|Commander / EDH||Legal|
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|Shadows over Innistrad||Rare|
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Declaration in Stone
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
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Declaration in Stone Discussion
2 days ago
SailorJoeV Thanks for the advice, the Lifecrafter's Bestiary sounds like a pretty decent idea to me. I have a few evasion cards in Blossoming Defense and Heroic Intervention but it wont hurt for me to test with the other cards as well. Dusk / Dawn brings back every creature in my deck except for the Regal Caracal, and if they have creatures that are lower than 2 power, I am getting my creatures back to help deal with them. I do see why Fumigate still has its place, but I think that is another one I want to test a bit and see how it is working out. I used to main board two Declaration in Stone and I probably will go back to it, it's a really solid card. As far as the Authority of the Consuls reccomendation, I think that is a really good call. It's a super strong card against aggro, and I think it would go great with my aggro as well. Also it can get blown up early which may make them use the removal on it rather than my Anointed Procession. Thanks for the feedback, I appreciate it!
2 days ago
I've been working on this type of deck for a few weeks now. It's fun, but top decks pretty quickly. Try adding Lifecrafter's Bestiary for card draw. Consider adding some type of evasion like, Unconventional Tactics or Mighty Leap. Fumigate works a lot better for board wipe than Dusk / Dawn in this type of deck. Mainboard atleast 2 Declaration in Stone to help you get rid of problem creatures. Lastly, I've had great success with Authority of the Consuls in the sideboard to slow down Red Deck wins. My version is here Aggro Kitties!, if you want to take a look. I've updated the deck, I just need to make the changes on here. I'll get to that later.
2 days ago
4 days ago
1 of's galore. Deck is not at all focused and is very inconsistent. We can't always play our favorite cards in one deck which I imagine is what you're doing. If you want to play a ramp deck, play ramp cards like Hedron Archive, Hour of Promise, Beneath the Sands, Servant of the Conduit or even Natural Connection. Play as many 4 of's as you can while still maintaining early interaction. This means play removal like Harnessed Lightning, Abrade, Kozilek's Return, Declaration in Stone or even Cast Out to survive the early game because our late game will essentially be unbeatable. General rule of thumb for ramp decks is have 6 to 10 ramp spells and about 3 to 6 payoffs like Kozilek, the Great Distortion, Ulamog, the Ceaseless Hunger and World Breaker. You also want to play roughly 24 to 26 lands with about half of those being basic lands. Look at some of the standard ramp decks on mtggoldfish's website to get a better idea to what I'm saying. Hope this helps.
5 days ago
I'd honestly cut Gideon's Resolve for Declaration in Stone.
1 week ago
That's a great idea. I've been thinking on more potential sideboard stuff:
maybe 1-2 Gideon's Defeat, since Gids AoZ is likely still pretty powerful...but no more than 2.
Declaration in Stone against other Zombies?
Against RDW, I would add 3-4 cards in SB with life-gain (Wayward is a good example).
And finally, try W enchantment/artifact removal such as Fragmentize which is good in many many situations.
Best of luck! Hope this helps, but mention me here if I can do more! Cheers!
1 week ago
1 week ago
Firstly I would cut the deck down to 60 cards it just makes it more consistent especially when you are trying to find combos which leads me to my next point.
Though variation is good you want to narrow down to the best interactions or the interactions you like the most so that the deck has a solid gameplan.
Once you have narrowed down the list to some interesting interactions I would be happy to help you refine it.