Polluted Bonds

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Rare

Combos Browse all

Polluted Bonds

Enchantment

Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.

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Polluted Bonds Discussion

JoeNathan37 on Input on deck idea

5 days ago

Polluted Bonds seems like it might be the kind of card you’re talking about

Guviwex on Xantcha wish your girlfriend was hot like me

1 week ago

Great list so far. Here are you my suggestions:

I'd swap out the infect cards for an evasion suite. Infect is great on paper, but you don't get to direct where it's going. Thus, it comes with #1 negative (painting a large target on yourself that says: 'kill me now') without the #1 benefit (eliminating your greatest threat in a turn or two). I think you'll do better flying lower on the radar. Stick the five commander damage and be happy. Some combination of Corrupting Licid, Sleeper's Guile, Dauthi Embrace, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep should do the trick. Add in a Nim Deathmantle to keep Xantcha on the field indefinitely.

Total War seems particularly punishing. As does Errantry. I wouldn't run many Creature Auras, but Errantry locks down a board state and shortens the commander damage clock to 3 hits.

War's Toll should incentivize others to use Xantcha as a mana sink on their own turn. Which is exactly what you want.

Unnerve is both a 10/10 flavor win, and another incentive for others to activate Xantcha's draw ability. Also Arterial Flow and Words of Waste come to mind.

Glacial Chasm is good protection. Sit back and watch the world burn.

Alhammarret's Archive seems great w/Xantcha's ability, although it is quite slow. Maybe get a feel for how your opponents are dealing with Xantcha first. If you get to sit around a lot, slot this in.

I'd switch out some of your Xantcha-killing board wipes for Languish and Wildfire. Xantcha on turn three, ramp into Wildfire on turn 4-5? Yikes.

If you find that Xantcha is eating removal often, Fury Storm seems like a good add. Playing Xantcha three times, and quintupling an x=6 Exsanguinate to drain the table for 30 sounds like a positively delightful way to spend 10 mana. Works with that Profane Command in your Maybeboard as well.

Speaking of mana, you probably want Cabal Stronghold and Neheb, the Eternal in here.

Maybe Mana Geyser for a game ending drain from Xantcha or Exsanguinate-- although that might be too cute. Works great with War's Toll.

Howl from Beyond and Torment of Hailfire are also good ways to finish people off.

--

As far as what to swap out:

Spiteful Visions isn't asymmetrical enough. You're probably going to be using Xantcha's ability often enough to make this hurt.

Exquisite Blood isn't really working within your game plan. You're using it as a defensive option here. I think there are better options (Chasm, for example).

Blood Sun works against you too much.

Polluted Bonds could probably be swapped out for something. I get that your opponents will be drawing more, but if feels like 5 mana good stuff.

I think War Cadence could be swappped out for any of the evasion enchantments suggested above. Dauthi Embrace probably.

Vow of Lightning and Vow of Malice should probably also be swapped out for more solid evasion.

Rite of the Raging Storm might also be too cute, but it's hard to judge.

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Overall, this is a really good list. Xantcha is a cool card and it's fun to see how many niche interactions she enables. Good luck with it!

pokepower116 on Xantcha, Woke Agent

1 week ago

Gleeock Oooh I love the deck! Nature's Revolt seems pretty disgusting in this kind of build... I secretly love it. I also didn't know about the "hunted" cycle! Seems really interesting and it looks like it might be exactly what this deck needs. I can make my opponents attack every turn, but when they have no creatures to attack with it doesn't really help anything. Also Varchild, Betrayer of Kjeldor looks even better now that I take another look at her; I'll have to consider her for this deck too.

As far as redirect spells are concerned, I'm not sure what I would use them on! There's nothing really that this deck plays that needs to be protected from targeted removal except from Xantcha herself and maybe a couple huge enchantments like Havoc Festival. I LOVE the redirect spells in my Zada, Hedron Grinder deck because they effectively work as counterspells for my opponents' counterspells, but not sure how they would really help in this deck. Can you explain a little further?

scumbling1 Thanks for showing interest!! It's still a little too early to tell what's good and what's not but I was able to play two games with her using a proxy for the commander (because my cards finally arrived a couple days ago!) and I'll give you my first impressions below before I give a "formal" update after I get to jam a few more games.

