Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay (2) for each creature chosen this way. If the player does, untap those creatures.
Printings View all
|Masters Edition II (ME2)||Rare|
|Ice Age (ICE)||Rare|
Combos Browse all
|Commander / EDH||Legal|
1 month ago
There are some other "targets" for discard, but I don't think all of these are the best for you. I'll list each of them instead of loads of paragraphs.
Punishing Fire - Could be a replacement for Spit Flame but honestly that's up to you. Punishing Fire is technically more versatile since it hits any target and depending on the matchup it can be easier to retrieve. However, Spit Flame has an easier time removing creatures. This one more to just let you know exists.
Flamewake Phoenix - Again, a card that I'm mentioning just to let you know exists. Since most of your dragons have 4 or more power, you could easily get this card back from your graveyard but you would also deviate a bit from the draconic theme.
Ore-Scale Guardian - This one isn't a target himself, but he makes it more profitable for you to discard lands, specially if you end up being mana flooded.
Runehorn Hellkite - Can be used to refill your hand late game(?) and as he's no diffenrent from other dragons, there's no downside letting him rest in your grave until you active it's effect.
Fiery Temper - Basically adds 3 damage for one mana to all of your discard spells.
These are the monored option. I also have options that would actually require you to splash for black. These are, of course, not mandatory for you to run, but it's always good to get to know more cards.
Bladewing the Risen -A giant dragon that reanimates another one when it comes into play and also has the ability to pump all your dragons. Obviously he's not a target for discard himself. However, he can make other dragons more interesting to discard.
Boneyard Scourge - Pretty simple. Dump him into the graveyard and when one of your dragons die, you get him back for a really cheap cost.
Bone Dragon - A recurrable dragon that can be left in the grave until the late game when it can come back multiple times, assuming you have enough cards in the grave.
In case you consider any of these black cards or you just don't feel confortable not bein able to cast the Thralls, there are a few budget lands that can help you with the mana. Also, the Haven of the Spirit Dragon could help you cast the black dragons but not activate their abilities.
About the cuts for the Thralls, you are still above 60 cards. There are some other cuts you can also make.
Dragonspeaker Shaman - They're quite expensive and you already have a pretty decent amount of "ramp" and cost discounts. Even more, they're really easy to kill.
Slumbering Dragon - He seems quite tempting to play as he can grow a lot. However, that's the problem, he CAN grow but nothing guarantees he will. Also, only one in the deck won't help at all.
Sarkhan's Triumph - Since you now have more card draw, you could maybe cut one of these.
1 month ago
I don't think I'm going to run Bladewing's Thrall or Dragon Scales because without Cathartic Reunion or Faithless Looting they are useless. It would only take up space most of the game, and since they aren't red cards, they would not be able to be played.
I think Fledgling Dragon could be good because it's a red card so it could be played normally, and since it is also a dragon, it will benefit from all of the cards that focus around dragons, like Dragon Tempest
With Dragon Scales , It only returns to the battlefield when a dragon with converted mana cost 6 or greater enters the battlefield, but there are only 4 cards in the deck that cost that much mana. Even if it were to be discarded it would probably stay in the discard for a while.
With Bladewing's Thrall , I think it could be a good card to run, except for the fact that it is unplayable unless you draw Faithless Looting or Cathartic Reunion . It also only has flying if you control a dragon, so If you don't control a dragon, it won't have flying and will be vulnerable to Mudslide and Flame Sweep .
1 month ago
I don't think it's rude :) I posted my deck to hear opinions and maybe some criticism :) And I find it good, that you posted your deck, since it contains ideas, I didn't think of - like Mudslide or Urza's Incubator :) Overall - I like the decks, that are not copy of other decks, even if they are based on the same idea. Actually, I gave up damage dealing enchantments (like Purphoros, God of the Forge ), just to have a slot for speeding up large creatures, that should do much more faster. Not that they should always do more in total, but one dragon can deal 18 dmg over 3 turns, and Purphoros deals only 6. Anyway I have to find a spot for Warstorm Surge .
4 months ago
Stax is generally a cEDH strategy--more casual metas do not take kindly to decks that shut down playing the game, and will generally make that clear to the would-be Stax player. I think the red Stax pieces you outlined are strong cards for tuned, casual metas--but they're not enough to see play at the competitive level where you start to see more Stax.
Generally, cEDH games tend to have a lower reliance on creatures, decreasing the efficacy of Smoke and Mudslide . There's just much more utility in shutting down lands--everyone needs lands, regardless of if you are running creatures, artifacts, spellslinging, etc., and Winter Orb effects have a nice synergy with generic tax effects, like Static Orb . The anti-creature Red Stax effects are only going to work against a few decks, such as those with Green, whereas other options cover the whole table. They're just far to susceptible to what your opponents are playing.
Now, Tectonic Instability is a card that goes against lands, but it's really easy to circumvent. In the early game, when you're likely to use all your lands on a turn, you can simply tap for mana in advance of Instability's trigger resolving, and your play is unimpeded. You also give your opponents the option to simply not play lands. As the game progresses, and the need for new lands diminishes, Instability only gets worse.
4 months ago
4 months ago
I just learned of some awesome new red stax enchantments and was wondering why they don't see more play.
Smoke is like a red winter orb for creatures. Most competitive green decks run a suite of 1 mana cost dorks, so this slows them drastically. Slows draws from Tymna, and beat down from stax decks. It has some serious defensive applications against wide decks.
