Metallurgic Summonings

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Mythic Rare

Combos Browse all

Tokens

Metallurgic Summonings

Enchantment

Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost.

, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts.

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Metallurgic Summonings Discussion

Rzepkanut on So Close Yet So Ephara

2 days ago

I like the deck very much here's a few too many ideas..Monastery Mentor, Galepowder Mage, Identity Thief, Selfless Squire, Cathars' Crusade, Metallurgic Summonings, Torrential Gearhulk...Happy gathering.

PartyJ on Under 20

2 days ago

These I would cut based on the expenses/efficiency:

FitofRage on Tez touch improv anguish

5 days ago

Orion93 Thanks for your comment. I've made some adjustments. Not ready to go for Inspiring Statuary just yet, but I will add 2 Metallurgic Summonings. I am going to try this one next week, 3/31, with the above adjustments. I went with Tribal Monkeys this week, which was a fun one to lose with.

jawz on barals lands

6 days ago

I tried to make a deck like this work, and only half got there, so I don't know if anything I can suggest is any good. I like Fevered Visions in theory since it keeps you stocked up and your land destruction keeps them from emptying their hand, while also putting them under pressure and there isn't much enchantment removal floating around these days. I also tried Metallurgic Summonings and even though I still kinda like it, it probably was way too slow. I tried Bring to Light and it was decent.

Still the main problem I was having was I couldn't get the manabase right to consistently get the 4 lands in the right colors I needed to get all the spells off. I tried a lot of mana fixers like Attune with Aether, Servant of the Conduit, Rishkar, Peema Renegade, Conduit of Storms  Flip, Unbridled Growth, Chandra, Torch of Defiance and so on. With them I can get the mana better, but then too many of the other spells get cut out. I didn't find a good balance.

It's not an easy deck to get right. But then again, Wizards really doesn't want land destruction strategies to work because it's just too troll.

Rzepkanut on Izzet over yet

1 week ago

Rise from the Tides, Docent of Perfection  Flip & Metallurgic Summonings will help make an army for you. Runechanter's Pike can deliver some epic beatings for cheap.

marvman on Blue/Black Summonings

1 week ago

In my deck, i had the same Problem! I have to test more.

I like the Way You use Metallurgic Summonings. I think it fits really good right now! I am going to use it also.

Orion93 on Tezzeret Artifcat Modified

1 week ago

Im gonna suggest a couple small edits.

First I would make room for Metallic Rebuke. This is the best hard counter spell for your deck. You can easily tap down an artifact that you aren't using to help with the mana cost, servo schematic is the option I'm thinking of.

Second, you should increase your planeswalker count. Tezzeret the Schemer is great in this deck because he gives you artifacts and works wonderfully with most of the deck.

Third, you could probably make an interesting combo using Scrap Trawler and Resourceful Return. Just keep bringing back your creatures.

I agree that Chief of the Foundry is great but there are better options to play. Metallic Rebuke, Battle at the Bridge, Metallurgic Summonings are all great cards that play well in a tezz deck.

As far as what to drop, Chief of the foundry, maybe Merchant's Dockhand (I tried him in my deck and it didn't work well), and Implement of Examination.

The implement would be great late game but think of what you could do with 3 mana. You can play an artifact that doesn't progress your board or you can play tezzeret's touch, scrap trawler, Tezzeret's Simulacrum, Metallic Rebuke, Battle at the Bridge.... You get it. I know that the extra draw is great, especially if you use the sacrifice ability on your opponents turn, but for 4 mana you could also play Glimmer of Genius which plays much much better. Or even Anticipate which is almost as good.

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