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Whenever a creature enters the battlefield, its controller sacrifices a creature or land.
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Tainted AEther Discussion
4 weeks ago
Steelspike I guess that makes sense. I just don't know where to draw the line. From the Ashes was already in consideration, but what about Ruination? How about Keldon Firebombers? Tectonic Break for 6?
I personally don't see the difference between the Worldgorger and Jokulhaups, and say, Epicenter with Dingus Egg out? I wouldn't just run out a MLD without a clear plan to win either immediately or within a couple turns.
I will probably cut the MLD and just have a mono-R stax build. Mono-R isn't as bad as mono-W, and this specific deck I don't see becoming more "fun" than 2 color, especially since I can run non-basic hate in mono color without hurting myself. In fact, splashing black for Tainted AEther and Lethal Vapors seems way more oppressive than just having Scab-Clan Berserker or Manabarbs.
1 month ago
So my initial thoughts on Mogis, God of Mans Laughter run to the fact that its designed to be much more around killing your opponents with several land wipes like Obliterate to give you an advantage than Mogis, Paragon of Attrition, which is much more grindy but ?less? offensively oriented.
Personally, I think that the decks curve is too high with the amount of lands you are running, especially with land wipes, where recovering before your opponent is pretty important. I would recommend cards like Crucible of Worlds that you hold with a couple lands for post land wipe and mana rocks for curving out and better recovery. Also, the first 1-2 land wipes are always the most devastating, you could potentially replace the others with lower costing tutors, letting the deck have more flexibility. Some cards also conflict in your deck, like how you wouldn't gain the life from Bloodchief Ascension/Whip of Erebos/Basilisk Collar if Sulfuric Vortex/Havoc Festival are already on the field. Or how the deck runs Tainted AEther and 7 hard and soft boardwipes despite also running a number of high priority creatures with no reanimation or protection features.
Your deck is very offensively oriented, and the average game time is probably much shorter and you may also even have a higher win rate than Mogis, Paragon of Attrition, because while both are still Mogis, God of Slaughter decks, they have different goals. I designed Mogis, Paragon of Attrition for when I wanted to enjoy a long grindy game, sure it wins off and on, but that isn't the point of the deck and while I can only guess as to the reason you built Mogis, God of Mans Laughter, it is probably because you wanted to build a good deck, with a positive win rate. So take my viewpoint on efficiency and curving out with a grain of salt, because most of my suggestions would lower the offensive capabilities of the deck while ?maybe? increasing its consistency, which may or may not be a trade-off you are looking for.
2 months ago
I'm liking the suggestions so far and I would like to address a few things.
1.This deck is supposed to be a political grouphug deck with a bit of groupslug to keep things under control. More groupslug suggestions will definitely be helpful.
2.I'm keeping Crypt Champion since the deck is somewhat grouphug and brings back creatures to the battlefield rather than to the hand. Like a worse version of Exhume. Thankfully there are enough creatures with mana cost less than 3 (including daxos) to justify keeping it in. With this in mind, I should probably add Relic of Progenitus since the opponent can choose creatures.
And finally, 6. I'm trying to add a mini theme of enchanting my opponents creatures to encourage them to swing at other opponents. Harming your arms dealer isn't always the best idea after all. :)
2 months ago
Last Laugh takes a slow toll, yes, but forces players to be careful of what they destroy.
I love Tainted AEther especially with creature heavy decks. Creatures or mana, what's more important?
Death pits keeps swarms from happening, and makes it easier for creature light decks to keep up with agro/voltron.
and Waste Not is just handy, whether or not forcing discards is your thing. who doesn't like an extra zombie from time to time? Or an extra card?
3 months ago
Have you considered Lethal Vapors? I mean sure it can easily be removed, but at that point it was a sorcery speed "A random opponent skips their next turn." And unlike Tainted AEther, you can drop vapors before your commander, and since he's indestructible he won't die when you drop him later.
3 months ago
dlamars since I don't have to worry about other creatures, I like using Lethal Vapors. It kills creatures that enter and I can get an extra turn out of it. Tainted AEther might be useful but every time I cast my Commander I'll have to sacrifice a land, and in the longer grindy games he gets up to 15 cmc. There are also lots of graveyard reanimate decks in my meta so sacrificing creatures is nothing to them. I use AEther Flash instead.
Thanks for the advice though, do you have a Zurgo deck on this site?
3 months ago
Lol well fair enough, I generally use Spreading Plague when I have Zurgo indestructible on others turns via Shielded by Faith, Darksteel Plate, Avacyn, Angel of Hope etc. But Tainted AEther fills a similar role without the backfire.
The reason I like Obliterate, Jokulhaups and Cataclysm is because Devastation doesn't take out the opponents mana rocks either so they could potentially comeback. I also use a fair amount of plainswalkers like Elspeth, Knight-Errant and Ajani, Caller of the Pride to seal the deal after a wrath which is a option. Anyways, best of luck!
4 months ago
Tainted aether mainly because of the nombos with parity breakers like Bitterblossom.
The high land count is specifically so things like Smallpox, Desolation and Smokestack go along with braids more comfortably for us. Two lands in this deck straight up don't produce mana on their own. 4 other lands in in the deck for purposes other than mana. 27 lands dedicated to mana is not that many in my opinion.
Of course I rated her as to what she would stabilize at. Nobody is going to wait to lose to braids to include Tajuru Preserver in their decks. I think that even now she wouldn't be better than the tier 1 decks because of their speed and interaction level. Braids also has a certain level of interaction-less play because if someone messes up your stax it can be nearly impossible to lock the game back down.
Thank you for taking a look and the advice!