|Commander / EDH||Legal|
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Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
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Polluted Bonds Discussion
Steeb on Black/White
2 weeks ago
Yo breh, I looked through what you have and here are some suggestions
Cards to switch out
It's pretty rare that you'll be hit with a target player effect at our table, so this won't see much use. Good for a sideboard though in case you're up against a burn or mill deck.
Dawn Charm is enough for a deck with as much protection from attacking as this deck, so you can drop Riot Control. Epicure of Blood is the second half of your instantly kill everyone in the game combo.
Cry of Contrition doesn't do much since it doesn't target a specific card. Karlov is just one mana cheaper, and with as much life gain as you will be getting, it's basically an endless source of exile effects and can double as a super strong attacker or blocker because it'll be gaining 6+ counters per round at a 3 person table.
Mill won't be a win condition for this deck, and by the time you deal enough damage to effectively mill someone, you probably will have already killed them. Also you could use some more mana rocks in this deck in general.
More reliable than Angelic Accord and can generate as many angels as you can pay for.
Obzedat does what 90% of your deck does, only he comes with the drawback of not being able to block if you actually use his ability. Teysa shuts down creature swamp completely and gives you tokens to block with.
Land of your choice for Reliquary Tower
These don't seem great at first but it lets you get the lands that you want, while simultaneously reducing your land base and deck size after playing them which raises the probability of drawing the cards you want.
Approach of the Second Sun (because it's an aesthetic win con)
Overwhelming Splendor if you want to be a real cunt
The reason this isn't listed as a necessity is because I'm pretty sure you already are adding it. Seriously tho add it
This straight up just prevents people from playing anything with toughness 2 or less and puts a gap of 4 between the power/toughness of your creatures and theirs, making all of your creatures viable attackers and blockers. Seriously this wins games
3 months ago
3 months ago
I would think about running Polluted Bonds. It's a really solid card. Everyone's going to need to play lands, and the two life doesn't seem like that big of a hit, so people are willing to take it. But, in a 4-player game, one round of single land drops will net you 6 life. However, it also works to deter Green Ramp and can become prohibitive as the game progresses longer, which this deck seems to want. It doesn't really fit the discard theme, but it works from more of a controlling aspect, which I feel Grixis is pretty good at. Additionally, while I know he's got a high price, Jace, the Mind Sculptor would be an interesting pair with Nicol Bolas, the Arisen. Both of their Ults basically say, "Target Player loses the Game in a few turns." Plus, he gives great card advantage, particularly with a discard deck.
3 months ago
Retreat to Hagra and Retreat to Kazandu were considered but i couldn't find a spot for them. Polluted Bonds is reliant on my opponents so I'm on the fence about it. Collective Voyage only gets basics so not a huge boon for me. My basic count is fairly low because fetches are a huge part of the game plan.
3 months ago
if you had Retreat to Hagra with it's landfall ability you could be be gaing life with your land drops and if you have Polluted Bonds when your opponents drop a land you gain 2 life and opponents lose 2 life and to top it off throw Collective Voyage in there you will gain a lot of life this way and do a lot of damage to your opponents because even if they don't pay mana and you dump a shit ton of mana into it they still have to drop lands and trigger you other 2 enchantments just something to think about. here is my lord of windgrace deck if you want to check it out. Grave Lands Fall
3 months ago
one thing _Delta_ think about Collective Voyage if you play this with Polluted Bonds and Retreat to Hagra and lets say you are the only one paying into it and you pay 9 and one forest you are dealing everyone 18 damage and a lot of life because they are forced to search for lands and and put them into play.
3 months ago
Hi, so I see what you are trying to do here but I think you went to all in on destroying lands. What I mean by this is there are too many Stone Rain effects, not enough ways for your deck to operate. For a deck like this to win you need to be able to draw a lot of cards and sustain your own game. A lot of the times a deck like this will draw a lot of aggression on a table, so you need to be able to protect your self and make the most out of a low land count and a lot of enemy's. Dingus Egg can help you actually kill players instead of just annoying them,Jokulhaups will neuter the table, but keep your "do stuff" enchantment and planeswalkers alive. These cards are a little protection for you Polluted Bonds,Ankh of Mishra,Crawlspace,Price of Glory,No Mercy,Burning Sands,Smoke, Tainted AEther, Rain of Gore, War's Toll. You also need more card draw so Necropotence, Underworld Connections, Greed, Phyrexian Arena,Erebos, God of the Dead, Solemn Simulacrum,Yavimaya Elder,and Memory Jar are good inclusions. Some other just good cards for you are Thaumatic Compass Flip,Borborygmos Enraged, Multani, Yavimaya's Avatar,Creeping Renaissance, Praetor's Counsel,Burgeoning,Tilling Treefolk,Krosan Tusker,World Shaper,Constant Mists,Tempt with Discovery,Horn of Greed,Vaevictis Asmadi, the Dire. There are a lot more cards that would make this deck much more explosive and be more punishing. I would go on EDHREC.com and look at the commonly used cards of Vaevictis Asmadi, the Dire,The Gitrog Monster,Mogis, God of Slaughter and Borborygmos Enraged to focus your list.