Price of Fame

Price of Fame

Instant

This spell costs less to cast if it targets a legendary creature.

Destroy target creature.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

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Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Arena Legal
Tiny Leaders Legal
Block Constructed Legal
Highlander Legal
Magic Duels Legal
Leviathan Legal
Historic Legal
Penny Dreadful Legal
Casual Legal
Unformat Legal
Brawl Legal
1v1 Commander Legal
Oathbreaker Legal
Legacy Legal
Duel Commander Legal
Pre-release Legal
Standard Legal
Commander / EDH Legal

Price of Fame occurrence in decks from the last year

Standard:

All decks: 0.09%

Commander / EDH:

All decks: 0.02%

Price of Fame Discussion

slashdotdash on 5 color no theme deck

1 month ago

Dear Kronhamilton

Golos, Tireless Pilgrim is my favorite commander, and I've been brewing around him ever since he was teased. Let me just say you've chosen an excellent commander.

(I’ve written quite a lot in an attempt to make a sort of guide for you, so if you want the short version, check out the Suggestions panel)

Golos can be tricky to build around since he can do literally anything pretty well. The easiest way to make an effective Golos deck is to lean into Golos's 7 Mana Rainbow Wheel Of Death. Before getting into that though, we need to cover some EDH deckbuilding basics.

I think the most useful advice I can give someone who is just beginning to explore the deck-building territory of EDH is to structure your deck and mind your Ratios. By this I mean it is useful to categorize the cards in your deck according to the role they fulfill.

We’ll begin by looking at some core categories that you’ll want to make your deck function effectively. Then I’ll present the Ratios (how many of each category of card) you will want to make a generic Golos deck function effectively. Next, I’ll include a detailed (but not totally complete, because I’d be here all day) catalogue of cards within some of those categories. I’ll also offer up some suggestions and input about some of your specific card choices. Lastly, since I’m about to unpack a lot of information, I will include a brief list of suggestions (see the bottom) for a generically good Golos ‘Shell’ that should be able to support most Golos strategies.

Categories

  • Draw

  • Ramp

  • Removal

  • Sweepers

  • Threats

  • Support

  • Land

Draw Show

Ramp Show

Removal Show

Sweepers Show

Threats Show

Support Show

Land Show

The art of Ratios is all about determining what combination of cards from each category makes your deck run the most smoothly.

Please note that these Ratios will not total to 99 cards. This is because you will invariably have extra flexibility to choose how your deck behaves even after establishing functional Ratios. Also keep in mind that although these Ratios do recommend you adhere to the minimum number of cards in each category, you still can choose which cards will fill those slots. The point is not to restrict your options, but instead to create a ‘Shell’ that is reliable enough to power your Threats cards, Support cards, and other cards. Whatever you do, make sure you have at least the minimum number of Draw and Ramp cards. THE MOST IMPORTANT CARDS IN THE DECK ARE DRAW AND RAMP!!!

While I ultimately suggest Ratios resembling the Basic Golos Shell, I will lay out the Ratios for several different Shells;

  • Template: a sort of baseline beginner’s guide which is commonly promoted as a place to start.

  • Basic Golos: a modified version of the Template that suites most Golos decks.

  • Control: a version tailored for a slower game with many Sweepers.

  • Aggro: a version designed to act quickly and deploy Threats before the opponents are prepared.

  • Big Mana: a version invested heavily into Ramp with the goal of deploying many end-game Threats.

  • Mega Mana: an even more extreme version of Big Mana with extremely expensive Threats.

Template Show

Basic Golos Show

Control Show

Aggro Show

Big Mana Show

Mega Mana Show

Draw Show

Please remember that any suggestions I make are because I am trying to help. Ultimately, the choices you make with your deck are up to you, and I can only provide constructive criticism based on my own experience and opinions.

Good luck :)

Ratio Fixing

The most effective change to your deck would probably be adjusting the Ratios, especially with regard to your Draw cards. Applying the most basic Template Shell, you want to have at least these three quantities nailed down for a smoother and reasonably powerful deck;

  • Lands – 36 --> You have 40 Lands (Cut 4 Lands)

  • Ramp – 10 --> You have 5 true Ramp cards (Add 5 to 8 Ramp cards)

  • Draw – 10 --> You have 3 true Draw cards (Add 7 to 10 Draw cards)

What I counted in your deck Show

Mutate

Depending on how strong your Mutate subtheme is, some of your Mutate inclusions may act as engines. However, I must state that Mutate is a VERY risky and even fragile strategy since your Mutate ‘Pile’ of creatures will all be destroyed at once if your opponent uses a Removal spell or a Sweeper. For that reason, I recommend leaning out of the Mutate theme (unless the Mutate card is just straight-up insane, as in the example of Nethroi, Apex of Death).

With that said, playing a Mutate theme is your decision and I totally respect that and if you want to stick to a Mutate theme then by all means do so. I just want to be sure you know that Mutate is a risky strategy that you cannot depend on to fulfill your Ramp and Draw slots (so you’ll just need to supplement it with other cards).

Cut or Include?

At a glance your deck seems like something you have created using just your collection – and that’s great! However, if you want to incrementally upgrade your deck, then I recommend replacing most of the cards in your deck with more powerful options over time.

Here is a list of cards you should probably keep playing: - Barrier Breach (Removal, because exiling 3 enchantments is helpful in some situations)

In my opinion, there are other, better options for all of the other nonland cards in the deck, however it is up to you to decide on how you would like to proceed so I won’t intrude.

I strongly recommend cutting the Planeswalkers though – Calix, Destiny's Hand doesn’t seem to synergize much with the deck and I feel that Lukka, Coppercoat Outcast is not very potent.

