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Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost.
, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts.
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Metallurgic Summonings Discussion
2 days ago
i think considering all the cascade your deck has, you might want to think about adding some rebound effect cards http://gatherer.wizards.com/Pages/Search/Default.aspx?text=+[rebound]
or some storm effect cardshttp://gatherer.wizards.com/Pages/Search/Default.aspx?text=+[storm]+[copy]
Metallurgic Summonings might be worth considering. with the right amount of mana you can get some really sick otk's in with it.
4 days ago
Have you thought about Metallurgic Summonings? It's basically another Talrand, Sky Summoner, except the tokens don't have flying. Also, since you have the Deadeye Navigator + Peregrine Drake combo, you could also add Palinchron to have two enablers for it, though Palinchron tends to be rather expensive.
1 week ago
Talrand, Sky Summoner, Young Pyromancer, Metallurgic Summonings, and Insectile Aberration Flip should help you along quite well, Guttersnipe too. Tezzeret's Gambit and Steady Progress work well to gain experience, Inexorable Tide will give a similar effect.
1 week ago
3 color/izzet is almost always very taxing on the landbase, and so I would definitely recommend going with a 2-color deck, then upgrading as you get the pieces.
If you're looking to add more win-conditions, Metallurgic Summonings is a fantastic way to close out games, or keep your hand loaded with answers. White has lots of exile, and answers to problem cards. Forsake the Worldly is a card I feel could easily replace By Force for instance.
1 week ago
"Hey! I found your Mizzix list and really liked it, trying to build my own and will definitely take some inspiration from yours! I was wondering how it performs? Fun? Does it win? Does it run into issues of Mizzix keeps getting killed? Thanks!"
Some things to keep in mind about my list:
My group is about "Casual fun". Meaning I've avoided things like combos that take 15min during my turn. Extra turns. Ect.
We try to keep our powerlevel/budget similar.
A lot of the deck is focused more on Flavor / doing cool, but not necessarily good things. Saheeli Rai and Chandra, Torch of Defiance are in the list just because I pulled them and went "These planeswalkers have red in them. -GASSSSppp-". Whiles sometimes I get really hilarious things like copying an Aetherflux Reservoir with Saheeli and then deathstaring my friends. Most of my wins are political.
"I was wondering how it performs?" / "Does it win?" - My playgroup loves creatures. Elf tribal. Big eldrazi ramp decks. Those sort of things, so most of me staying alive is political or me getting chump blockers from my token generators (or an early propaganda). My deck use to be a very ghetto storm-ish combo that ended with me taking 25+min and grapeshotting everyone for twice their health. But that wasn't very fun for anyone.
Now the deck is pretty much: Control the board. Be political (always keep some blue untapped). The amount of times I've had my friends go "Dude if you don't counter this, I won't attack you next turn". When I haven't drawn a counterspell all game is getting pretty high. Other than that it's just protecting mizzixs so your control/card draw racks up more experience counters. Then it's a matter of, do I have enough to burn someone with with a "X" spell like Banefire. I don't know if i'd call it competitive in the slightest.
"Fun?" - I love it. Red/Blue was the first color combination outside of mono-red I really wanted to build. I started the deck off with the pre-build mizzixs. Actually switched to Jori En, Ruin Diver as commander for a while (lower threat, less focus on me). Then I sort of figured out the reason I got focused a lot was because of how long my turns took. I play this deck along side my goblin tribal, so when I have days where I want to be the reactive player I play this. Sit back and watch how things play out and just when your opponent thinks they are about to win, Aethersnatch their 40/40 Lifeblood Hydra, use it to discourage being attacked then kill everyone in one turn with fire.
"Does it run into issues of Mizzix keeps getting killed?" - YES! Mizzixs in my group is almost never directly killed. Usually it's some board wipe. Make it clear that if they mess with Mizzixs you're going to spend the rest of the game ruining them. Counter everything they play. Bounce/wipe their board. Light their commander on fire for 30 damage just to send a message. If Mizzixs isn't able to stay out, or you're unable to rack up experience counters with her, you're just a control/political deck that hopes you're left alone till you can steal something important or do something crazy without Mizzixs.
Some fun combos:
Any big burn spell + Metallurgic Summonings, Then you Saheeli Rai -2 to copy the construct and give it haste. When you cast an X spell the CMC is what you declare as it's cast. So burning someone for 20 damage, then hitting them with a 20/20 construct with haste is always fun.
Radiate is an older card but VERY fun! When you use it on an "X" spell, the copies have the same "X" value. In addition you choose when each copies resolves. So you can Radiate an X spell, target yourself, copy it targeting each other player. Meaning the damage dealt to you resolves last (if it's lethal you win). Also things like Radiate + Rapid Hybridization turns every creature on the board into lizards. Also if you're just straight screweeedd... You can Radiate + Scour from Existence exiling literally everything on the board. Radiate + Chaos Warp is just fun but takes a long time and might piss your group off.
Things I'm planning on doing to the deck in the future:
Adding As Foretold, one of my friends in our playgroup sent me a copy he traded for. Very excited to try it out!
Possibly changing the win condition. My groups slowly increasing it's power level so I maybe be able to change the win condition to something more consistent than "X" spells.
Thank you for your kind words! I've had a not so stellar past couple of weeks and it made me smile. Enjoyed having some coffee and babbling about magic. =) Have a wonderful day.
1 week ago
1 week ago
I'm having a little trouble finishing my Sen Triplets deck, I do have the full 100 on the list, but I need to replace some things. My main concern is a few conflicts between Guile + Dovescape and a few of my x costed spells, I thought it would be a good idea, but then I realized that Guile wouldn't allow me to play them. I've considered adding Sphinx of the Final Word to protect them from Dovescape, but I don't know where to put it without screwing up my mana base. I've also considered removing those conflicting spells altogether and replacing them with something like Army of the Damned, but I'm not sure. My biggest worry is the fact that Guile exiles the spells, so I can't use them over again to fuel Metallurgic Summonings. Any suggestions?
Commander / EDH
2 weeks ago
Nice looking deck! Got some ideas...Satyr Firedancer, Trail of Evidence, Pyromancer's Gauntlet, Embermaw Hellion, Akki Lavarunner, Sulfuric Vapors, Docent of Perfection Flip, Metallurgic Summonings, Talrand, Sky Summoner, Young Pyromancer. Happy gathering!!