|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Uncommon|
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Torment of Scarabs
Enchantment — Aura Curse
At the beginning of enchanted player's upkeep, that player loses 3 life unless he or she sacrifices a nonland permanent or discards a card. "Like a carpet unrolling for their god, the scarabs poured out from the necropolis."
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Torment of Scarabs Discussion
18 hours ago
You should add Torment of Scarabs.
5 days ago
Cut down on the Torment of Hailfire to maybe 1 or 2 copies. 3 is too consistent. It is the last thing you wan to see in the early game. Slither Blade is a strictly better Mist-cloaked. You want Duress somewhere in the 75. I have been messing with this idea for the longest time. My original deck with this concept is here: U/B mix. If you want to see the others, I'd just say check my page. I have about 3-4 different variations of it. Add another 2 Torment of Scarabs. have a few copies of Dreamstealer in the deck. Maybe splash red for Angrath, the Flame-Chained. Another version I have is here: U/B Mix (Alternative). If you haven't bought it already, I wouldn't recommend The Scarab God only because this seems like a deck you're trying to make budget.
6 days ago
2 weeks ago
Like personally I'd play a build like this by dragging my opponent through multiple Torment of Scarabs and Sword-Point Diplomacy. Because truth be told, if your opponent takes out their removal when they sideboard, you should at least be safe to run some enchantments and/or artifacts. like Sorcerous Spyglass even? Or better yet run Angrath, the Flame-Chained! but that is with my bias towards long games too.
3 weeks ago
Very cool idea. Feels a bit Jundy.
Standard is not my area of strength, but I will hazard a few suggestions.
I might cut a land or two, as well as a Sweltering Suns, to play a few Torment of Scarabs.
I might also go to 3 and 3 of Harsh Scrutiny and Lay Bare the Heart to play 2 Fatal Push in the main.
I would sideboard some number of Scarab Feast so you can exile an opponent's The Scarab God before its end of turn trigger or exile its targets when it's on the battlefield. I would also sideboard 2 or 3 Lost Legacy to hit your opponent's win cons in games 2 and 3. I would also sideboard 1-2 Hour of Glory against The Scarab God, and 1 more Vraska's Contempt for R.
You might even run 1 Mastermind's Acquisition in the main so you can tutor or go to your sideboard to get Scarab Feast or Lost Legacy in game 1, and then just swap it out for one of those cards in games 2 and 3.
I think you should find room for a Torment of Hailfire as a closer.
I also wonder if Reaver Ambush and Moment of Craving might be good sideboard cards for the former's exile effect against The Scarab God and the latter's life-gain against R.
Finally, I would test a few games with Kitesail Freebooter instead of Dreamstealer. The Eternalize effect is not a bad mana sink, but if you had to choose between that and 3-4 cheap discard or exile effects, I'd go with the discard or exile.
Have fun testing!
3 weeks ago
I've played with Torment of Scarabs in the past and have been unimpressed with it. What do you see it replacing? Four copies seems excessive. Three should do it.
Also, there is a problematic deck at my LGS that spits out Tokens, and wouldn't have any problem saccing them.
3 weeks ago
1 month ago
I would suggest replacing Ruin Rat with Aether Poisoner. I don't see why you would need the exile effect, so even if you don't want to swing, it's just as good. It also opens up for using Glint-Sleeve Siphoner.
If you plan on making use of God-Pharoah's Gift, include 2-3 copies of Gate to the Afterlife. Otherwise you will end up with the gift in hand, before you get the gate half of your games, and im not sure you want that.
Your curve is very low, so the curse seems bad. If you plan on making a high tempo play by investing in a one-drop on t1, then you don't want to immediately fall behind again on turn 2/3. If you want to slowly drain, may I suggest a card like Torment of Scarabs. You will unlikely want to play Trespasser's Curse before turn 4 anyway, and by then they will only have to play around 4-6 creatures to beat you. Torment of Scarabs on the other hand, will likely trigger 3-5 times, which should grant you better value.
Also be aware that Walk the Plank does not hit merfolk, which will likely soon be very relavant.