Tainted AEther

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Seventh Edition (7ED) Rare
Urza's Saga (USG) Rare

Combos Browse all

Tainted AEther

Enchantment

Whenever a creature enters the battlefield, its controller sacrifices a creature or land.

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Tainted AEther Discussion

DemonicDuck on Orzhov peace keeping

3 weeks ago

I'm liking the suggestions so far and I would like to address a few things.

1.This deck is supposed to be a political grouphug deck with a bit of groupslug to keep things under control. More groupslug suggestions will definitely be helpful.

2.I'm keeping Crypt Champion since the deck is somewhat grouphug and brings back creatures to the battlefield rather than to the hand. Like a worse version of Exhume. Thankfully there are enough creatures with mana cost less than 3 (including daxos) to justify keeping it in. With this in mind, I should probably add Relic of Progenitus since the opponent can choose creatures.

3.I forgot to add Tainted AEther and Last Laugh, thank you for brining those up.

4.I don't think I have enough damage sources to justify Death Pits of Rath. Similar issue with Waste Not.

5.Since aggro could be an issue, Black Sun's Zenith, Illness in the Ranks, and Virulent Plague will probably have to go into the deck.

And finally, 6. I'm trying to add a mini theme of enchanting my opponents creatures to encourage them to swing at other opponents. Harming your arms dealer isn't always the best idea after all. :)

Shredwick on Orzhov peace keeping

3 weeks ago

maybe Last Laugh, Tainted AEther, Death Pits of Rath, or Waste Not?

Last Laugh takes a slow toll, yes, but forces players to be careful of what they destroy.

I love Tainted AEther especially with creature heavy decks. Creatures or mana, what's more important?

Death pits keeps swarms from happening, and makes it easier for creature light decks to keep up with agro/voltron.

and Waste Not is just handy, whether or not forcing discards is your thing. who doesn't like an extra zombie from time to time? Or an extra card?

Shiek200 on Mogis Trigger

1 month ago

Have you considered Lethal Vapors? I mean sure it can easily be removed, but at that point it was a sorcery speed "A random opponent skips their next turn." And unlike Tainted AEther, you can drop vapors before your commander, and since he's indestructible he won't die when you drop him later.

xrex479 on Zurgo's toolbox of death

2 months ago

dlamars since I don't have to worry about other creatures, I like using Lethal Vapors. It kills creatures that enter and I can get an extra turn out of it. Tainted AEther might be useful but every time I cast my Commander I'll have to sacrifice a land, and in the longer grindy games he gets up to 15 cmc. There are also lots of graveyard reanimate decks in my meta so sacrificing creatures is nothing to them. I use AEther Flash instead.

Thanks for the advice though, do you have a Zurgo deck on this site?

dlamars on Zurgo's toolbox of death

2 months ago

Lol well fair enough, I generally use Spreading Plague when I have Zurgo indestructible on others turns via Shielded by Faith, Darksteel Plate, Avacyn, Angel of Hope etc. But Tainted AEther fills a similar role without the backfire.

The reason I like Obliterate, Jokulhaups and Cataclysm is because Devastation doesn't take out the opponents mana rocks either so they could potentially comeback. I also use a fair amount of plainswalkers like Elspeth, Knight-Errant and Ajani, Caller of the Pride to seal the deal after a wrath which is a option. Anyways, best of luck!

HezTheGod on Braids, the sociopath

2 months ago

sonnet666I agree abut Tainted AEther and Dark Confidant

Tainted aether mainly because of the nombos with parity breakers like Bitterblossom.

The high land count is specifically so things like Smallpox, Desolation and Smokestack go along with braids more comfortably for us. Two lands in this deck straight up don't produce mana on their own. 4 other lands in in the deck for purposes other than mana. 27 lands dedicated to mana is not that many in my opinion.

I do like Infernal Darkness but it competes with braids and has cumulative upkeep, the archenemy of Winters Orb. I also have better mana skrew for cheaper already in the deck.

Of course I rated her as to what she would stabilize at. Nobody is going to wait to lose to braids to include Tajuru Preserver in their decks. I think that even now she wouldn't be better than the tier 1 decks because of their speed and interaction level. Braids also has a certain level of interaction-less play because if someone messes up your stax it can be nearly impossible to lock the game back down.

Thank you for taking a look and the advice!

sonnet666 on Braids, the sociopath

2 months ago

I'd be careful around Tainted AEther, since it ruins your ability to offset Braids by recurring creatures. Also since it's an enchantment you can't get rid of it unless you have Smokestack. Same is true for Desolation, but it's a little better since it won't touch your artifact mana.

I would also add in Dark Confidant. It offers you more than Sign in Blood and Night's Whisper do, and you can always sac it if it's draining too much life. You could cut one of them or a land. (34 is bit high even here when you have a full set of rocks. You could also cut one for Jet Medallion.)

Also, Infernal Darkness is worth considering. Could keep people from playing things long enough to lose all their lands.

I'd also change the tier placement you gave her. She probably would stabilize in 1.5, but if the whole format would have to adapt to her that probably means she's T1 right now.

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