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Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
Polluted Bonds Discussion
1 week ago
- Angelheart Vial - comes to mind as a first pick if you are in a creature heavy meta.
- Bow of Nylea or Druidic Satchel - both have multiple uses, but the incidental life gain is fine.
- Elixir of Immortality - I put this in everything, kinda messes with seasons past though.
- Exquisite Blood or Polluted Bonds - these will get hate but have really good life gain potential.
- Retreat to Kazandu - for when you play lands.
- Lifegift - for when ANYONE plays a land. This card is super under rated in games of 3-4 players. especially against ramp decks.
- Ivory Tower or Ivory Crane Netsuke or Venser's Journal - trigger on upkeep, dependent on hand size venser is the better of the 3.
- Thoughtleech or Lifetap or Roots of Life - depends on your meta, i think there are more of these.
- Skullmead Cauldron - discard outlet on top of life gain.
- Tower of Eons - HUGE mana sink, but I have a special place in my heart for this card.
2 weeks ago
Xantcha, Sleeper Agent fits so well into this theme, and has a lower CMC than a lot of the cards on this list, plus looks really fun to have go around the table. I hear she also makes a surprisingly good commander. I like her over the more expensive Crimson Honor Guard too. Furnace of Rath is functionally similar to Wound Reflection and cheaper to cast, just a thought.
This deck seems rather cruel to your opponents but I guess that's the point of Rakdos ;) good luck!
1 month ago
Isochron Scepter seems out of place because you only have seven cards it works with. I think Worn Powerstone is too slow, instead I would run some talismans (Talisman of Progress). I would only keep Torpor Orb if you decide to make this deck more control heavy. An Ulamog, the Infinite Gyre to stop mill seems good in place of Commit. I would try to get nonbasic lands so you don't end up mana screwed. Shocks and fetches are ideal but if you don't want to spend that much, life-gain taplands and others should suffice.
Cards I like for this deck:
Austere Command, Vindicate, Killing Wave, Toxic Deluge, Karlov of the Ghost Council, Vona, Butcher of Magan, Kambal, Consul of Allocation, Souls of the Faultless, Drogskol Reaver, Tainted Sigil, Well of Lost Dreams, Venser's Journal, Polluted Bonds, Moat, Sphere of Safety, Bojuka Bog, Glacial Chasm
The deck looks good though, hope it really polishes up!
Steeb on Black/White
2 months ago
Yo breh, I looked through what you have and here are some suggestions
Cards to switch out
It's pretty rare that you'll be hit with a target player effect at our table, so this won't see much use. Good for a sideboard though in case you're up against a burn or mill deck.
Dawn Charm is enough for a deck with as much protection from attacking as this deck, so you can drop Riot Control. Epicure of Blood is the second half of your instantly kill everyone in the game combo.
Cry of Contrition doesn't do much since it doesn't target a specific card. Karlov is just one mana cheaper, and with as much life gain as you will be getting, it's basically an endless source of exile effects and can double as a super strong attacker or blocker because it'll be gaining 6+ counters per round at a 3 person table.
Mill won't be a win condition for this deck, and by the time you deal enough damage to effectively mill someone, you probably will have already killed them. Also you could use some more mana rocks in this deck in general.
More reliable than Angelic Accord and can generate as many angels as you can pay for.
Obzedat does what 90% of your deck does, only he comes with the drawback of not being able to block if you actually use his ability. Teysa shuts down creature swamp completely and gives you tokens to block with.
Land of your choice for Reliquary Tower
These don't seem great at first but it lets you get the lands that you want, while simultaneously reducing your land base and deck size after playing them which raises the probability of drawing the cards you want.
Approach of the Second Sun (because it's an aesthetic win con)
Overwhelming Splendor if you want to be a real cunt
The reason this isn't listed as a necessity is because I'm pretty sure you already are adding it. Seriously tho add it
This straight up just prevents people from playing anything with toughness 2 or less and puts a gap of 4 between the power/toughness of your creatures and theirs, making all of your creatures viable attackers and blockers. Seriously this wins games
5 months ago
5 months ago
I would think about running Polluted Bonds. It's a really solid card. Everyone's going to need to play lands, and the two life doesn't seem like that big of a hit, so people are willing to take it. But, in a 4-player game, one round of single land drops will net you 6 life. However, it also works to deter Green Ramp and can become prohibitive as the game progresses longer, which this deck seems to want. It doesn't really fit the discard theme, but it works from more of a controlling aspect, which I feel Grixis is pretty good at. Additionally, while I know he's got a high price, Jace, the Mind Sculptor would be an interesting pair with Nicol Bolas, the Arisen. Both of their Ults basically say, "Target Player loses the Game in a few turns." Plus, he gives great card advantage, particularly with a discard deck.
5 months ago
Retreat to Hagra and Retreat to Kazandu were considered but i couldn't find a spot for them. Polluted Bonds is reliant on my opponents so I'm on the fence about it. Collective Voyage only gets basics so not a huge boon for me. My basic count is fairly low because fetches are a huge part of the game plan.
Polluted Bonds occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
W/B (Orzhov): 0.09%