Polluted Bonds

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Rare

Combos Browse all

Polluted Bonds

Enchantment

Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.

Price & Acquistion Set Price Alerts

SHM

Ebay

Polluted Bonds Discussion

Steeb on Black/White

2 weeks ago

Yo breh, I looked through what you have and here are some suggestions

Cards to switch out

Leyline of Sanctity for Polluted Bonds

It's pretty rare that you'll be hit with a target player effect at our table, so this won't see much use. Good for a sideboard though in case you're up against a burn or mill deck.

Riot Control for Epicure of Blood

Dawn Charm is enough for a deck with as much protection from attacking as this deck, so you can drop Riot Control. Epicure of Blood is the second half of your instantly kill everyone in the game combo.

Cry of Contrition for Karlov of the Ghost Council

Cry of Contrition doesn't do much since it doesn't target a specific card. Karlov is just one mana cheaper, and with as much life gain as you will be getting, it's basically an endless source of exile effects and can double as a super strong attacker or blocker because it'll be gaining 6+ counters per round at a 3 person table.

Mindcrank for Orzhov Signet or Orzhov Cluestone or Thought Vessel

Mill won't be a win condition for this deck, and by the time you deal enough damage to effectively mill someone, you probably will have already killed them. Also you could use some more mana rocks in this deck in general.

Gerrard's Verdict for Karmic Justice

Angelic Accord for Luminarch Ascension

More reliable than Angelic Accord and can generate as many angels as you can pay for.

Obzedat, Ghost Council for Teysa, Envoy of Ghosts

Obzedat does what 90% of your deck does, only he comes with the drawback of not being able to block if you actually use his ability. Teysa shuts down creature swamp completely and gives you tokens to block with.

Land of your choice for Reliquary Tower

Lands of your choice for Terramorphic Expanse, Evolving Wilds, and Myriad Landscape

These don't seem great at first but it lets you get the lands that you want, while simultaneously reducing your land base and deck size after playing them which raises the probability of drawing the cards you want.

Suggestions

Grey Merchant of Asphodel

Rhox Faithmender

Soul's Attendant

Phyrexian Reclamation

Approach of the Second Sun (because it's an aesthetic win con)

Overwhelming Splendor if you want to be a real cunt

Crypt Ghast

The reason this isn't listed as a necessity is because I'm pretty sure you already are adding it. Seriously tho add it

Crypt Incursion

Elesh Norn, Grand Cenobite

This straight up just prevents people from playing anything with toughness 2 or less and puts a gap of 4 between the power/toughness of your creatures and theirs, making all of your creatures viable attackers and blockers. Seriously this wins games

Boon Reflection

Sheoldred, the Whispering One

Kaya, Ghost Assassin

Maze of Ith

Older20 on Divine Decree

1 month ago

Haha fair enough. What about Polluted Bonds?

Jagd_Tallgeese on Marchesa's Fortress of Solitude

3 months ago

So....the deck up until now didn't have a way to punish other players for playing lands. However, with the addition of Polluted Bonds to replace Citadel Siege, that will no longer be an issue!

griffin_15 on Nicol Bolas, the Ravager

3 months ago

I would think about running Polluted Bonds. It's a really solid card. Everyone's going to need to play lands, and the two life doesn't seem like that big of a hit, so people are willing to take it. But, in a 4-player game, one round of single land drops will net you 6 life. However, it also works to deter Green Ramp and can become prohibitive as the game progresses longer, which this deck seems to want. It doesn't really fit the discard theme, but it works from more of a controlling aspect, which I feel Grixis is pretty good at. Additionally, while I know he's got a high price, Jace, the Mind Sculptor would be an interesting pair with Nicol Bolas, the Arisen. Both of their Ults basically say, "Target Player loses the Game in a few turns." Plus, he gives great card advantage, particularly with a discard deck.

Bigred9001 on Lord Windgrace

3 months ago

Retreat to Hagra and Retreat to Kazandu were considered but i couldn't find a spot for them. Polluted Bonds is reliant on my opponents so I'm on the fence about it. Collective Voyage only gets basics so not a huge boon for me. My basic count is fairly low because fetches are a huge part of the game plan.

golgariizzet on Lord Windgrace

3 months ago

if you had Retreat to Hagra with it's landfall ability you could be be gaing life with your land drops and if you have Polluted Bonds when your opponents drop a land you gain 2 life and opponents lose 2 life and to top it off throw Collective Voyage in there you will gain a lot of life this way and do a lot of damage to your opponents because even if they don't pay mana and you dump a shit ton of mana into it they still have to drop lands and trigger you other 2 enchantments just something to think about. here is my lord of windgrace deck if you want to check it out. Grave Lands Fall

golgariizzet on Grave Lands Fall

3 months ago

one thing _Delta_ think about Collective Voyage if you play this with Polluted Bonds and Retreat to Hagra and lets say you are the only one paying into it and you pay 9 and one forest you are dealing everyone 18 damage and a lot of life because they are forced to search for lands and and put them into play.

The_Hunter on

3 months ago

Hi, so I see what you are trying to do here but I think you went to all in on destroying lands. What I mean by this is there are too many Stone Rain effects, not enough ways for your deck to operate. For a deck like this to win you need to be able to draw a lot of cards and sustain your own game. A lot of the times a deck like this will draw a lot of aggression on a table, so you need to be able to protect your self and make the most out of a low land count and a lot of enemy's. Dingus Egg can help you actually kill players instead of just annoying them,Jokulhaups will neuter the table, but keep your "do stuff" enchantment and planeswalkers alive. These cards are a little protection for you Polluted Bonds,Ankh of Mishra,Crawlspace,Price of Glory,No Mercy,Burning Sands,Smoke, Tainted AEther, Rain of Gore, War's Toll. You also need more card draw so Necropotence, Underworld Connections, Greed, Phyrexian Arena,Erebos, God of the Dead, Solemn Simulacrum,Yavimaya Elder,and Memory Jar are good inclusions. Some other just good cards for you are Thaumatic Compass  Flip,Borborygmos Enraged, Multani, Yavimaya's Avatar,Creeping Renaissance, Praetor's Counsel,Burgeoning,Tilling Treefolk,Krosan Tusker,World Shaper,Constant Mists,Tempt with Discovery,Horn of Greed,Vaevictis Asmadi, the Dire. There are a lot more cards that would make this deck much more explosive and be more punishing. I would go on EDHREC.com and look at the commonly used cards of Vaevictis Asmadi, the Dire,The Gitrog Monster,Mogis, God of Slaughter and Borborygmos Enraged to focus your list.

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