|Commander / EDH||Legal|
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|Seventh Edition (7ED)||Rare|
|Urza's Saga (USG)||Rare|
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Whenever a creature enters the battlefield, its controller sacrifices a creature or land.
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Tainted AEther Discussion
1 week ago
@Osbert You're right I do need to add more graveyard hate for sure. I really wish Leyline of the Void would get reprinted so I could justify buying one.
As for the ramp I am trying to be cautious since I am already at a point where my curve is pushing the high end.
I love the Oppression suggestion and maybe Painful Quandary (concerned about my avg cmc costs). If I did add enough discard, then I could add Archfiend of Ifnir but im not sure I want to really go full discard.
Your suggestions were useful though thanks for the help!
1 week ago
If MLD is acceptable in your playgroup you could run a few and play them when you stick a strong enchantment like Revel in Riches or Black Market to pull ahead. In that case play ones that destroy everything but enchantments like Obliterate and Decree of Annihilation.
Fervor and Goblin Assault aren't doing much for you in a control shell. I could see the need for a token producer if you were playing Smokestack and friends but on your current build it only creates a suicide grunt.
If you want to pursue the discard route I suggest Oppression, Painful Quandary, and Words of Waste, Waste Not, and Myojin of Night's Reach. If you're going for reanimator I'd suggest Anvil of Bogardan as well to get the plays going faster.
2 weeks ago
Great minds think alike ;)
Off the bat I want to thank you for the constructive suggestions. Was running 2 of them but cut them to add Nissa, Vital Force. Has been a very strong replacement. However, Eternal Witness might find a spot again just because it is pure value.
We have an identical pile of instants in our decks! Only difference is I'm running Entomb and you are running Reanimate in its place. Reanimate is an amazing black staple but I don't think it fits the strategy of our lists. Entomb puts Life from the Loam where it needs to be or any land you need if Crucible of Worlds/Ramunap Excavator are on board. Also triggers The Gitrog Monster.
We have a lot of overlap in sorcery and artifacts. Really like how you are running all the big destroy-everything sorceries. Might need to tweak my list to include a few more of them as our decks will recover much faster than our opponents. Rings of Brighthearth has been amazing in my list but I see you aren't running as many utility lands. Sword of Feast and Famine is also worth considering as it focuses on our main strategy of lands.
Only real suggestion for you is find a spot for either Borborygmos Enraged or Seismic Assault. In my list I'm running the Dryad Arbor/Green Sun's Zenith/Natural Order Legacy combo with great results. It can also grab Omnath, Locus of Rage or Titania, Protector of Argoth to end the game.
1 month ago
First off... you are wanting to build the wrong Neheb list...
Secondly, it depends. If you have fun playing each deck you have, build more! Otherwise, make sure you upgrade the decks that you don't enjoy playing as much, or sell them (or parts of them, and save others to put in other, more fun decks), so you can make more fun decks.
Really, if you want a deck that can be 'meta-controlling', you should figure out the main gameplans of your playgroup, and attack it from another angle. This will consistently make you win more, and even if you get targetted, will commonly lead to a 50%+ Winrate.
My Local Game Store has an issue of not running sweepers, opting for a lot of single-target, cheap removal spells. I decided to build an enchantress-combo list (Earthcraft/Squirrel Nest) prison deck, which I used because I can run Greater Auramancy, Privileged Position, Sterling Grove, and being in WG, Teferi's Protection and Heroic Intervention for the occasional 1 or 2 sweepers the control deck finds.
I also made a Karametra, God of Harvests deck with Archetype of Endurance, Sigarda, Host of Herons, Temur Sabertooth, Avacyn, Angel of Hope, Selfless Spirit, Privileged Position, and Asceticism to combat all of their removal entirely, these decks have only ever been interacted with Cyclonic Rift before, and as both are majorly ramp lists at heart, I can just empty my hand after.
Other times I have heard stories of times where every player is running infinite token decks and so run Rakdos Charm to combat them, and Tainted AEther, or Authority of the Consuls. There even was a story about a playgroup in which everyone played artifact decks, so the girl showed up with a Kataki, War's Wage stax list, running cards like Hokori, Dust Drinker, Linvala, the Preserver, and a bunch of walkers like Elspeth, Gideon, Ugin, and even a Karn as wincons.
