Sever the Bloodline

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sever the Bloodline

Sorcery

Exile target creature and all other creatures with the same name as that creature.

Flashback (You may cast this from your graveyard for this card's flashback cost. Then exile this.)

KongMing on Tergrid, the God of Salt

2 months ago

How about Legion's End and/or Sever the Bloodline, to deal with token swarms?

legendofa on Using ChatGPT to generate a …

9 months ago

To address this primer specifically:

"This is my Commander deck with a focus on utilizing the high power of the Commander to trigger effects that scale with a creature's power. The deck strategy revolves around four main themes:"

  • This is a good capture. The first sentence is a little unwieldy, but that's a style point rather than a content point.

Token Generation: The deck includes cards that can generate tokens based on the power of a creature. Examples include Fungal Sprouting and Ghoulcaller Gisa.

  • I count five cards that create tokens, and one of them doesn't create scaling tokens. In my opinion, four cards isn't a "main theme."

Card Draw: There are cards that allow the player to draw cards equal to a creature's power, such as Disciple of Bolas and Momentous Fall.

  • This is an okay comment. While it ties into the power scaling, the act of drawing isn't a main theme. It's card advantage, but it doesn't rely on drawing the way Queza, Augur of Agonies does.

Power/Toughness Manipulation: Some cards create creatures whose power and/or toughness are based on the power of another creature. For example, Miming Slime creates an ooze token with power and toughness equal to the power of the creature with the greatest power among creatures you control.

  • This comment is somewhat inaccurate. It gets the closest to the core "power matters" theme, but P/T manipulation as I interpret it isn't present. P/T isn't being manipulated, just tracked. The rest of this point is redundant with the first "main theme."

Life Gain/Loss: Some cards in the deck, such as Essence Harvest and Rite of Consumption, can cause a player to gain or lose life equal to a creature's power.

  • This is a fine capture, if somewhat underdeveloped.

This deck also has a good amount of recursion and removal cards, along with cheap ramp to ensure that the commander can come out as early as turn 4. For instance, Jarad, Golgari Lich Lord and Hell's Caretaker can bring creatures back from the graveyard, and Beast Within and Sever the Bloodline can deal with problematic permanents on the opponent's side of the field. For ramp, the deck includes staples like Sol Ring, Arcane Signet, and a suite of mana dorks (Elvish Mystic, Llanowar Elves, Fyndhorn Elves) and land fetch cards (Sakura-Tribe Elder, Wayfarer's Bauble).

  • The formatting in this section is good, but Jarad, Golgari Lich Lord's ability is misinterpreted. Again, the substance is kind of missing, basically saying "These are cards that are in this deck" without describing how or when to use them. What is a "problematic permanent" for this deck? What creatures would you want to recur?

milohenry13 on Lucky 13

1 year ago

Thanks, Profet93!

Yeah, its biggest strength is definitely card advantage. I like to build my decks without most fast mana, sadly this deck has a sol ring, but oh well. With that said, an early engine piece in this deck that lets it start generating value early turn 2 or 3 is great.

The combos mostly revolve around reducing life totals. Sometimes rare, but against life gain decks it shines because it can make players life total a number, instead of merely doing damage or draining life. Hitting a Necropotence into a Repay in Kind and having a Leechridden Swamp out is awesome, which ironically was the first win it got at my local pub game, and a win con I hadn't even thought about until I saw it in my hand.

The deck was built to sit around and create value, while draining life, until I can go for a Triskaidekaphobia + Tree of Perdition. But Tree also works with Sorin the Mirthless but rare that could happen, but it totally could, especially if Sorin gets out there turn 2.

The creatures have some swinging power, clearly especially, Phyrexian Obliterator.

I hear everyone's critique on Sever the Bloodline. I want to point out, it is only 4 mana, and I can play it twice, it has great utility because of the token removal, people do not expect it at all, and exiles in stead of destroys, which I love. I don't mind the sorcery speed. This deck can generate so much card advantage that if I have to pitch it, it's still available from the yard, and it can sit in my hand until I need it because my hand size is usually 7+.

However, Spine of Ish Sah is excellent in my deck because of Keskit, the Flesh Sculptor's ability. It's "creature or artifact" so I can just keep recurring the Spine, and drawing.

Cheers, M

milohenry13 on Lucky 13

1 year ago

Metroid_Hybrid Thanks for the suggestions. I can come around and agree on cutting Leaden Myr. But Tree of Perdition and Triskaidekaphobia are the deck. That's how I'm trying to win... The other life drain stuff is just basic monoblack. I can get behind cutting Karn's Bastion too.

Sever the Bloodline is a good card.

I can't say I agree with all of your suggestions, but thank you for them. For instance, Malakir Mire  Flip gives the Tree the possibility of taking out two players.

Metroid_Hybrid on Lucky 13

1 year ago

I co-sign almost everything ldvatwa said, but I'm here to take it a step further..

I agree on cutting Leaden Myr, Tree of Perdition, Triskaidekaphobia, and Skeletal Vampire. I'm also wondering why Sever the Bloodline is here; do your friends play a lot of tokens too?

Adding Bontu's Monument is a good idea, but have you also thought about Mycosynth Wellspring & Ichor Wellspring as well?

You lack only one of the upkeep token generators in Mono-, that is Dreadhorde Invasion. Despite that, you otherwise have all the token generation in the world for . A couple of stax pieces like a Contamination & Smokestack, etc., could easily slide into here without changing very much at all..

Speaking of Mono-, is there any particular reason you are not running Necropotence and/or Bolas's Citadel?