Tectonic Instability seems like an obnoxious card, and potentially back-breaking with Winter Orb Static Orb Hokori, Dust Drinker Mana Web . At the very worst, this card reads "Your opponents lands ETB tapped"
Mudslide is another creature hoser, and while players can get out of it, it seems strong in combination with other taxing effects like Sphere of Resistance and friends. Once again this card robs mana dorks of their speed and resilience.
Are these stax effects strong enough to be viable?
8 months ago
"One-card wincons" to consider: Insurrection , Expropriate , Painful Quandary , Rise of the Dark Realms , Revel in Riches , Cut / Ribbons . Perhaps Clone Legion , Rite of Replication , Mogis, God of Slaughter , Hour of Promise , Blatant Thievery , Grave Betrayal , or Mind's Dilation .
One thing to think about is getting Nicol Bolas flipped and maybe joined by the other planeswalkers and casting Obliterate , Jokulhaups , Devastation , or Decree of Annihilation . Almost guaranteed ultimates. Nicol Bolas, Dragon-God would be the best--proxy for now and include in first build?
Boardwipes: Toxic Deluge , Black Sun's Zenith , Hour of Devastation , Decree of Pain , Curse of the Swine , In Garruk's Wake , Deadly Tempest , Evacuation , Nevinyrral's Disk , Last One Standing , Perilous Vault , Oblivion Stone , Kindred Dominance , Necromantic Selection , Subterranean Tremors
Removal: Capsize , Bedevil , Hero's Downfall , Chaos Warp , Kolaghan's Command , Reality Shift , Pongify , Rapid Hybridization , Vraska's Contempt , Rakdos Charm , Price of Fame , In Bolas's Clutches , Plaguecrafter , Merciless Executioner , Fleshbag Marauder , Unstable Obelisk , Vandalblast , By Force , Shatterstorm , Hostage Taker , Yawgmoth's Vile Offering , Settle the Score , Dark Impostor , Hour of Glory , Sever the Bloodline , Silence the Believers , Spread the Sickness , Slave of Bolas , Electrodominance
Draw: (I would add Erebos once you're home) Patient Rebuilding , Phyrexian Arena , Greed , Arguel's Blood Fast Flip, Notion Thief , Windfall , Mystical Tutor , Blue Sun's Zenith , Pull from Tomorrow , Stroke of Genius , Braingeyser , Mind Spring , Expansion / Explosion , Invoke the Firemind , Deliver Unto Evil , Augur of Bolas , Painful Truths , Fevered Visions , Search for Azcanta Flip, Fact or Fiction , Dig Through Time , Treasure Cruise , Tidings , Thassa, God of the Sea , Day's Undoing , Reforge the Soul , Standstill , Deep Analysis , Necrologia , Steady Progress , Tezzeret's Gambit , Oath of Jace
Random utility: Ophiomancer , Metallurgic Summonings , As Fortold, Pendrell Mists , No Mercy , Stranglehold , Fated Return , Dark Intimations , Spellseeker , Sire Of Insanity , Thief of Sanity , Spark Double , Primal Amulet Flip, Dragon's Hoard , Mystic Retrieval , Shreds of Sanity , Spelltwine , Ashiok, Dream Render , Torpor Orb , Baleful Strix , Darksteel Myr , Solemn Simulacrum , Wayfarer's Bauble , Vedalken Orrery , Saheeli, Sublime Artificer , Will Kenrith , Mana Geyser , Gem of Becoming , Thran Dynamo , Narset, Parter of Veils , Keranos, God of Storms , Thrilling Encore , Star Compass , Coldsteel Heart , Kazuul, Tyrant of the Cliffs , Ensnaring Bridge , Crawlspace , Expedition Map , Burnished Hart , Torment of Scarabs , Cruel Reality , Mnemonic Betrayal , Yawgmoth's Will , Bloodchief Ascension , Nightscape Familiar , Gonti, Lord of Luxury , Thaumatic Compass Flip, Dreadhorde Invasion , Fraying Omnipotence , Thrummingbird , Viral Drake , Past in Flames , Mizzix's Mastery , Omniscience , Tainted AEther , Aid the Fallen , Deepglow Skate , Flux Channeler , Rings of Brighthearth , Silent Arbiter , Meekstone , Mudslide , Astral Cornucopia , Everflowing Chalice , Lethal Vapors , Sunbird's Invocation , Stolen Strategy , Maze of Ith , Spreading Plague , Merchant Scroll , Polluted Bonds , Black Market , Grave Upheaval , Memory Plunder , Pain Magnification
Beaters: Dragonlord Silumgar , The Scorpion God , The Locust God , The Scarab God , God-Eternal Kefnet , God-Eternal Bontu , Darksteel Colossus , Colossus of Akros , Visara the Dreadful , Tsabo Tavoc , Avatar of Woe , Balefire Dragon , Nicol Bolas , Hellkite Tyrant , Bladewing the Risen , Grave Titan , Inferno Titan , Steel Hellkite , Vampire Nighthawk , Torrential Gearhulk , Noxious Gearhulk , Combustible Gearhulk , Dominus of Fealty , Roil Elemental , Tidespout Tyrant , Kokusho, the Evening Star , Keiga, the Tide Star , Ryusei, the Falling Star , Wrexial, the Risen Deep , Etali, Primal Storm , Nezahal, Primal Tide , Tetzimoc, Primal Death , Dread , The Haunt of Hightower , Niv-Mizzet, the Firemind , Razaketh, the Foulblooded , Enigma Drake , Crackling Drake , Archfiend of Depravity , Sheoldred, Whispering One , Thing in the Ice Flip, Niv-Mizzet, Parun , Sepulchral Primordial , Molten Primordial , Diluvian Primordial , Ob Nixilis, Unshackled , Sire of Stagnation , Utvara Hellkite