|Commander / EDH||Legal|
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Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost.
, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts.
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Metallurgic Summonings Discussion
2 days ago
I like the deck very much here's a few too many ideas..Monastery Mentor, Galepowder Mage, Identity Thief, Selfless Squire, Cathars' Crusade, Metallurgic Summonings, Torrential Gearhulk...Happy gathering.
2 days ago
These I would cut based on the expenses/efficiency:
3 days ago
Rise from the Tides, Breathstealer's Crypt, Overburden, Evacuation, Misinformation, Din of the Fireherd, Supplant Form, Crush of Tentacles, Past in Flames, Mizzix's Mastery, Metallurgic Summonings, Dakra Mystic, Lantern of Insight, Psychotic Episode, Sealed Fate, Second Sight,Precognition, Spin into Myth...lol That's a few ideas for you...
5 days ago
Orion93 Thanks for your comment. I've made some adjustments. Not ready to go for Inspiring Statuary just yet, but I will add 2 Metallurgic Summonings. I am going to try this one next week, 3/31, with the above adjustments. I went with Tribal Monkeys this week, which was a fun one to lose with.
jawz on barals lands
6 days ago
I tried to make a deck like this work, and only half got there, so I don't know if anything I can suggest is any good. I like Fevered Visions in theory since it keeps you stocked up and your land destruction keeps them from emptying their hand, while also putting them under pressure and there isn't much enchantment removal floating around these days. I also tried Metallurgic Summonings and even though I still kinda like it, it probably was way too slow. I tried Bring to Light and it was decent.
Still the main problem I was having was I couldn't get the manabase right to consistently get the 4 lands in the right colors I needed to get all the spells off. I tried a lot of mana fixers like Attune with Aether, Servant of the Conduit, Rishkar, Peema Renegade, Conduit of Storms Flip, Unbridled Growth, Chandra, Torch of Defiance and so on. With them I can get the mana better, but then too many of the other spells get cut out. I didn't find a good balance.
It's not an easy deck to get right. But then again, Wizards really doesn't want land destruction strategies to work because it's just too troll.
1 week ago
1 week ago
In my deck, i had the same Problem! I have to test more.
I like the Way You use Metallurgic Summonings. I think it fits really good right now! I am going to use it also.
1 week ago
Im gonna suggest a couple small edits.
First I would make room for Metallic Rebuke. This is the best hard counter spell for your deck. You can easily tap down an artifact that you aren't using to help with the mana cost, servo schematic is the option I'm thinking of.
Second, you should increase your planeswalker count. Tezzeret the Schemer is great in this deck because he gives you artifacts and works wonderfully with most of the deck.
The implement would be great late game but think of what you could do with 3 mana. You can play an artifact that doesn't progress your board or you can play tezzeret's touch, scrap trawler, Tezzeret's Simulacrum, Metallic Rebuke, Battle at the Bridge.... You get it. I know that the extra draw is great, especially if you use the sacrifice ability on your opponents turn, but for 4 mana you could also play Glimmer of Genius which plays much much better. Or even Anticipate which is almost as good.