Declaration in Stone
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
|Have (3)||IcyLightning , Whomst-eat-ass , metalmagic|
Printings View all
|Shadows over Innistrad (SOI)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Declaration in Stone occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Declaration in Stone Discussion
1 month ago
Have some removal would be nice. I suggest Declaration in Stone over Ajani's Welcome or Path of Bravery because you don't really need more incremental life gain. Another card which is one of the strongest in pioneer is Brave the Elements. It would help you protect your angels or close out the game.
1 month ago
I don't think it's right to allow a continuous creation of deathtouch tokens from a land, but the flying and lifelink are good.
It would be kinda daunting to see this land untapped with 3 available mana whenever you would attack with a land walker.
1 month ago
I connected the clue token to Declaration in Stone, it appears on the card page now, though may take a while to populate to decks and playtester.
Can you try the gideon token bug on desktop and mark which browser? As they show up on the card page, deck page and playtester just fine for me, and are connected properly in the back end.
1 month ago
+1 for the name alone, love it!
First thing I'd suggest is you up the number of lands you're running to somewhere in the 21-23 range. 16 lands makes it EXTREMELY unlikely that you'll be able to consistently hit your land drops - the only decks that run that few are burn decks with their most expensive spells costing 2 mana. If you want to even think about playing 4+ mana spells, you're going to want more lands.
Moving on to more targetted feedback - if you want to upgrade it, I think you'll need to pick a direction to move the deck in. Right now it's less of a deck and more of a pile of green and white cards (not meant to be a slam on you, that's how most people enter/re-enter the game). You've got some solid +1/+1 counters cards like Gyre Sage and Hardened Scaled, and you've got some solid lifegain-matters cards like Heliod, Glorybound Initiate, and Lone Rider. I'd recommend on honing in on one or both of those strategies, and replacing cards that don't work toward one or both of them (like Primal Druid and Moss Viper, just at a glance).
If you want to hone in on lifegain, you could look at Ajani's Pridemate and more Lone Rider Flip. For a bit more money you could look at Dawn of Hope. Another step up in price gets you stuff like Ajani, Strength of the Pride and Archangel of Thune. And at the very top you could look at more Heliod, Sun-Crowned. To gain life you could look at Healer's Hawk, Ajani's Welcome, Revitalize, or Daxos, Blessed by the Sun.
If you want to hone in on counters, you could look at (I don't know this arhcetype quite as well so I can't give you price brackets, you'll have to check yourself) Animation Module, Stonecoil Serpent, Nissa, Voice of Zendikar, Tireless Tracker, Jadelight Ranger, Experiment One, Huatli's Raptor, Mowu, Loyal Companion, or Knight of Autumn. There's probably more excellent cards in that category as well, but like I said I don't know that archetype as well (I'm better versed in BLUE green counters).
You also don't really have much in the way of creature removal, which could prove dangerous. Selesnya Charm and Banishing Light are alright, but I'd up how many you're running if that's going to be your only removal. Declaration in Stone is a premium white removals spell you could look into if you're looking for upgrades in that department.
These are all just suggestions though - you should build and play the deck however you find it most fun. It is your deck, after all! Whatever you decide to do, good luck and have fun!
1 month ago
Welcome to the game!
To build off of what Cypher said, consistency is key in building a powerful deck. Having a ton of cool different cards is fun, but if you want to win you want to maximize your chances of drawing the cards you need at any given time. The easiest way to do that is to determine what the "best" cards for you to play on any given turn are and maximize the number of copies you run of them.
To start with your 1 drops: You definitely want to play a creature on turn 1 to start the beatdown and the lifegain. Beloved Princess is a great choice, and Healer's Hawk could work too. Lone Pegasus is fine but not great if you want to lean into the lifegain strategy. Chaplain's Blessing and Outflank should probably come out.
Daxos and Birth of Meletis are great in your 2 drops slot, everything else I think could be reconsidered. Ajani's Pridemate is a MUST for this deck - it's arguably the strongest lifegain-matters card in the game. I'd pick up a playset right away! Declaration in Stone is decent removal you could run in this slot, or Seal Away if you're on a budget. 2-3 copies of Dawn of Hope could do wonders for you as well. You could consider Bishop of Wings if you wanted to go the angels route.
Banishing Light is pretty good at 3 mana, as is Linden. Other cards I'd consider in that slot are Angel of Vitality as Cypher mentioned, Heliod, Sun-Crowned, and Resplendent Angel.
Angelic Accord is great at 4 cmc, I'd definitely up the number of copies you're running to 2 or 3. Ajani, Strength of the Pride is also an incredible fit for this deck. Cast Out or Conclave Tribunal could be a nice replacement for Banishing Light if your 3 drop slot gets too full. Gisela, the Broken Blade could be a fun include.
Lyra Dawnbreaker feels like a no-brainer include in this deck.
Maybe Sephara, Sky's Blade as a top-end, seeing how many fliers you are and could be running. Or if you wind up running Gisela, then you could run Bruna, the Fading Light as your top end. You'd probably want to up your land count by 1 or 2 if you plan on that though.
Those are all just suggestions - feel free to play the deck however you find it most fun! If you want more detailed suggestions about what I'd cut or what numbers I'd add, feel free to let me know!
Whatever you decide to do, good luck and have fun!
2 months ago
In my opinion this deck has too many Artifacts or Enchantments for the amount of Creature it is running. Oftentimes in testing I had nothing to attach to Equipment that was on the field. It just sat there, doing nothing.
In a deck Always Watching is a must.
Has this deck played successfully in any tournaments? If so, I must be missing something.
2 months ago
Looks fun! Brimaz, King of Oreskos and Leonin Vanguard are powerful cats you could consider. If you cut down on the non-cat creatures you could consider Metallic Mimic, Icon of Ancestry, and Obelisk of Urd. I'd consider running more removal than just Take Vengeance too - Declaration in Stone, Conclave Tribunal, and Cast Out are some of the best pioneer options in white. Blessed Alliance and maybe even Outflank are other potential options.
Also, 26 lands is on the higher end of what a control deck might run. An aggressive deck like this that focuses on 1-3 drops definitely doesn't want that many - I'd cut down to 22 or 23 lands.
Whatever you decide to do, good luck and have fun with it!