Dreadhorde Invasion

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Rare

Combos Browse all

Tokens

Dreadhorde Invasion

Enchantment

At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control on, create a 0/0 black Zombie Army creature token first.)

Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

Browse Alters

Dreadhorde Invasion Discussion

Metroid_Hybrid on Ayara of the one night stand

1 week ago

I like the idea of a quasi- Zulaport Cutthroat in the Command zone..

Ayara synergizes with the passive token generators used in the classic Contamination -lock ( Bitterblossom , Dreadhorde Invasion , Ophiomancer , etc.), even if you don’t run the dreaded Contamination itself..

Also, I see your Greaves, but a pair of Swiftfoot Boots is usually a good idea too..

Lastly, although the strategy of my deck is ultimately different, you should consider some of the Undying synergies in my deck (Undying Phyrexian Aristocracy) for some inspiration..

cdyrdr on Oloro's Insufferable Pillow Fort

2 weeks ago

After some more testing I have found Dreadhorde Invasion to be pretty disappointing. So I have removed it in favour of Mirrormade . I thought having essentially 3 copies of Copy Enchantment would be overkill, but it's actually not bad and can make for some pretty hilarious boards.

MrBoombastic on Hardened Snake Rhino

4 weeks ago

Hi there.

Winding Constrictor continues to be one of my favorite cards. Great to see it prosper in Pioneer!

A few suggestions:

Good luck brewing!

multimedia on Korvold, the hangry kang

4 weeks ago

Hey, nice concept for a budget Korvold deck. The suggestion to add the persist combo with Grumgully is a good one.

Budget cards to consider adding:

Cards to consider cutting:

  • Cinder Marsh
  • Everglades
  • 3x Swamp
  • 2x Mountain
  • Basal Thrull
  • Blood Bairn
  • Nightshade Stinger
  • Shrapnel Blast
  • Accorder's Shield
  • Fountain of Youth
  • Phyrexian Walker
  • Desperate Gambit
  • Vial of Poison
  • Delif's Cone
  • Fling

Consider cutting Shrapnel Blast and some of the cost artifacts? I don't think Blast is good enough of a card to want to include these artifacts. Good luck with your deck.

multimedia on Yawgmoth in my meta

1 month ago

I think Yawgmoth is a good choice against big creature/ramp decks.

Having Damnation is a good start to beating these types of decks. Dead of Winter with Snow-Covered Swamp and Crux of Fate are underrated board wipes in Commander. Yawgmoth's -1/-1 ability can kill little creatures and then make your opponents sacrifice big creatures ( Plaguecrafter , Fleshbag Marauder , Dictate of Erebos ). Ravenous Chupacabra and Shriekmaw can really ruin an opponent who ramps into a big creature to then have it killed. Since Ravenous and Shriekmaw are creatures that makes reanimation and recursion good with them. Ob Nixilis Reignited is another way to kill big creatures which is nice with proliferate from Yawgmoth.

With black you can go completely over the top of ramp decks with reanimation ( Buried Alive , Animate Dead , Victimize ). Use it on flying creatures such as Vilis, Broker of Blood and Rune-Scarred Demon . You can play cards that create tokens ( Nest of Scarabs , Dreadhorde Invasion , Pawn of Ulamog ) which can be good blockers against big creatures who don't have trample or flying.

x12721 on Pioneering the Underworld

1 month ago

For starters, Cryptbreaker is one of the best 1cmc zombies ever. Definitely worth running a playset of them. Liliana's Reaver isn't great, given that it needs to both attack and deal damage to an opponent to get any value. You've also got access to an amazing finisher that is both in-tribe and synergistic with everything else: Gray Merchant of Asphodel . It does everything you want in a deck like this, both keeping you in the game and winning it for you. As for removal, you should play Fatal Push , as it is one of the best removal spells in the format. I would cut Empty the Pits and possibly Murderous Cut for them. Also consider Collective Brutality in both boards. For the landbase, I would only say adding Field of Ruin and possibly Witch's Cottage .


As for the sideboard: Dreadhorde Invasion is great against control, so I really like seeing that in here. You do need a playset of Leyline of the Void to stop any graveyard shenanigans. Also, Thoughtseize is playable, and should definitely be run in place of Specter's Shriek (As a playset). The only other suggestions I have would be relating to card advantage, however that may be just personal preference. I hope these help!

xaarvaxus on Running in the Shadows

1 month ago

My thought is that you'll have the easiest time finding things to cut under 'utility'. I'd probably try going without Sorin Markov but YMMV here. Deathgreeter is super inexpensive but just dinks and dunks life and you should be draining decently with your aristocrat cards and Disciple. You could probably lose one of Bitterblossom , Dreadhorde Invasion or Desecrated Tomb

Your weakest targeted removal spell is probably Go for the Throat due to targeting restrictions. Not sure if you're comfortable going down one in this category though.

Dread Presence could take the place of say Dark Prophecy and Vindictive Vampire as it can swap back and forth between modes as needed. It can also act as some additional removal as the 2 damage is to any target. Hard to get multiple land drops without a dedicated 'lands matter' theme but the Hart can get you there or something like Myriad Landscape .

Overall, not a list with easy cuts as everything looks useful to the deck. +1 incoming.

Load more

No data for this card yet.