|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Uncommon|
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Creature — Vampire Cleric Ally
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
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Drana's Emissary Discussion
4 weeks ago
1 month ago
I've addressed Aetherflux Reservoir a few times I do not like that card. It draws too much hate and I'm not willing to put it in a deck that isn't dedicated Lifegain.
Drana's Emissary will likely come in.
Revenant Patriarch is good against combat heavy decks, but I haven't really seen those lately so it will probably come out.
I agree, this deck is slow to turn on. I've found the trick is to just divert attention and lay low.
Tithe Drinker was in here at one point, so it might come back for the extort.
Faith's Reward might be a good card to put to play against boardwipes.
I honestly just don't get Kaya, Ghost Assassin. To me she just isn't a good Planeswalker. But then again, I don't have a whole lot of experience with her. I do feel like Kaya, Orzhov Usurper could be decent in here though.
Children of Korlis is a good way to regain life lost if it came down to it.
Tymna the Weaver could bring in some nice draw too.
In the end I do feel like this deck will end up kind of falling in the shadows once I finish my Teysa Karlov deck. I'm super excited about that one.
1 month ago
1 month ago
Some budget friendly suggestions that are each under 2 USD in no particular order,
Tainted Field, Authority of the Consuls (pgood honestly), Cliffhaven Vampire, Drana's Emissary, Vampire Nighthawk, Felidar Sovereign (can also be used as a win condition), Orzhov Signet, Commander's Sphere, Utter End (it's like Mortify but for one more mana you can get rid of almost anything), Angelic Accord, Palace Siege, Sanguine Bond (works great for lifegain decks, but may draw hate b/c it's part of a 2 card combo for a really quick instant win), Vona's Hunger (used mid to late game), Return to Dust is flat out awesome and I would def auto-include this if possible, and finally Call to the Feast to add some bodies that will aid in your life-gain synergies.
2 months ago
Alright so cards off the top of my head to definitely keep for the vampires.
- Adaptive Automaton
- Blood Artist
- Bloodcrazed Paladin
- Bloodline Keeper Flip
- Captivating Vampire
- Drana, Liberator of Malakir
- Drana's Emissary
- Forerunner of the Legion
- Indulgent Aristocrat
- Kheru Mind-Eater
- Legion Lieutenant
- Mavren Fein, Dusk Apostle
- Metallic Mimic
- Mirror Entity
- Pulse Tracker
- Rakish Heir
- Sadistic Hypnotist
- Sanctum Seeker
- Stromkirk Captain
- Stromkirk Occultist
- Twilight Prophet
- Vampire Hexmage
- Vicious Conquistador
- Viscera Seer
- Yahenni, Undying Partisan
Now moving on to the card types, for anthem/doubling/synergy token effects:
- Anointed Procession
- Cathars' Crusade
- Coat of Arms
- Door of Destinies
- Herald's Horn
- Legion's Landing Flip
- Obelisk of Urd
- Radiant Destiny
- Shared Animosity
- Stensia Masquerade
- The Immortal Sun
- Urza's Incubator
- Vanquisher's Banner
Now going for the interaction suite:
- Anguished Unmaking
- Boros Charm
- Crackling Doom
- Faith's Reward
- Fire Covenant
- Path to Exile
- Swords to Plowshares
- Teferi's Protection
- Zealous Persecution
Now for card draw engines:
- Dark Confidant
- Erebos, God of the Dead
- Grim Haruspex
- Mentor of the Meek
- Mind's Eye
- Phyrexian Arena
- Slate of Ancestry
- Smothering Abomination
- Underworld Connections
- Vampiric Rites
No good deck is left without tutors as well:
So far those cards are to be considered, sort through the cards and we can refine them to a playable deck list. Add in 36 lands to start, I feel that eventually we can cut it down to 34-35 since Markov will run a low curve. The basic lands should be good along with the basic multicolor mana base like Command Tower, Reflecting Pool, Mana Confluence, Exotic Orchard, City of Brass, the shock lands (Godless Shrine, Blood Crypt, Sacred Foundry), and also the painlands for now (Battlefield Forge, Caves of Koilos, Sulfurous Springs).
