Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
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Polluted Bonds Discussion
3 days ago
Yeah, with some green spells doing Jund might not be bad. I really want to do 4c non-blue because of the amount of enchantments we have so playing the white enchantment tutors seems very powerful. The mana base gets more shaky at that point because we'd rather play dual-color lands as opposed to basics for consistency so we can't have much non-basic hate (I love playing non-basic hate if I can) but we may be able to build it to where we can play around it. I also love the idea of having any of the cards you mentioned or even Polluted Bonds and playing something like Collective Voyage. Sure, we're probably the only ones paying mana into it at that point but who cares, it then becomes a one-sided 'ramp x lands' spell.
1 week ago
I'd definitely include a Rhox Faithmender. Doubling any life you gain in a lifegain deck is just about the best thing you could wish for. Especially when you start gaining 4 life for every non-creature spell your opponents cast.
Divinity of Pride is a powerhouse in EDH, since your life both starts at and will, in this deck, likely remain above 25. Just treat him as a flying, lifelink 8/8 for 5cmc.
Serra Ascendant is absolutely amazing in a lifegain deck. One mana for a 6/6 flying lifelink. You get this out turn one and you'll almost always get in at least two hits with it before someone is forced to waste an answer on your one-drop creature. The downside, and literally the only downside, is it'll run you about $15-18. It's a good long-term goal though.
Exquisite Blood. Any life loss is your gain. It doubles the lifegain your commander does for you, (as you now gain life off of the damage he does), but any time one opponent hits another, or loses life for any reason, you gain it. And if you hit someone with a lifelink creature, you gain it twice: once for the lifelink and once for the life they lost.
Ok, the big 3: Sanguine Bond, Defiant Bloodlord, and Vizkopa Guildmage. In a lifegain deck, these can become your ultimate wincon. Say you swing your Divinity of Pride at an opponent for 8 damage. Well, with lifelink, you gain 8 and they take another 8, for a total of 16. If they block, they still take 8 because of the life you gain. Or better, with your commander, they are losing 4 life for every non-creature spell they play, 2 from him, and 2 from the life gain.
The Guildmage may look like the worst of the three, as you have to pay to activate the ability, but keep in mind that you can activate it multiple times. If you're gonna gain 10 life in a turn, pay 6 to activate it twice, and each opponent loses 20 life.
2 weeks ago
Rhox Faithmender vs Alhammarret's Archive Rhox is a creature and procs soul sisters and if killed death triggers. Though Archive is a SOLID CARD, you need to have card draw on top of it to make it effective. Also if you think you're gaining a lot of life through quality instead of how many instances of life gain, archive is better. For Karlov I enjoyed running Unspeakable Symbol. With such a Reanimator style, surprised to not see something like Cathars' Crusade in the deck. Orzhov Advokist is also another easy way to get extra counters on Karlov, because it says, PLAYERS can put two +1/+1 during your upkeep on any creatures they control. Free 2 +1/+1 on him. Polluted Bonds is a gross card. You want to make everyone pay for doing ANYTHING?? You need this card to get the full effect ;) Ajani, Caller of the Pride is better over Sorin, Grim Nemesis in my honest opinion. I had a Karlov deck that turned into Ayli, Life Manipulator. The original deck got stolen, but this is the list I'm running currently, if you want to compare notes.
2 weeks ago
1 month ago
Spudding - I generally like cards like Subversion over things like Polluted Bonds, since the former seems like I'm just doing my own thing, while the latter seems like I'm punishing opponents for doing theirs. I will try a few rounds with Polluted Bonds back in, though.
2 months ago
Dictate of the Twin Gods is a powerful sidegrade to Furnace of Rath; flashing it in at the right time could win you the game, cating your opponent at a disadvantage.
Phyrexian Arena ought to be included for extra card advantage. There aren't too many ways for Rakdos colors to draw extra cards, plus it goes with the enchantment subtheme.
Too many lands: Polluted Bonds, Manabarbs, Zo-Zu the Punisher, Ankh of MishraToo many creatures: Mogis, God of Slaughter, Decree of Pain, Archfiend of DepravityToo much card draw: Underworld Dreams, Sire Of InsanityToo much lifegain: Tree of Perdition, Tainted Remedy, Erebos, God of the Dead, Sulfuric VortexToo much tutoring: Ob Nixilis, Unshackled, Stranglehold
Vandalblast is probably worth mainboarding; very few EDH decks don't utilize powerful artifacts, or at least tons of mana rocks.
2 months ago
As a B/W deck with a "ping" strategy, you need more Extort. Crypt Ghast is an auto-include, and given your enchantment theme I would think Blind Obedience as well. You might also want a Falkenrath Noble to go with your Blood Artist
I like most of your global enchantments (though I've played both Hissing Miasma and Polluted Bonds and found them underwhelming), but a lot of your Auras are going to get lost in an EDH game with 40 lives and multiple opponents.