Perilous Vault

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Mythic Rare

Combos Browse all

Perilous Vault

Artifact

{5}, {T}, Exile Perilous Vault: Exile all nonland permanents.

Price & Acquistion Set Price Alerts

M15

Ebay

Perilous Vault Discussion

The_Dark_Adonis on Fisting the Suns

1 month ago

Overall loving what i'm seeing here. 5C scary cheaty things is always fun. If you would like a couple suggestions check the spoilers.

Suggestions Within Show

Regardless of if you look at the suggestions +1 upvote and i'll likely be using this as a base for my own Jodah EDH in the next few months.

Loonmoon18 on Elf Stormpy

2 months ago

I do Like the idea of your deck, and with your commander you can get a ton of mana ready to go and cast a ton of cards while they are buffed too! I see you have many cards that are for protecting your cards. This is very important of course, but also remember you should be able to get rid of their cards if needed. I put your deck up against my Sliver EDH deck, and all I needed to put your deck at a stopping halt was Ward Sliver. Now I understand that's hard to get rid of especially when green is blocked. Here's a few colorless suggestions I found really quick and might not be the best, especially for staying cheap(karn). But keep an open mind! This site is all about helping each other and designing amazing decks, have great day! :)

Suggestions: Bane of Bala Ged, Karn Liberated, Perilous Vault

DrukenReaps on Mairsil, current cards

2 months ago

I have a Mairsil here Should I Pretend This Or That?. I tired my best on the primer to find all the interesting stuff for him. One thing I did notice early on is that the deck needs to not just place things in the cage, often times if you are putting as much in the cage as you can you end up falling way behind other players and have an over reliance on the commander.

Some of the more useful cards that you could include are:

Heartstone- Sure it helps everyone but this will do more for you then it will do for most other players.

Flamekin Village, Bloodsworn Steward, Hall of the Bandit Lord- I have found haste to be much more useful than untap abilities. I generally find myself flickering or bouncing Mairsil and then he is summoning sick... Honestly if I could make any changes to Mairsil all I would do is add haste.

Perilous Vault- this is kinda ridiculous in the cage. Hard on mana but I find that it doesn't hurt Mairsil nearly as much as it hurts everyone else. You could consider Boompile and Oblivion Stone for other cageable board wipes but really any board wipes should work. We tend to not have much on board with Mairsil so killing everything is really good.

Tree of Perdition with any of the following Spikeshot Elder, Hateflayer, Spikeshot Goblin. A caged tree drops people to 4 life making them really easy to finish off with the aforementioned cards or just swinging in for a pitiful 4 damage. It is important to finish a game quickly after doing this to one person as the others now know you can do it...

Mirror-Mad Phantasm caged and a Laboratory Maniac in play wins the next time you draw a card.

Heartless Hidetsugu- I have had a mixed experience with this guy. He is as likely to win the game as he is to lose the game but the ride to the end couldn't be more fun.

Hopefully some of that is of use to you. I know I had a difficult time finding good suggestions for all the hype it doesn't seem like many people ended up actually building Mairsil...

DominusArcanix on Zo-Zu Hates Everyone EDH

3 months ago

This is a thing of beauty. I am in love with this deck.

If you're worried about being hated out have you considered adding a few sweepers like Perilous Vault or Nevinyrral's Disk? They're powerful political cards and they can save your bacon when someone swings the team in at you.

Cheers!

ToolmasterOfBrainerd on Budget Tron Help Me Please

3 months ago

I'd load up on at least 2 Relic of Progenitus, and possibly up to 4. It's really good against a lot of things right now.

Oblivion Stone is not too expensive because it just got reprinted and it's better than Perilous Vault, but I guess not that much better.

DominusArcanix on Etali, Primal Beatstick

4 months ago

I don't have anything interesting/splashy to offer but, I'd recommend more mana rocks, Worn Powerstone, Mind Stone and the like. I'd recommend around 6-8 of them. They're boring, sure but they make the deck more consistent, let you get your general out sooner and recast your general more frequently. Also, I'd recommend more interactivity in the deck,you want to be able to respond to an opponent's perminants if they're spoiling your fun. One or two of the board sweepers from your maybeboard and a Nevinyrral's Disk or a Perilous Vault. Plus a couple more pieces of point removal Spine of Ish Sah and Universal Solvent come to mind (your options are somewhat limited in red).

