|Commander / EDH||Legal|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Rare|
|Commander 2014 (C14)||Rare|
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
Creature — Demon
: Pestilence Demon deals 1 damage to each creature and each player.
Price & Acquistion Set Price Alerts
|Have (28)||Tiddilywinkus , ironax , Lucretian , GoldGhost012 , marcus638 , Ashy , EliGjerdingen , Lindough , carsickpanda273 , Nemesis , frederiklw , ecurps , TheAlmostHero , Reliva , AlucardZain , duff87 , chrishuffman95 , NixterFenix , NCN946 , vashaclarens , TThors , Stryfe_ , mziter501 , Va1mar , Orypool , XxCataclysmiCxX , Loading_Error , TheRealSpecialK|
|Want (7)||marsp44 , snowmaster55555atgmaildotcom , ElCamino , waptdragon3 , zachi , king0fclubs , P13|
Pestilence Demon Discussion
2 days ago
What if Pestilence Demon has deathtouch and lifelink?
1 month ago
Only thing I can see as an issue is your land count. At minimum, I would add 3 more lands, but ideally I would run 38 in a deck with such a high cost. Maybe cut some of the weaker or vanilla cards like Spirit Link and Yargle, Glutton of Urborg for some more land.
1 month ago
Take out Anger, Ogre Battledriver, Vedalken Orrery and potentially Urabrask. The nature of Rakdos is to attack, then cast creatures with 6cmc or more off the top. Largely, hasty creatures are useless after combat. Pestilence Demon can replace Pyrohemia. I'd also drop Skull Rend, Retreat to Hagra, Read the Bones, Demonic Tutor, Unlicensed Disintegration, and Terminate. All of your mana rocks are also useless; picture the ideal scenario with any one of them: t1 Sol Ring, t2 Lobber Crew, t3 whiff...t4 Rakdos, t5 go off... t1 land, t2 Rakdos Signet, t3 Lobber Crew...t4 Rakdos, t5 go off...t1 land, t2 land, t3 Rakdos Keyrune, t4 Lobber Crew...you get the picture. There's only two worth keeping: Cryptolith Fragment Flip and Pilgrim's Eye, because they will GUARANTEE a t4 Rakdos. In all my time playing Rakdos, I've found that the most important thing is to increase the consistency of playing him on turn four. If you want any suggestions, my build is currently undergoing renovation, but still worth a looksee: Satan Said Dance.
4 months ago
True. back in Old Zendikar we had plenty of nameless demons like Pestilence Demon vying with the Eldrazi for world domination. Seems perfectly reasonable for this to be one of those.
4 months ago
Also, you run triskedecaphobia, so maybe Tree of Perdition??
Also, you really could consider running things that prevent life gain, like Leyline of Punishment and while we are talking about leylines, maybe Leyline of the Void or really anything that would exile graveyards is helping you with permanent removal. Bojuka Bog or Nihil Spellbomb come to mind off the top of my head.
I see you have Pestilence in your sideboard. That along with Pestilence Demon are great for keeping the board clear and putting pressure (a countdown with a life total) on opponents.
Lethal Vapors also helps on this front.
Mogis is a fun god to run, but just remember that he works best if you do not trigger his devotion as he becomes more vulnerable to removal at that point.
6 months ago
Just wanted opinions on this build i feel ive finally finalized.
With dolmen's gate, Cover of Darkness, Whip of Erebos, and Filth in graveyard (along with Blanket of Night/Urborg, Tomb of Yawgmoth,) potentially they can become flying, feared, lifelinking, swampwalking demons immune to combat damage when they attack... which warranted a Coat of Arms.
7 months ago
how about mairsil becoming a tree? Tree of Perdition or a flower Gilded Lotus or poisonous Pestilent Souleater or simply just mean Pestilence Demon + Skittering Heartstopper? i love mairsil and i tried a LOT of different variations :)
7 months ago
This article made me realize that my playstyle and how it progressed is rather Phyrexian in nature. One compromise at a time, for a bit more power each step of the way.
I started with Gray Merchant of Asphodel in a casual Black Devotion deck, and my playgroup started attacking me because all the life I'd gain from one Merchant suddenly made me draw attention. Plus, Merchants would let me get past the occasional wall of slivers that would appear. I liked the casual pace, and preferred decks that took a few turns to really get started because it was casual Magic, because I was new and hated the idea of people being doomed for not having a bunch of plays done by turn two. But people beginning to attack to kill me before I even had a Merchant in hand, and I was looking for a way to improve things.
Then I discovered cards like Jet Medallion, Charcoal Diamond, and Sol Ring, and began trying artifact ramp to cast large creatures such as Grave Titan and Pestilence Demon backed by a Whip of Erebos. I felt Sol Ring was a bit unfair, but my playgroup began trying to attack me from the start. I could remove Sol Ring and power down a bit to look less menacing, or I could take things farther.
I heard mass land destruction in casual Magic was an awful thing to do, but I decided to invest in Death Cloud. I finally didn't have to worry about my playgroup rushing to kill me by turn five because they had no lands, but at least one player - the most prominent aggro player - hated it and refused to play.
Turns out, when you make one choice that's close to the line of "I'll never do that", the line moves all on its own, and a bit more Phyresis doesn't seem too bad.
Moral of the story: Join Phyrexia.