Finally your land situation. I think you will want to cut down on your non-basic utility lands. Even though you are running Urborg, Tomb of Yawgmoth, you will want to maximize your Swamp-count to consistently get the most out of Cabal Coffers (and goes triple for Cabal Stronghold), or if you even want to consistently play your Everglades & Lake of the Dead!

I would cut Barren Moor, Hagra Broodpit  Flip, Malakir Mire  Flip, Phyrexian Tower, and Vesuva; all for basic Snow-Covered Swamps... and maybe a Karn's Bastion since you are running several Planeswalkers..

Polaris on Does Flanking bypass Indestructible?

2 years ago

DragonWolf is correct. Marking damage on something and reducing its toughness are different things. Lethal damage destroys a creature, as do explicit effects like Murder. A creature with 0 toughness isn't destroyed; it just dies, the same as if it had been sacrificed.

Indestructible prevents a creature from being destroyed, so as long as its toughness is still more than 0 it will survive regardless of damage.

If you want to remove an indestructible creature, your options are to reduce it to 0 toughness (i.e. Death Wind, Soul-Scar Mage), force a sacrifice (i.e. Tribute to Hunger), exile removal (Sever the Bloodline), or removing the indestructibility first (Bonds of Mortality, Turn to Frog).

Idoneity on Undying gift of Nel Toth

3 years ago

Alright. I am not too fond of graveyard strategies myself, though I have tinkered vehemently with Alesha , Muldrotha Adun Oakenshield , so I'll see where that gets me.

I see a strong value engine in the command zone, but far too much late-game in the ninety-nine. I would highly recommend cutting much of the seven drops, lest the deck be too slow betime on, thusly being trampled.

Furthermore, the deck needs more sacrifice outlets. With many death triggers comes a dire need to control when they go off, thence you should probably have at least seven.

Ideally, the gameplan is turn one or two ramp and cheap creature, then turn three Meren to return it to your hand.

Now, onto my suggestions.

Upon what I would ablate:

  1. Korozda Guildmage is too slow. Four mana to sacrifice something is awful.

  2. Overseer of the Damned is the same. Seven mana to kill something with a menial deathrattle.

  3. terrastodon is eight mana. I have a deck with seventeen cards of ramp and it's still too much.

  4. Endrek Sahr, Master Breeder may be an exquisitely perfidious character within the lore, hereon he is rather slow. Egregious stats and only lives so long.

  5. I've never quite understood the draw to Yavimaya Elder . Three mana, then requires extra work to find two basics to the hand, whereat even further toiling is required to draw the card. I never liked it, but I suppose.

  6. Phyrexian Rager is too slow, no matter how mad it gets.

  7. Deathsprout is cute, but four mana to remove something whiles providing no value by being a creature.

  8. Acidic Slime has always seemed lacking to me. You have Sage and Caterpillar to foredo artifacts or enchantments. A five-mana 2/2 seems lacking.

  9. Sever the Bloodline is a four mana sorcery to kill one thing. If someone plays Kiki-Jiki or Mr. Gitaxias , whereupon their effects are immediate, this won't solve anything. Sure it flashbacks for seven mana, but the additional upside of the card isn't worth it in a singleton format.

  10. Aid from the Cowl is a card I have tested withal. It's effect is slow, capricious, and ineffective. When it does work, it's five mana to maybe get something off of the top. I don't like it.

  11. Diabolic Tutor and Final Parting are five mana to find one card. In a deck without infinite combos these are a lot less appealing. I'd put in cantrips instead.

  12. So, Pathbreaker Ibex and Overwhelming Stampede . Each possess much dint, but I wouldn't play multiple. Pick one, move on. (I prefer the Ibex , though I'm biased.)

  13. Thrashy is fine, but is four mana to kill something. Given the foison of similar effects the deck has, just remove it.

Okay, now unto thee I provide sacrifice outlets.

Altar of Dementia is literally perfect for a deck like this. Mill and death, all in one! Viscera Seer is a classic, Carrion Feeder can become massive, Goat Thing comes back by itself and offers caprine fodder, Yawgmoth, Thran Physician is oft the best card in my aristocrats deck though is expensive, and High Market or Phyrexian Tower are always fine.

Blood Artist or Bastion of Remembrance are fine in strategies such as this.

Fauna Shaman seems absolutely great; Discard a dork, fetch a monstrosity, return aforesaid dork with Meren , celebrate.

Victimize is never lacking as it cheats out giants whilst providing sacrifice, Dread Return fills a very similar role, Eternal Witness is always great, Blood for Bones loops with the Witness , and Animate Dead is always great.

Now, cantrips: Grisly Salvage , Winding Way , Grapple with the Past , Ransack the Lab , and Once Upon a Time all filter through the deck, fill the graveyard, save for Once Upon a Time , and find lands or creatures. Furthermore, they are great with Meren , as creatures are to be disinterred.

For ramp, mana dorks are great. Birds of Paradise , Llanowar Elves , Elvish Mystic , Fyndhorn Elves , and Elves of Deep Shadow offer fodder and acceleration. The best is probably Skull Prophet . Mill, fodder, and ramp in one.

Reassembling Skeleton just seems great, Bloodghast grants much, and Bitterblossom can be sacrificed a meiny of times.

Importantly, I add some more draw. Phyrexian Arena , Underworld Connections , Liliana's Standard Bearer , Erebos, Bleak-Hearted , Dark Prophecy , Moldervine Reclamation , and Rankle, Master of Pranks do this deed.

That shall be all from me. Good luck!

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