Perilous Vault


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Mythic Rare

Combos Browse all

Perilous Vault


5, T, Exile Perilous Vault: Exile all nonland permanents.

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Perilous Vault Discussion

Treehugger003 on Nazahn, Revered Weaponsmith

1 month ago

I appreciate the response. I understand about keeping decks from feeling the same. If they run the same, feel the same, its easy to get bored with it.

Perilous Vault Totally sucks when you've got a ton of really good artifacts out.

DannehBoi90 on Mono-Green Eldrazi Tron

1 month ago

At this moment I'm testing the Sorcerous Spyglass because I have a decent amount of land destruction as a bit of a subtheme and I can hit any fetches that are in their hand with it I can easily switch that though if it really does end up under-performing when I side it in. I do like the idea of Basilisk Collar in this deck though. I was debating between that and Feed the Clan so I'll make that switch.

My main format is Commander and I got a bit of flak from my girlfriend for wanting Sundering Titan. since there's nobody else building Tron around me and it got insta-banned in Commander I won't be able to play it elsewhere so I'm a little stuck having that in the deck.

Besides that, I really like the Sundering Titan can be found off of Conduit of Ruin. I had one game where I had natural Tron in hand, turn 3 tutored up Sundering Titan then used the floating mana to pop Chromatic Sphere to draw it, then Ancient Stirrings for a second Urza's Tower. Opponent was running Temur Delver and just couldn't handle it with mana open for Mana Leak.

Chalice of the Void is pretty expensive, so it is out of range for me. There's no doubt that I could run it sideboard or mainboard and make excellent use of it. Ratchet Bomb would work though as an alternate option for now and as a way to also hit any token decks that may come up. 2 mana for a 1-sided Wrath is pretty good.

I really like Dismember and the fact that it can hit things as early as turn 1 in a pinch, just I wasn't sure with the current meta if it's quite the best since I usually will have to pay 4 life to cast it. There's a couple copies laying around so it's definitely worth giving a shot at least.

Once I can, I'll make these changes:Perilous Vault -3Feed the Clan -2Dragon's Claw -3Warping Wail -2

All Is Dust +3Basilisk Collar +3Ratchet Bomb +2Dismember +2

Thank you guys for your suggestions, it's good hearing from others that have more experience in Modern!

Pheardemons on Haakon, the Mountain that Rides [[Primer]]

2 months ago

Thanks. Was having trouble trying to find some ways around it. I always forget about Oblivion Stone and Perilous Vault for some reason.

EternalBrewmaster on Haakon, the Mountain that Rides [[Primer]]

2 months ago

If you're thinking of stripping them from opponents' decks then Bitter Ordeal andCard:Sadistic sacramentare good choices. Bitter ordeal can be a wincon too. As far as removing them once they've hit the field, you're limited to colorless removal like Perilous Vault, Oblivion Stone, and All Is Dust.

Raging_Squiggle on Wrath of God for Walkers?

2 months ago

Oblivion Stone, Perilous Vault are some colorless options.

EternalBrewmaster on Haakon, the Mountain that Rides [[Primer]]

3 months ago

Ha thanks so much OneShoeCharlie! Let me know how it goes. In my playtesting I've realized that there are a ton of decision-points that make piloting it especially difficult. Also, Stranglehold would just wreck this deck lol. I'm contemplating putting Oblivion Stone and Perilous Vault in to deal with opposing strategies that hose the deck.

Raging_Squiggle on Looking for Experienced EDHers with ...

3 months ago

Perilous Vault is a much better option than Universal Solvent.

Basalt Monolith works if you want as much mana as Thran Dynamo makes.

Spellbook works to give you no max hand size, as does Thought Vessel.

GeminiSpartanX on Swing for the fence

3 months ago

I'm currently in the process of building an Omnath, Locus of Rage deck myself, but I have noticed some dis-synergies in your deck that could be improved on if that's ok. First, Omnath likes making land drops. Now, if your focus is just on beating down with your other creatures, you can disregard some of these suggestions. For me, I want to focus on getting my commander out asap and make sure he floods the board with tokens that punish people for wiping the board afterwards. For that, I need lands and ramp. One thing I noticed with your deck is that you have a lot of artifact ramp, which doesn't work as well with Omnath (or with your own Perilous Vault or Bane of Progress for that matter). Other than Sol Ring, I'd remove all of them for Kodama's Reach, Cultivate, Explosive Vegetation, Nature's Lore, Skyshroud Claim, Rampant Growth, Hour of Promise, Harrow, or Nissa's Pilgrimage. The great thing about them is that they're all relatively cheap to get (both cost-wise and mana wise), and lands in general are harder to remove than artifacts. You may need to add more basic forests to your deck if you decide to include all of them, but it would be worth it. I'm planning on running 43 lands for that reason. Since you have good cards like Burgeoning in the deck already, having more ways to get lands into your hand is all upside!

A few other good cards for omnath: Shamanic Revelation-> gains life AND draws cards (and is a bulk rare), seems better than Feed the Clan. Ramunap Excavator-> more Crucible of Worlds is better when you have Strip Mine in your deck! Ulvenwald Hydra-> giant fatty that also searches up your dark depths combo lands, Perilous Forays-> sac an elemental, deal damage, get a land, make an elemental, repeat :)

Hope some of that helps. I tried to suggest things that help whether you're focusing more on omnath or not. Have fun!

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