Torment of Scarabs

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Related Questions

Torment of Scarabs

Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player loses 3 life unless he or she sacrifices a nonland permanent or discards a card. "Like a carpet unrolling for their god, the scarabs poured out from the necropolis."

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Torment of Scarabs Discussion

ZendikariWol on Xantcha, Sleeper Agent Oppression/Slow Burn

2 days ago

I have two gigantic, hate-fueled suggestions: Curses and Zo-Zu the Punisher.

Which curses, in particular? I'm glad you asked! Curse of Bloodletting in particular would be monstrous in this deck, Curse of Chaos is a good incentive to throw that one extra creature at the opponent, Curse of Misfortunes speaks for itself, Curse of Opulence makes the opponent a huge target early-on, Curse of the Nightly Hunt can very easily leave the opponent with no creatures left, Curse of Thirst is super jank, which means it would feel beautiful to kill an opponent with it, Curse of Vengeance is a fantastic second wind for you, unless you're playing 1v1, Torment of Scarabs builds slowly but it can also force the opponent to make some really tough choices, and Trespasser's Curse is legendary vs. tokens, tribal, anything creature-based. Also worth noting: Accursed Witch  Flip, though not a curse, turns into a pretty decent one.

Other cards that force opponents to make awful decisions include Torment of Hailfire, Indulgent Tormentor, and Killing Wave. Blightning, Mogis, God of Slaughter, and Rakdos's Return also force life loss and/or loss of resources.

Thank you for your time, and for brewing this deliciously diabolical deck.

MeagherMan101 on Raiders' Omnipotence

1 month ago

Wow this deck looks fun, been looking for a rotation proof mono black control since Torment of Hailfire and Torment of Scarabs are leaving rotation soon and this sounds like it could be the next evolution of the deck that makes Raiders' Wake work.

akselodd on Guilt-Leaf (Needs Suggestions)

1 month ago

I would suggest cutting: (worst at the bottom)

  1. Scepter of Fugue. In my opinion it's too slow and not impactful enough but i can see why you would play it.

  2. Shrieking Affliction. It's simply too slow. Even if you get someone empty handed it's still just 3 life they are losing. That's not good enough.

  3. Rhys the Exiled. I think Rhys is okay. It's not explicitly a bad card it's just that you can in my opinion run better cards.

  4. Torment of Scarabs. As I've now said many times before, too slow with too little impact.

  5. Coercion. In my opinion, this is the worst card in the deck. it's extremely inefficient and can only be used once. should absolutely not be in the deck.

Now some cards i think should be in the deck: (worst at the bottom)

  1. Memory Jar. This is a amazing card in the nath deck. i know it's pricey but if you can afford it, you will not regret it. I mean it's five mana for 21 elves in a four player game with nath out.

  2. Beastmaster Ascension. It can potentially just win the game out of nowhere.

  3. Planar Void. This really wants to be Leyline of the Void but Planar Void is a hundreth of the cost of a leyline but still works about as well. Sure you have to exile your own cards but your deck has no discernable recurrsion in the first place.

  4. Arterial Flow. You don't care about the vampire part of it, you care that it's a three mana Unnerve.

  5. Herald of Anguish. I have to be honest. this card is not amazing but I just wanted you to atleast know about it. I loved slamming down this when i played my nath deck. At worst it usually makes people discard a card and then it eats a removal spell.

Some cards i think should be swapped: Gnarlroot Trapper > Elves of Deep Shadow. Simply better ramp.

Sheltering Word > Swiftfoot Boots. Better and more reliable protection.

Quirion Elves > Elvish Harbinger? I dunno. this feels like it's a upgrade but it's your deck.

Anyway I hope this helps with your deck!

InfectRocksMyWorld on GR tetzimoc's journey

1 month ago

A fun card you could put in for removal/discard/life loss is Torment of Scarabs.

RazortoothMtg on Choose Your Fate

1 month ago

Remorseless Punishment and Torment of Hailfire are both big "punisher" effects - making your opponents choose. Also Torment of Scarabs and Torment of Venom, although they're both pretty lackluster.

Any particular reason to make this Legacy instead of Modern? Idk a whole lot about Legacy but I feel more janky, slow decks like this one will get crushed. Switching to Modern loses Dark Ritual, Chain Lightning, and part of your manabase, but the mana should be pretty consistent since your 2 colors and have plenty of duals. Also, Dark Ritual could be swapped for the less powerful rituals such as Simian Spirit Guide or Pyretic Ritual without lowering the power level dramatically and bringing it to a format where it will likely be able to win more games.

Tig_Basty on Afflict and Destroy

2 months ago

That is Hour of Devastation not amonket, if you wanna a mana dump card from the set that I really enjoy I would use Torment of Hailfire, I am also a big fan of Torment of Scarabs

awfulitis on Brewer's Torment (Dominaria Update!)

2 months ago

Hey tibbgrocc, I appreciate the input! I do love Battle at the Bridge as it scales really well as the game goes on. I've been testing the idea of Cast Down as additional removal because a turn two Steel Leaf Champion is something that is a legitimate possibility at my LGS right now and it can be really hard for me to deal with otherwise. I'm definitely keeping my eye on Battle though, card can do some absolute work on an aggro strategy.

Yeah, Torment of Scarabs is the darling of this deck. It's something that always seems to get overlooked by people playing against it for the first time, I've gotten really good at reminding people about the trigger on their upkeep as a result. The times where I've gotten to slam it on a Control player and then sit back and watch them struggle to keep cards in their hand are especially satisfying.

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