I think those might help round the deck out and help it achieve the big fun plays. Good luck and cheers!

Sligo on Budget Mono-Green Tron (modern)

4 months ago

Dude i love Perilous Vault also a big flavor win!

oliveoilonyaasscureshemorrhoid on Sedris EDH??? halp pls

4 months ago

The first card that comes to mind is Yahenni, Undying Partisan; it's a step toward the speed problem and not enough fatty problem, and fits the sac theme if you decide that. Sometimes to speed up your game, you have to slow down your opponent with Frozen AEther, Urabrask the Hidden, Baral's Expertise (which speeds you up as well), Vandalblast, Static Orb, etc. Beside that, there's ramp and sneaking in cards to really speed up your game. Consider Sneak Attack or Quicksilver Amulet, Deathrender or Clone Shell; also consider rocks like Commander's Sphere, Dreamstone Hedron, Hedron Archive, Heartstone/ Carnival of Souls for unearth, Semblance Anvil and Nightscape Familiar. There's also cards that help your opponent as well, but if you've more value it could work: Mana Flare, Dream Halls, Braids, Conjurer Adept.

Situations where you're in a stahlwart, loosing, and have huge problems, are different from situation where you're at parity and have equal footing. At parity, card advantage and evasion rule. Chariot of Victory and Haunted Cloak, Archetype of Endurance/ Archetype of Aggression/ Filth/ Wonder/ Brawn, Hot Soup/ Deepfathom Skulker/ Whispersilk Cloak, maybe Trailblazer's Boots or Prowler's Helm, all of these can help close a game. This deck needs much more draw, especially with some discard outlets you have. Cards like Arcanis/ Humble Defector (good unearth target), Skullclamp, The Immortal Sun, Harvester of Souls, Phyrexian Arena, Divination/ Faithless Looting/ Concentrate, Chandra, Flamecaller, Open Into Wonder. If you're loosing, usually board wipes are the best answer. Black Sun's Zenith, Toxic Deluge, Archfiend of Depravity, Perilous Vault/ Worldfire, All Is Dust, all for dealing with indestructible. You could also add some fatties or deathtouchers like Taurean Mauler, Consuming Aberration, Scourge of Geier Reach, Nighthowler, Ophiomancer, Ogre Slumlord.

It's rather hard to suggest versatile cards without answering direct metas, do you have any specific cards or strategies giving you trouble right now?

For general versatility, there's Rakdos Charm/ Rampaging Ferocidon, Gravepurge/ Footbottom Feast to protect your graveyard, which is rather important in this deck, Thief of Blood/ Vampire Hexmage for atraxa/ planeswalkers. For a combo heavy meta, there's Time Stop/ Summary Dismissal, Torpor Orb/ Kalitas, Traitor of Ghet, Praetor's Grasp/ Sadistic Sacrament to extract combo pieces. Stranglehold, Defense Grid/ Wild Ricochet (which is a counterspell) for control decks. Clever Impersonator or Phyrexian Metamorph adds a bunch of versatility, maybe some tutors to directly answer something.

For this deck, I would reinforce your themes of mill, reanimation, and draw, and probably add more ramp and board wipes. I personally like ETB/ death triggers over big 'uns and tokens, so that's going to heavily influence my opinion. If you were to go wide, you could add threaten effects and Faerie Artisans to sac them, you could add Genesis Chamber/ Grave Titan/ Wurmcoil Engines/ Spawning Pit for tokens, Dragon Throne of Tarkir for combat tricks. Also, to make the deck stronger, I could point out some of the weaker cards. Like Worn Powerstone, I'd rather add Hedron Archive or Dreamstone Hedron; Star Compass is OK, but I wanted to point it out because it doesn't fix your colors, I'd suggest Realmwright to unearth/ Fellwar Stone; Spell Pierce is not too good in my opinion as is way too easy to pay, I'd rather have Mental Misstep/ Foil; Death's Approach can be replaced with Snuff Out, Sudden Death, Sickening Shoal with all the big creatures you have. You made a lot of good picks though, like Teferi's Veil, Flayer of the Hatebound, Stitch Together, etc., those are rather strong in my opinion.

If I had the commanders or strategies you're facing I think I could answer better, but I hope this helps you take step towards a stronger deck! I'm always here

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