Let me know when you update it!
3 months ago
So here's for that.
Zera, Sanguine Connoisseur
Legendary Creature - Vampire
When Zera, Sanguine Connoisseur enters the battlefield, you may pay 4 life. If you do, draw two cards.
Whenever an opponent would lose life, you gain that much life.
Pay 5 life, : Target player loses 3 life.
Turn the hit song Bohemian Rhapsody into a Saga.
4 months ago
Auramancer mainly fetches Auras. I went through your list again and realised you don't run them at all, so we can ignore this suggestion.
In EDH, I'd play redundant cards if the effects are important, so u may not cut the Annex.
I'd cut the following:
Subversion - It's a 5 drop, and at best gains you 3 life each turn. It's worst in 1 v 1 situations.
Festering Evil - Same reasons as above. 5 drops should have a bigger impact on the game imho. I'd run Pestilence if I needed the damage effect, it costs 1 mana less and you have to wait till your upkeep for it to trigger.
Screams of the Damned - Same reasons as above.
Drana's Emissary - 1 life loss/gain won't get you very far, esp when we start with 40 HP in EDH.
Myojin of Night's Reach - It's effect us powerful but it's also an 8 drop. By the time you cast him, chances are, most of our opponents would have emptied their hands and have very few cards in their hands by then.
I've a Orzhov deck, though it's not the same concept as yours, perhaps you can draw some inspirations from it too. Here's the deck link.
Commander / EDH*
SCORE: 1 | 87 VIEWS
Feel free to check out my other decks too and give me a +1 if you like them! Cheers.
5 months ago
I'm going to preface my comment with what I always do: This is all positive criticism, and I don't want you to take anything the wrong way, I'm just giving you the comments I would take myself.
I love the idea, and having ways to gain life, alone, makes it difficult for aggro/burn decks to quickly take care of you. That being said, your deck is 1) too slow. 12 of your creatures die to a 2/2 with no keywords. If they bring out a 5/5 with trample, you lose. Period. You need creatures that work for you in a vacuum. A Vampire deck is a great idea for Drainin' Em :), you can run your deck around Mavren Fein, Dusk Apostle + Sanctum Seeker. Legion Lieutenant can help boost your army, and Lingering Souls are an extremely efficient and low costing way to keep you alive early game to aggro/burn decks. Vicious Conquistador is a really good 1 drop. 2 defense and having them lose one life upon attacking is so strong, especially when boosted by the aforementioned creatures. With the new creatures, I'd remove Drana's Emissary + Cliffhaven Vampire in a heartbeat. Slow, inefficient, and do nothing for you. Speed up the tempo here is key, so you give yourself a chance to win.
2) The deck needs removal. Again, if they have a 5/5 with trample, the game's over. If you had something like Doom Blade, or Mortify, or Oblivion Ring, or Unmake, you'd be in much better shape. All are great choices.
3) There are a few cards I am not a huge fan of. Campaign of Vengeance costs you 5 mana and does you pretty much nothing. What if you're not in a position to attack? What if you only have 3 creatures out? It's just not great until many more turns in, and at that point, you've either lost, or won. I'd prefer you put in a big creature, or add removal. Trespasser's Curse doesn't do you too much either. If they're running aggro, you're toast anyway. 1 life per creature makes 0 difference. If they're running control, it won't do you anything all game long. Children of Korlis is poor at all points in the game other than turn one. Late game, it's a dead draw, and they'll wipe you to 0 before his ability gains you life, and outside of turn 1, he's a chump blocker to anything more than a 1/1. Alternatives include -> Duskborne Skymarcher has flying, Indulgent Aristocrat has lifelink and can boost other Vampires, Vicious Conquistador has big defense and a nice ability to boot.
I know I ripped your deck apart, but I really like the idea, and lifelink is a really great mechanic you can work with to make a quality deck. Best of Luck!
Drana's Emissary occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.02%
W/B (Orzhov): 0.29%
RBW (Mardu): 0.08%