Metallurgic Summonings

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Mythic Rare

Combos Browse all

Tokens

Metallurgic Summonings

Enchantment

Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost.

, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts.

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Metallurgic Summonings Discussion

cadenzoid on The "(Arti)Facts of life"

11 hours ago

Here are some cards I would suggest considering:

Metallurgic Summonings, Dauthi Embrace, Ethereal Usher, Distortion Strike, (this one is spendy) Mu Yanling, Rogue's Passage, Aqueous Form, Cloak of Mists, Writ of Passage, Paradox Engine

Also, the threat of recurring really powerful sacrifice artifacts isn't present here. You need to use this to completely lock down the game if possible. I don't see any big target that you would want to recur so bad that you're willing to set up your commander for it. Try some things like Nevinyrral's Disk, or things like Myr Battlesphere, Wurmcoil Engine that give you value with a sac outlet or if they get removed. I think if you look you can find more potent targets.

Also, Helm of the Host can copy your commander permanently (or copy a copy) and avoids legendary rule. This will allow you to use the effect more than once per turn. Watch out that you have to pay full cost for the artifact though.

You should add at least 3 more lands.

These are deadbeat cards that I think you should remove from your list (and you know I love you so don't take this personally): - Ensoul Artifact, 5/5 isn't a good enough incentive for the threat of removal and a 2-for-1 against you.

  • Beacon of Unrest, you don't have enough self-mill to support this card, nor do you have enough expensive creatures/artifacts to make the 5 cost a value.

  • Counterspell, almost useless in Commander. Straight counters just cause you to make hasty bad decisions without upside. The other counters you have on the list are much better.

  • Vraska's Contempt, too expensive for commander.

  • Walk the plank, it's a sorcery, and you have plenty of disruption on the list.

  • Windfall, I can see that you're trying to maybe stack your graveyard here? I still don't think this card is worth it.

  • Primal Amulet, has a powerful back side but you don't actually have very many of these spells on the list, and I think you should remove about half of the ones you have. Might end up just sitting there.

  • Animation Module, Decoction Module, Fabrication Module... you know this is jank. If you had any way that was on-theme to use energy, it might be worth it. Maybe. You really need all 3 bonuses to make it worth it. Also, if you are planning on putting this together with tutors, in our play group you will be eaten by dragons before you get all 3.

elgosu1337 on Coming of the storm

18 hours ago

I really like the idea of Jeskai Ascendancy combos. Retraction Helix to bounce some cheap artifact also gives unlimited noncreature spells. Paradox Engine could be useful as redundancy. If you're not running Paradox Engine your mana rocks aren't as effective in this build compared to more dorks and land ramp. Aetherflux Reservoir and Laboratory Maniac could be other wincons.

Concordant Crossroads should help a lot with the haste, especially with token generators.

Metallurgic Summonings should generate lots of tokens while also providing recursion.

I feel like you need more card draw. Treasure Cruise should be good.

Nibilis can be cut since if you can combo off you don't need the tapping. The two Elspeths could be replaced as well.

You could try Ramos, Dragon Engine or Kynaios and Tiro of Meletis as commander to save a card slot. Ramos in particular can provide a burst of mana, while also giving access to black.

Exbeen34 on Shu Yun, the Silent 21er

1 day ago

I am currently running Sunforger in my Shu Yun deck, there is not really anything that does the same thing to replace it with. That being said I don't like it all that much, it has not played well from my experience. I want to replace it with Time Spiral someday. One card I would recommend is Metallurgic Summonings, it has played well from my experience and it fits your budget.

lords2001 on DOM - Grixis Control

5 days ago

Ive been finding that a couple of cards have been clutch for me - Cast Down and Metallurgic Summonings as a one of main board- it means the stalled board state is never stalled for long, and enchantment hate isnt huge. It also means you get 3 for 1 value with Gearhulk for example. Cast down has been amazing vs Steel Leaf where I've struggled a bit when they go under you.

Bennett_Stokes on COMPETITIVE Mono Blue Control (Dominaria Updated!)

1 week ago

Why not play something like Metallurgic Summonings? it is probably the best win condition against a Carnage Tyrant. it could sometimes allow you to win against a mainboard Carnage Tyrant.

savagetrooper on Fruity Pebble Spells

2 weeks ago

Sorry I keep posting but man all these cards are just popping up in my head out of nowhere. But also Kess, Dissident Mage, Primal Amulet  Flip, Mind's Dilation, Sunbird's Invocation, and Metallurgic Summonings

CleverCombo on Artifact Midrange

3 weeks ago

I love Metallurgic Summonings. Built a deck around it back before DOM that was sooooo fun to play, even though it was a bit inconsistent - Simic Summonings

w33m4n on Artifact Midrange

3 weeks ago

Pabs4444 Scrapheap has been in and out. my 2 drop slot has Voltaic Servant which synergizes on field better. Also Scrapheap Scrounger's recursive ability isn't a cast so bringing him back wouldn't help with Traxos, Scourge of Kroog triggering to untap, whereas the servant will untap my early guys keep a nice defensive wall out and once traxos is out will keep untapping him at the end of my turn so he's up for blocking even after an attack. It's kinda like giving him fo-vigilance.

Metallurgic Summonings is ok in here but I don't have that many spells for it to be really useful. I've been debating on using a Diff draw spell or maybe something else that can filter or more removal. (Real world I'll likely end up adding Fatal Push just because I have a bunch of em). I've also been toying around with The Scarab God in here cause why not. That would be worth the 5 mana and still hits on historic trigger or even Tezzeret the Schemer or Tezzeret's Touch. Vanquisher's Banner crossed my mind too

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