have to play around Censor or get punished for not. Declaration in Stone is fine in some matchups, Zombies, but I would put it in the sideboard and main deck instant removal in it's place.
- 4x Thraben Inspector
- 4x Spell Queller
- 3x Tireless Tracker
- 4x Archangel Avacyn Flip
- 4x Gideon, Ally of Zendikar
- 1x Tamiyo, Field Researcher
- 4x Censor
- 4x Stasis Snare
- 2x Cast Out
- 25x Lands
- 5x unfilled spots
Your best sideboard card is Fumigate because it's an actual board wipe and you will need it vs all the midrange that's now in Standard. Cataclysmic Gearhulk is not a good card because it gives your opponent choices. You want to be clearing the board with your board wipe not letting your opponent keep their best creature. Essence Scatter is also a good sideboard card right now because Standard is dominated by creatures.
Another card to consider for tempo is Baral's Expertise although not instant, being able to bounce up to three of your opponent's creatures and then play a Gideon or Tracker for free seems very good.
Good luck with your deck.