Artifact Creature — Construct
No more than one creature can attack each combat.
No more than one creature can block each combat.
|Want (2)||roweshan , slashcamp|
Printings View all
|Fifth Dawn (5DN)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Silent Arbiter occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Silent Arbiter Discussion
1 week ago
All of your comments hold water, to say the least. I would contend that the tap ability of Authority of the Consuls is better than it may seem. It counters haste, and does so as a one drop. It is certainly better in creature heavy decks, because it removes blockers, but still. Also, you're right that Dueling Grounds is better than Silent Arbiter, but it's just one of the 99. I suggest the Arbiter as redundancy.
1 week ago
Thank you for the suggestions! I could definitely try to pick up these cards and try them out. I can't believe I don't have Norn's Annex, it seems like such a good card. However I would like to point out some things about the others.
I haven't really found a way to put The Elderspell in. All the cards in my deck are wicked strong in their own right, and while The Elderspell is a very strong card I fear it will usually be a dead card unless I don't mind killing some of my own Planeswalkers, assuming I have enough on the board of course. I forgot to even clarify in the description that the meta I'm in isn't very Planeswalker heavy. It's very creature heavy, hence the number of boardwipes and the token generators. There is only one other Planeswalker deck, however I rarely play against it as this person enjoys playing other decks. Now that I think about it, I could take out Urza's Ruinous Blast and try The Elderspell out that way.
Silent Arbiter is alright, however Dueling Grounds is just way better. It's 2 colors which is great for Ramos, it costs 1 less and it is harder for my opponents to remove. All at the cost of one less blocker, though like I said earlier I have enough boardwipes and token generators to make up for it.
Authority of the Consuls seems like a pretty good card. Since my meta is creature heavy it could prove to be pretty valuable in keeping my life total up. However I feel that the tap effect isn't that great, though I've been wrong before. Being a one drop is really nice, too.
Flame Wave, Bonfire of the Damned, and Jaya's Immolating Inferno seem like strong cards, though because my format is so creature heavy, my opponents will be casting creatures both big and small. Some rapidly, others slowly. Boardwipes are good at keeping all of my opponents at bay. After all, I am trying to get my Planeswalkers to ultimate. At the sacrifice of my own creatures, I'd say it's very worth it. While those cards are strong, they cost too much to cast as well. Flame Wave can only deal with small creatures but not big creatures, and Jaya's Immolating Inferno only targets 3 creatures instead of outright killing all of their creatures. Bonfire of the Damned, however, is definitely the most intriguing and I may give that a shot as well in the future. The targeting effects are their biggest drawbacks, unfortunately.
I appreciate you for leaving feedback. I will definitely give some of these cards a try in the future!
1 week ago
I have been wanting to try to design a Superfriends deck, and there's a wealth of suggestion here. Thanks!
I would recommend the following:
And I'd be interested to see if spells like Flame Wave, Bonfire of the Damned or Jaya's Immolating Inferno would be better for you than the total creature wipes. You have plenty of token production and can survive the wipes, but if you could keep your own creatures too, it might be even better. I admit that this is totally speculative.
3 weeks ago
I have a Zombie Army deck, Gleaming Arbiter Army, which is Modern legal. However, it's only not Pioneer or even Standard legal because of a few cards. One of the most (if not the most) useful cards in the deck is Silent Arbiter. I feel like Pioneer needs something like that. Here's a Pioneer adaptation:
Advocate of Indolence
Creature - Goblin Zombie
When ~ enters the battlefield, amass 1
No more than one creature may attack each turn
No more than one creature may block each turn
That's a card that would make my deck fly, in Pioneer or otherwise.
That's my next challenge: choose one of your decks, and make a card for it that does something wonderful for that deck.
3 weeks ago
1 month ago
Put a token onto the battlefield that is a copy of an army you control. Then put X +1/+1 counters on it, where X is equal to the copied army's power.
Escape , exile 4 other cards from your graveyard
The obvious problem with amass decks is that you, so far, you can only have one army in play at a time. The best answer I've come up with to that using existing cards is Silent Arbiter, but that's not Standard legal. This spell wouldn't be a gamechanger the way the Arbiter is, but it would allow you to create multiple armies, and the escape mechanic would allow you to continue multiplying them.
That was fun. Repeat!
1 month ago
Thanks, I did not think of creating more combos like that, though I did try to make a couple of synergies like Silent Arbiter. But I will consider those, thank you!
1 month ago
I have a pretty successful Voltron deck (Double Trouble EDH). However good it is in 1v1 games, I sometimes shave trouble winning in real commander games (1v1v1v1). I need some cards that are 'long game', like Finest Hour, or Silent Arbiter, that still relate to Voltron, but are less like a one time thing, such as Berserk. Does anyone know of any cards that could be useful for me? Thanks, I would appreciate any help.