Sever the Bloodline
Exile target creature and all other creatures with the same name as that creature.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Sever the Bloodline Discussion
1 month ago
ok my suggestions:
Rune-Scarred Demon, Panharmonicon, Sidisi, Undead Vizier, Chainer, Dementia Master, Duplicant, Geth, Lord of the Vault, Massacre Wurm, Sheoldred, Whispering One, Bubbling Muck, Sever the Bloodline, Living Death, Decree of Pain
most are pretty flavorful or are just good
1 month ago
Addressing specific things now... I'm focusing on things to think about cutting to make room for lands.
Listing some observations, if I overlooked something this will make it obvious.
- Tutors (besides land tutors): Diabolic Tutor
- Mana Rocks: Gold Myr, Leaden Myr, Alloy Myr, Plague Myr*, Manalith, Sol Ring, Pristine Talisman
- Infect/Poison: Plague Myr, Skithiryx, the Blight Dragon, Priests of Norn, Decimator Web
- Boardwipes: End Hostilities, In Garruk's Wake
*Missed this guy when I made my first post, drat. That's why I did this summation, in case I missed something else.
You have some things that look like they are intended to work together, with limited support to find the pieces (I only saw one tutor). You need to think about if you're serious about keeping all of these. I think they are okay on their own, just not incredible.
- + + : This is a fun set and I'd keep it if it's something you like, but you don't have enough tutors to make it likely you'll ever assemble it. If you're fine with that, great. The individual pieces are not incredible apart but not the worst.
- + : This is a really common combo in mono-black, but again you'll have to luck into it. If you're serious about using it to win you need more tutors. If you just like the cards I don't blame you for running them though.
- Infect stuff besides Skittles; Plague Myr, Priests of Norn, Decimator Web: These aren't likely to kill anyone with poison by themselves. Plague and Priests have little chance of connecting against a strong opponent (you don't have much evasion support since you're not aggro); Decimator will take forever and tons of mana to do it, Priests will probably hardly do anything interesting. There are much stronger alternatives. Skittles is pretty great on his own and can work excellent on offense or defense, so I'd keep him for now.
Now for some less good stuff, specific cards:
- Manalith is the most boring mana rock possible. There are tons of 3-drop mana rocks that are better than Manalith. You want either cheaper than 3 mana, or you want it do more than Manalith does at 3. Off the top of my head, cheapish examples: Commander's Sphere, Darksteel Ingot, Orzhov Cluestone, Orzhov Signet, Mind Stone
- Transgress the Mind and similar single target discard effects are hard to use in multiplayer (though this is one of the better ones if you really like them). It is difficult to know ahead of time which players have hands worth casting these on, and entirely possible you won't do much damage with them. Discard and mill effects also draw tons of aggro from less experienced players. Consider also discard runs in opposition to how your commander works (they can't play spells they're discarding after all) unless you're specifically going after creatures with the discard effects.
- Mind Sludge is similar, only targets one player. If they have a huuuge hand it can do a lot of damage maybe, but then they're probably a blue player late in the game, which means they have Counterspell or something. If they aren't a blue player, they've probably got graveyard shenanigans going on, so this won't hurt them. Syphon Mind is awesome though (mostly for the card draw and maybe priming other players' graveyards for Rise from the Grave etc).
- Reassembling Skeleton is great but he's not really doing his job here. He's a reusable guy to sacrifice! If you just want him as a defender, look up Brood of Cockroaches or Endless Cockroaches who are better at that.
- Unholy Hunger is terrible. You'd be better served by Murder. It's way too expensive for what it does. Actually I'd look for something that is either more thorough or more flexible, like Utter End or Sever the Bloodline.
- Elixir of Immortality never does its intended job in most decks. Unless you honestly think you're going to have a game last so long that you play through your entire deck, don't bother. If you have some group hug deck throwing your deck into your hand, you're going to play one of your combos and win, not fiddle with this. If you're worried about getting milled, chances are it'll end up in your graveyard, not your hand, anyway.
Things to look up!
- Exsanguinate is a popular Orzhov finisher that scales up to the game state. Even if you can't finish everyone off with it, its extremely efficient at funnelling everyone else's resources into you.
