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Whenever a creature enters the battlefield, its controller sacrifices a creature or land.
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Tainted AEther Discussion
1 week ago
Oh man, I don't even know what to say. I've got a Gitrog in the works, but besides a Crucible of Worlds, I can't even go near this budget with ideas.
Apocalypse Demon is a great 1v1 response to flyers for me. Silklash Spider is a good mass removal, especially with so much mana accessible. If you have some snow covered land laying around, maybe Whiteout? My budget solution for at least slowing down the flyers in my meta is Watcher in the Web with deathtouch attached.
What I am doing that works though, the nastiest control aspect in my deck, is Tainted AEther. I love this in Gitrog for controlling things once I'm set up, or close to set up.
1 week ago
First off I found this beauty Brink of Madness
These Are my only obvious cuts but its hard to make other cuts. I also think you need to bring your creature count up to 19, 20 if you include your cmdr.
When it comes to making cuts I always look at the mana curve first to get an idea of where to look first. So 5 drops and 7 drops.
I like a lot of the cards you have on this list and I'm beginning to think it's a stax deck that focuses on discard. I think if you focused more on creature hate with cards like No Mercy and Tainted AEther I also think Mogis, God of Slaughter would make a better Cmdr but I could be wrong. I just like the idea of mogis burn while nobody can do anything.
1 month ago
Needs more stax. Cards you may want to consider: Hanna's Custody, Thorn of Amethyst, Ethersworn Canonist, Thalia, Guardian of Thraben, Fall of the Thran, Global Ruin, Keldon Firebombers, Smallpox, Slaughter the Strong, Stronghold Rats, Necrogen Mists, Ensnaring Bridge, War's Toll, Tectonic Instability, Rite of the Raging Storm, Tainted AEther, Fulminator Mage, Divine Presence, Storage Matrix, Grave Pact, Bottomless Pit, Stoneshaker Shaman, Aura of Silence, Mesmeric Orb, Bounty Agent, Noetic Scales.
Not every one of these cards need to be included. Pick which ones you feel may suit you best as these are some of the best stax cards in your colors to choose from.
2 months ago
I apologize for the long delay in my response. I really appreciate your feedback! I am currently working on updating the list with interaction/removal; however, it may change the game plan of the deck slightly. As I have been playing the deck I am finding more often that a combo kill is easier to assemble (thanks to redundancy and consistency) than killing via traditional combat damage. Therefore, I am going to cut down the amount of creatures and lack luster spells that are in the deck (keeping key creatures like Gitrog, Azusa, and Eternal Witness creatures) and put cards in such as No Mercy, Tainted AEther, board wipes, and spot removal. I think that a control approach versus a beat down plan will prove to be more efficient. I think that Null Rod is a fantastic addition! I'm going to look into more hate cards that will hinder my opponents but won't make the game not enjoyable. I have also thought about Riftsweeper, but as of right now he isn't high on my priority list. This is because there is a lot of redundancy within the deck. I have multiple different avenues for performing the combo and if I go to a more control style deck then I will be able to protect the combo better.
As for mana rocks and artifact mana ramp, I understand the arguments made for them and why they should be ran in a deck. I personally only play mana rocks in decks that are not green. I think that having synergy within the deck is more beneficial in the long run versus explosive ramp turns 1-3. With lands being the nature of this deck I rarely miss land drops and having extra lands in hand is great for pitching to Lord Windgrace. Yes, the only real ramp spell in the deck is Tempt with Discovery, but I would rather play more lands and cards that accelerate land drops than play a few mana rocks that late game don't have as much value. I'm not saying they aren't good, because they are definitely good, I just personally don't like to play them if I can help it.
When I created this list I was exploring how viable the combo kills would be and how fast/easily I could assemble them. I am now finding that I can assemble the combo fairly quickly (by turn 7 usually), and a lot of the high mana costing creatures would be better as removal instead, which I knew at some point I would need to put in. While turn 7 combo kills are too slow for competitive play, I think that they are reasonable when playing against a more casual playgroup. If I wanted to make this deck a turn <5 kill deck I would definitely add mana rocks and tighten up the curve. I thought about focusing more combos around Gitrog but I didn't want to make the deck into one of those decks that needs to have the lieutenant on the battlefield or it doesn't work right kind of decks.
