Creature — Fish
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
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Deepglow Skate Discussion
1 week ago
No problem dude, If you run Ghave, Guru of Spores you might consider Master Biomancer, as they work together really well. Another good thing to include for kill pressure might be Chasm Skulker and Altered Ego for utility, as it can copy basically anything triggering some effects with insane numbers of counters.. you want another doubling season with legs? here i copy the Deepglow Skate i just casted with 6 +1/+1 counters on it... oh wait did i say 6? lemme just double them real quick!
1 week ago
If you ran Deepglow Skate, you could add more planeswalkers to the deck to allow them to activate the ults immediately. Alchemist's Refuge and Leyline of Anticipation giving you flash is good to use Ramos on other player's turns, plus they go well with Seedborn Muse if you have it. Flameshadow Conjuring, Deadeye Navigator, Eerie Interlude, Faith's Reward, Progenitor Mimic, Stolen Identity, Rite of Replication, and Clone Legion allow you to abuse more ETB effects. Craterhoof Behemoth, Venser, Shaper Savant, Gonti, Lord of Luxury, Zealous Conscripts, Acidic Slime, Chancellor of the Forge, Chancellor of the Spires, Sepulchral Primordial, Luminate Primordial, Duplicant, Dragonlord Silumgar, Sower of Temptation, Hornet Queen, Deranged Hermit, Myr Battlesphere, Angel of Invention, Cultivator of Blades, have great ETB effects to be abused. Mikaeus, the Unhallowed and Cytoplast Manipulator work really well with the Marchesa, the Black Rose you're running. Necropolis Regent, Master Biomancer, Reyhan, Last of the Abzan, Death's Presence, Experiment Kraj, and Verdurous Gearhulk are great for building up creatures with lots of +1/+1 counters. Greater Good, Prime Speaker Zegana, and Tishana, Voice of Thunder are great card draw sources for this deck. If you reanimate creatures from the graveyard often enough, Flayer of the Hatebound is strong in that department, and if you're looking for more big damage/lifeloss effects, Warstorm Surge, Stalking Vengeance, Jarad, Golgari Lich Lord, and Pathbreaker Ibex are good as wel. Conflux is really strong with Ramos in play, especially with Sakashima the Impostor copying him. If don't mind it being janky, you can copy your Panharmonicon by turning it into a creature with Karn, Silver Golem or March of the Machines. Take it a step further by adding Opalescence so your enchantments can be copied too. Ultimately, this is just supposed to be a big list of cards to draw inspiration from, not to all be added to the deck.
1 week ago
My playgroup is super cutthroat so half of the time I can't even win with him as he gets nuked in the spot. Overall I like the deck. I think mine is more focused on having unblockable creatures as I'm confident that I will get my counters. Have you thought about adding Berserk, Concordant Crossroads or Deepglow Skate for kill potential out of nowhere
2 weeks ago
First is that I have an extremely limited Magic budget overall, so adding $70+ dollars of cards to my deck (one of like 20 commander decks) isn't really an option for me.
Second is that my playgroup is what I like to call "business causal." Meaning we play good decks, but aren't generally willing to spend that much for singles. So cards like Mind Over Matter, or Tamiyo, the Moon Sage, while extremely powerful, feel a bit like cheating because the wins are so easy. I don't even play a MoM in my Azami wizard tribal deck.
Third is that having these price restrictions for so long has transformed me into basically a scavenger. Some of my greatest joy in Magic is in finding a cheap, synergistic way to do the same thing that much better cards can do. Yeah, ulting Tamiyo with a Deepglow Skate is a lot more efficient, but the fact that I can still pull it off with a 7+ card combo is what really makes me happy (I warned that this deck was janky!!). I very much appreciate your time and suggestions, but I'm not actually trying to optimize right now. :) Or at least, not optimized to any kind of competitive standard.
2 weeks ago
Just stopped by cuz I'm currently making my own Linessa, Zephyr Mage edh deck and was looking to see what kinds of things other people have done with her. I would probably go for making a less intensive set-up and cut back on cards that are only useful in the set-up. I would drop all the type changing things and the Myr Reservoir stuff as that doesn't really do you much good if you don't have the cards to pair with it.
Two other Linessa options I'm working with:
Tamiyo, the Moon Sage's emblem - with 10 mana, you can play Tamiyo, the Moon Sage and Deepglow Skate in the same turn, allowing you to get the emblem as soon as you play Tamiyo, the Moon Sage. Once you have the emblem, play Linessa, clone her, send the real one to your graveyard (hand thanks to the emblem), and infinitely activate the clone's Grandeur ability thanks to the emblem.
Alternatively, you can use a more card intensive combo (but the pieces themselves are fairly good on their own) of :
Library of Leng + Mind Over Matter + Arcanis the Omnipotent - With all 3 in play, a Linessa clone in play, and the real Linessa in your hand (I use Mirror Gallery to get the clone out and a bounce effect on the real Linessa). Discard Linessa for Grandeur, discard another card to untap Arcanis the Omnipotent (if needed), and discard a 3rd to untap a land (to ensure you don't mill yourself and gives you infinite mana if you need it). All three go to the top of your library due to Library of Leng. Draw 3 cards with Arcanis the Omnipotent. Repeat as many times as you want.
The best part about using these ways to combo is that the cards are helpful by themselves, outside of combos. Tamiyo, the Moon Sage is just a great blue walker, and her emblem will never be bad. Deepglow Skate is not needed, but I run a fair number of planeswalkers so it can get multiple ultimate abilities ready to go in one turn. Library of Leng is good for the maximum hand size increase if nothing else, but allowing you to reuse things is also great (helps avoid things like Relic of Progenitus and Bojuka Bog too). Arcanis the Omnipotent is an excellent draw engine even without the Mind Over Matter giving him super powers. Mind Over Matter is just an excellent tool that is super flexible.
2 weeks ago
Thank you for the suggestions! I thought about Deepglow Skate when I was building, and my thoughts were that he could be very useful, but not as useful as another 3-5cmc spell that would get 5 counters onto Ramos. This is also taking into account the fact that I'd be trying to bounce Ramos as much as possible to get more mana out of him, and Skate's doubling effect wouldn't help him there. It could help push him to 21 damage for a commander kill, but then I'd have to hope to slip past enemy defenses.
Hmm, I like Eviction better, in this case. My meta has lots of graveyard utility, so destroying creatures isn't often most helpful.
I have Chromatic Lantern in there! I considered Explosive vegetation and other ramp spells, but figured I had enough ramp. Maybe not? I'd love more opinions on it.
I have a Mana Confluence I could add to this deck already, I tend to shy away from painlands, though. Might add.
2 weeks ago
Taking a quick look, I saw you have a counter sun theme, maybe add in Deepglow Skate.
Also I know this aren't fun suggestions, but your land count seems way too low for a 5c deck(especially with the CMCs you have). You really should try and get you land count up to at least 36. Plus add in some more ramp like Chromatic Lantern Explosive Vegetation and Hour of Promise.
Some lands you could add in are, Mana Confluence and Path of Ancestry .
Either way, I like the builds idea. You just need to remember, you can have all the best cards, but if you dont have the mana to cast them, they're useless, plus its easier to recover from Mana Flood than it is to recover from Mana Screw.
2 weeks ago
Hi JDGM, thanks for the upvote!
Ezuri is properly recognized as a threat and is removed regularly. However the experience you accumulate sticks to you, the player, not to Ezuri. So if Ezuri is moved back to the command zone; no worries: you still have your XP counters.
In my experience, if my opponents give this deck time to develop its boardstate, they're pretty much goners.