- Anything with extort works, I like Blind Obedience in particular. All of your later plays suck players dry slowly.
- Phyrexian Reclamation is cheap, uses your obscene life tank as a fuel, and makes it hard to get rid of your creatures.
That's all I can think of. I hope it is of some use. I don't expect you to cut all of it I just want you thinking. My Orzhov deck is Ayli, Eternal Cleric EDH but it needs some updating on tappedout, if you wanted to see where I got the experience.
1 month ago
It depends on the meta and the cards you're using and some other things. I play a lot of aggro decks.
For removal: it needs to be at least two of fast, efficient, flexible, and thorough. Swords to Plowshares is fast and thorough; Sever the Bloodline is thorough, flexible, and conditionally efficient; Hull Breach is efficient and flexible. Don't bother with stuff like Murder (only fast) or Erase (fast+thorough but negative flexibility) unless you don't have better options or they have some other absolutely perfect trait that your deck uniquely maximizes (or you just really love them... Murder has such good art...). Your removal needs to be able to blow out defenses or counter high priority threats. You can't possibly respond to everything. Just figure out what the important stuff is keeping you from winning and blow that away.
- Fast: instant speed or "faster" (such as split second)
- Efficient: low cost-to-effect ratio
- Flexible: more than one way to cast, or more than one type of threat neutralized, or alternate non-removal modes (such as Rakdos Charm)
- Thorough: not easy to come back from or not easy to stop (exile, bottom of deck, change permanent type, other weird stuff)
Most of my aggro decks run between 7-10 removal; I may run more on cards that have removal as their secondary functions. The specific kinds of removal vary a bit depending on the deck's priorities and what kinds of threats the way it is built tends to feel the most frustrated by.
Boardwipes too. You need at least 3; you may need more for Saskia depending how fast you can get going. Don't just think of them as a way of stablizing a board that's getting out of control; think of them as step 1 in getting setup when you have a higher cost aggro strategy you're going to use. Laugh at the people that used Birds of Paradise as ramp because you boardwipe on turn 4 to clear the stage for Saskia's assault on turn 5.
Land destruction - if you're going "tall" with Saskia (probably my preferred approach) you need to deal with things like Maze of Ith. Protecting Saskia is fine but include things like Ghost Quarter or Encroaching Wastes to blow away land-based tricks and defenses. These won't always see use so you want ones that also tap for mana. I typically have 1-3 of these sorts of things (mostly because of the high cost some of them come at moneywise).
Just my 2 cents in 5 minutes.
2 months ago
Cards that could come out for upgrades that i found are Sever the Bloodline, same name is not really relevant there is way better removal. Banshee of the Dread Choir, Blood Bairn, Caller of the Pack, Cloudthresher, Eater of Hope, Extractor Demon, Great Oak Guardian, Indrik Stomphowler, Altar's Reap, Thief of Blood and Ambition's Cost could all be better cards i think.
2 months ago
Nice deck, I like it. Just a few notes:
24 is entirely too many lands for a deck with no mana sinks or discard outlets. Youre monocolor and your curve stops at 4. you could very easily go down to 21.
Fourth, I dislike Butcher Ghoul. Zombies dont have good options for two drops in modern besides Relentless dead, but unless you have sacrifice synergies, I dont like it, and even then, it's not actually good. pick a two drop, and slap a play set in there, even if its something like a Highborn Ghoul
Fifth and last, pad out your drop suite with a pair of Cryptbreaker.
