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Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost.
, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts.
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Metallurgic Summonings Discussion
2 days ago
3 days ago
So last night I brought this list with a minor change to the SB for FNM. I removed Metallurgic Summonings and added a second Release the Gremlins. Deck went 3-1. It lost the finals and ended up in second place because the pilot never drew a torrential in game 3. If he had, he would have been first with 4-0. He played against nothing but aggro of various kinds. My friend played the list while I played something else so I won't be able to give as much detail as I would normally. I'll be playing it next standard.
Match 1 vs G/W tokens
Lost the first game, won both second and third after sideboard. To the Slaughter was very useful here to kill the PW's as they came down and tried to create a token. It gave us multiple ways of dealing with Gideon, which was important.
Match 2 vs G/B aggro (with Nissa)
Won 2-0. The g/b player kept a questionable hand filled with late game in g2 which meant that by the time he tried playing it, our hand was full of answers. Didn't go well for him.
Match 3 vs Mardu Vehicles
lost the first game, won the second and third after sideboard. The sideboard change paid off here.
Match 4 vs Mardu Vehicles
Lost 2-1. No Torrential Gearhulk game 3 caused the loss of the match.
Overall, we were both pleased with the list. Some changes we discussed:
Contraband Kingpin was useless in all the matches we played vs decks he's supposed to be used against. The amount of quality removal for creatures currently in standard means that he really isn't a problem to deal with by other decks. The creatures being used nowadays, when attacking, won't have only 1 toughness (outside of Veteran Motorist but that's going to be used to crew and not attack directly anyway in most cases) and our gameplan to kill or counter everything the opponent plays also means that his job as a wall is kind of redundant since he's not a win con himself. The mana cost could also be annoying to play if we don't have one of the 2 colors on turn 2-3 when you actually want to play him. The lifelink is basically meaningless since you won't want to attack with him as he's a defensive tool. The scry won't matter since you have 3 6CMC artifacts in a 75 card deck. SO, our thoughts were to put in Thing in the Ice Flip instead. At least that can flip into a win con by doing what we're going to be doing anyway and you keep the 4 toughness wall angle. -2 Contraband Kingpin +2 Thing in the Ice Flip for the SB imo.
Metallurgic Summonings is too cute and greedy imo while another Release the Gremlins was very useful vs matchups with high artifact counts like Mardu Vehicles but also including outlyers like Aetherflux Reservoir, Dynavolt Tower and Aetherworks Marvel lists.
All in all the deck went against the top decks of the format and did pretty darn well. You should be proud of your list.
4 days ago
interesting, but i feel like you are missing a few cards. But here are my suggestions:
5 days ago
Thanks! I love playing it. I am considering some major changes to the deck to improve efficiency and reliability. Some new cards under consideration are:
Turn Aside for removal
Fateful Showdown as a potential new wincon
Metallurgic Summonings as a weird wincon if I see it working
Rise from the Tides to improve fumigate value and act as a wincon
Collective Defiance to wheel a player to get gas or mil the opponent
Torrential Gearhulk as a one of... maybe
I don't foresee massive changes, but I may be adding a few of these cards in after rigorous testing. Overall, I should do well in this heavily aggressive format, where the primary combo deck is stopped by my Authority of the Consuls entirely.
5 days ago
Yeah you can probobly cut some of the expensive stuff you mentioned. If you want to add more of the delve, draw spell, I might also cut/trim Tasigur's Cruelty so that you don't strain your graveyard too much.
I'm just now realizing that your deck seems light on win conditions. How about playing Metallurgic Summonings? It can produce a lot of tokens and can also potentially refill your hand if you make enough constructs.
6 days ago
I've been considering Metallurgic Summonings for a while, but not 100% on it. It seems cool and does some fun stuff, but so much of the deck is cheap setup cards, that you're honestly only getting 2/2s and 3/3s on the field most of the time. I definitely will be testing it and it is one of the cards I want to work with.
The secondary ability makes me reeeeeaaally interested in making it work. It's definitely on my radar!
6 days ago
No Metallurgic Summonings? seems pretty good in here