Sever the Bloodline
Exile target creature and all other creatures with the same name as that creature.
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Sever the Bloodline Discussion
1 week ago
Sever the Bloodline is the only real removal you'll need once you find a way to make a billion mana. In terms of budget ramp, there's Khalni Heart Expedition, but since you're playing casual you have access to so much more OP.
Land Aid '04 is OP.
1 week ago
1 week ago
Sever the Bloodline seems meh, especially in EDH. It's good for token removal but the chances you get enough value to make it good is pretty slim.
2 weeks ago
There are a lot of cool interactions between soldiers. Tribal sounds cool. You get Preeminent Captain, Captain of the Watch, Assemble the Legion, Catapult Master, and lots of others that do really neat things. Do a gatherer search for soldiers to find some other good options. It is even a relatively cheap tribe for budget purposes. Equipment is generally safer than enchantments, even with an indestructible commander, as you keep yourself from getting 2-for-1'ed by exile effects: Swords to Plowshares, Path to Exile, Condemn, Merciless Eviction, Sever the Bloodline, Ashling, the Extinguisher, etc.
2 weeks ago
I don't entirely agree about removing the spot removal, though I'd pick some slightly different ones (I much prefer either instant speed spot removal like Tragic Slip/Hero's Downfall or exile effects like Sever the Bloodline), but I think you need to accept you have a lot of high value attackers and need to reduce the focus on tokens. That'd be re-examining these:
- Rakka Mar - his tokens come out fast but are just hasty 3/1s; they don't leverage your equipment focus very well
- Kher Keep - these tokens are only useful as grounded chump blockers or sac fodder most of the time
- Malevolent Awakening - it works best when you have a lot of sac fodder and mana, but with your mana curve and focus on high impact creatures I think it's too slow.
- Skullclamp - this thing is awesome if your creatures die constantly, but you only have two main sources of such creatures, mentioned above
3 weeks ago
I'm assuming here you don't stick to a theme, and am just making general suggestions.
Annihilate and Flesh to Dust are okay but they are 5-drops. Generally speaking, you're less likely to have large mana available at the end of your turn (when you'd capitalize on instant-speed removal) when you could be spending mana on Drana, Kalastria Bloodchief or whatever, so these aren't among your best options. Also, Annihilate has a condition attached that limits its useful in some cases.
Go for the Throat is on the maybe list, and is an example of better removal; it's instant speed and cheap to cast, plus it has a less restrictive condition on it than Annihilate. I'd even settle for Murder or Doom Blade, but Hero's Downfall is pretty good if you can budget it, and Tragic Slip is fantastic with your commander. Human Frailty is okay.
As an alternative to instant speed removal, you can get exile effects. They're typically more expensive and at sorcery speed, but if they connect, you eliminate a threat more thoroughly. They're often inexpensive to buy too. Examples are Ashes to Ashes & Sever the Bloodline; I like these for also potentially being 2-for-1s in different circumstances. If you'd rather go big or go home, Hex.
It's not really my thing, but with a huge disposable army, maybe worth looking at board-wide sacrifice effects. Many Voltron decks and other decks relying on a lower number of larger creatures protected by hexproof or protection can be devastated by stuff like Merciless Executioner, Slum Reaper, Fleshbag Marauder. There are better examples than those, those are just cheap ones to get ahold of.
3 weeks ago
The cards I recommend for that are these:
1 month ago
Lhurgyof: I think Ashes to Ashes is a better choice for exiling in mono-B. I also like Gild] and Sever the Bloodline, which is great against tokens. I also tried Dark Impostor for a hot minute, but he takes way too long to activate - I just had this idea in my head he would be amazing lol. I've settled for Faceless Butcher because you can sac him while his first ability is on the stack and the creature you target is gone forever and of course this deck recurs him as needed :D
|Commander / EDH||Legal|
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