Deepglow Skate


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare

Combos Browse all

Deepglow Skate

Creature — Fish

When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

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Deepglow Skate Discussion

Fiftyshotzlater on super firends

3 days ago

Interesting how you don't have Deepglow Skate or Doubling Season in this deck. If you like atraxa walkers check out my build on her called Atraxa's Friends

golgariizzet on Mermaid Man and The Barnacle Boys

3 days ago

no Master Biomancer, Champion of Lambholt, Deepglow Skate, Inexorable Tide i know they are not merfolf but they can really help with the counters you got goin on

NV_1980 on Got them countered

3 weeks ago

Hi Helbrecht,

Thank you for commenting on this deck and your ideas. I like hydra's too and have a Gruul deck (still needs to be posted) filled to the brim with them. The reasons why I have not added more of them here, is because I wanted this deck to be versatile; able to react to lots of situations. That meant I needed to add cards with lots of utility value, instead of focusing on just powerful monsters. So aside from Primordial Hydra, all creatures that have something to do with +1/+1 counters are using them for stuff other than just being strong.

As for Deadeye Navigator, though I love this card, I do not think I will add it to this deck. I know, it has crazy synergy with Deepglow Skate and Eternal Witness, but I would like to keep the average CMC of this deck low and I also have no idea what to replace with this, should I decide to add it.

Anyway, thanks for giving me food for thought. Have fun playing!

Gabtuls on Walkin' on sunshine

1 month ago

Hey, I love me some 5C superfriends. My version is Pro-walking

I think Nicol Bolas, God-Pharaoh is possibly the best multiplayer planeswalker that there is. His 4 abilities are all very good and relevant, and with more players he just gets more and more powerful. Personally i am not crazy about most of the Oaths. You are running all of them, and i think that the effects of most of them just aren't that powerful over the course of a game. They seem sweet and like they add a lot of value, but i have found for the most part Oath of Nissa to the mandatory one and the next for me is probably Oath of Chandra just because its a removal spell.

In superfriends i also think that Deepglow Skate and Atraxa, Praetors' Voice are must haves. they just add so much power on their own. Our decks do have very different styles to them, in your creature win con's opposed to me winning through the walkers themselves, but i like your list as a whole, just think you could trim in a few spots and add some more powerful spells in their place.

Gabtuls on Super Friends, Competitive

1 month ago

Hey, Just piecing together superfiends of my own Pro-walking. I was just wondering when you last updated your list. Seems like there are some powerhouse cards that are missing Chandra, Torch of Defiance , Nicol Bolas, God-Pharoh ,Atraxa, Praetors' Voice, Deepglow Skate, Vraska, Relic Seeker, Tamiyo, Field Researcher are the most notable in my opinion. Do you feel that these cards aren't good enough or have you just not reworked the list?

Overall i am a fan of what you have put together, just one always wonders.

tinheaddrummer101 on How Bernie Sanders Plays Magic

1 month ago

Why not run Deepglow Skate. Doubling all the counters on your creatures is so good.

entheogeneral on Advertise your COMMANDER deck!

1 month ago

I already commented on your deck months ago, my only idea is to take out Fatal Push, it's not been effective in EDH for me. There are more effective kill-spells, like Dismember. It depends on who you're fighting. Fun deck though.

For my deck:

I know I need Deepglow Skate and Doubling Season but any other card ideas? Also, I'm wondering if I should take out any 'walkers, if so, which ones?

Nerve_Atk on Animar, The Soul of Infinity

1 month ago

SkullOfPoison I love the idea, thank you for the suggestion! Seems very good at all points of the game, and can definitely take over the spot of Kruphix in the deck - you don't often carry mana over from turn to turn or phase to phase because of the vast number of options and severe devotion to color in the deck, whereas Deepglow Skate has value at any time he is cast, even if I don't just cast him for 1, so long as I have at least one or two counters on animar at the time of casting.

InternInTheBox If I place too many Myr into the list, I wind up having to give up on other valuable cards to the deck, such as a counterspell, tutor, or bounce-to-hand. The other Myr are not relevant mana to the deck, as it often takes at least 5 green mana sources (usually only one land gets used for this each turn, the rest is accomplished from the Elves in the deck) while having to maintain at least 3-4 sources of blue mana (must be done with dorks alongside of lands), but also having to fit one to two sources of red mana (easily covered in the lands)... all by turn 4. By playing less free, one time use creatures, the deck manages to focus on just getting Animar to 10 counters using an infinite loop, then holding onto ancestral statue in case you need to repeat the combo later in the game (or getting Animar to as many counters as needed to kill someone on that same turn if you can't win through a loop at this point).

There is a delicate balance to Animar, and I feel that too many free-casting creatures is a downside to him, rather than an upside, because you are more fragile to board-wipes as you do not feel an incentive to spending your mana wisely from turn to turn or changing your sequencing even if it doesn't mean getting Animar onto the field turn 3.

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