|Commander / EDH||Legal|
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|Kaladesh (KLD)||Mythic Rare|
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Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost.
, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts.
Metallurgic Summonings Discussion
1 day ago
Cards that would be good in your deck: Mystic Sanctuary Niv-Mizzet, Parun God-Eternal Kefnet Hypersonic Dragon Thing in the Ice Flip Invert / Invent Windfall Docent of Perfection Flip Galvanoth Jace's Sanctum Metallurgic Summonings Sphinx of the Final Word
2 days ago
You might like these: Narset's Reversal , Bonus Round , Mirror of Fate , Spark Double , Turnabout , Mizzix's Mastery , Past in Flames , Metallurgic Summonings , Mana Geyser , Call to Mind , Spellbinder , Mirari , Sigil Tracer , Toshiro Umezawa , Young Pyromancer
1 month ago
Have you considered Metallurgic Summonings as an option?
1 month ago
ong312 yes I have elsha as well but I'm still going through the process of building her. I want to utilize her flash ability to its greatest potential with some of the "oops I win" combos. I'm also intending on building back up decks for her so I can level her to the play group accordingly.
My competitive build would ideally be the artificer route. Aetherflux Reservoir and a ton of low cost artifacts with a few tricks and counter spells. Alternate win cons would be to burn every one with banefire or red sun's zenith, draw an opponent out with blue sun's, and draw myself out while boarding lab man.
A less competitive build would be spells matter with more tokens and slower spells. Sorceries mostly and some big spell double ling enchantments. Mana rocks for artifacts mostly instead of super low cmc artifacts.
The idea for all of these would be playing everything when I shouldn't be able to. So each deck has Lightning Greaves , Swiftfoot Boots and Whispersilk Cloak to help with protecting Elsha. They'll have more control at the top and dwindle down to none. The enchantment deck will have to win slow while the artificer deck will be designed to at least shut down another deck turn 3.
Lots of work to do. Haha
2 months ago
From what you've described, there are a few options for decks you could build- the great thing is that you don't have to commit too much to any one of them, by carefully picking non-budget cards that support the playstyle you want, while remembering that you can just change everything else.
Yes, miracle cards should always be cheated in and are build-around. Its absolutely not for everyone.
Bitterblossom is a spectacular card, but most of the matchups blue/red has cheaper/more effective options for- spending on sorting out mana with Shivan Reef / Spirebluff Canal will win you more games.
If you want to run bitterblossom, look at running primarily Black so that you can focus your most expensive cards into one colour, letting you run several decks based on that 'core'. I love black for Inquisition of Kozilek and Fatal Push - a solid removal/hand disruption suite can make almost any deck work, giving you immense freedom in the other slots. That said, it makes for slower games- not commander slow, but still grindy. Red/black has aggro options, but its basically either burn or non-budget.
Remember that if you have a solid manabase, you can run most budget decks in those colours so you arent always bringing the same thing to the table. Delver/Prowess aggro, wizards, Storm, Pili-Pala combo/control, izzet control, Metallurgic Summonings control etc. Blue red also has a lot of interaction without getting grindy, which mostly makes for great gameplay.
If you are looking at flying tribal, blue white Sephara, Sky's Blade Stompy is also well within your budget. The thing about winds lists is that they want a lot of creatures, while delver lists like lots of spells- you tend to end up picking one or the other (unless you are in a weird tokens variant, but that mostly becomes an Intangible Virtue list)
There is also a jeskai variant on the ephara list that runs Lightning Angel and Mantis Rider instead of ephara. Either way, Mausoleum Wanderer and Judge's Familiar deserve a look if you want to go this way- which will pull your lands towards U/W.
If you want to play black, I reccomend at looking at creature/spell synergy based around Unearth with delver, possibly looking for value with cards like Lightning Skelemental . Stick to a fast gameplan, so that you can use pain lands for cheaper mana, or tribal strategies so that you can use Unclaimed Territory
I love playing budget modern- there is something about going 2/1 up against a 2 grand deck with something you put together for fifty which is very satisfying. Whatever people say, you can get wins with tier two cards in competitive metas- you won't crush a tournament, but you can consistantly go 3/2 at fnm, and hold pace with anything a serious modern player brings, even if you never get that edge you need to crush tournaments.
3 months ago
Some more noncreature spells that get you creatures you can use with the Staff: Abstruse Interference , Efficient Construction , Geist Snatch , Grip of Phyresis , Metallurgic Summonings , Orochi Hatchery , Rise from the Tides , Skywise Teachings , and Thopter Spy Network .
Depending on the decks in your pod, certain suggestions may be better than others.
3 months ago
From one spellslinger to another, although I may specialize more with Kess, hello! I'm glad someone finally made a primer for this dude. I kept trying to build a deck, and all roads kept pointing to "Play Narset, you fool!" I'll be curious to see how this goes down the road.
It might be in your favor to toss Leyline of Anticipation . I can see where one might go with that, but hear me out here. If I'm not mistaken, based on a lot of what I see going, it seems like this deck wants to be cEDH despite not explicitly stating as much (correct me if I'm wrong at all). If that's the case, tossing out Leyline of Anticipation might be best. For four mana, it doesn't necessarily win you the game or explicitly get you a hell of a lot closer to that point. Generally, cards with CMC 4+ outside of the Commander aren't super worth it unless they can do that for you.
All that said, if it were me, I'd also toss Metallurgic Summonings . I used to run this thing back in my early days with Kess. The extra bodies are kinda nice, but the 5 CMC for easily circumvented bodies isn't great, at least in my experience.
Lastly, I'd consider tossing Spellseeker . An extra body might be nice, but given everything it's capable of searching for and its CMC, I'd argue it's barely worth it.
So what do I recommend?
In the Spellseeker slot, I'd add Mystical Tutor . To be honest, unless I'm blind, I was shocked not to see it here. Because it puts an instant/sorcerey on top, it might as well be going into your hand. From there, you can fish out a wincon/piece of a wincon.
In your Metallurgic slot, an extra turn spell like Nexus of Fate . Getting an extra turn can sometimes close the game.
Lastly, in the Leyline slot, I think this deck might want a form of boardwipe, perhaps in the form of Blasphemous Act . I've played with minimal creatures before. It's not great when 2/4ths or 3/4ths of the table, all of whom are creature whores, decide you're the threat. Imagine what a power move it'd be to play a 1-drop Blasphemous Act from the top of your deck with flash.
Side note, Lightning Greaves could be worth considering. Elsha appears to be integral to the deck's functionality.
All in all, solid build!
4 months ago
Metallurgic Summonings occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%