2 months ago
Wowzer it's changed a LOT -nevermind toilet paper, more universal solvent! Nice.My main concern, which I'm sure you've thought of, is that your mana base is HIGH. There's ramp, and there's draw that's for sure, but just keep that in mind. I don't personally like Dreamstone Hedron -what are the chances hes untapped so you can sac him for draw? And the cost...you've got plenty of expensive stuff in here, you have the wonga for a Mana Crypt? Failing that I'd go for Caged Sun, Land Tax, another signet -more mana fixing imo. I obvs like Weathered Wayfarer but too slow and killable imo, I'd go Oreskos Explorer, or even better Knight of the White Orchid -tempo over long term, I'm thinking. Expedition Map is another classic.The lands, I'd add a Terramorphic Expanse -if you don't want to chuck a temple away for it, it's miles better than Esper Panorama imo.I see your running hate puller Sen Triplets -you thought of Celestial Dawn? It's a funky mana fixer and allows sen to cast anything, so give it a thought. The only other comparable is Mycosynth Lattice. Paradox Haze also doubles upkeep effects, so sen...oloro, bloodgift...sheoldred...etc.Love that little combo with Hex Parasite/Vampire Hexmage+Celestial Convergence or Dark Depths! I don't get Divine Intervention at all. Why would you want to draw?? If you want an insta win, you already have Felidar Sovereign, why not add Test of Endurance instead?On that note, Aetherflux Reservoir works in a similar way.I have never liked Debt to the Deathless. I suspect that's just me tbh, but i find things like Blood Tithe and Exsanguinate work better as you need less mana and of different types to cast -although i personally prefer trickle effects, such as Blood Artist, those that at first are not targeted but over time have made a real impact. I appreciate end game debt is strong, but even with say 10mana spent you get out of it 12dmg each opponent -massive life gain, but I don't see em dying from it.I really do not like Brilliant Ultimatum. Too random, too expensive. Any other draw effect for me is better.Ditto with Silence the Believers -with say 7 mana youve exiled two creatures. Perhaps Curse of the Swine, Sever the Bloodline (great token killer), AEther Snap (works with your other counter removers and kills tokens/combos), Sudden Spoiling? The list is long methinks.You thought of Slaughter? A bit steep to cast esp the restricted color target, but neat to repeat. Snuff Out is also interesting -free kill, why not??Might also want to think of swapping one of the mass controls with Killing Wave (nearly as amazing as toxic deluge for this deck) and Deadly Tempest (esp since the life loss doesnt do much to you).Talking about boardwipes, there's not as much recursion as I'd like, especially since a lot of it is creature based, which risks being wiped -walkers are there yes, but as always expensive...I'd always run a Phyrexian Reclamation when i need some recursion. Oversold Cemetery is also very good. Fool's Demise is just nasty if a bit expensive (i like Obzedat's Aid but the cost, is it worth it?), or if you really wanna be expensive go Debtors' Knell. Can always go the more...mean route and add to your grave steal with Chainer, Dementia Master or the insane Geth, Lord of the Vault. Me I like the subtle, meh ill pay life effect of Athreos, God of Passage -although you need heavy recursion to make the most of him, still surprisingly effective.I'd remove Diabolic Revelation for a straight up cheaper tutor -the best ones if you have money to spend obvs. You may wanna check out Insidious Dreams -peculiar, but considering your strong card draw you could easily line up your winning game combo, draw it all and win next turn.And finally: Karlov of the Ghost Council and oloro are best friends! Forget his exiling power, is his insane tronness that imo shines through, can easily become another win condition.Blimey I got carried away! In the end thanks for some much needed oloro inspiration, and hope ive given you some food for thought!
2 months ago
You can also do Sever the Bloodline for decks like that.
Burn is typically a horrible matchup for vamps, but it's rather fitting that vamps have a very strong elves matchup. On Zendikar elves are vampires' natural enemy. A huge benefit of vampires is that they have a really good matchup vs. Affinity, the best deck in modern.
3 months ago
So I've got a "friend" who basically deck techs against everyone and everything as much as possible, but most of his decks I've noticed rely on efficient black removal like Go for the Throat and discard such as Duress (he has 12 removal spells in a lot of his decks along with 8 discard from hand spells + 2 Sever the Bloodlines)
I'm having a hard idea of what deals with this as usually I get duressed before I can even play a land, and lately he's red and white protection to his decks since I tried the whole I just gotta go faster idea with red/white weenies (funnily enough he won't play his $200 red deck anymore since my 10 dollar weenie deck beats 2/3 times lol) Normally I'm not spiteful...but this deck is a pain for everyone I know, the local shop ect. (he literally kill spelled 16 of my creatures upon summon last night while playing eldrazi and removed 8 more from my hand before i could play them)
So, any suggestion on how to stop this anti-fun deck? I have quite a few cards stacked up but a rather small budget beyond that