2 months ago
Oh man, I don't even know what to say. I've got a Gitrog in the works, but besides a Crucible of Worlds, I can't even go near this budget with ideas.
Apocalypse Demon is a great 1v1 response to flyers for me. Silklash Spider is a good mass removal, especially with so much mana accessible. If you have some snow covered land laying around, maybe Whiteout? My budget solution for at least slowing down the flyers in my meta is Watcher in the Web with deathtouch attached.
What I am doing that works though, the nastiest control aspect in my deck, is Tainted AEther. I love this in Gitrog for controlling things once I'm set up, or close to set up.
2 months ago
First off I found this beauty Brink of Madness
These Are my only obvious cuts but its hard to make other cuts. I also think you need to bring your creature count up to 19, 20 if you include your cmdr.
When it comes to making cuts I always look at the mana curve first to get an idea of where to look first. So 5 drops and 7 drops.
I like a lot of the cards you have on this list and I'm beginning to think it's a stax deck that focuses on discard. I think if you focused more on creature hate with cards like No Mercy and Tainted AEther I also think Mogis, God of Slaughter would make a better Cmdr but I could be wrong. I just like the idea of mogis burn while nobody can do anything.
3 months ago
Needs more stax. Cards you may want to consider: Hanna's Custody, Thorn of Amethyst, Ethersworn Canonist, Thalia, Guardian of Thraben, Fall of the Thran, Global Ruin, Keldon Firebombers, Smallpox, Slaughter the Strong, Stronghold Rats, Necrogen Mists, Ensnaring Bridge, War's Toll, Tectonic Instability, Rite of the Raging Storm, Tainted AEther, Fulminator Mage, Divine Presence, Storage Matrix, Grave Pact, Bottomless Pit, Stoneshaker Shaman, Aura of Silence, Mesmeric Orb, Bounty Agent, Noetic Scales.
Not every one of these cards need to be included. Pick which ones you feel may suit you best as these are some of the best stax cards in your colors to choose from.
3 months ago
I apologize for the long delay in my response. I really appreciate your feedback! I am currently working on updating the list with interaction/removal; however, it may change the game plan of the deck slightly. As I have been playing the deck I am finding more often that a combo kill is easier to assemble (thanks to redundancy and consistency) than killing via traditional combat damage. Therefore, I am going to cut down the amount of creatures and lack luster spells that are in the deck (keeping key creatures like Gitrog, Azusa, and Eternal Witness creatures) and put cards in such as No Mercy, Tainted AEther, board wipes, and spot removal. I think that a control approach versus a beat down plan will prove to be more efficient. I think that Null Rod is a fantastic addition! I'm going to look into more hate cards that will hinder my opponents but won't make the game not enjoyable. I have also thought about Riftsweeper, but as of right now he isn't high on my priority list. This is because there is a lot of redundancy within the deck. I have multiple different avenues for performing the combo and if I go to a more control style deck then I will be able to protect the combo better.
As for mana rocks and artifact mana ramp, I understand the arguments made for them and why they should be ran in a deck. I personally only play mana rocks in decks that are not green. I think that having synergy within the deck is more beneficial in the long run versus explosive ramp turns 1-3. With lands being the nature of this deck I rarely miss land drops and having extra lands in hand is great for pitching to Lord Windgrace. Yes, the only real ramp spell in the deck is Tempt with Discovery, but I would rather play more lands and cards that accelerate land drops than play a few mana rocks that late game don't have as much value. I'm not saying they aren't good, because they are definitely good, I just personally don't like to play them if I can help it.
When I created this list I was exploring how viable the combo kills would be and how fast/easily I could assemble them. I am now finding that I can assemble the combo fairly quickly (by turn 7 usually), and a lot of the high mana costing creatures would be better as removal instead, which I knew at some point I would need to put in. While turn 7 combo kills are too slow for competitive play, I think that they are reasonable when playing against a more casual playgroup. If I wanted to make this deck a turn <5 kill deck I would definitely add mana rocks and tighten up the curve. I thought about focusing more combos around Gitrog but I didn't want to make the deck into one of those decks that needs to have the lieutenant on the battlefield or it doesn't work right kind of decks.
I will modify the deck to have more interaction and will get back to you on my findings. Thank you for the feedback and suggestions I really appreciate it!