Dreadhorde Invasion

Dreadhorde Invasion

Enchantment

At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control on, create a 0/0 black Zombie Army creature token first.)

Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

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Trade

Have (1) Bluboltar
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Set Rarity
War of the Spark (WAR) Rare

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Tokens

Legality

Format Legality
Legacy Legal
Unformat Legal
Commander / EDH Legal
1v1 Commander Legal
Penny Dreadful Legal
Historic Legal
Modern Legal
Standard Legal
Arena Legal
Block Constructed Legal
Vintage Legal
Magic Duels Legal
Casual Legal
Brawl Legal
Pioneer Legal
Tiny Leaders Legal
Canadian Highlander Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
Oathbreaker Legal
Pre-release Legal

Latest Decks as Commander

Dreadhorde Invasion Discussion

Poseidon31 on Abzan Counters

15 hours ago

Nissa, Voice of Zendikar is the optimal counter planeswalker.

Hardened Scales and Winding Constrictor are necessary for high synergie and a fast scaling. Dreadhorde Invasion goes well with it, too. I run 4 copies of each and 2 of the Invasion.

faithfactor619 on Power in the sac

1 week ago

So the biggest thing I see if lack of things to sacrifice... Namely: tokens, because you don't want to be tossing your real creatures into Ye old Graveyard. So let's try to find some token making things for you....

  1. There isn't much for Anax, Hardened in the Forge to be pumped up by in red devotion, so let's trade him out for one of the classic Goblin makers.. Let's pick Krenko, Mob Boss and Thornbite Staff... this should allow for an infinite amount of goblins..... I'll explain below.
  2. Remove Diregraf Captain, Fallen Shinobi, and Bloodsoaked Champion- they don't seem to added much.
  3. Add in Syr Konrad, the Grim, Zulaport Cutthroat, and Vindictive Vampire to have more stuff happen when things die.
  4. Trade out Dreadhorde Invasion for Bastion of Remembrance for one last death trigger addition before we go back to tokens...
  5. I'd say.. remove Ogre Slumlord, Scampering Scorcher, and Infernal Offering.
  6. Let's add Rite of Replication to make copies of anything useful on the board, and.. oh hell, let's add Krenko, Tin Street Kingpin... is that 100 cards again.. I think so

This should create more tokens for sacrificing and also add some more benefits when things do die, and they will die. I would also recommend Altar of Dementia as an additional sac outlet... Izzet Signet can be dropped for this addition.

For infinite Goblins.. Get ANY sacrifice outlet on the board, I don't care which one, just do it, and get Krenko, Mob Boss out also and ready to be tapped. Equip Thornbite Staff to Krenko... Tap him to make some goblins (maybe just one or two, that's okay). Now you can sacrifice that Goblin Token, which dies and triggers the second ability of Thornbite Staff (Whenever a creatures dies, Untap equipped creature).. now you can Tap Krenko again making more goblins... and hey.. sacrifice a token again to create more goblins... triggering the Staff AGAIN! As long as there is some other death triggers on the board, you should be able to drain the table and/or pump Thraximundar to an unreasonable size and kill someone.

Thank you for coming to my TedTalk.

MrKillStar on Let the bloodies hit the floor!

4 weeks ago

I would personally replace:
Prism Ring for Trading Post - Could be very handy artifact in decks like this.
The Immortal Sun for Exquisite Blood - creates infinite loop with Vito and Sanguine Bond, but isnt cheap. I wouldnt bother with The Immortal Sun, unless your playgroup runs a lot of planeswalkers or you struggle with card draw (which shouldnt be a problem in mono-black.
The Haunt of Hightower - I would say you need either more discard or mill effects to get Hightower big.. Doom Whisperer seems to be much more useful.
Tavern Swindler - Its just gamble that doesnt seem to be worthy in a deck, where you can already get a lot of life by other cards. Bastion of Remembrance works as another aristocrat effect (Tortured Existence+Desecrated Tomb+Phyrexian Altar as infinite engine).
Dreadhorde Invasion - You dont use any other Amass effect cards and it takes 6 turns to make a 6/6 zombie with lifelink (which will last only until end of your turn), which is pretty meh. It would be good if you had some sacrifice cards, like Smothering Abomination, Village Rites, Diabolic Intent, etc. I would go for either Twilight Prophet or Bloodline Keeper  Flip. Captivating Vampire could be useful aswell. With Carnival of Souls you could get a bit of ramp, but can backfire really hard, so its kinda risky.
Gifted Aetherborn - is pretty nice drop I guess, but feels kinda weak overall. Kalastria Highborn supports your mostly vampire creatures and can also drain your opponents.
Swiftfoot Boots - unless you want the haste, Whispersilk Cloak seems like a decent option. It cost more to cast and to equip, but makes your creature unblockable.
Drag to the Underworld - should do a good job, Oblivion Strike might be something to consider aswell. Or just Corrupt?


Some more cards that might be useful:
Call the Bloodline - discards useless cards and makes a 1/1 vampire token (once per turn).
Revenge of Ravens - decent defensive enchantment that could fit your lifesteal deck nicely.
Burnished Hart - slow ramp creature. BH also triggers your Dread Presence and Staff of the Death Magus.
Crypt Incursion, Suffer the Past - more graveyard hate and another life gain.

amerika00 on Mono Black Invasion

1 month ago

DanMcSharp Thank you for the feedback, I agree with your thoughts on the deck. Made the necessary changes. I definitely overlooked the fact that Dreadhorde Invasion drains you for 1 each turn, which can quickly become problematic given that this is not an orzhov build, where you could balance out life loss and gain. Plus, with Midnight Reaper being one of the main card draw engines, it becomes even riskier, I've had situations in arena where even 2 Midnight Reapers led to my demise.

DanMcSharp on Mono Black Invasion

1 month ago

From my experience, Dreadhorde Invasion is really nice to have on the board, but the benefit you get from the 2nd one and so on is really minimal. Having a new creature on the board every turn is all you really want, it being 1-1 or 2-2 usually doesn't matter too much, but losing more life is annoying. Even if you somehow end up with a giant Amass token (which seems unlikely in a sacrifice deck) it will still only gain lifelink once, so again having multiple copies isn't that great. Having one copy is really nice thought. Even against an aggro deck, you get 1 blocker for 1 life every turn, good deal.

I would recommend you bring it down to 2 copies, MAYBE 3 if you really wanna try it out, but otherwise chances are you'll keep over-drawing them and feeling like they under-perform. It's not like you NEED it every game either.

Since you have nothing at 4 mana, I would highly recommend adding a few copies of Rankle, Master of Pranks as he would fit really nicely in the deck.

Snowmen1 on Moldy Floor

1 month ago

I am not sure how much you want this deck to look like the meta yawgmoth deck, but if you're trying to get sacrifice value, the full suite of undying creatures (Young Wolf, Strangleroot Geist, and Geralf's Messenger) are all really good. I can understand that that would put a lot of pressure on your Mana base, but undying creatures are really good sacrifice value. I may be partial though because I really like undying creatures. If you don't like that route, I'd recommend running cards like Nether Traitor, Gravecrawler, Gutterbones, or even Bloodsoaked Champion. Another card that seems good here would be Bitterblossom/Dreadhorde Invasion if you are worried about cards like Path to Exile or graveyard hate. Hope this was helpful.

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