Lands

Just as a recommendation, I would suggest the following spread of Basic Lands;

  • 8 Basic Forests

  • 3 of each other Basic Land

The remainder of your lands could be either more basics (which is really, really, risky if you don’t have tons of Ramp – think like 15 Ramp cards and about 12 Basic Forests) or Color Fixing Lands (see the Catalogue for more options). It is rough to have your lands enter the battlefield tapped, but unless you want to either lean into Green or spend a lot of money on lands, you will just have to live with it (I play around 5-10 tapped lands in a normal Golos deck and it isn’t really that bad).

In this section, I will list out an example of the Basic Golos Shell complete with the necessary Ratios and some examples of good/fun cards in each category. I’ll try to keep it relatively Budget sensitive and most of these cards will be relatively random – this won’t be based on any particular theme so don’t expect it to be optimal.

As a reminder:

Basic Golos Show

The Shell

Ramp – 12

Draw – 13

Removal – 7

Sweepers – 2

Threats – 12

Support – 7

Land – 36

Good Luck :)

-Slashdotdash

Daedalus19876 on Drawharmonicon | Yarok & Keruga

2 months ago

Yarok: You can't use Kinnan as the commander with Keruga as the companion. The commander counts as part of the deck, and Kinnan doesn't have CMC 3 or greater.

Enral: This seems like a hard deck to analyze -- I'd have to see it function to really understand how well it works with no low-CMC spells. I might look into Coalition Relic as a form of ramp, perhaps? But I very much like the thought put into ways to ameliorate the restriction, with free spells, split spells, et cetera. Are there any good spells with cost reductions that could work? Such as Avatar of Growth, Avatar of Woe, Curtains' Call, Mystical Dispute, or Price of Fame.

Trinisphere also seems like a MUST here. It doesn't affect you very much, while crippling your opponents.

DRmagic2017 on Scarab God Tribal

2 months ago

Hello! Vanquisher's Banner for card draw and Grimoire of the Dead as a potential wincon. Liliana Vess as a tutor. Liliana, Dreadhorde General is the best but she's expensive too. Removal: Hero's Downfall, Vraska's Contempt, Eat to Extinction, Erebos's Intervention, Drag to the Underworld, Price of Fame, Murder (why not?), Necrotic Wound. Take a look at board wipes too: Ritual of Soot, Languish, Black Sun's Zenith, In Garruk's Wake, Plague Wind. They are not as great as Damnation but on the other hand they are much cheaper. Good luck!

Artatras on The Many-Faced God - [Primer]

3 months ago

Deadly Rollick is on the same power level of Fierce Guardianship. Never mind the 4 CMC, as it will be 0 90% of the times. The exile effect is huge, especially in black where it is quite rare. It is definitely a card worth including, and it will probably replace Reality Shift or Price of Fame.

As far as the other new cards, I'm quite keen on Netherborn Altar. It's an awesome way of skipping the commander tax, which is extremely important for a deck so focused around its general.

I'll be updating the primer as soon as all the spoilers from Ikoria end. There won't be any drastic changes, but do expect a few upgrades!

triproberts12 on Smokebomb! (Yuriko turns)

3 months ago

Rather than Demonic Tutor, I would be running Vampiric Tutor and Mystical Tutor. It's better to trade the card advantage for mana and instant-speed in a deck that cares about the top of the library, and since the tutor targets are big-CMC spells, Mystical Tutor is almost strictly better than black tutors.

Also, Discovery / Dispersal and Price of Fame both have synergistic crossover between artificially high CMC, top-deck manipulation, and filling the graveyard for Delve. The Magic Mirror, Winged Words, and Drag to the Underworld seem worth considering in this deck, too.

dogBITE17 on Jarad vod Savo

3 months ago

There's also a niche card that i only found out recently, which can help you put more creatures in your graveyard. Price of Fame

loricatuslupus on Surveil Spybugs

4 months ago

...sorry but FINALLY I PROMISE: Price of Fame is a strict upgrade to Deadly Visit. It costs less even targeting a non-legendary creature and is an instant to boot!

Andrew30001 on Thefty Muldrotha

4 months ago

Nice unique take on Muldrotha! For starters, I would try to cut as many nonpermanents as possible because the less of those, the more cards you can cast with Muldrotha. I would take out Counterspell, Devious Cover-Up, and Price of Fame and replace them with cards like Lunar Force and Decree of Silence or even Siren Stormtamer and Kheru Spellsnatcher. You could also replace them with plain removal like Pernicious Deed, Oblivion Stone, Hostage Taker, etc. However, I very much like Spelljack because it is so on theme with the deck, keep it in! In terms of ramp, Cultivate and Explosive Vegetation are great choices, but you can get by with using Sakura-Tribe Elder, Wayfarer's Bauble, Khalni Heart Expedition, The Mending of Dominaria for your ramp package. These are useful because, once again, they are repeatable. I would also cut the Llanowar Elves if you add enough other ramp cards. Archaeomancer can be upgraded for Eternal Witness. Bond of Insight, Merfolk Secretkeeper, and Mire Triton feel a little out of place because they only mill a few cards. If you want big mill spells I would put in Mind Funeral and Traumatize and for permanents that mill, Sidisi, Brood Tyrant, Stitcher's Supplier, and Dreamborn Muse from your sideboard are all great cards and to top it all off Mesmeric Orb is a terrific card. If you want more instant and sorcery recurral The Mirari Conjecture is great for that. I'm not sure what Deadeye Navigator and Peregrine Drake are doing for you when they are on their own. Evil Twin, and any cards that copy other creatures are flavorful additions. Lastly, why not just steal their permanents when you can also steal their turns with Mindslaver. I hope my ideas have helped, and I hope you keep improving this deck!

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