I will modify the deck to have more interaction and will get back to you on my findings. Thank you for the feedback and suggestions I really appreciate it!
2 months ago
Hi, so I see what you are trying to do here but I think you went to all in on destroying lands. What I mean by this is there are too many Stone Rain effects, not enough ways for your deck to operate. For a deck like this to win you need to be able to draw a lot of cards and sustain your own game. A lot of the times a deck like this will draw a lot of aggression on a table, so you need to be able to protect your self and make the most out of a low land count and a lot of enemy's. Dingus Egg can help you actually kill players instead of just annoying them,Jokulhaups will neuter the table, but keep your "do stuff" enchantment and planeswalkers alive. These cards are a little protection for you Polluted Bonds,Ankh of Mishra,Crawlspace,Price of Glory,No Mercy,Burning Sands,Smoke, Tainted AEther, Rain of Gore, War's Toll. You also need more card draw so Necropotence, Underworld Connections, Greed, Phyrexian Arena,Erebos, God of the Dead, Solemn Simulacrum,Yavimaya Elder,and Memory Jar are good inclusions. Some other just good cards for you are Thaumatic Compass Flip,Borborygmos Enraged, Multani, Yavimaya's Avatar,Creeping Renaissance, Praetor's Counsel,Burgeoning,Tilling Treefolk,Krosan Tusker,World Shaper,Constant Mists,Tempt with Discovery,Horn of Greed,Vaevictis Asmadi, the Dire. There are a lot more cards that would make this deck much more explosive and be more punishing. I would go on EDHREC.com and look at the commonly used cards of Vaevictis Asmadi, the Dire,The Gitrog Monster,Mogis, God of Slaughter and Borborygmos Enraged to focus your list.
3 months ago
So, I don't know why I didn't think about this till now, but Mogis actually presents a problem with Xantcha. The same could be said of Tainted AEther. Here are some cards I think would be interesting:
Visions of Brutality, Vampiric Link, Treacherous Link, Disrupt Decorum, Rakdos Signet, Bazaar Trader, Uncaged Fury, Temur Battle Rage, Psychotic Fury, Latulla's Orders, Havoc Festival?, Vandalblast, Everlasting Torment, Geth's Grimoire, Dreadbore.
5 months ago
Moat doesn't affect cEdh decks, almost ever. I mean Sword of Feast and Famine gets hurt a bit, etc. Same thing goes for Ghostly Prison, Propaganda, Sphere of Safety. These cards are neither prison nor stax, just pillow fort.
"Damage Mitigation" isn't stax/prison either, just more pillow fort.
City of Solitude and War's Toll aren't "Stax" in a conventional sense (War's Toll is very close), but they are much closer to combo protection. Rule of Law or Ethersworn Canonist are real options for "Casting Stax". Nevermore and Gideon's Intervention are considered removal though.
That leaves you with the following real stax/prison effects.
Okay, would your deck be stax? No, it would have a few stax cards. Would it be prison? No though it can pull off one.
Now, lets go back to reality. You run 4 cards, of which Mystic Remora/Rhystic Study are may costs, and so can't pull off a prison, and War's Toll doesn't affect many decks. It can stop a bit of disruption, which is powerful as an effect, but it does set up a prison without other cards. Think how good it would be with The Tabernacle at Pendrell Vale, if they pay any upkeep costs, they tap all their lands, and their mana disappears by their main phase. But you don't run it for that.
Finally, the best Prison/Stax piece you run, Tainted AEther, which can affect a few very specific decks, and slow them down a turn or two. If you ran 6-10 of these silver bullets, and tutored them up dependent on the situation at hand.
To sum everything up, you run 4 stax peices, of which two can't set up prisons, one doesn't in this deck, and one that could, but is a silver bullet. You are not Stax nor are Prison.
5 months ago
SynergyBuild I rate these card prison/stax: