|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad (SOI)||Rare|
Combos Browse all
Declaration in Stone
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
Price & Acquistion Set Price Alerts
|Have (30)||ibraJG84 , VGJustice , Caldazar , NobleSlay3r , Vasbear1 , Zhorus_The_Bauqret , Mousemke , Spinalripper , admizell , AllDayTayTay , MattN7498 , mziter501 , Wolfebladeelite , slemulv , Sparky41 , Mortiferus_Rosa , tragic_slip , Tiddilywinkus , asinausk , Lindough , switchkill65 , prete182 , Borg0th , Rez09 , Dawnsly , TehDelta , Snydog17 , jaustinhowald , SamCre1993 , Famicomania|
|Want (12)||QBrick , jonavanh , Roanoke , ryuzaki32667 , HehaGardenHoe , chrishuffman95 , buildingadeck , cybertop , icebeing , Obze , fireborne1986 , Synapse|
Declaration in Stone Discussion
3 days ago
1 week ago
Path to Exile = The best spot removal spell.
Thoughtseize = Hand disruption can be just as equally powerful and devastating as it removes a threat before it even gets played.
Those cards are expensive but I can recommend budget cards that out-perform the ones you're using.
Take Vengeance can be replaced with Seal Away since it does the same thing but can be cast at instant speed. If you want to remove creatures that aren't tapped then Temporal Isolation removes the creatures ability to attack and block in essence. If you want the creature gone for good then Declaration in Stone will do the trick.
I'd say there are a couple other black spells that are better than Murder. Go for the Throat and Cast Down hit quite a lot of creatures. If you ever get better color fixing Devour in Shadow/Orzhov Charm hits everything so long as you're gaining enough life to counteract the drawback, though Dismember would probably be type of removal spell your deck could easily abuse. Sinister Concoction also makes for good removal if you don't mind the drawback.
2 weeks ago
So heres my evaluation of the colors:
- has the best card value, from Dark Confidant, Liliana of the Veil, Thoughtseize, Gurmag Angler, Death's Shadow to stuff like Ad Nauseam - but if you takd a step back and pretend that you forgot the decks that are built to abuse these cards, all of them habe some significant drawbacks. They are often the best core cards but need support to be viable. Black is also the second best color for hate cards.
- best hate cards. Rest in Peace, Stony Silence, Rule of Law... etc. Its also the king of "symmetrical" (and crippling) effects and exile - exiling creatures is VERY underutilized at the moment, just consider what Declaration in Stone does to hollow one...
- is the color of counters, stupid stuff with spells (Snapcaster Mage, Gifts Ungiven... etc.) and nearly great cards, like Vapor Snag, Reality Shift, As Foretold, Disrupting Shoal, Delver of Secrets Flip and the list goes on. Its also USED TO BE the undisputed king of card filtering and card advantage but that got banned (Ponder, Brainstorm, Treasure Cruise) we have Search for Azcanta Flip, Serum Visions - the draw package is much more intact than filtering (sadly it was weaker to begin with). Problem is that red is arguably better at filtering with its loot effects - scry is good for miracles if its preceeded by a draw, while looting supports any strategy that is willing to get its hands dirty with using the grave (lets hope surveil makes blue better). (And black has plenty of good draw engines.) So its basically counters + stupid support cards for instants & sorceries.
- is a pretty good color that is pretty nice all around, but gets little to no credit as burn is an easy cop out answer wjen asked "what does red do?". Yeah it has reach, but it also has Blood Moon, Koth of the Hammer, Faithless Looting, Through the Breach all great quality cards that need no introduction. And it has some of the best 4 & 5 drops (Hazoret the Fervent, Stormbreath Dragon) - which are great in the push + bolt meta (and not that bad when you got the help of path to be able to play them early), and the vest 1drops - yes Goblin Guide is not bad - but its no Grim Lavamancer. Oh and it has all the mana acceleration you may want - Vessel of Volatility & Infernal Plunge are absurdly underappreciated cards - the former is basically a fixed Seething Song that can't be abused by storm, the latter is frickin Dark Ritual if you have cheap creatures in your deck - which is an achievable goal (not for storm though, apparently Wotc hates storm).P.s.:if you have run the old squee, all the loot effects becom card advantage engines.
During my recent excursions into mono red hollow one land, i relized that there are stupidly powerful lands like Nephalia Academy or Scavenger Grounds that simply don't fit into 3 color decks. Am i the only person who sees these cards a very good reason to not get greedy with color splashing?
3 weeks ago
IronTiger the themematic nature of this deck is cool. I play Hyper Markov which lacks the connection to Sorin that you have created. A possible card about Sorin would be Declaration in Stone. Also the card Slate of Ancestry caught my eye for it's draw capabilities. Would it be worthwhile in your deck or Edgar Markov decks in general?
2 months ago
3 months ago
Definitely don't run 4 Felidar Sovereign. You're going to want some card advantage engines as well, I'm a fan of Thraben Inspector and Ranger of Eos. Rest for the Weary and Chaplain's Blessing are not good cards. If you insist on running cards like that, I'd suggest Ritual of Rejuvenation and a cycled Renewed Faith as they replace themselves and let you dig deeper. Ajani Goldmane may be a planeswalker for you. I'm always in favor of more interaction, so i'd suggest cards like Oblivion Ring, Declaration in Stone, and Blessed Alliance. Dusk // Dawn might be a good sideboard card for you, while it hits a flipped rider, an ascendant, and a big kitty, it clears any meaningful blockers your opponent has and gets all your creatures (except the sovereign) back.
Mentor of the Meek could also be good
This isn't really the type of deck I usually play, but I hope it was at least a little helpful
3 months ago
Wall of Omens instead of Angelic Wall?
Beyond that, Cheap removal seems good to stop Goyfs and such. Path to Exile, Condemn, Oust, Declaration in Stone are all good. Path being the best option, but Delclaraton in Stone is good against metas with lots of tokens.
4 months ago
Looks like a fun deck! A few things, you're really going to want to address the mana base, you're heavier on the white than green, so I'd run more white sources than green. Lands like Horizon Canopy, Fortified Village, and Temple of Plenty are great budget lands. Since you're running 6 drops, I would strongly recommend going up to 24 lands as well.
Some soldiers to consider would be
Thraben Inspector, great stats for the cost and the clue lets you replace her whenever you need to.
Thraben Standard Bearer, which just lets you turn dead cards into soldiers.
Thalia, Heretic Cathar Fantastic soldier that can mess up your opponents plans and let you win.
Sergeant-at-Arms the versatility this guy offers is very nice.
Archetype of Courage is a kind of pseudo-lord
Sunblade Elf A cheap soldier that turns into an anthem later in the game
Bishop of Rebirth while not a soldier, allows you to return your dead soldiers to life
Other cards to consider
Elspeth, Sun's Champion a bit pricey, but an incredible game ender
Elspeth, Knight-Errant the Sun's Champion's little sister
Declaration in Stone Removal is pretty important to staying alive and winning the game.
Ulvenwald Mysteries A card that punishes your opponent for killing your dudes and refills your board
Harmonize Straight up card draw
Heroic Intervention Save your dudes
Ajani Unyielding His plus will almost always get you at least one thing, and his other two abilities are good too
Hope this was a little helpful