Declaration in Stone

Declaration in Stone

Sorcery

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

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Set Rarity
Shadows over Innistrad (SOI) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Declaration in Stone occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Declaration in Stone Discussion

ZendikariWol on BIG Boros Burn

4 days ago

I would encourage you to try Wear / Tear and two more Skullcrack s in place of the ferocidons.

I will also say that the most soldiers that Assemble the Legion will probably net you is 3, possibly 6. By turn 5, though (assuming you draw naturally into the 5 lands, missing 0 land drops), the game is usually decided by that point anyhow.

Looking at mtggoldfish, Declaration in Stone looks like a good include as well.

Funkydiscogod on Block this!

1 week ago

To replace Artful Dodge and Distortion Strike I was thinking Slip Through Space . I figure drawing a new card is about as powerful as casting the same card again.

Overrun has a slightly less-powerful Pioneer equivalent: Overcome .

Depending on what you're wanting it for, Hunted Troll can be replaced. Clackbridge Troll is the only other one that gives opponents creatures, but I think you're just looking for a big creature to beat your opponents with. Verdurous Gearhulk is probably your best replacement, even if you just play it as a 8/8 trample for 5.

Echoing Truth doesn't have a perfect replacement in your colors: Selective Snare is the closest answer to Hunted Troll faeries. Bile Blight and Legion's End in black. Declaration in Stone Detention Sphere and Deputy of Detention in white. As long as you don't need to answer tokens you gave the opponent, there are plenty of options: Disperse Expel from Orazca Perilous Voyage Cyclonic Rift Brazen Borrower Simic Charm .

Vapor Snag can be replaced by Unsummon . Modern is just a more powerful format.

DragonzBane on Pioneering White

2 weeks ago

Right! It was meant to be Declaration in Stone . Thanks Grubbernaut, it is now updated.

Darth_Savage on Rider Life Gains

1 month ago

Pioneer is a fun format and the meta just received a shake up, but even so, the power level of decks can swing closer to Modern than Standard. Which I guess brings me to your deck, conventional wisdom is that life-gain for the sake of life-gain is not a good strategy. Normally a deck aiming to gain life will run Approach of the Second Sun or Felidar Sovereign a win condition based on what your deck wants to do. You're not running these though, instead you have a deck primarily made up of 2 CMC creature spells. That casting cost is relevant because, that's the cost that Fatal Push alongside others like Legion's End kill.

Don't get me wrong, Lone Rider is a cool card, but it needs better support. Healer's Hawk, is a cheap efficient enough creature, but Sacred Cat represents an easy 2-for-1. I'd swap Adanto Vanguard to Wall of Essence spending removal on a wall is a bad deal, but if your opponent doesn't it can gain you significant life. I'd run straight removal Declaration in Stone or Stasis Snare rather than Dromoka's Command. I'd also suggest you look at Blind Obedience this stalls your opponent and lets you spend extra mana. In green there is also Feed the Clan which might come in useful...

I hope this helps, good luck brewing your deck.

Argy on Pioneer Enchantress (SPICY! MUST CLICK)

1 month ago

I tested this against a Burn deck, as I thought that would be the most challenging for it.

I think 21 lands is too few. I know you have Enchantments that let you get two for the price of one, but these don't hit the field until Turn 3.

Many times I was waiting for one more land to drop, and getting a good opening hand without having to Mulligan was impossible.

Super Aggro decks go with 21 lands. This is a mid to late range deck, as its core mechanic takes time to build up. I would run 23 lands at least, but if this were my deck I would run 24.

If Nyx-Fleece Ram doesn't hit the field by Turn 2, this has no early game.

A bunch of 2/2s (that you don't really want to chump block with) can't hold off 2/3s for very long.

In a Burn deck the problem becomes worse, as spells that can kill a Creature by spending one are plentiful.

That's if you can even cast any Creatures by Turn 2, once again lack of land means you often can't.

Something like Sylvan Advocate may help to stall a little, and gets a boost later in the game.

In StuBi's deck we found that Ixalan's Binding gave better value than Banishing Light

Yes, it comes down one turn later, but the effect of preventing the Opponent from casting the same spell again is more than worth it.

I would run Fumigate instead of Doomwake Giant The life gain might keep you in the game a bit longer, and you will hit more stuff.

This would have been especially good against Burn, as few of your Creatures stayed on the field.

The other thing you could consider is adding some Valorous Stance and/or Titanic Growth in either your Main or Sideboard.

That would save some of your Creatures, give the opportunity to get rid of big Opponent threats, and also pump for lethal.

Declaration in Stone is also good. You'll have to play around to see what works the best.

As far as which cards you might cut - you have way too many 4 ofs. I see this in a lot of decks. Although it might seem to make a deck more consistent, it actually has the opposite effect. Due to all cards wanting prime place at the table, none of them have it.

In my opinion, these could be cut back to 3:

3x Herald of the Pantheon
3x Starfield Mystic
3x Gift of Paradise
3x Verdant Haven
3x Eidolon of Blossoms

Remove Sphere of Safety for Authority of the Consuls You want that effect earlier, rather than later.

That's my take on things. Be aware that sometimes decks play differently on paper than in the TappedOut playtester.

This is particularly pertinent for lands, which often show up with more regularity.

Hope that helps.

Sorin_Markov_1947 on 4 Color Midrange (non blue)

1 month ago

Although Dreadbore is the best removal in Pioneer, the mana requirements will be hard to meet in a four-color deck, especially on turn two. Same with Abrupt Decay . I'd recommend the enchantment-based removal like Stasis Snare or Conclave Tribunal , and/or Declaration in Stone , Fatal Push , Cast Down . Any of those are fine removal spells, and easier to meet mana-wise.

Next, some mass removal is in order. In a midrange deck, you need something to counteract the faster decks that spot removal can't deal with. Settle the Wreckage is amazing, and if you need more Flame Sweep can do the job too. Don't put all of these cards in; find what works best and what ratio of spot removal/mass removal works best for your deck.

And then the last thing I have that's more obvious is your sideboard. It seems more like a maybeboard to me. I'll be honest, sideboards really aren't my strength. Look at some other decks that share colors with yours, and find cards that are good against decks that you aren't, or that are good against popular archetypes.

MrBoombastic on White Pioneer Removal?

1 month ago

Oh yeah, and Declaration in Stone denies graveyard recursion in mono-black aggro and cleares out all zombies from Field of the Dead in one shot, which are both very relevant factors.

MrBoombastic on White Pioneer Removal?

1 month ago

I think kengiczar might've missed that your deck is mono-white ^^ Don't play Citywide Bust though, it's a horrible card(!) unless your local meta only consists of Gruul and Mono-green aggro. And even then there are probably better options.

If you're making a low-to-the-ground aggro deck, Declaration in Stone is good. It's completely unconditional compared to cards like Seal Away , Glass Casket and Baffling End and it doesn't leave an enchantment on board, that can be targeted by Abrupt Decay , Vraska, Golgari Queen etc. It gives your opp a clue, but you should be beating them before that becomes relevant.

Banishing Light is the cheapest catch-all in white, but against G/B/x decks it has the same "3 cmc or less" problem as the ones mentioned above.

Conclave Tribunal is another Banishing effect that gets better the wider your deck goes.

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