First game I played went pretty horribly. Got mana screwed but I think that was moreso bad shuffling and WAY too greedy of a keep (2 lands and a Star Compass). I was only able to get a Spellshock and Xantcha to stick in the early game. Xantcha was great because I was able to use her activated ability to try and draw myself into lands, but I had to go about 4-5 cards deep before I even found another land. By the time I was able to play Painful Quandary my opponent combo'd off and took out the table. The deck ran 9 mana rocks and 35 mana producing lands (excluding Glacial Chasm and Maze of Ith at the time, which I felt was plenty. I added Thaumatic Compass  Flip to help consistently get land drops and change into a functional Maze of Ith for the late game, but might also replace one or two of the weaker mana rocks with a 36th/37th land for more early game consistency. I'd want to play a few more games though since this was a greedy keep and the first game I've played.

Second game was MUCH better. My opening hand was 3 lands, Sol Ring, Last One Standing, War's Toll, and Manabarbs. Thanks to the early ramp I was able to get Xantcha and my damage dealers online much quicker. I drew into Eidolon of the Great Revel (which didn't really do much damage that game), Furnace of Rath, Spellshock, and Exsanguinate. Unfortunately, we made a ruling mistake that allowed me to do much more damage than I was supposed to. We didn't know that War's Toll's trigger doesn't draw the mana from your lands when you tap them. Because of that, Manabarbs ended up dealing about twice the amount of damage it was supposed to. With that all being said, I was able to play Furnace of Rath, have it survive a turn around the table, and then Exsanguinate (where x=7) for 14 damage and gain 52 life. Then for the remaining player, I cast Mob Rule to take the majority of their blockers and knock them out of the game. Even though there was the ruling error that caused me to deal more damage than I was supposed to, the deck was still sitting in a prominent position and probably would have won regardless. The only complaint I had with the second game was that it took until ~turn 4 before I felt like I was really impacting the game. I wish there were more cards like Harsh Mentor, Eidolon of the Great Revel, or Pyrostatic Pillar that I could replace some of the top-end cards with. I really wanted to order Polluted Bonds for the deck for the constant damage and lifegain, but considering the curve of this deck I think I'll hold off on it.

No more major changes slated until I get to play a couple more games with it! Like I said, would love to add more low cost cards.

jordybear2002 on Yin and Yang

4 months ago

Ok so I think I will stick with Orzhov but go full on life gain. Now that I think about it and did a lot more play through's I can't do much with trying to get creatures out and life-gaining at the same time. So maybe go a graveyard control/life gain? Does that work? Maybe base it around cards like Tainted Remedy, Polluted Bonds, and Debtors' Knell? Just trying to throw that out there. But if you think that it would go better just focusing on one would go better I will do my best and go for it! : ).

Shinwizzles on Nekusar, the Mindrazer EDH: Drawn to Death

6 months ago

Oh man, finally time to reply to these comments. IrishMidgetMan, thanks for the suggestions! I particularly like Perplex, seems like a very solid choice for the deck. Temple Bell was in there for a while, but it just wasn't worth the slot for the single card, in my opinion.

maxon, solid suggestions--all of them, but I'm not sure I can fit any of them into the deck. I'm still thinking about Jushi Apprentice, because that seems pretty awesome, but the card is pretty mana-intensive, and I think I'd need that mana open to defend myself against all the incoming hatred. Polluted Bonds and Gray Merchant of Asphodel are also great cards, but I'm not sure if this is the deck they belong in. They're both great for lifegain, but I'm trying to keep the deck focused on card-based effects, so I rely more on Venser's Journal and the like for my lifegain. Thanks again for all the neat suggestions, though! Definitely a lot to think about!

AshLucifer, oh yeah, The Locust God definitely has a spot in the deck. I hadn't gotten around to updating it for a while, so I was missing a lot of the good cards from several recent sets. Thanks for the reminder that I finally needed to update this one.

Thanks again for all the helpful suggestions!

Karzalar on Commander Kotex

7 months ago

It's budget, alright. Let's start with some suggestions then!

Nekusar, the Mindrazer is a good pinger and makes you draw more. It does makes your opponents draw more, though... but can shut down many decks that can draw a lot.

Wanna bleed your opponents dry? Polluted Bonds and Ankh of Mishra will do the job!

Fevered Visions still makes you draw more, and pings your opponents for having a lot of cards in hand.

Witch Hunt is janky.

As far as removal goes, you do need some. Budget implies some of these :

Murder, Disperse, Unsummon, Chaos Warp, Go for the Throat, Grip of Desolation, Into the Roil...

As you WILL lose life too, you can try to mitigate with Pristine Talisman - it's ramp AND lifegain!

I'd personnaly replace all the creatures which are only mana rocks with legs such as Iron Myr to actual mana rocks with effects, like Mind Stone and Unstable Obelisk. Bonus points to use them with Daretti for repeatable effects!

Hope that helps!

Nivek31193 on The Demolition Crew

8 months ago

I found Polluted Bonds when I looked up Zo-Zu the Punisher.

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